Diferencia entre revisiones de «Sounds.json»

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Línea 8: Línea 8:
 
* {{nbt|compound}} El objeto de raíz.
 
* {{nbt|compound}} El objeto de raíz.
 
** {{nbt|compound}} Un evento de sonido. El nombre de este objeto es el nombre del evento de sonido, que por lo general sigue el patrón de su ruta  (como "random.break"). Todos los eventos de sonido predeterminados se puede ver en la siguiente tabla.
 
** {{nbt|compound}} Un evento de sonido. El nombre de este objeto es el nombre del evento de sonido, que por lo general sigue el patrón de su ruta  (como "random.break"). Todos los eventos de sonido predeterminados se puede ver en la siguiente tabla.
*** {{nbt|string|category}}: La categoría a la que este evento de sonido pertenece. Los nombres de las categorías válidas son "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music" y "master" ("ambiente", "tiempo", "jugador", "neutral", "hostil", "bloque", "registro", "música" y "maestro"). Esta cadena permite que el sistema de sonido sepa qué eventos de sonido pertenecen a qué categoría, por lo que el volumen se puede ajustar en base a lo que las opciones de sonido establecen para cada categoría.
+
*** {{nbt|string|category}}: La categoría a la que este evento de sonido pertenece. Los nombres de las categorías válidas son "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", "master" y "voice"("ambiente", "tiempo", "jugador", "neutral", "hostil", "bloque", "registro", "música", "maestro" y "voz"). Esta cadena permite que el sistema de sonido sepa qué eventos de sonido pertenecen a qué categoría, por lo que el volumen se puede ajustar en base a lo que las opciones de sonido establecen para cada categoría.
 
*** {{nbt|string|replace}}: true/false (verdadero/falso). Sólo se utiliza en paquetes de recursos. Es “true” si los sonidos que figuran en '''sounds''' sustituyen a los sonidos que figuran en el sounds.json predeterminado para este evento de sonido. Es “false” si los sonidos mencionados deben añadirse a la lista de sonidos predeterminados. Opcional. Si no es definido, por defecto es "false". En las versiones anteriores a la [[1.7.6 pre-1]], esta cadena se ignora debido a un error.
 
*** {{nbt|string|replace}}: true/false (verdadero/falso). Sólo se utiliza en paquetes de recursos. Es “true” si los sonidos que figuran en '''sounds''' sustituyen a los sonidos que figuran en el sounds.json predeterminado para este evento de sonido. Es “false” si los sonidos mencionados deben añadirse a la lista de sonidos predeterminados. Opcional. Si no es definido, por defecto es "false". En las versiones anteriores a la [[1.7.6 pre-1]], esta cadena se ignora debido a un error.
 
*** {{nbt|list|sounds}}: Los archivos de sonido utilizan este evento de sonido. Uno de los sonidos listados se selecciona aleatoriamente para reproducirse cuando se dispara este evento de sonido. Opcional.
 
*** {{nbt|list|sounds}}: Los archivos de sonido utilizan este evento de sonido. Uno de los sonidos listados se selecciona aleatoriamente para reproducirse cuando se dispara este evento de sonido. Opcional.
Línea 30: Línea 30:
 
! Evento de sonido !! Sonido usado !! Categoría !! Evento(s) en el juego
 
! Evento de sonido !! Sonido usado !! Categoría !! Evento(s) en el juego
 
|-
 
|-
| ambient.cave.cave || ambient/cave/cave1<br>ambient/cave/cave2<br>ambient/cave/cave3<br>ambient/cave/cave4<br>ambient/cave/cave5<br>ambient/cave/cave6<br>ambient/cave/cave6<br>ambient/cave/cave7<br>ambient/cave/cave8<br>ambient/cave/cave9<br>ambient/cave/cave10<br>ambient/cave/cave11<br>ambient/cave/cave12<br>ambient/cave/cave13 || ambient (Ambient/Environment) || Being within 10-20 blocks of an area not exposed to the sky with a [[light]] level of less than eight.
+
| ambient.cave.cave || ambient/cave/cave1<br>ambient/cave/cave2<br>ambient/cave/cave3<br>ambient/cave/cave4<br>ambient/cave/cave5<br>ambient/cave/cave6<br>ambient/cave/cave6<br>ambient/cave/cave7<br>ambient/cave/cave8<br>ambient/cave/cave9<br>ambient/cave/cave10<br>ambient/cave/cave11<br>ambient/cave/cave12<br>ambient/cave/cave13 || ambient (ambiente/entorno) || Being within 10-20 blocks of an area not exposed to the sky with a [[light]] level of less than eight.
 
|-
 
|-
| ambient.weather.rain || ambient/weather/rain1<br>ambient/weather/rain2<br>ambient/weather/rain3<br>ambient/weather/rain4 || weather (Weather) || Being close to the surface of a block open to the sky when it is [[rain]]ing.
+
| ambient.weather.rain || ambient/weather/rain1<br>ambient/weather/rain2<br>ambient/weather/rain3<br>ambient/weather/rain4 || weather (clima) || Being close to the surface of a block open to the sky when it is [[rain]]ing.
 
|-
 
|-
| ambient.weather.thunder || ambient/weather/thunder1<br>ambient/weather/thunder2<br>ambient/weather/thunder3 || weather (Weather) || Lightning strikes.
+
| ambient.weather.thunder || ambient/weather/thunder1<br>ambient/weather/thunder2<br>ambient/weather/thunder3 || weather (clima) || Lightning strikes.
 
|-
 
|-
 
| game.player.hurt.fall.big || damage/fallbig || player (jugadores) || A player contacting the surface of a block after falling from a tall height.
 
| game.player.hurt.fall.big || damage/fallbig || player (jugadores) || A player contacting the surface of a block after falling from a tall height.
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| item.fireCharge.use || mob/ghast/fireball4 || block (bloques) || Setting Fire using a [[Fire Charge]].
 
| item.fireCharge.use || mob/ghast/fireball4 || block (bloques) || Setting Fire using a [[Fire Charge]].
 
|-
 
|-
| fireworks.blast || fireworks/blast1 || ambient (Ambient/Environment) || A small, close firework explosion.
+
| fireworks.blast || fireworks/blast1 || ambient (ambiente/entorno) || A small, close firework explosion.
 
|-
 
|-
| fireworks.blast_far || fireworks/blast_far1 || ambient (Ambient/Environment) || A small, far firework explosion.
+
| fireworks.blast_far || fireworks/blast_far1 || ambient (ambiente/entorno) || A small, far firework explosion.
 
|-
 
|-
| fireworks.largeBlast || fireworks/largeBlast1 || ambient (Ambient/Environment) || A large, close firework explosion.
+
| fireworks.largeBlast || fireworks/largeBlast1 || ambient (ambiente/entorno) || A large, close firework explosion.
 
|-
 
|-
| fireworks.largeBlast_far || fireworks/largeBlast_far1 || ambient (Ambient/Environment) || A large, far firework explosion.
+
| fireworks.largeBlast_far || fireworks/largeBlast_far1 || ambient (ambiente/entorno) || A large, far firework explosion.
 
|-
 
|-
| fireworks.launch || fireworks.launch1 || ambient (Ambient/Environment) || A firework being launched by a player or a [[dispenser]].
+
| fireworks.launch || fireworks.launch1 || ambient (ambiente/entorno) || A firework being launched by a player or a [[dispenser]].
 
|-
 
|-
| fireworks.twinkle || fireworks.twinkle1 || ambient (Ambient/Environment) || A close firework twinkles.
+
| fireworks.twinkle || fireworks.twinkle1 || ambient (ambiente/entorno) || A close firework twinkles.
 
|-
 
|-
| fireworks.twinkle_far || fireworks.twinkle_far1 || ambient (Ambient/Environment) || A faraway firework twinkles.
+
| fireworks.twinkle_far || fireworks.twinkle_far1 || ambient (ambiente/entorno) || A faraway firework twinkles.
 
|-
 
|-
 
| liquid.lava || liquid/lava || block (bloques) || Being near [[Lava]].
 
| liquid.lava || liquid/lava || block (bloques) || Being near [[Lava]].
Línea 542: Línea 542:
 
! Categoría !! Bloques !! Notas
 
! Categoría !! Bloques !! Notas
 
|-
 
|-
| cloth || Wool<br>Cactus<br>Cake<br>Carpet<br>Fire || Fire's destruction sound is random.fizz instead of dig.cloth.
+
| cloth || Wool<br>Cactus<br>Cake<br>Carpet<br>Fire || El sonido de destrucción del fuego es random.fizz en lugar de dig.cloth.
 
|-
 
|-
| grass || Grass Block<br>Sponge<br>Wet Sponge<br>Leaves<br>Tall Grass<br>Fern<br>Dead Bush<br>Flowers<br>Brown Mushroom<br>Red Mushroom<br>TNT<br>Wheat<br>Sugar Canes<br>Vines<br>Mycelium<br>Lily Pad<br>Carrots<br>Potatoes<br>Hay Bale || Wheat, Lily Pads, Carrots, and Potatoes do not make a sound when placed.
+
| grass || Grass Block<br>Sponge<br>Wet Sponge<br>Leaves<br>Tall Grass<br>Fern<br>Dead Bush<br>Flowers<br>Brown Mushroom<br>Red Mushroom<br>TNT<br>Wheat<br>Sugar Canes<br>Vines<br>Mycelium<br>Lily Pad<br>Carrots<br>Potatoes<br>Hay Bale || El trigo, los nenúfares, zanahorias, patatas no hacen un sonido cuando se colocan.
 
|-
 
|-
 
| gravel || Dirt<br>Coarse Dirt<br>Podzol<br>Gravel<br>Farmland<br>Clay ||
 
| gravel || Dirt<br>Coarse Dirt<br>Podzol<br>Gravel<br>Farmland<br>Clay ||
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| snow || Snow (cover)<br>Snow Block ||
 
| snow || Snow (cover)<br>Snow Block ||
 
|-
 
|-
| stone || Stone<br>Granite<br>Polished Granite<br>Diorite<br>Polished Diorite<br>Andesite<br>Polished Andesite<br>Cobblestone<br>Bedrock<br>Gold Ore<br>Iron Ore<br>Coal Ore<br>Lapis Lazuli Ore<br>Lapis Lazuli Block<br>Dispenser<br>Sandstone<br>Note Block<br>Powered Rail<br>Detector Rail<br>Sticky Piston<br>Cobweb<br>Piston<br>Block of Gold<br>Block of Iron<br>Stone Slab<br>Bricks<br>Mossy Cobblestone<br>Obsidian<br>Monster Spawner<br>Redstone Wire<br>Diamond Ore<br>Block of Diamond<br>Furnace<br>Rail<br>Cobblestone Stairs<br>Stone Pressure Plate<br>Iron Door<br>Redstone Ore<br>Stone Button<br>Jukebox<br>Netherrack<br>Monster Egg<br>Stone Bricks<br>Iron Bars<br>Brick Stairs<br>Stone Brick Stairs<br>Nether Bricks<br>Nether Brick Fence<br>Nether Brick Stairs<br>Nether Wart<br>Enchantment Table<br>Brewing Stand<br>Cauldron<br>End Portal<br>End Stone<br>Dragon Egg<br>Redstone Lamp<br>Sandstone Stairs<br>Emerald Ore<br>Ender Chest<br>Tripwire Hook<br>Tripwire<br>Block of Emerald<br>Command Block<br>Beacon<br>Cobblestone Wall<br>Flower Pot<br>Head<br>Anvil<br>Block of Redstone<br>Nether Quartz Ore<br>Hopper<br>Block of Quartz<br>Quartz Stairs<br>Activator Rail<br>Dropper<br>Stained Clay<br>Barrier<br>Iron Trapdoor<br>Prismarine<br>Prismarine Bricks<br>Dark Prismarine<br>Hardened Clay<br>Block of Coal<br>Red Sandstone<br>Red Sandstone Stairs<br>Red Sandstone Slab || Note Blocks and Jukeboxes are the only blocks in this category that are mined with an Axe instead of a Pickaxe.<br>Redstone Wire, Iron Doors, and Nether Wart do not make a sound when placed.
+
| stone || Stone<br>Granite<br>Polished Granite<br>Diorite<br>Polished Diorite<br>Andesite<br>Polished Andesite<br>Cobblestone<br>Bedrock<br>Gold Ore<br>Iron Ore<br>Coal Ore<br>Lapis Lazuli Ore<br>Lapis Lazuli Block<br>Dispenser<br>Sandstone<br>Note Block<br>Powered Rail<br>Detector Rail<br>Sticky Piston<br>Cobweb<br>Piston<br>Block of Gold<br>Block of Iron<br>Stone Slab<br>Bricks<br>Mossy Cobblestone<br>Obsidian<br>Monster Spawner<br>Redstone Wire<br>Diamond Ore<br>Block of Diamond<br>Furnace<br>Rail<br>Cobblestone Stairs<br>Stone Pressure Plate<br>Iron Door<br>Redstone Ore<br>Stone Button<br>Jukebox<br>Netherrack<br>Monster Egg<br>Stone Bricks<br>Iron Bars<br>Brick Stairs<br>Stone Brick Stairs<br>Nether Bricks<br>Nether Brick Fence<br>Nether Brick Stairs<br>Nether Wart<br>Enchantment Table<br>Brewing Stand<br>Cauldron<br>End Portal<br>End Stone<br>Dragon Egg<br>Redstone Lamp<br>Sandstone Stairs<br>Emerald Ore<br>Ender Chest<br>Tripwire Hook<br>Tripwire<br>Block of Emerald<br>Command Block<br>Beacon<br>Cobblestone Wall<br>Flower Pot<br>Head<br>Anvil<br>Block of Redstone<br>Nether Quartz Ore<br>Hopper<br>Block of Quartz<br>Quartz Stairs<br>Activator Rail<br>Dropper<br>Stained Clay<br>Barrier<br>Iron Trapdoor<br>Prismarine<br>Prismarine Bricks<br>Dark Prismarine<br>Hardened Clay<br>Block of Coal<br>Red Sandstone<br>Red Sandstone Stairs<br>Red Sandstone Slab || Los bloques musicales y tocadiscos son los únicos bloques en esta categoría que se extraen con un hacha en lugar de un pico. <br>El cable de Redstone, puerta de hierro y verruga abisal no hacen un sonido cuando se coloca.
 
|-
 
|-
| wood || Oak Wood Planks<br>Spruce Wood Planks<br>Birch Wood Planks<br>Jungle Wood Planks<br>Acacia Wood Planks<br>Dark Oak Wood Planks<br>Oak Wood<br>Spruce Wood<br>Birch Wood<br>Jungle Wood<br>Bed<br>Bookshelf<br>Torch<br>Oak Wood Stairs<br>Chest<br>Crafting Table<br>Ladder<br>Sign<br>Lever<br>Wooden Pressure Plate<br>Redstone Torch<br>Oak Fence<br>Pumpkin<br>Jack-o'-Lantern<br>Redstone Repeater<br>Wooden Trapdoor<br>Huge Mushroom Block<br>Melon<br>Pumpkin Stem<br>Melon Stem<br>Oak Fence Gate<br>Oak Wood Slab<br>Spruce Wood Slab<br>Birch Wood Slab<br>Jungle Wood Slab<br>Acacia Wood Slab<br>Dark Oak Wood Slab<br>Cocoa Pod<br>Spruce Wood Stairs<br>Birch Wood Stairs<br>Jungle Wood Stairs<br>Wooden Button<br>Trapped Chest<br>Light Weighted Pressure Plate<br>Heavy Weighted Pressure Plate<br>Redstone Comparator<br>Daylight Sensor<br>Acacia Wood<br>Dark Oak Wood<br>Acacia Wood Stairs<br>Dark Oak Wood Stairs<br>Banner<br>Spruce Fence Gate<br>Birch Fence Gate<br>Jungle Fence Gate<br>Dark Oak Fence Gate<br>Acacia Fence Gate<br>Spruce Fence<br>Birch Fence<br>Jungle Fence<br>Dark Oak Fence<br>Acacia Fence<br>Spruce Door<br>Birch Door<br>Jungle Door<br>Acacia Door<br>Dark Oak Door || Weighted Pressure Plates are the only blocks in this category that are mined with a Pickaxe instead of an Axe.<br>Beds, Pumpkin Stems, Melon Stems, Cocoa Pods, Banners, and Doors do not make a sound when placed.
+
| wood || Oak Wood Planks<br>Spruce Wood Planks<br>Birch Wood Planks<br>Jungle Wood Planks<br>Acacia Wood Planks<br>Dark Oak Wood Planks<br>Oak Wood<br>Spruce Wood<br>Birch Wood<br>Jungle Wood<br>Bed<br>Bookshelf<br>Torch<br>Oak Wood Stairs<br>Chest<br>Crafting Table<br>Ladder<br>Sign<br>Lever<br>Wooden Pressure Plate<br>Redstone Torch<br>Oak Fence<br>Pumpkin<br>Jack-o'-Lantern<br>Redstone Repeater<br>Wooden Trapdoor<br>Huge Mushroom Block<br>Melon<br>Pumpkin Stem<br>Melon Stem<br>Oak Fence Gate<br>Oak Wood Slab<br>Spruce Wood Slab<br>Birch Wood Slab<br>Jungle Wood Slab<br>Acacia Wood Slab<br>Dark Oak Wood Slab<br>Cocoa Pod<br>Spruce Wood Stairs<br>Birch Wood Stairs<br>Jungle Wood Stairs<br>Wooden Button<br>Trapped Chest<br>Light Weighted Pressure Plate<br>Heavy Weighted Pressure Plate<br>Redstone Comparator<br>Daylight Sensor<br>Acacia Wood<br>Dark Oak Wood<br>Acacia Wood Stairs<br>Dark Oak Wood Stairs<br>Banner<br>Spruce Fence Gate<br>Birch Fence Gate<br>Jungle Fence Gate<br>Dark Oak Fence Gate<br>Acacia Fence Gate<br>Spruce Fence<br>Birch Fence<br>Jungle Fence<br>Dark Oak Fence<br>Acacia Fence<br>Spruce Door<br>Birch Door<br>Jungle Door<br>Acacia Door<br>Dark Oak Door || Las placas de presión por peso son los únicos bloques en esta categoría que se extraen con un pico en lugar de un hacha. <br> Las camas, tallos de calabaza y sandía, vainas de cacao, estandartes, y puertas no hacen un sonido cuando se colocan.
 
|-
 
|-
| glass || Glass<br>Ice<br>Glowstone<br>Nether Portal<br>Stained Glass<br>Glass Pane<br>End Portal Frame<br>Stained Glass Pane<br>Sea Lantern<br>Packed Ice || These blocks use the walking and cracking sounds of "stone" blocks, but their placement sound is step.stone and their destruction sound is dig.glass.
+
| glass || Glass<br>Ice<br>Glowstone<br>Nether Portal<br>Stained Glass<br>Glass Pane<br>End Portal Frame<br>Stained Glass Pane<br>Sea Lantern<br>Packed Ice || Estos bloques utilizan el sonido de caminar y los crujidos de bloques de "piedra", pero su sonido de colocación es step.stone y su sonido de destrucción es dig.glass.
 
|}
 
|}
  
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{{history|r}}
 
{{history|r}}
 
{{history||1.7.2|snap=13w42a|Añadido sounds.json}}
 
{{history||1.7.2|snap=13w42a|Añadido sounds.json}}
 +
{{history||1.9|snap=16w02a|Añadida la categoría de eventos de sonido "voice" (voz)}}
 
{{history|foot}}
 
{{history|foot}}
  
  
 
{{minecraft}}
 
{{minecraft}}

Revisión actual del 17:20 20 may 2016

sounds.json es un archivo utilizado por el sistema de sonido en el paquete de recursos que le dice al sistema de sonido que archivos de sonido reproducir cuando un evento de sonido es provocado por uno o más eventos en el juego. Este archivo se encuentra en assets\minecraft en los paquetes de recursos y el archivo por defecto se encuentra en .minecraft\assets\objects [minecraft/assets/objects en un Mac] y su nombre hash puede encontrarse mirando hacia arriba en el archivo .minecraft\assets\indexes\1.8.json.

Estructura de archivos

Este archivo se almacena en formato JSON, pero aquí se representa utilizando NBT.

  • Nbtsheet.png
    El objeto de raíz.
    • Nbtsheet.png
      Un evento de sonido. El nombre de este objeto es el nombre del evento de sonido, que por lo general sigue el patrón de su ruta (como "random.break"). Todos los eventos de sonido predeterminados se puede ver en la siguiente tabla.
      • Nbtsheet.png
         category: La categoría a la que este evento de sonido pertenece. Los nombres de las categorías válidas son "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", "master" y "voice"("ambiente", "tiempo", "jugador", "neutral", "hostil", "bloque", "registro", "música", "maestro" y "voz"). Esta cadena permite que el sistema de sonido sepa qué eventos de sonido pertenecen a qué categoría, por lo que el volumen se puede ajustar en base a lo que las opciones de sonido establecen para cada categoría.
      • Nbtsheet.png
         replace: true/false (verdadero/falso). Sólo se utiliza en paquetes de recursos. Es “true” si los sonidos que figuran en sounds sustituyen a los sonidos que figuran en el sounds.json predeterminado para este evento de sonido. Es “false” si los sonidos mencionados deben añadirse a la lista de sonidos predeterminados. Opcional. Si no es definido, por defecto es "false". En las versiones anteriores a la 1.7.6 pre-1, esta cadena se ignora debido a un error.
      • Nbtsheet.png
         sounds: Los archivos de sonido utilizan este evento de sonido. Uno de los sonidos listados se selecciona aleatoriamente para reproducirse cuando se dispara este evento de sonido. Opcional.
        • Nbtsheet.png
          La ruta de acceso a un archivo de sonido de la carpeta "sonidos". Utiliza la barra diagonal normal.
        • Nbtsheet.png
          Un archivo de sonido. Este objeto se utiliza sólo cuando el sonido requiere cadenas adicionales.
          • Nbtsheet.png
             name: La ruta de este archivo de sonido de la carpeta "sounds". Utiliza barras inclinadas en lugar de barras invertidas. También puede ser el nombre de otro evento de sonido.
          • Nbtsheet.png
             volume: El volumen al que se reproducirá este sonido. El valor es un número decimal entre 0.0 y 1.0. Si no es definido, por defecto es 1.0.
          • Nbtsheet.png
             pitch: Reproduce el campo en el valor especificado. Si no es definido, por defecto es 1.0, pero pueden elegirse valores más altos y más bajos.
          • Nbtsheet.png
             weight: La posibilidad de que se seleccione este sonido para ser reproducido cuando se dispare este evento de sonido. El valor predeterminado es 1. Un ejemplo: poner en 2 para el valor sería como colocar el nombre dos veces. A la inversa, poniendo en 0.5, suponiendo que no hay puestos otros pesos en otros sonidos, se comporta de manera similar a poner todos los otros nombres, menos este, dos veces.
          • Nbtsheet.png
             stream: true/false (verdadero/falso). Es “true” si este sonido debe ser transmitido desde su archivo. Se recomienda que esto se establezca en "true" para los sonidos que tienen una duración de más de unos pocos segundos para evitar retardos. Se utiliza para todos los sonidos de "music" y las categorías "record" (excepto los sonidos de bloques musicales), como (casi) todos los sonidos que pertenecen a esas categorías son más de un minuto de duración. Opcional. Si no es definido, por defecto es "false".
          • Nbtsheet.png
             type: Dos valores están disponibles: "sound" ("sonido") y "event" ("evento"); "sound" se reproduce a partir del nombre del archivo, mientras que el "evento" se reproduce desde un evento ya definido. Si no es definido, por defecto es "sound".

Un ejemplo de sounds.json se puede encontrar aquí.
Se pueden encontrar las especificaciones de Dinnerbone aquí.

Eventos de sonido

Un evento de sonido está vinculado a uno o más eventos en el juego. Dos eventos de sonido pueden compartir el mismo archivo de sonido, pero corresponder a diferentes eventos en el juego y/o pertenecen a diferentes categorías de sonido. Algunos eventos de sonido válidos no están incluidos en sounds.json, mientras que otros no tienen un evento asociado con ellos en el juego. Cualquier evento de sonido que carece de un evento en el juego se puede reproducir solamente con /playsound. Todos los eventos de sonido por defecto, los sonidos que utilizan, la categoría a la que pertenecen, y los eventos en el juego que los desencadenan figuran en la siguiente tabla.

Evento de sonido Sonido usado Categoría Evento(s) en el juego
ambient.cave.cave ambient/cave/cave1
ambient/cave/cave2
ambient/cave/cave3
ambient/cave/cave4
ambient/cave/cave5
ambient/cave/cave6
ambient/cave/cave6
ambient/cave/cave7
ambient/cave/cave8
ambient/cave/cave9
ambient/cave/cave10
ambient/cave/cave11
ambient/cave/cave12
ambient/cave/cave13
ambient (ambiente/entorno) Being within 10-20 blocks of an area not exposed to the sky with a light level of less than eight.
ambient.weather.rain ambient/weather/rain1
ambient/weather/rain2
ambient/weather/rain3
ambient/weather/rain4
weather (clima) Being close to the surface of a block open to the sky when it is raining.
ambient.weather.thunder ambient/weather/thunder1
ambient/weather/thunder2
ambient/weather/thunder3
weather (clima) Lightning strikes.
game.player.hurt.fall.big damage/fallbig player (jugadores) A player contacting the surface of a block after falling from a tall height.
game.player.hurt.fall.small damage/fallsmall player (jugadores) A player contacting the surface of a block after falling from a short height.
game.neutral.hurt.fall.big damage/fallbig neutral (criaturas amistosas) A passive mob contacting the surface of a block after falling from a tall height.
game.neutral.hurt.fall.small damage/fallsmall neutral (criaturas amistosas) A passive mob contacting the surface of a block after falling from a short height.
game.hostile.hurt.fall.big damage/fallbig hostile (criaturas hostiles) A hostile mob contacting the surface of a block after falling from a tall height.
game.hostile.hurt.fall.small damage/fallsmall hostile (criaturas hostiles) A hostile mob contacting the surface of a block after falling from a short height.
game.player.hurt damage/hit1
damage/hit2
damage/hit3
player (jugadores) A player taking damage.
game.neutral.hurt damage/hit1
damage/hit2
damage/hit3
neutral (criaturas amistosas) A passive mob taking damage. Always overridden by the damage sound specific to each mob.
game.hostile.hurt damage/hit1
damage/hit2
damage/hit3
hostile (criaturas hostiles) A hostile mob taking damage. Used only by Giants; overridden by the damage sound specific to each mob in any other case.
game.player.die damage/hit1
damage/hit2
damage/hit3
player (jugadores) A player dies.
game.neutral.die damage/hit1
damage/hit2
damage/hit3
neutral (criaturas amistosas) A passive mob dies. Always overridden by the death sound specific to each mob.
game.hostile.die damage/hit1
damage/hit2
damage/hit3
hostile (criaturas hostiles) A hostile mob dies. Used only by Giants; overridden by the death sound specific to each mob in any other case.
dig.cloth dig/cloth1
dig/cloth2
dig/cloth3
dig/cloth4
block (bloques) Placing or breaking blocks classified as "cloth".
dig.grass dig/grass1
dig/grass2
dig/grass3
dig/grass4
block (bloques) Placing or breaking blocks classified as "grass" or a Sheep eats Grass.
dig.gravel dig/gravel1
dig/gravel2
dig/gravel3
dig/gravel4
block (bloques) Placing or breaking blocks classified as "gravel".
dig.sand dig/sand1
dig/sand2
dig/sand3
dig/sand4
block (bloques) Placing or breaking blocks classified as "sand".
dig.snow dig/snow1
dig/snow2
dig/snow3
dig/snow4
block (bloques) Placing or breaking blocks classified as "snow".
dig.stone dig/stone1
dig/stone2
dig/stone3
dig/stone4
block (bloques) Placing or breaking blocks classified as "stone".
dig.wood dig/wood1
dig/wood2
dig/wood3
dig/wood4
block (bloques) Placing or breaking blocks classified as "wood".
fire.fire fire/fire block (bloques) Being near Fire or a Blaze.
fire.ignite fire/ignite block (bloques) Setting Fire or igniting a Creeper using a Flint and Steel.
item.fireCharge.use mob/ghast/fireball4 block (bloques) Setting Fire using a Fire Charge.
fireworks.blast fireworks/blast1 ambient (ambiente/entorno) A small, close firework explosion.
fireworks.blast_far fireworks/blast_far1 ambient (ambiente/entorno) A small, far firework explosion.
fireworks.largeBlast fireworks/largeBlast1 ambient (ambiente/entorno) A large, close firework explosion.
fireworks.largeBlast_far fireworks/largeBlast_far1 ambient (ambiente/entorno) A large, far firework explosion.
fireworks.launch fireworks.launch1 ambient (ambiente/entorno) A firework being launched by a player or a dispenser.
fireworks.twinkle fireworks.twinkle1 ambient (ambiente/entorno) A close firework twinkles.
fireworks.twinkle_far fireworks.twinkle_far1 ambient (ambiente/entorno) A faraway firework twinkles.
liquid.lava liquid/lava block (bloques) Being near Lava.
liquid.lavapop liquid/lavapop block (bloques) Randomly when being near Lava. Accompanied by a lava fireball particle effect.
game.neutral.swim.splash liquid/splash
liquid/splash2
neutral (criaturas amistosas) A passive mob falls into water or a Fishing Rod Bobber is cast into water.
game.player.swim.splash liquid/splash
liquid/splash2
block (bloques) A player falls into water.
game.hostile.swim.splash liquid/splash
liquid/splash2
hostile (criaturas hostiles) A hostile mob falls into water.
game.player.swim liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4
player (jugadores) A player is swimming.
game.neutral.swim liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4
neutral (criaturas amistosas) A passive mob is swimming.
game.hostile.swim liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4
hostile (criaturas hostiles) A hostile mob is swimming.
liquid.water liquid/water block (bloques) Being near flowing Water.
minecart.base minecart/base neutral (criaturas amistosas) A minecart moving.
minecart.inside minecart/inside player (jugadores) Being inside a moving minecart.
mob.bat.death mob/bat/death neutral (criaturas amistosas) A Bat dies.
mob.bat.hurt mob/bat/hurt1
mob.bat.hurt2
mob.bat.hurt3
mob.bat.hurt4
neutral (criaturas amistosas) A Bat taking damage.
mob.bat.idle mob/bat/idle1
mob.bat.idle2
mob.bat.idle3
mob.bat.idle4
neutral (criaturas amistosas) Randomly when a Bat is within 16 blocks.
mob.bat.loop mob/bat/loop neutral (criaturas amistosas) None
mob.bat.takeoff mob/bat/takeoff neutral (criaturas amistosas) A Bat takes off/begins to fly.
mob.blaze.breathe mob/blaze/breathe1
mob/blaze/breathe2
mob/blaze/breathe3
mob/blaze/breathe4
hostile (criaturas hostiles) Randomly when a Blaze is within 16 blocks.
mob.blaze.death mob/blaze/death hostile (criaturas hostiles) A Blaze dies.
mob.blaze.hit mob/blaze/hit1
mob/blaze/hit2
mob/blaze/hit3
mob/blaze/hit4
hostile (criaturas hostiles) A Blaze takes damage.
mob.guardian.hit mob/guardian/guardian_hit1
mob/guardian/guardian_hit2
mob/guardian/guardian_hit3
mob/guardian/guardian_hit4
hostile (criaturas hostiles) A regular Guardian takes damage while in water.
mob.guardian.idle mob/guardian/guardian_idle1
mob/guardian/guardian_idle2
mob/guardian/guardian_idle3
mob/guardian/guardian_idle4
hostile (criaturas hostiles) Randomly when a regular Guardian is within 16 blocks and is in water.
mob.guardian.death mob/guardian/guardian_death hostile (criaturas hostiles) A regular Guardian dies while in water.
mob.guardian.elder.hit mob/guardian/elder_hit1
mob/guardian/elder_hit2
mob/guardian/elder_hit3
mob/guardian/elder_hit4
hostile (criaturas hostiles) An Elder Guardian takes damage while in water.
mob.guardian.elder.idle mob/guardian/elder_idle1
mob/guardian/elder_idle2
mob/guardian/elder_idle3
mob/guardian/elder_idle4
hostile (criaturas hostiles) Randomly when an Elder Guardian is within 16 blocks and is in water.
mob.guardian.elder.death mob/guardian/elder_death hostile (criaturas hostiles) An Elder Guardian dies while in water.
mob.guardian.land.hit mob/guardian/land_hit1
mob/guardian/land_hit2
mob/guardian/land_hit3
mob/guardian/land_hit4
hostile (criaturas hostiles) A Guardian takes damage while not in water.
mob.guardian.land.idle mob/guardian/land_idle1
mob/guardian/land_idle2
mob/guardian/land_idle3
mob/guardian/land_idle4
hostile (criaturas hostiles) Randomly when a Guardian is within 16 blocks and not in water.
mob.guardian.land.death mob/guardian/land_death hostile (criaturas hostiles) A Guardian dies while not in water.
mob.guardian.curse mob/guardian/curse hostile (criaturas hostiles) A player is within 50 blocks of an Elder Guardian and does not have the Mining Fatigue effect, has Mining Fatigue II or lower, or has less than a minute left of Mining Fatigue III. Accompanied by a ghostly image of an Elder Guardian and Mining Fatigue III for five minutes.
mob.guardian.attack mob/guardian/attack_loop hostile (criaturas hostiles) A Guardian's attack beam is aimed at a player or a squid. Can be heard up to 50 blocks away due to a bug.
mob.guardian.flop mob/guardian/flop1
mob/guardian/flop2
mob/guardian/flop3
mob/guardian/flop4
hostile (criaturas hostiles) A Guardian is hopping around out of water.
mob.cat.hiss mob/cat/hiss1
mob/cat/hiss2
mob/cat/hiss3
neutral (criaturas amistosas) Unknown
mob.cat.hitt mob/cat/hitt1
mob/cat/hitt2
mob/cat/hitt3
neutral (criaturas amistosas) A Cat or Ocelot takes damage or dies.
mob.cat.meow mob/cat/meow1
mob/cat/meow2
mob/cat/meow3
mob/cat/meow4
neutral (criaturas amistosas) Randomly when a tamed Cat is within 16 blocks.
mob.cat.purr mob/cat/purr1
mob/cat/purr2
mob/cat/purr3
neutral (criaturas amistosas) When Tamed Cats mate after being fed Raw Fish.
mob.cat.purreow mob/cat/purreow1
mob/cat/purreow2
neutral (criaturas amistosas) Randomly when a Tamed Cat is within 16 blocks.
mob.chicken.hurt mob/chicken/hurt1
mob/chicken/hurt2
neutral (criaturas amistosas) A Chicken takes damage or dies.
mob.chicken.plop mob/chicken/plop neutral (criaturas amistosas) A Chicken lays an Egg.
mob.chicken.say mob/chicken/say1
mob/chicken/say2
mob/chicken.say3
neutral (criaturas amistosas) Randomly when a Chicken is within 16 blocks.
mob.chicken.step mob/chicken/step1
mob/chicken/step2
neutral (criaturas amistosas) A Chicken is walking.
mob.cow.hurt mob/cow/hurt1
mob/cow/hurt2
mob/cow/hurt3
neutral (criaturas amistosas) A Cow or Mooshroom takes damage or dies.
mob.cow.say mob/cow/say1
mob/cow/say2
mob/cow/say3
mob/cow/say4
neutral (criaturas amistosas) Randomly when a Cow or Mooshroom is within 16 blocks.
mob.cow.step mob/cow/step1
mob/cow/step2
mob/cow/step3
mob/cow/step4
neutral (criaturas amistosas) A Cow or Mooshroom is walking.
mob.creeper.death mob/creeper/death hostile (criaturas hostiles) A Creeper dies.
mob.creeper.say mob/creeper/say1
mob/creeper/say2
mob/creeper/say3
mob/creeper/say4
hostile (criaturas hostiles) A Creeper takes damage.
mob.enderdragon.end mob/enderdragon/end hostile (criaturas hostiles) An Ender Dragon dies.
mob.enderdragon.growl mob/enderdragon/growl1
mob/enderdragon/growl2
mob/enderdragon/growl3
mob/enderdragon/growl4
hostile (criaturas hostiles) Randomly when an Ender Dragon is within 50 blocks of the Player.
mob.enderdragon.hit mob/enderdragon/hit1
mob/enderdragon/hit2
mob/enderdragon/hit3
mob/enderdragon/hit4
hostile (criaturas hostiles) An Ender Dragon takes damage.
mob.enderdragon.wings mob/enderdragon/wings1
mob/enderdragon/wings2
mob/enderdragon/wings3
mob/enderdragon/wings4
mob/enderdragon/wings5
mob/enderdragon/wings6
hostile (criaturas hostiles) An Ender Dragon flaps its wings.
mob.endermen.death mob/endermen/death hostile (criaturas hostiles) An Enderman dies.
mob.endermen.hit mob/endermen/hit1
mob/endermen/hit2
mob/endermen/hit3
mob/endermen/hit4
hostile (criaturas hostiles) An Enderman takes damage.
mob.endermen.idle mob/endermen/idle1
mob/endermen/idle2
mob/endermen/idle3
mob/endermen/idle4
mob/endermen/idle5
hostile (criaturas hostiles) Randomly when an Enderman is within 16 blocks and not angry.
mob.endermen.portal mob/endermen/portal
mob/endermen/portal2
hostile (criaturas hostiles) An Enderman teleports.
mob.endermen.scream mob/endermen/scream1
mob/endermen/scream2
mob/endermen/scream3
mob/endermen/scream4
hostile (criaturas hostiles) Randomly when an Endermen is within 16 blocks and angry.
mob.endermen.stare mob/endermen/stare hostile (criaturas hostiles) A player looks at an Enderman, angering it.
mob.ghast.affectionate_scream mob/ghast/affectionate_scream hostile (criaturas hostiles) None
mob.ghast.charge mob/ghast/charge hostile (criaturas hostiles) Right before a Ghast shoots a fireball.
mob.ghast.death mob/ghast/death hostile (criaturas hostiles) A Ghast dies.
mob.ghast.fireball mob/ghast/fireball4 hostile (criaturas hostiles) A Ghast, Blaze, or Dispenser shoots a fireball.
mob.ghast.moan mob/ghast/moan1
mob/ghast/moan2
mob/ghast/moan3
mob/ghast/moan4
mob/ghast/moan5
mob/ghast/moan6
mob/ghast/moan7
hostile (criaturas hostiles) Randomly when a Ghast is within 100 blocks.
mob.ghast.scream mob/ghast/scream1
mob/ghast/scream2
mob/ghast/scream3
mob/ghast/scream4
mob/ghast/scream5
hostile (criaturas hostiles) A Ghast takes damage.
mob.horse.angry mob/horse/angry1 neutral (criaturas amistosas) A player is thrown off of an untamed Horse.
mob.horse.armor mob/horse/armor neutral (criaturas amistosas) A player puts Horse Armor onto a Horse.
mob.horse.breathe mob/horse/breathe1
mob/horse/breathe2
mob/horse/breathe3
neutral (criaturas amistosas) Randomly when a tamed Horse is galloping.
mob.horse.death mob/horse/death neutral (criaturas amistosas) A Horse dies.
mob.horse.donkey.angry mob/horse/donkey/angry1
mob/horse/donkey/angry2
neutral (criaturas amistosas) A player is thrown off an untamed Donkey or Mule.
mob.horse.donkey.death mob/horse/donkey/death neutral (criaturas amistosas) A Donkey or Mule dies.
mob.horse.donkey.hit mob/horse/donkey/hit1
mob/horse/donkey/hit2
mob/horse/donkey/hit3
neutral (criaturas amistosas) A Donkey or Mule takes damage.
mob.horse.donkey.idle mob/horse/donkey/idle1
mob/horse/donkey/idle2
mob/horse/donkey/idle3
neutral (criaturas amistosas) Randomly when a Donkey or Mule is within 16 blocks.
mob.horse.gallop mob/horse/gallop1
mob/horse/gallop2
mob/horse/gallop3
mob/horse/gallop4
neutral (criaturas amistosas) A ridden Horse is galloping.
mob.horse.hit mob/horse/hit1
mob/horse/hit2
mob/horse/hit3
mob/horse/hit4
neutral (criaturas amistosas) A Horse takes damage.
mob.horse.idle mob/horse/idle1
mob/horse/idle2
mob/horse/idle3
neutral (criaturas amistosas) Randomly when a Horse is within 16 blocks.
mob.horse.jump mob/horse/jump neutral (criaturas amistosas) A Horse jumps while galloping.
mob.horse.land mob/horse/land neutral (criaturas amistosas) A Horse lands after jumping.
mob.horse.leather mob/horse/leather neutral (criaturas amistosas) A player puts a Saddle on a Horse or Pig.
mob.horse.skeleton.death mob/horse/skeleton/death neutral (criaturas amistosas) A Skeleton Horse dies.
mob.horse.skeleton.hit mob/horse/skeleton/hit1
mob/horse/skeleton/hit2
mob/horse/skeleton/hit3
mob/horse/skeleton/hit4
neutral (criaturas amistosas) A Skeleton Horse takes damage.
mob.horse.skeleton.idle mob/horse/skeleton/idle1
mob/horse/skeleton/idle2
mob/horse/skeleton/idle3
neutral (criaturas amistosas) Randomly when a Skeleton Horse is within 16 blocks.
mob.horse.soft mob/horse/soft1
mob/horse/soft2
mob/horse/soft3
mob/horse/soft4
mob/horse/soft5
mob/horse/soft6
neutral (criaturas amistosas) A Horse (not being ridden) is walking.
mob.horse.wood mob/horse/wood1
mob/horse/wood2
mob/horse/wood3
mob/horse/wood4
mob/horse/wood5
mob/horse/wood6
neutral (criaturas amistosas) A ridden Horse is walking.
mob.horse.zombie.death mob/horse/zombie/death neutral (criaturas amistosas) A Zombie Horse dies.
mob.horse.zombie.hit mob/horse/zombie/hit1
mob/horse/zombie/hit2
mob/horse/zombie/hit3
mob/horse/zombie/hit4
neutral (criaturas amistosas) A Zombie Horse takes damage.
mob.horse.zombie.idle mob/horse/zombie/idle1
mob/horse/zombie/idle2
mob/horse/zombie/idle3
neutral (criaturas amistosas) Randomly when a Zombie Horse is within 16 blocks.
mob.irongolem.death mob/irongolem/death neutral (criaturas amistosas) An Iron Golem dies.
mob.irongolem.hit mob/irongolem/hit1
mob/irongolem/hit2
mob/irongolem/hit3
mob/irongolem/hit4
neutral (criaturas amistosas) An Iron Golem takes damage.
mob.irongolem.throw mob/irongolem/throw neutral (criaturas amistosas) An Iron Golem attacks a mob.
mob.irongolem.walk mob/irongolem/walk1
mob/irongolem/walk2
mob/irongolem/walk3
mob/irongolem/walk4
neutral (criaturas amistosas) An Iron Golem is walking.
mob.magmacube.big mob/magmacube/big1
mob/magmacube/big2
mob/magmacube/big3
mob/magmacube/big4
hostile (criaturas hostiles) A big or small Magma Cube jumps, takes damage, or dies.
mob.magmacube.jump mob/magmacube/jump1
mob/magmacube/jump2
mob/magmacube/jump3
mob/magmacube/jump4
hostile (criaturas hostiles) None
mob.magmacube.small mob/magmacube/small1
mob/magmacube/small2
mob/magmacube/small3
mob/magmacube/small4
mob/magmacube/small5
hostile (criaturas hostiles) A tiny Magma Cube jumps, takes damage, or dies.
mob.pig.death mob/pig/death neutral (criaturas amistosas) A Pig dies.
mob.pig.say mob/pig/say1
mob/pig/say2
mob/pig/say3
neutral (criaturas amistosas) Randomly when a Pig is within 16 blocks or when a Pig takes damage.
mob.pig.step mob/pig/step1
mob/pig/step2
mob/pig/step3
mob/pig/step4
mob/pig/step5
neutral (criaturas amistosas) A Pig is walking.
mob.rabbit.hurt mob/rabbit/hurt1
mob/rabbit/hurt2
mob/rabbit/hurt3
mob/rabbit/hurt4
neutral (criaturas amistosas) A Rabbit takes damage.
mob.rabbit.idle mob/rabbit/idle1
mob/rabbit/idle2
mob/rabbit/idle3
mob/rabbit/idle4
neutral (criaturas amistosas) Randomly when a Rabbit is within 16 blocks.
mob.rabbit.hop mob/rabbit/hop1
mob/rabbit/hop2
mob/rabbit/hop3
mob/rabbit/hop4
neutral (criaturas amistosas) A Rabbit hops.
mob.rabbit.death mob/rabbit/bunnymurder neutral (criaturas amistosas) A Rabbit dies.
mob.sheep.say mob/sheep/say1
mob/sheep/say2
mob/sheep/say3
neutral (criaturas amistosas) Randomly when a Sheep is within 16 blocks or when a Sheep takes damage or dies.
mob.sheep.shear mob/sheep/shear neutral (criaturas amistosas) A Sheep or Mooshroom is sheared.
mob.sheep.step mob/sheep/step1
mob/sheep/step2
mob/sheep/step3
mob/sheep/step4
mob/sheep/step5
neutral (criaturas amistosas) A Sheep is walking.
mob.silverfish.hit mob/silverfish/hit1
mob/silverfish/hit2
mob/silverfish/hit3
hostile (criaturas hostiles) A Silverfish takes damage.
mob.silverfish.kill mob/silverfish/kill hostile (criaturas hostiles) A Silverfish dies.
mob.silverfish.say mob/silverfish/say1
mob/silverfish/say2
mob/silverfish/say3
mob/silverfish/say4
hostile (criaturas hostiles) Randomly when a Silverfish is within 16 blocks.
mob.silverfish.step mob/silverfish/step1
mob/silverfish/step2
mob/silverfish/step3
mob/silverfish/step4
hostile (criaturas hostiles) None
mob.skeleton.death mob/skeleton/death hostile (criaturas hostiles) A Skeleton or a Wither Skeleton dies.
mob.skeleton.hurt mob/skeleton/hurt1
mob/skeleton/hurt2
mob/skeleton/hurt3
mob/skeleton/hurt4
hostile (criaturas hostiles) A Skeleton or a Wither Skeleton takes damage.
mob.skeleton.say mob/skeleton/say1
mob/skeleton/say2
mob/skeleton/say3
hostile (criaturas hostiles) Randomly when a Skeleton or a Wither Skeleton is within 16 blocks.
mob.skeleton.step mob/skeleton/step1
mob/skeleton/step2
mob/skeleton/step3
mob/skeleton/step4
hostile (criaturas hostiles) A Skeleton or a Wither Skeleton is walking.
mob.slime.attack mob/slime/attack1
mob/slime/attack2
hostile (criaturas hostiles) None
mob.slime.big mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4
hostile (criaturas hostiles) A big or small Slime jumps, takes damage, or dies; or a Slime Block is placed.
mob.slime.small mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5
hostile (criaturas hostiles) A tiny Slime jumps, takes damage, or dies; or a mob walks on a Slime Block.
mob.spider.death mob/spider/death hostile (criaturas hostiles) A Spider dies.
mob.spider.say mob/spider/say1
mob/spider/say2
mob/spider/say3
mob/spider/say4
hostile (criaturas hostiles) Randomly when a Spider is within 16 blocks or when a Spider takes damage.
mob.spider.step mob/spider/step1
mob/spider/step2
mob/spider/step3
mob/spider/step4
hostile (criaturas hostiles) A Spider is walking.
mob.villager.death mob/villager/death neutral (criaturas amistosas) A Villager dies.
mob.villager.haggle mob/villager/haggle1
mob/villager/haggle2
mob/villager/haggle3
neutral (criaturas amistosas) A player right-clicks on a Villager, opening the trading GUI.
mob.villager.hit mob/villager/hit1
mob/villager/hit2
mob/villager/hit3
mob/villager/hit4
neutral (criaturas amistosas) A Villager takes damage.
mob.villager.idle mob/villager/idle1
mob/villager/idle2
mob/villager/idle3
neutral (criaturas amistosas) Randomly when a Villager is within 16 blocks.
mob.villager.no mob/villager/no1
mob/villager/no2
mob/villager/no3
neutral (criaturas amistosas) A player exits a trading option.
mob.villager.yes mob/villager/yes1
mob/villager/yes2
mob/villager/yes3
neutral (criaturas amistosas) A player trades with a Villager (removes an item from the right slot in the trading GUI).
mob.wither.death mob/wither/death hostile (criaturas hostiles) A Wither dies.
mob.wither.hurt mob/wither/hurt1
mob/wither/hurt2
mob/wither/hurt3
mob/wither/hurt4
hostile (criaturas hostiles) A Wither takes damage.
mob.wither.idle mob/wither/idle1
mob/wither/idle2
mob/wither/idle3
mob/wither/idle4
hostile (criaturas hostiles) Randomly when a Wither is within 16 blocks.
mob.wither.shoot mob/wither/shoot hostile (criaturas hostiles) A Wither shoots a Wither Skull.
mob.wither.spawn mob/wither/spawn hostile (criaturas hostiles) A Wither is spawned.
mob.wolf.bark mob/wolf/bark1
mob/wolf/bark2
mob/wolf/bark3
neutral (criaturas amistosas) Randomly when a Wolf is within 16 blocks and is not angry.
mob.wolf.death mob/wolf/death neutral (criaturas amistosas) A Wolf dies.
mob.wolf.growl mob/wolf/growl1
mob/wolf/growl2
mob/wolf/growl3
neutral (criaturas amistosas) Randomly when an angry Wolf is within 16 blocks.
mob.wolf.howl mob/wolf/howl1
mob/wolf/howl2
neutral (criaturas amistosas) None
mob.wolf.hurt mob/wolf/hurt1
mob/wolf/hurt2
mob/wolf/hurt3
neutral (criaturas amistosas) A Wolf takes damage.
mob.wolf.panting mob/wolf/panting neutral (criaturas amistosas) Randomly when a Wolf is within 16 blocks and not angry.
mob.wolf.shake mob/wolf/shake neutral (criaturas amistosas) A Wolf shakes itself dry after exiting water.
mob.wolf.step mob/wolf/step1
mob/wolf/step2
mob/wolf/step3
mob/wolf/step4
mob/wolf/step5
neutral (criaturas amistosas) A Wolf is walking.
mob.wolf.whine mob/wolf/whine neutral (criaturas amistosas) Randomly when a tamed Wolf has low health.
mob.zombie.death mob/zombie/death hostile (criaturas hostiles) A Zombie dies.
mob.zombie.hurt mob/zombie/hurt1
mob/zombie/hurt2
hostile (criaturas hostiles) A Zombie takes damage.
mob.zombie.infect mob/zombie/infect hostile (criaturas hostiles) A villager is turned into a Zombie Villager.
mob.zombie.metal mob/zombie/metal1
mob/zombie/metal2
mob/zombie/metal3
hostile (criaturas hostiles) None
mob.zombie.remedy mob/zombie/remedy hostile (criaturas hostiles) A Zombie Villager is fed a Golden Apple while having the Weakness effect.
mob.zombie.say mob/zombie/say1
mob/zombie/say2
mob/zombie/say2
hostile (criaturas hostiles) Randomly when a Zombie is within 16 blocks.
mob.zombie.step mob/zombie/step1
mob/zombie/step2
mob/zombie/step3
mob/zombie/step4
mob/zombie/step5
hostile (criaturas hostiles) A Zombie or Zombie Pigman is walking.
mob.zombie.unfect mob/zombie/unfect hostile (criaturas hostiles) A Zombie Villager is turned into a Villager.
mob.zombie.wood mob/zombie/wood1
mob/zombie/wood2
mob/zombie/wood3
mob/zombie/wood4
hostile (criaturas hostiles) A Zombie pounds on a Wooden Door.
mob.zombie.woodbreak mob/zombie/woodbreak hostile (criaturas hostiles) A Zombie breaks a Wooden Door or a Wither breaks blocks around it.
mob.zombiepig.zpig mob/zombiepig/zpig1
mob/zombiepig/zpig2
mob/zombiepig/zpig3
mob/zombiepig/zpig4
hostile (criaturas hostiles) Randomly when a Zombie Pigman is within 16 blocks.
mob.zombiepig.zpigangry mob/zombiepig/zpigangry1
mob/zombiepig/zpigangry2
mob/zombiepig/zpigangry3
mob/zombiepig/zpigangry4
hostile (criaturas hostiles) When Zombie Pigmen become hostile to a Player.
mob.zombiepig.zpigdeath mob/zombiepig/zpigdeath hostile (criaturas hostiles) A Zombie Pigman dies.
mob.zombiepig.zpighurt mob/zombiepig/zpighurt1
mob/zombiepig/zpighurt2
hostile (criaturas hostiles) A Zombie Pigman takes damage.
note.bass note/bass record (tocadiscos/bloque musical) None
note.bassattack note/bassattack record (tocadiscos/bloque musical) A Note Block that is on top of a "wood" block is clicked or powered by redstone.
note.bd note/bd record (tocadiscos/bloque musical) A Note Block that is on top of a "stone" block is clicked or powered by redstone.
note.harp note/harp record (tocadiscos/bloque musical) A Note Block that is on top of an "other" block is clicked or powered by redstone.
note.hat note/hat record (tocadiscos/bloque musical) A Note Block that is on top of a "glass" block is clicked or powered by redstone.
note.pling note/pling record (tocadiscos/bloque musical) None
note.snare note/snare record (tocadiscos/bloque musical) A Note Block that is on top of a "sand" block is clicked or powered by redstone.
portal.portal portal/portal block (bloques) Being near a Nether portal block.
portal.travel portal/travel player (jugadores) None
portal.trigger portal/trigger block (bloques) A player travels through or steps out of a Nether portal.
random.anvil_break random/anvil_break block (bloques) An Anvil breaks.
random.anvil_land random/anvil_land block (bloques) An Anvil is placed or lands after falling.
random.anvil_use random/anvil_use block (bloques) A player removes an item from the output slot in the Anvil GUI.
random.bow random/bow neutral (criaturas amistosas) A player or Skeleton shoots an Arrow; a player casts a Fishing Rod; a player throws a Snowball, Egg, Splash Potion, Bottle O' Enchanting, Ender Pearl, or Eye of Ender; a Snow Golem throws a snowball at a mob; or a Dispenser shoots an Arrow, Snowball, Egg, Splash Potion, or Bottle O' Enchanting.
random.bowhit random/bowhit1
random/bowhit2
random/bowhit3
random/bowhit4
neutral (criaturas amistosas) An Arrow gets stuck in a block, an arrow hits an entity, an active Tripwire (connected to Tripwire Hooks) is broken with Shears, or an active Tripwire Hook is broken.
random.break random/break player (jugadores) A player breaks a Pickaxe, Sword, Axe, Shovel, Bow, Flint and Steel, Shears, or Fishing Rod; or a piece of armor a mob (excluding players, bug?) is wearing breaks.
random.burp random/burp player (jugadores) A player consumes a piece of food.
random.chestclosed random/chestclosed block (bloques) A Chest is closed.
random.chestopen random/chestopen block (bloques) A Chest is opened.
gui.button.press random/click master (volumen maestro) A button in the menu or a GUI is clicked.
random.click random/click block (bloques) Any kind of switch changes its power state (on or off), a Dispenser or Dropper is powered, a Redstone Comparator's mode is changed, or two Tripwire Hooks are connected with String.
random.door_close random/door_close block (bloques) A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item.
random.door_open random/door_open block (bloques) A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item.
random.drink random/drink player (jugadores) A player is drinking a Potion or Milk.
random.eat random/eat1
random/eat2
random/eat3
player (jugadores) A player is eating food.
random.explode random/explode1
random/explode2
random/explode3
random/explode4
block (bloques) TNT, a Creeper, a Ghast's fireball, a Wither Skull, an Ender Crystal, or a Bed (in the Nether or the End) explodes or lightning strikes at close range.
random.fizz random/fizz block (bloques) Fire is extinguished, an Item or Experience Orb is destroyed by Lava, Lava touches Water, Lava destroys a non-solid block in its path, or a Redstone Torch burns out.
game.tnt.primed random/fuse block (bloques) TNT is ignited.
creeper.primed random/fuse hostile (criaturas hostiles) A Creeper just about to explode.
dig.glass random/glass1
random/glass2
random/glass3
block (bloques) Breaking a block classified as "glass".
game.potion.smash random/glass1
random/glass2
random/glass3
neutral (criaturas amistosas) A thrown Splash Potion breaks.
random.levelup random/levelup player (jugadores) A player reaches an experience level that is a multiple of 5.
random.orb random/orb player (jugadores) A player gains experience points.
random.pop random/pop player (jugadores) A player picks up an Item.
random.splash random/splash player (jugadores) A fish is caught on a fishing rod bobber.
random.successful_hit random/successful_hit player (jugadores) A player shoots an armored player with an Arrow.
random.wood_click random/wood_click block (bloques) None
records.11 records/11 record (tocadiscos/bloque musical) A player inserts a "11" Music Disc into a Jukebox.
records.13 records/13 record (tocadiscos/bloque musical) A player inserts a "13" Music Disc into a Jukebox.
records.blocks records/blocks record (tocadiscos/bloque musical) A player inserts a "blocks" Music Disc into a Jukebox.
records.cat records/cat record (tocadiscos/bloque musical) A player inserts a "cat" Music Disc into a Jukebox.
records.chirp records/chirp record (tocadiscos/bloque musical) A player inserts a "chirp" Music Disc into a Jukebox.
records.far records/far record (tocadiscos/bloque musical) A player inserts a "far" Music Disc into a Jukebox.
records.mall records/mall record (tocadiscos/bloque musical) A player inserts a "mall" Music Disc into a Jukebox.
records.mellohi records/mellohi record (tocadiscos/bloque musical) A player inserts a "mellohi" Music Disc into a Jukebox.
records.stal records/stal record (tocadiscos/bloque musical) A player inserts a "stal" Music Disc into a Jukebox.
records.strad records/strad record (tocadiscos/bloque musical) A player inserts a "strad" Music Disc into a Jukebox.
records.wait records/wait record (tocadiscos/bloque musical) A player inserts a "wait" Music Disc into a Jukebox.
records.ward records/ward record (tocadiscos/bloque musical) A player inserts a "ward" Music Disc into a Jukebox.
step.cloth step/cloth1
step/cloth2
step/cloth3
step/cloth4
neutral (criaturas amistosas) A mob walks on a block classified as "cloth" or a player is breaking a block classified as "cloth" (during the cracking animation).
step.grass step/grass1
step/grass2
step/grass3
step/grass4
step/grass5
step/grass6
neutral (criaturas amistosas) A mob walks on a block classified as "grass" or a player is breaking a block classified as "grass" (during the cracking animation).
step.gravel step/gravel1
step/gravel2
step/gravel3
step/gravel4
neutral (criaturas amistosas) A mob walks on a block classified as "gravel", Dirt/Grass/Mycelium is tilled with a Hoe (creating Farmland), or a player is breaking a block classified as "gravel" (during the cracking animation).
step.ladder step/ladder1
step/ladder2
step/ladder3
step/ladder4
step/ladder5
neutral (criaturas amistosas) A mob climbs or descends a Ladder or a player is breaking a Ladder (during the cracking animation).
step.sand step/sand1
step/sand2
step/sand3
step/sand4
step/sand5
neutral (criaturas amistosas) A mob walks on a block classified as "sand" or a player is breaking a block classified as "sand" (during the cracking animation).
step.snow step/snow1
step/snow2
step/snow3
step/snow4
neutral (criaturas amistosas) A mob walks on a block classified as "snow" or a player is breaking a block classified as "snow" (during the cracking animation).
step.stone step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
neutral (criaturas amistosas) A mob walks on a block classified as "stone" or "glass", a player is breaking a block classified as "stone" or "glass" (during the cracking animation), or a player places a block classified as "glass".
step.wood step/wood1
step/wood2
step/wood3
step/wood4
step/wood5
step/wood6
neutral (criaturas amistosas) A mob walks on a block classified as "wood" or a player is breaking a block classified as "wood" (during the cracking animation).
tile.piston.in tile/piston/in block (bloques) A Piston retracts.
tile.piston.out tile/piston/out block (bloques) A Piston extends.
music.menu music/menu1
music/menu2
music/menu3
music/menu4
music (música) Every 5 minutes when a menu screen is open (not playing the game).
music.game music/game/calm1
music/game/calm2
music/game/calm3
music/game/hal1
music/game/hal2
music/game/hal3
music/game/hal4
music/game/nuance1
music/game/nuance2
music/game/piano1
music/game/piano2
music/game/piano3
music (música) During sunrise, noon, sunset, and midnight. If the day cycle is turned off, the music plays every 5 minutes.
music.game.creative music/game/calm1
music/game/calm2
music/game/calm3
music/game/hal1
music/game/hal2
music/game/hal3
music/game/hal4
music/game/nuance1
music/game/nuance2
music/game/piano1
music/game/piano2
music/game/piano3
music/game/creative1
music/game/creative2
music/game/creative3
music/game/creative4
music/game/creative5
music/game/creative6
music (música) During sunrise, noon, sunset, and midnight (player must be in Creative mode). If the day cycle is turned off, the music plays every 5 minutes.
music.game.end music/game/end/end music (música) Being in the End.
music.game.end.dragon music/game/end/boss music (música) Being near the Ender Dragon. (?)
music.game.end.credits music/game/end/credits music (música) Entering the exit portal in the End.
music.game.nether music/game/nether/nether1
music/game/nether/nether2
music/game/nether/nether3
music/game/nether/nether4
music (música) Being in the Nether.
none[nota 1] None None Randomly when a Snow Golem or Iron Golem is within 16 blocks or when a Snow Golem takes damage or dies.
step.anvil [nota 1] None None A mob/player walks on an Anvil.
damage.thorns [nota 1] None None When a mob attacks and takes damage from the Thorns enchantment; or when a player attacks a Guardian with its spikes extended.
eating [nota 1] None None When a horse is fed by a player.
mob.attack [nota 1] None None A Slime or Magma Cube attacks the player.
  1. 1,0 1,1 1,2 1,3 1,4 No incluido en el sounds.json predeterminado.

Caterorías de sonidos de bloque

El sistema de sonido divide todos los bloques en categorías para determinar qué sonidos reproducir cuando se coloca un bloque, es destruido, o caminando. Los bloques de slime no están incluidos en la siguiente tabla porque tienen sonidos de excavación y de paso únicos.

Categoría Bloques Notas
cloth Wool
Cactus
Cake
Carpet
Fire
El sonido de destrucción del fuego es random.fizz en lugar de dig.cloth.
grass Grass Block
Sponge
Wet Sponge
Leaves
Tall Grass
Fern
Dead Bush
Flowers
Brown Mushroom
Red Mushroom
TNT
Wheat
Sugar Canes
Vines
Mycelium
Lily Pad
Carrots
Potatoes
Hay Bale
El trigo, los nenúfares, zanahorias, patatas no hacen un sonido cuando se colocan.
gravel Dirt
Coarse Dirt
Podzol
Gravel
Farmland
Clay
sand Sand
Red Sand
Soul Sand
snow Snow (cover)
Snow Block
stone Stone
Granite
Polished Granite
Diorite
Polished Diorite
Andesite
Polished Andesite
Cobblestone
Bedrock
Gold Ore
Iron Ore
Coal Ore
Lapis Lazuli Ore
Lapis Lazuli Block
Dispenser
Sandstone
Note Block
Powered Rail
Detector Rail
Sticky Piston
Cobweb
Piston
Block of Gold
Block of Iron
Stone Slab
Bricks
Mossy Cobblestone
Obsidian
Monster Spawner
Redstone Wire
Diamond Ore
Block of Diamond
Furnace
Rail
Cobblestone Stairs
Stone Pressure Plate
Iron Door
Redstone Ore
Stone Button
Jukebox
Netherrack
Monster Egg
Stone Bricks
Iron Bars
Brick Stairs
Stone Brick Stairs
Nether Bricks
Nether Brick Fence
Nether Brick Stairs
Nether Wart
Enchantment Table
Brewing Stand
Cauldron
End Portal
End Stone
Dragon Egg
Redstone Lamp
Sandstone Stairs
Emerald Ore
Ender Chest
Tripwire Hook
Tripwire
Block of Emerald
Command Block
Beacon
Cobblestone Wall
Flower Pot
Head
Anvil
Block of Redstone
Nether Quartz Ore
Hopper
Block of Quartz
Quartz Stairs
Activator Rail
Dropper
Stained Clay
Barrier
Iron Trapdoor
Prismarine
Prismarine Bricks
Dark Prismarine
Hardened Clay
Block of Coal
Red Sandstone
Red Sandstone Stairs
Red Sandstone Slab
Los bloques musicales y tocadiscos son los únicos bloques en esta categoría que se extraen con un hacha en lugar de un pico.
El cable de Redstone, puerta de hierro y verruga abisal no hacen un sonido cuando se coloca.
wood Oak Wood Planks
Spruce Wood Planks
Birch Wood Planks
Jungle Wood Planks
Acacia Wood Planks
Dark Oak Wood Planks
Oak Wood
Spruce Wood
Birch Wood
Jungle Wood
Bed
Bookshelf
Torch
Oak Wood Stairs
Chest
Crafting Table
Ladder
Sign
Lever
Wooden Pressure Plate
Redstone Torch
Oak Fence
Pumpkin
Jack-o'-Lantern
Redstone Repeater
Wooden Trapdoor
Huge Mushroom Block
Melon
Pumpkin Stem
Melon Stem
Oak Fence Gate
Oak Wood Slab
Spruce Wood Slab
Birch Wood Slab
Jungle Wood Slab
Acacia Wood Slab
Dark Oak Wood Slab
Cocoa Pod
Spruce Wood Stairs
Birch Wood Stairs
Jungle Wood Stairs
Wooden Button
Trapped Chest
Light Weighted Pressure Plate
Heavy Weighted Pressure Plate
Redstone Comparator
Daylight Sensor
Acacia Wood
Dark Oak Wood
Acacia Wood Stairs
Dark Oak Wood Stairs
Banner
Spruce Fence Gate
Birch Fence Gate
Jungle Fence Gate
Dark Oak Fence Gate
Acacia Fence Gate
Spruce Fence
Birch Fence
Jungle Fence
Dark Oak Fence
Acacia Fence
Spruce Door
Birch Door
Jungle Door
Acacia Door
Dark Oak Door
Las placas de presión por peso son los únicos bloques en esta categoría que se extraen con un pico en lugar de un hacha.
Las camas, tallos de calabaza y sandía, vainas de cacao, estandartes, y puertas no hacen un sonido cuando se colocan.
glass Glass
Ice
Glowstone
Nether Portal
Stained Glass
Glass Pane
End Portal Frame
Stained Glass Pane
Sea Lantern
Packed Ice
Estos bloques utilizan el sonido de caminar y los crujidos de bloques de "piedra", pero su sonido de colocación es step.stone y su sonido de destrucción es dig.glass.

Historia

Lanzamiento oficial
1.7.213w42aAñadido sounds.json
1.916w02aAñadida la categoría de eventos de sonido "voice" (voz)