Diferencia entre revisiones de «Portal del inframundo»
| (No se muestran 9 ediciones intermedias del mismo usuario) | |||
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{{Construcción}} | |||
{{Estructura | {{Estructura | ||
| title = Portal del inframundo | | title = Portal del inframundo | ||
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In single-player modes, or if distant from other players, moving between dimensions will cause the [[chunk]]s around the area you left to be unloaded. This effectively stops time in the dimension you left, until you return. This affects all ongoing processes, including animal and plant growth, [[furnace]] smelting, [[brewing]], and even primed [[TNT]]. This also means that when dying in the Nether (and respawning in the Overworld), your items will remain (lava and fire notwithstanding) until 5 minutes "after you return to the Nether," or nearby regions thereof (the chunk update radius also applies in the Nether). Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply. | In single-player modes, or if distant from other players, moving between dimensions will cause the [[chunk]]s around the area you left to be unloaded. This effectively stops time in the dimension you left, until you return. This affects all ongoing processes, including animal and plant growth, [[furnace]] smelting, [[brewing]], and even primed [[TNT]]. This also means that when dying in the Nether (and respawning in the Overworld), your items will remain (lava and fire notwithstanding) until 5 minutes "after you return to the Nether," or nearby regions thereof (the chunk update radius also applies in the Nether). Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply. | ||
== Vinculación de portales entre el mundo real y el Inframundo == | == Vinculación de portales entre el mundo real y el Inframundo == | ||
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=== Conversión de coordenadas === | === Conversión de coordenadas === | ||
Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio (1:3 in Xbox 360 & PlayStation 3 version). That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, despite the Nether having only 128 layers. Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)) (the [http://download.oracle.com/javase/6/docs/api/java/lang/Math.html#floor%28double%29 Java floor() method] gives the largest integer less than or equal to the argument, so an X- or Z-coordinate of -29.5 becomes -30, not -29). Conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (floor(X × 8), Y, floor(Z × 8)). However, in the Xbox and PlayStation 3 versions, the values are multiplied or divided by 3 instead of 8, because of the smaller world size. | Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio (1:3 in Xbox 360 & PlayStation 3 version). That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, despite the Nether having only 128 layers. Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)) (the [http://download.oracle.com/javase/6/docs/api/java/lang/Math.html#floor%28double%29 Java floor() method] gives the largest integer less than or equal to the argument, so an X- or Z-coordinate of -29.5 becomes -30, not -29). Conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (floor(X × 8), Y, floor(Z × 8)). However, in the Xbox and PlayStation 3 versions, the values are multiplied or divided by 3 instead of 8, because of the smaller world size. | ||
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== Logros == | == Logros == | ||
{{Load achievements| | {{Load achievements|Necesitamos ir más profundo}} | ||
== Multimedia == | == Multimedia == | ||
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{{History|||snap=12w38a|The Nether is loaded faster when travelling through a portal in Survival mode and is loaded immediately when in Creative mode.}} | {{History|||snap=12w38a|The Nether is loaded faster when travelling through a portal in Survival mode and is loaded immediately when in Creative mode.}} | ||
{{History||1.5|snap=13w02a|Nether Portals use the following textures in texture packs: textures/blocks/portal.png and textures/blocks/obsidian.png}} | {{History||1.5|snap=13w02a|Nether Portals use the following textures in texture packs: textures/blocks/portal.png and textures/blocks/obsidian.png}} | ||
{{History||11 de septiembre de 2013|link={{tuit|Dinnerbone|377794308453437440}}|[[Dinnerbone]] releases images of larger and different shaped portals, also mentions the ability to light a portal from any block, not just the bottom row.<ref>{{tuit|Dinnerbone|377797008981254146}}</ref> | <!--{{History||11 de septiembre de 2013|link={{tuit|Dinnerbone|377794308453437440}}|[[Dinnerbone]] releases images of larger and different shaped portals, also mentions the ability to light a portal from any block, not just the bottom row.<ref>{{tuit|Dinnerbone|377797008981254146}}</ref> | ||
[[File:4x5-5x7_Nether_Portal.png|100px|{{tuit|Dinnerbone|377488231769853952}}]] | |||
File:4x5-5x7_Nether_Portal.png|{{tuit|Dinnerbone|377488231769853952}} | [[File:7x7_Nether_Portal.png|100px|{{tuit|Dinnerbone|377489959810498560}}]] | ||
File:7x7_Nether_Portal.png|{{tuit|Dinnerbone|377489959810498560}} | [[File:Portal large.png|100px|{{tuit|Dinnerbone|377794308453437440}}]] | ||
File:Portal large.png|{{tuit|Dinnerbone|377794308453437440}} | La segunda imagen es una referencia a Stargate, Col. Jack O'Neill was often heard mentioning his hatred for cliches.}} No funciona bien este cacho --> | ||
La segunda imagen es una referencia a Stargate, Col. Jack O'Neill was often heard mentioning his hatred for cliches. | |||
}} | |||
{{History||1.7.2|snap=13w37a|rowspan=3|Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame) | {{History||1.7.2|snap=13w37a|rowspan=3|Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame) | ||
|New nether portal building rules: Portals can be built at a minimum of 4×5, and a maximum of 23×23}} | |New nether portal building rules: Portals can be built at a minimum of 4×5, and a maximum of 23×23}} | ||
| Línea 142: | Línea 140: | ||
{{History||1.8|snap=14w26a|The Nether portal block was removed from the {{cmd|give}} command.}} | {{History||1.8|snap=14w26a|The Nether portal block was removed from the {{cmd|give}} command.}} | ||
{{History|console}} | {{History|console}} | ||
{{History||TU1|Se han añadido los portales del | {{History||TU1|Se han añadido los portales del inframundo.}} | ||
{{History|foot}} | {{History|foot}} | ||