A (?) denotes version's info here is guess-work, possibly incorrect.
The
Indev development phase started on December 23, 2009 and ended on February 27, 2010. It was preceded by
Classic and followed by
Infdev. Indev means: "in development"
Minecraft Indev / 0.31
Version Title/Number
|
Date of Addition
|
Additions Summary
|
Minecraft Indev |
February 23, 2010 |
- Making bread takes less wheat
- Water works better
- Busting log gives the block instead of planks
- Cobblestone smeltable into normal stone
- Paintings added
|
Minecraft Indev |
February 19, 2010 |
- Furnace block added
- Loot changed
- Sheep drops nothing
- Pig drops porkchops
- Creepers drop Gunpowder
- Spiders drop String
- Skeletons drop Arrows
- Zombies drop Feathers
- Flint and Steel can be crafted
|
Minecraft Indev |
February 18, 2010 |
|
Minecraft Indev |
February 14, 2010 |
|
Minecraft Indev |
February 12, 2010 |
|
Minecraft Indev |
February 9, 2010 |
|
Minecraft Indev |
February 6, 2010 |
|
0.31 |
February 5, 2010 |
- Difficulty slider
- Peaceful causes health to regenerate and makes no monsters spawn
- Rana removed
|
0.31 |
February 4, 2010 |
- Animals only spawn in bright areas
- Monsters only in dark areas
- Pathfinding tweaked
|
0.31 |
February 4, 2010 |
- Mobs can avoid cliffs, lava etc.
|
0.31 |
February 2, 2010 |
- Old mobs in MD3 format added
|
0.31 |
February 1, 2010 |
- Flint and Steel available from mobs
- Need pickaxe to mine stone
- Harder materials require better tools
|
0.31 |
January 31, 2010 |
- Tools take damage
- Better tools last longer
- Title screen
- Water texture seen while underwater
- Support for old mob models
- Minor bug fixes
|
0.31 |
January 30, 2010 |
|
0.31 |
January 29, 2010 |
- Crafting
- Right clicking drops one of a stack
- Craftable Sticks, Pickaxes, Torches, Swords and Axes added
- MD3 mobs roam land
- Smelt ore by lighting fire to dropped blocks
- Craftable gold and iron blocks
- Diamond Ore and Diamonds added (Called Emerald in this version)
|
0.31 |
January 28, 2010 |
|
0.31 |
January 26, 2010 |
|
0.31 |
January 25, 2010 |
- Block particles
- Explosions lose power when going through stronger materials
|
0.31 |
January 24, 2010 |
- Chests
- Arrow sound effect
- Can drop whole stack of items instead of one at a time
|
0.31 |
January 22, 2010 |
- Liquid spawner in level generator
- Fluids can spawn above sea level and on floating islands
- Less flooded caves
- Working Bow and Arrow
- Local saving and loading
- Better explosions
- Can place blocks on resource items
- Resource items will be pushed off
|
0.31 |
January 13, 2010 |
- Finite water, always drains from highest remove location
- Oceans have infinite water
- Water doesn't move on surface it's on
- Won't spread out over unfilled water surfaces, if it has an empty space next to it
- Will evaporate (2/3 probability) or copy (1/3)
|
0.31 |
January 11, 2010 |
- Fullscreen mode accessible via F11
|
0.31 |
January 11, 2010 |
- Lava sets fire to flammable materials
- All items and mobs can catch fire
- Iron shovel, pickaxe and axe gather different materials 400% faster
- Apple added
- Flint and Steel now places fire
- Islands have more sand
|
0.31 |
January 9, 2010 |
- Fire added
- Light reaches farther
- Torches slightly dimmer
|
0.31 |
January 7, 2010 |
- Deep floating maps have layers of islands
- Level theme selection (normal, hell)
|
0.31 |
January 6, 2010 |
- Level type selection (island, floating, flat, original)
- Level shape (square, long, deep)
- Level size (small, normal, huge)
|
0.31 |
January 5, 2010 |
|
0.31 |
December 25, 2009 |
- Isometric level rendering screenshot added
- Inventory screen
- Functionless non-block items
- Items lying on ground
- Can drop items and blocks
- Can pick up items and blocks
|
0.31 |
December 23, 2009 |
- Leaves give shadow
- Grass grows in slightly lit areas
- Torches added
|
0.31 |
December 23, 2009 |
- Indev released- is creative mode with Rana and dynamic lighting
- Giants no longer spawn
|
References