Diferencia entre revisiones de «Sounds.json»
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* {{nbt|compound}} El objeto de raíz. | * {{nbt|compound}} El objeto de raíz. | ||
** {{nbt|compound}} Un evento de sonido. El nombre de este objeto es el nombre del evento de sonido, que por lo general sigue el patrón de su ruta (como "random.break"). Todos los eventos de sonido predeterminados se puede ver en la siguiente tabla. | ** {{nbt|compound}} Un evento de sonido. El nombre de este objeto es el nombre del evento de sonido, que por lo general sigue el patrón de su ruta (como "random.break"). Todos los eventos de sonido predeterminados se puede ver en la siguiente tabla. | ||
− | *** {{nbt|string|category}}: La categoría a la que este evento de sonido pertenece. Los nombres de las categorías válidas son "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music" y " | + | *** {{nbt|string|category}}: La categoría a la que este evento de sonido pertenece. Los nombres de las categorías válidas son "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", "master" y "voice"("ambiente", "tiempo", "jugador", "neutral", "hostil", "bloque", "registro", "música", "maestro" y "voz"). Esta cadena permite que el sistema de sonido sepa qué eventos de sonido pertenecen a qué categoría, por lo que el volumen se puede ajustar en base a lo que las opciones de sonido establecen para cada categoría. |
*** {{nbt|string|replace}}: true/false (verdadero/falso). Sólo se utiliza en paquetes de recursos. Es “true” si los sonidos que figuran en '''sounds''' sustituyen a los sonidos que figuran en el sounds.json predeterminado para este evento de sonido. Es “false” si los sonidos mencionados deben añadirse a la lista de sonidos predeterminados. Opcional. Si no es definido, por defecto es "false". En las versiones anteriores a la [[1.7.6 pre-1]], esta cadena se ignora debido a un error. | *** {{nbt|string|replace}}: true/false (verdadero/falso). Sólo se utiliza en paquetes de recursos. Es “true” si los sonidos que figuran en '''sounds''' sustituyen a los sonidos que figuran en el sounds.json predeterminado para este evento de sonido. Es “false” si los sonidos mencionados deben añadirse a la lista de sonidos predeterminados. Opcional. Si no es definido, por defecto es "false". En las versiones anteriores a la [[1.7.6 pre-1]], esta cadena se ignora debido a un error. | ||
*** {{nbt|list|sounds}}: Los archivos de sonido utilizan este evento de sonido. Uno de los sonidos listados se selecciona aleatoriamente para reproducirse cuando se dispara este evento de sonido. Opcional. | *** {{nbt|list|sounds}}: Los archivos de sonido utilizan este evento de sonido. Uno de los sonidos listados se selecciona aleatoriamente para reproducirse cuando se dispara este evento de sonido. Opcional. |
Revisión actual del 16:20 20 may 2016
sounds.json es un archivo utilizado por el sistema de sonido en el paquete de recursos que le dice al sistema de sonido que archivos de sonido reproducir cuando un evento de sonido es provocado por uno o más eventos en el juego. Este archivo se encuentra en assets\minecraft
en los paquetes de recursos y el archivo por defecto se encuentra en .minecraft\assets\objects
[minecraft/assets/objects
en un Mac] y su nombre hash puede encontrarse mirando hacia arriba en el archivo .minecraft\assets\indexes\1.8.json
.
Estructura de archivos
Este archivo se almacena en formato JSON, pero aquí se representa utilizando NBT.
- El objeto de raíz.
- Un evento de sonido. El nombre de este objeto es el nombre del evento de sonido, que por lo general sigue el patrón de su ruta (como "random.break"). Todos los eventos de sonido predeterminados se puede ver en la siguiente tabla.
- category: La categoría a la que este evento de sonido pertenece. Los nombres de las categorías válidas son "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", "master" y "voice"("ambiente", "tiempo", "jugador", "neutral", "hostil", "bloque", "registro", "música", "maestro" y "voz"). Esta cadena permite que el sistema de sonido sepa qué eventos de sonido pertenecen a qué categoría, por lo que el volumen se puede ajustar en base a lo que las opciones de sonido establecen para cada categoría.
- replace: true/false (verdadero/falso). Sólo se utiliza en paquetes de recursos. Es “true” si los sonidos que figuran en sounds sustituyen a los sonidos que figuran en el sounds.json predeterminado para este evento de sonido. Es “false” si los sonidos mencionados deben añadirse a la lista de sonidos predeterminados. Opcional. Si no es definido, por defecto es "false". En las versiones anteriores a la 1.7.6 pre-1, esta cadena se ignora debido a un error.
- sounds: Los archivos de sonido utilizan este evento de sonido. Uno de los sonidos listados se selecciona aleatoriamente para reproducirse cuando se dispara este evento de sonido. Opcional.
- La ruta de acceso a un archivo de sonido de la carpeta "sonidos". Utiliza la barra diagonal normal.
- Un archivo de sonido. Este objeto se utiliza sólo cuando el sonido requiere cadenas adicionales.
- name: La ruta de este archivo de sonido de la carpeta "sounds". Utiliza barras inclinadas en lugar de barras invertidas. También puede ser el nombre de otro evento de sonido.
- volume: El volumen al que se reproducirá este sonido. El valor es un número decimal entre 0.0 y 1.0. Si no es definido, por defecto es 1.0.
- pitch: Reproduce el campo en el valor especificado. Si no es definido, por defecto es 1.0, pero pueden elegirse valores más altos y más bajos.
- weight: La posibilidad de que se seleccione este sonido para ser reproducido cuando se dispare este evento de sonido. El valor predeterminado es 1. Un ejemplo: poner en 2 para el valor sería como colocar el nombre dos veces. A la inversa, poniendo en 0.5, suponiendo que no hay puestos otros pesos en otros sonidos, se comporta de manera similar a poner todos los otros nombres, menos este, dos veces.
- stream: true/false (verdadero/falso). Es “true” si este sonido debe ser transmitido desde su archivo. Se recomienda que esto se establezca en "true" para los sonidos que tienen una duración de más de unos pocos segundos para evitar retardos. Se utiliza para todos los sonidos de "music" y las categorías "record" (excepto los sonidos de bloques musicales), como (casi) todos los sonidos que pertenecen a esas categorías son más de un minuto de duración. Opcional. Si no es definido, por defecto es "false".
- type: Dos valores están disponibles: "sound" ("sonido") y "event" ("evento"); "sound" se reproduce a partir del nombre del archivo, mientras que el "evento" se reproduce desde un evento ya definido. Si no es definido, por defecto es "sound".
- Un evento de sonido. El nombre de este objeto es el nombre del evento de sonido, que por lo general sigue el patrón de su ruta (como "random.break"). Todos los eventos de sonido predeterminados se puede ver en la siguiente tabla.
Un ejemplo de sounds.json se puede encontrar aquí.
Se pueden encontrar las especificaciones de Dinnerbone aquí.
Eventos de sonido
Un evento de sonido está vinculado a uno o más eventos en el juego. Dos eventos de sonido pueden compartir el mismo archivo de sonido, pero corresponder a diferentes eventos en el juego y/o pertenecen a diferentes categorías de sonido. Algunos eventos de sonido válidos no están incluidos en sounds.json, mientras que otros no tienen un evento asociado con ellos en el juego. Cualquier evento de sonido que carece de un evento en el juego se puede reproducir solamente con /playsound
. Todos los eventos de sonido por defecto, los sonidos que utilizan, la categoría a la que pertenecen, y los eventos en el juego que los desencadenan figuran en la siguiente tabla.
Evento de sonido | Sonido usado | Categoría | Evento(s) en el juego |
---|---|---|---|
ambient.cave.cave | ambient/cave/cave1 ambient/cave/cave2 ambient/cave/cave3 ambient/cave/cave4 ambient/cave/cave5 ambient/cave/cave6 ambient/cave/cave6 ambient/cave/cave7 ambient/cave/cave8 ambient/cave/cave9 ambient/cave/cave10 ambient/cave/cave11 ambient/cave/cave12 ambient/cave/cave13 |
ambient (ambiente/entorno) | Being within 10-20 blocks of an area not exposed to the sky with a light level of less than eight. |
ambient.weather.rain | ambient/weather/rain1 ambient/weather/rain2 ambient/weather/rain3 ambient/weather/rain4 |
weather (clima) | Being close to the surface of a block open to the sky when it is raining. |
ambient.weather.thunder | ambient/weather/thunder1 ambient/weather/thunder2 ambient/weather/thunder3 |
weather (clima) | Lightning strikes. |
game.player.hurt.fall.big | damage/fallbig | player (jugadores) | A player contacting the surface of a block after falling from a tall height. |
game.player.hurt.fall.small | damage/fallsmall | player (jugadores) | A player contacting the surface of a block after falling from a short height. |
game.neutral.hurt.fall.big | damage/fallbig | neutral (criaturas amistosas) | A passive mob contacting the surface of a block after falling from a tall height. |
game.neutral.hurt.fall.small | damage/fallsmall | neutral (criaturas amistosas) | A passive mob contacting the surface of a block after falling from a short height. |
game.hostile.hurt.fall.big | damage/fallbig | hostile (criaturas hostiles) | A hostile mob contacting the surface of a block after falling from a tall height. |
game.hostile.hurt.fall.small | damage/fallsmall | hostile (criaturas hostiles) | A hostile mob contacting the surface of a block after falling from a short height. |
game.player.hurt | damage/hit1 damage/hit2 damage/hit3 |
player (jugadores) | A player taking damage. |
game.neutral.hurt | damage/hit1 damage/hit2 damage/hit3 |
neutral (criaturas amistosas) | A passive mob taking damage. Always overridden by the damage sound specific to each mob. |
game.hostile.hurt | damage/hit1 damage/hit2 damage/hit3 |
hostile (criaturas hostiles) | A hostile mob taking damage. Used only by Giants; overridden by the damage sound specific to each mob in any other case. |
game.player.die | damage/hit1 damage/hit2 damage/hit3 |
player (jugadores) | A player dies. |
game.neutral.die | damage/hit1 damage/hit2 damage/hit3 |
neutral (criaturas amistosas) | A passive mob dies. Always overridden by the death sound specific to each mob. |
game.hostile.die | damage/hit1 damage/hit2 damage/hit3 |
hostile (criaturas hostiles) | A hostile mob dies. Used only by Giants; overridden by the death sound specific to each mob in any other case. |
dig.cloth | dig/cloth1 dig/cloth2 dig/cloth3 dig/cloth4 |
block (bloques) | Placing or breaking blocks classified as "cloth". |
dig.grass | dig/grass1 dig/grass2 dig/grass3 dig/grass4 |
block (bloques) | Placing or breaking blocks classified as "grass" or a Sheep eats Grass. |
dig.gravel | dig/gravel1 dig/gravel2 dig/gravel3 dig/gravel4 |
block (bloques) | Placing or breaking blocks classified as "gravel". |
dig.sand | dig/sand1 dig/sand2 dig/sand3 dig/sand4 |
block (bloques) | Placing or breaking blocks classified as "sand". |
dig.snow | dig/snow1 dig/snow2 dig/snow3 dig/snow4 |
block (bloques) | Placing or breaking blocks classified as "snow". |
dig.stone | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
block (bloques) | Placing or breaking blocks classified as "stone". |
dig.wood | dig/wood1 dig/wood2 dig/wood3 dig/wood4 |
block (bloques) | Placing or breaking blocks classified as "wood". |
fire.fire | fire/fire | block (bloques) | Being near Fire or a Blaze. |
fire.ignite | fire/ignite | block (bloques) | Setting Fire or igniting a Creeper using a Flint and Steel. |
item.fireCharge.use | mob/ghast/fireball4 | block (bloques) | Setting Fire using a Fire Charge. |
fireworks.blast | fireworks/blast1 | ambient (ambiente/entorno) | A small, close firework explosion. |
fireworks.blast_far | fireworks/blast_far1 | ambient (ambiente/entorno) | A small, far firework explosion. |
fireworks.largeBlast | fireworks/largeBlast1 | ambient (ambiente/entorno) | A large, close firework explosion. |
fireworks.largeBlast_far | fireworks/largeBlast_far1 | ambient (ambiente/entorno) | A large, far firework explosion. |
fireworks.launch | fireworks.launch1 | ambient (ambiente/entorno) | A firework being launched by a player or a dispenser. |
fireworks.twinkle | fireworks.twinkle1 | ambient (ambiente/entorno) | A close firework twinkles. |
fireworks.twinkle_far | fireworks.twinkle_far1 | ambient (ambiente/entorno) | A faraway firework twinkles. |
liquid.lava | liquid/lava | block (bloques) | Being near Lava. |
liquid.lavapop | liquid/lavapop | block (bloques) | Randomly when being near Lava. Accompanied by a lava fireball particle effect. |
game.neutral.swim.splash | liquid/splash liquid/splash2 |
neutral (criaturas amistosas) | A passive mob falls into water or a Fishing Rod Bobber is cast into water. |
game.player.swim.splash | liquid/splash liquid/splash2 |
block (bloques) | A player falls into water. |
game.hostile.swim.splash | liquid/splash liquid/splash2 |
hostile (criaturas hostiles) | A hostile mob falls into water. |
game.player.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
player (jugadores) | A player is swimming. |
game.neutral.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
neutral (criaturas amistosas) | A passive mob is swimming. |
game.hostile.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
hostile (criaturas hostiles) | A hostile mob is swimming. |
liquid.water | liquid/water | block (bloques) | Being near flowing Water. |
minecart.base | minecart/base | neutral (criaturas amistosas) | A minecart moving. |
minecart.inside | minecart/inside | player (jugadores) | Being inside a moving minecart. |
mob.bat.death | mob/bat/death | neutral (criaturas amistosas) | A Bat dies. |
mob.bat.hurt | mob/bat/hurt1 mob.bat.hurt2 mob.bat.hurt3 mob.bat.hurt4 |
neutral (criaturas amistosas) | A Bat taking damage. |
mob.bat.idle | mob/bat/idle1 mob.bat.idle2 mob.bat.idle3 mob.bat.idle4 |
neutral (criaturas amistosas) | Randomly when a Bat is within 16 blocks. |
mob.bat.loop | mob/bat/loop | neutral (criaturas amistosas) | None |
mob.bat.takeoff | mob/bat/takeoff | neutral (criaturas amistosas) | A Bat takes off/begins to fly. |
mob.blaze.breathe | mob/blaze/breathe1 mob/blaze/breathe2 mob/blaze/breathe3 mob/blaze/breathe4 |
hostile (criaturas hostiles) | Randomly when a Blaze is within 16 blocks. |
mob.blaze.death | mob/blaze/death | hostile (criaturas hostiles) | A Blaze dies. |
mob.blaze.hit | mob/blaze/hit1 mob/blaze/hit2 mob/blaze/hit3 mob/blaze/hit4 |
hostile (criaturas hostiles) | A Blaze takes damage. |
mob.guardian.hit | mob/guardian/guardian_hit1 mob/guardian/guardian_hit2 mob/guardian/guardian_hit3 mob/guardian/guardian_hit4 |
hostile (criaturas hostiles) | A regular Guardian takes damage while in water. |
mob.guardian.idle | mob/guardian/guardian_idle1 mob/guardian/guardian_idle2 mob/guardian/guardian_idle3 mob/guardian/guardian_idle4 |
hostile (criaturas hostiles) | Randomly when a regular Guardian is within 16 blocks and is in water. |
mob.guardian.death | mob/guardian/guardian_death | hostile (criaturas hostiles) | A regular Guardian dies while in water. |
mob.guardian.elder.hit | mob/guardian/elder_hit1 mob/guardian/elder_hit2 mob/guardian/elder_hit3 mob/guardian/elder_hit4 |
hostile (criaturas hostiles) | An Elder Guardian takes damage while in water. |
mob.guardian.elder.idle | mob/guardian/elder_idle1 mob/guardian/elder_idle2 mob/guardian/elder_idle3 mob/guardian/elder_idle4 |
hostile (criaturas hostiles) | Randomly when an Elder Guardian is within 16 blocks and is in water. |
mob.guardian.elder.death | mob/guardian/elder_death | hostile (criaturas hostiles) | An Elder Guardian dies while in water. |
mob.guardian.land.hit | mob/guardian/land_hit1 mob/guardian/land_hit2 mob/guardian/land_hit3 mob/guardian/land_hit4 |
hostile (criaturas hostiles) | A Guardian takes damage while not in water. |
mob.guardian.land.idle | mob/guardian/land_idle1 mob/guardian/land_idle2 mob/guardian/land_idle3 mob/guardian/land_idle4 |
hostile (criaturas hostiles) | Randomly when a Guardian is within 16 blocks and not in water. |
mob.guardian.land.death | mob/guardian/land_death | hostile (criaturas hostiles) | A Guardian dies while not in water. |
mob.guardian.curse | mob/guardian/curse | hostile (criaturas hostiles) | A player is within 50 blocks of an Elder Guardian and does not have the Mining Fatigue effect, has Mining Fatigue II or lower, or has less than a minute left of Mining Fatigue III. Accompanied by a ghostly image of an Elder Guardian and Mining Fatigue III for five minutes. |
mob.guardian.attack | mob/guardian/attack_loop | hostile (criaturas hostiles) | A Guardian's attack beam is aimed at a player or a squid. Can be heard up to 50 blocks away due to a bug. |
mob.guardian.flop | mob/guardian/flop1 mob/guardian/flop2 mob/guardian/flop3 mob/guardian/flop4 |
hostile (criaturas hostiles) | A Guardian is hopping around out of water. |
mob.cat.hiss | mob/cat/hiss1 mob/cat/hiss2 mob/cat/hiss3 |
neutral (criaturas amistosas) | Unknown |
mob.cat.hitt | mob/cat/hitt1 mob/cat/hitt2 mob/cat/hitt3 |
neutral (criaturas amistosas) | A Cat or Ocelot takes damage or dies. |
mob.cat.meow | mob/cat/meow1 mob/cat/meow2 mob/cat/meow3 mob/cat/meow4 |
neutral (criaturas amistosas) | Randomly when a tamed Cat is within 16 blocks. |
mob.cat.purr | mob/cat/purr1 mob/cat/purr2 mob/cat/purr3 |
neutral (criaturas amistosas) | When Tamed Cats mate after being fed Raw Fish. |
mob.cat.purreow | mob/cat/purreow1 mob/cat/purreow2 |
neutral (criaturas amistosas) | Randomly when a Tamed Cat is within 16 blocks. |
mob.chicken.hurt | mob/chicken/hurt1 mob/chicken/hurt2 |
neutral (criaturas amistosas) | A Chicken takes damage or dies. |
mob.chicken.plop | mob/chicken/plop | neutral (criaturas amistosas) | A Chicken lays an Egg. |
mob.chicken.say | mob/chicken/say1 mob/chicken/say2 mob/chicken.say3 |
neutral (criaturas amistosas) | Randomly when a Chicken is within 16 blocks. |
mob.chicken.step | mob/chicken/step1 mob/chicken/step2 |
neutral (criaturas amistosas) | A Chicken is walking. |
mob.cow.hurt | mob/cow/hurt1 mob/cow/hurt2 mob/cow/hurt3 |
neutral (criaturas amistosas) | A Cow or Mooshroom takes damage or dies. |
mob.cow.say | mob/cow/say1 mob/cow/say2 mob/cow/say3 mob/cow/say4 |
neutral (criaturas amistosas) | Randomly when a Cow or Mooshroom is within 16 blocks. |
mob.cow.step | mob/cow/step1 mob/cow/step2 mob/cow/step3 mob/cow/step4 |
neutral (criaturas amistosas) | A Cow or Mooshroom is walking. |
mob.creeper.death | mob/creeper/death | hostile (criaturas hostiles) | A Creeper dies. |
mob.creeper.say | mob/creeper/say1 mob/creeper/say2 mob/creeper/say3 mob/creeper/say4 |
hostile (criaturas hostiles) | A Creeper takes damage. |
mob.enderdragon.end | mob/enderdragon/end | hostile (criaturas hostiles) | An Ender Dragon dies. |
mob.enderdragon.growl | mob/enderdragon/growl1 mob/enderdragon/growl2 mob/enderdragon/growl3 mob/enderdragon/growl4 |
hostile (criaturas hostiles) | Randomly when an Ender Dragon is within 50 blocks of the Player. |
mob.enderdragon.hit | mob/enderdragon/hit1 mob/enderdragon/hit2 mob/enderdragon/hit3 mob/enderdragon/hit4 |
hostile (criaturas hostiles) | An Ender Dragon takes damage. |
mob.enderdragon.wings | mob/enderdragon/wings1 mob/enderdragon/wings2 mob/enderdragon/wings3 mob/enderdragon/wings4 mob/enderdragon/wings5 mob/enderdragon/wings6 |
hostile (criaturas hostiles) | An Ender Dragon flaps its wings. |
mob.endermen.death | mob/endermen/death | hostile (criaturas hostiles) | An Enderman dies. |
mob.endermen.hit | mob/endermen/hit1 mob/endermen/hit2 mob/endermen/hit3 mob/endermen/hit4 |
hostile (criaturas hostiles) | An Enderman takes damage. |
mob.endermen.idle | mob/endermen/idle1 mob/endermen/idle2 mob/endermen/idle3 mob/endermen/idle4 mob/endermen/idle5 |
hostile (criaturas hostiles) | Randomly when an Enderman is within 16 blocks and not angry. |
mob.endermen.portal | mob/endermen/portal mob/endermen/portal2 |
hostile (criaturas hostiles) | An Enderman teleports. |
mob.endermen.scream | mob/endermen/scream1 mob/endermen/scream2 mob/endermen/scream3 mob/endermen/scream4 |
hostile (criaturas hostiles) | Randomly when an Endermen is within 16 blocks and angry. |
mob.endermen.stare | mob/endermen/stare | hostile (criaturas hostiles) | A player looks at an Enderman, angering it. |
mob.ghast.affectionate_scream | mob/ghast/affectionate_scream | hostile (criaturas hostiles) | None |
mob.ghast.charge | mob/ghast/charge | hostile (criaturas hostiles) | Right before a Ghast shoots a fireball. |
mob.ghast.death | mob/ghast/death | hostile (criaturas hostiles) | A Ghast dies. |
mob.ghast.fireball | mob/ghast/fireball4 | hostile (criaturas hostiles) | A Ghast, Blaze, or Dispenser shoots a fireball. |
mob.ghast.moan | mob/ghast/moan1 mob/ghast/moan2 mob/ghast/moan3 mob/ghast/moan4 mob/ghast/moan5 mob/ghast/moan6 mob/ghast/moan7 |
hostile (criaturas hostiles) | Randomly when a Ghast is within 100 blocks. |
mob.ghast.scream | mob/ghast/scream1 mob/ghast/scream2 mob/ghast/scream3 mob/ghast/scream4 mob/ghast/scream5 |
hostile (criaturas hostiles) | A Ghast takes damage. |
mob.horse.angry | mob/horse/angry1 | neutral (criaturas amistosas) | A player is thrown off of an untamed Horse. |
mob.horse.armor | mob/horse/armor | neutral (criaturas amistosas) | A player puts Horse Armor onto a Horse. |
mob.horse.breathe | mob/horse/breathe1 mob/horse/breathe2 mob/horse/breathe3 |
neutral (criaturas amistosas) | Randomly when a tamed Horse is galloping. |
mob.horse.death | mob/horse/death | neutral (criaturas amistosas) | A Horse dies. |
mob.horse.donkey.angry | mob/horse/donkey/angry1 mob/horse/donkey/angry2 |
neutral (criaturas amistosas) | A player is thrown off an untamed Donkey or Mule. |
mob.horse.donkey.death | mob/horse/donkey/death | neutral (criaturas amistosas) | A Donkey or Mule dies. |
mob.horse.donkey.hit | mob/horse/donkey/hit1 mob/horse/donkey/hit2 mob/horse/donkey/hit3 |
neutral (criaturas amistosas) | A Donkey or Mule takes damage. |
mob.horse.donkey.idle | mob/horse/donkey/idle1 mob/horse/donkey/idle2 mob/horse/donkey/idle3 |
neutral (criaturas amistosas) | Randomly when a Donkey or Mule is within 16 blocks. |
mob.horse.gallop | mob/horse/gallop1 mob/horse/gallop2 mob/horse/gallop3 mob/horse/gallop4 |
neutral (criaturas amistosas) | A ridden Horse is galloping. |
mob.horse.hit | mob/horse/hit1 mob/horse/hit2 mob/horse/hit3 mob/horse/hit4 |
neutral (criaturas amistosas) | A Horse takes damage. |
mob.horse.idle | mob/horse/idle1 mob/horse/idle2 mob/horse/idle3 |
neutral (criaturas amistosas) | Randomly when a Horse is within 16 blocks. |
mob.horse.jump | mob/horse/jump | neutral (criaturas amistosas) | A Horse jumps while galloping. |
mob.horse.land | mob/horse/land | neutral (criaturas amistosas) | A Horse lands after jumping. |
mob.horse.leather | mob/horse/leather | neutral (criaturas amistosas) | A player puts a Saddle on a Horse or Pig. |
mob.horse.skeleton.death | mob/horse/skeleton/death | neutral (criaturas amistosas) | A Skeleton Horse dies. |
mob.horse.skeleton.hit | mob/horse/skeleton/hit1 mob/horse/skeleton/hit2 mob/horse/skeleton/hit3 mob/horse/skeleton/hit4 |
neutral (criaturas amistosas) | A Skeleton Horse takes damage. |
mob.horse.skeleton.idle | mob/horse/skeleton/idle1 mob/horse/skeleton/idle2 mob/horse/skeleton/idle3 |
neutral (criaturas amistosas) | Randomly when a Skeleton Horse is within 16 blocks. |
mob.horse.soft | mob/horse/soft1 mob/horse/soft2 mob/horse/soft3 mob/horse/soft4 mob/horse/soft5 mob/horse/soft6 |
neutral (criaturas amistosas) | A Horse (not being ridden) is walking. |
mob.horse.wood | mob/horse/wood1 mob/horse/wood2 mob/horse/wood3 mob/horse/wood4 mob/horse/wood5 mob/horse/wood6 |
neutral (criaturas amistosas) | A ridden Horse is walking. |
mob.horse.zombie.death | mob/horse/zombie/death | neutral (criaturas amistosas) | A Zombie Horse dies. |
mob.horse.zombie.hit | mob/horse/zombie/hit1 mob/horse/zombie/hit2 mob/horse/zombie/hit3 mob/horse/zombie/hit4 |
neutral (criaturas amistosas) | A Zombie Horse takes damage. |
mob.horse.zombie.idle | mob/horse/zombie/idle1 mob/horse/zombie/idle2 mob/horse/zombie/idle3 |
neutral (criaturas amistosas) | Randomly when a Zombie Horse is within 16 blocks. |
mob.irongolem.death | mob/irongolem/death | neutral (criaturas amistosas) | An Iron Golem dies. |
mob.irongolem.hit | mob/irongolem/hit1 mob/irongolem/hit2 mob/irongolem/hit3 mob/irongolem/hit4 |
neutral (criaturas amistosas) | An Iron Golem takes damage. |
mob.irongolem.throw | mob/irongolem/throw | neutral (criaturas amistosas) | An Iron Golem attacks a mob. |
mob.irongolem.walk | mob/irongolem/walk1 mob/irongolem/walk2 mob/irongolem/walk3 mob/irongolem/walk4 |
neutral (criaturas amistosas) | An Iron Golem is walking. |
mob.magmacube.big | mob/magmacube/big1 mob/magmacube/big2 mob/magmacube/big3 mob/magmacube/big4 |
hostile (criaturas hostiles) | A big or small Magma Cube jumps, takes damage, or dies. |
mob.magmacube.jump | mob/magmacube/jump1 mob/magmacube/jump2 mob/magmacube/jump3 mob/magmacube/jump4 |
hostile (criaturas hostiles) | None |
mob.magmacube.small | mob/magmacube/small1 mob/magmacube/small2 mob/magmacube/small3 mob/magmacube/small4 mob/magmacube/small5 |
hostile (criaturas hostiles) | A tiny Magma Cube jumps, takes damage, or dies. |
mob.pig.death | mob/pig/death | neutral (criaturas amistosas) | A Pig dies. |
mob.pig.say | mob/pig/say1 mob/pig/say2 mob/pig/say3 |
neutral (criaturas amistosas) | Randomly when a Pig is within 16 blocks or when a Pig takes damage. |
mob.pig.step | mob/pig/step1 mob/pig/step2 mob/pig/step3 mob/pig/step4 mob/pig/step5 |
neutral (criaturas amistosas) | A Pig is walking. |
mob.rabbit.hurt | mob/rabbit/hurt1 mob/rabbit/hurt2 mob/rabbit/hurt3 mob/rabbit/hurt4 |
neutral (criaturas amistosas) | A Rabbit takes damage. |
mob.rabbit.idle | mob/rabbit/idle1 mob/rabbit/idle2 mob/rabbit/idle3 mob/rabbit/idle4 |
neutral (criaturas amistosas) | Randomly when a Rabbit is within 16 blocks. |
mob.rabbit.hop | mob/rabbit/hop1 mob/rabbit/hop2 mob/rabbit/hop3 mob/rabbit/hop4 |
neutral (criaturas amistosas) | A Rabbit hops. |
mob.rabbit.death | mob/rabbit/bunnymurder | neutral (criaturas amistosas) | A Rabbit dies. |
mob.sheep.say | mob/sheep/say1 mob/sheep/say2 mob/sheep/say3 |
neutral (criaturas amistosas) | Randomly when a Sheep is within 16 blocks or when a Sheep takes damage or dies. |
mob.sheep.shear | mob/sheep/shear | neutral (criaturas amistosas) | A Sheep or Mooshroom is sheared. |
mob.sheep.step | mob/sheep/step1 mob/sheep/step2 mob/sheep/step3 mob/sheep/step4 mob/sheep/step5 |
neutral (criaturas amistosas) | A Sheep is walking. |
mob.silverfish.hit | mob/silverfish/hit1 mob/silverfish/hit2 mob/silverfish/hit3 |
hostile (criaturas hostiles) | A Silverfish takes damage. |
mob.silverfish.kill | mob/silverfish/kill | hostile (criaturas hostiles) | A Silverfish dies. |
mob.silverfish.say | mob/silverfish/say1 mob/silverfish/say2 mob/silverfish/say3 mob/silverfish/say4 |
hostile (criaturas hostiles) | Randomly when a Silverfish is within 16 blocks. |
mob.silverfish.step | mob/silverfish/step1 mob/silverfish/step2 mob/silverfish/step3 mob/silverfish/step4 |
hostile (criaturas hostiles) | None |
mob.skeleton.death | mob/skeleton/death | hostile (criaturas hostiles) | A Skeleton or a Wither Skeleton dies. |
mob.skeleton.hurt | mob/skeleton/hurt1 mob/skeleton/hurt2 mob/skeleton/hurt3 mob/skeleton/hurt4 |
hostile (criaturas hostiles) | A Skeleton or a Wither Skeleton takes damage. |
mob.skeleton.say | mob/skeleton/say1 mob/skeleton/say2 mob/skeleton/say3 |
hostile (criaturas hostiles) | Randomly when a Skeleton or a Wither Skeleton is within 16 blocks. |
mob.skeleton.step | mob/skeleton/step1 mob/skeleton/step2 mob/skeleton/step3 mob/skeleton/step4 |
hostile (criaturas hostiles) | A Skeleton or a Wither Skeleton is walking. |
mob.slime.attack | mob/slime/attack1 mob/slime/attack2 |
hostile (criaturas hostiles) | None |
mob.slime.big | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
hostile (criaturas hostiles) | A big or small Slime jumps, takes damage, or dies; or a Slime Block is placed. |
mob.slime.small | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
hostile (criaturas hostiles) | A tiny Slime jumps, takes damage, or dies; or a mob walks on a Slime Block. |
mob.spider.death | mob/spider/death | hostile (criaturas hostiles) | A Spider dies. |
mob.spider.say | mob/spider/say1 mob/spider/say2 mob/spider/say3 mob/spider/say4 |
hostile (criaturas hostiles) | Randomly when a Spider is within 16 blocks or when a Spider takes damage. |
mob.spider.step | mob/spider/step1 mob/spider/step2 mob/spider/step3 mob/spider/step4 |
hostile (criaturas hostiles) | A Spider is walking. |
mob.villager.death | mob/villager/death | neutral (criaturas amistosas) | A Villager dies. |
mob.villager.haggle | mob/villager/haggle1 mob/villager/haggle2 mob/villager/haggle3 |
neutral (criaturas amistosas) | A player right-clicks on a Villager, opening the trading GUI. |
mob.villager.hit | mob/villager/hit1 mob/villager/hit2 mob/villager/hit3 mob/villager/hit4 |
neutral (criaturas amistosas) | A Villager takes damage. |
mob.villager.idle | mob/villager/idle1 mob/villager/idle2 mob/villager/idle3 |
neutral (criaturas amistosas) | Randomly when a Villager is within 16 blocks. |
mob.villager.no | mob/villager/no1 mob/villager/no2 mob/villager/no3 |
neutral (criaturas amistosas) | A player exits a trading option. |
mob.villager.yes | mob/villager/yes1 mob/villager/yes2 mob/villager/yes3 |
neutral (criaturas amistosas) | A player trades with a Villager (removes an item from the right slot in the trading GUI). |
mob.wither.death | mob/wither/death | hostile (criaturas hostiles) | A Wither dies. |
mob.wither.hurt | mob/wither/hurt1 mob/wither/hurt2 mob/wither/hurt3 mob/wither/hurt4 |
hostile (criaturas hostiles) | A Wither takes damage. |
mob.wither.idle | mob/wither/idle1 mob/wither/idle2 mob/wither/idle3 mob/wither/idle4 |
hostile (criaturas hostiles) | Randomly when a Wither is within 16 blocks. |
mob.wither.shoot | mob/wither/shoot | hostile (criaturas hostiles) | A Wither shoots a Wither Skull. |
mob.wither.spawn | mob/wither/spawn | hostile (criaturas hostiles) | A Wither is spawned. |
mob.wolf.bark | mob/wolf/bark1 mob/wolf/bark2 mob/wolf/bark3 |
neutral (criaturas amistosas) | Randomly when a Wolf is within 16 blocks and is not angry. |
mob.wolf.death | mob/wolf/death | neutral (criaturas amistosas) | A Wolf dies. |
mob.wolf.growl | mob/wolf/growl1 mob/wolf/growl2 mob/wolf/growl3 |
neutral (criaturas amistosas) | Randomly when an angry Wolf is within 16 blocks. |
mob.wolf.howl | mob/wolf/howl1 mob/wolf/howl2 |
neutral (criaturas amistosas) | None |
mob.wolf.hurt | mob/wolf/hurt1 mob/wolf/hurt2 mob/wolf/hurt3 |
neutral (criaturas amistosas) | A Wolf takes damage. |
mob.wolf.panting | mob/wolf/panting | neutral (criaturas amistosas) | Randomly when a Wolf is within 16 blocks and not angry. |
mob.wolf.shake | mob/wolf/shake | neutral (criaturas amistosas) | A Wolf shakes itself dry after exiting water. |
mob.wolf.step | mob/wolf/step1 mob/wolf/step2 mob/wolf/step3 mob/wolf/step4 mob/wolf/step5 |
neutral (criaturas amistosas) | A Wolf is walking. |
mob.wolf.whine | mob/wolf/whine | neutral (criaturas amistosas) | Randomly when a tamed Wolf has low health. |
mob.zombie.death | mob/zombie/death | hostile (criaturas hostiles) | A Zombie dies. |
mob.zombie.hurt | mob/zombie/hurt1 mob/zombie/hurt2 |
hostile (criaturas hostiles) | A Zombie takes damage. |
mob.zombie.infect | mob/zombie/infect | hostile (criaturas hostiles) | A villager is turned into a Zombie Villager. |
mob.zombie.metal | mob/zombie/metal1 mob/zombie/metal2 mob/zombie/metal3 |
hostile (criaturas hostiles) | None |
mob.zombie.remedy | mob/zombie/remedy | hostile (criaturas hostiles) | A Zombie Villager is fed a Golden Apple while having the Weakness effect. |
mob.zombie.say | mob/zombie/say1 mob/zombie/say2 mob/zombie/say2 |
hostile (criaturas hostiles) | Randomly when a Zombie is within 16 blocks. |
mob.zombie.step | mob/zombie/step1 mob/zombie/step2 mob/zombie/step3 mob/zombie/step4 mob/zombie/step5 |
hostile (criaturas hostiles) | A Zombie or Zombie Pigman is walking. |
mob.zombie.unfect | mob/zombie/unfect | hostile (criaturas hostiles) | A Zombie Villager is turned into a Villager. |
mob.zombie.wood | mob/zombie/wood1 mob/zombie/wood2 mob/zombie/wood3 mob/zombie/wood4 |
hostile (criaturas hostiles) | A Zombie pounds on a Wooden Door. |
mob.zombie.woodbreak | mob/zombie/woodbreak | hostile (criaturas hostiles) | A Zombie breaks a Wooden Door or a Wither breaks blocks around it. |
mob.zombiepig.zpig | mob/zombiepig/zpig1 mob/zombiepig/zpig2 mob/zombiepig/zpig3 mob/zombiepig/zpig4 |
hostile (criaturas hostiles) | Randomly when a Zombie Pigman is within 16 blocks. |
mob.zombiepig.zpigangry | mob/zombiepig/zpigangry1 mob/zombiepig/zpigangry2 mob/zombiepig/zpigangry3 mob/zombiepig/zpigangry4 |
hostile (criaturas hostiles) | When Zombie Pigmen become hostile to a Player. |
mob.zombiepig.zpigdeath | mob/zombiepig/zpigdeath | hostile (criaturas hostiles) | A Zombie Pigman dies. |
mob.zombiepig.zpighurt | mob/zombiepig/zpighurt1 mob/zombiepig/zpighurt2 |
hostile (criaturas hostiles) | A Zombie Pigman takes damage. |
note.bass | note/bass | record (tocadiscos/bloque musical) | None |
note.bassattack | note/bassattack | record (tocadiscos/bloque musical) | A Note Block that is on top of a "wood" block is clicked or powered by redstone. |
note.bd | note/bd | record (tocadiscos/bloque musical) | A Note Block that is on top of a "stone" block is clicked or powered by redstone. |
note.harp | note/harp | record (tocadiscos/bloque musical) | A Note Block that is on top of an "other" block is clicked or powered by redstone. |
note.hat | note/hat | record (tocadiscos/bloque musical) | A Note Block that is on top of a "glass" block is clicked or powered by redstone. |
note.pling | note/pling | record (tocadiscos/bloque musical) | None |
note.snare | note/snare | record (tocadiscos/bloque musical) | A Note Block that is on top of a "sand" block is clicked or powered by redstone. |
portal.portal | portal/portal | block (bloques) | Being near a Nether portal block. |
portal.travel | portal/travel | player (jugadores) | None |
portal.trigger | portal/trigger | block (bloques) | A player travels through or steps out of a Nether portal. |
random.anvil_break | random/anvil_break | block (bloques) | An Anvil breaks. |
random.anvil_land | random/anvil_land | block (bloques) | An Anvil is placed or lands after falling. |
random.anvil_use | random/anvil_use | block (bloques) | A player removes an item from the output slot in the Anvil GUI. |
random.bow | random/bow | neutral (criaturas amistosas) | A player or Skeleton shoots an Arrow; a player casts a Fishing Rod; a player throws a Snowball, Egg, Splash Potion, Bottle O' Enchanting, Ender Pearl, or Eye of Ender; a Snow Golem throws a snowball at a mob; or a Dispenser shoots an Arrow, Snowball, Egg, Splash Potion, or Bottle O' Enchanting. |
random.bowhit | random/bowhit1 random/bowhit2 random/bowhit3 random/bowhit4 |
neutral (criaturas amistosas) | An Arrow gets stuck in a block, an arrow hits an entity, an active Tripwire (connected to Tripwire Hooks) is broken with Shears, or an active Tripwire Hook is broken. |
random.break | random/break | player (jugadores) | A player breaks a Pickaxe, Sword, Axe, Shovel, Bow, Flint and Steel, Shears, or Fishing Rod; or a piece of armor a mob (excluding players, bug?) is wearing breaks. |
random.burp | random/burp | player (jugadores) | A player consumes a piece of food. |
random.chestclosed | random/chestclosed | block (bloques) | A Chest is closed. |
random.chestopen | random/chestopen | block (bloques) | A Chest is opened. |
gui.button.press | random/click | master (volumen maestro) | A button in the menu or a GUI is clicked. |
random.click | random/click | block (bloques) | Any kind of switch changes its power state (on or off), a Dispenser or Dropper is powered, a Redstone Comparator's mode is changed, or two Tripwire Hooks are connected with String. |
random.door_close | random/door_close | block (bloques) | A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item. |
random.door_open | random/door_open | block (bloques) | A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item. |
random.drink | random/drink | player (jugadores) | A player is drinking a Potion or Milk. |
random.eat | random/eat1 random/eat2 random/eat3 |
player (jugadores) | A player is eating food. |
random.explode | random/explode1 random/explode2 random/explode3 random/explode4 |
block (bloques) | TNT, a Creeper, a Ghast's fireball, a Wither Skull, an Ender Crystal, or a Bed (in the Nether or the End) explodes or lightning strikes at close range. |
random.fizz | random/fizz | block (bloques) | Fire is extinguished, an Item or Experience Orb is destroyed by Lava, Lava touches Water, Lava destroys a non-solid block in its path, or a Redstone Torch burns out. |
game.tnt.primed | random/fuse | block (bloques) | TNT is ignited. |
creeper.primed | random/fuse | hostile (criaturas hostiles) | A Creeper just about to explode. |
dig.glass | random/glass1 random/glass2 random/glass3 |
block (bloques) | Breaking a block classified as "glass". |
game.potion.smash | random/glass1 random/glass2 random/glass3 |
neutral (criaturas amistosas) | A thrown Splash Potion breaks. |
random.levelup | random/levelup | player (jugadores) | A player reaches an experience level that is a multiple of 5. |
random.orb | random/orb | player (jugadores) | A player gains experience points. |
random.pop | random/pop | player (jugadores) | A player picks up an Item. |
random.splash | random/splash | player (jugadores) | A fish is caught on a fishing rod bobber. |
random.successful_hit | random/successful_hit | player (jugadores) | A player shoots an armored player with an Arrow. |
random.wood_click | random/wood_click | block (bloques) | None |
records.11 | records/11 | record (tocadiscos/bloque musical) | A player inserts a "11" Music Disc into a Jukebox. |
records.13 | records/13 | record (tocadiscos/bloque musical) | A player inserts a "13" Music Disc into a Jukebox. |
records.blocks | records/blocks | record (tocadiscos/bloque musical) | A player inserts a "blocks" Music Disc into a Jukebox. |
records.cat | records/cat | record (tocadiscos/bloque musical) | A player inserts a "cat" Music Disc into a Jukebox. |
records.chirp | records/chirp | record (tocadiscos/bloque musical) | A player inserts a "chirp" Music Disc into a Jukebox. |
records.far | records/far | record (tocadiscos/bloque musical) | A player inserts a "far" Music Disc into a Jukebox. |
records.mall | records/mall | record (tocadiscos/bloque musical) | A player inserts a "mall" Music Disc into a Jukebox. |
records.mellohi | records/mellohi | record (tocadiscos/bloque musical) | A player inserts a "mellohi" Music Disc into a Jukebox. |
records.stal | records/stal | record (tocadiscos/bloque musical) | A player inserts a "stal" Music Disc into a Jukebox. |
records.strad | records/strad | record (tocadiscos/bloque musical) | A player inserts a "strad" Music Disc into a Jukebox. |
records.wait | records/wait | record (tocadiscos/bloque musical) | A player inserts a "wait" Music Disc into a Jukebox. |
records.ward | records/ward | record (tocadiscos/bloque musical) | A player inserts a "ward" Music Disc into a Jukebox. |
step.cloth | step/cloth1 step/cloth2 step/cloth3 step/cloth4 |
neutral (criaturas amistosas) | A mob walks on a block classified as "cloth" or a player is breaking a block classified as "cloth" (during the cracking animation). |
step.grass | step/grass1 step/grass2 step/grass3 step/grass4 step/grass5 step/grass6 |
neutral (criaturas amistosas) | A mob walks on a block classified as "grass" or a player is breaking a block classified as "grass" (during the cracking animation). |
step.gravel | step/gravel1 step/gravel2 step/gravel3 step/gravel4 |
neutral (criaturas amistosas) | A mob walks on a block classified as "gravel", Dirt/Grass/Mycelium is tilled with a Hoe (creating Farmland), or a player is breaking a block classified as "gravel" (during the cracking animation). |
step.ladder | step/ladder1 step/ladder2 step/ladder3 step/ladder4 step/ladder5 |
neutral (criaturas amistosas) | A mob climbs or descends a Ladder or a player is breaking a Ladder (during the cracking animation). |
step.sand | step/sand1 step/sand2 step/sand3 step/sand4 step/sand5 |
neutral (criaturas amistosas) | A mob walks on a block classified as "sand" or a player is breaking a block classified as "sand" (during the cracking animation). |
step.snow | step/snow1 step/snow2 step/snow3 step/snow4 |
neutral (criaturas amistosas) | A mob walks on a block classified as "snow" or a player is breaking a block classified as "snow" (during the cracking animation). |
step.stone | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
neutral (criaturas amistosas) | A mob walks on a block classified as "stone" or "glass", a player is breaking a block classified as "stone" or "glass" (during the cracking animation), or a player places a block classified as "glass". |
step.wood | step/wood1 step/wood2 step/wood3 step/wood4 step/wood5 step/wood6 |
neutral (criaturas amistosas) | A mob walks on a block classified as "wood" or a player is breaking a block classified as "wood" (during the cracking animation). |
tile.piston.in | tile/piston/in | block (bloques) | A Piston retracts. |
tile.piston.out | tile/piston/out | block (bloques) | A Piston extends. |
music.menu | music/menu1 music/menu2 music/menu3 music/menu4 |
music (música) | Every 5 minutes when a menu screen is open (not playing the game). |
music.game | music/game/calm1 music/game/calm2 music/game/calm3 music/game/hal1 music/game/hal2 music/game/hal3 music/game/hal4 music/game/nuance1 music/game/nuance2 music/game/piano1 music/game/piano2 music/game/piano3 |
music (música) | During sunrise, noon, sunset, and midnight. If the day cycle is turned off, the music plays every 5 minutes. |
music.game.creative | music/game/calm1 music/game/calm2 music/game/calm3 music/game/hal1 music/game/hal2 music/game/hal3 music/game/hal4 music/game/nuance1 music/game/nuance2 music/game/piano1 music/game/piano2 music/game/piano3 music/game/creative1 music/game/creative2 music/game/creative3 music/game/creative4 music/game/creative5 music/game/creative6 |
music (música) | During sunrise, noon, sunset, and midnight (player must be in Creative mode). If the day cycle is turned off, the music plays every 5 minutes. |
music.game.end | music/game/end/end | music (música) | Being in the End. |
music.game.end.dragon | music/game/end/boss | music (música) | Being near the Ender Dragon. (?) |
music.game.end.credits | music/game/end/credits | music (música) | Entering the exit portal in the End. |
music.game.nether | music/game/nether/nether1 music/game/nether/nether2 music/game/nether/nether3 music/game/nether/nether4 |
music (música) | Being in the Nether. |
none[nota 1] | None | None | Randomly when a Snow Golem or Iron Golem is within 16 blocks or when a Snow Golem takes damage or dies. |
step.anvil [nota 1] | None | None | A mob/player walks on an Anvil. |
damage.thorns [nota 1] | None | None | When a mob attacks and takes damage from the Thorns enchantment; or when a player attacks a Guardian with its spikes extended. |
eating [nota 1] | None | None | When a horse is fed by a player. |
mob.attack [nota 1] | None | None | A Slime or Magma Cube attacks the player. |
Caterorías de sonidos de bloque
El sistema de sonido divide todos los bloques en categorías para determinar qué sonidos reproducir cuando se coloca un bloque, es destruido, o caminando. Los bloques de slime no están incluidos en la siguiente tabla porque tienen sonidos de excavación y de paso únicos.
Categoría | Bloques | Notas |
---|---|---|
cloth | Wool Cactus Cake Carpet Fire |
El sonido de destrucción del fuego es random.fizz en lugar de dig.cloth. |
grass | Grass Block Sponge Wet Sponge Leaves Tall Grass Fern Dead Bush Flowers Brown Mushroom Red Mushroom TNT Wheat Sugar Canes Vines Mycelium Lily Pad Carrots Potatoes Hay Bale |
El trigo, los nenúfares, zanahorias, patatas no hacen un sonido cuando se colocan. |
gravel | Dirt Coarse Dirt Podzol Gravel Farmland Clay |
|
sand | Sand Red Sand Soul Sand |
|
snow | Snow (cover) Snow Block |
|
stone | Stone Granite Polished Granite Diorite Polished Diorite Andesite Polished Andesite Cobblestone Bedrock Gold Ore Iron Ore Coal Ore Lapis Lazuli Ore Lapis Lazuli Block Dispenser Sandstone Note Block Powered Rail Detector Rail Sticky Piston Cobweb Piston Block of Gold Block of Iron Stone Slab Bricks Mossy Cobblestone Obsidian Monster Spawner Redstone Wire Diamond Ore Block of Diamond Furnace Rail Cobblestone Stairs Stone Pressure Plate Iron Door Redstone Ore Stone Button Jukebox Netherrack Monster Egg Stone Bricks Iron Bars Brick Stairs Stone Brick Stairs Nether Bricks Nether Brick Fence Nether Brick Stairs Nether Wart Enchantment Table Brewing Stand Cauldron End Portal End Stone Dragon Egg Redstone Lamp Sandstone Stairs Emerald Ore Ender Chest Tripwire Hook Tripwire Block of Emerald Command Block Beacon Cobblestone Wall Flower Pot Head Anvil Block of Redstone Nether Quartz Ore Hopper Block of Quartz Quartz Stairs Activator Rail Dropper Stained Clay Barrier Iron Trapdoor Prismarine Prismarine Bricks Dark Prismarine Hardened Clay Block of Coal Red Sandstone Red Sandstone Stairs Red Sandstone Slab |
Los bloques musicales y tocadiscos son los únicos bloques en esta categoría que se extraen con un hacha en lugar de un pico. El cable de Redstone, puerta de hierro y verruga abisal no hacen un sonido cuando se coloca. |
wood | Oak Wood Planks Spruce Wood Planks Birch Wood Planks Jungle Wood Planks Acacia Wood Planks Dark Oak Wood Planks Oak Wood Spruce Wood Birch Wood Jungle Wood Bed Bookshelf Torch Oak Wood Stairs Chest Crafting Table Ladder Sign Lever Wooden Pressure Plate Redstone Torch Oak Fence Pumpkin Jack-o'-Lantern Redstone Repeater Wooden Trapdoor Huge Mushroom Block Melon Pumpkin Stem Melon Stem Oak Fence Gate Oak Wood Slab Spruce Wood Slab Birch Wood Slab Jungle Wood Slab Acacia Wood Slab Dark Oak Wood Slab Cocoa Pod Spruce Wood Stairs Birch Wood Stairs Jungle Wood Stairs Wooden Button Trapped Chest Light Weighted Pressure Plate Heavy Weighted Pressure Plate Redstone Comparator Daylight Sensor Acacia Wood Dark Oak Wood Acacia Wood Stairs Dark Oak Wood Stairs Banner Spruce Fence Gate Birch Fence Gate Jungle Fence Gate Dark Oak Fence Gate Acacia Fence Gate Spruce Fence Birch Fence Jungle Fence Dark Oak Fence Acacia Fence Spruce Door Birch Door Jungle Door Acacia Door Dark Oak Door |
Las placas de presión por peso son los únicos bloques en esta categoría que se extraen con un pico en lugar de un hacha. Las camas, tallos de calabaza y sandía, vainas de cacao, estandartes, y puertas no hacen un sonido cuando se colocan. |
glass | Glass Ice Glowstone Nether Portal Stained Glass Glass Pane End Portal Frame Stained Glass Pane Sea Lantern Packed Ice |
Estos bloques utilizan el sonido de caminar y los crujidos de bloques de "piedra", pero su sonido de colocación es step.stone y su sonido de destrucción es dig.glass. |
Historia
Lanzamiento oficial | ||
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1.7.2 | 13w42a | Añadido sounds.json |
1.9 | 16w02a | Añadida la categoría de eventos de sonido "voice" (voz) |