Objetos Otorgados
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Los objetos otorgados son objetos que aparecen cuando los mobs o algunas otras entidades mueren. Hay tres tipos básicos de objetos otorgados, los normales, los raros y las orbes de experiencia. Los objetos raros solo aparecen cuando un jugador mata a un mob. Las orbes de experiencia solo aparecen cuando el jugador o un lobo amaestrado matan a un mob.
Contenido
Objetos otorgados normales y raros
Los “objetos normales” son otorgados siempre que un mob muere, y aparecen en el lugar donde y cuando el mod recibe el daño que lo mata. La mayoría de los mobs tienen objetos particulares que podrán otorgar cuando son muertos. También hay “objetos raros”, como el ojo de araña, que no “siempre” es otorgado, pero tiene una gran probabilidad de que lo haga. Algunos objetos normales y raros no son otorgados si el “jugador no mata el mismo” al mob (las mismas reglas que con las orbes de experiencia.
Para cada objeto, hay una distribución aleatoria de número de objetos que otorgará, por ejemplo una vaca otorgará de 0 a 2 cueros y de 1 a 3 filetes crudos. Cuando el rango incluye 0, como con el cuero, es posible que no otorgue nada de cuero. Si el mob es matado con un arma con el encantamiento de botín, el límite superior del rango aumenta en 1 unidad por cada nivel del encantamiento.
Si el mob es una cria, cuando sea asesinada no otorgará nada de nada.
Objetos otorgados raros
Los “objetos raros” son otorgados en añadidura a otros objetos normales. A diferencia de los objetos normales, que son otorgados sólo si el jugador mata al monstruo. Todos los objetos raros excepto calaveras pueden ser obtenidos por otros medios. Solo se otorga un objeto raro por mod matado y no múltiples.
La probabilidad de que se otorgue un objeto raro al matar un mod es del 2,5%. Usando un arma con el encantamiento de botín se incrementa la probabilidad en un 0,5% por nivel de encanto (hasta 4% con botín III).
Cada monstruo tiene una lista separada de posibilidades para objetos raros encantados y objetos raros no encantados. Dentro de cada lista, todos los elementos tienen la misma probabilidad.
Además de los objetos raros, un monstruo puede otorgar el equipo y la armadura que visiblemente está llevando. Cada pieza de equipo que se generó con el monstruo se otorga con un 8,5% de probabilidad. El encantamiento botín aumenta la probabilidad en un 1% por cada nivel (hasta un 11,5% con botín III). Esto significa que es posible que un zombie o esqueleto otorgue más de una pieza de equipo después de la muerte. Todos los elementos que el mob recogió después de generarse siempre otorgan, aun cuando el monstruo no murió a manos de un jugador. Los zombis bebé pueden otorgar objetos robados, incluso si el jugador los mata.
Cuando los elementos están encantados, se elige el encanto de la misma manera usando una mesa de encantamientos con un coste de 5 a 15 niveles en dificultad normal, y de 5 a 35 en difícil. En dificultad fácil, el equipo nunca se encanta. Es posible obtener múltiples encantamientos de una sola vez.
Objetos equipados
Algunas criaturas llevan equipadas algunos objetos que tienen una pequeña provabilidad de que los otorguen al morir.
Orbes de experiencia
- Artículo principal: Orbes de Experiencia
Las Orbes de experiencia se otorgan sólo cuando los mobs mueren en menos de tres segundos después de haber sido atacados (golpeados ,disparados, bolas de nieve o huevos) por el jugador o la mascota del jugador. Su valor total será siempre la cantidad específica de experiencia otorgada por matar a ese mob. También se otorga lanzando una botella de experiencia. La experiencia recogida se acumula en niveles, que pueden utilizarse para encantamientos.
Las orbes de experiencia son similares a los objetos pero no lo mismo. A diferencia de otros objetos otorgados, las orbes de experiencia aparecen el el lugar y momento en el que el cuerpo del mod desaparece en la nube de humo. Las orbes de experiencia se mueven hacia los jugadores.
Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.
Objetos otorgados por las Criaturass
Criatura | Exp | Objetos comunes | Objetos raros | Objetos equipados | Notas |
---|---|---|---|---|---|
Animales | |||||
Murciélago | 0 | None | None | None | |
Gallina | 1–3 | 0–2 Feather 1 Raw Chicken or 1 Cooked Chicken |
None | None | Meat is cooked if died while on fire. Meat unaffected by looting. Also lays an Egg every 5–10 minutes. |
Vaca | 1–3 | 0–2 Leather 1–3 Raw Beef or 1–3 Steak |
None | None | Meat is cooked if died while on fire. Gives Leche when right-clicked with an empty bucket. |
Burro Mula |
1–3 | 0–2 Leather |
None | 1 Montura if saddled 1 Cofre if equipped |
Also drops all of the chest's contents. |
Caballo | 1–3 | 0–2 Cuero |
None | 1 Silla de Montar if saddled 1 Horse Armor if equipped |
|
Vacaseta | 1–3 | 0–2 Cuero 1–3 Raw Beef or 1–3 Steak |
None | None | Meat is cooked if died while on fire. Shearing drops 5 Red Mushroom, converting it to a normal cow, a process which cannot be reverted. Gives Milk when right-clicked with an empty bucket. Gives Mushroom Stew when right-clicked with an empty bowl. |
Ocelote | 1–3 | None | None | None | |
Cerdo | 1–3 | 1–3 Raw Porkchop or 1–3 Cooked Porkchop |
None | 1 Saddle if saddled |
Meat is cooked if died while on fire. |
Oveja | 1–3 | 1 Wool if not sheared |
None | None | Not affected by Looting. Shearing drops 1-3 Wool. Wool is colored if the sheep was spawned colored or dyed. |
Skeleton Horse | 1–3 | 0–2 Bone |
None | None | |
Calamar | 1–3 | 1–3 Ink Sac |
None | None | |
Lobo | 1–3 | None | None | None | |
Zombie Horse | 1–3 | 0–2 Rotten Flesh |
None | None | Rotten Flesh is an uncommon drop. |
Golems | |||||
Iron Golem | 0 | 3–5 Iron Ingot 0–2 Poppy |
None | None | Not affected by Looting. |
Snow Golem | 0 | 0–15 Snowball or 1 Pumpkin + 8 Snowball if spawned with at least 8 in the world. |
None | None | Not affected by Looting. Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition. |
Monsters | |||||
Blaze | 10 | 0–1 Blaze Rod if killed by a player or tamed dog 0–2 Glowstone Dust if killed by a player |
None | None | Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition. |
Cave Spider | 5 | 0–2 String 0–1 Spider Eye if killed by a player or tamed dog |
None | None | Eye is an uncommon drop (33% chance). Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
Creeper | 5 | 0–2 Gunpowder 1 Music Disc if killed by a skeleton |
None | None | |
Ender Dragon | 12,000 | None | None | None | Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience. Creates a portal including removable blocks: 4 Torch 1 Dragon Egg |
Enderman | 5 | 0–1 Ender Pearl |
None | None | |
Endermite | 5 | None | None | None | |
Ghast | 5 | 0–1 Ghast Tear 0–2 Gunpowder |
None | None | |
Magma Cube | 1, 2, or 4 | 0–1 Magma Cream if size > 1 |
None | None | Uncommon drop (25% chance). |
Silverfish | 5 | None | None | None | |
Skeleton | 5 | 0–2 Arrow 0–2 Bone |
None | Bow Random Armor |
Gear may be enchanted. |
Slime | 1, 2, or 4 | 0–2 Slimeball if size = 1 |
None | None | |
Spider | 5 | 0–2 String 0–1 Spider Eye if killed by a player or tamed dog |
None | None | Eye is an uncommon drop (33% chance) Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
Witch | 5 | 0–6 Glass Bottle 0–6 Glowstone Dust 0–6 Gunpowder 0–6 Redstone 0–6 Spider Eye 0–6 Stick 0–6 Sugar |
None | Potion of Healing Potion of Fire Resistance Potion of Swiftness Potion of Water Breathing |
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. |
Wither | 50 | 1 Nether Star |
None | None | Not affected by looting. |
Wither Skeleton | 5 | 0–1 Coal 0–2 Bone |
Wither Skeleton Skull |
Stone Sword |
Coal is an uncommon drop (33% chance). |
Zombie | 5 | 0–2 Rotten Flesh |
Iron Ingot Carrot Potato |
Iron Shovel Iron Sword Random Armor |
Gear may be enchanted. |
Zombie Pigman | 5 | 0–1 Rotten Flesh 0–1 Gold Nugget |
Gold Ingot |
Golden Sword |
Gear may be enchanted. |
NPCs | |||||
Villager | 0 | None | None | None |
Objetos otorgados por entidades
Entity | Drops | Notes |
---|---|---|
Projectiles | ||
Bottle o' Enchanting |
3–11 Experience | |
Egg | 0–4 Baby Chicken spawned | Eggs have a 1⁄8 chance of spawning one baby chicken. If that happens, there is an additional 1⁄32 chance of the egg spawning four baby chickens instead of one. |
Stationary | ||
Ender Crystal | None | Creates an explosion when destroyed, 50% more powerful than TNT. |
Item Frame | 1 Item Frame |
Drops itself and the item it contains. |
Painting | 1 Painting |
|
Vehicles | ||
Boat | 2 Stick if crashed 3 Wood Planks if crashed 1 Boat if broken by other means |
|
Minecart | 1 Minecart |
|
Minecart with Chest | 1 Minecart 1 Chest |
Also drops all of the chest's contents. |
Minecart with Command Block | 1 Minecart |
|
Minecart with Furnace | 1 Minecart 1 Furnace |
|
Minecart with Hopper | 1 Minecart 1 Hopper |
Also drops all of its contents. |
Minecart with Spawner | 1 Minecart |
|
Minecart with TNT | 1 Minecart 1 TNT |
Drops nothing when activated or destroyed by an explosion. |
Objetos otorgados por bloques
La mayoría de los bloques se otorgan a sí mismos cuando son rotos. La lista de todas las otorgaciones especiales de los bloques esta abajo. La columna “Toque de seda” indica, si un bloque puede ser obtenido con el encantamiento toque de seda.
Block | Exp | Drops | Toque de seda |
Notes |
---|---|---|---|---|
Materiales y bloques de construcción | ||||
Bookshelf |
— | 3 Book |
Sí | |
Clay |
— | 4 Clay |
Sí | |
Double Slab T |
— | 2 Slab |
No | |
Farmland |
— | 1 Dirt |
No | |
Glass |
— | None | Sí | |
Glass Pane |
— | None | Sí | |
Glowstone |
— | 2–4 Glowstone Dust |
Sí | Fortune increases drop, capped at 4. |
Grass Block Mycelium Podzol |
— | 1 Dirt |
Sí | |
Gravel |
— | 1 Gravel or 1 Flint |
Sí | Flint is dropped with 10% chance. Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III. |
Ice |
— | None | Sí | If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether. |
Packed Ice |
— | None | Sí | |
Snow T |
— | 4 Snowball |
Sí | |
Snow (cover) T |
— | 1–8 Snowball |
No | One snowball per snow level. |
Stone T |
— | 1 Cobblestone |
Sí | |
Ores | ||||
Coal Ore T |
0–2 | 1 Coal |
Sí | Fortune multiplies drop. |
Diamond Ore T |
3–7 | 1 Diamond |
Sí | Fortune multiplies drop. |
Emerald Ore T |
3–7 | 1 Emerald |
Sí | Fortune multiplies drop. |
Lapis Lazuli Ore T |
2–5 | 4–8 Lapis Lazuli |
Sí | Fortune multiplies drop. |
Nether Quartz Ore T |
2–5 | 1 Nether Quartz |
Sí | Fortune multiplies drop. |
Redstone Ore T |
1–5 | 4–5 Redstone |
Sí | Fortune increases drop. |
Plants | ||||
Carrots |
— | 1 Carrot if premature 1–4 Carrot if fully grown |
No | Fortune increases drop, if fully grown. |
Cocoa |
— | 1 Cocoa Beans if premature 3 Cocoa Beans if fully grown |
No | |
Dead Bush |
— | None | No | An original block is dropped when broken using shears. |
Fern Tall Grass |
— | 0–1 Seeds |
No | An original block is dropped instead when broken using shears. Seeds are dropped with 12.5% chance. Fortune increases drop by 2 per level. |
Huge Mushroom |
— | 0–2 Mushroom |
Parcial | There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block. Silk Touch only drops one type of huge mushroom block, the one with all spores. |
Leaves |
— | 0–1 Sapling 0–1 Apple from oak leaves |
Sí | An original block is dropped instead when broken using shears. Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance. An apple is dropped with 0.5% chance. Fortune increases all drop chances. |
Melon |
— | 3–7 Melon |
Sí | Fortune increases drop, capped at 9. |
Melon Stem |
— | 0–3 Melon Seeds |
No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Nether Wart |
— | 1 Nether Wart if premature 2–4 Nether Wart if fully grown |
No | Fortune increases drop, if fully grown. |
Potatoes |
— | 1 Potato if premature 1–4 Potato if fully grown 0–1 Poisonous Potato if fully grown |
No | Fortune increases potato drop, if fully grown. Poisonous potato is dropped with 2% chance. |
Pumpkin Stem |
— | 0–3 Pumpkin Seeds |
No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Wheat |
— | 1 Seeds if premature 0–3 Seeds if fully grown 1 Wheat if fully grown |
No | Fortune increases seeds drop, if fully grown. |
Other | ||||
Cake |
— | None | No | |
Cobweb T |
— | 1 String |
Sí | |
Ender Chest T |
— | 8 Obsidian |
Sí | Will not drop its contents when broken. |
Fire |
— | None | No | |
Monster Egg |
— | 1 Silverfish spawned | Parcial | When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning. |
Monster Spawner T |
15–43 | None | No |
Notes:
- Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
- Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
- Fortune I: 33% * 2 (33% more on average)
- Fortune II: 25% * 2, 25% * 3 (75% more on average)
- Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
- Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
- All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
Historia
Classic | ||
---|---|---|
0.25 | Los cerdos otorgan champiñones. | |
Killing skeletons made arrows drop. | ||
0.27 | Sheep added which drop white cloth and champiñones. | |
Indev | ||
February 19, 2010 | La oveja no otorga nada. | |
Los cerdos otorgan chuletas. | ||
Los Creepers otorgan pólvora. | ||
Las arañas otorgan hilo. | ||
Los zombis otorgan plumas. | ||
Alpha | ||
1.1.0 | Las ovejas ahora otorgan entre 1 a 3 de lana en vez de dar siempre 2. | |
Beta | ||
1.2 | Huesos son otorgados por esqueletos. | |
Nuevas ovejas gris, gris clara y negras. Otorgan cada una lana de su respectivo color. | ||
Añadido el calamar, el cual otorga un nuevo objeto, el [[Saco de Tinta |saco de tinta]]. | ||
1.5 | Los cerdos si mueren quemados ahora otorgan chuleta asada. | |
1.7 | Las ovejas ya no dan lana al ser golpeadas. Ahora tienen que ser esquiladas con las cizallas o matarlas para conseguir la lana. | |
1.8 | Los zombis otorgan carne podrida en vez de plumas. | |
Los mobs matados por los jugadores otorgan pequeñas y resplandecientes orbes de experiencia que se añaden a la barra de experiencia. | ||
Añadido Added perlas de ender junto con el Endermen. Las perlas de ender no tienen ningún uso en este momento. | ||
1.9pre1 | Blaze rods were added as a drop from Blazes. | |
Ghast tears were added which drop from Ghasts. | ||
Gold nuggets were added as a drop from Zombie Pigmen. | ||
Snow golems added, which drop snowballs. | ||
1.9pre2 | Spiders now drop spider eyes. | |
Added teleporting feature to Ender pearls. | ||
1.9pre4 | Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively. | |
Lanzamiento oficial | ||
1.1 | 11w50a | All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat. |
1.1 | Magma Cubes can now drop Magma Cream on death. | |
1.2.1 | 12w06a | Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword. |
Skeletons have a rare chance to drop a bow or an enchanted bow. | ||
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword. | ||
12w08a | Iron Golems were added, which dropped iron ingots and roses. | |
1.3.1 | 12w25a | Pigs now drop 1-3 porkchops instead of 0-2. |
1.4.2 | 12w32a | New command - /gamerule doMobLoot (true/false) toggles whether or not mobs drop loot. |
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped. | ||
12w34a | Zombies have a chance to drop carrots and potatoes. | |
12w36a | Wither drops a Nether Star on death. | |
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players. | ||
Saddled pigs will now always drop saddles on death. | ||
12w38a | Witch added. Rarely drops potions of instant health and fire resistance. | |
12w38b | Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death. | |
1.4.3pre | The Disc "11" is now dropped by Creepers in the same way as the other Discs. | |
Próximamente | ||
1.8 | 14w04a | Killing any mob will always yield a rare drop. This bug was fixed in 14w04b. |
Curiosidaes
- Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
- Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
- While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."
Véase también
Referencias