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Modo Debug

3271 bytes eliminados, 13:02 25 oct 2014
Eliminada la versión duplicada de la lista sin traducir.
| Looking At
| Muestra la coordenada del bloque que está mirando el jugador.
|}
 
== Legend (1.8) ==
[[File:1.8 Debug Screen.png|200px|thumb|ScreenShot showing the 1.8 debug screen (14w33a).]]
 
When displaying reduced debug info, only the starred items are included.
 
{| class="wikitable"
|-
! Name
! Description<ref>http://gaming.stackexchange.com/questions/14990/minecraft-debug-screen</ref><ref>http://www.minecraftforum.net/viewtopic.php?f=35&t=13231</ref>
|-
| C<sup>*</sup>
| Number of chunk sections rendered over total number of chunks. Counts all render passes: if a chunk section is rendered twice (because it contains both water and normal blocks, for example) then it will be counted twice.
|-
| F<sup>*</sup>
| Number of chunk sections loaded outside the viewing distance. Counts all render passes.
|-
| O<sup>*</sup>
| Number of chunk sections removed through [[wikipedia:Hidden surface determination|occlusion culling]]. Counts all render passes.
|-
| E (second row)
| Number of rendered entities over total entities
|-
| B
| Unused, always 0. May previously have been the number of entities removed due to hidden chunks
|-
| I
| Number of invisible entities
|-
| P<sup>*</sup>
| Number of particles on screen
|-
| T<sup>*</sup>
| Shows your max framerate ("inf" if Unlimited) and your Graphics type ("fast" if Fast and none if Fancy).
|-
| ALL<sup>*</sup>
| Displays total number of loaded entities (including mobs and dropped items)
|-
| MultiplayerChunkCache<sup>*</sup>
| The most chunks that will be loaded
|-
| XYZ
| X: Player's location in blocks East of 0,0 (negative values are to the West)<br>
Y: Player's altitude in blocks (63 (62.9) is [[overworld]] sea level, 11 (10.9) is [[overworld]] lava flood level, 32 (31.9) is [[nether]] lava sea).<br>
Z: Player's location in blocks South of 0,0 (negative values are to the North)
|-
| Block
| The co-ordinates of the block the player is on, in xyz format. Very similar to XYZ as above, excluding digits after the decimal point.
|-
| Chunk<sup>*</sup>
| The location of the player within a chunk, and the location of the chunk within the world. In reduced mode, only the location within the chunk is displayed.
|-
| Facing
| The direction in which a player is facing. Towards Positve X/Z indicates the player's alignment towards the x/z axis. The two numbers at the end indicate the player's horizontal and vertical rotation.
|-
| Biome
| Shows you what [[Biome]] you are in.
|-
| Light
| The first digit is the total light level where your feet are. Note that there are a few caveats here due to the sky light level showing the light level the block would get from the sun in full daylight, but does not account for the lower light levels at night or during a storm.<br>
The second digit is the amount of light from the sky at the block your feet are in. Same caveat as above.<br>
The third digit is the amount of [[light]] from other blocks (e.g. [[torch]]es) at the block your feet are in.
|-
| Local Difficulty
| Shows the difficulty of the chunk the player is in. See [[Difficulty]] on how this works. Followed by the amount of in-game days the player has been in the world, see [[Day-night cycle]] for more information.
|-
| Looking at
| Shows the co-ordinates of the block the player is looking at. If the player is not looking at any block, this entry does not appear.
|}
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