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In single-player modes, or if distant from other players, moving between dimensions will cause the [[chunk]]s around the area you left to be unloaded. This effectively stops time in the dimension you left, until you return. This affects all ongoing processes, including animal and plant growth, [[furnace]] smelting, [[brewing]], and even primed [[TNT]]. This also means that when dying in the Nether (and respawning in the Overworld), your items will remain (lava and fire notwithstanding) until 5 minutes "after you return to the Nether," or nearby regions thereof (the chunk update radius also applies in the Nether). Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply.
In single-player modes, or if distant from other players, moving between dimensions will cause the [[chunk]]s around the area you left to be unloaded. This effectively stops time in the dimension you left, until you return. This affects all ongoing processes, including animal and plant growth, [[furnace]] smelting, [[brewing]], and even primed [[TNT]]. This also means that when dying in the Nether (and respawning in the Overworld), your items will remain (lava and fire notwithstanding) until 5 minutes "after you return to the Nether," or nearby regions thereof (the chunk update radius also applies in the Nether). Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply.
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== Vinculación de portales entre el mundo real y el Inframundo ==
== Vinculación de portales entre el mundo real y el Inframundo ==
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=== Conversión de coordenadas ===
=== Conversión de coordenadas ===
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Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio (1:3 in Xbox 360 & PlayStation 3 version). That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, despite the Nether having only 128 layers. Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)) (the [http://download.oracle.com/javase/6/docs/api/java/lang/Math.html#floor%28double%29 Java floor() method] gives the largest integer less than or equal to the argument, so an X- or Z-coordinate of -29.5 becomes -30, not -29). Conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (floor(X × 8), Y, floor(Z × 8)). However, in the Xbox and PlayStation 3 versions, the values are multiplied or divided by 3 instead of 8, because of the smaller world size.
Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio (1:3 in Xbox 360 & PlayStation 3 version). That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, despite the Nether having only 128 layers. Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)) (the [http://download.oracle.com/javase/6/docs/api/java/lang/Math.html#floor%28double%29 Java floor() method] gives the largest integer less than or equal to the argument, so an X- or Z-coordinate of -29.5 becomes -30, not -29). Conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (floor(X × 8), Y, floor(Z × 8)). However, in the Xbox and PlayStation 3 versions, the values are multiplied or divided by 3 instead of 8, because of the smaller world size.



Revisión del 16:28 9 abr 2015

Portal del inframundo
Bioma

?

Consistente en

Obsidiana
Bloque del portal del inframundo

Puede aparecer
después de la generación

Sí, cuando el jugador lo construye y usa el mechero

Primera aparición

Alfa 1.2.0





















Portal completo
















Portal económico

El portal del inframundo es una estructura artificial que sirve como transporte entre el mundo principal y el inframundo. Está hecho de obsidiana (4x5 mínimo, 23x23 máximo) y se activa con fuego. Las esquinas no son necesarias, pero los portales creados por el juego siempre las llevarán.

Comportamiento

Portal con y sin esquinas.

Una vez construido se puede aplicar fuego para activarlo y que aparezca el bloque morado e indestructible del portal del Inframundo. Solo puede desactivarse rompiendo uno de los bloques de obsidiana que están en contacto directo con él.

Los bloques del portal del Inframundo emiten sonidos escalofriantes y partículas moradas (similares a las de los endermans, endermites, perlas de enderman y cofres del fin).

Búsqueda y creación del portal

Los portales no "recuerdan" permanentemente sus vínculos con los del mundo real,

Implicaciones

Los portales del mundo real pueden estar alejados.
Los portales del Inframundo están relativamente cerca.

Logros

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Multimedia

Historia

Alpha
1.2.0Se han añadido los portales del Inframundo.
1.2.2The player could create a Nether Portal by pressing F4 (presumably a developer testing function).
1.2.3Se ha eliminado la trampa del F4.
Beta
1.6Before this, Nether Portals could be created in SMP servers but did not function to teleport players to The Nether, thus SMP servers required modding to access the Nether. Now, Nether Portals work in SMP.
Lanzamiento oficial
1.0.0It was possible to smash portals by simply punching them.
[[Historia de las versiones#|]]Beta 1.9-pre4The portal has changed, having a slightly darker look.
It is no longer possible to deactivate Nether Portals with water or lava. Either will stop before hitting the portal and act as though portal is solid object. But placing a water block instead of fire in the portal, will automatically deactivate the portal.
1.2.112w08aYou can (again) smash a Nether portal in Creative by punching it. It makes the same sound as glass being destroyed.
The Overworld's height limit was raised to 256, but portals from the Nether would not find portals above Y=128.
1.3.112w22aAhora es más raro que los hombrecerdos zombi lleguen por portales al mundo real.
Portals from the Nether now search the entire height of the Overworld.
1.4.212w34aAhora las entidades pueden viajar entre dimensiones.
12w38aThe Nether is loaded faster when travelling through a portal in Survival mode and is loaded immediately when in Creative mode.
1.513w02aNether Portals use the following textures in texture packs: textures/blocks/portal.png and textures/blocks/obsidian.png
[La plantilla que solicitas no existe, si crees que deberia crearse puedes sugerirlo en el apartado de discucion de este mismo articulo o haciendo click aqui 11 de septiembre de 2013]Dinnerbone releases images of larger and different shaped portals, also mentions the ability to light a portal from any block, not just the bottom row.[1]

La segunda imagen es una referencia a Stargate, Col. Jack O'Neill was often heard mentioning his hatred for cliches.

1.7.213w37aPortals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
New nether portal building rules: Portals can be built at a minimum of 4×5, and a maximum of 23×23
13w41aPortals, water and ice are now visible through each other.
1.814w26aThe Nether portal block was removed from the /give command.
Edición consola
TU1Se han añadido los portales del Inframundo.

Galería

Curiosidades

Enlaces externos

Referencias

  1. La plantilla que solicitas no existe, si crees que deberia crearse puedes sugerirlo en el apartado de discucion de este mismo articulo o haciendo click aqui