Diferencia entre revisiones de «Objetos Otorgados»

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(Video)
(Objetos otorgados por los mobs)
Línea 40: Línea 40:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Mob
+
! Criatura
 
! Exp
 
! Exp
! Common drops
+
! Objetos comunes
! Rare drops
+
! Objetos raros
! Equipped and worn items
+
! Objetos equipados
! Notes
+
! Notas
 
|-
 
|-
 
! colspan="6" | Animals
 
! colspan="6" | Animals
 
|-
 
|-
| {{EntityLink|Bat}}
+
| {{EntityLink|Murciélago}}
 
| style="text-align:center" | 0
 
| style="text-align:center" | 0
 
| ''None''
 
| ''None''
Línea 56: Línea 56:
 
|
 
|
 
|-
 
|-
| {{EntityLink|Chicken}}
+
| {{EntityLink|Gallina}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
 
| 0–2 {{ItemLink|Feather}}<br>1 {{ItemLink|Raw Chicken}} ''or'' 1 {{ItemLink|Cooked Chicken}}
 
| 0–2 {{ItemLink|Feather}}<br>1 {{ItemLink|Raw Chicken}} ''or'' 1 {{ItemLink|Cooked Chicken}}
Línea 63: Línea 63:
 
| Meat is cooked if died while on fire.<br>Meat unaffected by looting.<br>Also lays an {{ItemLink|Egg}} every 5–10 minutes.
 
| Meat is cooked if died while on fire.<br>Meat unaffected by looting.<br>Also lays an {{ItemLink|Egg}} every 5–10 minutes.
 
|-
 
|-
| {{EntityLink|Cow}}
+
| {{EntityLink|Vaca}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
 
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
 
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
Línea 70: Línea 70:
 
| Meat is cooked if died while on fire.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.
 
| Meat is cooked if died while on fire.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.
 
|-
 
|-
| {{EntityLink|Donkey}}<br>{{EntityLink|Mule}}
+
| {{EntityLink|Burro}}<br>{{EntityLink|Mula}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
 
| 0–2 {{ItemLink|Leather}}
 
| 0–2 {{ItemLink|Leather}}
 
| ''None''
 
| ''None''
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{BlockLink|Chest}} ''if equipped''
+
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{BlockLink|Cofre}} ''if equipped''
 
| Also drops all of the chest's contents.
 
| Also drops all of the chest's contents.
 
|-
 
|-
| {{EntityLink|Horse}}
+
| {{EntityLink|Caballo}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}
+
| 0–2 {{ItemLink|Cuero}}
 
| ''None''
 
| ''None''
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{ItemLink|id=horse-armor-iron|Horse Armor}} ''if equipped''
+
| 1 {{ItemLink|Silla de Montar}} ''if saddled''<br>1 {{ItemLink|id=horse-armor-iron|Horse Armor}} ''if equipped''
 
|
 
|
 
|-
 
|-
 
| {{EntityLink|Mooshroom}}
 
| {{EntityLink|Mooshroom}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
+
| 0–2 {{ItemLink|Cuero}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
 
| ''None''
 
| ''None''
 
| ''None''
 
| ''None''
 
| Meat is cooked if died while on fire.<br>Shearing drops 5 {{BlockLink|Red Mushroom}}, converting it to a normal cow, a process which cannot be reverted.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.<br>Gives {{ItemLink|Mushroom Stew}} when right-clicked with an empty bowl.
 
| Meat is cooked if died while on fire.<br>Shearing drops 5 {{BlockLink|Red Mushroom}}, converting it to a normal cow, a process which cannot be reverted.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.<br>Gives {{ItemLink|Mushroom Stew}} when right-clicked with an empty bowl.
 
|-
 
|-
| {{EntityLink|Ocelot}}
+
| {{EntityLink|Ocelote}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
 
| ''None''
 
| ''None''
Línea 98: Línea 98:
 
|
 
|
 
|-
 
|-
| {{EntityLink|Pig}}
+
| {{EntityLink|Cerdo}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
 
| 1–3 {{ItemLink|Raw Porkchop}} ''or'' 1–3 {{ItemLink|Cooked Porkchop}}
 
| 1–3 {{ItemLink|Raw Porkchop}} ''or'' 1–3 {{ItemLink|Cooked Porkchop}}
Línea 105: Línea 105:
 
| Meat is cooked if died while on fire.
 
| Meat is cooked if died while on fire.
 
|-
 
|-
| {{EntityLink|Sheep}}
+
| {{EntityLink|Oveja}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
 
| 1 {{BlockLink|Wool}} ''if not sheared''
 
| 1 {{BlockLink|Wool}} ''if not sheared''
Línea 119: Línea 119:
 
|
 
|
 
|-
 
|-
| {{EntityLink|Squid}}
+
| {{EntityLink|Calamar}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
 
| 1–3 {{ItemLink|Ink Sac}}
 
| 1–3 {{ItemLink|Ink Sac}}
Línea 126: Línea 126:
 
|
 
|
 
|-
 
|-
| {{EntityLink|Wolf}}
+
| {{EntityLink|Lobo}}
 
| style="text-align:center" | 1–3
 
| style="text-align:center" | 1–3
 
| ''None''
 
| ''None''

Revisión del 15:14 18 ago 2014

Típicos objetos otorgados por esqueletos: orbes de experiencia, flechas y huesos.

Los objetos otorgados son objetos que aparecen cuando los mobs o algunas otras entidades mueren. Hay tres tipos básicos de objetos otorgados, los normales, los raros y las orbes de experiencia. Los objetos raros solo aparecen cuando un jugador mata a un mob. Las orbes de experiencia solo aparecen cuando el jugador o un lobo amaestrado matan a un mob.

Objetos otorgados normales y raros

Los “objetos normales” son otorgados siempre que un mob muere, y aparecen en el lugar donde y cuando el mod recibe el daño que lo mata. La mayoría de los mobs tienen objetos particulares que podrán otorgar cuando son muertos. También hay “objetos raros”, como el ojo de araña, que no “siempre” es otorgado, pero tiene una gran probabilidad de que lo haga. Algunos objetos normales y raros no son otorgados si el “jugador no mata el mismo” al mob (las mismas reglas que con las orbes de experiencia.

Para cada objeto, hay una distribución aleatoria de número de objetos que otorgará, por ejemplo una vaca otorgará de 0 a 2 cueros y de 1 a 3 filetes crudos. Cuando el rango incluye 0, como con el cuero, es posible que no otorgue nada de cuero. Si el mob es matado con un arma con el encantamiento de botín, el límite superior del rango aumenta en 1 unidad por cada nivel del encantamiento.

Si el mob es una cria, cuando sea asesinada no otorgará nada de nada.

Objetos otorgados raros

Un arco recibido de una otorgación rara con Fuerza I

Los “objetos raros” son otorgados en añadidura a otros objetos normales. A diferencia de los objetos normales, que son otorgados sólo si el jugador mata al monstruo. Todos los objetos raros excepto calaveras pueden ser obtenidos por otros medios. Solo se otorga un objeto raro por mod matado y no múltiples.

La probabilidad de que se otorgue un objeto raro al matar un mod es del 2,5%. Usando un arma con el encantamiento de botín se incrementa la probabilidad en un 0,5% por nivel de encanto (hasta 4% con botín III).

Cada monstruo tiene una lista separada de posibilidades para objetos raros encantados y objetos raros no encantados. Dentro de cada lista, todos los elementos tienen la misma probabilidad.

Además de los objetos raros, un monstruo puede otorgar el equipo y la armadura que visiblemente está llevando. Cada pieza de equipo que se generó con el monstruo se otorga con un 8,5% de probabilidad. El encantamiento botín aumenta la probabilidad en un 1% por cada nivel (hasta un 11,5% con botín III). Esto significa que es posible que un zombie o esqueleto otorgue más de una pieza de equipo después de la muerte. Todos los elementos que el mob recogió después de generarse siempre otorgan, aun cuando el monstruo no murió a manos de un jugador. Los zombis bebé pueden otorgar objetos robados, incluso si el jugador los mata.

Cuando los elementos están encantados, se elige el encanto de la misma manera usando una mesa de encantamientos con un coste de 5 a 15 niveles en dificultad normal, y de 5 a 35 en difícil. En dificultad fácil, el equipo nunca se encanta. Es posible obtener múltiples encantamientos de una sola vez.

Orbes de experiencia

Artículo principal: Orbes de Experiencia

Las Orbes de experiencia se otorgan sólo cuando los mobs mueren en menos de tres segundos después de haber sido atacados (golpeados ,disparados, bolas de nieve o huevos) por el jugador o la mascota del jugador. Su valor total será siempre la cantidad específica de experiencia otorgada por matar a ese mob. También se otorga lanzando una botella de experiencia. La experiencia recogida se acumula en niveles, que pueden utilizarse para encantamientos.

Las orbes de experiencia son similares a los objetos pero no lo mismo. A diferencia de otros objetos otorgados, las orbes de experiencia aparecen el el lugar y momento en el que el cuerpo del mod desaparece en la nube de humo. Las orbes de experiencia se mueven hacia los jugadores.

Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.

Objetos otorgados por los mobs

Criatura Exp Objetos comunes Objetos raros Objetos equipados Notas
Animals
EntityCSS.png
Murciélago
0 None None None
EntityCSS.png
Gallina
1–3 0–2
Feather

1
Raw Chicken
or 1
Cooked Chicken
None None Meat is cooked if died while on fire.
Meat unaffected by looting.
Also lays an
Egg
every 5–10 minutes.
EntityCSS.png
Vaca
1–3 0–2
Leather

1–3
Raw Beef
or 1–3
Steak
None None Meat is cooked if died while on fire.
Gives
Milk
when right-clicked with an empty bucket.
EntityCSS.png
Burro

EntityCSS.png
Mula
1–3 0–2
Leather
None 1
Saddle
if saddled
1
Cofre
if equipped
Also drops all of the chest's contents.
EntityCSS.png
Caballo
1–3 0–2
Cuero
None 1
Silla de Montar
if saddled
1
Horse Armor
if equipped
EntityCSS.png
Mooshroom
1–3 0–2
Cuero

1–3
Raw Beef
or 1–3
Steak
None None Meat is cooked if died while on fire.
Shearing drops 5
Red Mushroom
, converting it to a normal cow, a process which cannot be reverted.
Gives
Milk
when right-clicked with an empty bucket.
Gives
Mushroom Stew
when right-clicked with an empty bowl.
EntityCSS.png
Ocelote
1–3 None None None
EntityCSS.png
Cerdo
1–3 1–3
Raw Porkchop
or 1–3
Cooked Porkchop
None 1
Saddle
if saddled
Meat is cooked if died while on fire.
EntityCSS.png
Oveja
1–3 1
Wool
if not sheared
None None Not affected by Looting.
Shearing drops 1-3
Wool
.
Wool is colored if the sheep was spawned colored or dyed.
EntityCSS.png
Skeleton Horse
1–3 0–2
Bone
None None
EntityCSS.png
Calamar
1–3 1–3
Ink Sac
None None
EntityCSS.png
Lobo
1–3 None None None
EntityCSS.png
Zombie Horse
1–3 0–2
Rotten Flesh
None None Rotten Flesh is an uncommon drop.
Golems
EntityCSS.png
Iron Golem
0 3–5
Iron Ingot

0–2
Poppy
None None Not affected by Looting.
EntityCSS.png
Snow Golem
0 0–15
Snowball
or
1
Pumpkin
+ 8
Snowball
if spawned with at least 8 in the world.
None None Not affected by Looting.
Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition.
Monsters
EntityCSS.png
Blaze
10 0–1
Blaze Rod
if killed by a player or tamed dog
0–2
Glowstone Dust
if killed by a player
None None Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition.
EntityCSS.png
Cave Spider
5 0–2
String

0–1
Spider Eye
if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance).
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
EntityCSS.png
Creeper
5 0–2
Gunpowder

1
Music Disc
if killed by a skeleton
None None
EntityCSS.png
Ender Dragon
12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4
Torch

1
Dragon Egg
EntityCSS.png
Enderman
5 0–1
Ender Pearl
None None
EntityCSS.png
Endermite
5 None None None
EntityCSS.png
Ghast
5 0–1
Ghast Tear

0–2
Gunpowder
None None
EntityCSS.png
Magma Cube
1, 2, or 4 0–1
Magma Cream
if size > 1
None None Uncommon drop (25% chance).
EntityCSS.png
Silverfish
5 None None None
EntityCSS.png
Skeleton
5 0–2
Arrow

0–2
Bone
None
Bow


Random Armor
Gear may be enchanted.
EntityCSS.png
Slime
1, 2, or 4 0–2
Slimeball
if size = 1
None None
EntityCSS.png
Spider
5 0–2
String

0–1
Spider Eye
if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
EntityCSS.png
Witch
5 0–6
Glass Bottle

0–6
Glowstone Dust

0–6
Gunpowder

0–6
Redstone

0–6
Spider Eye

0–6
Stick

0–6
Sugar
None
Potion of Healing


Potion of Fire Resistance


Potion of Swiftness


Potion of Water Breathing
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item.
EntityCSS.png
Wither
50 1
Nether Star
None None Not affected by looting.
EntityCSS.png
Wither Skeleton
5 0–1
Coal

0–2
Bone

Wither Skeleton Skull

Stone Sword
Coal is an uncommon drop (33% chance).
EntityCSS.png
Zombie
5 0–2
Rotten Flesh

Iron Ingot


Carrot


Potato

Iron Shovel


Iron Sword


Random Armor
Gear may be enchanted.
EntityCSS.png
Zombie Pigman
5 0–1
Rotten Flesh

0–1
Gold Nugget

Gold Ingot

Golden Sword
Gear may be enchanted.
NPCs
EntityCSS.png
Villager
0 None None None

Objetos otorgados por entidades

Entity Drops Notes
Projectiles

Bottle o' Enchanting
3–11
EntityCSS.png
Experience
EntityCSS.png
Egg
0–4
EntityCSS.png
Baby Chicken
spawned
Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary
EntityCSS.png
Ender Crystal
None Creates an explosion when destroyed, 50% more powerful than TNT.
EntityCSS.png
Item Frame
1
Item Frame
Drops itself and the item it contains.
EntityCSS.png
Painting
1
Painting
Vehicles
EntityCSS.png
Boat
2
Stick
if crashed
3
Wood Planks
if crashed
1
Boat
if broken by other means
EntityCSS.png
Minecart
1
Minecart
EntityCSS.png
Minecart with Chest
1
Minecart

1
Chest
Also drops all of the chest's contents.
EntityCSS.png
Minecart with Command Block
1
Minecart
EntityCSS.png
Minecart with Furnace
1
Minecart

1
Furnace
EntityCSS.png
Minecart with Hopper
1
Minecart

1
Hopper
Also drops all of its contents.
EntityCSS.png
Minecart with Spawner
1
Minecart
EntityCSS.png
Minecart with TNT
1
Minecart

1
TNT
Drops nothing when activated or destroyed by an explosion.

Objetos otorgados por bloques

La mayoría de los bloques se otorgan a sí mismos cuando son rotos. La lista de todas las otorgaciones especiales de los bloques esta abajo. La columna “Toque de seda” indica, si un bloque puede ser obtenido con el encantamiento toque de seda.


Block Exp Drops Toque
de seda
Notes
Materiales y bloques de construcción

Bookshelf
3
Book

Clay
4
Clay

Double Slab
T
2
Slab
No

Farmland
1
Dirt
No

Glass
None

Glass Pane
None

Glowstone
2–4
Glowstone Dust
Fortune increases drop, capped at 4.

Grass Block


Mycelium


Podzol
1
Dirt

Gravel
1
Gravel
or 1
Flint
Flint is dropped with 10% chance.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.

Ice
None If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.

Packed Ice
None

Snow
T
4
Snowball

Snow (cover)
T
1–8
Snowball
No One snowball per snow level.

Stone
T
1
Cobblestone
Ores

Coal Ore
T
0–2 1
Coal
Fortune multiplies drop.

Diamond Ore
T
3–7 1
Diamond
Fortune multiplies drop.

Emerald Ore
T
3–7 1
Emerald
Fortune multiplies drop.

Lapis Lazuli Ore
T
2–5 4–8
Lapis Lazuli
Fortune multiplies drop.

Nether Quartz Ore
 T
2–5 1
Nether Quartz
Fortune multiplies drop.

Redstone Ore
T
1–5 4–5
Redstone
Fortune increases drop.
Plants

Carrots
1
Carrot
if premature
1–4
Carrot
if fully grown
No Fortune increases drop, if fully grown.

Cocoa
1
Cocoa Beans
if premature
3
Cocoa Beans
if fully grown
No

Dead Bush
None No An original block is dropped when broken using shears.

Fern


Tall Grass
0–1
Seeds
No An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.

Huge Mushroom
0–2
Mushroom
Parcial There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch only drops one type of huge mushroom block, the one with all spores.

Leaves
0–1
Sapling

0–1
Apple
from oak leaves
An original block is dropped instead when broken using shears.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Fortune increases all drop chances.

Melon
3–7
Melon
Fortune increases drop, capped at 9.

Melon Stem
0–3
Melon Seeds
No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Nether Wart
1
Nether Wart
if premature
2–4
Nether Wart
if fully grown
No Fortune increases drop, if fully grown.

Potatoes
1
Potato
if premature
1–4
Potato
if fully grown
0–1
Poisonous Potato
if fully grown
No Fortune increases potato drop, if fully grown.
Poisonous potato is dropped with 2% chance.

Pumpkin Stem
0–3
Pumpkin Seeds
No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Wheat
1
Seeds
if premature
0–3
Seeds
if fully grown
1
Wheat
if fully grown
No Fortune increases seeds drop, if fully grown.
Other

Cake
None No

Cobweb
T
1
String

Ender Chest
T
8
Obsidian
Will not drop its contents when broken.

Fire
None No

Monster Egg
1
EntityCSS.png
Silverfish
spawned
Parcial When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning.

Monster Spawner
 T
15–43 None No

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Historia

Classic
0.25Los cerdos otorgan champiñones.
Killing skeletons made arrows drop.
0.27Sheep added which drop white cloth and champiñones.
Indev
February 19, 2010La oveja no otorga nada.
Los cerdos otorgan chuletas.
Los Creepers otorgan pólvora.
Las arañas otorgan hilo.
Los zombis otorgan plumas.
Alpha
1.1.0Las ovejas ahora otorgan entre 1 a 3 de lana en vez de dar siempre 2.
Beta
1.2Huesos son otorgados por esqueletos.
Nuevas ovejas gris, gris clara y negras. Otorgan cada una lana de su respectivo color.
Añadido el calamar, el cual otorga un nuevo objeto, el [[Saco de Tinta |saco de tinta]].
1.5Los cerdos si mueren quemados ahora otorgan chuleta asada.
1.7Las ovejas ya no dan lana al ser golpeadas. Ahora tienen que ser esquiladas con las cizallas o matarlas para conseguir la lana.
1.8Los zombis otorgan carne podrida en vez de plumas.
Los mobs matados por los jugadores otorgan pequeñas y resplandecientes orbes de experiencia que se añaden a la barra de experiencia.
Añadido Added perlas de ender junto con el Endermen. Las perlas de ender no tienen ningún uso en este momento.
1.9pre1Blaze rods were added as a drop from Blazes.
Ghast tears were added which drop from Ghasts.
Gold nuggets were added as a drop from Zombie Pigmen.
Snow golems added, which drop snowballs.
1.9pre2Spiders now drop spider eyes.
Added teleporting feature to Ender pearls.
1.9pre4Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
Lanzamiento oficial
1.111w50aAll music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
1.1Magma Cubes can now drop Magma Cream on death.
1.2.112w06aZombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow or an enchanted bow.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword.
12w08aIron Golems were added, which dropped iron ingots and roses.
1.3.112w25aPigs now drop 1-3 porkchops instead of 0-2.
1.4.212w32aNew command - /gamerule doMobLoot (true/false) toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34aZombies have a chance to drop carrots and potatoes.
12w36aWither drops a Nether Star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38aWitch added. Rarely drops potions of instant health and fire resistance.
12w38bWitch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.3preThe Disc "11" is now dropped by Creepers in the same way as the other Discs.
Próximamente
1.814w04aKilling any mob will always yield a rare drop. This bug was fixed in 14w04b.

Curiosidaes

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
  • Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
  • While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."

Véase también

Referencias