Diferencia entre revisiones de «Portal del inframundo»
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{{Construcción}} | |||
{{Estructura | {{Estructura | ||
| title = Portal del inframundo | | title = Portal del inframundo | ||
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{ | {{sobre|la estructura|el bloque del portal|[[Bloques técnicos#Portal|Portal del inframundo]]}} | ||
{{FakeImage|align=right|{{BlockGrid|scale=2|o=obsidian|f=portal|oooo|offo|offo|offo|oooo}}|Portal completo}} | |||
{| | {{FakeImage|align=right|{{BlockGrid|scale=2|o=obsidian|f=portal| oo |offo|offo|offo| oo }}|Portal económico}} | ||
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El '''portal del inframundo''' es una estructura artificial que sirve como transporte entre el [[mundo principal]] y el [[inframundo]]. Está hecho de [[obsidiana]] (4x5 mínimo, 23x23 máximo) y se activa con fuego. Las esquinas no son necesarias, pero los portales creados por el juego siempre las llevarán. | El '''portal del inframundo''' es una estructura artificial que sirve como transporte entre el [[mundo principal]] y el [[inframundo]]. Está hecho de [[obsidiana]] (4x5 mínimo, 23x23 máximo) y se activa con fuego. Las esquinas no son necesarias, pero los portales creados por el juego siempre las llevarán. | ||
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In single-player modes, or if distant from other players, moving between dimensions will cause the [[chunk]]s around the area you left to be unloaded. This effectively stops time in the dimension you left, until you return. This affects all ongoing processes, including animal and plant growth, [[furnace]] smelting, [[brewing]], and even primed [[TNT]]. This also means that when dying in the Nether (and respawning in the Overworld), your items will remain (lava and fire notwithstanding) until 5 minutes "after you return to the Nether," or nearby regions thereof (the chunk update radius also applies in the Nether). Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply. | In single-player modes, or if distant from other players, moving between dimensions will cause the [[chunk]]s around the area you left to be unloaded. This effectively stops time in the dimension you left, until you return. This affects all ongoing processes, including animal and plant growth, [[furnace]] smelting, [[brewing]], and even primed [[TNT]]. This also means that when dying in the Nether (and respawning in the Overworld), your items will remain (lava and fire notwithstanding) until 5 minutes "after you return to the Nether," or nearby regions thereof (the chunk update radius also applies in the Nether). Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply. | ||
== Vinculación de portales entre el mundo real y el Inframundo == | == Vinculación de portales entre el mundo real y el Inframundo == | ||
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=== Conversión de coordenadas === | === Conversión de coordenadas === | ||
Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio (1:3 in Xbox 360 & PlayStation 3 version). That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, despite the Nether having only 128 layers. Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)) (the [http://download.oracle.com/javase/6/docs/api/java/lang/Math.html#floor%28double%29 Java floor() method] gives the largest integer less than or equal to the argument, so an X- or Z-coordinate of -29.5 becomes -30, not -29). Conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (floor(X × 8), Y, floor(Z × 8)). However, in the Xbox and PlayStation 3 versions, the values are multiplied or divided by 3 instead of 8, because of the smaller world size. | Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio (1:3 in Xbox 360 & PlayStation 3 version). That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, despite the Nether having only 128 layers. Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)) (the [http://download.oracle.com/javase/6/docs/api/java/lang/Math.html#floor%28double%29 Java floor() method] gives the largest integer less than or equal to the argument, so an X- or Z-coordinate of -29.5 becomes -30, not -29). Conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (floor(X × 8), Y, floor(Z × 8)). However, in the Xbox and PlayStation 3 versions, the values are multiplied or divided by 3 instead of 8, because of the smaller world size. | ||
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*'''Structure finder''' - With some luck, making a portal underground, entering the Nether and making another portal out of the other's proximity may create a portal in a stronghold, a cavern or even an abandoned mine shaft, all of which may contain a variety of rare minerals. (even diamonds, but the starting portal must be built under layer 16.) | *'''Structure finder''' - With some luck, making a portal underground, entering the Nether and making another portal out of the other's proximity may create a portal in a stronghold, a cavern or even an abandoned mine shaft, all of which may contain a variety of rare minerals. (even diamonds, but the starting portal must be built under layer 16.) | ||
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== Logros == | == Logros == | ||
{{ | {{Load achievements|Necesitamos ir más profundo}} | ||
== Multimedia == | == Multimedia == | ||
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* El 1 de abril de 2011 ''Think Geek'' publicó [http://www.youtube.com/watch?v=cLGJ6DzMdqY este vídeo] para anunciar un producto de una de sus bromas de abril, el [http://www.thinkgeek.com/interests/looflirpa/e8bf/ USB de Minecraft Portal del Inframundo]. | * El 1 de abril de 2011 ''Think Geek'' publicó [http://www.youtube.com/watch?v=cLGJ6DzMdqY este vídeo] para anunciar un producto de una de sus bromas de abril, el [http://www.thinkgeek.com/interests/looflirpa/e8bf/ USB de Minecraft Portal del Inframundo]. | ||
== | == Historia == | ||
{{History|a}} | {{History|a}} | ||
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{{History|r}} | {{History|r}} | ||
{{History||1.0.0|snap=unknown|It was possible to smash portals by simply punching them.}} | {{History||1.0.0|snap=unknown|It was possible to smash portals by simply punching them.}} | ||
{{History|||snap=Beta 1.9-pre4|The portal has changed, having a slightly darker look.}} | {{History|||snap=Beta 1.9-pre4|rowspan=2|The portal has changed, having a slightly darker look.}} | ||
{{History|||snap=unknown|It is no longer possible to deactivate Nether Portals with water or lava. Either will stop before hitting the portal and act as though portal is solid object. But placing a water block instead of fire in the portal, will automatically deactivate the portal.}} | {{History|||snap=unknown|It is no longer possible to deactivate Nether Portals with water or lava. Either will stop before hitting the portal and act as though portal is solid object. But placing a water block instead of fire in the portal, will automatically deactivate the portal.}} | ||
{{History||1.2.1|snap=12w08a|You can (again) smash a Nether portal in Creative by punching it. It makes the same sound as [[glass]] being destroyed.}} | {{History||1.2.1|snap=12w08a|rowspan=2|You can (again) smash a Nether portal in Creative by punching it. It makes the same sound as [[glass]] being destroyed.}} | ||
{{History||1.2.1|The Overworld's height limit was raised to 256, but portals from the Nether would not find portals above Y{{=}}128. }} | {{History||1.2.1|The Overworld's height limit was raised to 256, but portals from the Nether would not find portals above Y{{=}}128. }} | ||
{{History||1.3.1|snap=12w22a|Ahora es más raro que los [[Hombrecerdo zombi|hombrecerdos zombi]] lleguen por portales al mundo real.}} | {{History||1.3.1|snap=12w22a|rowspan=2|Ahora es más raro que los [[Hombrecerdo zombi|hombrecerdos zombi]] lleguen por portales al mundo real.}} | ||
{{History||1.3.1|Portals from the Nether now search the entire height of the Overworld.}} | {{History||1.3.1|Portals from the Nether now search the entire height of the Overworld.}} | ||
{{History||1.4.2|snap=12w34a|Ahora las entidades pueden viajar entre dimensiones.}} | {{History||1.4.2|snap=12w34a|rowspan=2|Ahora las entidades pueden viajar entre dimensiones.}} | ||
{{History|||snap=12w38a|The Nether is loaded faster when travelling through a portal in Survival mode and is loaded immediately when in Creative mode.}} | {{History|||snap=12w38a|The Nether is loaded faster when travelling through a portal in Survival mode and is loaded immediately when in Creative mode.}} | ||
{{History||1.5|snap=13w02a|Nether Portals use the following textures in texture packs: textures/blocks/portal.png and textures/blocks/obsidian.png}} | {{History||1.5|snap=13w02a|Nether Portals use the following textures in texture packs: textures/blocks/portal.png and textures/blocks/obsidian.png}} | ||
{{History||11 de septiembre de 2013|link={{tuit|Dinnerbone|377794308453437440}}|[[Dinnerbone]] releases images of larger and different shaped portals, also mentions the ability to light a portal from any block, not just the bottom row.<ref>{{tuit|Dinnerbone|377797008981254146}}</ref> | <!--{{History||11 de septiembre de 2013|link={{tuit|Dinnerbone|377794308453437440}}|[[Dinnerbone]] releases images of larger and different shaped portals, also mentions the ability to light a portal from any block, not just the bottom row.<ref>{{tuit|Dinnerbone|377797008981254146}}</ref> | ||
[[File:4x5-5x7_Nether_Portal.png|100px|{{tuit|Dinnerbone|377488231769853952}}]] | |||
File:4x5-5x7_Nether_Portal.png|{{tuit|Dinnerbone|377488231769853952}} | [[File:7x7_Nether_Portal.png|100px|{{tuit|Dinnerbone|377489959810498560}}]] | ||
File:7x7_Nether_Portal.png|{{tuit|Dinnerbone|377489959810498560}} | [[File:Portal large.png|100px|{{tuit|Dinnerbone|377794308453437440}}]] | ||
File:Portal large.png|{{tuit|Dinnerbone|377794308453437440}} | La segunda imagen es una referencia a Stargate, Col. Jack O'Neill was often heard mentioning his hatred for cliches.}} No funciona bien este cacho --> | ||
{{History||1.7.2|snap=13w37a|rowspan=3|Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame) | |||
La segunda imagen es una referencia a Stargate, Col. Jack O'Neill was often heard mentioning his hatred for cliches. | |||
}} | |||
{{History||1.7.2|snap=13w37a|Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame) | |||
|New nether portal building rules: Portals can be built at a minimum of 4×5, and a maximum of 23×23}} | |New nether portal building rules: Portals can be built at a minimum of 4×5, and a maximum of 23×23}} | ||
{{History|||snap=13w41a|Portals, water and ice are now visible through each other.}} | {{History|||snap=13w41a|Portals, water and ice are now visible through each other.}} | ||
{{History||1.8|snap=14w26a|The Nether portal block was removed from the {{cmd|give}} command.}} | {{History||1.8|snap=14w26a|The Nether portal block was removed from the {{cmd|give}} command.}} | ||
{{History| | {{History|console}} | ||
{{History||TU1|Se han añadido los portales del | {{History||TU1|Se han añadido los portales del inframundo.}} | ||
{{History| | {{History|foot}} | ||
== Galería == | == Galería == | ||