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− | {{Construcción}}
| + | #REDIRECT [[Modo depuración]] |
− | {{Traducir}}
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− | {{Actualizar}}
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− | [[File:Debug-Information.PNG|200px|thumb|Screenshot showing the debug information]]
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− | [[File:DebugScreenAlpha.png|200px|thumb|The debug information from Indev, Infdev, and early Alpha.]]
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− | El [[Modo Debug]] se activa cuando pulsamos la tecla {{key|F3}} o {{key|Fn}}+{{key|F3}} en la mayoría de ordenadores portátiles. Muestra los datos de los [[chunk]]s, el uso de la memoria, las [[coordenadas]] del jugador y muchas otras medidas como los Frames Per Second ([[FPS]]). Puede ser muy útil para decirle a otros jugadores la posición y ver el rendimiento del juego.
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− | == Leyenda ==
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− | {| class="wikitable"
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− | |-
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− | ! Nombre
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− | ! Descripción<ref>http://gaming.stackexchange.com/questions/14990/minecraft-debug-screen</ref><ref>http://www.minecraftforum.net/viewtopic.php?f=35&t=13231</ref>
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− | |-
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− | | C
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− | | Número de [[chunk]]s cargados y renderizados sobre un número de [[chunk]]s generados.
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− | |-
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− | | D
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− | | Muestra la distancia de renderizado actual.
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− | |-
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− | | F
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− | | Número de [[chunk]]s cargados y no renderizados sobre un número de [[chunk]]s generados.
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− | |-
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− | | O
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− | | Número de [[chunk]]s eliminados por [[wikipedia:Hidden surface determination|occlusion culling]].
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− | |-
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− | | E
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− | | Número de [[chunk]]s vacíos. Y también el número de entidades renderizadas.
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− | |-
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− | | B
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− | | Sin uso, siempre marca 0.
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− | |-
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− | | I
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− | | Muestra la cantidad de entidades invisibles.
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− | |-
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− | | P
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− | | Número de [[partícula]]s.
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− | |-
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− | | T
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− | | Muestra los FPS del juego.
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− | |-
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− | | All
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− | | Muestra el total de [[entidades cargadas]] (incluyendo [[mobs]] y [[objetos]] soltados).
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− | |-
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− | | MultiplayerChunkCache<br>
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− | | La cantidad de [[Chunk]]s que deberían ser cargados.
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− | | XYZ
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− | | Muestra las coordenadas exacatas donde se sitúa el jugador.
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− | |-
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− | | Block
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− | | Muestra el bloque exacato donde se sitúa el jugador.
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− | |-
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− | | Chunk
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− | | Muestra el chunk actual donde se sitúa el jugador y el bloque dentro de él.
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− | |-
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− | | Facing
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− | | La dirección en que está mirando el jugador(sur=0, oeste=1, norte=2, este=3).
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− | |-
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− | | Biome
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− | | Muestra el bioma actual.
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− | |-
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− | | Light
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− | | Muestra la iluminación artificial y natural.
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− | |-
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− | | Local Difficulty
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− | | Muestra la dificultad del mundo, va augmentando a medida que se avanza en el juego.
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− | |-
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− | | Looking At
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− | | Muestra la coordenada del bloque que está mirando el jugador.
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− | |}
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− | == Profiler graph ==
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− | Pie charts in the lower right of the Shift+F3 debug screen display real time profiling information. More detailed information about one section can be displayed by using the keys 1-9. Press 0 to go back to the previous section.
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− | == More Debug-Keys ==
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− | * {{key|F3}} + {{key|A}} : Reload all [[chunk]]s
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− | * {{key|F3}} + {{key|B}} : Toggle visibility of hitboxes of [[Entity|entities]], and in 1.8 shows which direction entities are looking in using a blue line
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− | * {{key|F3}} + {{key|C}} : Make a debug crash (press keys for 10 seconds)<ref>https://bugs.mojang.com/browse/MC-942</ref>
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− | * {{key|F3}} + {{key|D}} : Clear chat history (including previously typed messages and commands)
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− | * {{key|F3}} + {{key|H}} : Toggle [[Data values|IDs]] of items, the durability of tools, the [[armor]] color and the scale of [[map]]s
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− | * {{key|F3}} + {{key|P}} : Toggle automatic pause when Minecraft loses focus on / off
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− | * {{key|F3}} + {{key|T}} : Reload textures and models
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− | * {{key|F3}} + {{key|S}} : Reload the sound engine and all resources
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− | == History ==
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− | {{History|indev}}
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− | {{History||unknown|The debug screen only had what we recognize as "the top part with all the numbers". This debug screen was not activated with F3, but as a toggle in the options.}}
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− | {{History|alpha}}
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− | {{History||1.1.0|The debug screen was no longer listed as an option and required F3 to be held down to activate.}}
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− | {{History||1.2.3|The coordinates were added to the debug screen.}}
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− | {{History|beta}}
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− | {{History||1.3|The debug screen, along with other function key controls, became a toggle.
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− | |When the debug screen was open, it would show numbers above every mob; these numbers being the mob's Entity ID. These were visible through blocks, making F3 a very useful mob-finder.}}
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− | {{History||1.7|The "f" coordinate was made visible in the debug screen (facing direction).}}
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− | {{History||1.8|The ability to see the level's [[Seed (Level Generation)|seed]] was added.
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− | |Removed entity numbers being shown above mob's head. Some players felt that it was cheating and that it took away from the game.}}
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− | {{History|release}}
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− | {{History||1.2.1|snap=1.2.0pre|Information about the biome and light level of the player's location were added. The seed in multiplayer was made hidden, showing as "0".}}
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− | {{History||1.2.4|Pressing {{key|F3}} ({{key|Fn}}+{{key|F3}} on Mac and some laptops) brings up the debug screen but without the graphs. The graph will appear on pressing {{key|Shift}}+ {{key|F3}} ({{key|Fn}}+ {{key|Shift}} + {{key|F3}} on Mac and some laptops).}}
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− | {{History||1.3.1|rowspan=3|snap=12w18a|Information about the player's speed and whether the player is touching the ground were added.
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− | |Coordinates are now rounded to 5 digits.}}
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− | {{History|||snap=12w21a|Information about the world's seed was removed, seen instead by pressing the chat key and typing "/seed".}}
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− | {{History||1.4.2|rowspan=2|snap=12w39a|Fl, x and z chunk coordinates, and more rotation (f) information were added.}}
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− | {{History|||snap=12w41a|Shift+F3 now shows the profiler graph.}}
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− | {{History|u}}
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− | {{History||{{1.8}}|rowspan=20|snap=14w02a|Now shows which axis you are facing after the cardinal direction: "Towards positive/negative X/Z".}}
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− | {{History|||snap=14w04a|The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue.
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− | |The x coordinate line will now be bold when looking east/west, similarly the z coordinate line will now be bold when looking south/north.}}
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− | {{History|||snap=14w05a|Text now has a background.
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− | |Replaced x, y, z, b, bl and other labels with more understandable labels.
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− | |"Light" is now the light levels at feet, not eyes.}}
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− | {{History|||snap=14w06a|X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'.
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− | |Day counter added, which increases by 1 every dawn.
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− | |Now displays difficulty: Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area).
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− | |Now displays player rotation in degrees and quadrants.}}
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− | {{History|||snap=14w11a|On the right hand side, a display shows up if you are looking at a block, showing its ID and block states.}}
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− | {{History|||snap=14w17a|All blocks now have their info displayed on the right hand side of the F3 debug screen.
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− | |Removed the "Facing negative/positive x/z" from the F3 menu.}}
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− | {{History|||snap=14w20a|Readded "Facing negative/positive x/z".}}
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− | {{History|||snap=14w25b|{{key|F3}} + {{key|B}} now also shows which direction entities are looking in using a blue line.
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− | |Removed the line on the right-hand side which had displayed the name of the block model the player was looking at.}}
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− | {{History|||snap=14w29a|A 'Reduced Debug Info' toggle now exists within multiplayer settings to enable/disable reduced information on the debug screen.
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− | |The <code>reducedDebugInfo</code> gamerule allows you to enable/disable reduced information on the debug screen. This overrides all 'reduced debug info' settings in clients.}}
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− | {{History|||snap=14w30a|Now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU.
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− | |"Vanilla" added to the version number.}}
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− | {{History|foot}}
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− | == Trivia ==
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− | *Lc, Biome, and the lighting values do not display when you are in the [[void]] or above y = 255 (in the Overworld)
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− | *When triggered in the [[nether]], the "B" (biome) displays the biome of "Hell". In [[The End]], until release [[1.8]] (snapshot [[14w17a]]) it indicated the biome "Sky", likely because The End was originally going to be the [[Sky Dimension]].
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− | *When used in a chunk that was created prior to Alpha 1.2(when there were no biomes), the B field will read "Ocean".
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− | *Deeper into the profiler (Shift+F3), some tasks will have numbers higher than 9 and can't be accessed. Pressing the two keys simultaneously will not open the task.
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− | == References ==
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− | {{Reflist}}
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− | {{Minecraft}}
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− | [[Category:Development]]
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− | [[Category:UI]]
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