Diferencia entre revisiones de «Módulo:LootChest»
(No se muestran 9 ediciones intermedias del mismo usuario) | |||
Línea 24: | Línea 24: | ||
end, | end, | ||
− | dev = ' | + | dev = 'En la {{1.9}}, ', |
-- these define which sprite, label and link to use, in the table, | -- these define which sprite, label and link to use, in the table, | ||
Línea 117: | Línea 117: | ||
notes = { | notes = { | ||
− | ["level-book"] = "<ref group='note' name='level-book'> | + | ["level-book"] = "<ref group='note' name='level-book'>Los libros encantados que se encuentren en el mismo cofre tendrán los mismos encantos (no en la {{1.9}}. Las probabilidades de encantamiento son las mismas que un hechizo de nivel 30 en una [[mesa de encantamientos]], pero la posibilidad de múltiples encantos no se reduce.</ref>", |
− | ["end-ench-equipment"] = "<ref group='note' name='end-city-enchantment'> | + | ["end-ench-equipment"] = "<ref group='note' name='end-city-enchantment'>Los objetos encantados del mismo tipo en el mismo cofre tendrán los mismos encantos. Las probabilidades de encanto son las mismas que de un nivel 20 a un nivel 39<!-- Sí, realmente 39 a pesar de que la mesa normalmente sólo va hasta 30 --> de encanto en una [[mesa de encantamientos]].</ref>", |
− | ["random-book"] = "<ref group='note' name='random-book'> | + | ["random-book"] = "<ref group='note' name='random-book'>Todos los encantamientos son igualmente probables, y cualquier nivel de encantamiento es igualmente probable.</ref>", |
}, | }, | ||
Línea 359: | Línea 359: | ||
}, | }, | ||
["mineshaft"] = { -- abandoned_mineshaft.json | ["mineshaft"] = { -- abandoned_mineshaft.json | ||
− | header = "[[Mina]]", | + | header = "[[Minas abandonadas|Mina]]", |
link = "[[Minas abandonadas]]", | link = "[[Minas abandonadas]]", | ||
pools = { | pools = { | ||
Línea 540: | Línea 540: | ||
}, | }, | ||
["end-city"] = { -- end_city_treasure.json | ["end-city"] = { -- end_city_treasure.json | ||
− | header = "[[Ciudad del Fin]]", | + | header = "[[Ciudad del Fin|Ciudad]]<br>[[Ciudad del Fin|del Fin]]", |
link = "[[Ciudad del Fin]]", | link = "[[Ciudad del Fin]]", | ||
poolsDev = { | poolsDev = { | ||
Línea 625: | Línea 625: | ||
display_names = { | display_names = { | ||
− | ["nether-fortress"] = " | + | ["nether-fortress"] = "fortaleza del inframundo", |
− | ["nether"] = " | + | ["nether"] = "fortaleza del inframundo", |
− | ["fortress"] = " | + | ["fortress"] = "fortaleza del inframundo", |
− | ["desert"] = " | + | ["desert"] = "templo del desierto", |
− | ["jungle"] = " | + | ["jungle"] = "templo de la selva", |
− | ["desert-temple"] = " | + | ["desert-temple"] = "templo del desierto", |
− | ["jungle-temple"] = " | + | ["jungle-temple"] = "templo de la selva" |
}, | }, | ||
Línea 795: | Línea 795: | ||
table.insert( html, item_display_name ) | table.insert( html, item_display_name ) | ||
− | table.insert( html, ' | + | table.insert( html, ' se pueden encontrar ' ) |
local html_stacks = {} | local html_stacks = {} | ||
Línea 805: | Línea 805: | ||
s = s + 1 | s = s + 1 | ||
− | local html_per_stack = { ' | + | local html_per_stack = { 'en ' } |
local c = 0 | local c = 0 | ||
local nc = q.tablelength( chest_details ) | local nc = q.tablelength( chest_details ) | ||
Línea 815: | Línea 815: | ||
c = c + 1 | c = c + 1 | ||
if c == nc and nc > 1 then | if c == nc and nc > 1 then | ||
− | table.insert( html_per_stack, ' | + | table.insert( html_per_stack, 'y ' ) |
end | end | ||
table.insert( html_per_stack, string.format("%.1f", chest.chance*100) ) | table.insert( html_per_stack, string.format("%.1f", chest.chance*100) ) | ||
− | table.insert( html_per_stack, "% | + | table.insert( html_per_stack, "% de " ) |
if chest.chest_name == 'mineshaft' then | if chest.chest_name == 'mineshaft' then | ||
− | table.insert( html_per_stack, ' [[ | + | table.insert( html_per_stack, ' [[Vagoneta con cofre|vagonetas con cofre]] en ' ) |
table.insert( html_per_stack, p.chests[chest.chest_name].link ) | table.insert( html_per_stack, p.chests[chest.chest_name].link ) | ||
else | else | ||
table.insert( html_per_stack, p.chests[chest.chest_name].link ) | table.insert( html_per_stack, p.chests[chest.chest_name].link ) | ||
− | table.insert( html_per_stack, ' | + | table.insert( html_per_stack, ' cofres' ) |
end | end | ||
table.insert( html_per_stack, sep ) | table.insert( html_per_stack, sep ) | ||
end | end | ||
if nc > 2 then | if nc > 2 then | ||
− | table.insert( html_per_stack, ' | + | table.insert( html_per_stack, 'todo ' ) |
end | end | ||
− | table.insert( html_per_stack, ' | + | table.insert( html_per_stack, 'en ' ) |
if p.items[itemname].cannot_stack ~= nil then | if p.items[itemname].cannot_stack ~= nil then | ||
− | table.insert( html_per_stack, ' | + | table.insert( html_per_stack, 'grupos de ' ) |
else | else | ||
− | table.insert( html_per_stack, ' | + | table.insert( html_per_stack, 'pilas de ' ) |
end | end | ||
table.insert( html_per_stack, stacksize ) | table.insert( html_per_stack, stacksize ) | ||
Línea 850: | Línea 850: | ||
table.insert( html, stack_sep ) | table.insert( html, stack_sep ) | ||
end | end | ||
− | table.insert( html, ' | + | table.insert( html, 'y ' ) |
table.insert( html, html_stacks[#html_stacks] ) | table.insert( html, html_stacks[#html_stacks] ) | ||
end | end | ||
Línea 1246: | Línea 1246: | ||
chest_name = chest_name:gsub( "-", " " ) | chest_name = chest_name:gsub( "-", " " ) | ||
− | table.insert( html, " | + | table.insert( html, "Cada " ) |
table.insert( html, display_name or chest_name ) | table.insert( html, display_name or chest_name ) | ||
− | table.insert( html, " | + | table.insert( html, " cofre contiene " ) |
if #allRolls == 1 then | if #allRolls == 1 then | ||
table.insert( html, allRolls[1] ) | table.insert( html, allRolls[1] ) | ||
else | else | ||
table.insert( html, #allRolls ) | table.insert( html, #allRolls ) | ||
− | table.insert( html, ' | + | table.insert( html, ' grupos de ' ) |
local s = q.tern( #allRolls > 2, ', ', ' ' ) | local s = q.tern( #allRolls > 2, ', ', ' ' ) | ||
for i = 1, #allRolls-1 do | for i = 1, #allRolls-1 do | ||
Línea 1259: | Línea 1259: | ||
table.insert( html, s ) | table.insert( html, s ) | ||
end | end | ||
− | table.insert( html, ' | + | table.insert( html, 'y ' ) |
table.insert( html, allRolls[#allRolls] ) | table.insert( html, allRolls[#allRolls] ) | ||
end | end | ||
− | table.insert( html, " | + | table.insert( html, " pilas de objetos, con la siguiente distribución: \n" ) |
end | end | ||
Revisión actual del 23:30 11 abr 2016
Esta es la página de documentación, debería ser transcluida a la página de plantilla principal. Véase Plantilla:Documentation para más información.
Contenido
- 1 .base usage (Template:LootChest)
- 2 .base2 usage (Template:LootChestItem)
- 3 Maintenimiento
- 4 Casos testeados
- 4.1 Test de objetos
- 4.2 Test de cofres
- 4.2.1 {{LootChest}}
- 4.2.2 {{LootChest|chance}}
- 4.2.3 {{LootChest|stronghold-altar|stronghold-library|stronghold-storeroom}}
- 4.2.4 {{LootChest|altar|library|storeroom|stacksize|chance}}
- 4.2.5 {{LootChest|bonus}}
- 4.2.6 {{LootChest|desert}}
- 4.2.7 {{LootChest|jungle}}
- 4.2.8 {{LootChest|dungeon}}
- 4.2.9 {{LootChest|igloo}}
- 4.2.10 {{LootChest|mineshaft}}
- 4.2.11 {{LootChest|nether-fortress}}
- 4.2.12 {{LootChest|fortress}}
- 4.2.13 {{LootChest|village}}
- 4.2.14 {{LootChest|village|chance}}
- 4.3 Notas
.base usage (Template:LootChest)
Genera una tabla de contenido de los cofres designados, con las columnas correspondientes a diversas estadísticas acerca de la disponibilidad de esos objetos.
Invocando
Toma cualquier número de parámetros de cofre, y cualquier número de parámetros de columna, sin ningún orden en particular.
Si no aparecen los parámetros de cofre, muestra todos ellos; del mismo modo para los parámetros de columna.
{{#invoke:LootChest|base [ |<chestParam1> ... |<chestParamN> ] [ |<columnHideParam1> ... |<columnHideParamN> ] }}
Parámetros de cofre
bonus,
desert-temple ( desert ),
dungeon,
end-city,
igloo,
jungle-temple ( jungle ),
mineshaft,
nether-fortress ( nether, fortress ),
stronghold-altar ( altar ),
stronghold-library ( library ),
stronghold-storeroom ( storeroom ),
village-blacksmith ( blacksmith, village )
Parámetros de columna
chance: las probabilidades de conseguir cualquiera de este material en un solo cofre.,
chests: el número de cofres esperados que buscar, para encontrar algo de este objeto.,
items: el número de objetos esperados por cada cofre, como promedio sobre un gran número de cofres.,
stacksize: el tamaño de las pilas (o por número de objetos no apilables) de este objeto que se encuentran en este cofre.,
weight: la cantidad de este objeto en relación con otros objetos en el cofre.
Ejemplo
{{#invoke:LootChest|base}}
→ all chests and all columns
{{#invoke:LootChest|base|blacksmith|jungle|bonus|chance|stacksize}}
→ only blacksmith and jungle chests, and only 'stacksize' and 'chance' columns
.base2 usage (Template:LootChestItem)
Imprime un resumen de la disponibilidad de este objeto en los diversos cofres generados en el mundo.
Invocando
Toma exactamente un nombre de objeto como parámetro.
{{#invoke:LootChest|base2|<itemParam>}}
Parámetros de objeto
acacia-wood, acacia-wood-only, activator-rail, apple, beetroot-seeds, bone, book, bread, bucket, coal, compass, detector-rail, diamond, disc-13, disc-cat, emerald, empty, empty-map, enchanted-book, enchanted-book-rnd, enchanted-diamond-boots, enchanted-diamond-chestplate, enchanted-diamond-helmet, enchanted-diamond-leggings, enchanted-diamond-pickaxe, enchanted-diamond-shovel, enchanted-diamond-sword, enchanted-iron-boots, enchanted-iron-chestplate, enchanted-iron-helmet, enchanted-iron-leggings, enchanted-iron-pickaxe, enchanted-iron-shovel, enchanted-iron-sword, ender-pearl, flint-and-steel, gold-ingot, gold-nugget, golden-apple, golden-chestplate, golden-sword, gunpowder, horse-armor-diamond, horse-armor-gold, horse-armor-iron, iron-boots, iron-chestplate, iron-helmet, iron-ingot, iron-leggings, iron-pickaxe, iron-sword, lapis-lazuli, melon-seeds, name-tag, nether-wart, notch-apple, oak-sapling, oak-wood, oak-wood-only, obsidian, paper, powered-rail, pumpkin-seeds, rail, raw-salmon, redstone, rotten-flesh, saddle, sand, spider-eye, stick, stone-axe, stone-pickaxe, string, torch, wheat, wood-planks, wooden-axe, wooden-pickaxe
Ejemplo
{{#invoke:LootChest|base2|iron-ingot}}
→ Iron ingots se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4, y en 23.4% de Fortaleza cofres, 22.0% de Fortaleza del Inframundo cofres, 44.5% de Templo del desierto cofres, 46.1% de Aldea cofres, 45.2% de vagonetas con cofre en Minas abandonadas, 44.5% de Templo de la selva cofres, y 35.6% de Fortaleza cofres, todo en pilas de 1–5. En la 1.9, iron ingots se pueden encontrar en 18.8% de Mazmorra cofres en pilas de 1–4; en 23.4% de Fortaleza cofres, 19.2% de Fortaleza del Inframundo cofres, 18.2% de Templo del desierto cofres, 46.1% de Aldea cofres, 32.0% de vagonetas con cofre en Minas abandonadas, 44.5% de Templo de la selva cofres, y 35.6% de Fortaleza cofres, todo en pilas de 1–5; y en 39.4% de Ciudad del Fin cofres en pilas de 4–8.
{{#invoke:LootChest|base2|emerald}}
→ Emeralds se pueden encontrar en 10.5% de Templo del desierto cofres y 10.5% de Templo de la selva cofres en pilas de 1–3. En la 1.9, emeralds se pueden encontrar en 7.7% de Iglú cofres en pilas de 1, en 18.2% de Templo del desierto cofres y 10.5% de Templo de la selva cofres en pilas de 1–3, y en 9.1% de Ciudad del Fin cofres en pilas de 2–6.
Maintenimiento
The tables are current as of 1.8.8.
The tables are current as of snapshot 15w44a (should be checked/updated to 15w32b).
- The source for 14w44a was the loot table from the .jar. Anomie x (talk) 07:54, 29 October 2015 (UTC)
Source
- The data is set up within
p
so that it can be pulled directly from (or compared directly to) the minecraft loot table files. - stack size given here (and given in code) can be larger than the stackable size of the item, prominently in the case of enchanted books. However this fact does not affect the calculated values. This is because the game puts the right number of items, but unstacked rather than stacked.
Data structure
-
p.items
-
'<item-id>' = { '<sprite-type>' [, id='<sprite-id>'] [, link='<item-link>'] [, title='<item-text>'] [, cannot_stack=false] [, plural=(false|'<custom-plural-word>')] [, note='<note-name>'] }
-
-
p.notes
-
'<note-name>' = '<note-full-text>'
-
-
p.chests[n].pools[n]
- rolls
-
{ <min-number-of-stacks>, <max-number-of-stacks> }
-
-
p.chests[n].pools[n].items
-
'<item-id>' = { <min-stack-size>, <max-stack-size>, <item-weight> }
-
-
p.synonyms
-
'<chest-name-synonym>' = '<original-interally-valid-chest-name>'
- Allows additional chest names to be used as parameters, in addition to the ones defined in p.chests.
-
-
p.display_names
-
'<chest-name-given-via-parameter>' = '<name-displayed-in-single-chest-table>'
- If a single chest parameter is used, this defines the name it is called in the summary text above the table.
-
-
p.columns
-
'<column-name>' = '<column-full-description>'
- The column descriptions, found either in the tooltip on the column header, or in the summary text above the table.
-
Keys
-
id
: A different ID, from Template:ItemSprite or Template:BlockSprite. -
link
: A link to a page that is different from the sprite-id name. -
title
: A name for an item that is different from the sprite-id name. -
note
: Indicates that a note will appear next to this item in the table. -
cannot_stack
: used in LootChestItem. Use this to indicate that the item comes in groups rather than in stacks. -
plural
: used in LootChestItem. Usefalse
when a word has no plural, like 'Nether Wart'. Use a custom plural word when you cannot simply append an 's' to the base word to make it plural.
Valores
-
<item-id>
: these must match a sprite name for the items/block as defined in Module:BlockSprite/IDs or Module:ItemSprite/IDs, unlessid
is included in the item definition. -
<sprite-id>
: these must match a sprite name for the items/block as defined in Module:BlockSprite/IDs or Module:ItemSprite/IDs. -
<sprite-type>
: eitheritem
orblock
Funciones
The following functions are made available at the top of the file, for ease of inspection.
-
calc_average_amount_this_item_per_chest
- average number of a certain item (not number of stacks), per-chest (not per-structure).
-
calc_chance_any_of_this_item_per_chest
- chance that at least one of a certain item will be found, per-chest (not per-structure).
Casos testeados
Test de objetos
Acacia wood se pueden encontrar en 81.7% de bonus cofres en pilas de 1–3.
Apples se pueden encontrar en 33.7% de Fortaleza cofres, 61.6% de Aldea cofres, y 50.0% de Fortaleza cofres, todo en pilas de 1–3; y en 55.7% de bonus cofres en pilas de 2–3. En la 1.9, apples se pueden encontrar en 33.7% de Fortaleza cofres, 61.6% de Aldea cofres, 74.3% de Iglú cofres, y 50.0% de Fortaleza cofres, todo en pilas de 1–3; y en 83.8% de bonus cofres en pilas de 1–2.
Bones se pueden encontrar en 72.2% de Templo del desierto cofres y 72.2% de Templo de la selva cofres en pilas de 4–6. En la 1.9, bones se pueden encontrar en 29.0% de Templo del desierto cofres y 72.2% de Templo de la selva cofres en pilas de 4–6, y en 59.0% de Templo del desierto cofres y 57.8% de Mazmorra cofres en pilas de 1–8.
Books se pueden encontrar en 78.0% de Fortaleza cofres en pilas de 1–3. En la 1.9, books se pueden encontrar en 94.6% de Fortaleza cofres en pilas de 1–3.
Bread se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1; en 33.7% de Fortaleza cofres, 61.6% de Aldea cofres, 60.7% de vagonetas con cofre en Minas abandonadas, y 50.0% de Fortaleza cofres, todo en pilas de 1–3; y en 38.1% de bonus cofres en pilas de 2–3. En la 1.9, bread se pueden encontrar en 35.3% de Mazmorra cofres en pilas de 1; en 33.7% de Fortaleza cofres, 61.6% de Aldea cofres, 45.0% de vagonetas con cofre en Minas abandonadas, y 50.0% de Fortaleza cofres, todo en pilas de 1–3; y en 61.5% de bonus cofres en pilas de 1–2.
Buckets se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1. En la 1.9, buckets se pueden encontrar en 18.8% de Mazmorra cofres en pilas de 1.
Coal se pueden encontrar en 45.2% de vagonetas con cofre en Minas abandonadas y 35.6% de Fortaleza cofres en pilas de 3–8. En la 1.9, coal se pueden encontrar en 27.4% de Mazmorra cofres y 74.3% de Iglú cofres en pilas de 1–4, y en 32.0% de vagonetas con cofre en Minas abandonadas y 35.6% de Fortaleza cofres en pilas de 3–8.
Compasses se pueden encontrar en 5.6% de Fortaleza cofres en pilas de 1. En la 1.9, compasses se pueden encontrar en 11.0% de Fortaleza cofres en pilas de 1.
Diamond horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 13.7% de Fortaleza del Inframundo cofres, 5.4% de Templo del desierto cofres, 5.7% de Aldea cofres, 7.2% de Mazmorra cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1. En la 1.9, diamond horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 11.8% de Fortaleza del Inframundo cofres, 6.3% de Templo del desierto cofres, 5.7% de Aldea cofres, 7.7% de Mazmorra cofres, 4.6% de Ciudad del Fin cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1.
Diamonds se pueden encontrar en 7.4% de Fortaleza cofres, 22.0% de Fortaleza del Inframundo cofres, 15.5% de Templo del desierto cofres, 16.3% de Aldea cofres, y 15.5% de Templo de la selva cofres, todo en pilas de 1–3; y en 15.8% de vagonetas con cofre en Minas abandonadas en pilas de 1–2. En la 1.9, diamonds se pueden encontrar en 7.4% de Fortaleza cofres, 19.2% de Fortaleza del Inframundo cofres, 6.3% de Templo del desierto cofres, 16.3% de Aldea cofres, y 15.5% de Templo de la selva cofres, todo en pilas de 1–3; en 10.5% de vagonetas con cofre en Minas abandonadas en pilas de 1–2; y en 21.5% de Ciudad del Fin cofres en pilas de 2–7.
Emeralds se pueden encontrar en 10.5% de Templo del desierto cofres y 10.5% de Templo de la selva cofres en pilas de 1–3. En la 1.9, emeralds se pueden encontrar en 7.7% de Iglú cofres en pilas de 1, en 18.2% de Templo del desierto cofres y 10.5% de Templo de la selva cofres en pilas de 1–3, y en 9.1% de Ciudad del Fin cofres en pilas de 2–6.
Empty maps se pueden encontrar en 5.6% de Fortaleza cofres en pilas de 1. En la 1.9, empty maps se pueden encontrar en 11.0% de Fortaleza cofres en pilas de 1.
En la 1.9, acacia or dark oak wood se pueden encontrar en 68.4% de bonus cofres en pilas de 1–3.
En la 1.9, activator rails se pueden encontrar en 27.1% de vagonetas con cofre en Minas abandonadas en pilas de 1–4.
En la 1.9, beetroot seeds se pueden encontrar en 21.5% de Ciudad del Fin cofres en pilas de 1–10, y en 18.8% de Mazmorra cofres y 32.0% de vagonetas con cofre en Minas abandonadas en pilas de 2–4.
En la 1.9, detector rails se pueden encontrar en 27.1% de vagonetas con cofre en Minas abandonadas en pilas de 1–4.
En la 1.9, enchanted books se pueden encontrar en 23.7% de Templo del desierto cofres, 15.1% de Mazmorra cofres, y 14.1% de vagonetas con cofre en Minas abandonadas, todo en grupos de 1.
En la 1.9, enchanted diamond boots se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond chestplates se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond helmets se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond leggings se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond pickaxes se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond shovels se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond swords se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron boots se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron chestplates se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron helmets se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron leggings se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron pickaxes se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron shovels se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron swords se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, gold nuggets se pueden encontrar en 57.9% de Iglú cofres en pilas de 1–3.
En la 1.9, golden apples (enchanted) se pueden encontrar en 2.6% de Templo del desierto cofres, 3.1% de Mazmorra cofres, y 1.4% de vagonetas con cofre en Minas abandonadas, todo en pilas de 1.
En la 1.9, nothing se pueden encontrar en 18.2% de Templo del desierto cofres y 7.0% de vagonetas con cofre en Minas abandonadas en pilas de 1.
En la 1.9, oak, spruce, birch or jungle wood se pueden encontrar en 68.4% de bonus cofres en pilas de 1–3.
En la 1.9, powered rails se pueden encontrar en 27.1% de vagonetas con cofre en Minas abandonadas en pilas de 1–4.
En la 1.9, raw salmon se pueden encontrar en 61.5% de bonus cofres en pilas de 1–2.
En la 1.9, sand se pueden encontrar en 59.0% de Templo del desierto cofres en pilas de 1–8.
En la 1.9, spider eyes se pueden encontrar en 29.0% de Templo del desierto cofres en pilas de 1–3.
En la 1.9, torches se pueden encontrar en 65.7% de vagonetas con cofre en Minas abandonadas en pilas de 1–16.
Enchanted books se pueden encontrar en 2.5% de Fortaleza cofres, 5.4% de Templo del desierto cofres, 7.2% de Mazmorra cofres, 5.5% de vagonetas con cofre en Minas abandonadas, 5.4% de Templo de la selva cofres, y 4.0% de Fortaleza cofres, todo en grupos de 1; y en 11.0% de Fortaleza cofres en grupos de 1–5. En la 1.9, enchanted books se pueden encontrar en 2.5% de Fortaleza cofres, 72.2% de Fortaleza cofres, 5.4% de Templo de la selva cofres, y 4.0% de Fortaleza cofres, todo en grupos de 1.
Ender pearls se pueden encontrar en 23.4% de Fortaleza cofres en pilas de 1. En la 1.9, ender pearls se pueden encontrar en 23.4% de Fortaleza cofres en pilas de 1.
Flint and steel se pueden encontrar en 22.0% de Fortaleza del Inframundo cofres en grupos de 1. En la 1.9, flint and steel se pueden encontrar en 19.2% de Fortaleza del Inframundo cofres en grupos de 1.
Gold horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 33.4% de Fortaleza del Inframundo cofres, 5.4% de Templo del desierto cofres, 5.7% de Aldea cofres, 13.9% de Mazmorra cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1. En la 1.9, gold horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 29.4% de Fortaleza del Inframundo cofres, 12.4% de Templo del desierto cofres, 5.7% de Aldea cofres, 15.1% de Mazmorra cofres, 4.6% de Ciudad del Fin cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1.
Gold ingots se pueden encontrar en 12.2% de Fortaleza cofres, 55.3% de Fortaleza del Inframundo cofres, 26.0% de Aldea cofres, 25.2% de vagonetas con cofre en Minas abandonadas, y 19.0% de Fortaleza cofres, todo en pilas de 1–3; y en 60.2% de Templo del desierto cofres y 60.2% de Templo de la selva cofres en pilas de 2–7. En la 1.9, gold ingots se pueden encontrar en 12.2% de Fortaleza cofres, 49.8% de Fortaleza del Inframundo cofres, 26.0% de Aldea cofres, 17.0% de vagonetas con cofre en Minas abandonadas, y 19.0% de Fortaleza cofres, todo en pilas de 1–3; en 18.2% de Templo del desierto cofres, 54.0% de Ciudad del Fin cofres, y 60.2% de Templo de la selva cofres, todo en pilas de 2–7; y en 9.7% de Mazmorra cofres en pilas de 1–4.
Golden apples (normal) se pueden encontrar en 2.5% de Fortaleza cofres y 7.2% de Mazmorra cofres en pilas de 1. En la 1.9, golden apples (normal) se pueden encontrar en 2.5% de Fortaleza cofres, 23.7% de Templo del desierto cofres, 22.2% de Mazmorra cofres, 28.2% de vagonetas con cofre en Minas abandonadas, y 100.0% de Iglú cofres, todo en pilas de 1.
Golden chestplates se pueden encontrar en 22.0% de Fortaleza del Inframundo cofres en grupos de 1. En la 1.9, golden chestplates se pueden encontrar en 19.2% de Fortaleza del Inframundo cofres en grupos de 1.
Golden swords se pueden encontrar en 22.0% de Fortaleza del Inframundo cofres en grupos de 1. En la 1.9, golden swords se pueden encontrar en 19.2% de Fortaleza del Inframundo cofres en grupos de 1.
Gunpowder se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4. En la 1.9, gunpowder se pueden encontrar en 59.0% de Templo del desierto cofres y 57.8% de Mazmorra cofres en pilas de 1–8.
Iron boots se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron boots se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Iron chestplates se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron chestplates se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Iron helmets se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron helmets se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Iron horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 22.0% de Fortaleza del Inframundo cofres, 5.4% de Templo del desierto cofres, 5.7% de Aldea cofres, 31.6% de Mazmorra cofres, 5.5% de vagonetas con cofre en Minas abandonadas, y 5.4% de Templo de la selva cofres, todo en grupos de 1. En la 1.9, iron horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 19.2% de Fortaleza del Inframundo cofres, 18.2% de Templo del desierto cofres, 5.7% de Aldea cofres, 22.2% de Mazmorra cofres, 4.6% de Ciudad del Fin cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1.
Iron ingots se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4, y en 23.4% de Fortaleza cofres, 22.0% de Fortaleza del Inframundo cofres, 44.5% de Templo del desierto cofres, 46.1% de Aldea cofres, 45.2% de vagonetas con cofre en Minas abandonadas, 44.5% de Templo de la selva cofres, y 35.6% de Fortaleza cofres, todo en pilas de 1–5. En la 1.9, iron ingots se pueden encontrar en 18.8% de Mazmorra cofres en pilas de 1–4; en 23.4% de Fortaleza cofres, 19.2% de Fortaleza del Inframundo cofres, 18.2% de Templo del desierto cofres, 46.1% de Aldea cofres, 32.0% de vagonetas con cofre en Minas abandonadas, 44.5% de Templo de la selva cofres, y 35.6% de Fortaleza cofres, todo en pilas de 1–5; y en 39.4% de Ciudad del Fin cofres en pilas de 4–8.
Iron leggings se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron leggings se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Iron pickaxes se pueden encontrar en 12.2% de Fortaleza cofres, 26.0% de Aldea cofres, 5.5% de vagonetas con cofre en Minas abandonadas, y 4.0% de Fortaleza cofres, todo en grupos de 1. En la 1.9, iron pickaxes se pueden encontrar en 12.2% de Fortaleza cofres, 26.0% de Aldea cofres, 7.0% de vagonetas con cofre en Minas abandonadas, y 4.0% de Fortaleza cofres, todo en grupos de 1.
Iron swords se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron swords se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Lapis lazuli se pueden encontrar en 25.2% de vagonetas con cofre en Minas abandonadas en pilas de 4–9. En la 1.9, lapis lazuli se pueden encontrar en 17.0% de vagonetas con cofre en Minas abandonadas en pilas de 4–9.
Melon seeds se pueden encontrar en 45.2% de vagonetas con cofre en Minas abandonadas en pilas de 2–4. En la 1.9, melon seeds se pueden encontrar en 18.8% de Mazmorra cofres y 32.0% de vagonetas con cofre en Minas abandonadas en pilas de 2–4.
Music disc (13) se pueden encontrar en 26.1% de Mazmorra cofres en grupos de 1. En la 1.9, music disc (13) se pueden encontrar en 22.2% de Mazmorra cofres en grupos de 1.
Music disc (cat) se pueden encontrar en 26.1% de Mazmorra cofres en grupos de 1. En la 1.9, music disc (cat) se pueden encontrar en 22.2% de Mazmorra cofres en grupos de 1.
Name tags se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1. En la 1.9, name tags se pueden encontrar en 29.0% de Mazmorra cofres y 42.3% de vagonetas con cofre en Minas abandonadas en pilas de 1.
Nether wart se pueden encontrar en 22.0% de Fortaleza del Inframundo cofres en pilas de 3–7. En la 1.9, nether wart se pueden encontrar en 19.2% de Fortaleza del Inframundo cofres en pilas de 3–7.
Oak saplings se pueden encontrar en 26.0% de Aldea cofres en pilas de 3–7. En la 1.9, oak saplings se pueden encontrar en 26.0% de Aldea cofres en pilas de 3–7.
Oak wood planks se pueden encontrar en 81.7% de bonus cofres en pilas de 1–3. En la 1.9, oak wood planks se pueden encontrar en 68.4% de bonus cofres en pilas de 1–12.
Oak wood se pueden encontrar en 81.7% de bonus cofres en pilas de 1–3.
Obsidian se pueden encontrar en 26.0% de Aldea cofres en pilas de 3–7, y en 9.3% de Fortaleza del Inframundo cofres en pilas de 2–4. En la 1.9, obsidian se pueden encontrar en 26.0% de Aldea cofres en pilas de 3–7, y en 8.0% de Fortaleza del Inframundo cofres en pilas de 2–4.
Paper se pueden encontrar en 78.0% de Fortaleza cofres en pilas de 2–7. En la 1.9, paper se pueden encontrar en 94.6% de Fortaleza cofres en pilas de 2–7.
Pumpkin seeds se pueden encontrar en 45.2% de vagonetas con cofre en Minas abandonadas en pilas de 2–4. En la 1.9, pumpkin seeds se pueden encontrar en 18.8% de Mazmorra cofres y 32.0% de vagonetas con cofre en Minas abandonadas en pilas de 2–4.
Rails se pueden encontrar en 5.5% de vagonetas con cofre en Minas abandonadas en pilas de 4–8. En la 1.9, rails se pueden encontrar en 78.4% de vagonetas con cofre en Minas abandonadas en pilas de 4–8.
Redstone se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4, y en 12.2% de Fortaleza cofres, 25.2% de vagonetas con cofre en Minas abandonadas, y 19.0% de Fortaleza cofres, todo en pilas de 4–9. En la 1.9, redstone se pueden encontrar en 27.4% de Mazmorra cofres en pilas de 1–4, y en 12.2% de Fortaleza cofres, 17.0% de vagonetas con cofre en Minas abandonadas, y 19.0% de Fortaleza cofres, todo en pilas de 4–9.
Rotten flesh se pueden encontrar en 62.8% de Templo del desierto cofres y 62.8% de Templo de la selva cofres en pilas de 3–7. En la 1.9, rotten flesh se pueden encontrar en 57.9% de Iglú cofres en pilas de 1, en 29.0% de Templo del desierto cofres y 62.8% de Templo de la selva cofres en pilas de 3–7, y en 59.0% de Templo del desierto cofres y 57.8% de Mazmorra cofres en pilas de 1–8.
Saddles se pueden encontrar en 2.5% de Fortaleza cofres, 40.3% de Fortaleza del Inframundo cofres, 15.5% de Templo del desierto cofres, 16.3% de Aldea cofres, 54.0% de Mazmorra cofres, 15.8% de vagonetas con cofre en Minas abandonadas, y 15.5% de Templo de la selva cofres, todo en grupos de 1. En la 1.9, saddles se pueden encontrar en 2.5% de Fortaleza cofres, 35.7% de Fortaleza del Inframundo cofres, 23.7% de Templo del desierto cofres, 16.3% de Aldea cofres, 29.0% de Mazmorra cofres, 13.4% de Ciudad del Fin cofres, y 15.5% de Templo de la selva cofres, todo en grupos de 1.
Sticks se pueden encontrar en 81.7% de bonus cofres en pilas de 1–3. En la 1.9, sticks se pueden encontrar en 68.4% de bonus cofres en pilas de 1–12.
Stone axes se pueden encontrar en 38.1% de bonus cofres en grupos de 1. En la 1.9, stone axes se pueden encontrar en 14.9% de Iglú cofres y 25.0% de bonus cofres en grupos de 1.
Stone pickaxes se pueden encontrar en 38.1% de bonus cofres en grupos de 1. En la 1.9, stone pickaxes se pueden encontrar en 25.0% de bonus cofres en grupos de 1.
String se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4. En la 1.9, string se pueden encontrar en 59.0% de Templo del desierto cofres y 57.8% de Mazmorra cofres en pilas de 1–8.
Wheat se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4. En la 1.9, wheat se pueden encontrar en 35.3% de Mazmorra cofres en pilas de 1–4, y en 57.9% de Iglú cofres en pilas de 2–3.
Wooden axes se pueden encontrar en 55.7% de bonus cofres en grupos de 1. En la 1.9, wooden axes se pueden encontrar en 75.0% de bonus cofres en grupos de 1.
Wooden pickaxes se pueden encontrar en 55.7% de bonus cofres en grupos de 1. En la 1.9, wooden pickaxes se pueden encontrar en 75.0% de bonus cofres en grupos de 1.
Test de cofres
{{LootChest}}
Bonus (1, 1, 3, and 4 stacks) |
Templo del desierto (2–4 and 4 stacks) |
Mazmorra (1–3, 1–4, and 3 stacks) |
Ciudad del Fin (2–6 stacks) |
Iglú (2–8 and 1 stacks) |
Templo de la selva (2–6 stacks) |
Mina (1, 2–4, and 3 stacks) |
Fortaleza del Inframundo (2–4 stacks) |
Fortaleza | Aldea (3–8 stacks) |
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Altar (2–3 stacks) |
Biblioteca (2–10 stacks) |
Despensa (1–4 stacks) |
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Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | |||||||||||||||||||
1× | 1× | 3× | 4× | 1× | 1× | 3× | 4× | 2–4× | 4× | 2–4× | 4× | 1–3× | 1–4× | 3× | 1–3× | 1–4× | 3× | 2–8× | 1× | 2–8× | 1× | 1× | 2–4× | 3× | 1× | 2–4× | 3× | |||||||||||||||||||||||||||||||||||||||||||||||||||
Apple |
— | — | 1–2 | — | — | — | 5⁄11 | — | 2.045 | 83.8% | 1.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 15⁄63 | — | 2.381 | 74.3% | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | 15⁄99 | 0.758 | 33.7% | 3.0 | — | — | — | — | — | 1–3 | 15⁄62 | 1.210 | 50.0% | 2.0 | 1–3 | 15⁄94 | 1.755 | 61.6% | 1.6 |
Wooden Axe |
1 | — | — | — | 3⁄4 | — | — | — | 0.750 | 75.0% | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Wooden Pickaxe |
— | 1 | — | — | — | 3⁄4 | — | — | 0.750 | 75.0% | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Stick |
— | — | — | 1–12 | — | — | — | 10⁄40 | 6.500 | 68.4% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Oak Wood Planks |
— | — | — | 1–12 | — | — | — | 10⁄40 | 6.500 | 68.4% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Acacia or Dark Oak Wood |
— | — | — | 1–3 | — | — | — | 10⁄40 | 2.000 | 68.4% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Oak, Spruce, Birch or Jungle Wood |
— | — | — | 1–3 | — | — | — | 10⁄40 | 2.000 | 68.4% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Bread |
— | — | 1–2 | — | — | — | 3⁄11 | — | 1.227 | 61.5% | 1.6 | — | — | — | — | — | — | — | — | 1 | — | — | 20⁄125 | — | 0.400 | 35.3% | 2.8 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | — | — | 15⁄83 | — | 1.084 | 45.0% | 2.2 | — | — | — | — | — | 1–3 | 15⁄99 | 0.758 | 33.7% | 3.0 | — | — | — | — | — | 1–3 | 15⁄62 | 1.210 | 50.0% | 2.0 | 1–3 | 15⁄94 | 1.755 | 61.6% | 1.6 |
Raw Salmon |
— | — | 1–2 | — | — | — | 3⁄11 | — | 1.227 | 61.5% | 1.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Stone Axe |
1 | — | — | — | 1⁄4 | — | — | — | 0.250 | 25.0% | 4.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | 2⁄63 | — | 0.159 | 14.9% | 6.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Stone Pickaxe |
— | 1 | — | — | — | 1⁄4 | — | — | 0.250 | 25.0% | 4.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Paper |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–7 | 20⁄52 | 10.385 | 94.6% | 1.1 | — | — | — | — | — | — | — | — | — | — |
Book |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | 20⁄52 | 4.615 | 94.6% | 1.1 | — | — | — | — | — | — | — | — | — | — |
Rails |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 4–8 | — | — | 20⁄50 | 7.200 | 78.4% | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Bone |
— | — | — | — | — | — | — | — | — | — | — | 4–6 | 1–8 | 25⁄232 | 10⁄50 | 5.216 | 70.9% | 1.4 | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | 4–6 | 20⁄73 | 5.479 | 72.2% | 1.4 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Rotten Flesh |
— | — | — | — | — | — | — | — | — | — | — | 3–7 | 1–8 | 25⁄232 | 10⁄50 | 5.216 | 70.9% | 1.4 | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 | — | — | — | — | — | 1 | — | 10⁄63 | — | 0.794 | 57.9% | 1.7 | 3–7 | 16⁄73 | 4.384 | 62.8% | 1.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Torch |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–16 | — | — | 15⁄50 | 7.650 | 65.7% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Gunpowder |
— | — | — | — | — | — | — | — | — | — | — | — | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Sand |
— | — | — | — | — | — | — | — | — | — | — | — | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
String |
— | — | — | — | — | — | — | — | — | — | — | — | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Gold Nugget |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 10⁄63 | — | 1.587 | 57.9% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Wheat |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 20⁄125 | — | 1.000 | 35.3% | 2.8 | — | — | — | — | — | 2–3 | — | 10⁄63 | — | 1.984 | 57.9% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Name Tag |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 30⁄71 | — | — | 0.423 | 42.3% | 2.4 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Spider Eye |
— | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 25⁄232 | — | 0.647 | 29.0% | 3.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Coal |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 | — | — | — | — | — | 1–4 | — | 15⁄63 | — | 2.976 | 74.3% | 1.3 | — | — | — | — | — | — | 3–8 | — | — | 10⁄83 | — | 1.988 | 32.0% | 3.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3–8 | 10⁄62 | 2.218 | 35.6% | 2.8 | — | — | — | — | — |
Redstone |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 4–9 | — | — | 5⁄83 | — | 1.175 | 17.0% | 5.9 | — | — | — | — | — | 4–9 | 5⁄99 | 0.821 | 12.2% | 8.2 | — | — | — | — | — | 4–9 | 5⁄62 | 1.310 | 19.0% | 5.3 | — | — | — | — | — |
Activator Rails |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Detector Rails |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Powered Rails |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Oak Sapling |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3–7 | 5⁄94 | 1.463 | 26.0% | 3.9 |
Enchanted Book[note 1] |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 | 1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 10⁄71 | — | — | 0.141 | 14.1% | 7.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Saddle |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 | 1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | 1 | 3⁄73 | 0.164 | 15.5% | 6.5 | — | — | — | — | — | — | — | — | — | 1 | 10⁄73 | 0.411 | 35.7% | 2.8 | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄94 | 0.176 | 16.3% | 6.1 |
Golden Apple (Normal) |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 | — | — | — | — | — | — | 1 | — | 1⁄1 | 1.000 | 100.0% | 1.0 | — | — | — | — | — | 1 | — | — | 20⁄71 | — | — | 0.282 | 28.2% | 3.5 | — | — | — | — | — | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Ender Pearl |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 10⁄99 | 0.253 | 23.4% | 4.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Music Disc (13) |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Music Disc (Cat) |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Nether Wart |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3–7 | 5⁄73 | 1.027 | 19.2% | 5.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Flint and Steel |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄73 | 0.205 | 19.2% | 5.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Golden Sword |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄73 | 0.205 | 19.2% | 5.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Golden Chestplate |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄73 | 0.205 | 19.2% | 5.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Beetroot Seeds |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 | 1–10 | 5⁄85 | 1.294 | 21.5% | 4.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Melon Seeds |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Pumpkin Seeds |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Bucket |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 10⁄125 | — | 0.200 | 18.8% | 5.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Gold Ingot |
— | — | — | — | — | — | — | — | — | — | — | 2–7 | — | 15⁄232 | — | 0.873 | 18.2% | 5.5 | — | 1–4 | — | — | 5⁄125 | — | 0.250 | 9.7% | 10.3 | 2–7 | 15⁄85 | 3.176 | 54.0% | 1.9 | — | — | — | — | — | — | — | 2–7 | 15⁄73 | 3.699 | 60.2% | 1.7 | — | 1–3 | — | — | 5⁄83 | — | 0.361 | 17.0% | 5.9 | 1–3 | 15⁄73 | 1.233 | 49.8% | 2.0 | 1–3 | 5⁄99 | 0.253 | 12.2% | 8.2 | — | — | — | — | — | 1–3 | 5⁄62 | 0.403 | 19.0% | 5.3 | 1–3 | 5⁄94 | 0.585 | 26.0% | 3.9 |
Iron Ingot |
— | — | — | — | — | — | — | — | — | — | — | 1–5 | — | 15⁄232 | — | 0.582 | 18.2% | 5.5 | — | 1–4 | — | — | 10⁄125 | — | 0.500 | 18.8% | 5.3 | 4–8 | 10⁄85 | 2.824 | 39.4% | 2.5 | — | — | — | — | — | — | — | 1–5 | 10⁄73 | 1.644 | 44.5% | 2.2 | — | 1–5 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 | 1–5 | 5⁄73 | 0.616 | 19.2% | 5.2 | 1–5 | 10⁄99 | 0.758 | 23.4% | 4.3 | — | — | — | — | — | 1–5 | 10⁄62 | 1.210 | 35.6% | 2.8 | 1–5 | 10⁄94 | 1.755 | 46.1% | 2.2 |
Emerald |
— | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 15⁄232 | — | 0.388 | 18.2% | 5.5 | — | — | — | — | — | — | — | — | — | 2–6 | 2⁄85 | 0.376 | 9.1% | 11.0 | 1 | — | 1⁄63 | — | 0.079 | 7.7% | 13.0 | 1–3 | 2⁄73 | 0.219 | 10.5% | 9.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Nothing |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 15⁄232 | — | 0.194 | 18.2% | 5.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 5⁄71 | — | — | 0.070 | 7.0% | 14.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Iron Horse Armor |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 15⁄232 | — | 0.194 | 18.2% | 5.5 | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 | — | — | — | — | — | — | — | 1 | 1⁄73 | 0.055 | 5.4% | 18.6 | — | — | — | — | — | — | — | — | — | 1 | 5⁄73 | 0.205 | 19.2% | 5.2 | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Lapis Lazuli |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 4–9 | — | — | 5⁄83 | — | 1.175 | 17.0% | 5.9 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Pickaxe[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Shovel[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Sword[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Helmet[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Chestplate[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Leggings[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Boots[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Pickaxe[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Shovel[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Sword[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Helmet[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Chestplate[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Leggings[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Boots[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Gold Horse Armor |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 10⁄232 | — | 0.129 | 12.4% | 8.1 | 1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 | — | — | — | — | — | — | — | 1 | 1⁄73 | 0.055 | 5.4% | 18.6 | — | — | — | — | — | — | — | — | — | 1 | 8⁄73 | 0.329 | 29.4% | 3.4 | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Iron Sword |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Helmet |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Chestplate |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Leggings |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Boots |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Compass |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄52 | 0.115 | 11.0% | 9.1 | — | — | — | — | — | — | — | — | — | — |
Empty Map |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄52 | 0.115 | 11.0% | 9.1 | — | — | — | — | — | — | — | — | — | — |
Obsidian |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | 2⁄73 | 0.247 | 8.0% | 12.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3–7 | 5⁄94 | 1.463 | 26.0% | 3.9 |
Iron Pickaxe |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 5⁄71 | — | — | 0.070 | 7.0% | 14.2 | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | 1 | 1⁄62 | 0.040 | 4.0% | 25.1 | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Diamond |
— | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 5⁄232 | — | 0.129 | 6.3% | 15.8 | — | — | — | — | — | — | — | — | — | 2–7 | 5⁄85 | 1.059 | 21.5% | 4.6 | — | — | — | — | — | — | — | 1–3 | 3⁄73 | 0.329 | 15.5% | 6.5 | — | 1–2 | — | — | 3⁄83 | — | 0.163 | 10.5% | 9.6 | 1–3 | 5⁄73 | 0.411 | 19.2% | 5.2 | 1–3 | 3⁄99 | 0.152 | 7.4% | 13.5 | — | — | — | — | — | — | — | — | — | — | 1–3 | 3⁄94 | 0.351 | 16.3% | 6.1 |
Diamond Horse Armor |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 5⁄232 | — | 0.065 | 6.3% | 15.8 | 1 | — | — | 5⁄127 | — | — | 0.079 | 7.7% | 13.0 | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 | — | — | — | — | — | — | — | 1 | 1⁄73 | 0.055 | 5.4% | 18.6 | — | — | — | — | — | — | — | — | — | 1 | 3⁄73 | 0.123 | 11.8% | 8.5 | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Enchanted Book[note 3] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄73 | 0.055 | 5.4% | 18.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | 1 | 10⁄52 | 1.154 | 72.2% | 1.4 | 1 | 1⁄62 | 0.040 | 4.0% | 25.1 | — | — | — | — | — |
Golden Apple (Enchanted) |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 2⁄232 | — | 0.026 | 2.6% | 39.0 | 1 | — | — | 2⁄127 | — | — | 0.031 | 3.1% | 32.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 1⁄71 | — | — | 0.014 | 1.4% | 71.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
{{LootChest|chance}}
Los valores representan las probabilidades de conseguir cualquiera de este material en un solo cofre.
Bonus (1, 1, 3, and 4 stacks) |
Templo del desierto (2–4 and 4 stacks) |
Mazmorra (1–3, 1–4, and 3 stacks) |
Ciudad del Fin (2–6 stacks) |
Iglú (2–8 and 1 stacks) |
Templo de la selva (2–6 stacks) |
Mina (1, 2–4, and 3 stacks) |
Fortaleza del Inframundo (2–4 stacks) |
Fortaleza | Aldea (3–8 stacks) |
|||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Altar (2–3 stacks) |
Biblioteca (2–10 stacks) |
Despensa (1–4 stacks) |
||||||||||
Apple |
83.8% | — | — | — | 74.3% | — | — | — | 33.7% | — | 50.0% | 61.6% |
Wooden Axe |
75.0% | — | — | — | — | — | — | — | — | — | — | — |
Wooden Pickaxe |
75.0% | — | — | — | — | — | — | — | — | — | — | — |
Stick |
68.4% | — | — | — | — | — | — | — | — | — | — | — |
Oak Wood Planks |
68.4% | — | — | — | — | — | — | — | — | — | — | — |
Acacia or Dark Oak Wood |
68.4% | — | — | — | — | — | — | — | — | — | — | — |
Oak, Spruce, Birch or Jungle Wood |
68.4% | — | — | — | — | — | — | — | — | — | — | — |
Bread |
61.5% | — | 35.3% | — | — | — | 45.0% | — | 33.7% | — | 50.0% | 61.6% |
Raw Salmon |
61.5% | — | — | — | — | — | — | — | — | — | — | — |
Stone Axe |
25.0% | — | — | — | 14.9% | — | — | — | — | — | — | — |
Stone Pickaxe |
25.0% | — | — | — | — | — | — | — | — | — | — | — |
Paper |
— | — | — | — | — | — | — | — | — | 94.6% | — | — |
Book |
— | — | — | — | — | — | — | — | — | 94.6% | — | — |
Rails |
— | — | — | — | — | — | 78.4% | — | — | — | — | — |
Bone |
— | 70.9% | 57.8% | — | — | 72.2% | — | — | — | — | — | — |
Rotten Flesh |
— | 70.9% | 57.8% | — | 57.9% | 62.8% | — | — | — | — | — | — |
Torch |
— | — | — | — | — | — | 65.7% | — | — | — | — | — |
Gunpowder |
— | 59.0% | 57.8% | — | — | — | — | — | — | — | — | — |
Sand |
— | 59.0% | — | — | — | — | — | — | — | — | — | — |
String |
— | 59.0% | 57.8% | — | — | — | — | — | — | — | — | — |
Gold Nugget |
— | — | — | — | 57.9% | — | — | — | — | — | — | — |
Wheat |
— | — | 35.3% | — | 57.9% | — | — | — | — | — | — | — |
Name Tag |
— | — | 29.0% | — | — | — | 42.3% | — | — | — | — | — |
Spider Eye |
— | 29.0% | — | — | — | — | — | — | — | — | — | — |
Coal |
— | — | 27.4% | — | 74.3% | — | 32.0% | — | — | — | 35.6% | — |
Redstone |
— | — | 27.4% | — | — | — | 17.0% | — | 12.2% | — | 19.0% | — |
Activator Rails |
— | — | — | — | — | — | 27.1% | — | — | — | — | — |
Detector Rails |
— | — | — | — | — | — | 27.1% | — | — | — | — | — |
Powered Rails |
— | — | — | — | — | — | 27.1% | — | — | — | — | — |
Oak Sapling |
— | — | — | — | — | — | — | — | — | — | — | 26.0% |
Enchanted Book[note 1] |
— | 23.7% | 15.1% | — | — | — | 14.1% | — | — | — | — | — |
Saddle |
— | 23.7% | 29.0% | 13.4% | — | 15.5% | — | 35.7% | 2.5% | — | — | 16.3% |
Golden Apple (Normal) |
— | 23.7% | 22.2% | — | 100.0% | — | 28.2% | — | 2.5% | — | — | — |
Ender Pearl |
— | — | — | — | — | — | — | — | 23.4% | — | — | — |
Music Disc (13) |
— | — | 22.2% | — | — | — | — | — | — | — | — | — |
Music Disc (Cat) |
— | — | 22.2% | — | — | — | — | — | — | — | — | — |
Nether Wart |
— | — | — | — | — | — | — | 19.2% | — | — | — | — |
Flint and Steel |
— | — | — | — | — | — | — | 19.2% | — | — | — | — |
Golden Sword |
— | — | — | — | — | — | — | 19.2% | — | — | — | — |
Golden Chestplate |
— | — | — | — | — | — | — | 19.2% | — | — | — | — |
Beetroot Seeds |
— | — | 18.8% | 21.5% | — | — | 32.0% | — | — | — | — | — |
Melon Seeds |
— | — | 18.8% | — | — | — | 32.0% | — | — | — | — | — |
Pumpkin Seeds |
— | — | 18.8% | — | — | — | 32.0% | — | — | — | — | — |
Bucket |
— | — | 18.8% | — | — | — | — | — | — | — | — | — |
Gold Ingot |
— | 18.2% | 9.7% | 54.0% | — | 60.2% | 17.0% | 49.8% | 12.2% | — | 19.0% | 26.0% |
Iron Ingot |
— | 18.2% | 18.8% | 39.4% | — | 44.5% | 32.0% | 19.2% | 23.4% | — | 35.6% | 46.1% |
Emerald |
— | 18.2% | — | 9.1% | 7.7% | 10.5% | — | — | — | — | — | — |
Nothing |
— | 18.2% | — | — | — | — | 7.0% | — | — | — | — | — |
Iron Horse Armor |
— | 18.2% | 22.2% | 4.6% | — | 5.4% | — | 19.2% | 2.5% | — | — | 5.7% |
Lapis Lazuli |
— | — | — | — | — | — | 17.0% | — | — | — | — | — |
Enchanted Iron Pickaxe[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Shovel[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Sword[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Helmet[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Chestplate[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Leggings[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Boots[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Pickaxe[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Shovel[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Sword[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Helmet[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Chestplate[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Leggings[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Boots[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Gold Horse Armor |
— | 12.4% | 15.1% | 4.6% | — | 5.4% | — | 29.4% | 2.5% | — | — | 5.7% |
Iron Sword |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Iron Helmet |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Iron Chestplate |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Iron Leggings |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Iron Boots |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Compass |
— | — | — | — | — | — | — | — | — | 11.0% | — | — |
Empty Map |
— | — | — | — | — | — | — | — | — | 11.0% | — | — |
Obsidian |
— | — | — | — | — | — | — | 8.0% | — | — | — | 26.0% |
Iron Pickaxe |
— | — | — | — | — | — | 7.0% | — | 12.2% | — | 4.0% | 26.0% |
Diamond |
— | 6.3% | — | 21.5% | — | 15.5% | 10.5% | 19.2% | 7.4% | — | — | 16.3% |
Diamond Horse Armor |
— | 6.3% | 7.7% | 4.6% | — | 5.4% | — | 11.8% | 2.5% | — | — | 5.7% |
Enchanted Book[note 3] |
— | — | — | — | — | 5.4% | — | — | 2.5% | 72.2% | 4.0% | — |
Golden Apple (Enchanted) |
— | 2.6% | 3.1% | — | — | — | 1.4% | — | — | — | — | — |
{{LootChest|stronghold-altar|stronghold-library|stronghold-storeroom}}
Fortaleza | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Altar (2–3 stacks) |
Biblioteca (2–10 stacks) |
Despensa (1–4 stacks) |
|||||||||||||
Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | |
Apple |
1–3 | 15⁄99 | 0.758 | 33.7% | 3.0 | — | — | — | — | — | 1–3 | 15⁄62 | 1.210 | 50.0% | 2.0 |
Bread |
1–3 | 15⁄99 | 0.758 | 33.7% | 3.0 | — | — | — | — | — | 1–3 | 15⁄62 | 1.210 | 50.0% | 2.0 |
Iron Ingot |
1–5 | 10⁄99 | 0.758 | 23.4% | 4.3 | — | — | — | — | — | 1–5 | 10⁄62 | 1.210 | 35.6% | 2.8 |
Ender Pearl |
1 | 10⁄99 | 0.253 | 23.4% | 4.3 | — | — | — | — | — | — | — | — | — | — |
Redstone |
4–9 | 5⁄99 | 0.821 | 12.2% | 8.2 | — | — | — | — | — | 4–9 | 5⁄62 | 1.310 | 19.0% | 5.3 |
Gold Ingot |
1–3 | 5⁄99 | 0.253 | 12.2% | 8.2 | — | — | — | — | — | 1–3 | 5⁄62 | 0.403 | 19.0% | 5.3 |
Iron Pickaxe |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | 1 | 1⁄62 | 0.040 | 4.0% | 25.1 |
Iron Sword |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Iron Helmet |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Iron Chestplate |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Iron Leggings |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Iron Boots |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Diamond |
1–3 | 3⁄99 | 0.152 | 7.4% | 13.5 | — | — | — | — | — | — | — | — | — | — |
Enchanted Book[note 3] |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | 1 | 10⁄52 | 1.154 | 72.2% | 1.4 | 1 | 1⁄62 | 0.040 | 4.0% | 25.1 |
Saddle |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Iron Horse Armor |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Golden Apple (Normal) |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Gold Horse Armor |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Diamond Horse Armor |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Paper |
— | — | — | — | — | 2–7 | 20⁄52 | 10.385 | 94.6% | 1.1 | — | — | — | — | — |
Book |
— | — | — | — | — | 1–3 | 20⁄52 | 4.615 | 94.6% | 1.1 | — | — | — | — | — |
Coal |
— | — | — | — | — | — | — | — | — | — | 3–8 | 10⁄62 | 2.218 | 35.6% | 2.8 |
Compass |
— | — | — | — | — | 1 | 1⁄52 | 0.115 | 11.0% | 9.1 | — | — | — | — | — |
Empty Map |
— | — | — | — | — | 1 | 1⁄52 | 0.115 | 11.0% | 9.1 | — | — | — | — | — |
{{LootChest|altar|library|storeroom|stacksize|chance}}
Fortaleza | ||||||
---|---|---|---|---|---|---|
Altar (2–3 stacks) |
Biblioteca (2–10 stacks) |
Despensa (1–4 stacks) |
||||
Stack Size | Chance | Stack Size | Chance | Stack Size | Chance | |
Apple |
1–3 | 33.7% | — | — | 1–3 | 50.0% |
Bread |
1–3 | 33.7% | — | — | 1–3 | 50.0% |
Iron Ingot |
1–5 | 23.4% | — | — | 1–5 | 35.6% |
Ender Pearl |
1 | 23.4% | — | — | — | — |
Redstone |
4–9 | 12.2% | — | — | 4–9 | 19.0% |
Gold Ingot |
1–3 | 12.2% | — | — | 1–3 | 19.0% |
Iron Pickaxe |
1 | 12.2% | — | — | 1 | 4.0% |
Iron Sword |
1 | 12.2% | — | — | — | — |
Iron Helmet |
1 | 12.2% | — | — | — | — |
Iron Chestplate |
1 | 12.2% | — | — | — | — |
Iron Leggings |
1 | 12.2% | — | — | — | — |
Iron Boots |
1 | 12.2% | — | — | — | — |
Diamond |
1–3 | 7.4% | — | — | — | — |
Enchanted Book[note 3] |
1 | 2.5% | 1 | 72.2% | 1 | 4.0% |
Saddle |
1 | 2.5% | — | — | — | — |
Iron Horse Armor |
1 | 2.5% | — | — | — | — |
Golden Apple (Normal) |
1 | 2.5% | — | — | — | — |
Gold Horse Armor |
1 | 2.5% | — | — | — | — |
Diamond Horse Armor |
1 | 2.5% | — | — | — | — |
Paper |
— | — | 2–7 | 94.6% | — | — |
Book |
— | — | 1–3 | 94.6% | — | — |
Coal |
— | — | — | — | 3–8 | 35.6% |
Compass |
— | — | 1 | 11.0% | — | — |
Empty Map |
— | — | 1 | 11.0% | — | — |
{{LootChest|bonus}}
Cada bonus cofre contiene 4 grupos de 1, 1, 3, y 4 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1× | 1× | 3× | 4× | 1× | 1× | 3× | 4× | ||||
Apple |
— | — | 1–2 | — | — | — | 5⁄11 | — | 2.045 | 83.8% | 1.2 |
Wooden Axe |
1 | — | — | — | 3⁄4 | — | — | — | 0.750 | 75.0% | 1.3 |
Wooden Pickaxe |
— | 1 | — | — | — | 3⁄4 | — | — | 0.750 | 75.0% | 1.3 |
Stick |
— | — | — | 1–12 | — | — | — | 10⁄40 | 6.500 | 68.4% | 1.5 |
Oak Wood Planks |
— | — | — | 1–12 | — | — | — | 10⁄40 | 6.500 | 68.4% | 1.5 |
Acacia or Dark Oak Wood |
— | — | — | 1–3 | — | — | — | 10⁄40 | 2.000 | 68.4% | 1.5 |
Oak, Spruce, Birch or Jungle Wood |
— | — | — | 1–3 | — | — | — | 10⁄40 | 2.000 | 68.4% | 1.5 |
Bread |
— | — | 1–2 | — | — | — | 3⁄11 | — | 1.227 | 61.5% | 1.6 |
Raw Salmon |
— | — | 1–2 | — | — | — | 3⁄11 | — | 1.227 | 61.5% | 1.6 |
Stone Axe |
1 | — | — | — | 1⁄4 | — | — | — | 0.250 | 25.0% | 4.0 |
Stone Pickaxe |
— | 1 | — | — | — | 1⁄4 | — | — | 0.250 | 25.0% | 4.0 |
{{LootChest|desert}}
Cada templo del desierto cofre contiene 2–6 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |
---|---|---|---|---|---|
Bone |
4–6 | 20⁄73 | 5.479 | 72.2% | 1.4 |
Rotten Flesh |
3–7 | 16⁄73 | 4.384 | 62.8% | 1.6 |
Gold Ingot |
2–7 | 15⁄73 | 3.699 | 60.2% | 1.7 |
Iron Ingot |
1–5 | 10⁄73 | 1.644 | 44.5% | 2.2 |
Diamond |
1–3 | 3⁄73 | 0.329 | 15.5% | 6.5 |
Saddle |
1 | 3⁄73 | 0.164 | 15.5% | 6.5 |
Emerald |
1–3 | 2⁄73 | 0.219 | 10.5% | 9.5 |
Enchanted Book[note 3] |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Iron Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Gold Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Diamond Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
En la 1.9, cada templo del desierto cofre contiene 2 grupos de 2–4 y 4 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |||
---|---|---|---|---|---|---|---|
2–4× | 4× | 2–4× | 4× | ||||
Bone |
4–6 | 1–8 | 25⁄232 | 10⁄50 | 5.216 | 70.9% | 1.4 |
Rotten Flesh |
3–7 | 1–8 | 25⁄232 | 10⁄50 | 5.216 | 70.9% | 1.4 |
Gunpowder |
— | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 |
Sand |
— | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 |
String |
— | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 |
Spider Eye |
1–3 | — | 25⁄232 | — | 0.647 | 29.0% | 3.5 |
Enchanted Book[note 1] |
1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 |
Saddle |
1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 |
Golden Apple (Normal) |
1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 |
Gold Ingot |
2–7 | — | 15⁄232 | — | 0.873 | 18.2% | 5.5 |
Iron Ingot |
1–5 | — | 15⁄232 | — | 0.582 | 18.2% | 5.5 |
Emerald |
1–3 | — | 15⁄232 | — | 0.388 | 18.2% | 5.5 |
Nothing |
1 | — | 15⁄232 | — | 0.194 | 18.2% | 5.5 |
Iron Horse Armor |
1 | — | 15⁄232 | — | 0.194 | 18.2% | 5.5 |
Gold Horse Armor |
1 | — | 10⁄232 | — | 0.129 | 12.4% | 8.1 |
Diamond |
1–3 | — | 5⁄232 | — | 0.129 | 6.3% | 15.8 |
Diamond Horse Armor |
1 | — | 5⁄232 | — | 0.065 | 6.3% | 15.8 |
Golden Apple (Enchanted) |
1 | — | 2⁄232 | — | 0.026 | 2.6% | 39.0 |
{{LootChest|jungle}}
Cada templo de la selva cofre contiene 2–6 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |
---|---|---|---|---|---|
Bone |
4–6 | 20⁄73 | 5.479 | 72.2% | 1.4 |
Rotten Flesh |
3–7 | 16⁄73 | 4.384 | 62.8% | 1.6 |
Gold Ingot |
2–7 | 15⁄73 | 3.699 | 60.2% | 1.7 |
Iron Ingot |
1–5 | 10⁄73 | 1.644 | 44.5% | 2.2 |
Diamond |
1–3 | 3⁄73 | 0.329 | 15.5% | 6.5 |
Saddle |
1 | 3⁄73 | 0.164 | 15.5% | 6.5 |
Emerald |
1–3 | 2⁄73 | 0.219 | 10.5% | 9.5 |
Enchanted Book[note 3] |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Iron Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Gold Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Diamond Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
{{LootChest|dungeon}}
Cada dungeon cofre contiene 3 grupos de 1–3, 1–4, y 3 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |||||
---|---|---|---|---|---|---|---|---|---|
1–3× | 1–4× | 3× | 1–3× | 1–4× | 3× | ||||
Bone |
— | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Gunpowder |
— | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Rotten Flesh |
— | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
String |
— | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Wheat |
— | 1–4 | — | — | 20⁄125 | — | 1.000 | 35.3% | 2.8 |
Bread |
— | 1 | — | — | 20⁄125 | — | 0.400 | 35.3% | 2.8 |
Name Tag |
1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 |
Saddle |
1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 |
Coal |
— | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 |
Redstone |
— | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 |
Music Disc (13) |
1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Music Disc (Cat) |
1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Iron Horse Armor |
1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Golden Apple (Normal) |
1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Beetroot Seeds |
— | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Melon Seeds |
— | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Pumpkin Seeds |
— | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Iron Ingot |
— | 1–4 | — | — | 10⁄125 | — | 0.500 | 18.8% | 5.3 |
Bucket |
— | 1 | — | — | 10⁄125 | — | 0.200 | 18.8% | 5.3 |
Enchanted Book[note 1] |
1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 |
Gold Horse Armor |
1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 |
Gold Ingot |
— | 1–4 | — | — | 5⁄125 | — | 0.250 | 9.7% | 10.3 |
Diamond Horse Armor |
1 | — | — | 5⁄127 | — | — | 0.079 | 7.7% | 13.0 |
Golden Apple (Enchanted) |
1 | — | — | 2⁄127 | — | — | 0.031 | 3.1% | 32.0 |
{{LootChest|igloo}}
Cada igloo cofre contiene 2 grupos de 2–8 y 1 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |||
---|---|---|---|---|---|---|---|
2–8× | 1× | 2–8× | 1× | ||||
Golden Apple (Normal) |
— | 1 | — | 1⁄1 | 1.000 | 100.0% | 1.0 |
Coal |
1–4 | — | 15⁄63 | — | 2.976 | 74.3% | 1.3 |
Apple |
1–3 | — | 15⁄63 | — | 2.381 | 74.3% | 1.3 |
Wheat |
2–3 | — | 10⁄63 | — | 1.984 | 57.9% | 1.7 |
Gold Nugget |
1–3 | — | 10⁄63 | — | 1.587 | 57.9% | 1.7 |
Rotten Flesh |
1 | — | 10⁄63 | — | 0.794 | 57.9% | 1.7 |
Stone Axe |
1 | — | 2⁄63 | — | 0.159 | 14.9% | 6.7 |
Emerald |
1 | — | 1⁄63 | — | 0.079 | 7.7% | 13.0 |
{{LootChest|mineshaft}}
Cada mineshaft cofre contiene 3 grupos de 1, 2–4, y 3 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |||||
---|---|---|---|---|---|---|---|---|---|
1× | 2–4× | 3× | 1× | 2–4× | 3× | ||||
Rails |
— | — | 4–8 | — | — | 20⁄50 | 7.200 | 78.4% | 1.3 |
Torch |
— | — | 1–16 | — | — | 15⁄50 | 7.650 | 65.7% | 1.5 |
Bread |
— | 1–3 | — | — | 15⁄83 | — | 1.084 | 45.0% | 2.2 |
Name Tag |
1 | — | — | 30⁄71 | — | — | 0.423 | 42.3% | 2.4 |
Coal |
— | 3–8 | — | — | 10⁄83 | — | 1.988 | 32.0% | 3.1 |
Beetroot Seeds |
— | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 |
Melon Seeds |
— | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 |
Pumpkin Seeds |
— | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 |
Iron Ingot |
— | 1–5 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 |
Golden Apple (Normal) |
1 | — | — | 20⁄71 | — | — | 0.282 | 28.2% | 3.5 |
Activator Rails |
— | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 |
Detector Rails |
— | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 |
Powered Rails |
— | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 |
Lapis Lazuli |
— | 4–9 | — | — | 5⁄83 | — | 1.175 | 17.0% | 5.9 |
Redstone |
— | 4–9 | — | — | 5⁄83 | — | 1.175 | 17.0% | 5.9 |
Gold Ingot |
— | 1–3 | — | — | 5⁄83 | — | 0.361 | 17.0% | 5.9 |
Enchanted Book[note 1] |
1 | — | — | 10⁄71 | — | — | 0.141 | 14.1% | 7.1 |
Diamond |
— | 1–2 | — | — | 3⁄83 | — | 0.163 | 10.5% | 9.6 |
Nothing |
1 | — | — | 5⁄71 | — | — | 0.070 | 7.0% | 14.2 |
Iron Pickaxe |
1 | — | — | 5⁄71 | — | — | 0.070 | 7.0% | 14.2 |
Golden Apple (Enchanted) |
1 | — | — | 1⁄71 | — | — | 0.014 | 1.4% | 71.0 |
{{LootChest|nether-fortress}}
Cada fortaleza del inframundo cofre contiene 2–4 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |
---|---|---|---|---|---|
Gold Ingot |
1–3 | 15⁄73 | 1.233 | 49.8% | 2.0 |
Saddle |
1 | 10⁄73 | 0.411 | 35.7% | 2.8 |
Gold Horse Armor |
1 | 8⁄73 | 0.329 | 29.4% | 3.4 |
Nether Wart |
3–7 | 5⁄73 | 1.027 | 19.2% | 5.2 |
Iron Ingot |
1–5 | 5⁄73 | 0.616 | 19.2% | 5.2 |
Diamond |
1–3 | 5⁄73 | 0.411 | 19.2% | 5.2 |
Flint and Steel |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Iron Horse Armor |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Golden Sword |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Golden Chestplate |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Diamond Horse Armor |
1 | 3⁄73 | 0.123 | 11.8% | 8.5 |
Obsidian |
2–4 | 2⁄73 | 0.247 | 8.0% | 12.5 |
{{LootChest|fortress}}
Cada fortaleza del inframundo cofre contiene 2–4 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |
---|---|---|---|---|---|
Gold Ingot |
1–3 | 15⁄73 | 1.233 | 49.8% | 2.0 |
Saddle |
1 | 10⁄73 | 0.411 | 35.7% | 2.8 |
Gold Horse Armor |
1 | 8⁄73 | 0.329 | 29.4% | 3.4 |
Nether Wart |
3–7 | 5⁄73 | 1.027 | 19.2% | 5.2 |
Iron Ingot |
1–5 | 5⁄73 | 0.616 | 19.2% | 5.2 |
Diamond |
1–3 | 5⁄73 | 0.411 | 19.2% | 5.2 |
Flint and Steel |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Iron Horse Armor |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Golden Sword |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Golden Chestplate |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Diamond Horse Armor |
1 | 3⁄73 | 0.123 | 11.8% | 8.5 |
Obsidian |
2–4 | 2⁄73 | 0.247 | 8.0% | 12.5 |
{{LootChest|village}}
Cada village blacksmith cofre contiene 3–8 pilas de objetos, con la siguiente distribución:
Stack Size | Weight | # Items | Chance | # Chests | |
---|---|---|---|---|---|
Apple |
1–3 | 15⁄94 | 1.755 | 61.6% | 1.6 |
Bread |
1–3 | 15⁄94 | 1.755 | 61.6% | 1.6 |
Iron Ingot |
1–5 | 10⁄94 | 1.755 | 46.1% | 2.2 |
Oak Sapling |
3–7 | 5⁄94 | 1.463 | 26.0% | 3.9 |
Obsidian |
3–7 | 5⁄94 | 1.463 | 26.0% | 3.9 |
Gold Ingot |
1–3 | 5⁄94 | 0.585 | 26.0% | 3.9 |
Iron Pickaxe |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Sword |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Helmet |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Chestplate |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Leggings |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Boots |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Diamond |
1–3 | 3⁄94 | 0.351 | 16.3% | 6.1 |
Saddle |
1 | 3⁄94 | 0.176 | 16.3% | 6.1 |
Iron Horse Armor |
1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Gold Horse Armor |
1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Diamond Horse Armor |
1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
{{LootChest|village|chance}}
Los valores representan las probabilidades de conseguir cualquiera de este material en un solo cofre.
Cada village blacksmith cofre contiene 3–8 pilas de objetos, con la siguiente distribución:
Chance | |
---|---|
Apple |
61.6% |
Bread |
61.6% |
Iron Ingot |
46.1% |
Oak Sapling |
26.0% |
Obsidian |
26.0% |
Gold Ingot |
26.0% |
Iron Pickaxe |
26.0% |
Iron Sword |
26.0% |
Iron Helmet |
26.0% |
Iron Chestplate |
26.0% |
Iron Leggings |
26.0% |
Iron Boots |
26.0% |
Diamond |
16.3% |
Saddle |
16.3% |
Iron Horse Armor |
5.7% |
Gold Horse Armor |
5.7% |
Diamond Horse Armor |
5.7% |
Notas
- ↑ Todos los encantamientos son igualmente probables, y cualquier nivel de encantamiento es igualmente probable.
- ↑ Los objetos encantados del mismo tipo en el mismo cofre tendrán los mismos encantos. Las probabilidades de encanto son las mismas que de un nivel 20 a un nivel 39 de encanto en una mesa de encantamientos.
- ↑ Los libros encantados que se encuentren en el mismo cofre tendrán los mismos encantos (no en la 1.9. Las probabilidades de encantamiento son las mismas que un hechizo de nivel 30 en una mesa de encantamientos, pero la posibilidad de múltiples encantos no se reduce.
local p = { calc_average_amount_this_item_per_pool = function( min_stacksize, max_stacksize, min_pool_rolls, max_pool_rolls, item_weight, pool_total_item_weight ) local avg_stacksize = ( min_stacksize + max_stacksize ) / 2 local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2 return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight end, calc_chance_any_of_this_item_per_pool = function( min_pool_rolls, max_pool_rolls, item_weight, pool_total_item_weight ) local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2 local relativeweight = item_weight / pool_total_item_weight return 1 - math.pow( 1 - relativeweight, avg_rolls ) end, dev = 'En la {{1.9}}, ', -- these define which sprite, label and link to use, in the table, -- and 'cannot_stack' and 'plural' dictate how to display the single-item summary -- NOTE: order in this list doesn't matter. items = { ["acacia-wood"] = { "block", link="Wood", title="Acacia or Dark Oak Wood", plural=false }, ["acacia-wood-only"] = { "block", id='acacia-wood', link="Wood", title="Acacia Wood", plural=false }, ["activator-rail"] = { "block", title="Activator Rails", plural=false }, ["apple"] = { "item" }, ["beetroot-seeds"] = { "item", link="Beetroot Seeds", plural=false }, ["bone"] = { "item" }, ["book"] = { "item" }, ["bread"] = { "item", plural=false }, ["bucket"] = { "item" }, ["coal"] = { "item", plural=false }, ["compass"] = { "item" }, ["detector-rail"] = { "block", title="Detector Rails", plural=false }, ["diamond"] = { "item" }, ["disc-13"] = { "item", title="Music Disc (13)", link="Music Disc", cannot_stack=true, plural=false }, ["disc-cat"] = { "item", title="Music Disc (Cat)", link="Music Disc", cannot_stack=true, plural=false }, ["emerald"] = { "item" }, ["empty-map"] = { "item", link="Map", title="Empty Map" }, ["enchanted-book"] = { "item", cannot_stack=true, note="level-book" }, ["enchanted-book-rnd"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="random-book" }, ["ender-pearl"] = { "item" }, ["flint-and-steel"] = { "item", cannot_stack=true, plural=false }, ["golden-apple"] = { "item", title="Golden Apple (Normal)", plural="Golden Apples (Normal)" }, ["golden-chestplate"] = { "item", link="Armor", cannot_stack=true }, ["golden-sword"] = { "item", link="Sword", cannot_stack=true }, ["gold-ingot"] = { "item" }, ["gold-nugget"] = { "item" }, ["gunpowder"] = { "item", plural=false }, ["horse-armor-diamond"] = { "item", title="Diamond Horse Armor", link="Horse Armor", cannot_stack=true, plural=false }, ["horse-armor-gold"] = { "item", title="Gold Horse Armor", link="Horse Armor", cannot_stack=true, plural=false }, ["horse-armor-iron"] = { "item", title="Iron Horse Armor", link="Horse Armor", cannot_stack=true, plural=false }, ["iron-boots"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["iron-chestplate"] = { "item", link="Armor", cannot_stack=true }, ["iron-helmet"] = { "item", link="Armor", cannot_stack=true }, ["iron-ingot"] = { "item" }, ["iron-leggings"] = { "item", link="Armor", cannot_stack=true, plural=false }, ["iron-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true }, ["iron-sword"] = { "item", link="Sword", cannot_stack=true }, ["lapis-lazuli"] = { "item", plural=false }, ["melon-seeds"] = { "item", plural=false }, ["name-tag"] = { "item" }, ["notch-apple"] = { "item", id='golden-apple', link="Golden Apple", title="Golden Apple (Enchanted)", plural="Golden Apples (Enchanted)" }, ["nether-wart"] = { "item", plural=false }, ["oak-sapling"] = { "block", link="Sapling" }, ["oak-wood"] = { "block", link="Wood", title="Oak, Spruce, Birch or Jungle Wood", plural=false }, ["oak-wood-only"] = { "block", id='oak-wood', link="Wood", title="Oak Wood", plural=false }, ["obsidian"] = { "block", plural=false }, ["paper"] = { "item", plural=false }, ["powered-rail"] = { "block", title="Powered Rails", plural=false }, ["pumpkin-seeds"] = { "item", plural=false }, ["rail"] = { "block", title="Rails", plural=false }, ["redstone"] = { "item", plural=false }, ["rotten-flesh"] = { "item", plural=false }, ["sand"] = { "block", plural=false }, ["saddle"] = { "item", cannot_stack=true }, ["raw-salmon"] = { "item", plural=false }, ["spider-eye"] = { "item" }, ["stick"] = { "item" }, ["stone-axe"] = { "item", link="Axe", cannot_stack=true }, ["stone-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true }, ["string"] = { "item", plural=false }, ["torch"] = { "block" }, ["wheat"] = { "item", plural=false }, ["wood-planks"] = { "block", title="Oak Wood Planks", plural=false }, ["wooden-axe"] = { "item", link="Axe", cannot_stack=true }, ["wooden-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true }, ["enchanted-diamond-boots"] = { "item", id="diamond-boots", link="Diamond Boots", note="end-ench-equipment", cannot_stack=true, plural=false }, ["enchanted-diamond-chestplate"] = { "item", id="diamond-chestplate", link="Diamond Chestplate", note="end-ench-equipment", cannot_stack=true }, ["enchanted-diamond-helmet"] = { "item", id="diamond-helmet", link="Diamond Helmet", note="end-ench-equipment", cannot_stack=true }, ["enchanted-diamond-leggings"] = { "item", id="diamond-leggings", link="Diamond Leggings", note="end-ench-equipment", cannot_stack=true, plural=false }, ["enchanted-diamond-pickaxe"] = { "item", id="diamond-pickaxe", link="Diamond Pickaxe", note="end-ench-equipment", cannot_stack=true }, ["enchanted-diamond-shovel"] = { "item", id="diamond-shovel", link="Diamond Shovel", note="end-ench-equipment", cannot_stack=true }, ["enchanted-diamond-sword"] = { "item", id="diamond-sword", link="Diamond Sword", note="end-ench-equipment", cannot_stack=true }, ["enchanted-iron-boots"] = { "item", id="iron-boots", link="Iron Boots", note="end-ench-equipment", cannot_stack=true, plural=false }, ["enchanted-iron-chestplate"] = { "item", id="iron-chestplate", link="Iron Chestplate", note="end-ench-equipment", cannot_stack=true }, ["enchanted-iron-helmet"] = { "item", id="iron-helmet", link="Iron Helmet", note="end-ench-equipment", cannot_stack=true }, ["enchanted-iron-leggings"] = { "item", id="iron-leggings", link="Iron Leggings", note="end-ench-equipment", cannot_stack=true, plural=false }, ["enchanted-iron-pickaxe"] = { "item", id="iron-pickaxe", link="Iron Pickaxe", note="end-ench-equipment", cannot_stack=true }, ["enchanted-iron-shovel"] = { "item", id="iron-shovel", link="Iron Shovel", note="end-ench-equipment", cannot_stack=true }, ["enchanted-iron-sword"] = { "item", id="iron-sword", link="Iron Sword", note="end-ench-equipment", cannot_stack=true }, ["empty"] = { "block", id="air", link='', title='Nothing', plural=false }, }, notes = { ["level-book"] = "<ref group='note' name='level-book'>Los libros encantados que se encuentren en el mismo cofre tendrán los mismos encantos (no en la {{1.9}}. Las probabilidades de encantamiento son las mismas que un hechizo de nivel 30 en una [[mesa de encantamientos]], pero la posibilidad de múltiples encantos no se reduce.</ref>", ["end-ench-equipment"] = "<ref group='note' name='end-city-enchantment'>Los objetos encantados del mismo tipo en el mismo cofre tendrán los mismos encantos. Las probabilidades de encanto son las mismas que de un nivel 20 a un nivel 39<!-- Sí, realmente 39 a pesar de que la mesa normalmente sólo va hasta 30 --> de encanto en una [[mesa de encantamientos]].</ref>", ["random-book"] = "<ref group='note' name='random-book'>Todos los encantamientos son igualmente probables, y cualquier nivel de encantamiento es igualmente probable.</ref>", }, -- NOTE: order here doesn't matter. -- * in the table, chests will sort in alphabetical order -- * in the table, items will sort by chance, then by avg#, then alphabetically. -- * If poolsDev is omitted, pools will be used. To omit a pool entirely in the dev version, set poolsDev = {}. chests = { ["village-blacksmith"] = { -- village_blacksmith.json header = "[[Aldea]]", link = "[[Aldea]]", pools = { { rolls = {3,8}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["obsidian"] = {3,7,5}, ["oak-sapling"] = {3,7,5}, ["horse-armor-iron"] = {1,1,1}, ["horse-armor-gold"] = {1,1,1}, ["horse-armor-diamond"] = {1,1,1}, ["saddle"] = {1,1,3} } }, } }, ["stronghold-altar"] = { -- stronghold_corridor.json header = "Altar", superheader = "[[Fortaleza]]", link = "[[Fortaleza]]", pools = { { rolls = {2,3}, items = { ["ender-pearl"] = {1,1,10}, ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["golden-apple"] = {1,1,1}, ["saddle"] = {1,1,1}, ["horse-armor-iron"] = {1,1,1}, ["horse-armor-gold"] = {1,1,1}, ["horse-armor-diamond"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, } }, } }, ["stronghold-library"] = { -- stronghold_library.json header = "Biblioteca", superheader = "[[Fortaleza]]", link = "[[Fortaleza]]", pools = { { rolls = {1,4}, items = { ["enchanted-book"] = {1,5,2}, ["book"] = {1,3,20}, ["paper"] = {2,7,20}, ["empty-map"] = {1,1,1}, ["compass"] = {1,1,1} } }, }, poolsDev = { { rolls = {2,10}, items = { ["book"] = {1,3,20}, ["paper"] = {2,7,20}, ["empty-map"] = {1,1,1}, ["compass"] = {1,1,1}, ["enchanted-book"] = {1,1,10}, } }, } }, ["stronghold-storeroom"] = { -- stronghold_crossing.json header = "Despensa", superheader = "[[Fortaleza]]", link = "[[Fortaleza]]", pools = { { rolls = {1,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, } }, } }, ["bonus"] = { -- spawn_bonus_chest.json header = "[[Chest|Bonus]]", link = "[[Chest|bonus]]", pools = { { rolls = {10,10}, items = { ["bread"] = {2,3,3}, ["apple"] = {2,3,5}, ["stick"] = {1,3,10}, ["wood-planks"] = {1,3,10}, ["oak-wood-only"] = {1,3,10}, ["acacia-wood-only"] = {1,3,10}, ["stone-axe"] = {1,1,3}, ["wooden-axe"] = {1,1,5}, ["stone-pickaxe"] = {1,1,3}, ["wooden-pickaxe"] = {1,1,5} } }, }, poolsDev = { { rolls = {1,1}, items = { ["stone-axe"] = {1,1,1}, ["wooden-axe"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["stone-pickaxe"] = {1,1,1}, ["wooden-pickaxe"] = {1,1,3} } }, { rolls = {3,3}, items = { ["apple"] = {1,2,5}, ["bread"] = {1,2,3}, ["raw-salmon"] = {1,2,3}, } }, { rolls = {4,4}, items = { ["stick"] = {1,12,10}, ["wood-planks"] = {1,12,10}, ["oak-wood"] = {1,3,10}, ["acacia-wood"] = {1,3,10}, } }, } }, ["dungeon"] = { -- simple_dungeon.json header = "[[Mazmorra]]", link = "[[Mazmorra]]", pools = { { rolls = {8,8}, items = { ["iron-ingot"] = {1,4,10}, ["bread"] = {1,1,10}, ["horse-armor-iron"] = {1,1,5}, ["horse-armor-gold"] = {1,1,2}, ["horse-armor-diamond"] = {1,1,1}, ["redstone"] = {1,4,10}, ["golden-apple"] = {1,1,1}, ["saddle"] = {1,1,10}, ["wheat"] = {1,4,10}, ["gunpowder"] = {1,4,10}, ["string"] = {1,4,10}, ["bucket"] = {1,1,10}, ["disc-13"] = {1,1,4}, ["disc-cat"] = {1,1,4}, ["name-tag"] = {1,1,10}, ["enchanted-book"] = {1,1,1} } } }, poolsDev = { { rolls = {1,3}, items = { ["saddle"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["notch-apple"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["name-tag"] = {1,1,20}, ["horse-armor-gold"] = {1,1,10}, ["horse-armor-iron"] = {1,1,15}, ["horse-armor-diamond"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, } }, } }, ["mineshaft"] = { -- abandoned_mineshaft.json header = "[[Minas abandonadas|Mina]]", link = "[[Minas abandonadas]]", pools = { { rolls = {3,6}, items = { ["diamond"] = {1,2,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["bread"] = {1,3,15}, ["iron-pickaxe"] = {1,1,1}, ["horse-armor-iron"] = {1,1,1}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["saddle"] = {1,1,3}, ["enchanted-book"] = {1,1,1}, ["coal"] = {3,8,10}, ["rail"] = {4,8,1}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10} } }, }, poolsDev = { { rolls = {1,1}, items = { ["golden-apple"] = {1,1,20}, ["notch-apple"] = {1,1,1}, ["name-tag"] = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"] = {1,1,5}, ["empty"] = {1,1,5}, } }, { rolls = {2,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["diamond"] = {1,2,3}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["rail"] = {4,8,20}, ["powered-rail"] = {1,4,5}, ["detector-rail"] = {1,4,5}, ["activator-rail"] = {1,4,5}, ["torch"] = {1,16,15}, } }, } }, ["nether-fortress"] = { -- nether_bridge.json header = "[[Fortaleza del Inframundo|Fortaleza del]]<br>[[Fortaleza del Inframundo|Inframundo]]", link = "[[Fortaleza del Inframundo]]", pools = { { rolls = {2,5}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,15}, ["obsidian"] = {2,4,2}, ["horse-armor-iron"] = {1,1,5}, ["horse-armor-gold"] = {1,1,8}, ["horse-armor-diamond"] = {1,1,3}, ["saddle"] = {1,1,10}, ["golden-sword"] = {1,1,5}, ["golden-chestplate"] = {1,1,5}, ["flint-and-steel"] = {1,1,5}, ["nether-wart"] = {3,7,5} } }, }, poolsDev = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,15}, ["golden-sword"] = {1,1,5}, ["golden-chestplate"] = {1,1,5}, ["flint-and-steel"] = {1,1,5}, ["nether-wart"] = {3,7,5}, ["saddle"] = {1,1,10}, ["horse-armor-gold"] = {1,1,8}, ["horse-armor-iron"] = {1,1,5}, ["horse-armor-diamond"] = {1,1,3}, ["obsidian"] = {2,4,2}, } }, } }, ["desert-temple"] = { -- desert_pyramid.json header = "[[Templo del desierto|Templo del]]<br>[[Templo del desierto|desierto]]", link = "[[Templo del desierto]]", pools = { { rolls = {2,6}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,2}, ["horse-armor-iron"] = {1,1,1}, ["horse-armor-gold"] = {1,1,1}, ["horse-armor-diamond"] = {1,1,1}, ["saddle"] = {1,1,3}, ["enchanted-book"] = {1,1,1}, ["bone"] = {4,6,20}, ["rotten-flesh"] = {3,7,16} } }, }, poolsDev = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,15}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,15}, ["bone"] = {4,6,25}, ["spider-eye"] = {1,3,25}, ["rotten-flesh"] = {3,7,25}, ["saddle"] = {1,1,20}, ["horse-armor-iron"] = {1,1,15}, ["horse-armor-gold"] = {1,1,10}, ["horse-armor-diamond"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"] = {1,1,20}, ["notch-apple"] = {1,1,2}, ["empty"] = {1,1,15}, } }, { rolls = {4,4}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, ["sand"] = {1,8,10}, } }, } }, ["jungle-temple"] = { -- jungle-temple.json header = "[[Templo de la selva|Templo de]]<br>[[Templo de la selva|la selva]]", link = "[[Templo de la selva]]", pools = { { rolls = {2,6}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,2}, ["horse-armor-iron"] = {1,1,1}, ["horse-armor-gold"] = {1,1,1}, ["horse-armor-diamond"] = {1,1,1}, ["saddle"] = {1,1,3}, ["enchanted-book"] = {1,1,1}, ["bone"] = {4,6,20}, ["rotten-flesh"] = {3,7,16} } }, } }, ["end-city"] = { -- end_city_treasure.json header = "[[Ciudad del Fin|Ciudad]]<br>[[Ciudad del Fin|del Fin]]", link = "[[Ciudad del Fin]]", poolsDev = { { rolls = {2,6}, items = { ["diamond"] = {2,7,5}, ["iron-ingot"] = {4,8,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {2,6,2}, ["beetroot-seeds"] = {1,10,5}, ["saddle"] = {1,1,3}, ["horse-armor-iron"] = {1,1,1}, ["horse-armor-gold"] = {1,1,1}, ["horse-armor-diamond"] = {1,1,1}, ["enchanted-diamond-sword"] = {1,1,3}, ["enchanted-diamond-boots"] = {1,1,3}, ["enchanted-diamond-chestplate"] = {1,1,3}, ["enchanted-diamond-leggings"] = {1,1,3}, ["enchanted-diamond-helmet"] = {1,1,3}, ["enchanted-diamond-pickaxe"] = {1,1,3}, ["enchanted-diamond-shovel"] = {1,1,3}, ["enchanted-iron-sword"] = {1,1,3}, ["enchanted-iron-boots"] = {1,1,3}, ["enchanted-iron-chestplate"] = {1,1,3}, ["enchanted-iron-leggings"] = {1,1,3}, ["enchanted-iron-helmet"] = {1,1,3}, ["enchanted-iron-pickaxe"] = {1,1,3}, ["enchanted-iron-shovel"] = {1,1,3}, } }, } }, ["igloo"] = { header = "[[Iglú]]", link = "[[Iglú]]", poolsDev = { { rolls = {2,8}, items = { ["apple"] = {1,3,15}, ["coal"] = {1,4,15}, ["gold-nugget"] = {1,3,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10} } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, } }, } }, }, -- these values are used: -- * in place of the keys, when the key is used as a parameter -- chest-param -> internally-valid-chest-param synonyms = { ["desert"] = "desert-temple", ["jungle"] = "jungle-temple", ["nether"] = "nether-fortress", ["fortress"] = "nether-fortress", ["village"] = "village-blacksmith", ["blacksmith"] = "village-blacksmith", ["altar"] = "stronghold-altar", ["storeroom"] = "stronghold-storeroom", ["library"] = "stronghold-library" }, -- these values are used: -- * in the header-description of a table showing only a single chest -- * if the key is not here, but it is a valid chest parameter, -- that header-description will default to use the key string from p.chests, -- e.g. "nether-fortress" -- chest-param -> description-string display_names = { ["nether-fortress"] = "fortaleza del inframundo", ["nether"] = "fortaleza del inframundo", ["fortress"] = "fortaleza del inframundo", ["desert"] = "templo del desierto", ["jungle"] = "templo de la selva", ["desert-temple"] = "templo del desierto", ["jungle-temple"] = "templo de la selva" }, -- these descriptions are used: -- * in column <abbr> titles, -- * and above the table when only a single column-type is chosen columns = { ["stacksize"] = 'el tamaño de las pilas (o por número de objetos no apilables) de este objeto que se encuentran en este cofre.', ["weight"] = 'la cantidad de este objeto en relación con otros objetos en el cofre.', ["items"] = 'el número de objetos esperados por cada cofre, como promedio sobre un gran número de cofres.', ["chance"] = 'las probabilidades de conseguir cualquiera de este material en un solo cofre.', ["chests"] = 'el número de cofres esperados que buscar, para encontrar algo de este objeto.' }, current_frame = nil } p.base = function( ... ) p.current_frame = mw.getCurrentFrame() local args = { ... } if args[1] == p.current_frame then args = require( 'Module:ProcessArgs' ).merge( true ) else args = args[1] end -- transform args into usable list local chests, columns = q.massage_args( args ) if #chests == 0 then return "<span style='font-style:italic; color:red;'>Module:LootChest: no valid arguments</span>" end q.fill_in_chest_derivative_data( chests ) -- construct an ordered list dictating the order of the rows local ordered_item_rows, ordered_item_rows_dev local ret = {} if args.dev and args.dev ~= '0' then local ordered_item_rows = q.construct_ordered_item_rows( chests, 'Dev' ) if q.tablelength( ordered_item_rows ) > 0 then table.insert( ret, q.print_table( chests, columns, ordered_item_rows, 'Dev' ) ) end else local ordered_item_rows = q.construct_ordered_item_rows( chests, '' ) local ordered_item_rows_dev = q.construct_ordered_item_rows( chests, 'Dev' ) if q.tablelength( ordered_item_rows ) > 0 then table.insert( ret, q.print_table( chests, columns, ordered_item_rows, '' ) ) end if q.tablelength( ordered_item_rows_dev ) > 0 and q.compare_tables( ordered_item_rows, ordered_item_rows_dev ) then table.insert( ret, p.current_frame:preprocess( p.dev ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_dev, 'Dev' ) ) ) end end return table.concat( ret, '\n\n' ) end p.doc = function() local valid_args = {} for chest_name, val in pairs(p.chests) do local synonyms = {} for syn, orig in pairs(p.synonyms) do if orig == chest_name then table.insert( synonyms, syn ) end end if #synonyms > 0 then chest_name = chest_name .. " ( " .. table.concat( synonyms, ", " ) .. " )" end table.insert( valid_args, chest_name ) end table.sort( valid_args ) return table.concat( valid_args, ",\n<br>" ) end p.doc2 = function() local valid_args = {} for column_name, val in pairs(p.columns) do table.insert( valid_args, column_name .. ": " .. val ) end table.sort( valid_args ) return table.concat( valid_args, ",\n<br>" ) end p.doc3 = function() local valid_args = {} for item_name, val in pairs(p.items) do table.insert( valid_args, item_name ) end table.sort( valid_args ) return table.concat( valid_args, ", " ) end p.base2 = function( ... ) p.current_frame = mw.getCurrentFrame() local args = { ... } if args[1] == p.current_frame then args = require( 'Module:ProcessArgs' ).merge( true ) else args = args[1] end local itemname = args[1] if p.items[itemname] == nil then return '<span style="color:red;">unknown item "' .. itemname .. '"</span>' end local chances, devChances if args.dev and args.dev ~= '0' then chances = q.single_item_find_values( itemname, 'poolsDev' ) devChances = {} else chances = q.single_item_find_values( itemname, 'pools' ) devChances = q.single_item_find_values( itemname, 'poolsDev' ) end local html = {} if q.tablelength( chances ) > 0 then table.insert( html, p.base2_sub( itemname, chances ) ) end if q.tablelength( devChances ) > 0 and q.compare_tables( chances, devChances ) then table.insert( html, p.current_frame:preprocess( p.dev ) .. q.lcfirst( p.base2_sub( itemname, devChances ) ) ) end return table.concat( html, ' ' ) end p.base2_sub = function( itemname, chances ) local html = {} local item_display_name = '' if p.items[itemname].plural ~= nil and p.items[itemname].plural ~= false then item_display_name = p.items[itemname].plural else if p.items[itemname].title ~= nil then item_display_name = p.items[itemname].title else item_display_name = string.gsub( itemname, '-', ' ' ) end if p.items[itemname].plural == nil or p.items[itemname].plural ~= false then item_display_name = q.single_item_plural( item_display_name ) end end item_display_name = q.capitalize( item_display_name ) table.insert( html, item_display_name ) table.insert( html, ' se pueden encontrar ' ) local html_stacks = {} local stack_sep = ', ' local ns = q.tablelength( chances ) local s = 0 for stacksize, chest_details in pairs( chances ) do s = s + 1 local html_per_stack = { 'en ' } local c = 0 local nc = q.tablelength( chest_details ) local sep = q.tern( nc > 2, ', ', ' ' ) if nc > 2 and s ~= ns then stack_sep = '; ' end for k, chest in pairs( chest_details ) do c = c + 1 if c == nc and nc > 1 then table.insert( html_per_stack, 'y ' ) end table.insert( html_per_stack, string.format("%.1f", chest.chance*100) ) table.insert( html_per_stack, "% de " ) if chest.chest_name == 'mineshaft' then table.insert( html_per_stack, ' [[Vagoneta con cofre|vagonetas con cofre]] en ' ) table.insert( html_per_stack, p.chests[chest.chest_name].link ) else table.insert( html_per_stack, p.chests[chest.chest_name].link ) table.insert( html_per_stack, ' cofres' ) end table.insert( html_per_stack, sep ) end if nc > 2 then table.insert( html_per_stack, 'todo ' ) end table.insert( html_per_stack, 'en ' ) if p.items[itemname].cannot_stack ~= nil then table.insert( html_per_stack, 'grupos de ' ) else table.insert( html_per_stack, 'pilas de ' ) end table.insert( html_per_stack, stacksize ) table.insert( html_stacks, table.concat( html_per_stack ) ) end local stackwise_summaries = '' if #html_stacks == 1 then table.insert( html, html_stacks[1] ) else for i = 1, #html_stacks - 1 do table.insert( html, html_stacks[ i ] ) table.insert( html, stack_sep ) end table.insert( html, 'y ' ) table.insert( html, html_stacks[#html_stacks] ) end table.insert( html, '.' ) return table.concat( html ) end p.base2_test = function() items = {} for item_name, v in pairs( p.items ) do table.insert( items, p.base2{ item_name } .. '\n\n' ) end table.sort( items ) return table.concat(items) end q = { tablelength = function(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end, single_item_find_values = function( itemname, key ) local chances = {} for chest_name, chest in pairs( p.chests ) do local poolchances = {} for k, pool in pairs( chest[key] or chest.pools or {} ) do local poolitem = pool.items[itemname] if poolitem ~= nil then local stacksize = poolitem[1] if poolitem[1] ~= poolitem[2] then stacksize = stacksize .. "–" .. poolitem[2] end local itemweight = poolitem[3] local pool_total_item_weight = 0 for itemname, item in pairs(pool.items) do pool_total_item_weight = pool_total_item_weight + item[3] end local chance = p.calc_chance_any_of_this_item_per_pool( pool.rolls[1], pool.rolls[2], itemweight, pool_total_item_weight ) if poolchances[stacksize] == nil then poolchances[stacksize] = chance else poolchances[stacksize] = poolchances[stacksize] + (1 - poolchances[stacksize]) * chance end end end for stacksize, chance in pairs( poolchances ) do if chances[stacksize] == nil then chances[stacksize] = {} end table.insert( chances[stacksize], { ["chance"]=chance, ["chest_name"]=chest_name } ) end end return chances end, single_item_plural = function( itemname ) if string.sub( itemname, -2 ) == 'ss' or string.sub( itemname, -2 ) == 'ch' or string.sub( itemname, -2 ) == 'sh' or string.sub( itemname, -1 ) == 's' then return itemname .. 'es' end return itemname .. 's' end, massage_args = function( args ) -- find what columns to put local columns = {} for k, _arg in pairs(args) do if p.columns[_arg] ~= nil then columns[_arg] = true end end if q.tablelength(columns) == 0 then for column_name, v in pairs(p.columns) do columns[column_name] = true end end -- find what chests to show local chests = {} for k, _arg in pairs(args) do if p.chests[_arg] ~= nil then table.insert( chests, _arg ) elseif p.synonyms[_arg] ~= nil then table.insert( chests, p.synonyms[_arg] ) end if p.display_names[_arg] ~= nil then local chestname = _arg if p.chests[chestname] == nil then chestname = p.synonyms[_arg] end p.chests[chestname].display_name = p.display_names[_arg] end end if #chests == 0 then for chest_name, chest in pairs(p.chests) do table.insert( chests, chest_name ) end end table.sort( chests ) return chests, columns end, sort_items = function( e1, e2 ) if e1.chanceany ~= e2.chanceany then return ( e1.chanceany > e2.chanceany ) end if e1.avgamount ~= e2.avgamount then return ( e1.avgamount > e2.avgamount ) end if e1.material == nil then e1.material = 0 if string.find( e1.itemname, "leather" ) ~= nil then e1.material = 1 end if string.find( e1.itemname, "iron" ) ~= nil then e1.material = 2 end if string.find( e1.itemname, "gold" ) ~= nil then e1.material = 3 end if string.find( e1.itemname, "diamond" ) ~= nil then e1.material = 4 end e1.armor = 0 if string.find( e1.itemname, "helmet" ) ~= nil or string.find( e1.itemname, "cap" ) ~= nil then e1.armor = 1 end if string.find( e1.itemname, "chestplate" ) ~= nil or string.find( e1.itemname, "tunic" ) ~= nil then e1.armor = 2 end if string.find( e1.itemname, "leggings" ) ~= nil or string.find( e1.itemname, "pants" ) ~= nil then e1.armor = 3 end if string.find( e1.itemname, "boots" ) ~= nil then e1.armor = 4 end end if e2.material == nil then e2.material = 0 if string.find( e2.itemname, "leather" ) ~= nil then e2.material = 1 end if string.find( e2.itemname, "iron" ) ~= nil then e2.material = 2 end if string.find( e2.itemname, "gold" ) ~= nil then e2.material = 3 end if string.find( e2.itemname, "diamond" ) ~= nil then e2.material = 4 end e2.armor = 0 if string.find( e2.itemname, "helmet" ) ~= nil or string.find( e2.itemname, "cap" ) ~= nil then e2.armor = 1 end if string.find( e2.itemname, "chestplate" ) ~= nil or string.find( e2.itemname, "tunic" ) ~= nil then e2.armor = 2 end if string.find( e2.itemname, "leggings" ) ~= nil or string.find( e2.itemname, "pants" ) ~= nil then e2.armor = 3 end if string.find( e2.itemname, "boots" ) ~= nil then e2.armor = 4 end end if e1.material ~= e2.material then return ( e1.material < e2.material ) end if e1.armor ~= e2.armor then return ( e1.armor < e2.armor ) end return ( e1.itemname < e2.itemname ) end, fill_in_chest_derivative_data = function( chest_names ) for k, chest_name in pairs(chest_names) do local chest = p.chests[chest_name] if chest == nil then break end chest.allRolls = {} chest.itemData = {} for k, pool in pairs( chest.pools or {} ) do table.insert( chest.allRolls, q.tern( pool.rolls[1] == pool.rolls[2], pool.rolls[1], pool.rolls[1]..'–'..pool.rolls[2] ) ) local total_weight = 0 for itemname, item in pairs(pool.items) do total_weight = total_weight + item[3] end pool.totalweight = total_weight q.fill_in_chest_item_details( chest.itemData, pool, #chest.allRolls ) end chest.allRollsDev = {} chest.itemDataDev = {} for k, pool in pairs( chest.poolsDev or chest.pools or {} ) do table.insert( chest.allRollsDev, q.tern( pool.rolls[1] == pool.rolls[2], pool.rolls[1], pool.rolls[1]..'–'..pool.rolls[2] ) ) local total_weight = 0 for itemname, item in pairs(pool.items) do total_weight = total_weight + item[3] end pool.totalweight = total_weight q.fill_in_chest_item_details( chest.itemDataDev, pool, #chest.allRollsDev ) end end end, fill_in_chest_item_details = function( data, pool, ct ) for item_name, item in pairs(pool.items) do if p.items[item_name] then local min_stacksize = item[1] local max_stacksize = item[2] local min_pool_rolls = pool.rolls[1] local max_pool_rolls = pool.rolls[2] local item_weight = item[3] if data[item_name] == nil then data[item_name] = { avgamount = 0, chanceany = 0, itemname = item_name, sortsize = {}, sortweight = {}, sizes = {}, weights = {}, } for i = 1, ct-1 do data[item_name].sortsize[i] = 0 data[item_name].sortweight[i] = 0 data[item_name].sizes[i] = '—' data[item_name].weights[i] = '—' end end data[item_name].avgamount = data[item_name].avgamount + p.calc_average_amount_this_item_per_pool( min_stacksize, max_stacksize, min_pool_rolls, max_pool_rolls, item_weight, pool.totalweight ) data[item_name].chanceany = data[item_name].chanceany + (1 - data[item_name].chanceany) * p.calc_chance_any_of_this_item_per_pool( min_pool_rolls, max_pool_rolls, item_weight, pool.totalweight ) data[item_name].sortsize[ct] = ( min_stacksize + max_stacksize ) / 2 data[item_name].sortweight[ct] = item_weight; data[item_name].sizes[ct] = q.tern( min_stacksize == max_stacksize, min_stacksize, min_stacksize .. '–' .. max_stacksize ) data[item_name].weights[ct] = p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool.totalweight } } end end for item_name, d in pairs(data) do if not d.sizes[ct] then d.sortsize[ct] = 0 d.sortweight[ct] = 0 d.sizes[ct] = '—' d.weights[ct] = '—' end end end, construct_ordered_items_from_first_chest = function( chest_names, suffix ) local items_from_first_table = {} local item_chests = {} local item_names_ordered = {} for item_name, item in pairs( p.chests[chest_names[1]]['itemData'..suffix] ) do table.insert( items_from_first_table, item ) end table.sort( items_from_first_table, q.sort_items ) for k, item in pairs( items_from_first_table ) do table.insert( item_names_ordered, item.itemname ) item_chests[item.itemname] = true end return item_names_ordered, item_chests end, get_ordered_items_from_other_chests = function( chest_names, item_chests, suffix ) local items_not_from_first_table = {} for chest_idx = 2, #chest_names do for item_name, item in pairs( p.chests[chest_names[chest_idx]]['itemData'..suffix] ) do if item_chests[item_name] == nil then p.items[item_name].itemname = item_name table.insert( items_not_from_first_table, p.chests[chest_names[chest_idx]]['itemData'..suffix][item_name] ) item_chests[item_name] = true end end end table.sort( items_not_from_first_table, q.sort_items ) return items_not_from_first_table end, add_other_items_to_first_list = function( chest_names, item_names_ordered, item_chests, items_not_from_first_table ) for k, item in pairs( items_not_from_first_table ) do table.insert( item_names_ordered, item.itemname ) end return item_names_ordered end, set_up_ordered_item_rows = function( chest_names, item_names_ordered, suffix ) for k, itemname in pairs(item_names_ordered) do item_names_ordered[k] = {itemname} for chest_idx = 1, #chest_names do local item_data = p.chests[chest_names[chest_idx]]['itemData'..suffix][itemname] if item_data == nil then table.insert( item_names_ordered[k], false ) else table.insert( item_names_ordered[k], item_data ) end end end return item_names_ordered end, construct_ordered_item_rows = function( chest_names, suffix ) -- for the first chest, sort its by chance desc, then by avg amount desc, then alphabetically asc local item_names_ordered, item_chests = q.construct_ordered_items_from_first_chest( chest_names, suffix ) if #chest_names > 1 then -- after that, sort all the remaining items in list order local items_not_from_first_table = q.get_ordered_items_from_other_chests( chest_names, item_chests, suffix ) item_names_ordered = q.add_other_items_to_first_list( chest_names, item_names_ordered, item_chests, items_not_from_first_table ) end -- set up item_names_ordered so that each is a row, representing chest values item_names_ordered = q.set_up_ordered_item_rows( chest_names, item_names_ordered, suffix ) return item_names_ordered end, print_table = function( chest_names, columns, ordered_item_rows, suffix ) local html = {} local use_roll_row = false local use_superheader = false local superheader_sizes = {} for i = 1, #chest_names do sh = p.chests[chest_names[i]].superheader if sh ~= nil then if superheader_sizes[sh] == nil then superheader_sizes[sh] = 0 end superheader_sizes[sh] = superheader_sizes[sh] + 1 use_superheader = true end local allRolls = p.chests[chest_names[i]]['allRolls'..suffix] if #allRolls > 1 then use_roll_row = true end end if columns['stacksize'] == nil and columns['weight'] == nil then use_roll_row = false end local rowspan = ( 1 + q.tern( #chest_names > 1, 1, 0 ) + q.tern( use_superheader, 1, 0 ) ) local hide_col_description = rowspan > 1 and q.tablelength(columns) == 1 if use_roll_row then rowspan = rowspan + 1 end if q.tablelength(columns) == 1 then for column_name, v in pairs(columns) do table.insert( html, "Los valores representan " ) table.insert( html, p.columns[column_name] ) table.insert( html, "\n" ) end end if #chest_names == 1 then if q.tablelength(columns) == 1 then table.insert( html, "<br>" ) end local chest_name = chest_names[1] local allRolls = p.chests[chest_name]['allRolls'..suffix] local display_name = p.chests[chest_name].display_name chest_name = chest_name:gsub( "-", " " ) table.insert( html, "Cada " ) table.insert( html, display_name or chest_name ) table.insert( html, " cofre contiene " ) if #allRolls == 1 then table.insert( html, allRolls[1] ) else table.insert( html, #allRolls ) table.insert( html, ' grupos de ' ) local s = q.tern( #allRolls > 2, ', ', ' ' ) for i = 1, #allRolls-1 do table.insert( html, allRolls[i] ) table.insert( html, s ) end table.insert( html, 'y ' ) table.insert( html, allRolls[#allRolls] ) end table.insert( html, " pilas de objetos, con la siguiente distribución: \n" ) end table.insert( html, '<div style="overflow:auto">\n' ) table.insert( html, "<table class='wikitable sortable jquery-tablesorter'>\n" ) table.insert( html, "<tr>\n" ) table.insert( html, "<th rowspan=" ) table.insert( html, ( rowspan - q.tern( hide_col_description, 1, 0 ) ) ) table.insert( html, "></th>\n" ) local superheader_cols_used = {} if #chest_names > 1 then local row1, row2 = {}, {} for i = 1, #chest_names do local allRolls = p.chests[chest_names[i]]['allRolls'..suffix] local colspan = q.tablelength(columns) local allRollsSpan = #allRolls == 0 and 1 or #allRolls if columns['stacksize'] ~= nil then colspan = colspan - 1 + allRollsSpan end if columns['weight'] ~= nil then colspan = colspan - 1 + allRollsSpan end local row = row1 rowspan = 1 if use_superheader then sh = p.chests[chest_names[i]].superheader if sh ~= nil then if superheader_cols_used[sh] == nil then table.insert( row, "<th colspan=" ) table.insert( row, ( colspan * superheader_sizes[sh] ) ) table.insert( row, ">" ) table.insert( row, sh ) table.insert( row, "</th>\n" ) superheader_cols_used[sh] = 0 end row = row2 else rowspan = rowspan + 1 end end if use_roll_row and hide_col_description and #allRolls < 2 then rowspan = rowspan + 1 end table.insert( row, "<th colspan=" ) table.insert( row, colspan ) if rowspan > 1 then table.insert( row, " rowspan=" ) table.insert( row, rowspan ) end table.insert( row, ">" ) table.insert( row, p.chests[ chest_names[i] ].header ) if #allRolls > 0 then table.insert( row, ' <br><span style="font-weight:normal; font-style:italic; font-size:11px;">(' ) if #allRolls == 1 then table.insert( row, allRolls[1] ) else local s = q.tern( #allRolls > 2, ', ', ' ' ) for i = 1, #allRolls-1 do table.insert( row, allRolls[i] ) table.insert( row, s ) end table.insert( row, 'and ' ) table.insert( row, allRolls[#allRolls] ) end table.insert( row, ' stacks)</span>' ) end table.insert( row, "</th>\n" ) end table.insert( html, table.concat( row1 ) ) table.insert( html, "</tr><tr>\n" ) if #row2 then table.insert( html, table.concat( row2 ) ) table.insert( html, "</tr><tr>\n" ) end end if not hide_col_description then local headersort_th_open if use_roll_row then headersort_th_open = "<th rowspan='2' class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='" else headersort_th_open = "<th class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='" end for i = 1, #chest_names do local allRolls = p.chests[chest_names[i]]['allRolls'..suffix] local allRollsSpan = #allRolls == 0 and 1 or #allRolls local headersort_th_colspan_open if #allRolls > 1 then headersort_th_colspan_open = "<th colspan='" .. allRollsSpan .. "' role='columnheader'> <abbr title='" else headersort_th_colspan_open = headersort_th_open end if columns['stacksize'] ~= nil then table.insert( html, headersort_th_colspan_open ) table.insert( html, p.columns['stacksize'] ) table.insert( html, "'> Stack Size </abbr></th>\n" ) end if columns['weight'] ~= nil then table.insert( html, headersort_th_colspan_open ) table.insert( html, p.columns['weight'] ) table.insert( html, "'> Weight" ) table.insert( html, "</abbr></th>\n" ) end if columns['items'] ~= nil then table.insert( html, headersort_th_open ) table.insert( html, p.columns['items'] ) table.insert( html, "'> # Items </abbr></th>\n" ) end if columns['chance'] ~= nil then table.insert( html, headersort_th_open ) table.insert( html, p.columns['chance'] ) table.insert( html, "'> Chance </abbr></th>\n" ) end if columns['chests'] ~= nil then table.insert( html, headersort_th_open ) table.insert( html, p.columns['chests'] ) table.insert( html, "'> # Chests </abbr></th>\n" ) end end table.insert( html, "</tr><tr>\n" ) end if use_roll_row then local rowcols = ( columns['stacksize'] ~= nil and 1 or 0 ) + ( columns['weight'] ~= nil and 1 or 0 ) for i = 1, #chest_names do local allRolls = p.chests[chest_names[i]]['allRolls'..suffix] if #allRolls > 1 then for j = 1, rowcols do for k = 1, #allRolls do table.insert( html, "<th class='headersort' role='columnheader button' data-sort-type='number' style='font-weight:normal'>" ) table.insert( html, allRolls[k] ) table.insert( html, "×</th>\n" ) end end end end table.insert( html, "</tr><tr>\n" ) end for i = 1, #ordered_item_rows do if type( ordered_item_rows[i] ) == "table" then for j = 1, #ordered_item_rows[i] do local chest_item = ordered_item_rows[i][j] if type( chest_item ) == "table" then local avg_amount = string.format("%.3f", chest_item.avgamount) local chance_any = string.format("%.1f", chest_item.chanceany*100) .. "%" local num_chests = string.format("%.1f", 1/chest_item.chanceany) table.insert( html, "\n" ) if columns['stacksize'] ~= nil then for k = 1, #chest_item.sizes do table.insert( html, "<td style='text-align:center;' data-sort-value='" ) table.insert( html, chest_item.sortsize[k] ) table.insert( html, "'>" ) table.insert( html, chest_item.sizes[k] ) table.insert( html, "</td>" ) end end if columns['weight'] ~= nil then for k = 1, #chest_item.sizes do table.insert( html, "<td style='text-align:center;' data-sort-value='" ) table.insert( html, chest_item.sortweight[k] ) table.insert( html, "'>" ) table.insert( html, chest_item.weights[k] ) table.insert( html, "</td>" ) end end if columns['items'] ~= nil then table.insert( html, "<td style='text-align:center;'>" ) table.insert( html, avg_amount ) table.insert( html, "</td>" ) end if columns['chance'] ~= nil then table.insert( html, "<td style='text-align:right;'>" ) table.insert( html, chance_any ) table.insert( html, "</td>" ) end if columns['chests'] ~= nil then table.insert( html, "<td style='text-align:right;'>" ) table.insert( html, num_chests ) table.insert( html, "</td>" ) end elseif type( chest_item ) == "boolean" then local allRolls = p.chests[chest_names[j-1]]['allRolls'..suffix] local allRollsSpan = #allRolls == 0 and 1 or #allRolls table.insert( html, "\n" ) if columns['stacksize'] ~= nil then for k = 1, allRollsSpan do table.insert( html, "<td data-sort-value='0' style='text-align:center;'>—</td>" ) end end if columns['weight'] ~= nil then for k = 1, allRollsSpan do table.insert( html, "<td data-sort-value='0' style='text-align:center;'>—</td>" ) end end if columns['items'] ~= nil then table.insert( html, "<td data-sort-value='0' style='text-align:center;'>—</td>" ) end if columns['chance'] ~= nil then table.insert( html, "<td data-sort-value='0' style='text-align:right;'>—</td>" ) end if columns['chests'] ~= nil then table.insert( html, "<td data-sort-value='9e99' style='text-align:right;'>—</td>" ) end else if i > 1 then table.insert( html, "</tr><tr>" ) end local item = p.items[chest_item] local s = require( 'Module:Sprite' ) table.insert( html, "\n<td>" ) local image, spriteCat = s.link{ id=item.id or chest_item, link=item.link or string.gsub(chest_item,'-',' '), text=item.title or q.titlecase(string.gsub(chest_item,'-',' ')), settings= q.tern( item[1] == 'item', 'ItemSprite', 'BlockSprite' ) } table.insert( html, image ) table.insert( html, spriteCat ) if item.note and p.notes[item.note] then table.insert( html, p.current_frame:preprocess( p.notes[item.note] ) ) end table.insert( html, "</td>" ) end if j == #ordered_item_rows[i] then table.insert( html, "</tr>" ) end end table.insert( html, "\n" ) end end table.insert( html, "</table></div>" ) return table.concat( html ) end, titlecase = function( str ) local buf = {} for word in string.gfind(str, "%S+") do if word == "and" then table.insert( buf, word ) else local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 ) table.insert( buf, string.upper(first) .. string.lower(rest) ) end end return table.concat( buf, " " ) end, capitalize = function( str ) return ( string.lower(str):gsub( "^%l", string.upper ) ) end, lcfirst = function( str ) return ( string.gsub( str, "^%u", string.lower ) ) end, tern = function( cond , T , F ) if cond then return T else return F end end, compare_tables = function( a, b ) local seen = {} for k, v in pairs( a ) do if type( v ) ~= type( b[k] ) then return true end if v ~= b[k] then return true end if type( v ) == 'table' and q.compare_tables( v, b[k] ) then return true end seen[k] = true end for k, v in pairs( b ) do if not seen[k] then return true end end return false end, } string.lpad = function(str, len, char) if char == nil then char = ' ' end return string.rep(char, len - #(''..str)) .. str end return p