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Cuando lancemos objetos, la fricción será aplicada antes que la aceleración.
==Further notesNotas==
Los [[Item frameMarco]]s, [[paintingCuadros]]s and y [[leadRienda]] knots are entitiess son entidades, but they are unusual in that they are aligned to the block grid and completely immobilePero son completamente inmóviles, ya que tienen asignada la coordenada de un bloque. Las[[DoorPuerta]]s, [[portalPortales]]s and y [[bedCama]]s, the other objects larger than son más grandes que un bloque, funcionan por grupos de bloques para obtener una sincronización en la función que lleva a single block, are actually groups of adjacent blockscabo cada uno.
Arrows, TNT, sand, and gravel are assumed to have infinite health because they are not destroyed by multiple [[TNT]] explosions (they can be [[Tutorials/Mechanisms#Mechanisms|fired out of cannons]]), nor by being on fire for long periods.