Módulo:LootChest
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Contenido
- 1 .base usage (Template:LootChest)
- 2 .base2 usage (Template:LootChestItem)
- 3 Maintenimiento
- 4 Casos testeados
- 4.1 Test de objetos
- 4.2 Test de cofres
- 4.2.1 {{LootChest}}
- 4.2.2 {{LootChest|chance}}
- 4.2.3 {{LootChest|stronghold-altar|stronghold-library|stronghold-storeroom}}
- 4.2.4 {{LootChest|altar|library|storeroom|stacksize|chance}}
- 4.2.5 {{LootChest|bonus}}
- 4.2.6 {{LootChest|desert}}
- 4.2.7 {{LootChest|jungle}}
- 4.2.8 {{LootChest|dungeon}}
- 4.2.9 {{LootChest|igloo}}
- 4.2.10 {{LootChest|mineshaft}}
- 4.2.11 {{LootChest|nether-fortress}}
- 4.2.12 {{LootChest|fortress}}
- 4.2.13 {{LootChest|village}}
- 4.2.14 {{LootChest|village|chance}}
- 4.3 Notas
.base usage (Template:LootChest)
Genera una tabla de contenido de los cofres designados, con las columnas correspondientes a diversas estadísticas acerca de la disponibilidad de esos objetos.
Invocando
Toma cualquier número de parámetros de cofre, y cualquier número de parámetros de columna, sin ningún orden en particular.
Si no aparecen los parámetros de cofre, muestra todos ellos; del mismo modo para los parámetros de columna.
{{#invoke:LootChest|base
[ |<chestParam1> ... |<chestParamN> ]
[ |<columnHideParam1> ... |<columnHideParamN> ]
}}
Parámetros de cofre
bonus,
desert-temple ( desert ),
dungeon,
end-city,
igloo,
jungle-temple ( jungle ),
mineshaft,
nether-fortress ( nether, fortress ),
stronghold-altar ( altar ),
stronghold-library ( library ),
stronghold-storeroom ( storeroom ),
village-blacksmith ( blacksmith, village )
Parámetros de columna
chance: las probabilidades de conseguir cualquiera de este material en un solo cofre.,
chests: el número de cofres esperados que buscar, para encontrar algo de este objeto.,
items: el número de objetos esperados por cada cofre, como promedio sobre un gran número de cofres.,
stacksize: el tamaño de las pilas (o por número de objetos no apilables) de este objeto que se encuentran en este cofre.,
weight: la cantidad de este objeto en relación con otros objetos en el cofre.
Ejemplo
{{#invoke:LootChest|base}} → all chests and all columns
{{#invoke:LootChest|base|blacksmith|jungle|bonus|chance|stacksize}} → only blacksmith and jungle chests, and only 'stacksize' and 'chance' columns
.base2 usage (Template:LootChestItem)
Imprime un resumen de la disponibilidad de este objeto en los diversos cofres generados en el mundo.
Invocando
Toma exactamente un nombre de objeto como parámetro.
{{#invoke:LootChest|base2|<itemParam>}}
Parámetros de objeto
acacia-wood, acacia-wood-only, activator-rail, apple, beetroot-seeds, bone, book, bread, bucket, coal, compass, detector-rail, diamond, disc-13, disc-cat, emerald, empty, empty-map, enchanted-book, enchanted-book-rnd, enchanted-diamond-boots, enchanted-diamond-chestplate, enchanted-diamond-helmet, enchanted-diamond-leggings, enchanted-diamond-pickaxe, enchanted-diamond-shovel, enchanted-diamond-sword, enchanted-iron-boots, enchanted-iron-chestplate, enchanted-iron-helmet, enchanted-iron-leggings, enchanted-iron-pickaxe, enchanted-iron-shovel, enchanted-iron-sword, ender-pearl, flint-and-steel, gold-ingot, gold-nugget, golden-apple, golden-chestplate, golden-sword, gunpowder, horse-armor-diamond, horse-armor-gold, horse-armor-iron, iron-boots, iron-chestplate, iron-helmet, iron-ingot, iron-leggings, iron-pickaxe, iron-sword, lapis-lazuli, melon-seeds, name-tag, nether-wart, notch-apple, oak-sapling, oak-wood, oak-wood-only, obsidian, paper, powered-rail, pumpkin-seeds, rail, raw-salmon, redstone, rotten-flesh, saddle, sand, spider-eye, stick, stone-axe, stone-pickaxe, string, torch, wheat, wood-planks, wooden-axe, wooden-pickaxe
Ejemplo
{{#invoke:LootChest|base2|iron-ingot}} → Iron ingots se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4, y en 23.4% de Fortaleza cofres, 22.0% de Fortaleza del Inframundo cofres, 44.5% de Templo del desierto cofres, 46.1% de Aldea cofres, 45.2% de vagonetas con cofre en Minas abandonadas, 44.5% de Templo de la selva cofres, y 35.6% de Fortaleza cofres, todo en pilas de 1–5. En la 1.9, iron ingots se pueden encontrar en 18.8% de Mazmorra cofres en pilas de 1–4; en 23.4% de Fortaleza cofres, 19.2% de Fortaleza del Inframundo cofres, 18.2% de Templo del desierto cofres, 46.1% de Aldea cofres, 32.0% de vagonetas con cofre en Minas abandonadas, 44.5% de Templo de la selva cofres, y 35.6% de Fortaleza cofres, todo en pilas de 1–5; y en 39.4% de Ciudad del Fin cofres en pilas de 4–8.
{{#invoke:LootChest|base2|emerald}} → Emeralds se pueden encontrar en 10.5% de Templo del desierto cofres y 10.5% de Templo de la selva cofres en pilas de 1–3. En la 1.9, emeralds se pueden encontrar en 7.7% de Iglú cofres en pilas de 1, en 18.2% de Templo del desierto cofres y 10.5% de Templo de la selva cofres en pilas de 1–3, y en 9.1% de Ciudad del Fin cofres en pilas de 2–6.
Maintenimiento
The tables are current as of 1.8.8.
The tables are current as of snapshot 15w44a (should be checked/updated to 15w32b).
- The source for 14w44a was the loot table from the .jar. Anomie x (talk) 07:54, 29 October 2015 (UTC)
Source
- The data is set up within
pso that it can be pulled directly from (or compared directly to) the minecraft loot table files. - stack size given here (and given in code) can be larger than the stackable size of the item, prominently in the case of enchanted books. However this fact does not affect the calculated values. This is because the game puts the right number of items, but unstacked rather than stacked.
Data structure
-
p.items
-
'<item-id>' = { '<sprite-type>' [, id='<sprite-id>'] [, link='<item-link>'] [, title='<item-text>'] [, cannot_stack=false] [, plural=(false|'<custom-plural-word>')] [, note='<note-name>'] }
-
-
p.notes
-
'<note-name>' = '<note-full-text>'
-
-
p.chests[n].pools[n]- rolls
-
{ <min-number-of-stacks>, <max-number-of-stacks> }
-
-
p.chests[n].pools[n].items
-
'<item-id>' = { <min-stack-size>, <max-stack-size>, <item-weight> }
-
-
p.synonyms
-
'<chest-name-synonym>' = '<original-interally-valid-chest-name>' - Allows additional chest names to be used as parameters, in addition to the ones defined in p.chests.
-
-
p.display_names
-
'<chest-name-given-via-parameter>' = '<name-displayed-in-single-chest-table>' - If a single chest parameter is used, this defines the name it is called in the summary text above the table.
-
-
p.columns
-
'<column-name>' = '<column-full-description>' - The column descriptions, found either in the tooltip on the column header, or in the summary text above the table.
-
Keys
-
id: A different ID, from Template:ItemSprite or Template:BlockSprite. -
link: A link to a page that is different from the sprite-id name. -
title: A name for an item that is different from the sprite-id name. -
note: Indicates that a note will appear next to this item in the table. -
cannot_stack: used in LootChestItem. Use this to indicate that the item comes in groups rather than in stacks. -
plural: used in LootChestItem. Usefalsewhen a word has no plural, like 'Nether Wart'. Use a custom plural word when you cannot simply append an 's' to the base word to make it plural.
Valores
-
<item-id>: these must match a sprite name for the items/block as defined in Module:BlockSprite/IDs or Module:ItemSprite/IDs, unlessidis included in the item definition. -
<sprite-id>: these must match a sprite name for the items/block as defined in Module:BlockSprite/IDs or Module:ItemSprite/IDs. -
<sprite-type>: eitheritemorblock
Funciones
The following functions are made available at the top of the file, for ease of inspection.
-
calc_average_amount_this_item_per_chest
- average number of a certain item (not number of stacks), per-chest (not per-structure).
-
calc_chance_any_of_this_item_per_chest
- chance that at least one of a certain item will be found, per-chest (not per-structure).
Casos testeados
Test de objetos
Acacia wood se pueden encontrar en 81.7% de bonus cofres en pilas de 1–3.
Apples se pueden encontrar en 33.7% de Fortaleza cofres, 61.6% de Aldea cofres, y 50.0% de Fortaleza cofres, todo en pilas de 1–3; y en 55.7% de bonus cofres en pilas de 2–3. En la 1.9, apples se pueden encontrar en 33.7% de Fortaleza cofres, 61.6% de Aldea cofres, 74.3% de Iglú cofres, y 50.0% de Fortaleza cofres, todo en pilas de 1–3; y en 83.8% de bonus cofres en pilas de 1–2.
Bones se pueden encontrar en 72.2% de Templo del desierto cofres y 72.2% de Templo de la selva cofres en pilas de 4–6. En la 1.9, bones se pueden encontrar en 29.0% de Templo del desierto cofres y 72.2% de Templo de la selva cofres en pilas de 4–6, y en 59.0% de Templo del desierto cofres y 57.8% de Mazmorra cofres en pilas de 1–8.
Books se pueden encontrar en 78.0% de Fortaleza cofres en pilas de 1–3. En la 1.9, books se pueden encontrar en 94.6% de Fortaleza cofres en pilas de 1–3.
Bread se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1; en 33.7% de Fortaleza cofres, 61.6% de Aldea cofres, 60.7% de vagonetas con cofre en Minas abandonadas, y 50.0% de Fortaleza cofres, todo en pilas de 1–3; y en 38.1% de bonus cofres en pilas de 2–3. En la 1.9, bread se pueden encontrar en 35.3% de Mazmorra cofres en pilas de 1; en 33.7% de Fortaleza cofres, 61.6% de Aldea cofres, 45.0% de vagonetas con cofre en Minas abandonadas, y 50.0% de Fortaleza cofres, todo en pilas de 1–3; y en 61.5% de bonus cofres en pilas de 1–2.
Buckets se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1. En la 1.9, buckets se pueden encontrar en 18.8% de Mazmorra cofres en pilas de 1.
Coal se pueden encontrar en 45.2% de vagonetas con cofre en Minas abandonadas y 35.6% de Fortaleza cofres en pilas de 3–8. En la 1.9, coal se pueden encontrar en 27.4% de Mazmorra cofres y 74.3% de Iglú cofres en pilas de 1–4, y en 32.0% de vagonetas con cofre en Minas abandonadas y 35.6% de Fortaleza cofres en pilas de 3–8.
Compasses se pueden encontrar en 5.6% de Fortaleza cofres en pilas de 1. En la 1.9, compasses se pueden encontrar en 11.0% de Fortaleza cofres en pilas de 1.
Diamond horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 13.7% de Fortaleza del Inframundo cofres, 5.4% de Templo del desierto cofres, 5.7% de Aldea cofres, 7.2% de Mazmorra cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1. En la 1.9, diamond horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 11.8% de Fortaleza del Inframundo cofres, 6.3% de Templo del desierto cofres, 5.7% de Aldea cofres, 7.7% de Mazmorra cofres, 4.6% de Ciudad del Fin cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1.
Diamonds se pueden encontrar en 7.4% de Fortaleza cofres, 22.0% de Fortaleza del Inframundo cofres, 15.5% de Templo del desierto cofres, 16.3% de Aldea cofres, y 15.5% de Templo de la selva cofres, todo en pilas de 1–3; y en 15.8% de vagonetas con cofre en Minas abandonadas en pilas de 1–2. En la 1.9, diamonds se pueden encontrar en 7.4% de Fortaleza cofres, 19.2% de Fortaleza del Inframundo cofres, 6.3% de Templo del desierto cofres, 16.3% de Aldea cofres, y 15.5% de Templo de la selva cofres, todo en pilas de 1–3; en 10.5% de vagonetas con cofre en Minas abandonadas en pilas de 1–2; y en 21.5% de Ciudad del Fin cofres en pilas de 2–7.
Emeralds se pueden encontrar en 10.5% de Templo del desierto cofres y 10.5% de Templo de la selva cofres en pilas de 1–3. En la 1.9, emeralds se pueden encontrar en 7.7% de Iglú cofres en pilas de 1, en 18.2% de Templo del desierto cofres y 10.5% de Templo de la selva cofres en pilas de 1–3, y en 9.1% de Ciudad del Fin cofres en pilas de 2–6.
Empty maps se pueden encontrar en 5.6% de Fortaleza cofres en pilas de 1. En la 1.9, empty maps se pueden encontrar en 11.0% de Fortaleza cofres en pilas de 1.
En la 1.9, acacia or dark oak wood se pueden encontrar en 68.4% de bonus cofres en pilas de 1–3.
En la 1.9, activator rails se pueden encontrar en 27.1% de vagonetas con cofre en Minas abandonadas en pilas de 1–4.
En la 1.9, beetroot seeds se pueden encontrar en 21.5% de Ciudad del Fin cofres en pilas de 1–10, y en 18.8% de Mazmorra cofres y 32.0% de vagonetas con cofre en Minas abandonadas en pilas de 2–4.
En la 1.9, detector rails se pueden encontrar en 27.1% de vagonetas con cofre en Minas abandonadas en pilas de 1–4.
En la 1.9, enchanted books se pueden encontrar en 23.7% de Templo del desierto cofres, 15.1% de Mazmorra cofres, y 14.1% de vagonetas con cofre en Minas abandonadas, todo en grupos de 1.
En la 1.9, enchanted diamond boots se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond chestplates se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond helmets se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond leggings se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond pickaxes se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond shovels se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted diamond swords se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron boots se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron chestplates se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron helmets se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron leggings se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron pickaxes se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron shovels se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, enchanted iron swords se pueden encontrar en 13.4% de Ciudad del Fin cofres en grupos de 1.
En la 1.9, gold nuggets se pueden encontrar en 57.9% de Iglú cofres en pilas de 1–3.
En la 1.9, golden apples (enchanted) se pueden encontrar en 2.6% de Templo del desierto cofres, 3.1% de Mazmorra cofres, y 1.4% de vagonetas con cofre en Minas abandonadas, todo en pilas de 1.
En la 1.9, nothing se pueden encontrar en 18.2% de Templo del desierto cofres y 7.0% de vagonetas con cofre en Minas abandonadas en pilas de 1.
En la 1.9, oak, spruce, birch or jungle wood se pueden encontrar en 68.4% de bonus cofres en pilas de 1–3.
En la 1.9, powered rails se pueden encontrar en 27.1% de vagonetas con cofre en Minas abandonadas en pilas de 1–4.
En la 1.9, raw salmon se pueden encontrar en 61.5% de bonus cofres en pilas de 1–2.
En la 1.9, sand se pueden encontrar en 59.0% de Templo del desierto cofres en pilas de 1–8.
En la 1.9, spider eyes se pueden encontrar en 29.0% de Templo del desierto cofres en pilas de 1–3.
En la 1.9, torches se pueden encontrar en 65.7% de vagonetas con cofre en Minas abandonadas en pilas de 1–16.
Enchanted books se pueden encontrar en 2.5% de Fortaleza cofres, 5.4% de Templo del desierto cofres, 7.2% de Mazmorra cofres, 5.5% de vagonetas con cofre en Minas abandonadas, 5.4% de Templo de la selva cofres, y 4.0% de Fortaleza cofres, todo en grupos de 1; y en 11.0% de Fortaleza cofres en grupos de 1–5. En la 1.9, enchanted books se pueden encontrar en 2.5% de Fortaleza cofres, 72.2% de Fortaleza cofres, 5.4% de Templo de la selva cofres, y 4.0% de Fortaleza cofres, todo en grupos de 1.
Ender pearls se pueden encontrar en 23.4% de Fortaleza cofres en pilas de 1. En la 1.9, ender pearls se pueden encontrar en 23.4% de Fortaleza cofres en pilas de 1.
Flint and steel se pueden encontrar en 22.0% de Fortaleza del Inframundo cofres en grupos de 1. En la 1.9, flint and steel se pueden encontrar en 19.2% de Fortaleza del Inframundo cofres en grupos de 1.
Gold horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 33.4% de Fortaleza del Inframundo cofres, 5.4% de Templo del desierto cofres, 5.7% de Aldea cofres, 13.9% de Mazmorra cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1. En la 1.9, gold horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 29.4% de Fortaleza del Inframundo cofres, 12.4% de Templo del desierto cofres, 5.7% de Aldea cofres, 15.1% de Mazmorra cofres, 4.6% de Ciudad del Fin cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1.
Gold ingots se pueden encontrar en 12.2% de Fortaleza cofres, 55.3% de Fortaleza del Inframundo cofres, 26.0% de Aldea cofres, 25.2% de vagonetas con cofre en Minas abandonadas, y 19.0% de Fortaleza cofres, todo en pilas de 1–3; y en 60.2% de Templo del desierto cofres y 60.2% de Templo de la selva cofres en pilas de 2–7. En la 1.9, gold ingots se pueden encontrar en 12.2% de Fortaleza cofres, 49.8% de Fortaleza del Inframundo cofres, 26.0% de Aldea cofres, 17.0% de vagonetas con cofre en Minas abandonadas, y 19.0% de Fortaleza cofres, todo en pilas de 1–3; en 18.2% de Templo del desierto cofres, 54.0% de Ciudad del Fin cofres, y 60.2% de Templo de la selva cofres, todo en pilas de 2–7; y en 9.7% de Mazmorra cofres en pilas de 1–4.
Golden apples (normal) se pueden encontrar en 2.5% de Fortaleza cofres y 7.2% de Mazmorra cofres en pilas de 1. En la 1.9, golden apples (normal) se pueden encontrar en 2.5% de Fortaleza cofres, 23.7% de Templo del desierto cofres, 22.2% de Mazmorra cofres, 28.2% de vagonetas con cofre en Minas abandonadas, y 100.0% de Iglú cofres, todo en pilas de 1.
Golden chestplates se pueden encontrar en 22.0% de Fortaleza del Inframundo cofres en grupos de 1. En la 1.9, golden chestplates se pueden encontrar en 19.2% de Fortaleza del Inframundo cofres en grupos de 1.
Golden swords se pueden encontrar en 22.0% de Fortaleza del Inframundo cofres en grupos de 1. En la 1.9, golden swords se pueden encontrar en 19.2% de Fortaleza del Inframundo cofres en grupos de 1.
Gunpowder se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4. En la 1.9, gunpowder se pueden encontrar en 59.0% de Templo del desierto cofres y 57.8% de Mazmorra cofres en pilas de 1–8.
Iron boots se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron boots se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Iron chestplates se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron chestplates se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Iron helmets se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron helmets se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Iron horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 22.0% de Fortaleza del Inframundo cofres, 5.4% de Templo del desierto cofres, 5.7% de Aldea cofres, 31.6% de Mazmorra cofres, 5.5% de vagonetas con cofre en Minas abandonadas, y 5.4% de Templo de la selva cofres, todo en grupos de 1. En la 1.9, iron horse armor se pueden encontrar en 2.5% de Fortaleza cofres, 19.2% de Fortaleza del Inframundo cofres, 18.2% de Templo del desierto cofres, 5.7% de Aldea cofres, 22.2% de Mazmorra cofres, 4.6% de Ciudad del Fin cofres, y 5.4% de Templo de la selva cofres, todo en grupos de 1.
Iron ingots se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4, y en 23.4% de Fortaleza cofres, 22.0% de Fortaleza del Inframundo cofres, 44.5% de Templo del desierto cofres, 46.1% de Aldea cofres, 45.2% de vagonetas con cofre en Minas abandonadas, 44.5% de Templo de la selva cofres, y 35.6% de Fortaleza cofres, todo en pilas de 1–5. En la 1.9, iron ingots se pueden encontrar en 18.8% de Mazmorra cofres en pilas de 1–4; en 23.4% de Fortaleza cofres, 19.2% de Fortaleza del Inframundo cofres, 18.2% de Templo del desierto cofres, 46.1% de Aldea cofres, 32.0% de vagonetas con cofre en Minas abandonadas, 44.5% de Templo de la selva cofres, y 35.6% de Fortaleza cofres, todo en pilas de 1–5; y en 39.4% de Ciudad del Fin cofres en pilas de 4–8.
Iron leggings se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron leggings se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Iron pickaxes se pueden encontrar en 12.2% de Fortaleza cofres, 26.0% de Aldea cofres, 5.5% de vagonetas con cofre en Minas abandonadas, y 4.0% de Fortaleza cofres, todo en grupos de 1. En la 1.9, iron pickaxes se pueden encontrar en 12.2% de Fortaleza cofres, 26.0% de Aldea cofres, 7.0% de vagonetas con cofre en Minas abandonadas, y 4.0% de Fortaleza cofres, todo en grupos de 1.
Iron swords se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1. En la 1.9, iron swords se pueden encontrar en 12.2% de Fortaleza cofres y 26.0% de Aldea cofres en grupos de 1.
Lapis lazuli se pueden encontrar en 25.2% de vagonetas con cofre en Minas abandonadas en pilas de 4–9. En la 1.9, lapis lazuli se pueden encontrar en 17.0% de vagonetas con cofre en Minas abandonadas en pilas de 4–9.
Melon seeds se pueden encontrar en 45.2% de vagonetas con cofre en Minas abandonadas en pilas de 2–4. En la 1.9, melon seeds se pueden encontrar en 18.8% de Mazmorra cofres y 32.0% de vagonetas con cofre en Minas abandonadas en pilas de 2–4.
Music disc (13) se pueden encontrar en 26.1% de Mazmorra cofres en grupos de 1. En la 1.9, music disc (13) se pueden encontrar en 22.2% de Mazmorra cofres en grupos de 1.
Music disc (cat) se pueden encontrar en 26.1% de Mazmorra cofres en grupos de 1. En la 1.9, music disc (cat) se pueden encontrar en 22.2% de Mazmorra cofres en grupos de 1.
Name tags se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1. En la 1.9, name tags se pueden encontrar en 29.0% de Mazmorra cofres y 42.3% de vagonetas con cofre en Minas abandonadas en pilas de 1.
Nether wart se pueden encontrar en 22.0% de Fortaleza del Inframundo cofres en pilas de 3–7. En la 1.9, nether wart se pueden encontrar en 19.2% de Fortaleza del Inframundo cofres en pilas de 3–7.
Oak saplings se pueden encontrar en 26.0% de Aldea cofres en pilas de 3–7. En la 1.9, oak saplings se pueden encontrar en 26.0% de Aldea cofres en pilas de 3–7.
Oak wood planks se pueden encontrar en 81.7% de bonus cofres en pilas de 1–3. En la 1.9, oak wood planks se pueden encontrar en 68.4% de bonus cofres en pilas de 1–12.
Oak wood se pueden encontrar en 81.7% de bonus cofres en pilas de 1–3.
Obsidian se pueden encontrar en 26.0% de Aldea cofres en pilas de 3–7, y en 9.3% de Fortaleza del Inframundo cofres en pilas de 2–4. En la 1.9, obsidian se pueden encontrar en 26.0% de Aldea cofres en pilas de 3–7, y en 8.0% de Fortaleza del Inframundo cofres en pilas de 2–4.
Paper se pueden encontrar en 78.0% de Fortaleza cofres en pilas de 2–7. En la 1.9, paper se pueden encontrar en 94.6% de Fortaleza cofres en pilas de 2–7.
Pumpkin seeds se pueden encontrar en 45.2% de vagonetas con cofre en Minas abandonadas en pilas de 2–4. En la 1.9, pumpkin seeds se pueden encontrar en 18.8% de Mazmorra cofres y 32.0% de vagonetas con cofre en Minas abandonadas en pilas de 2–4.
Rails se pueden encontrar en 5.5% de vagonetas con cofre en Minas abandonadas en pilas de 4–8. En la 1.9, rails se pueden encontrar en 78.4% de vagonetas con cofre en Minas abandonadas en pilas de 4–8.
Redstone se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4, y en 12.2% de Fortaleza cofres, 25.2% de vagonetas con cofre en Minas abandonadas, y 19.0% de Fortaleza cofres, todo en pilas de 4–9. En la 1.9, redstone se pueden encontrar en 27.4% de Mazmorra cofres en pilas de 1–4, y en 12.2% de Fortaleza cofres, 17.0% de vagonetas con cofre en Minas abandonadas, y 19.0% de Fortaleza cofres, todo en pilas de 4–9.
Rotten flesh se pueden encontrar en 62.8% de Templo del desierto cofres y 62.8% de Templo de la selva cofres en pilas de 3–7. En la 1.9, rotten flesh se pueden encontrar en 57.9% de Iglú cofres en pilas de 1, en 29.0% de Templo del desierto cofres y 62.8% de Templo de la selva cofres en pilas de 3–7, y en 59.0% de Templo del desierto cofres y 57.8% de Mazmorra cofres en pilas de 1–8.
Saddles se pueden encontrar en 2.5% de Fortaleza cofres, 40.3% de Fortaleza del Inframundo cofres, 15.5% de Templo del desierto cofres, 16.3% de Aldea cofres, 54.0% de Mazmorra cofres, 15.8% de vagonetas con cofre en Minas abandonadas, y 15.5% de Templo de la selva cofres, todo en grupos de 1. En la 1.9, saddles se pueden encontrar en 2.5% de Fortaleza cofres, 35.7% de Fortaleza del Inframundo cofres, 23.7% de Templo del desierto cofres, 16.3% de Aldea cofres, 29.0% de Mazmorra cofres, 13.4% de Ciudad del Fin cofres, y 15.5% de Templo de la selva cofres, todo en grupos de 1.
Sticks se pueden encontrar en 81.7% de bonus cofres en pilas de 1–3. En la 1.9, sticks se pueden encontrar en 68.4% de bonus cofres en pilas de 1–12.
Stone axes se pueden encontrar en 38.1% de bonus cofres en grupos de 1. En la 1.9, stone axes se pueden encontrar en 14.9% de Iglú cofres y 25.0% de bonus cofres en grupos de 1.
Stone pickaxes se pueden encontrar en 38.1% de bonus cofres en grupos de 1. En la 1.9, stone pickaxes se pueden encontrar en 25.0% de bonus cofres en grupos de 1.
String se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4. En la 1.9, string se pueden encontrar en 59.0% de Templo del desierto cofres y 57.8% de Mazmorra cofres en pilas de 1–8.
Wheat se pueden encontrar en 54.0% de Mazmorra cofres en pilas de 1–4. En la 1.9, wheat se pueden encontrar en 35.3% de Mazmorra cofres en pilas de 1–4, y en 57.9% de Iglú cofres en pilas de 2–3.
Wooden axes se pueden encontrar en 55.7% de bonus cofres en grupos de 1. En la 1.9, wooden axes se pueden encontrar en 75.0% de bonus cofres en grupos de 1.
Wooden pickaxes se pueden encontrar en 55.7% de bonus cofres en grupos de 1. En la 1.9, wooden pickaxes se pueden encontrar en 75.0% de bonus cofres en grupos de 1.
Test de cofres
{{LootChest}}
| Bonus (1, 1, 3, and 4 stacks) |
Templo del desierto (2–4 and 4 stacks) |
Mazmorra (1–3, 1–4, and 3 stacks) |
Ciudad del Fin (2–6 stacks) |
Iglú (2–8 and 1 stacks) |
Templo de la selva (2–6 stacks) |
Mina (1, 2–4, and 3 stacks) |
Fortaleza del Inframundo (2–4 stacks) |
Fortaleza | Aldea (3–8 stacks) |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Altar (2–3 stacks) |
Biblioteca (2–10 stacks) |
Despensa (1–4 stacks) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | |||||||||||||||||||
| 1× | 1× | 3× | 4× | 1× | 1× | 3× | 4× | 2–4× | 4× | 2–4× | 4× | 1–3× | 1–4× | 3× | 1–3× | 1–4× | 3× | 2–8× | 1× | 2–8× | 1× | 1× | 2–4× | 3× | 1× | 2–4× | 3× | |||||||||||||||||||||||||||||||||||||||||||||||||||
Apple |
— | — | 1–2 | — | — | — | 5⁄11 | — | 2.045 | 83.8% | 1.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 15⁄63 | — | 2.381 | 74.3% | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | 15⁄99 | 0.758 | 33.7% | 3.0 | — | — | — | — | — | 1–3 | 15⁄62 | 1.210 | 50.0% | 2.0 | 1–3 | 15⁄94 | 1.755 | 61.6% | 1.6 |
Wooden Axe |
1 | — | — | — | 3⁄4 | — | — | — | 0.750 | 75.0% | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Wooden Pickaxe |
— | 1 | — | — | — | 3⁄4 | — | — | 0.750 | 75.0% | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Stick |
— | — | — | 1–12 | — | — | — | 10⁄40 | 6.500 | 68.4% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Oak Wood Planks |
— | — | — | 1–12 | — | — | — | 10⁄40 | 6.500 | 68.4% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Acacia or Dark Oak Wood |
— | — | — | 1–3 | — | — | — | 10⁄40 | 2.000 | 68.4% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Oak, Spruce, Birch or Jungle Wood |
— | — | — | 1–3 | — | — | — | 10⁄40 | 2.000 | 68.4% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Bread |
— | — | 1–2 | — | — | — | 3⁄11 | — | 1.227 | 61.5% | 1.6 | — | — | — | — | — | — | — | — | 1 | — | — | 20⁄125 | — | 0.400 | 35.3% | 2.8 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | — | — | 15⁄83 | — | 1.084 | 45.0% | 2.2 | — | — | — | — | — | 1–3 | 15⁄99 | 0.758 | 33.7% | 3.0 | — | — | — | — | — | 1–3 | 15⁄62 | 1.210 | 50.0% | 2.0 | 1–3 | 15⁄94 | 1.755 | 61.6% | 1.6 |
Raw Salmon |
— | — | 1–2 | — | — | — | 3⁄11 | — | 1.227 | 61.5% | 1.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Stone Axe |
1 | — | — | — | 1⁄4 | — | — | — | 0.250 | 25.0% | 4.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | 2⁄63 | — | 0.159 | 14.9% | 6.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Stone Pickaxe |
— | 1 | — | — | — | 1⁄4 | — | — | 0.250 | 25.0% | 4.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Paper |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–7 | 20⁄52 | 10.385 | 94.6% | 1.1 | — | — | — | — | — | — | — | — | — | — |
Book |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | 20⁄52 | 4.615 | 94.6% | 1.1 | — | — | — | — | — | — | — | — | — | — |
Rails |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 4–8 | — | — | 20⁄50 | 7.200 | 78.4% | 1.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Bone |
— | — | — | — | — | — | — | — | — | — | — | 4–6 | 1–8 | 25⁄232 | 10⁄50 | 5.216 | 70.9% | 1.4 | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | 4–6 | 20⁄73 | 5.479 | 72.2% | 1.4 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Rotten Flesh |
— | — | — | — | — | — | — | — | — | — | — | 3–7 | 1–8 | 25⁄232 | 10⁄50 | 5.216 | 70.9% | 1.4 | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 | — | — | — | — | — | 1 | — | 10⁄63 | — | 0.794 | 57.9% | 1.7 | 3–7 | 16⁄73 | 4.384 | 62.8% | 1.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Torch |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–16 | — | — | 15⁄50 | 7.650 | 65.7% | 1.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Gunpowder |
— | — | — | — | — | — | — | — | — | — | — | — | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Sand |
— | — | — | — | — | — | — | — | — | — | — | — | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
String |
— | — | — | — | — | — | — | — | — | — | — | — | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Gold Nugget |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 10⁄63 | — | 1.587 | 57.9% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Wheat |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 20⁄125 | — | 1.000 | 35.3% | 2.8 | — | — | — | — | — | 2–3 | — | 10⁄63 | — | 1.984 | 57.9% | 1.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Name Tag |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 30⁄71 | — | — | 0.423 | 42.3% | 2.4 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Spider Eye |
— | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 25⁄232 | — | 0.647 | 29.0% | 3.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Coal |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 | — | — | — | — | — | 1–4 | — | 15⁄63 | — | 2.976 | 74.3% | 1.3 | — | — | — | — | — | — | 3–8 | — | — | 10⁄83 | — | 1.988 | 32.0% | 3.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3–8 | 10⁄62 | 2.218 | 35.6% | 2.8 | — | — | — | — | — |
Redstone |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 4–9 | — | — | 5⁄83 | — | 1.175 | 17.0% | 5.9 | — | — | — | — | — | 4–9 | 5⁄99 | 0.821 | 12.2% | 8.2 | — | — | — | — | — | 4–9 | 5⁄62 | 1.310 | 19.0% | 5.3 | — | — | — | — | — |
Activator Rails |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Detector Rails |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Powered Rails |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Oak Sapling |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3–7 | 5⁄94 | 1.463 | 26.0% | 3.9 |
Enchanted Book[note 1] |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 | 1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 10⁄71 | — | — | 0.141 | 14.1% | 7.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Saddle |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 | 1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | 1 | 3⁄73 | 0.164 | 15.5% | 6.5 | — | — | — | — | — | — | — | — | — | 1 | 10⁄73 | 0.411 | 35.7% | 2.8 | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄94 | 0.176 | 16.3% | 6.1 |
Golden Apple (Normal) |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 | — | — | — | — | — | — | 1 | — | 1⁄1 | 1.000 | 100.0% | 1.0 | — | — | — | — | — | 1 | — | — | 20⁄71 | — | — | 0.282 | 28.2% | 3.5 | — | — | — | — | — | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Ender Pearl |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 10⁄99 | 0.253 | 23.4% | 4.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Music Disc (13) |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Music Disc (Cat) |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Nether Wart |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3–7 | 5⁄73 | 1.027 | 19.2% | 5.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Flint and Steel |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄73 | 0.205 | 19.2% | 5.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Golden Sword |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄73 | 0.205 | 19.2% | 5.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Golden Chestplate |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄73 | 0.205 | 19.2% | 5.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Beetroot Seeds |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 | 1–10 | 5⁄85 | 1.294 | 21.5% | 4.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Melon Seeds |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Pumpkin Seeds |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Bucket |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 10⁄125 | — | 0.200 | 18.8% | 5.3 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Gold Ingot |
— | — | — | — | — | — | — | — | — | — | — | 2–7 | — | 15⁄232 | — | 0.873 | 18.2% | 5.5 | — | 1–4 | — | — | 5⁄125 | — | 0.250 | 9.7% | 10.3 | 2–7 | 15⁄85 | 3.176 | 54.0% | 1.9 | — | — | — | — | — | — | — | 2–7 | 15⁄73 | 3.699 | 60.2% | 1.7 | — | 1–3 | — | — | 5⁄83 | — | 0.361 | 17.0% | 5.9 | 1–3 | 15⁄73 | 1.233 | 49.8% | 2.0 | 1–3 | 5⁄99 | 0.253 | 12.2% | 8.2 | — | — | — | — | — | 1–3 | 5⁄62 | 0.403 | 19.0% | 5.3 | 1–3 | 5⁄94 | 0.585 | 26.0% | 3.9 |
Iron Ingot |
— | — | — | — | — | — | — | — | — | — | — | 1–5 | — | 15⁄232 | — | 0.582 | 18.2% | 5.5 | — | 1–4 | — | — | 10⁄125 | — | 0.500 | 18.8% | 5.3 | 4–8 | 10⁄85 | 2.824 | 39.4% | 2.5 | — | — | — | — | — | — | — | 1–5 | 10⁄73 | 1.644 | 44.5% | 2.2 | — | 1–5 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 | 1–5 | 5⁄73 | 0.616 | 19.2% | 5.2 | 1–5 | 10⁄99 | 0.758 | 23.4% | 4.3 | — | — | — | — | — | 1–5 | 10⁄62 | 1.210 | 35.6% | 2.8 | 1–5 | 10⁄94 | 1.755 | 46.1% | 2.2 |
Emerald |
— | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 15⁄232 | — | 0.388 | 18.2% | 5.5 | — | — | — | — | — | — | — | — | — | 2–6 | 2⁄85 | 0.376 | 9.1% | 11.0 | 1 | — | 1⁄63 | — | 0.079 | 7.7% | 13.0 | 1–3 | 2⁄73 | 0.219 | 10.5% | 9.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Nothing |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 15⁄232 | — | 0.194 | 18.2% | 5.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 5⁄71 | — | — | 0.070 | 7.0% | 14.2 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Iron Horse Armor |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 15⁄232 | — | 0.194 | 18.2% | 5.5 | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 | — | — | — | — | — | — | — | 1 | 1⁄73 | 0.055 | 5.4% | 18.6 | — | — | — | — | — | — | — | — | — | 1 | 5⁄73 | 0.205 | 19.2% | 5.2 | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Lapis Lazuli |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 4–9 | — | — | 5⁄83 | — | 1.175 | 17.0% | 5.9 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Pickaxe[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Shovel[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Sword[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Helmet[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Chestplate[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Leggings[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Iron Boots[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Pickaxe[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Shovel[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Sword[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Helmet[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Chestplate[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Leggings[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Enchanted Diamond Boots[note 2] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Gold Horse Armor |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 10⁄232 | — | 0.129 | 12.4% | 8.1 | 1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 | — | — | — | — | — | — | — | 1 | 1⁄73 | 0.055 | 5.4% | 18.6 | — | — | — | — | — | — | — | — | — | 1 | 8⁄73 | 0.329 | 29.4% | 3.4 | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Iron Sword |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Helmet |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Chestplate |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Leggings |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Boots |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Compass |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄52 | 0.115 | 11.0% | 9.1 | — | — | — | — | — | — | — | — | — | — |
Empty Map |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄52 | 0.115 | 11.0% | 9.1 | — | — | — | — | — | — | — | — | — | — |
Obsidian |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2–4 | 2⁄73 | 0.247 | 8.0% | 12.5 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3–7 | 5⁄94 | 1.463 | 26.0% | 3.9 |
Iron Pickaxe |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 5⁄71 | — | — | 0.070 | 7.0% | 14.2 | — | — | — | — | — | 1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | 1 | 1⁄62 | 0.040 | 4.0% | 25.1 | 1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Diamond |
— | — | — | — | — | — | — | — | — | — | — | 1–3 | — | 5⁄232 | — | 0.129 | 6.3% | 15.8 | — | — | — | — | — | — | — | — | — | 2–7 | 5⁄85 | 1.059 | 21.5% | 4.6 | — | — | — | — | — | — | — | 1–3 | 3⁄73 | 0.329 | 15.5% | 6.5 | — | 1–2 | — | — | 3⁄83 | — | 0.163 | 10.5% | 9.6 | 1–3 | 5⁄73 | 0.411 | 19.2% | 5.2 | 1–3 | 3⁄99 | 0.152 | 7.4% | 13.5 | — | — | — | — | — | — | — | — | — | — | 1–3 | 3⁄94 | 0.351 | 16.3% | 6.1 |
Diamond Horse Armor |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 5⁄232 | — | 0.065 | 6.3% | 15.8 | 1 | — | — | 5⁄127 | — | — | 0.079 | 7.7% | 13.0 | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 | — | — | — | — | — | — | — | 1 | 1⁄73 | 0.055 | 5.4% | 18.6 | — | — | — | — | — | — | — | — | — | 1 | 3⁄73 | 0.123 | 11.8% | 8.5 | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Enchanted Book[note 3] |
— | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄73 | 0.055 | 5.4% | 18.6 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1⁄99 | 0.025 | 2.5% | 39.9 | 1 | 10⁄52 | 1.154 | 72.2% | 1.4 | 1 | 1⁄62 | 0.040 | 4.0% | 25.1 | — | — | — | — | — |
Golden Apple (Enchanted) |
— | — | — | — | — | — | — | — | — | — | — | 1 | — | 2⁄232 | — | 0.026 | 2.6% | 39.0 | 1 | — | — | 2⁄127 | — | — | 0.031 | 3.1% | 32.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | — | — | 1⁄71 | — | — | 0.014 | 1.4% | 71.0 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
{{LootChest|chance}}
Los valores representan las probabilidades de conseguir cualquiera de este material en un solo cofre.
| Bonus (1, 1, 3, and 4 stacks) |
Templo del desierto (2–4 and 4 stacks) |
Mazmorra (1–3, 1–4, and 3 stacks) |
Ciudad del Fin (2–6 stacks) |
Iglú (2–8 and 1 stacks) |
Templo de la selva (2–6 stacks) |
Mina (1, 2–4, and 3 stacks) |
Fortaleza del Inframundo (2–4 stacks) |
Fortaleza | Aldea (3–8 stacks) |
|||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Altar (2–3 stacks) |
Biblioteca (2–10 stacks) |
Despensa (1–4 stacks) |
||||||||||
Apple |
83.8% | — | — | — | 74.3% | — | — | — | 33.7% | — | 50.0% | 61.6% |
Wooden Axe |
75.0% | — | — | — | — | — | — | — | — | — | — | — |
Wooden Pickaxe |
75.0% | — | — | — | — | — | — | — | — | — | — | — |
Stick |
68.4% | — | — | — | — | — | — | — | — | — | — | — |
Oak Wood Planks |
68.4% | — | — | — | — | — | — | — | — | — | — | — |
Acacia or Dark Oak Wood |
68.4% | — | — | — | — | — | — | — | — | — | — | — |
Oak, Spruce, Birch or Jungle Wood |
68.4% | — | — | — | — | — | — | — | — | — | — | — |
Bread |
61.5% | — | 35.3% | — | — | — | 45.0% | — | 33.7% | — | 50.0% | 61.6% |
Raw Salmon |
61.5% | — | — | — | — | — | — | — | — | — | — | — |
Stone Axe |
25.0% | — | — | — | 14.9% | — | — | — | — | — | — | — |
Stone Pickaxe |
25.0% | — | — | — | — | — | — | — | — | — | — | — |
Paper |
— | — | — | — | — | — | — | — | — | 94.6% | — | — |
Book |
— | — | — | — | — | — | — | — | — | 94.6% | — | — |
Rails |
— | — | — | — | — | — | 78.4% | — | — | — | — | — |
Bone |
— | 70.9% | 57.8% | — | — | 72.2% | — | — | — | — | — | — |
Rotten Flesh |
— | 70.9% | 57.8% | — | 57.9% | 62.8% | — | — | — | — | — | — |
Torch |
— | — | — | — | — | — | 65.7% | — | — | — | — | — |
Gunpowder |
— | 59.0% | 57.8% | — | — | — | — | — | — | — | — | — |
Sand |
— | 59.0% | — | — | — | — | — | — | — | — | — | — |
String |
— | 59.0% | 57.8% | — | — | — | — | — | — | — | — | — |
Gold Nugget |
— | — | — | — | 57.9% | — | — | — | — | — | — | — |
Wheat |
— | — | 35.3% | — | 57.9% | — | — | — | — | — | — | — |
Name Tag |
— | — | 29.0% | — | — | — | 42.3% | — | — | — | — | — |
Spider Eye |
— | 29.0% | — | — | — | — | — | — | — | — | — | — |
Coal |
— | — | 27.4% | — | 74.3% | — | 32.0% | — | — | — | 35.6% | — |
Redstone |
— | — | 27.4% | — | — | — | 17.0% | — | 12.2% | — | 19.0% | — |
Activator Rails |
— | — | — | — | — | — | 27.1% | — | — | — | — | — |
Detector Rails |
— | — | — | — | — | — | 27.1% | — | — | — | — | — |
Powered Rails |
— | — | — | — | — | — | 27.1% | — | — | — | — | — |
Oak Sapling |
— | — | — | — | — | — | — | — | — | — | — | 26.0% |
Enchanted Book[note 1] |
— | 23.7% | 15.1% | — | — | — | 14.1% | — | — | — | — | — |
Saddle |
— | 23.7% | 29.0% | 13.4% | — | 15.5% | — | 35.7% | 2.5% | — | — | 16.3% |
Golden Apple (Normal) |
— | 23.7% | 22.2% | — | 100.0% | — | 28.2% | — | 2.5% | — | — | — |
Ender Pearl |
— | — | — | — | — | — | — | — | 23.4% | — | — | — |
Music Disc (13) |
— | — | 22.2% | — | — | — | — | — | — | — | — | — |
Music Disc (Cat) |
— | — | 22.2% | — | — | — | — | — | — | — | — | — |
Nether Wart |
— | — | — | — | — | — | — | 19.2% | — | — | — | — |
Flint and Steel |
— | — | — | — | — | — | — | 19.2% | — | — | — | — |
Golden Sword |
— | — | — | — | — | — | — | 19.2% | — | — | — | — |
Golden Chestplate |
— | — | — | — | — | — | — | 19.2% | — | — | — | — |
Beetroot Seeds |
— | — | 18.8% | 21.5% | — | — | 32.0% | — | — | — | — | — |
Melon Seeds |
— | — | 18.8% | — | — | — | 32.0% | — | — | — | — | — |
Pumpkin Seeds |
— | — | 18.8% | — | — | — | 32.0% | — | — | — | — | — |
Bucket |
— | — | 18.8% | — | — | — | — | — | — | — | — | — |
Gold Ingot |
— | 18.2% | 9.7% | 54.0% | — | 60.2% | 17.0% | 49.8% | 12.2% | — | 19.0% | 26.0% |
Iron Ingot |
— | 18.2% | 18.8% | 39.4% | — | 44.5% | 32.0% | 19.2% | 23.4% | — | 35.6% | 46.1% |
Emerald |
— | 18.2% | — | 9.1% | 7.7% | 10.5% | — | — | — | — | — | — |
Nothing |
— | 18.2% | — | — | — | — | 7.0% | — | — | — | — | — |
Iron Horse Armor |
— | 18.2% | 22.2% | 4.6% | — | 5.4% | — | 19.2% | 2.5% | — | — | 5.7% |
Lapis Lazuli |
— | — | — | — | — | — | 17.0% | — | — | — | — | — |
Enchanted Iron Pickaxe[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Shovel[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Sword[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Helmet[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Chestplate[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Leggings[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Iron Boots[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Pickaxe[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Shovel[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Sword[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Helmet[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Chestplate[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Leggings[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Enchanted Diamond Boots[note 2] |
— | — | — | 13.4% | — | — | — | — | — | — | — | — |
Gold Horse Armor |
— | 12.4% | 15.1% | 4.6% | — | 5.4% | — | 29.4% | 2.5% | — | — | 5.7% |
Iron Sword |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Iron Helmet |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Iron Chestplate |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Iron Leggings |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Iron Boots |
— | — | — | — | — | — | — | — | 12.2% | — | — | 26.0% |
Compass |
— | — | — | — | — | — | — | — | — | 11.0% | — | — |
Empty Map |
— | — | — | — | — | — | — | — | — | 11.0% | — | — |
Obsidian |
— | — | — | — | — | — | — | 8.0% | — | — | — | 26.0% |
Iron Pickaxe |
— | — | — | — | — | — | 7.0% | — | 12.2% | — | 4.0% | 26.0% |
Diamond |
— | 6.3% | — | 21.5% | — | 15.5% | 10.5% | 19.2% | 7.4% | — | — | 16.3% |
Diamond Horse Armor |
— | 6.3% | 7.7% | 4.6% | — | 5.4% | — | 11.8% | 2.5% | — | — | 5.7% |
Enchanted Book[note 3] |
— | — | — | — | — | 5.4% | — | — | 2.5% | 72.2% | 4.0% | — |
Golden Apple (Enchanted) |
— | 2.6% | 3.1% | — | — | — | 1.4% | — | — | — | — | — |
{{LootChest|stronghold-altar|stronghold-library|stronghold-storeroom}}
| Fortaleza | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Altar (2–3 stacks) |
Biblioteca (2–10 stacks) |
Despensa (1–4 stacks) |
|||||||||||||
| Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | Stack Size | Weight | # Items | Chance | # Chests | |
Apple |
1–3 | 15⁄99 | 0.758 | 33.7% | 3.0 | — | — | — | — | — | 1–3 | 15⁄62 | 1.210 | 50.0% | 2.0 |
Bread |
1–3 | 15⁄99 | 0.758 | 33.7% | 3.0 | — | — | — | — | — | 1–3 | 15⁄62 | 1.210 | 50.0% | 2.0 |
Iron Ingot |
1–5 | 10⁄99 | 0.758 | 23.4% | 4.3 | — | — | — | — | — | 1–5 | 10⁄62 | 1.210 | 35.6% | 2.8 |
Ender Pearl |
1 | 10⁄99 | 0.253 | 23.4% | 4.3 | — | — | — | — | — | — | — | — | — | — |
Redstone |
4–9 | 5⁄99 | 0.821 | 12.2% | 8.2 | — | — | — | — | — | 4–9 | 5⁄62 | 1.310 | 19.0% | 5.3 |
Gold Ingot |
1–3 | 5⁄99 | 0.253 | 12.2% | 8.2 | — | — | — | — | — | 1–3 | 5⁄62 | 0.403 | 19.0% | 5.3 |
Iron Pickaxe |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | 1 | 1⁄62 | 0.040 | 4.0% | 25.1 |
Iron Sword |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Iron Helmet |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Iron Chestplate |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Iron Leggings |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Iron Boots |
1 | 5⁄99 | 0.126 | 12.2% | 8.2 | — | — | — | — | — | — | — | — | — | — |
Diamond |
1–3 | 3⁄99 | 0.152 | 7.4% | 13.5 | — | — | — | — | — | — | — | — | — | — |
Enchanted Book[note 3] |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | 1 | 10⁄52 | 1.154 | 72.2% | 1.4 | 1 | 1⁄62 | 0.040 | 4.0% | 25.1 |
Saddle |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Iron Horse Armor |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Golden Apple (Normal) |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Gold Horse Armor |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Diamond Horse Armor |
1 | 1⁄99 | 0.025 | 2.5% | 39.9 | — | — | — | — | — | — | — | — | — | — |
Paper |
— | — | — | — | — | 2–7 | 20⁄52 | 10.385 | 94.6% | 1.1 | — | — | — | — | — |
Book |
— | — | — | — | — | 1–3 | 20⁄52 | 4.615 | 94.6% | 1.1 | — | — | — | — | — |
Coal |
— | — | — | — | — | — | — | — | — | — | 3–8 | 10⁄62 | 2.218 | 35.6% | 2.8 |
Compass |
— | — | — | — | — | 1 | 1⁄52 | 0.115 | 11.0% | 9.1 | — | — | — | — | — |
Empty Map |
— | — | — | — | — | 1 | 1⁄52 | 0.115 | 11.0% | 9.1 | — | — | — | — | — |
{{LootChest|altar|library|storeroom|stacksize|chance}}
| Fortaleza | ||||||
|---|---|---|---|---|---|---|
| Altar (2–3 stacks) |
Biblioteca (2–10 stacks) |
Despensa (1–4 stacks) |
||||
| Stack Size | Chance | Stack Size | Chance | Stack Size | Chance | |
Apple |
1–3 | 33.7% | — | — | 1–3 | 50.0% |
Bread |
1–3 | 33.7% | — | — | 1–3 | 50.0% |
Iron Ingot |
1–5 | 23.4% | — | — | 1–5 | 35.6% |
Ender Pearl |
1 | 23.4% | — | — | — | — |
Redstone |
4–9 | 12.2% | — | — | 4–9 | 19.0% |
Gold Ingot |
1–3 | 12.2% | — | — | 1–3 | 19.0% |
Iron Pickaxe |
1 | 12.2% | — | — | 1 | 4.0% |
Iron Sword |
1 | 12.2% | — | — | — | — |
Iron Helmet |
1 | 12.2% | — | — | — | — |
Iron Chestplate |
1 | 12.2% | — | — | — | — |
Iron Leggings |
1 | 12.2% | — | — | — | — |
Iron Boots |
1 | 12.2% | — | — | — | — |
Diamond |
1–3 | 7.4% | — | — | — | — |
Enchanted Book[note 3] |
1 | 2.5% | 1 | 72.2% | 1 | 4.0% |
Saddle |
1 | 2.5% | — | — | — | — |
Iron Horse Armor |
1 | 2.5% | — | — | — | — |
Golden Apple (Normal) |
1 | 2.5% | — | — | — | — |
Gold Horse Armor |
1 | 2.5% | — | — | — | — |
Diamond Horse Armor |
1 | 2.5% | — | — | — | — |
Paper |
— | — | 2–7 | 94.6% | — | — |
Book |
— | — | 1–3 | 94.6% | — | — |
Coal |
— | — | — | — | 3–8 | 35.6% |
Compass |
— | — | 1 | 11.0% | — | — |
Empty Map |
— | — | 1 | 11.0% | — | — |
{{LootChest|bonus}}
Cada bonus cofre contiene 4 grupos de 1, 1, 3, y 4 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1× | 1× | 3× | 4× | 1× | 1× | 3× | 4× | ||||
Apple |
— | — | 1–2 | — | — | — | 5⁄11 | — | 2.045 | 83.8% | 1.2 |
Wooden Axe |
1 | — | — | — | 3⁄4 | — | — | — | 0.750 | 75.0% | 1.3 |
Wooden Pickaxe |
— | 1 | — | — | — | 3⁄4 | — | — | 0.750 | 75.0% | 1.3 |
Stick |
— | — | — | 1–12 | — | — | — | 10⁄40 | 6.500 | 68.4% | 1.5 |
Oak Wood Planks |
— | — | — | 1–12 | — | — | — | 10⁄40 | 6.500 | 68.4% | 1.5 |
Acacia or Dark Oak Wood |
— | — | — | 1–3 | — | — | — | 10⁄40 | 2.000 | 68.4% | 1.5 |
Oak, Spruce, Birch or Jungle Wood |
— | — | — | 1–3 | — | — | — | 10⁄40 | 2.000 | 68.4% | 1.5 |
Bread |
— | — | 1–2 | — | — | — | 3⁄11 | — | 1.227 | 61.5% | 1.6 |
Raw Salmon |
— | — | 1–2 | — | — | — | 3⁄11 | — | 1.227 | 61.5% | 1.6 |
Stone Axe |
1 | — | — | — | 1⁄4 | — | — | — | 0.250 | 25.0% | 4.0 |
Stone Pickaxe |
— | 1 | — | — | — | 1⁄4 | — | — | 0.250 | 25.0% | 4.0 |
{{LootChest|desert}}
Cada templo del desierto cofre contiene 2–6 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |
|---|---|---|---|---|---|
Bone |
4–6 | 20⁄73 | 5.479 | 72.2% | 1.4 |
Rotten Flesh |
3–7 | 16⁄73 | 4.384 | 62.8% | 1.6 |
Gold Ingot |
2–7 | 15⁄73 | 3.699 | 60.2% | 1.7 |
Iron Ingot |
1–5 | 10⁄73 | 1.644 | 44.5% | 2.2 |
Diamond |
1–3 | 3⁄73 | 0.329 | 15.5% | 6.5 |
Saddle |
1 | 3⁄73 | 0.164 | 15.5% | 6.5 |
Emerald |
1–3 | 2⁄73 | 0.219 | 10.5% | 9.5 |
Enchanted Book[note 3] |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Iron Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Gold Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Diamond Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
En la 1.9, cada templo del desierto cofre contiene 2 grupos de 2–4 y 4 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |||
|---|---|---|---|---|---|---|---|
| 2–4× | 4× | 2–4× | 4× | ||||
Bone |
4–6 | 1–8 | 25⁄232 | 10⁄50 | 5.216 | 70.9% | 1.4 |
Rotten Flesh |
3–7 | 1–8 | 25⁄232 | 10⁄50 | 5.216 | 70.9% | 1.4 |
Gunpowder |
— | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 |
Sand |
— | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 |
String |
— | 1–8 | — | 10⁄50 | 3.600 | 59.0% | 1.7 |
Spider Eye |
1–3 | — | 25⁄232 | — | 0.647 | 29.0% | 3.5 |
Enchanted Book[note 1] |
1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 |
Saddle |
1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 |
Golden Apple (Normal) |
1 | — | 20⁄232 | — | 0.259 | 23.7% | 4.2 |
Gold Ingot |
2–7 | — | 15⁄232 | — | 0.873 | 18.2% | 5.5 |
Iron Ingot |
1–5 | — | 15⁄232 | — | 0.582 | 18.2% | 5.5 |
Emerald |
1–3 | — | 15⁄232 | — | 0.388 | 18.2% | 5.5 |
Nothing |
1 | — | 15⁄232 | — | 0.194 | 18.2% | 5.5 |
Iron Horse Armor |
1 | — | 15⁄232 | — | 0.194 | 18.2% | 5.5 |
Gold Horse Armor |
1 | — | 10⁄232 | — | 0.129 | 12.4% | 8.1 |
Diamond |
1–3 | — | 5⁄232 | — | 0.129 | 6.3% | 15.8 |
Diamond Horse Armor |
1 | — | 5⁄232 | — | 0.065 | 6.3% | 15.8 |
Golden Apple (Enchanted) |
1 | — | 2⁄232 | — | 0.026 | 2.6% | 39.0 |
{{LootChest|jungle}}
Cada templo de la selva cofre contiene 2–6 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |
|---|---|---|---|---|---|
Bone |
4–6 | 20⁄73 | 5.479 | 72.2% | 1.4 |
Rotten Flesh |
3–7 | 16⁄73 | 4.384 | 62.8% | 1.6 |
Gold Ingot |
2–7 | 15⁄73 | 3.699 | 60.2% | 1.7 |
Iron Ingot |
1–5 | 10⁄73 | 1.644 | 44.5% | 2.2 |
Diamond |
1–3 | 3⁄73 | 0.329 | 15.5% | 6.5 |
Saddle |
1 | 3⁄73 | 0.164 | 15.5% | 6.5 |
Emerald |
1–3 | 2⁄73 | 0.219 | 10.5% | 9.5 |
Enchanted Book[note 3] |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Iron Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Gold Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
Diamond Horse Armor |
1 | 1⁄73 | 0.055 | 5.4% | 18.6 |
{{LootChest|dungeon}}
Cada dungeon cofre contiene 3 grupos de 1–3, 1–4, y 3 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |||||
|---|---|---|---|---|---|---|---|---|---|
| 1–3× | 1–4× | 3× | 1–3× | 1–4× | 3× | ||||
Bone |
— | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Gunpowder |
— | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Rotten Flesh |
— | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
String |
— | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Wheat |
— | 1–4 | — | — | 20⁄125 | — | 1.000 | 35.3% | 2.8 |
Bread |
— | 1 | — | — | 20⁄125 | — | 0.400 | 35.3% | 2.8 |
Name Tag |
1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 |
Saddle |
1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 |
Coal |
— | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 |
Redstone |
— | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 |
Music Disc (13) |
1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Music Disc (Cat) |
1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Iron Horse Armor |
1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Golden Apple (Normal) |
1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Beetroot Seeds |
— | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Melon Seeds |
— | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Pumpkin Seeds |
— | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Iron Ingot |
— | 1–4 | — | — | 10⁄125 | — | 0.500 | 18.8% | 5.3 |
Bucket |
— | 1 | — | — | 10⁄125 | — | 0.200 | 18.8% | 5.3 |
Enchanted Book[note 1] |
1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 |
Gold Horse Armor |
1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 |
Gold Ingot |
— | 1–4 | — | — | 5⁄125 | — | 0.250 | 9.7% | 10.3 |
Diamond Horse Armor |
1 | — | — | 5⁄127 | — | — | 0.079 | 7.7% | 13.0 |
Golden Apple (Enchanted) |
1 | — | — | 2⁄127 | — | — | 0.031 | 3.1% | 32.0 |
{{LootChest|igloo}}
Cada igloo cofre contiene 2 grupos de 2–8 y 1 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
Golden Apple (Normal) |
— | 1 | — | 1⁄1 | 1.000 | 100.0% | 1.0 |
Coal |
1–4 | — | 15⁄63 | — | 2.976 | 74.3% | 1.3 |
Apple |
1–3 | — | 15⁄63 | — | 2.381 | 74.3% | 1.3 |
Wheat |
2–3 | — | 10⁄63 | — | 1.984 | 57.9% | 1.7 |
Gold Nugget |
1–3 | — | 10⁄63 | — | 1.587 | 57.9% | 1.7 |
Rotten Flesh |
1 | — | 10⁄63 | — | 0.794 | 57.9% | 1.7 |
Stone Axe |
1 | — | 2⁄63 | — | 0.159 | 14.9% | 6.7 |
Emerald |
1 | — | 1⁄63 | — | 0.079 | 7.7% | 13.0 |
{{LootChest|mineshaft}}
Cada mineshaft cofre contiene 3 grupos de 1, 2–4, y 3 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |||||
|---|---|---|---|---|---|---|---|---|---|
| 1× | 2–4× | 3× | 1× | 2–4× | 3× | ||||
Rails |
— | — | 4–8 | — | — | 20⁄50 | 7.200 | 78.4% | 1.3 |
Torch |
— | — | 1–16 | — | — | 15⁄50 | 7.650 | 65.7% | 1.5 |
Bread |
— | 1–3 | — | — | 15⁄83 | — | 1.084 | 45.0% | 2.2 |
Name Tag |
1 | — | — | 30⁄71 | — | — | 0.423 | 42.3% | 2.4 |
Coal |
— | 3–8 | — | — | 10⁄83 | — | 1.988 | 32.0% | 3.1 |
Beetroot Seeds |
— | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 |
Melon Seeds |
— | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 |
Pumpkin Seeds |
— | 2–4 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 |
Iron Ingot |
— | 1–5 | — | — | 10⁄83 | — | 1.084 | 32.0% | 3.1 |
Golden Apple (Normal) |
1 | — | — | 20⁄71 | — | — | 0.282 | 28.2% | 3.5 |
Activator Rails |
— | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 |
Detector Rails |
— | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 |
Powered Rails |
— | — | 1–4 | — | — | 5⁄50 | 0.750 | 27.1% | 3.7 |
Lapis Lazuli |
— | 4–9 | — | — | 5⁄83 | — | 1.175 | 17.0% | 5.9 |
Redstone |
— | 4–9 | — | — | 5⁄83 | — | 1.175 | 17.0% | 5.9 |
Gold Ingot |
— | 1–3 | — | — | 5⁄83 | — | 0.361 | 17.0% | 5.9 |
Enchanted Book[note 1] |
1 | — | — | 10⁄71 | — | — | 0.141 | 14.1% | 7.1 |
Diamond |
— | 1–2 | — | — | 3⁄83 | — | 0.163 | 10.5% | 9.6 |
Nothing |
1 | — | — | 5⁄71 | — | — | 0.070 | 7.0% | 14.2 |
Iron Pickaxe |
1 | — | — | 5⁄71 | — | — | 0.070 | 7.0% | 14.2 |
Golden Apple (Enchanted) |
1 | — | — | 1⁄71 | — | — | 0.014 | 1.4% | 71.0 |
{{LootChest|nether-fortress}}
Cada fortaleza del inframundo cofre contiene 2–4 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |
|---|---|---|---|---|---|
Gold Ingot |
1–3 | 15⁄73 | 1.233 | 49.8% | 2.0 |
Saddle |
1 | 10⁄73 | 0.411 | 35.7% | 2.8 |
Gold Horse Armor |
1 | 8⁄73 | 0.329 | 29.4% | 3.4 |
Nether Wart |
3–7 | 5⁄73 | 1.027 | 19.2% | 5.2 |
Iron Ingot |
1–5 | 5⁄73 | 0.616 | 19.2% | 5.2 |
Diamond |
1–3 | 5⁄73 | 0.411 | 19.2% | 5.2 |
Flint and Steel |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Iron Horse Armor |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Golden Sword |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Golden Chestplate |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Diamond Horse Armor |
1 | 3⁄73 | 0.123 | 11.8% | 8.5 |
Obsidian |
2–4 | 2⁄73 | 0.247 | 8.0% | 12.5 |
{{LootChest|fortress}}
Cada fortaleza del inframundo cofre contiene 2–4 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |
|---|---|---|---|---|---|
Gold Ingot |
1–3 | 15⁄73 | 1.233 | 49.8% | 2.0 |
Saddle |
1 | 10⁄73 | 0.411 | 35.7% | 2.8 |
Gold Horse Armor |
1 | 8⁄73 | 0.329 | 29.4% | 3.4 |
Nether Wart |
3–7 | 5⁄73 | 1.027 | 19.2% | 5.2 |
Iron Ingot |
1–5 | 5⁄73 | 0.616 | 19.2% | 5.2 |
Diamond |
1–3 | 5⁄73 | 0.411 | 19.2% | 5.2 |
Flint and Steel |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Iron Horse Armor |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Golden Sword |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Golden Chestplate |
1 | 5⁄73 | 0.205 | 19.2% | 5.2 |
Diamond Horse Armor |
1 | 3⁄73 | 0.123 | 11.8% | 8.5 |
Obsidian |
2–4 | 2⁄73 | 0.247 | 8.0% | 12.5 |
{{LootChest|village}}
Cada village blacksmith cofre contiene 3–8 pilas de objetos, con la siguiente distribución:
| Stack Size | Weight | # Items | Chance | # Chests | |
|---|---|---|---|---|---|
Apple |
1–3 | 15⁄94 | 1.755 | 61.6% | 1.6 |
Bread |
1–3 | 15⁄94 | 1.755 | 61.6% | 1.6 |
Iron Ingot |
1–5 | 10⁄94 | 1.755 | 46.1% | 2.2 |
Oak Sapling |
3–7 | 5⁄94 | 1.463 | 26.0% | 3.9 |
Obsidian |
3–7 | 5⁄94 | 1.463 | 26.0% | 3.9 |
Gold Ingot |
1–3 | 5⁄94 | 0.585 | 26.0% | 3.9 |
Iron Pickaxe |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Sword |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Helmet |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Chestplate |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Leggings |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Iron Boots |
1 | 5⁄94 | 0.293 | 26.0% | 3.9 |
Diamond |
1–3 | 3⁄94 | 0.351 | 16.3% | 6.1 |
Saddle |
1 | 3⁄94 | 0.176 | 16.3% | 6.1 |
Iron Horse Armor |
1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Gold Horse Armor |
1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
Diamond Horse Armor |
1 | 1⁄94 | 0.059 | 5.7% | 17.5 |
{{LootChest|village|chance}}
Los valores representan las probabilidades de conseguir cualquiera de este material en un solo cofre.
Cada village blacksmith cofre contiene 3–8 pilas de objetos, con la siguiente distribución:
| Chance | |
|---|---|
Apple |
61.6% |
Bread |
61.6% |
Iron Ingot |
46.1% |
Oak Sapling |
26.0% |
Obsidian |
26.0% |
Gold Ingot |
26.0% |
Iron Pickaxe |
26.0% |
Iron Sword |
26.0% |
Iron Helmet |
26.0% |
Iron Chestplate |
26.0% |
Iron Leggings |
26.0% |
Iron Boots |
26.0% |
Diamond |
16.3% |
Saddle |
16.3% |
Iron Horse Armor |
5.7% |
Gold Horse Armor |
5.7% |
Diamond Horse Armor |
5.7% |
Notas
- ↑ Todos los encantamientos son igualmente probables, y cualquier nivel de encantamiento es igualmente probable.
- ↑ Los objetos encantados del mismo tipo en el mismo cofre tendrán los mismos encantos. Las probabilidades de encanto son las mismas que de un nivel 20 a un nivel 39 de encanto en una mesa de encantamientos.
- ↑ Los libros encantados que se encuentren en el mismo cofre tendrán los mismos encantos (no en la 1.9. Las probabilidades de encantamiento son las mismas que un hechizo de nivel 30 en una mesa de encantamientos, pero la posibilidad de múltiples encantos no se reduce.
local p = {
calc_average_amount_this_item_per_pool = function(
min_stacksize, max_stacksize,
min_pool_rolls, max_pool_rolls,
item_weight, pool_total_item_weight )
local avg_stacksize = ( min_stacksize + max_stacksize ) / 2
local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2
return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight
end,
calc_chance_any_of_this_item_per_pool = function(
min_pool_rolls, max_pool_rolls,
item_weight, pool_total_item_weight )
local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2
local relativeweight = item_weight / pool_total_item_weight
return 1 - math.pow( 1 - relativeweight, avg_rolls )
end,
dev = 'En la {{1.9}}, ',
-- these define which sprite, label and link to use, in the table,
-- and 'cannot_stack' and 'plural' dictate how to display the single-item summary
-- NOTE: order in this list doesn't matter.
items = {
["acacia-wood"] = { "block", link="Wood", title="Acacia or Dark Oak Wood", plural=false },
["acacia-wood-only"] = { "block", id='acacia-wood', link="Wood", title="Acacia Wood", plural=false },
["activator-rail"] = { "block", title="Activator Rails", plural=false },
["apple"] = { "item" },
["beetroot-seeds"] = { "item", link="Beetroot Seeds", plural=false },
["bone"] = { "item" },
["book"] = { "item" },
["bread"] = { "item", plural=false },
["bucket"] = { "item" },
["coal"] = { "item", plural=false },
["compass"] = { "item" },
["detector-rail"] = { "block", title="Detector Rails", plural=false },
["diamond"] = { "item" },
["disc-13"] = { "item", title="Music Disc (13)", link="Music Disc", cannot_stack=true, plural=false },
["disc-cat"] = { "item", title="Music Disc (Cat)", link="Music Disc", cannot_stack=true, plural=false },
["emerald"] = { "item" },
["empty-map"] = { "item", link="Map", title="Empty Map" },
["enchanted-book"] = { "item", cannot_stack=true, note="level-book" },
["enchanted-book-rnd"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", cannot_stack=true, note="random-book" },
["ender-pearl"] = { "item" },
["flint-and-steel"] = { "item", cannot_stack=true, plural=false },
["golden-apple"] = { "item", title="Golden Apple (Normal)", plural="Golden Apples (Normal)" },
["golden-chestplate"] = { "item", link="Armor", cannot_stack=true },
["golden-sword"] = { "item", link="Sword", cannot_stack=true },
["gold-ingot"] = { "item" },
["gold-nugget"] = { "item" },
["gunpowder"] = { "item", plural=false },
["horse-armor-diamond"] = { "item", title="Diamond Horse Armor", link="Horse Armor", cannot_stack=true, plural=false },
["horse-armor-gold"] = { "item", title="Gold Horse Armor", link="Horse Armor", cannot_stack=true, plural=false },
["horse-armor-iron"] = { "item", title="Iron Horse Armor", link="Horse Armor", cannot_stack=true, plural=false },
["iron-boots"] = { "item", link="Armor", cannot_stack=true, plural=false },
["iron-chestplate"] = { "item", link="Armor", cannot_stack=true },
["iron-helmet"] = { "item", link="Armor", cannot_stack=true },
["iron-ingot"] = { "item" },
["iron-leggings"] = { "item", link="Armor", cannot_stack=true, plural=false },
["iron-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true },
["iron-sword"] = { "item", link="Sword", cannot_stack=true },
["lapis-lazuli"] = { "item", plural=false },
["melon-seeds"] = { "item", plural=false },
["name-tag"] = { "item" },
["notch-apple"] = { "item", id='golden-apple', link="Golden Apple", title="Golden Apple (Enchanted)", plural="Golden Apples (Enchanted)" },
["nether-wart"] = { "item", plural=false },
["oak-sapling"] = { "block", link="Sapling" },
["oak-wood"] = { "block", link="Wood", title="Oak, Spruce, Birch or Jungle Wood", plural=false },
["oak-wood-only"] = { "block", id='oak-wood', link="Wood", title="Oak Wood", plural=false },
["obsidian"] = { "block", plural=false },
["paper"] = { "item", plural=false },
["powered-rail"] = { "block", title="Powered Rails", plural=false },
["pumpkin-seeds"] = { "item", plural=false },
["rail"] = { "block", title="Rails", plural=false },
["redstone"] = { "item", plural=false },
["rotten-flesh"] = { "item", plural=false },
["sand"] = { "block", plural=false },
["saddle"] = { "item", cannot_stack=true },
["raw-salmon"] = { "item", plural=false },
["spider-eye"] = { "item" },
["stick"] = { "item" },
["stone-axe"] = { "item", link="Axe", cannot_stack=true },
["stone-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true },
["string"] = { "item", plural=false },
["torch"] = { "block" },
["wheat"] = { "item", plural=false },
["wood-planks"] = { "block", title="Oak Wood Planks", plural=false },
["wooden-axe"] = { "item", link="Axe", cannot_stack=true },
["wooden-pickaxe"] = { "item", link="Pickaxe", cannot_stack=true },
["enchanted-diamond-boots"] = { "item", id="diamond-boots", link="Diamond Boots", note="end-ench-equipment", cannot_stack=true, plural=false },
["enchanted-diamond-chestplate"] = { "item", id="diamond-chestplate", link="Diamond Chestplate", note="end-ench-equipment", cannot_stack=true },
["enchanted-diamond-helmet"] = { "item", id="diamond-helmet", link="Diamond Helmet", note="end-ench-equipment", cannot_stack=true },
["enchanted-diamond-leggings"] = { "item", id="diamond-leggings", link="Diamond Leggings", note="end-ench-equipment", cannot_stack=true, plural=false },
["enchanted-diamond-pickaxe"] = { "item", id="diamond-pickaxe", link="Diamond Pickaxe", note="end-ench-equipment", cannot_stack=true },
["enchanted-diamond-shovel"] = { "item", id="diamond-shovel", link="Diamond Shovel", note="end-ench-equipment", cannot_stack=true },
["enchanted-diamond-sword"] = { "item", id="diamond-sword", link="Diamond Sword", note="end-ench-equipment", cannot_stack=true },
["enchanted-iron-boots"] = { "item", id="iron-boots", link="Iron Boots", note="end-ench-equipment", cannot_stack=true, plural=false },
["enchanted-iron-chestplate"] = { "item", id="iron-chestplate", link="Iron Chestplate", note="end-ench-equipment", cannot_stack=true },
["enchanted-iron-helmet"] = { "item", id="iron-helmet", link="Iron Helmet", note="end-ench-equipment", cannot_stack=true },
["enchanted-iron-leggings"] = { "item", id="iron-leggings", link="Iron Leggings", note="end-ench-equipment", cannot_stack=true, plural=false },
["enchanted-iron-pickaxe"] = { "item", id="iron-pickaxe", link="Iron Pickaxe", note="end-ench-equipment", cannot_stack=true },
["enchanted-iron-shovel"] = { "item", id="iron-shovel", link="Iron Shovel", note="end-ench-equipment", cannot_stack=true },
["enchanted-iron-sword"] = { "item", id="iron-sword", link="Iron Sword", note="end-ench-equipment", cannot_stack=true },
["empty"] = { "block", id="air", link='', title='Nothing', plural=false },
},
notes = {
["level-book"] = "<ref group='note' name='level-book'>Los libros encantados que se encuentren en el mismo cofre tendrán los mismos encantos (no en la {{1.9}}. Las probabilidades de encantamiento son las mismas que un hechizo de nivel 30 en una [[mesa de encantamientos]], pero la posibilidad de múltiples encantos no se reduce.</ref>",
["end-ench-equipment"] = "<ref group='note' name='end-city-enchantment'>Los objetos encantados del mismo tipo en el mismo cofre tendrán los mismos encantos. Las probabilidades de encanto son las mismas que de un nivel 20 a un nivel 39<!-- Sí, realmente 39 a pesar de que la mesa normalmente sólo va hasta 30 --> de encanto en una [[mesa de encantamientos]].</ref>",
["random-book"] = "<ref group='note' name='random-book'>Todos los encantamientos son igualmente probables, y cualquier nivel de encantamiento es igualmente probable.</ref>",
},
-- NOTE: order here doesn't matter.
-- * in the table, chests will sort in alphabetical order
-- * in the table, items will sort by chance, then by avg#, then alphabetically.
-- * If poolsDev is omitted, pools will be used. To omit a pool entirely in the dev version, set poolsDev = {}.
chests = {
["village-blacksmith"] = { -- village_blacksmith.json
header = "[[Aldea]]",
link = "[[Aldea]]",
pools = {
{
rolls = {3,8},
items = {
["diamond"] = {1,3,3},
["iron-ingot"] = {1,5,10},
["gold-ingot"] = {1,3,5},
["bread"] = {1,3,15},
["apple"] = {1,3,15},
["iron-pickaxe"] = {1,1,5},
["iron-sword"] = {1,1,5},
["iron-chestplate"] = {1,1,5},
["iron-helmet"] = {1,1,5},
["iron-leggings"] = {1,1,5},
["iron-boots"] = {1,1,5},
["obsidian"] = {3,7,5},
["oak-sapling"] = {3,7,5},
["horse-armor-iron"] = {1,1,1},
["horse-armor-gold"] = {1,1,1},
["horse-armor-diamond"] = {1,1,1},
["saddle"] = {1,1,3}
}
},
}
},
["stronghold-altar"] = { -- stronghold_corridor.json
header = "Altar",
superheader = "[[Fortaleza]]",
link = "[[Fortaleza]]",
pools = {
{
rolls = {2,3},
items = {
["ender-pearl"] = {1,1,10},
["diamond"] = {1,3,3},
["iron-ingot"] = {1,5,10},
["gold-ingot"] = {1,3,5},
["redstone"] = {4,9,5},
["bread"] = {1,3,15},
["apple"] = {1,3,15},
["iron-pickaxe"] = {1,1,5},
["iron-sword"] = {1,1,5},
["iron-chestplate"] = {1,1,5},
["iron-helmet"] = {1,1,5},
["iron-leggings"] = {1,1,5},
["iron-boots"] = {1,1,5},
["golden-apple"] = {1,1,1},
["saddle"] = {1,1,1},
["horse-armor-iron"] = {1,1,1},
["horse-armor-gold"] = {1,1,1},
["horse-armor-diamond"] = {1,1,1},
["enchanted-book"] = {1,1,1},
}
},
}
},
["stronghold-library"] = { -- stronghold_library.json
header = "Biblioteca",
superheader = "[[Fortaleza]]",
link = "[[Fortaleza]]",
pools = {
{
rolls = {1,4},
items = {
["enchanted-book"] = {1,5,2},
["book"] = {1,3,20},
["paper"] = {2,7,20},
["empty-map"] = {1,1,1},
["compass"] = {1,1,1}
}
},
},
poolsDev = {
{
rolls = {2,10},
items = {
["book"] = {1,3,20},
["paper"] = {2,7,20},
["empty-map"] = {1,1,1},
["compass"] = {1,1,1},
["enchanted-book"] = {1,1,10},
}
},
}
},
["stronghold-storeroom"] = { -- stronghold_crossing.json
header = "Despensa",
superheader = "[[Fortaleza]]",
link = "[[Fortaleza]]",
pools = {
{
rolls = {1,4},
items = {
["iron-ingot"] = {1,5,10},
["gold-ingot"] = {1,3,5},
["redstone"] = {4,9,5},
["coal"] = {3,8,10},
["bread"] = {1,3,15},
["apple"] = {1,3,15},
["iron-pickaxe"] = {1,1,1},
["enchanted-book"] = {1,1,1},
}
},
}
},
["bonus"] = { -- spawn_bonus_chest.json
header = "[[Chest|Bonus]]",
link = "[[Chest|bonus]]",
pools = {
{
rolls = {10,10},
items = {
["bread"] = {2,3,3},
["apple"] = {2,3,5},
["stick"] = {1,3,10},
["wood-planks"] = {1,3,10},
["oak-wood-only"] = {1,3,10},
["acacia-wood-only"] = {1,3,10},
["stone-axe"] = {1,1,3},
["wooden-axe"] = {1,1,5},
["stone-pickaxe"] = {1,1,3},
["wooden-pickaxe"] = {1,1,5}
}
},
},
poolsDev = {
{
rolls = {1,1},
items = {
["stone-axe"] = {1,1,1},
["wooden-axe"] = {1,1,3},
}
},
{
rolls = {1,1},
items = {
["stone-pickaxe"] = {1,1,1},
["wooden-pickaxe"] = {1,1,3}
}
},
{
rolls = {3,3},
items = {
["apple"] = {1,2,5},
["bread"] = {1,2,3},
["raw-salmon"] = {1,2,3},
}
},
{
rolls = {4,4},
items = {
["stick"] = {1,12,10},
["wood-planks"] = {1,12,10},
["oak-wood"] = {1,3,10},
["acacia-wood"] = {1,3,10},
}
},
}
},
["dungeon"] = { -- simple_dungeon.json
header = "[[Mazmorra]]",
link = "[[Mazmorra]]",
pools = {
{
rolls = {8,8},
items = {
["iron-ingot"] = {1,4,10},
["bread"] = {1,1,10},
["horse-armor-iron"] = {1,1,5},
["horse-armor-gold"] = {1,1,2},
["horse-armor-diamond"] = {1,1,1},
["redstone"] = {1,4,10},
["golden-apple"] = {1,1,1},
["saddle"] = {1,1,10},
["wheat"] = {1,4,10},
["gunpowder"] = {1,4,10},
["string"] = {1,4,10},
["bucket"] = {1,1,10},
["disc-13"] = {1,1,4},
["disc-cat"] = {1,1,4},
["name-tag"] = {1,1,10},
["enchanted-book"] = {1,1,1}
}
}
},
poolsDev = {
{
rolls = {1,3},
items = {
["saddle"] = {1,1,20},
["golden-apple"] = {1,1,15},
["notch-apple"] = {1,1,2},
["disc-13"] = {1,1,15},
["disc-cat"] = {1,1,15},
["name-tag"] = {1,1,20},
["horse-armor-gold"] = {1,1,10},
["horse-armor-iron"] = {1,1,15},
["horse-armor-diamond"] = {1,1,5},
["enchanted-book-rnd"] = {1,1,10},
}
},
{
rolls = {1,4},
items = {
["iron-ingot"] = {1,4,10},
["gold-ingot"] = {1,4,5},
["bread"] = {1,1,20},
["wheat"] = {1,4,20},
["bucket"] = {1,1,10},
["redstone"] = {1,4,15},
["coal"] = {1,4,15},
["melon-seeds"] = {2,4,10},
["pumpkin-seeds"] = {2,4,10},
["beetroot-seeds"] = {2,4,10},
}
},
{
rolls = {3,3},
items = {
["bone"] = {1,8,10},
["gunpowder"] = {1,8,10},
["rotten-flesh"] = {1,8,10},
["string"] = {1,8,10},
}
},
}
},
["mineshaft"] = { -- abandoned_mineshaft.json
header = "[[Minas abandonadas|Mina]]",
link = "[[Minas abandonadas]]",
pools = {
{
rolls = {3,6},
items = {
["diamond"] = {1,2,3},
["iron-ingot"] = {1,5,10},
["gold-ingot"] = {1,3,5},
["bread"] = {1,3,15},
["iron-pickaxe"] = {1,1,1},
["horse-armor-iron"] = {1,1,1},
["redstone"] = {4,9,5},
["lapis-lazuli"] = {4,9,5},
["saddle"] = {1,1,3},
["enchanted-book"] = {1,1,1},
["coal"] = {3,8,10},
["rail"] = {4,8,1},
["melon-seeds"] = {2,4,10},
["pumpkin-seeds"] = {2,4,10}
}
},
},
poolsDev = {
{
rolls = {1,1},
items = {
["golden-apple"] = {1,1,20},
["notch-apple"] = {1,1,1},
["name-tag"] = {1,1,30},
["enchanted-book-rnd"] = {1,1,10},
["iron-pickaxe"] = {1,1,5},
["empty"] = {1,1,5},
}
},
{
rolls = {2,4},
items = {
["iron-ingot"] = {1,5,10},
["gold-ingot"] = {1,3,5},
["redstone"] = {4,9,5},
["lapis-lazuli"] = {4,9,5},
["diamond"] = {1,2,3},
["coal"] = {3,8,10},
["bread"] = {1,3,15},
["melon-seeds"] = {2,4,10},
["pumpkin-seeds"] = {2,4,10},
["beetroot-seeds"] = {2,4,10},
}
},
{
rolls = {3,3},
items = {
["rail"] = {4,8,20},
["powered-rail"] = {1,4,5},
["detector-rail"] = {1,4,5},
["activator-rail"] = {1,4,5},
["torch"] = {1,16,15},
}
},
}
},
["nether-fortress"] = { -- nether_bridge.json
header = "[[Fortaleza del Inframundo|Fortaleza del]]<br>[[Fortaleza del Inframundo|Inframundo]]",
link = "[[Fortaleza del Inframundo]]",
pools = {
{
rolls = {2,5},
items = {
["diamond"] = {1,3,5},
["iron-ingot"] = {1,5,5},
["gold-ingot"] = {1,3,15},
["obsidian"] = {2,4,2},
["horse-armor-iron"] = {1,1,5},
["horse-armor-gold"] = {1,1,8},
["horse-armor-diamond"] = {1,1,3},
["saddle"] = {1,1,10},
["golden-sword"] = {1,1,5},
["golden-chestplate"] = {1,1,5},
["flint-and-steel"] = {1,1,5},
["nether-wart"] = {3,7,5}
}
},
},
poolsDev = {
{
rolls = {2,4},
items = {
["diamond"] = {1,3,5},
["iron-ingot"] = {1,5,5},
["gold-ingot"] = {1,3,15},
["golden-sword"] = {1,1,5},
["golden-chestplate"] = {1,1,5},
["flint-and-steel"] = {1,1,5},
["nether-wart"] = {3,7,5},
["saddle"] = {1,1,10},
["horse-armor-gold"] = {1,1,8},
["horse-armor-iron"] = {1,1,5},
["horse-armor-diamond"] = {1,1,3},
["obsidian"] = {2,4,2},
}
},
}
},
["desert-temple"] = { -- desert_pyramid.json
header = "[[Templo del desierto|Templo del]]<br>[[Templo del desierto|desierto]]",
link = "[[Templo del desierto]]",
pools = {
{
rolls = {2,6},
items = {
["diamond"] = {1,3,3},
["iron-ingot"] = {1,5,10},
["gold-ingot"] = {2,7,15},
["emerald"] = {1,3,2},
["horse-armor-iron"] = {1,1,1},
["horse-armor-gold"] = {1,1,1},
["horse-armor-diamond"] = {1,1,1},
["saddle"] = {1,1,3},
["enchanted-book"] = {1,1,1},
["bone"] = {4,6,20},
["rotten-flesh"] = {3,7,16}
}
},
},
poolsDev = {
{
rolls = {2,4},
items = {
["diamond"] = {1,3,5},
["iron-ingot"] = {1,5,15},
["gold-ingot"] = {2,7,15},
["emerald"] = {1,3,15},
["bone"] = {4,6,25},
["spider-eye"] = {1,3,25},
["rotten-flesh"] = {3,7,25},
["saddle"] = {1,1,20},
["horse-armor-iron"] = {1,1,15},
["horse-armor-gold"] = {1,1,10},
["horse-armor-diamond"] = {1,1,5},
["enchanted-book-rnd"] = {1,1,20},
["golden-apple"] = {1,1,20},
["notch-apple"] = {1,1,2},
["empty"] = {1,1,15},
}
},
{
rolls = {4,4},
items = {
["bone"] = {1,8,10},
["gunpowder"] = {1,8,10},
["rotten-flesh"] = {1,8,10},
["string"] = {1,8,10},
["sand"] = {1,8,10},
}
},
}
},
["jungle-temple"] = { -- jungle-temple.json
header = "[[Templo de la selva|Templo de]]<br>[[Templo de la selva|la selva]]",
link = "[[Templo de la selva]]",
pools = {
{
rolls = {2,6},
items = {
["diamond"] = {1,3,3},
["iron-ingot"] = {1,5,10},
["gold-ingot"] = {2,7,15},
["emerald"] = {1,3,2},
["horse-armor-iron"] = {1,1,1},
["horse-armor-gold"] = {1,1,1},
["horse-armor-diamond"] = {1,1,1},
["saddle"] = {1,1,3},
["enchanted-book"] = {1,1,1},
["bone"] = {4,6,20},
["rotten-flesh"] = {3,7,16}
}
},
}
},
["end-city"] = { -- end_city_treasure.json
header = "[[Ciudad del Fin|Ciudad]]<br>[[Ciudad del Fin|del Fin]]",
link = "[[Ciudad del Fin]]",
poolsDev = {
{
rolls = {2,6},
items = {
["diamond"] = {2,7,5},
["iron-ingot"] = {4,8,10},
["gold-ingot"] = {2,7,15},
["emerald"] = {2,6,2},
["beetroot-seeds"] = {1,10,5},
["saddle"] = {1,1,3},
["horse-armor-iron"] = {1,1,1},
["horse-armor-gold"] = {1,1,1},
["horse-armor-diamond"] = {1,1,1},
["enchanted-diamond-sword"] = {1,1,3},
["enchanted-diamond-boots"] = {1,1,3},
["enchanted-diamond-chestplate"] = {1,1,3},
["enchanted-diamond-leggings"] = {1,1,3},
["enchanted-diamond-helmet"] = {1,1,3},
["enchanted-diamond-pickaxe"] = {1,1,3},
["enchanted-diamond-shovel"] = {1,1,3},
["enchanted-iron-sword"] = {1,1,3},
["enchanted-iron-boots"] = {1,1,3},
["enchanted-iron-chestplate"] = {1,1,3},
["enchanted-iron-leggings"] = {1,1,3},
["enchanted-iron-helmet"] = {1,1,3},
["enchanted-iron-pickaxe"] = {1,1,3},
["enchanted-iron-shovel"] = {1,1,3},
}
},
}
},
["igloo"] = {
header = "[[Iglú]]",
link = "[[Iglú]]",
poolsDev = {
{
rolls = {2,8},
items = {
["apple"] = {1,3,15},
["coal"] = {1,4,15},
["gold-nugget"] = {1,3,10},
["stone-axe"] = {1,1,2},
["rotten-flesh"] = {1,1,10},
["emerald"] = {1,1,1},
["wheat"] = {2,3,10}
}
},
{
rolls = {1,1},
items = {
["golden-apple"] = {1,1,1},
}
},
}
},
},
-- these values are used:
-- * in place of the keys, when the key is used as a parameter
-- chest-param -> internally-valid-chest-param
synonyms = {
["desert"] = "desert-temple",
["jungle"] = "jungle-temple",
["nether"] = "nether-fortress",
["fortress"] = "nether-fortress",
["village"] = "village-blacksmith",
["blacksmith"] = "village-blacksmith",
["altar"] = "stronghold-altar",
["storeroom"] = "stronghold-storeroom",
["library"] = "stronghold-library"
},
-- these values are used:
-- * in the header-description of a table showing only a single chest
-- * if the key is not here, but it is a valid chest parameter,
-- that header-description will default to use the key string from p.chests,
-- e.g. "nether-fortress"
-- chest-param -> description-string
display_names = {
["nether-fortress"] = "fortaleza del inframundo",
["nether"] = "fortaleza del inframundo",
["fortress"] = "fortaleza del inframundo",
["desert"] = "templo del desierto",
["jungle"] = "templo de la selva",
["desert-temple"] = "templo del desierto",
["jungle-temple"] = "templo de la selva"
},
-- these descriptions are used:
-- * in column <abbr> titles,
-- * and above the table when only a single column-type is chosen
columns = {
["stacksize"] = 'el tamaño de las pilas (o por número de objetos no apilables) de este objeto que se encuentran en este cofre.',
["weight"] = 'la cantidad de este objeto en relación con otros objetos en el cofre.',
["items"] = 'el número de objetos esperados por cada cofre, como promedio sobre un gran número de cofres.',
["chance"] = 'las probabilidades de conseguir cualquiera de este material en un solo cofre.',
["chests"] = 'el número de cofres esperados que buscar, para encontrar algo de este objeto.'
},
current_frame = nil
}
p.base = function( ... )
p.current_frame = mw.getCurrentFrame()
local args = { ... }
if args[1] == p.current_frame then
args = require( 'Module:ProcessArgs' ).merge( true )
else
args = args[1]
end
-- transform args into usable list
local chests, columns = q.massage_args( args )
if #chests == 0 then
return "<span style='font-style:italic; color:red;'>Module:LootChest: no valid arguments</span>"
end
q.fill_in_chest_derivative_data( chests )
-- construct an ordered list dictating the order of the rows
local ordered_item_rows, ordered_item_rows_dev
local ret = {}
if args.dev and args.dev ~= '0' then
local ordered_item_rows = q.construct_ordered_item_rows( chests, 'Dev' )
if q.tablelength( ordered_item_rows ) > 0 then
table.insert( ret, q.print_table( chests, columns, ordered_item_rows, 'Dev' ) )
end
else
local ordered_item_rows = q.construct_ordered_item_rows( chests, '' )
local ordered_item_rows_dev = q.construct_ordered_item_rows( chests, 'Dev' )
if q.tablelength( ordered_item_rows ) > 0 then
table.insert( ret, q.print_table( chests, columns, ordered_item_rows, '' ) )
end
if q.tablelength( ordered_item_rows_dev ) > 0 and q.compare_tables( ordered_item_rows, ordered_item_rows_dev ) then
table.insert( ret, p.current_frame:preprocess( p.dev ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_dev, 'Dev' ) ) )
end
end
return table.concat( ret, '\n\n' )
end
p.doc = function()
local valid_args = {}
for chest_name, val in pairs(p.chests) do
local synonyms = {}
for syn, orig in pairs(p.synonyms) do
if orig == chest_name then
table.insert( synonyms, syn )
end
end
if #synonyms > 0 then
chest_name = chest_name .. " ( " .. table.concat( synonyms, ", " ) .. " )"
end
table.insert( valid_args, chest_name )
end
table.sort( valid_args )
return table.concat( valid_args, ",\n<br>" )
end
p.doc2 = function()
local valid_args = {}
for column_name, val in pairs(p.columns) do
table.insert( valid_args, column_name .. ": " .. val )
end
table.sort( valid_args )
return table.concat( valid_args, ",\n<br>" )
end
p.doc3 = function()
local valid_args = {}
for item_name, val in pairs(p.items) do
table.insert( valid_args, item_name )
end
table.sort( valid_args )
return table.concat( valid_args, ", " )
end
p.base2 = function( ... )
p.current_frame = mw.getCurrentFrame()
local args = { ... }
if args[1] == p.current_frame then
args = require( 'Module:ProcessArgs' ).merge( true )
else
args = args[1]
end
local itemname = args[1]
if p.items[itemname] == nil then
return '<span style="color:red;">unknown item "' .. itemname .. '"</span>'
end
local chances, devChances
if args.dev and args.dev ~= '0' then
chances = q.single_item_find_values( itemname, 'poolsDev' )
devChances = {}
else
chances = q.single_item_find_values( itemname, 'pools' )
devChances = q.single_item_find_values( itemname, 'poolsDev' )
end
local html = {}
if q.tablelength( chances ) > 0 then
table.insert( html, p.base2_sub( itemname, chances ) )
end
if q.tablelength( devChances ) > 0 and q.compare_tables( chances, devChances ) then
table.insert( html, p.current_frame:preprocess( p.dev ) .. q.lcfirst( p.base2_sub( itemname, devChances ) ) )
end
return table.concat( html, ' ' )
end
p.base2_sub = function( itemname, chances )
local html = {}
local item_display_name = ''
if p.items[itemname].plural ~= nil and p.items[itemname].plural ~= false then
item_display_name = p.items[itemname].plural
else
if p.items[itemname].title ~= nil then
item_display_name = p.items[itemname].title
else
item_display_name = string.gsub( itemname, '-', ' ' )
end
if p.items[itemname].plural == nil or p.items[itemname].plural ~= false then
item_display_name = q.single_item_plural( item_display_name )
end
end
item_display_name = q.capitalize( item_display_name )
table.insert( html, item_display_name )
table.insert( html, ' se pueden encontrar ' )
local html_stacks = {}
local stack_sep = ', '
local ns = q.tablelength( chances )
local s = 0
for stacksize, chest_details in pairs( chances ) do
s = s + 1
local html_per_stack = { 'en ' }
local c = 0
local nc = q.tablelength( chest_details )
local sep = q.tern( nc > 2, ', ', ' ' )
if nc > 2 and s ~= ns then
stack_sep = '; '
end
for k, chest in pairs( chest_details ) do
c = c + 1
if c == nc and nc > 1 then
table.insert( html_per_stack, 'y ' )
end
table.insert( html_per_stack, string.format("%.1f", chest.chance*100) )
table.insert( html_per_stack, "% de " )
if chest.chest_name == 'mineshaft' then
table.insert( html_per_stack, ' [[Vagoneta con cofre|vagonetas con cofre]] en ' )
table.insert( html_per_stack, p.chests[chest.chest_name].link )
else
table.insert( html_per_stack, p.chests[chest.chest_name].link )
table.insert( html_per_stack, ' cofres' )
end
table.insert( html_per_stack, sep )
end
if nc > 2 then
table.insert( html_per_stack, 'todo ' )
end
table.insert( html_per_stack, 'en ' )
if p.items[itemname].cannot_stack ~= nil then
table.insert( html_per_stack, 'grupos de ' )
else
table.insert( html_per_stack, 'pilas de ' )
end
table.insert( html_per_stack, stacksize )
table.insert( html_stacks, table.concat( html_per_stack ) )
end
local stackwise_summaries = ''
if #html_stacks == 1 then
table.insert( html, html_stacks[1] )
else
for i = 1, #html_stacks - 1 do
table.insert( html, html_stacks[ i ] )
table.insert( html, stack_sep )
end
table.insert( html, 'y ' )
table.insert( html, html_stacks[#html_stacks] )
end
table.insert( html, '.' )
return table.concat( html )
end
p.base2_test = function()
items = {}
for item_name, v in pairs( p.items ) do
table.insert( items, p.base2{ item_name } .. '\n\n' )
end
table.sort( items )
return table.concat(items)
end
q = {
tablelength = function(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end,
single_item_find_values = function( itemname, key )
local chances = {}
for chest_name, chest in pairs( p.chests ) do
local poolchances = {}
for k, pool in pairs( chest[key] or chest.pools or {} ) do
local poolitem = pool.items[itemname]
if poolitem ~= nil then
local stacksize = poolitem[1]
if poolitem[1] ~= poolitem[2] then
stacksize = stacksize .. "–" .. poolitem[2]
end
local itemweight = poolitem[3]
local pool_total_item_weight = 0
for itemname, item in pairs(pool.items) do
pool_total_item_weight = pool_total_item_weight + item[3]
end
local chance = p.calc_chance_any_of_this_item_per_pool(
pool.rolls[1], pool.rolls[2],
itemweight, pool_total_item_weight )
if poolchances[stacksize] == nil then
poolchances[stacksize] = chance
else
poolchances[stacksize] = poolchances[stacksize] + (1 - poolchances[stacksize]) * chance
end
end
end
for stacksize, chance in pairs( poolchances ) do
if chances[stacksize] == nil then
chances[stacksize] = {}
end
table.insert( chances[stacksize], { ["chance"]=chance, ["chest_name"]=chest_name } )
end
end
return chances
end,
single_item_plural = function( itemname )
if string.sub( itemname, -2 ) == 'ss'
or string.sub( itemname, -2 ) == 'ch'
or string.sub( itemname, -2 ) == 'sh'
or string.sub( itemname, -1 ) == 's' then
return itemname .. 'es'
end
return itemname .. 's'
end,
massage_args = function( args )
-- find what columns to put
local columns = {}
for k, _arg in pairs(args) do
if p.columns[_arg] ~= nil then
columns[_arg] = true
end
end
if q.tablelength(columns) == 0 then
for column_name, v in pairs(p.columns) do
columns[column_name] = true
end
end
-- find what chests to show
local chests = {}
for k, _arg in pairs(args) do
if p.chests[_arg] ~= nil then
table.insert( chests, _arg )
elseif p.synonyms[_arg] ~= nil then
table.insert( chests, p.synonyms[_arg] )
end
if p.display_names[_arg] ~= nil then
local chestname = _arg
if p.chests[chestname] == nil then
chestname = p.synonyms[_arg]
end
p.chests[chestname].display_name = p.display_names[_arg]
end
end
if #chests == 0 then
for chest_name, chest in pairs(p.chests) do
table.insert( chests, chest_name )
end
end
table.sort( chests )
return chests, columns
end,
sort_items = function( e1, e2 )
if e1.chanceany ~= e2.chanceany then return ( e1.chanceany > e2.chanceany ) end
if e1.avgamount ~= e2.avgamount then return ( e1.avgamount > e2.avgamount ) end
if e1.material == nil then
e1.material = 0
if string.find( e1.itemname, "leather" ) ~= nil then e1.material = 1 end
if string.find( e1.itemname, "iron" ) ~= nil then e1.material = 2 end
if string.find( e1.itemname, "gold" ) ~= nil then e1.material = 3 end
if string.find( e1.itemname, "diamond" ) ~= nil then e1.material = 4 end
e1.armor = 0
if string.find( e1.itemname, "helmet" ) ~= nil or string.find( e1.itemname, "cap" ) ~= nil then e1.armor = 1 end
if string.find( e1.itemname, "chestplate" ) ~= nil or string.find( e1.itemname, "tunic" ) ~= nil then e1.armor = 2 end
if string.find( e1.itemname, "leggings" ) ~= nil or string.find( e1.itemname, "pants" ) ~= nil then e1.armor = 3 end
if string.find( e1.itemname, "boots" ) ~= nil then e1.armor = 4 end
end
if e2.material == nil then
e2.material = 0
if string.find( e2.itemname, "leather" ) ~= nil then e2.material = 1 end
if string.find( e2.itemname, "iron" ) ~= nil then e2.material = 2 end
if string.find( e2.itemname, "gold" ) ~= nil then e2.material = 3 end
if string.find( e2.itemname, "diamond" ) ~= nil then e2.material = 4 end
e2.armor = 0
if string.find( e2.itemname, "helmet" ) ~= nil or string.find( e2.itemname, "cap" ) ~= nil then e2.armor = 1 end
if string.find( e2.itemname, "chestplate" ) ~= nil or string.find( e2.itemname, "tunic" ) ~= nil then e2.armor = 2 end
if string.find( e2.itemname, "leggings" ) ~= nil or string.find( e2.itemname, "pants" ) ~= nil then e2.armor = 3 end
if string.find( e2.itemname, "boots" ) ~= nil then e2.armor = 4 end
end
if e1.material ~= e2.material then return ( e1.material < e2.material ) end
if e1.armor ~= e2.armor then return ( e1.armor < e2.armor ) end
return ( e1.itemname < e2.itemname )
end,
fill_in_chest_derivative_data = function( chest_names )
for k, chest_name in pairs(chest_names) do
local chest = p.chests[chest_name]
if chest == nil then break end
chest.allRolls = {}
chest.itemData = {}
for k, pool in pairs( chest.pools or {} ) do
table.insert( chest.allRolls, q.tern( pool.rolls[1] == pool.rolls[2], pool.rolls[1], pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemData, pool, #chest.allRolls )
end
chest.allRollsDev = {}
chest.itemDataDev = {}
for k, pool in pairs( chest.poolsDev or chest.pools or {} ) do
table.insert( chest.allRollsDev, q.tern( pool.rolls[1] == pool.rolls[2], pool.rolls[1], pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataDev, pool, #chest.allRollsDev )
end
end
end,
fill_in_chest_item_details = function( data, pool, ct )
for item_name, item in pairs(pool.items) do
if p.items[item_name] then
local min_stacksize = item[1]
local max_stacksize = item[2]
local min_pool_rolls = pool.rolls[1]
local max_pool_rolls = pool.rolls[2]
local item_weight = item[3]
if data[item_name] == nil then
data[item_name] = {
avgamount = 0,
chanceany = 0,
itemname = item_name,
sortsize = {},
sortweight = {},
sizes = {},
weights = {},
}
for i = 1, ct-1 do
data[item_name].sortsize[i] = 0
data[item_name].sortweight[i] = 0
data[item_name].sizes[i] = '—'
data[item_name].weights[i] = '—'
end
end
data[item_name].avgamount = data[item_name].avgamount + p.calc_average_amount_this_item_per_pool(
min_stacksize, max_stacksize,
min_pool_rolls, max_pool_rolls,
item_weight, pool.totalweight )
data[item_name].chanceany = data[item_name].chanceany + (1 - data[item_name].chanceany) * p.calc_chance_any_of_this_item_per_pool(
min_pool_rolls, max_pool_rolls,
item_weight, pool.totalweight )
data[item_name].sortsize[ct] = ( min_stacksize + max_stacksize ) / 2
data[item_name].sortweight[ct] = item_weight;
data[item_name].sizes[ct] = q.tern( min_stacksize == max_stacksize, min_stacksize, min_stacksize .. '–' .. max_stacksize )
data[item_name].weights[ct] = p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool.totalweight } }
end
end
for item_name, d in pairs(data) do
if not d.sizes[ct] then
d.sortsize[ct] = 0
d.sortweight[ct] = 0
d.sizes[ct] = '—'
d.weights[ct] = '—'
end
end
end,
construct_ordered_items_from_first_chest = function( chest_names, suffix )
local items_from_first_table = {}
local item_chests = {}
local item_names_ordered = {}
for item_name, item in pairs( p.chests[chest_names[1]]['itemData'..suffix] ) do
table.insert( items_from_first_table, item )
end
table.sort( items_from_first_table, q.sort_items )
for k, item in pairs( items_from_first_table ) do
table.insert( item_names_ordered, item.itemname )
item_chests[item.itemname] = true
end
return item_names_ordered, item_chests
end,
get_ordered_items_from_other_chests = function( chest_names, item_chests, suffix )
local items_not_from_first_table = {}
for chest_idx = 2, #chest_names do
for item_name, item in pairs( p.chests[chest_names[chest_idx]]['itemData'..suffix] ) do
if item_chests[item_name] == nil then
p.items[item_name].itemname = item_name
table.insert( items_not_from_first_table, p.chests[chest_names[chest_idx]]['itemData'..suffix][item_name] )
item_chests[item_name] = true
end
end
end
table.sort( items_not_from_first_table, q.sort_items )
return items_not_from_first_table
end,
add_other_items_to_first_list = function( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
for k, item in pairs( items_not_from_first_table ) do
table.insert( item_names_ordered, item.itemname )
end
return item_names_ordered
end,
set_up_ordered_item_rows = function( chest_names, item_names_ordered, suffix )
for k, itemname in pairs(item_names_ordered) do
item_names_ordered[k] = {itemname}
for chest_idx = 1, #chest_names do
local item_data = p.chests[chest_names[chest_idx]]['itemData'..suffix][itemname]
if item_data == nil then
table.insert( item_names_ordered[k], false )
else
table.insert( item_names_ordered[k], item_data )
end
end
end
return item_names_ordered
end,
construct_ordered_item_rows = function( chest_names, suffix )
-- for the first chest, sort its by chance desc, then by avg amount desc, then alphabetically asc
local item_names_ordered, item_chests = q.construct_ordered_items_from_first_chest( chest_names, suffix )
if #chest_names > 1 then
-- after that, sort all the remaining items in list order
local items_not_from_first_table = q.get_ordered_items_from_other_chests( chest_names, item_chests, suffix )
item_names_ordered = q.add_other_items_to_first_list( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
end
-- set up item_names_ordered so that each is a row, representing chest values
item_names_ordered = q.set_up_ordered_item_rows( chest_names, item_names_ordered, suffix )
return item_names_ordered
end,
print_table = function( chest_names, columns, ordered_item_rows, suffix )
local html = {}
local use_roll_row = false
local use_superheader = false
local superheader_sizes = {}
for i = 1, #chest_names do
sh = p.chests[chest_names[i]].superheader
if sh ~= nil then
if superheader_sizes[sh] == nil then
superheader_sizes[sh] = 0
end
superheader_sizes[sh] = superheader_sizes[sh] + 1
use_superheader = true
end
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
if #allRolls > 1 then
use_roll_row = true
end
end
if columns['stacksize'] == nil and columns['weight'] == nil then
use_roll_row = false
end
local rowspan = ( 1 + q.tern( #chest_names > 1, 1, 0 ) + q.tern( use_superheader, 1, 0 ) )
local hide_col_description = rowspan > 1 and q.tablelength(columns) == 1
if use_roll_row then
rowspan = rowspan + 1
end
if q.tablelength(columns) == 1 then
for column_name, v in pairs(columns) do
table.insert( html, "Los valores representan " )
table.insert( html, p.columns[column_name] )
table.insert( html, "\n" )
end
end
if #chest_names == 1 then
if q.tablelength(columns) == 1 then
table.insert( html, "<br>" )
end
local chest_name = chest_names[1]
local allRolls = p.chests[chest_name]['allRolls'..suffix]
local display_name = p.chests[chest_name].display_name
chest_name = chest_name:gsub( "-", " " )
table.insert( html, "Cada " )
table.insert( html, display_name or chest_name )
table.insert( html, " cofre contiene " )
if #allRolls == 1 then
table.insert( html, allRolls[1] )
else
table.insert( html, #allRolls )
table.insert( html, ' grupos de ' )
local s = q.tern( #allRolls > 2, ', ', ' ' )
for i = 1, #allRolls-1 do
table.insert( html, allRolls[i] )
table.insert( html, s )
end
table.insert( html, 'y ' )
table.insert( html, allRolls[#allRolls] )
end
table.insert( html, " pilas de objetos, con la siguiente distribución: \n" )
end
table.insert( html, '<div style="overflow:auto">\n' )
table.insert( html, "<table class='wikitable sortable jquery-tablesorter'>\n" )
table.insert( html, "<tr>\n" )
table.insert( html, "<th rowspan=" )
table.insert( html, ( rowspan - q.tern( hide_col_description, 1, 0 ) ) )
table.insert( html, "></th>\n" )
local superheader_cols_used = {}
if #chest_names > 1 then
local row1, row2 = {}, {}
for i = 1, #chest_names do
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
local colspan = q.tablelength(columns)
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
if columns['stacksize'] ~= nil then
colspan = colspan - 1 + allRollsSpan
end
if columns['weight'] ~= nil then
colspan = colspan - 1 + allRollsSpan
end
local row = row1
rowspan = 1
if use_superheader then
sh = p.chests[chest_names[i]].superheader
if sh ~= nil then
if superheader_cols_used[sh] == nil then
table.insert( row, "<th colspan=" )
table.insert( row, ( colspan * superheader_sizes[sh] ) )
table.insert( row, ">" )
table.insert( row, sh )
table.insert( row, "</th>\n" )
superheader_cols_used[sh] = 0
end
row = row2
else
rowspan = rowspan + 1
end
end
if use_roll_row and hide_col_description and #allRolls < 2 then
rowspan = rowspan + 1
end
table.insert( row, "<th colspan=" )
table.insert( row, colspan )
if rowspan > 1 then
table.insert( row, " rowspan=" )
table.insert( row, rowspan )
end
table.insert( row, ">" )
table.insert( row, p.chests[ chest_names[i] ].header )
if #allRolls > 0 then
table.insert( row, ' <br><span style="font-weight:normal; font-style:italic; font-size:11px;">(' )
if #allRolls == 1 then
table.insert( row, allRolls[1] )
else
local s = q.tern( #allRolls > 2, ', ', ' ' )
for i = 1, #allRolls-1 do
table.insert( row, allRolls[i] )
table.insert( row, s )
end
table.insert( row, 'and ' )
table.insert( row, allRolls[#allRolls] )
end
table.insert( row, ' stacks)</span>' )
end
table.insert( row, "</th>\n" )
end
table.insert( html, table.concat( row1 ) )
table.insert( html, "</tr><tr>\n" )
if #row2 then
table.insert( html, table.concat( row2 ) )
table.insert( html, "</tr><tr>\n" )
end
end
if not hide_col_description then
local headersort_th_open
if use_roll_row then
headersort_th_open = "<th rowspan='2' class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
else
headersort_th_open = "<th class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
end
for i = 1, #chest_names do
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
local headersort_th_colspan_open
if #allRolls > 1 then
headersort_th_colspan_open = "<th colspan='" .. allRollsSpan .. "' role='columnheader'> <abbr title='"
else
headersort_th_colspan_open = headersort_th_open
end
if columns['stacksize'] ~= nil then
table.insert( html, headersort_th_colspan_open )
table.insert( html, p.columns['stacksize'] )
table.insert( html, "'> Stack Size </abbr></th>\n" )
end
if columns['weight'] ~= nil then
table.insert( html, headersort_th_colspan_open )
table.insert( html, p.columns['weight'] )
table.insert( html, "'> Weight" )
table.insert( html, "</abbr></th>\n" )
end
if columns['items'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['items'] )
table.insert( html, "'> # Items </abbr></th>\n" )
end
if columns['chance'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['chance'] )
table.insert( html, "'> Chance </abbr></th>\n" )
end
if columns['chests'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['chests'] )
table.insert( html, "'> # Chests </abbr></th>\n" )
end
end
table.insert( html, "</tr><tr>\n" )
end
if use_roll_row then
local rowcols = ( columns['stacksize'] ~= nil and 1 or 0 ) + ( columns['weight'] ~= nil and 1 or 0 )
for i = 1, #chest_names do
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
if #allRolls > 1 then
for j = 1, rowcols do
for k = 1, #allRolls do
table.insert( html, "<th class='headersort' role='columnheader button' data-sort-type='number' style='font-weight:normal'>" )
table.insert( html, allRolls[k] )
table.insert( html, "×</th>\n" )
end
end
end
end
table.insert( html, "</tr><tr>\n" )
end
for i = 1, #ordered_item_rows do
if type( ordered_item_rows[i] ) == "table" then
for j = 1, #ordered_item_rows[i] do
local chest_item = ordered_item_rows[i][j]
if type( chest_item ) == "table" then
local avg_amount = string.format("%.3f", chest_item.avgamount)
local chance_any = string.format("%.1f", chest_item.chanceany*100) .. "%"
local num_chests = string.format("%.1f", 1/chest_item.chanceany)
table.insert( html, "\n" )
if columns['stacksize'] ~= nil then
for k = 1, #chest_item.sizes do
table.insert( html, "<td style='text-align:center;' data-sort-value='" )
table.insert( html, chest_item.sortsize[k] )
table.insert( html, "'>" )
table.insert( html, chest_item.sizes[k] )
table.insert( html, "</td>" )
end
end
if columns['weight'] ~= nil then
for k = 1, #chest_item.sizes do
table.insert( html, "<td style='text-align:center;' data-sort-value='" )
table.insert( html, chest_item.sortweight[k] )
table.insert( html, "'>" )
table.insert( html, chest_item.weights[k] )
table.insert( html, "</td>" )
end
end
if columns['items'] ~= nil then
table.insert( html, "<td style='text-align:center;'>" )
table.insert( html, avg_amount )
table.insert( html, "</td>" )
end
if columns['chance'] ~= nil then
table.insert( html, "<td style='text-align:right;'>" )
table.insert( html, chance_any )
table.insert( html, "</td>" )
end
if columns['chests'] ~= nil then
table.insert( html, "<td style='text-align:right;'>" )
table.insert( html, num_chests )
table.insert( html, "</td>" )
end
elseif type( chest_item ) == "boolean" then
local allRolls = p.chests[chest_names[j-1]]['allRolls'..suffix]
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
table.insert( html, "\n" )
if columns['stacksize'] ~= nil then
for k = 1, allRollsSpan do
table.insert( html, "<td data-sort-value='0' style='text-align:center;'>—</td>" )
end
end
if columns['weight'] ~= nil then
for k = 1, allRollsSpan do
table.insert( html, "<td data-sort-value='0' style='text-align:center;'>—</td>" )
end
end
if columns['items'] ~= nil then
table.insert( html, "<td data-sort-value='0' style='text-align:center;'>—</td>" )
end
if columns['chance'] ~= nil then
table.insert( html, "<td data-sort-value='0' style='text-align:right;'>—</td>" )
end
if columns['chests'] ~= nil then
table.insert( html, "<td data-sort-value='9e99' style='text-align:right;'>—</td>" )
end
else
if i > 1 then
table.insert( html, "</tr><tr>" )
end
local item = p.items[chest_item]
local s = require( 'Module:Sprite' )
table.insert( html, "\n<td>" )
local image, spriteCat = s.link{
id=item.id or chest_item,
link=item.link or string.gsub(chest_item,'-',' '),
text=item.title or q.titlecase(string.gsub(chest_item,'-',' ')),
settings= q.tern( item[1] == 'item', 'ItemSprite', 'BlockSprite' )
}
table.insert( html, image )
table.insert( html, spriteCat )
if item.note and p.notes[item.note] then
table.insert( html, p.current_frame:preprocess( p.notes[item.note] ) )
end
table.insert( html, "</td>" )
end
if j == #ordered_item_rows[i] then
table.insert( html, "</tr>" )
end
end
table.insert( html, "\n" )
end
end
table.insert( html, "</table></div>" )
return table.concat( html )
end,
titlecase = function( str )
local buf = {}
for word in string.gfind(str, "%S+") do
if word == "and" then
table.insert( buf, word )
else
local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 )
table.insert( buf, string.upper(first) .. string.lower(rest) )
end
end
return table.concat( buf, " " )
end,
capitalize = function( str )
return ( string.lower(str):gsub( "^%l", string.upper ) )
end,
lcfirst = function( str )
return ( string.gsub( str, "^%u", string.lower ) )
end,
tern = function( cond , T , F )
if cond then return T else return F end
end,
compare_tables = function( a, b )
local seen = {}
for k, v in pairs( a ) do
if type( v ) ~= type( b[k] ) then
return true
end
if v ~= b[k] then
return true
end
if type( v ) == 'table' and q.compare_tables( v, b[k] ) then
return true
end
seen[k] = true
end
for k, v in pairs( b ) do
if not seen[k] then
return true
end
end
return false
end,
}
string.lpad = function(str, len, char)
if char == nil then char = ' ' end
return string.rep(char, len - #(''..str)) .. str
end
return p