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Sounds.json

48 652 bytes añadidos, 18:51 11 feb 2016
Página creada con «{{lowercase}} '''sounds.json''' es un archivo utilizado por el sistema de sonido en el paquete de recursos que le dice al sistema de sonido que archivos de sonido repro...»
{{lowercase}}
'''sounds.json''' es un archivo utilizado por el sistema de sonido en el [[paquete de recursos]] que le dice al sistema de sonido que archivos de sonido reproducir cuando un evento de sonido es provocado por uno o más eventos en el juego. Este archivo se encuentra en <code>assets\minecraft</code> en los paquetes de recursos y el archivo por defecto se encuentra en <code>.minecraft\assets\objects</code> [<code>minecraft/assets/objects</code> en un Mac] y su nombre hash puede encontrarse mirando hacia arriba en el archivo <code>.minecraft\assets\indexes\1.8.json</code>.

== Estructura de archivos ==

Este archivo se almacena en formato JSON, pero aquí se representa utilizando NBT.
<div class="treeview">
* {{nbt|compound}} El objeto de raíz.
** {{nbt|compound}} Un evento de sonido. El nombre de este objeto es el nombre del evento de sonido, que por lo general sigue el patrón de su ruta (como "random.break"). Todos los eventos de sonido predeterminados se puede ver en la siguiente tabla.
*** {{nbt|string|category}}: La categoría a la que este evento de sonido pertenece. Los nombres de las categorías válidas son "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music" y "master" ("ambiente", "tiempo", "jugador", "neutral", "hostil", "bloque", "registro", "música" y "maestro"). Esta cadena permite que el sistema de sonido sepa qué eventos de sonido pertenecen a qué categoría, por lo que el volumen se puede ajustar en base a lo que las opciones de sonido establecen para cada categoría.
*** {{nbt|string|replace}}: true/false (verdadero/falso). Sólo se utiliza en paquetes de recursos. Es “true” si los sonidos que figuran en '''sounds''' sustituyen a los sonidos que figuran en el sounds.json predeterminado para este evento de sonido. Es “false” si los sonidos mencionados deben añadirse a la lista de sonidos predeterminados. Opcional. Si no es definido, por defecto es "false". En las versiones anteriores a la [[1.7.6 pre-1]], esta cadena se ignora debido a un error.
*** {{nbt|list|sounds}}: Los archivos de sonido utilizan este evento de sonido. Uno de los sonidos listados se selecciona aleatoriamente para reproducirse cuando se dispara este evento de sonido. Opcional.
**** {{nbt|string}} La ruta de acceso a un archivo de sonido de la carpeta "sonidos". Utiliza la barra diagonal normal.
**** {{nbt|compound}} Un archivo de sonido. Este objeto se utiliza sólo cuando el sonido requiere cadenas adicionales.
***** {{nbt|string|name}}: La ruta de este archivo de sonido de la carpeta "sounds". Utiliza barras inclinadas en lugar de barras invertidas. También puede ser el nombre de otro evento de sonido.
***** {{nbt|string|volume}}: El volumen al que se reproducirá este sonido. El valor es un número decimal entre 0.0 y 1.0. Si no es definido, por defecto es 1.0.
***** {{nbt|string|pitch}}: Reproduce el campo en el valor especificado. Si no es definido, por defecto es 1.0, pero pueden elegirse valores más altos y más bajos.
***** {{nbt|string|weight}}: La posibilidad de que se seleccione este sonido para ser reproducido cuando se dispare este evento de sonido. El valor predeterminado es 1. Un ejemplo: poner en 2 para el valor sería como colocar el nombre dos veces. A la inversa, poniendo en 0.5, suponiendo que no hay puestos otros pesos en otros sonidos, se comporta de manera similar a poner todos los otros nombres, menos este, dos veces.
***** {{nbt|string|stream}}: true/false (verdadero/falso). Es “true” si este sonido debe ser transmitido desde su archivo. Se recomienda que esto se establezca en "true" para los sonidos que tienen una duración de más de unos pocos segundos para evitar retardos. Se utiliza para todos los sonidos de "music" y las categorías "record" (excepto los sonidos de bloques musicales), como (casi) todos los sonidos que pertenecen a esas categorías son más de un minuto de duración. Opcional. Si no es definido, por defecto es "false".
***** {{nbt|string|type}}: Dos valores están disponibles: "sound" ("sonido") y "event" ("evento"); "sound" se reproduce a partir del nombre del archivo, mientras que el "evento" se reproduce desde un evento ya definido. Si no es definido, por defecto es "sound".
</div>

Un ejemplo de sounds.json se puede encontrar [http://pastebin.com/4U2bd2Sm aquí].<br>
Se pueden encontrar las especificaciones de Dinnerbone [http://www.reddit.com/r/Minecraft/comments/1ont25/snapshot_13w42a_has_been_released/cctryvp aquí].

== Eventos de sonido ==

Un evento de sonido está vinculado a uno o más eventos en el juego. Dos eventos de sonido pueden compartir el mismo archivo de sonido, pero corresponder a diferentes eventos en el juego y/o pertenecen a diferentes categorías de sonido. Algunos eventos de sonido válidos no están incluidos en sounds.json, mientras que otros no tienen un evento asociado con ellos en el juego. Cualquier evento de sonido que carece de un evento en el juego se puede reproducir solamente con {{cmd|playsound}}. Todos los eventos de sonido por defecto, los sonidos que utilizan, la categoría a la que pertenecen, y los eventos en el juego que los desencadenan figuran en la siguiente tabla.
{| class="wikitable" data-description="List of sound events"
! Evento de sonido !! Sonido usado !! Categoría !! Evento(s) en el juego
|-
| ambient.cave.cave || ambient/cave/cave1<br>ambient/cave/cave2<br>ambient/cave/cave3<br>ambient/cave/cave4<br>ambient/cave/cave5<br>ambient/cave/cave6<br>ambient/cave/cave6<br>ambient/cave/cave7<br>ambient/cave/cave8<br>ambient/cave/cave9<br>ambient/cave/cave10<br>ambient/cave/cave11<br>ambient/cave/cave12<br>ambient/cave/cave13 || ambient (Ambient/Environment) || Being within 10-20 blocks of an area not exposed to the sky with a [[light]] level of less than eight.
|-
| ambient.weather.rain || ambient/weather/rain1<br>ambient/weather/rain2<br>ambient/weather/rain3<br>ambient/weather/rain4 || weather (Weather) || Being close to the surface of a block open to the sky when it is [[rain]]ing.
|-
| ambient.weather.thunder || ambient/weather/thunder1<br>ambient/weather/thunder2<br>ambient/weather/thunder3 || weather (Weather) || Lightning strikes.
|-
| game.player.hurt.fall.big || damage/fallbig || player (Players) || A player contacting the surface of a block after falling from a tall height.
|-
| game.player.hurt.fall.small || damage/fallsmall || player (Players) || A player contacting the surface of a block after falling from a short height.
|-
| game.neutral.hurt.fall.big || damage/fallbig || neutral (Friendly Creatures) || A passive mob contacting the surface of a block after falling from a tall height.
|-
| game.neutral.hurt.fall.small || damage/fallsmall || neutral (Friendly Creatures) || A passive mob contacting the surface of a block after falling from a short height.
|-
| game.hostile.hurt.fall.big || damage/fallbig || hostile (Hostile Creatures) || A hostile mob contacting the surface of a block after falling from a tall height.
|-
| game.hostile.hurt.fall.small || damage/fallsmall || hostile (Hostile Creatures) || A hostile mob contacting the surface of a block after falling from a short height.
|-
| game.player.hurt || damage/hit1<br>damage/hit2<br>damage/hit3 || player (Players) || A player taking damage.
|-
| game.neutral.hurt || damage/hit1<br>damage/hit2<br>damage/hit3 || neutral (Friendly Creatures) || A passive mob taking damage. Always overridden by the damage sound specific to each mob.
|-
| game.hostile.hurt || damage/hit1<br>damage/hit2<br>damage/hit3 || hostile (Hostile Creatures) || A hostile mob taking damage. Used only by [[Giant]]s; overridden by the damage sound specific to each mob in any other case.
|-
| game.player.die || damage/hit1<br>damage/hit2<br>damage/hit3 || player (Players) || A player dies.
|-
| game.neutral.die || damage/hit1<br>damage/hit2<br>damage/hit3 || neutral (Friendly Creatures) || A passive mob dies. Always overridden by the death sound specific to each mob.
|-
| game.hostile.die || damage/hit1<br>damage/hit2<br>damage/hit3 || hostile (Hostile Creatures) || A hostile mob dies. Used only by [[Giant]]s; overridden by the death sound specific to each mob in any other case.
|-
| dig.cloth || dig/cloth1<br>dig/cloth2<br>dig/cloth3<br>dig/cloth4 || block (Blocks) || Placing or breaking blocks classified as "cloth".
|-
| dig.grass || dig/grass1<br>dig/grass2<br>dig/grass3<br>dig/grass4 || block (Blocks) || Placing or breaking blocks classified as "grass" or a Sheep eats Grass.
|-
| dig.gravel || dig/gravel1<br>dig/gravel2<br>dig/gravel3<br>dig/gravel4 || block (Blocks) || Placing or breaking blocks classified as "gravel".
|-
| dig.sand || dig/sand1<br>dig/sand2<br>dig/sand3<br>dig/sand4 || block (Blocks) || Placing or breaking blocks classified as "sand".
|-
| dig.snow || dig/snow1<br>dig/snow2<br>dig/snow3<br>dig/snow4 || block (Blocks) || Placing or breaking blocks classified as "snow".
|-
| dig.stone || dig/stone1<br>dig/stone2<br>dig/stone3<br>dig/stone4 || block (Blocks) || Placing or breaking blocks classified as "stone".
|-
| dig.wood || dig/wood1<br>dig/wood2<br>dig/wood3<br>dig/wood4 || block (Blocks) || Placing or breaking blocks classified as "wood".
|-
| fire.fire || fire/fire || block (Blocks) || Being near [[Fire]] or a Blaze.
|-
| fire.ignite || fire/ignite || block (Blocks) || Setting Fire or igniting a Creeper using a [[Flint and Steel]].
|-
| item.fireCharge.use || mob/ghast/fireball4 || block (Blocks) || Setting Fire using a [[Fire Charge]].
|-
| fireworks.blast || fireworks/blast1 || ambient (Ambient/Environment) || A small, close firework explosion.
|-
| fireworks.blast_far || fireworks/blast_far1 || ambient (Ambient/Environment) || A small, far firework explosion.
|-
| fireworks.largeBlast || fireworks/largeBlast1 || ambient (Ambient/Environment) || A large, close firework explosion.
|-
| fireworks.largeBlast_far || fireworks/largeBlast_far1 || ambient (Ambient/Environment) || A large, far firework explosion.
|-
| fireworks.launch || fireworks.launch1 || ambient (Ambient/Environment) || A firework being launched by a player or a [[dispenser]].
|-
| fireworks.twinkle || fireworks.twinkle1 || ambient (Ambient/Environment) || A close firework twinkles.
|-
| fireworks.twinkle_far || fireworks.twinkle_far1 || ambient (Ambient/Environment) || A faraway firework twinkles.
|-
| liquid.lava || liquid/lava || block (Blocks) || Being near [[Lava]].
|-
| liquid.lavapop || liquid/lavapop || block (Blocks) || Randomly when being near Lava. Accompanied by a lava fireball particle effect.
|-
| game.neutral.swim.splash || liquid/splash<br>liquid/splash2 || neutral (Friendly Creatures) || A passive mob falls into water or a Fishing Rod Bobber is cast into water.
|-
| game.player.swim.splash || liquid/splash<br>liquid/splash2 || block (Blocks) || A player falls into water.
|-
| game.hostile.swim.splash || liquid/splash<br>liquid/splash2 || hostile (Hostile Creatures) || A hostile mob falls into water.
|-
| game.player.swim || liquid/swim1<br>liquid/swim2<br>liquid/swim3<br>liquid/swim4 || player (Players) || A player is swimming.
|-
| game.neutral.swim || liquid/swim1<br>liquid/swim2<br>liquid/swim3<br>liquid/swim4 || neutral (Friendly Creatures) || A passive mob is swimming.
|-
| game.hostile.swim || liquid/swim1<br>liquid/swim2<br>liquid/swim3<br>liquid/swim4 || hostile (Hostile Creatures) || A hostile mob is swimming.
|-
| liquid.water || liquid/water || block (Blocks) || Being near flowing [[Water]].
|-
| minecart.base || minecart/base || neutral (Friendly Creatures) || A [[minecart]] moving.
|-
| minecart.inside || minecart/inside || player (Players) || Being inside a moving minecart.
|-
| mob.bat.death || mob/bat/death || neutral (Friendly Creatures) || A [[Bat]] dies.
|-
| mob.bat.hurt || mob/bat/hurt1<br>mob.bat.hurt2<br>mob.bat.hurt3<br>mob.bat.hurt4 || neutral (Friendly Creatures) || A Bat taking damage.
|-
| mob.bat.idle || mob/bat/idle1<br>mob.bat.idle2<br>mob.bat.idle3<br>mob.bat.idle4 || neutral (Friendly Creatures) || Randomly when a Bat is within 16 blocks.
|-
| mob.bat.loop || mob/bat/loop || neutral (Friendly Creatures) || ''None''
|-
| mob.bat.takeoff || mob/bat/takeoff || neutral (Friendly Creatures) || A Bat takes off/begins to fly.
|-
| mob.blaze.breathe || mob/blaze/breathe1<br>mob/blaze/breathe2<br>mob/blaze/breathe3<br>mob/blaze/breathe4 || hostile (Hostile Creatures) || Randomly when a [[Blaze]] is within 16 blocks.
|-
| mob.blaze.death || mob/blaze/death || hostile (Hostile Creatures) || A Blaze dies.
|-
| mob.blaze.hit || mob/blaze/hit1<br>mob/blaze/hit2<br>mob/blaze/hit3<br>mob/blaze/hit4 || hostile (Hostile Creatures) || A Blaze takes damage.
|-
| mob.guardian.hit || mob/guardian/guardian_hit1<br>mob/guardian/guardian_hit2<br>mob/guardian/guardian_hit3<br>mob/guardian/guardian_hit4 || hostile (Hostile Creatures) || A regular [[Guardian]] takes damage while in water.
|-
| mob.guardian.idle || mob/guardian/guardian_idle1<br>mob/guardian/guardian_idle2<br>mob/guardian/guardian_idle3<br>mob/guardian/guardian_idle4 || hostile (Hostile Creatures) || Randomly when a regular Guardian is within 16 blocks and is in water.
|-
| mob.guardian.death || mob/guardian/guardian_death || hostile (Hostile Creatures) || A regular Guardian dies while in water.
|-
| mob.guardian.elder.hit || mob/guardian/elder_hit1<br>mob/guardian/elder_hit2<br>mob/guardian/elder_hit3<br>mob/guardian/elder_hit4 || hostile (Hostile Creatures) || An Elder Guardian takes damage while in water.
|-
| mob.guardian.elder.idle || mob/guardian/elder_idle1<br>mob/guardian/elder_idle2<br>mob/guardian/elder_idle3<br>mob/guardian/elder_idle4 || hostile (Hostile Creatures) || Randomly when an Elder Guardian is within 16 blocks and is in water.
|-
| mob.guardian.elder.death || mob/guardian/elder_death || hostile (Hostile Creatures) || An Elder Guardian dies while in water.
|-
| mob.guardian.land.hit || mob/guardian/land_hit1<br>mob/guardian/land_hit2<br>mob/guardian/land_hit3<br>mob/guardian/land_hit4 || hostile (Hostile Creatures) || A Guardian takes damage while not in water.
|-
| mob.guardian.land.idle || mob/guardian/land_idle1<br>mob/guardian/land_idle2<br>mob/guardian/land_idle3<br>mob/guardian/land_idle4 || hostile (Hostile Creatures) || Randomly when a Guardian is within 16 blocks and not in water.
|-
| mob.guardian.land.death || mob/guardian/land_death || hostile (Hostile Creatures) || A Guardian dies while not in water.
|-
| mob.guardian.curse || mob/guardian/curse || hostile (Hostile Creatures) || A player is within 50 blocks of an Elder Guardian and does not have the Mining Fatigue effect, has Mining Fatigue II or lower, or has less than a minute left of Mining Fatigue III. Accompanied by a ghostly image of an Elder Guardian and Mining Fatigue III for five minutes.
|-
| mob.guardian.attack || mob/guardian/attack_loop || hostile (Hostile Creatures) || A Guardian's attack beam is aimed at a player or a squid. Can be heard up to 50 blocks away due to a bug.
|-
| mob.guardian.flop || mob/guardian/flop1<br>mob/guardian/flop2<br>mob/guardian/flop3<br>mob/guardian/flop4 || hostile (Hostile Creatures) || A Guardian is hopping around out of water.
|-
| mob.cat.hiss || mob/cat/hiss1<br>mob/cat/hiss2<br>mob/cat/hiss3 || neutral (Friendly Creatures) || ''Unknown''
|-
| mob.cat.hitt || mob/cat/hitt1<br>mob/cat/hitt2<br>mob/cat/hitt3 || neutral (Friendly Creatures) || A [[Cat]] or [[Ocelot]] takes damage or dies.
|-
| mob.cat.meow || mob/cat/meow1<br>mob/cat/meow2<br>mob/cat/meow3<br>mob/cat/meow4 || neutral (Friendly Creatures) || Randomly when a tamed Cat is within 16 blocks.
|-
| mob.cat.purr || mob/cat/purr1<br>mob/cat/purr2<br>mob/cat/purr3 || neutral (Friendly Creatures) || When Tamed Cats mate after being fed [[Raw Fish]].
|-
| mob.cat.purreow || mob/cat/purreow1<br>mob/cat/purreow2 || neutral (Friendly Creatures) || Randomly when a Tamed Cat is within 16 blocks.
|-
| mob.chicken.hurt || mob/chicken/hurt1<br>mob/chicken/hurt2 || neutral (Friendly Creatures) || A [[Chicken]] takes damage or dies.
|-
| mob.chicken.plop || mob/chicken/plop || neutral (Friendly Creatures) || A Chicken lays an [[Egg]].
|-
| mob.chicken.say || mob/chicken/say1<br>mob/chicken/say2<br>mob/chicken.say3 || neutral (Friendly Creatures) || Randomly when a Chicken is within 16 blocks.
|-
| mob.chicken.step || mob/chicken/step1<br>mob/chicken/step2 || neutral (Friendly Creatures) || A Chicken is walking.
|-
| mob.cow.hurt || mob/cow/hurt1<br>mob/cow/hurt2<br>mob/cow/hurt3 || neutral (Friendly Creatures) || A [[Cow]] or [[Mooshroom]] takes damage or dies.
|-
| mob.cow.say || mob/cow/say1<br>mob/cow/say2<br>mob/cow/say3<br>mob/cow/say4 || neutral (Friendly Creatures) || Randomly when a Cow or Mooshroom is within 16 blocks.
|-
| mob.cow.step || mob/cow/step1<br>mob/cow/step2<br>mob/cow/step3<br>mob/cow/step4 || neutral (Friendly Creatures)|| A Cow or Mooshroom is walking.
|-
| mob.creeper.death || mob/creeper/death || hostile (Hostile Creatures) || A [[Creeper]] dies.
|-
| mob.creeper.say || mob/creeper/say1<br>mob/creeper/say2<br>mob/creeper/say3<br>mob/creeper/say4 || hostile (Hostile Creatures) || A Creeper takes damage.
|-
| mob.enderdragon.end || mob/enderdragon/end || hostile (Hostile Creatures)|| An [[Ender Dragon]] dies.
|-
| mob.enderdragon.growl || mob/enderdragon/growl1<br>mob/enderdragon/growl2<br>mob/enderdragon/growl3<br>mob/enderdragon/growl4 || hostile (Hostile Creatures) || Randomly when an Ender Dragon is within 50 blocks of the Player.
|-
| mob.enderdragon.hit || mob/enderdragon/hit1<br>mob/enderdragon/hit2<br>mob/enderdragon/hit3<br>mob/enderdragon/hit4 || hostile (Hostile Creatures) || An Ender Dragon takes damage.
|-
| mob.enderdragon.wings || mob/enderdragon/wings1<br>mob/enderdragon/wings2<br>mob/enderdragon/wings3<br>mob/enderdragon/wings4<br>mob/enderdragon/wings5<br>mob/enderdragon/wings6 || hostile (Hostile Creatures) || An Ender Dragon flaps its wings.
|-
| mob.endermen.death || mob/endermen/death || hostile (Hostile Creatures) || An [[Enderman]] dies.
|-
| mob.endermen.hit || mob/endermen/hit1<br>mob/endermen/hit2<br>mob/endermen/hit3<br>mob/endermen/hit4 || hostile (Hostile Creatures) || An Enderman takes damage.
|-
| mob.endermen.idle || mob/endermen/idle1<br>mob/endermen/idle2<br>mob/endermen/idle3<br>mob/endermen/idle4<br>mob/endermen/idle5 || hostile (Hostile Creatures) || Randomly when an Enderman is within 16 blocks and not angry.
|-
| mob.endermen.portal || mob/endermen/portal<br>mob/endermen/portal2 || hostile (Hostile Creatures) || An Enderman teleports.
|-
| mob.endermen.scream || mob/endermen/scream1<br>mob/endermen/scream2<br>mob/endermen/scream3<br>mob/endermen/scream4 || hostile (Hostile Creatures) || Randomly when an Endermen is within 16 blocks and angry.
|-
| mob.endermen.stare || mob/endermen/stare || hostile (Hostile Creatures) || A player looks at an Enderman, angering it.
|-
| mob.ghast.affectionate_scream || mob/ghast/affectionate_scream || hostile (Hostile Creatures) || ''None''
|-
| mob.ghast.charge || mob/ghast/charge || hostile (Hostile Creatures) || Right before a [[Ghast]] shoots a fireball.
|-
| mob.ghast.death || mob/ghast/death || hostile (Hostile Creatures) || A Ghast dies.
|-
| mob.ghast.fireball || mob/ghast/fireball4 || hostile (Hostile Creatures) || A Ghast, Blaze, or Dispenser shoots a fireball.
|-
| mob.ghast.moan || mob/ghast/moan1<br>mob/ghast/moan2<br>mob/ghast/moan3<br>mob/ghast/moan4<br>mob/ghast/moan5<br>mob/ghast/moan6<br>mob/ghast/moan7 || hostile (Hostile Creatures) || Randomly when a Ghast is within 100 blocks.
|-
| mob.ghast.scream || mob/ghast/scream1<br>mob/ghast/scream2<br>mob/ghast/scream3<br>mob/ghast/scream4<br>mob/ghast/scream5 || hostile (Hostile Creatures) || A Ghast takes damage.
|-
| mob.horse.angry || mob/horse/angry1 || neutral (Friendly Creatures) || A player is thrown off of an untamed [[Horse]].
|-
| mob.horse.armor || mob/horse/armor || neutral (Friendly Creatures) || A player puts Horse Armor onto a Horse.
|-
| mob.horse.breathe || mob/horse/breathe1<br>mob/horse/breathe2<br>mob/horse/breathe3 || neutral (Friendly Creatures) || Randomly when a tamed Horse is galloping.
|-
| mob.horse.death || mob/horse/death || neutral (Friendly Creatures) || A Horse dies.
|-
| mob.horse.donkey.angry || mob/horse/donkey/angry1<br>mob/horse/donkey/angry2 || neutral (Friendly Creatures) || A player is thrown off an untamed Donkey or Mule.
|-
| mob.horse.donkey.death || mob/horse/donkey/death || neutral (Friendly Creatures) || A Donkey or Mule dies.
|-
| mob.horse.donkey.hit || mob/horse/donkey/hit1<br>mob/horse/donkey/hit2<br>mob/horse/donkey/hit3 || neutral (Friendly Creatures) || A Donkey or Mule takes damage.
|-
| mob.horse.donkey.idle || mob/horse/donkey/idle1<br>mob/horse/donkey/idle2<br>mob/horse/donkey/idle3 || neutral (Friendly Creatures) || Randomly when a Donkey or Mule is within 16 blocks.
|-
| mob.horse.gallop || mob/horse/gallop1<br>mob/horse/gallop2<br>mob/horse/gallop3<br>mob/horse/gallop4 || neutral (Friendly Creatures) || A ridden Horse is galloping.
|-
| mob.horse.hit || mob/horse/hit1<br>mob/horse/hit2<br>mob/horse/hit3<br>mob/horse/hit4 || neutral (Friendly Creatures) || A Horse takes damage.
|-
| mob.horse.idle || mob/horse/idle1<br>mob/horse/idle2<br>mob/horse/idle3 || neutral (Friendly Creatures) || Randomly when a Horse is within 16 blocks.
|-
| mob.horse.jump || mob/horse/jump || neutral (Friendly Creatures) || A Horse jumps while galloping.
|-
| mob.horse.land || mob/horse/land || neutral (Friendly Creatures) || A Horse lands after jumping.
|-
| mob.horse.leather || mob/horse/leather || neutral (Friendly Creatures) || A player puts a [[Saddle]] on a Horse or Pig.
|-
| mob.horse.skeleton.death || mob/horse/skeleton/death || neutral (Friendly Creatures) || A Skeleton Horse dies.
|-
| mob.horse.skeleton.hit || mob/horse/skeleton/hit1<br>mob/horse/skeleton/hit2<br>mob/horse/skeleton/hit3<br>mob/horse/skeleton/hit4 || neutral (Friendly Creatures) || A Skeleton Horse takes damage.
|-
| mob.horse.skeleton.idle || mob/horse/skeleton/idle1<br>mob/horse/skeleton/idle2<br>mob/horse/skeleton/idle3 || neutral (Friendly Creatures) || Randomly when a Skeleton Horse is within 16 blocks.
|-
| mob.horse.soft || mob/horse/soft1<br>mob/horse/soft2<br>mob/horse/soft3<br>mob/horse/soft4<br>mob/horse/soft5<br>mob/horse/soft6 || neutral (Friendly Creatures) || A Horse (not being ridden) is walking.
|-
| mob.horse.wood || mob/horse/wood1<br>mob/horse/wood2<br>mob/horse/wood3<br>mob/horse/wood4<br>mob/horse/wood5<br>mob/horse/wood6 || neutral (Friendly Creatures) || A ridden Horse is walking.
|-
| mob.horse.zombie.death || mob/horse/zombie/death || neutral (Friendly Creatures) || A Zombie Horse dies.
|-
| mob.horse.zombie.hit || mob/horse/zombie/hit1<br>mob/horse/zombie/hit2<br>mob/horse/zombie/hit3<br>mob/horse/zombie/hit4 || neutral (Friendly Creatures) || A Zombie Horse takes damage.
|-
| mob.horse.zombie.idle || mob/horse/zombie/idle1<br>mob/horse/zombie/idle2<br>mob/horse/zombie/idle3 || neutral (Friendly Creatures) || Randomly when a Zombie Horse is within 16 blocks.
|-
| mob.irongolem.death || mob/irongolem/death || neutral (Friendly Creatures) || An [[Iron Golem]] dies.
|-
| mob.irongolem.hit || mob/irongolem/hit1<br>mob/irongolem/hit2<br>mob/irongolem/hit3<br>mob/irongolem/hit4 || neutral (Friendly Creatures) || An Iron Golem takes damage.
|-
| mob.irongolem.throw || mob/irongolem/throw || neutral (Friendly Creatures) || An Iron Golem attacks a mob.
|-
| mob.irongolem.walk || mob/irongolem/walk1<br>mob/irongolem/walk2<br>mob/irongolem/walk3<br>mob/irongolem/walk4 || neutral (Friendly Creatures) || An Iron Golem is walking.
|-
| mob.magmacube.big || mob/magmacube/big1<br>mob/magmacube/big2<br>mob/magmacube/big3<br>mob/magmacube/big4 || hostile (Hostile Creatures) || A big or small [[Magma Cube]] jumps, takes damage, or dies.
|-
| mob.magmacube.jump || mob/magmacube/jump1<br>mob/magmacube/jump2<br>mob/magmacube/jump3<br>mob/magmacube/jump4 || hostile (Hostile Creatures) || ''None''
|-
| mob.magmacube.small || mob/magmacube/small1<br>mob/magmacube/small2<br>mob/magmacube/small3<br>mob/magmacube/small4<br>mob/magmacube/small5 || hostile (Hostile Creatures) || A tiny Magma Cube jumps, takes damage, or dies.
|-
| mob.pig.death || mob/pig/death || neutral (Friendly Creatures) || A [[Pig]] dies.
|-
| mob.pig.say || mob/pig/say1<br>mob/pig/say2<br>mob/pig/say3 || neutral (Friendly Creatures) || Randomly when a Pig is within 16 blocks or when a Pig takes damage.
|-
| mob.pig.step || mob/pig/step1<br>mob/pig/step2<br>mob/pig/step3<br>mob/pig/step4<br>mob/pig/step5 || neutral (Friendly Creatures) || A Pig is walking.
|-
| mob.rabbit.hurt || mob/rabbit/hurt1<br>mob/rabbit/hurt2<br>mob/rabbit/hurt3<br>mob/rabbit/hurt4 || neutral (Friendly Creatures) || A [[Rabbit]] takes damage.
|-
| mob.rabbit.idle || mob/rabbit/idle1<br>mob/rabbit/idle2<br>mob/rabbit/idle3<br>mob/rabbit/idle4 || neutral (Friendly Creatures) || Randomly when a Rabbit is within 16 blocks.
|-
| mob.rabbit.hop || mob/rabbit/hop1<br>mob/rabbit/hop2<br>mob/rabbit/hop3<br>mob/rabbit/hop4 || neutral (Friendly Creatures) || A Rabbit hops.
|-
| mob.rabbit.death || mob/rabbit/bunnymurder || neutral (Friendly Creatures) || A Rabbit dies.
|-
| mob.sheep.say || mob/sheep/say1<br>mob/sheep/say2<br>mob/sheep/say3 || neutral (Friendly Creatures) || Randomly when a [[Sheep]] is within 16 blocks or when a Sheep takes damage or dies.
|-
| mob.sheep.shear || mob/sheep/shear || neutral (Friendly Creatures) || A Sheep or Mooshroom is sheared.
|-
| mob.sheep.step || mob/sheep/step1<br>mob/sheep/step2<br>mob/sheep/step3<br>mob/sheep/step4<br>mob/sheep/step5 || neutral (Friendly Creatures) || A Sheep is walking.
|-
| mob.silverfish.hit || mob/silverfish/hit1<br>mob/silverfish/hit2<br>mob/silverfish/hit3 || hostile (Hostile Creatures) || A [[Silverfish]] takes damage.
|-
| mob.silverfish.kill || mob/silverfish/kill || hostile (Hostile Creatures) || A Silverfish dies.
|-
| mob.silverfish.say || mob/silverfish/say1<br>mob/silverfish/say2<br>mob/silverfish/say3<br>mob/silverfish/say4 || hostile (Hostile Creatures) || Randomly when a Silverfish is within 16 blocks.
|-
| mob.silverfish.step || mob/silverfish/step1<br>mob/silverfish/step2<br>mob/silverfish/step3<br>mob/silverfish/step4 || hostile (Hostile Creatures) || ''None''
|-
| mob.skeleton.death || mob/skeleton/death || hostile (Hostile Creatures) || A [[Skeleton]] or a [[Wither Skeleton]] dies.
|-
| mob.skeleton.hurt || mob/skeleton/hurt1<br>mob/skeleton/hurt2<br>mob/skeleton/hurt3<br>mob/skeleton/hurt4 || hostile (Hostile Creatures) || A Skeleton or a Wither Skeleton takes damage.
|-
| mob.skeleton.say || mob/skeleton/say1<br>mob/skeleton/say2<br>mob/skeleton/say3 || hostile (Hostile Creatures) || Randomly when a Skeleton or a Wither Skeleton is within 16 blocks.
|-
| mob.skeleton.step || mob/skeleton/step1<br>mob/skeleton/step2<br>mob/skeleton/step3<br>mob/skeleton/step4 || hostile (Hostile Creatures) || A Skeleton or a Wither Skeleton is walking.
|-
| mob.slime.attack || mob/slime/attack1<br>mob/slime/attack2 || hostile (Hostile Creatures) || ''None''
|-
| mob.slime.big || mob/slime/big1<br>mob/slime/big2<br>mob/slime/big3<br>mob/slime/big4 || hostile (Hostile Creatures) || A big or small Slime jumps, takes damage, or dies; or a [[Slime Block]] is placed.
|-
| mob.slime.small || mob/slime/small1<br>mob/slime/small2<br>mob/slime/small3<br>mob/slime/small4<br>mob/slime/small5 || hostile (Hostile Creatures) || A tiny Slime jumps, takes damage, or dies; or a mob walks on a Slime Block.
|-
| mob.spider.death || mob/spider/death || hostile (Hostile Creatures) || A [[Spider]] dies.
|-
| mob.spider.say || mob/spider/say1<br>mob/spider/say2<br>mob/spider/say3<br>mob/spider/say4 || hostile (Hostile Creatures) || Randomly when a Spider is within 16 blocks or when a Spider takes damage.
|-
| mob.spider.step || mob/spider/step1<br>mob/spider/step2<br>mob/spider/step3<br>mob/spider/step4 || hostile (Hostile Creatures) || A Spider is walking.
|-
| mob.villager.death || mob/villager/death || neutral (Friendly Creatures) || A [[Villager]] dies.
|-
| mob.villager.haggle || mob/villager/haggle1<br>mob/villager/haggle2<br>mob/villager/haggle3 || neutral (Friendly Creatures) || A player right-clicks on a Villager, opening the trading GUI.
|-
| mob.villager.hit || mob/villager/hit1<br>mob/villager/hit2<br>mob/villager/hit3<br>mob/villager/hit4 || neutral (Friendly Creatures) || A Villager takes damage.
|-
| mob.villager.idle || mob/villager/idle1<br>mob/villager/idle2<br>mob/villager/idle3 || neutral (Friendly Creatures) || Randomly when a Villager is within 16 blocks.
|-
| mob.villager.no || mob/villager/no1<br>mob/villager/no2<br>mob/villager/no3 || neutral (Friendly Creatures) || A player exits a trading option.
|-
| mob.villager.yes || mob/villager/yes1<br>mob/villager/yes2<br>mob/villager/yes3 || neutral (Friendly Creatures) || A player trades with a Villager (removes an item from the right slot in the trading GUI).
|-
| mob.wither.death || mob/wither/death || hostile (Hostile Creatures) || A [[Wither]] dies.
|-
| mob.wither.hurt || mob/wither/hurt1<br>mob/wither/hurt2<br>mob/wither/hurt3<br>mob/wither/hurt4 || hostile (Hostile Creatures) || A Wither takes damage.
|-
| mob.wither.idle || mob/wither/idle1<br>mob/wither/idle2<br>mob/wither/idle3<br>mob/wither/idle4 || hostile (Hostile Creatures) || Randomly when a Wither is within 16 blocks.
|-
| mob.wither.shoot || mob/wither/shoot || hostile (Hostile Creatures) || A Wither shoots a Wither Skull.
|-
| mob.wither.spawn || mob/wither/spawn || hostile (Hostile Creatures) || A Wither is spawned.
|-
| mob.wolf.bark || mob/wolf/bark1<br>mob/wolf/bark2<br>mob/wolf/bark3 || neutral (Friendly Creatures) || Randomly when a [[Wolf]] is within 16 blocks and is not angry.
|-
| mob.wolf.death || mob/wolf/death || neutral (Friendly Creatures) || A Wolf dies.
|-
| mob.wolf.growl || mob/wolf/growl1<br>mob/wolf/growl2<br>mob/wolf/growl3 || neutral (Friendly Creatures) || Randomly when an angry Wolf is within 16 blocks.
|-
| mob.wolf.howl || mob/wolf/howl1<br>mob/wolf/howl2 || neutral (Friendly Creatures) || ''None''
|-
| mob.wolf.hurt || mob/wolf/hurt1<br>mob/wolf/hurt2<br>mob/wolf/hurt3 || neutral (Friendly Creatures) || A Wolf takes damage.
|-
| mob.wolf.panting || mob/wolf/panting || neutral (Friendly Creatures) || Randomly when a Wolf is within 16 blocks and not angry.
|-
| mob.wolf.shake || mob/wolf/shake || neutral (Friendly Creatures) || A Wolf shakes itself dry after exiting water.
|-
| mob.wolf.step || mob/wolf/step1<br>mob/wolf/step2<br>mob/wolf/step3<br>mob/wolf/step4<br>mob/wolf/step5 || neutral (Friendly Creatures) || A Wolf is walking.
|-
| mob.wolf.whine || mob/wolf/whine || neutral (Friendly Creatures) || Randomly when a tamed Wolf has low health.
|-
| mob.zombie.death || mob/zombie/death || hostile (Hostile Creatures) || A [[Zombie]] dies.
|-
| mob.zombie.hurt || mob/zombie/hurt1<br>mob/zombie/hurt2 || hostile (Hostile Creatures) || A Zombie takes damage.
|-
| mob.zombie.infect || mob/zombie/infect || hostile (Hostile Creatures) || A villager is turned into a Zombie Villager.
|-
| mob.zombie.metal || mob/zombie/metal1<br>mob/zombie/metal2<br>mob/zombie/metal3 || hostile (Hostile Creatures) || ''None''
|-
| mob.zombie.remedy || mob/zombie/remedy || hostile (Hostile Creatures) || A Zombie Villager is fed a [[Golden Apple]] while having the Weakness effect.
|-
| mob.zombie.say || mob/zombie/say1<br>mob/zombie/say2<br>mob/zombie/say2 || hostile (Hostile Creatures) || Randomly when a Zombie is within 16 blocks.
|-
| mob.zombie.step || mob/zombie/step1<br>mob/zombie/step2<br>mob/zombie/step3<br>mob/zombie/step4<br>mob/zombie/step5 || hostile (Hostile Creatures) || A Zombie or Zombie Pigman is walking.
|-
| mob.zombie.unfect || mob/zombie/unfect || hostile (Hostile Creatures) || A Zombie Villager is turned into a Villager.
|-
| mob.zombie.wood || mob/zombie/wood1<br>mob/zombie/wood2<br>mob/zombie/wood3<br>mob/zombie/wood4 || hostile (Hostile Creatures) || A Zombie pounds on a Wooden Door.
|-
| mob.zombie.woodbreak || mob/zombie/woodbreak || hostile (Hostile Creatures) || A Zombie breaks a Wooden Door or a Wither breaks blocks around it.
|-
| mob.zombiepig.zpig || mob/zombiepig/zpig1<br>mob/zombiepig/zpig2<br>mob/zombiepig/zpig3<br>mob/zombiepig/zpig4 || hostile (Hostile Creatures) || Randomly when a [[Zombie Pigman]] is within 16 blocks.
|-
| mob.zombiepig.zpigangry || mob/zombiepig/zpigangry1<br>mob/zombiepig/zpigangry2<br>mob/zombiepig/zpigangry3<br>mob/zombiepig/zpigangry4 || hostile (Hostile Creatures) || When Zombie Pigmen become hostile to a Player.
|-
| mob.zombiepig.zpigdeath || mob/zombiepig/zpigdeath || hostile (Hostile Creatures) || A Zombie Pigman dies.
|-
| mob.zombiepig.zpighurt || mob/zombiepig/zpighurt1<br>mob/zombiepig/zpighurt2 || hostile (Hostile Creatures) || A Zombie Pigman takes damage.
|-
| note.bass || note/bass || record (Jukebox/Noteblocks) || ''None''
|-
| note.bassattack || note/bassattack || record (Jukebox/Noteblocks) || A [[Note Block]] that is on top of a "wood" block is clicked or powered by redstone.
|-
| note.bd || note/bd || record (Jukebox/Noteblocks) || A Note Block that is on top of a "stone" block is clicked or powered by redstone.
|-
| note.harp || note/harp || record (Jukebox/Noteblocks) || A Note Block that is on top of an "other" block is clicked or powered by redstone.
|-
| note.hat || note/hat || record (Jukebox/Noteblocks) || A Note Block that is on top of a "glass" block is clicked or powered by redstone.
|-
| note.pling || note/pling || record (Jukebox/Noteblocks) || ''None''
|-
| note.snare || note/snare || record (Jukebox/Noteblocks) || A Note Block that is on top of a "sand" block is clicked or powered by redstone.
|-
| portal.portal || portal/portal || block (Blocks) || Being near a [[Nether portal]] block.
|-
| portal.travel || portal/travel || player (players) || ''None''
|-
| portal.trigger || portal/trigger || block (Blocks) || A player travels through or steps out of a Nether portal.
|-
| random.anvil_break || random/anvil_break || block (Blocks) || An [[Anvil]] breaks.
|-
| random.anvil_land || random/anvil_land || block (Blocks) || An Anvil is placed or lands after falling.
|-
| random.anvil_use || random/anvil_use || block (Blocks) || A player removes an item from the output slot in the Anvil GUI.
|-
| random.bow || random/bow || neutral (Friendly Creatures) || A player or Skeleton shoots an Arrow; a player casts a Fishing Rod; a player throws a Snowball, Egg, Splash Potion, Bottle O' Enchanting, Ender Pearl, or Eye of Ender; a Snow Golem throws a snowball at a mob; or a Dispenser shoots an Arrow, Snowball, Egg, Splash Potion, or Bottle O' Enchanting.
|-
| random.bowhit || random/bowhit1<br>random/bowhit2<br>random/bowhit3<br>random/bowhit4 || neutral (Friendly Creatures) || An Arrow gets stuck in a block, an arrow hits an entity, an active Tripwire (connected to Tripwire Hooks) is broken with Shears, or an active Tripwire Hook is broken.
|-
| random.break || random/break || player (Players) || A player breaks a Pickaxe, Sword, Axe, Shovel, Bow, Flint and Steel, Shears, or Fishing Rod; or a piece of armor a mob (excluding players, bug?) is wearing breaks.
|-
| random.burp || random/burp || player (Players) || A player consumes a piece of food.
|-
| random.chestclosed || random/chestclosed || block (Blocks) || A [[Chest]] is closed.
|-
| random.chestopen || random/chestopen || block (Blocks) || A Chest is opened.
|-
| gui.button.press || random/click || master (Master Volume) || A button in the menu or a GUI is clicked.
|-
| random.click || random/click || block (Blocks) || Any kind of switch changes its power state (on or off), a Dispenser or Dropper is powered, a Redstone Comparator's mode is changed, or two Tripwire Hooks are connected with String.
|-
| random.door_close || random/door_close || block (Blocks) || A [[Door]], [[Trapdoor]], or [[Fence Gate]] is opened or closed or a player attempts to open a locked container and is not holding the correct key item.
|-
| random.door_open || random/door_open || block (Blocks) || A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item.
|-
| random.drink || random/drink || player (Players) || A player is drinking a Potion or Milk.
|-
| random.eat || random/eat1<br>random/eat2<br>random/eat3 || player (Players) || A player is eating food.
|-
| random.explode || random/explode1<br>random/explode2<br>random/explode3<br>random/explode4 || block (Blocks) || [[TNT]], a Creeper, a Ghast's fireball, a Wither Skull, an Ender Crystal, or a Bed (in the Nether or the End) explodes or lightning strikes at close range.
|-
| random.fizz || random/fizz || block (Blocks) || Fire is extinguished, an Item or Experience Orb is destroyed by Lava, Lava touches Water, Lava destroys a non-solid block in its path, or a Redstone Torch burns out.
|-
| game.tnt.primed || random/fuse || block (Blocks) || TNT is ignited.
|-
| creeper.primed || random/fuse || hostile (Hostile Creatures) || A Creeper just about to explode.
|-
| dig.glass || random/glass1<br>random/glass2<br>random/glass3 || block (Blocks) || Breaking a block classified as "glass".
|-
| game.potion.smash || random/glass1<br>random/glass2<br>random/glass3 || neutral (Friendly Creatures) || A thrown Splash Potion breaks.
|-
| random.levelup || random/levelup || player (Players) || A player reaches an experience level that is a multiple of 5.
|-
| random.orb || random/orb || player (Players) || A player gains experience points.
|-
| random.pop || random/pop || player (Players) || A player picks up an Item.
|-
| random.splash || random/splash || player (Players) || A fish is caught on a fishing rod bobber.
|-
| random.successful_hit || random/successful_hit || player (Players) || A player shoots an armored player with an Arrow.
|-
| random.wood_click || random/wood_click || block (Blocks) || ''None''
|-
| records.11 || records/11 || record (Jukebox/Noteblocks) || A player inserts a "11" [[Music Disc]] into a [[Jukebox]].
|-
| records.13 || records/13 || record (Jukebox/Noteblocks) || A player inserts a "13" Music Disc into a Jukebox.
|-
| records.blocks || records/blocks || record (Jukebox/Noteblocks) || A player inserts a "blocks" Music Disc into a Jukebox.
|-
| records.cat || records/cat || record (Jukebox/Noteblocks) || A player inserts a "cat" Music Disc into a Jukebox.
|-
| records.chirp || records/chirp || record (Jukebox/Noteblocks) || A player inserts a "chirp" Music Disc into a Jukebox.
|-
| records.far || records/far || record (Jukebox/Noteblocks) || A player inserts a "far" Music Disc into a Jukebox.
|-
| records.mall || records/mall || record (Jukebox/Noteblocks) || A player inserts a "mall" Music Disc into a Jukebox.
|-
| records.mellohi || records/mellohi || record (Jukebox/Noteblocks) || A player inserts a "mellohi" Music Disc into a Jukebox.
|-
| records.stal || records/stal || record (Jukebox/Noteblocks) || A player inserts a "stal" Music Disc into a Jukebox.
|-
| records.strad || records/strad || record (Jukebox/Noteblocks) || A player inserts a "strad" Music Disc into a Jukebox.
|-
| records.wait || records/wait || record (Jukebox/Noteblocks) || A player inserts a "wait" Music Disc into a Jukebox.
|-
| records.ward || records/ward || record (Jukebox/Noteblocks) || A player inserts a "ward" Music Disc into a Jukebox.
|-
| step.cloth || step/cloth1<br>step/cloth2<br>step/cloth3<br>step/cloth4 || neutral (Friendly Creatures) || A mob walks on a block classified as "cloth" or a player is breaking a block classified as "cloth" (during the cracking animation).
|-
| step.grass || step/grass1<br>step/grass2<br>step/grass3<br>step/grass4<br>step/grass5<br>step/grass6 || neutral (Friendly Creatures) || A mob walks on a block classified as "grass" or a player is breaking a block classified as "grass" (during the cracking animation).
|-
| step.gravel || step/gravel1<br>step/gravel2<br>step/gravel3<br>step/gravel4 || neutral (Friendly Creatures) || A mob walks on a block classified as "gravel", Dirt/Grass/Mycelium is tilled with a Hoe (creating Farmland), or a player is breaking a block classified as "gravel" (during the cracking animation).
|-
| step.ladder || step/ladder1<br>step/ladder2<br>step/ladder3<br>step/ladder4<br>step/ladder5 || neutral (Friendly Creatures) || A mob climbs or descends a [[Ladder]] or a player is breaking a Ladder (during the cracking animation).
|-
| step.sand || step/sand1<br>step/sand2<br>step/sand3<br>step/sand4<br>step/sand5 || neutral (Friendly Creatures) || A mob walks on a block classified as "sand" or a player is breaking a block classified as "sand" (during the cracking animation).
|-
| step.snow || step/snow1<br>step/snow2<br>step/snow3<br>step/snow4 || neutral (Friendly Creatures) || A mob walks on a block classified as "snow" or a player is breaking a block classified as "snow" (during the cracking animation).
|-
| step.stone || step/stone1<br>step/stone2<br>step/stone3<br>step/stone4<br>step/stone5<br>step/stone6 || neutral (Friendly Creatures) || A mob walks on a block classified as "stone" or "glass", a player is breaking a block classified as "stone" or "glass" (during the cracking animation), or a player places a block classified as "glass".
|-
| step.wood || step/wood1<br>step/wood2<br>step/wood3<br>step/wood4<br>step/wood5<br>step/wood6 || neutral (Friendly Creatures) || A mob walks on a block classified as "wood" or a player is breaking a block classified as "wood" (during the cracking animation).
|-
| tile.piston.in || tile/piston/in || block (Blocks) || A [[Piston]] retracts.
|-
| tile.piston.out || tile/piston/out || block (Blocks) || A Piston extends.
|-
| music.menu || music/menu1<br>music/menu2<br>music/menu3<br>music/menu4 || music (Music) || Every 5 minutes when a menu screen is open (not playing the game).
|-
| music.game || music/game/calm1<br>music/game/calm2<br>music/game/calm3<br>music/game/hal1<br>music/game/hal2<br>music/game/hal3<br>music/game/hal4<br>music/game/nuance1<br>music/game/nuance2<br>music/game/piano1<br>music/game/piano2<br>music/game/piano3 || music (Music) || During sunrise, noon, sunset, and midnight. If the day cycle is turned off, the music plays every 5 minutes.
|-
| music.game.creative || music/game/calm1<br>music/game/calm2<br>music/game/calm3<br>music/game/hal1<br>music/game/hal2<br>music/game/hal3<br>music/game/hal4<br>music/game/nuance1<br>music/game/nuance2<br>music/game/piano1<br>music/game/piano2<br>music/game/piano3<br>music/game/creative1<br>music/game/creative2<br>music/game/creative3<br>music/game/creative4<br>music/game/creative5<br>music/game/creative6 || music (Music) || During sunrise, noon, sunset, and midnight (player must be in Creative mode). If the day cycle is turned off, the music plays every 5 minutes.
|-
| music.game.end || music/game/end/end || music (Music) || Being in the [[End]].
|-
| music.game.end.dragon || music/game/end/boss || music (Music) || Being near the Ender Dragon. (?)
|-
| music.game.end.credits || music/game/end/credits || music (Music) || Entering the exit portal in the End.
|-
| music.game.nether || music/game/nether/nether1<br>music/game/nether/nether2<br>music/game/nether/nether3<br>music/game/nether/nether4 || music (Music) || Being in the [[Nether]].
|-
| none<ref name="hidden" group="note">Not included in the default sounds.json.</ref> || ''None'' || ''None'' || Randomly when a [[Snow Golem]] or [[Iron Golem]] is within 16 blocks or when a Snow Golem takes damage or dies.
|-
| step.anvil <ref name="hidden" group="note" /> || ''None'' || ''None'' || A mob/player walks on an Anvil.
|-
| damage.thorns <ref name="hidden" group="note" /> || ''None'' || ''None'' || When a mob attacks and takes damage from the Thorns enchantment; or when a player attacks a Guardian with its spikes extended.
|-
| eating <ref name="hidden" group="note" /> || ''None'' || ''None'' || When a horse is fed by a player.
|-
| mob.attack <ref name="hidden" group="note" /> || ''None'' || ''None'' || A Slime or Magma Cube attacks the player.
|}
<references group="note" />

== Block sound categories ==

The sound system divides all blocks into categories to determine which sounds play when a block is placed, destroyed, or walked on.
Slime Blocks are not included in the following table because they have unique digging and step sounds.
{| class="wikitable" data-description="Block sound categories"
! Category !! Blocks !! Notes
|-
| cloth || Wool<br>Cactus<br>Cake<br>Carpet<br>Fire || Fire's destruction sound is random.fizz instead of dig.cloth.
|-
| grass || Grass Block<br>Sponge<br>Wet Sponge<br>Leaves<br>Tall Grass<br>Fern<br>Dead Bush<br>Flowers<br>Brown Mushroom<br>Red Mushroom<br>TNT<br>Wheat<br>Sugar Canes<br>Vines<br>Mycelium<br>Lily Pad<br>Carrots<br>Potatoes<br>Hay Bale || Wheat, Lily Pads, Carrots, and Potatoes do not make a sound when placed.
|-
| gravel || Dirt<br>Coarse Dirt<br>Podzol<br>Gravel<br>Farmland<br>Clay ||
|-
| sand || Sand<br>Red Sand<br>Soul Sand ||
|-
| snow || Snow (cover)<br>Snow Block ||
|-
| stone || Stone<br>Granite<br>Polished Granite<br>Diorite<br>Polished Diorite<br>Andesite<br>Polished Andesite<br>Cobblestone<br>Bedrock<br>Gold Ore<br>Iron Ore<br>Coal Ore<br>Lapis Lazuli Ore<br>Lapis Lazuli Block<br>Dispenser<br>Sandstone<br>Note Block<br>Powered Rail<br>Detector Rail<br>Sticky Piston<br>Cobweb<br>Piston<br>Block of Gold<br>Block of Iron<br>Stone Slab<br>Bricks<br>Mossy Cobblestone<br>Obsidian<br>Monster Spawner<br>Redstone Wire<br>Diamond Ore<br>Block of Diamond<br>Furnace<br>Rail<br>Cobblestone Stairs<br>Stone Pressure Plate<br>Iron Door<br>Redstone Ore<br>Stone Button<br>Jukebox<br>Netherrack<br>Monster Egg<br>Stone Bricks<br>Iron Bars<br>Brick Stairs<br>Stone Brick Stairs<br>Nether Bricks<br>Nether Brick Fence<br>Nether Brick Stairs<br>Nether Wart<br>Enchantment Table<br>Brewing Stand<br>Cauldron<br>End Portal<br>End Stone<br>Dragon Egg<br>Redstone Lamp<br>Sandstone Stairs<br>Emerald Ore<br>Ender Chest<br>Tripwire Hook<br>Tripwire<br>Block of Emerald<br>Command Block<br>Beacon<br>Cobblestone Wall<br>Flower Pot<br>Head<br>Anvil<br>Block of Redstone<br>Nether Quartz Ore<br>Hopper<br>Block of Quartz<br>Quartz Stairs<br>Activator Rail<br>Dropper<br>Stained Clay<br>Barrier<br>Iron Trapdoor<br>Prismarine<br>Prismarine Bricks<br>Dark Prismarine<br>Hardened Clay<br>Block of Coal<br>Red Sandstone<br>Red Sandstone Stairs<br>Red Sandstone Slab || Note Blocks and Jukeboxes are the only blocks in this category that are mined with an Axe instead of a Pickaxe.<br>Redstone Wire, Iron Doors, and Nether Wart do not make a sound when placed.
|-
| wood || Oak Wood Planks<br>Spruce Wood Planks<br>Birch Wood Planks<br>Jungle Wood Planks<br>Acacia Wood Planks<br>Dark Oak Wood Planks<br>Oak Wood<br>Spruce Wood<br>Birch Wood<br>Jungle Wood<br>Bed<br>Bookshelf<br>Torch<br>Oak Wood Stairs<br>Chest<br>Crafting Table<br>Ladder<br>Sign<br>Lever<br>Wooden Pressure Plate<br>Redstone Torch<br>Oak Fence<br>Pumpkin<br>Jack-o'-Lantern<br>Redstone Repeater<br>Wooden Trapdoor<br>Huge Mushroom Block<br>Melon<br>Pumpkin Stem<br>Melon Stem<br>Oak Fence Gate<br>Oak Wood Slab<br>Spruce Wood Slab<br>Birch Wood Slab<br>Jungle Wood Slab<br>Acacia Wood Slab<br>Dark Oak Wood Slab<br>Cocoa Pod<br>Spruce Wood Stairs<br>Birch Wood Stairs<br>Jungle Wood Stairs<br>Wooden Button<br>Trapped Chest<br>Light Weighted Pressure Plate<br>Heavy Weighted Pressure Plate<br>Redstone Comparator<br>Daylight Sensor<br>Acacia Wood<br>Dark Oak Wood<br>Acacia Wood Stairs<br>Dark Oak Wood Stairs<br>Banner<br>Spruce Fence Gate<br>Birch Fence Gate<br>Jungle Fence Gate<br>Dark Oak Fence Gate<br>Acacia Fence Gate<br>Spruce Fence<br>Birch Fence<br>Jungle Fence<br>Dark Oak Fence<br>Acacia Fence<br>Spruce Door<br>Birch Door<br>Jungle Door<br>Acacia Door<br>Dark Oak Door || Weighted Pressure Plates are the only blocks in this category that are mined with a Pickaxe instead of an Axe.<br>Beds, Pumpkin Stems, Melon Stems, Cocoa Pods, Banners, and Doors do not make a sound when placed.
|-
| glass || Glass<br>Ice<br>Glowstone<br>Nether Portal<br>Stained Glass<br>Glass Pane<br>End Portal Frame<br>Stained Glass Pane<br>Sea Lantern<br>Packed Ice || These blocks use the walking and cracking sounds of "stone" blocks, but their placement sound is step.stone and their destruction sound is dig.glass.
|}

== Historia ==

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{{history||1.7.2|snap=13w42a|Añadido sounds.json}}
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