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Objetos Otorgados

27 132 bytes añadidos, 12:55 13 ago 2014
{{Construcción}}

[[File:Objetos_Otorgados_Por_Esqueletos.png|thumb|Típicos objetos otorgados por [[Esqueletos|esqueletos]]: [[Orbes de Experiencia|orbes de experiencia]], [[Flecha|flecha]]s y [[Hueso|hueso]]s.]]

Los '''objetos otorgados''' son [[Objetos|objetos]] que aparecen cuando los [[mobs]] o algunas otras [[Entidad|entidad]]es mueren. Hay tres tipos básicos de objetos otorgados, los normales, los raros y las [[Orbes de Experiencia|orbes de experiencia]]. Los objetos raros solo aparecen cuando un jugador mata a un mob. Las orbes de experiencia solo aparecen cuando el jugador o un [[Lobo|lobo]] amaestrado matan a un mob.

== Objetos otorgados normales y raros ==

Los “objetos normales” son otorgados siempre que un mob muere, y aparecen en el lugar donde y cuando el mod recibe el daño que lo mata. La mayoría de los mobs tienen objetos particulares que podrán otorgar cuando son muertos. También hay “objetos raros”, como el [[Ojo de araña|ojo de araña]], que no “siempre” es otorgado, pero tiene una gran probabilidad de que lo haga. Algunos objetos normales y raros no son otorgados si el “jugador no mata el mismo” al mob (las mismas reglas que con las [[Orbes de Experiencia|orbes de experiencia]].

Para cada objeto, hay una distribución aleatoria de número de objetos que otorgará, por ejemplo una [[Vaca|vaca]] otorgará de 0 a 2 [[Cuero|cuero]]s y de 1 a 3 [[Filete crudo|filetes crudos]]. Cuando el rango incluye 0, como con el cuero, es posible que no otorgue nada de cuero. Si el mob es matado con un arma con el [[Encantamiento|encantamiento]] de [[Botín|botín]], el límite superior del rango aumenta en 1 unidad por cada nivel del encantamiento.

Si el mob es una [[Cria|cria]], cuando sea asesinada no otorgará nada de nada.

== Objetos otorgados raros ==

[[File:Arco_Raro_Otorgado.png|thumb|Un [[Arco|arco]] recibido de una otorgación rara con Fuerza I]]

Los “objetos raros” son otorgados en añadidura a otros objetos normales. A diferencia de los objetos normales, que son otorgados sólo si el jugador mata al monstruo. Todos los objetos raros excepto [[Cabeza|calaveras]] pueden ser obtenidos por otros medios. Solo se otorga un objeto raro por mod matado y no múltiples.

La probabilidad de que se otorgue un objeto raro al matar un mod es del 2,5%. Usando un arma con el encantamiento de botín se incrementa la probabilidad en un 0,5% por nivel de encanto (hasta 4% con botín III).

Cada monstruo tiene una lista separada de posibilidades para objetos raros encantados y objetos raros no encantados. Dentro de cada lista, todos los elementos tienen la misma probabilidad.

Además de los objetos raros, un monstruo puede otorgar el equipo y la armadura que visiblemente está llevando. Cada pieza de equipo que se generó con el monstruo se otorga con un 8,5% de probabilidad. El [[Encantamiento |encantamiento botín]] aumenta la probabilidad en un 1% por cada nivel (hasta un 11,5% con botín III). Esto significa que es posible que un zombie o esqueleto otorgue más de una pieza de equipo después de la muerte. Todos los elementos que el mob recogió después de generarse siempre otorgan, aun cuando el monstruo no murió a manos de un jugador. Los zombis bebé pueden otorgar objetos robados, incluso si el jugador los mata.

Cuando los elementos están encantados, se elige el encanto de la misma manera usando una [[Mesa de Encantamientos|mesa de encantamientos]] con un coste de 5 a 15 niveles en dificultad normal, y de 5 a 35 en difícil. En dificultad fácil, el equipo nunca se encanta. Es posible obtener múltiples encantamientos de una sola vez.

== Orbes de experiencia ==
{{Main|Orbes de Experiencia}}

Las Orbes de experiencia se otorgan sólo cuando los mobs mueren en menos de tres segundos después de haber sido atacados (golpeados ,disparados, bolas de nieve o huevos) por el jugador o la mascota del jugador. Su valor total será siempre la cantidad específica de experiencia otorgada por matar a ese mob. También se otorga lanzando una [[Botella de Experiencia|botella de experiencia]]. La experiencia recogida se acumula en niveles, que pueden utilizarse para [[Encantamiento|encantamiento]]s.

Las orbes de experiencia son similares a los [[Objetos|objetos]] pero no lo mismo. A diferencia de otros objetos otorgados, las orbes de experiencia aparecen el el lugar y momento en el que el cuerpo del mod desaparece en la nube de humo. Las orbes de experiencia se mueven hacia los jugadores.

Experience Orbs are similar to [[item (entity)|items]] but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.

== Objetos otorgados por los mobs ==

{| class="wikitable"
|-
! Mob
! Exp
! Common drops
! Rare drops
! Equipped and worn items
! Notes
|-
! colspan="6" | Animals
|-
| {{EntityLink|Bat}}
| style="text-align:center" | 0
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Chicken}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Feather}}<br>1 {{ItemLink|Raw Chicken}} ''or'' 1 {{ItemLink|Cooked Chicken}}
| ''None''
| ''None''
| Meat is cooked if died while on fire.<br>Meat unaffected by looting.<br>Also lays an {{ItemLink|Egg}} every 5–10 minutes.
|-
| {{EntityLink|Cow}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
| ''None''
| ''None''
| Meat is cooked if died while on fire.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.
|-
| {{EntityLink|Donkey}}<br>{{EntityLink|Mule}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}
| ''None''
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{BlockLink|Chest}} ''if equipped''
| Also drops all of the chest's contents.
|-
| {{EntityLink|Horse}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}
| ''None''
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{ItemLink|id=horse-armor-iron|Horse Armor}} ''if equipped''
|
|-
| {{EntityLink|Mooshroom}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
| ''None''
| ''None''
| Meat is cooked if died while on fire.<br>Shearing drops 5 {{BlockLink|Red Mushroom}}, converting it to a normal cow, a process which cannot be reverted.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.<br>Gives {{ItemLink|Mushroom Stew}} when right-clicked with an empty bowl.
|-
| {{EntityLink|Ocelot}}
| style="text-align:center" | 1–3
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Pig}}
| style="text-align:center" | 1–3
| 1–3 {{ItemLink|Raw Porkchop}} ''or'' 1–3 {{ItemLink|Cooked Porkchop}}
| ''None''
| 1 {{ItemLink|Saddle}} ''if saddled''
| Meat is cooked if died while on fire.
|-
| {{EntityLink|Sheep}}
| style="text-align:center" | 1–3
| 1 {{BlockLink|Wool}} ''if not sheared''
| ''None''
| ''None''
| Not affected by Looting.<br>Shearing drops 1-3 {{BlockLink|Wool}}.<br>Wool is colored if the sheep was spawned colored or dyed.
|-
| {{EntityLink|Skeleton Horse}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Bone}}
| ''None''
| ''None''
|
|-
| {{EntityLink|Squid}}
| style="text-align:center" | 1–3
| 1–3 {{ItemLink|Ink Sac}}
| ''None''
| ''None''
|
|-
| {{EntityLink|Wolf}}
| style="text-align:center" | 1–3
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Zombie Horse}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Rotten Flesh}}
| ''None''
| ''None''
| Rotten Flesh is an uncommon drop.
|-
! colspan="6" | Golems
|-
| {{EntityLink|Iron Golem}}
| style="text-align:center" | 0
| 3–5 {{ItemLink|Iron Ingot}}<br>0–2 {{BlockLink|Poppy}}
| ''None''
| ''None''
| Not affected by Looting.
|-
| {{EntityLink|Snow Golem}}
| style="text-align:center" | 0
| 0–15 {{ItemLink|Snowball}} ''or''<br>1 {{BlockLink|Pumpkin}} + 8 {{ItemLink|Snowball}} ''if spawned with at least 8 in the world''.
| ''None''
| ''None''
| Not affected by Looting.<br>[[Pumpkin]] and 8 [[Snowballs]] due to 8 existing [[snow golem]]s is only in [[Minecraft Xbox 360 Edition|Xbox 360 Edition]].
|-
! colspan="6" | Monsters
|-
| {{EntityLink|Blaze}}
| style="text-align:center" | 10
| 0–1 {{ItemLink|Blaze Rod}} ''if killed by a player or tamed dog''<br>0–2 {{ItemLink|Glowstone Dust}} ''if killed by a player''
| ''None''
| ''None''
| [[Glowstone Dust]] can only be dropped by Blazes in the [[Minecraft Xbox 360 Edition|Xbox 360 Edition]].
|-
| {{EntityLink|Cave Spider}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|String}}<br>0–1 {{ItemLink|Spider Eye}} ''if killed by a player or tamed dog''
| ''None''
| ''None''
| Eye is an uncommon drop (33% chance).<br>Looting doesn't affect number of eyes dropped, but increases probability of a drop.
|-
| {{EntityLink|Creeper}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|Gunpowder}}<br>1 {{ItemLink|Music Disc}} ''if killed by a skeleton''
| ''None''
| ''None''
|
|-
| {{EntityLink|Ender Dragon}}
| style="text-align:center" | 12,000
| ''None''
| ''None''
| ''None''
| Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.<br>Creates a portal including removable blocks:<br>4 {{BlockLink|Torch}}<br>1 {{BlockLink|Dragon Egg}}
|-
| {{EntityLink|Enderman}}
| style="text-align:center" | 5
| 0–1 {{ItemLink|Ender Pearl}}
| ''None''
| ''None''
|
|-
| {{EntityLink|Endermite}}
| style="text-align:center" | 5
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Ghast}}
| style="text-align:center" | 5
| 0–1 {{ItemLink|Ghast Tear}}<br>0–2 {{ItemLink|Gunpowder}}
| ''None''
| ''None''
|
|-
| {{EntityLink|Magma Cube}}
| style="text-align:center" | 1, 2, or 4
| 0–1 {{ItemLink|Magma Cream}} ''if size > 1''
| ''None''
| ''None''
| Uncommon drop (25% chance).
|-
| {{EntityLink|Silverfish}}
| style="text-align:center" | 5
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Skeleton}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|Arrow}}<br>0–2 {{ItemLink|Bone}}
| ''None''
| {{ItemLink|Bow}}<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}}
| Gear may be enchanted.
|-
| {{EntityLink|Slime}}
| style="text-align:center" | 1, 2, or 4
| 0–2 {{ItemLink|Slimeball}} ''if size = 1''
| ''None''
| ''None''
|
|-
| {{EntityLink|Spider}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|String}}<br>0–1 {{ItemLink|Spider Eye}} ''if killed by a player or tamed dog''
| ''None''
| ''None''
| Eye is an uncommon drop (33% chance)<br>Looting doesn't affect number of eyes dropped, but increases probability of a drop.
|-
| {{EntityLink|Witch}}
| style="text-align:center" | 5
| 0–6 {{ItemLink|Glass Bottle}}<br>0–6 {{ItemLink|Glowstone Dust}}<br>0–6 {{ItemLink|Gunpowder}}<br>0–6 {{ItemLink|Redstone}}<br>0–6 {{ItemLink|Spider Eye}}<br>0–6 {{ItemLink|Stick}}<br>0–6 {{ItemLink|Sugar}}
| ''None''
| {{ItemLink|Potions|Potion of Healing}}<br>{{ItemLink|Potions|Potion of Fire Resistance}}<br>{{ItemLink|Potions|Potion of Swiftness}}<br>{{ItemLink|Potions|Potion of Water Breathing}}
| On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item.
|-
| {{EntityLink|Wither}}
| style="text-align:center" | 50
| 1 {{ItemLink|Nether Star}}
| ''None''
| ''None''
| Not affected by looting.
|-
| {{EntityLink|Wither Skeleton}}
| style="text-align:center" | 5
| 0–1 {{ItemLink|Coal}}<br>0–2 {{ItemLink|Bone}}
| {{BlockLink|Wither Skeleton Skull}}
| {{ItemLink|Stone Sword}}
| Coal is an uncommon drop (33% chance).
|-
| {{EntityLink|Zombie}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|Rotten Flesh}}
| {{ItemLink|Iron Ingot}}<br>{{ItemLink|Carrot}}<br>{{ItemLink|Potato}}
| {{ItemLink|Iron Shovel}}<br>{{ItemLink|Iron Sword}}<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}}
| Gear may be enchanted.
|-
| {{EntityLink|Zombie Pigman}}
| style="text-align:center" | 5
| 0–1 {{ItemLink|Rotten Flesh}}<br>0–1 {{ItemLink|Gold Nugget}}
| {{ItemLink|Gold Ingot}}
| {{ItemLink|Golden Sword}}
| Gear may be enchanted.
|-
! colspan="6" | NPCs
|-
| {{EntityLink|Villager}}
| style="text-align:center" | 0
| ''None''
| ''None''
| ''None''
|
|}

== Objetos otorgados por [[Entidades|entidades]] ==

{| class="wikitable"
|-
! Entity
! Drops
! Notes
|-
! colspan="3" | Projectiles
|-
| {{ItemLink|Bottle o' Enchanting}}
| 3–11 {{EntityLink|id=experience-orb|Experience}}
|
|-
| {{EntityLink|Egg}}
| 0–4 {{EntityLink|Chicken|Baby Chicken}} ''spawned''
| Eggs have a {{fraction|1|8}} chance of spawning one baby chicken. If that happens, there is an additional {{fraction|1|32}} chance of the egg spawning four baby chickens instead of one.
|-
! colspan="3" | Stationary
|-
| {{EntityLink|Ender Crystal}}
| ''None''
| Creates an explosion when destroyed, 50% more powerful than TNT.
|-
| {{EntityLink|Item Frame}}
| 1 {{ItemLink|Item Frame}}
| Drops itself and the item it contains.
|-
| {{EntityLink|Painting}}
| 1 {{ItemLink|Painting}}
|
|-
! colspan="3" | Vehicles
|-
| {{EntityLink|Boat}}
| 2 {{ItemLink|Stick}} ''if crashed''<br>3 {{BlockLink|Wood Planks}} ''if crashed''<br>1 {{ItemLink|Boat}} ''if broken by other means''
|
|-
| {{EntityLink|Minecart}}
| 1 {{ItemLink|Minecart}}
|
|-
| {{EntityLink|Minecart with Chest}}
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Chest}}
| Also drops all of the chest's contents.
|-
| {{EntityLink|Minecart with Command Block}}
| 1 {{ItemLink|Minecart}}
|
|-
| {{EntityLink|Minecart with Furnace}}
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Furnace}}
|
|-
| {{EntityLink|Minecart with Hopper}}
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Hopper}}
| Also drops all of its contents.
|-
| {{EntityLink|Minecart with Spawner}}
| 1 {{ItemLink|Minecart}}
|
|-
| {{EntityLink|Minecart with TNT}}
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|TNT}}
| Drops nothing when activated or destroyed by an explosion.
|}

== Objetos otorgados por bloques ==

La mayoría de los bloques se otorgan a sí mismos cuando son rotos. La lista de todas las otorgaciones especiales de los bloques esta abajo.
La columna “Toque de seda” indica, si un bloque puede ser obtenido con el encantamiento [[Toque de Seda|toque de seda]].


{| class="wikitable"
|-
! Block
! Exp
! Drops
! [[Toque de Seda|Toque <br/>de seda]]
! Notes
|-
! colspan="5" | Materiales y bloques de construcción
|-
| {{BlockLink|Bookshelf}}
| style="text-align:center" | —
| 3 {{ItemLink|Book}}
| {{tc|yes}}
|
|-
| {{BlockLink|Clay (block)|Clay}}
| style="text-align:center" | —
| 4 {{ItemLink|Clay}}
| {{tc|yes}}
|
|-
| {{BlockLink|id=double-slab-side|Slabs|Double Slab}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 2 {{BlockLink|id=stone-slab|Slabs|Slab}}
| {{tc|no}}
|
|-
| {{BlockLink|Farmland}}
| style="text-align:center" | —
| 1 {{BlockLink|Dirt}}
| {{tc|no}}
|
|-
| {{BlockLink|Glass}}
| style="text-align:center" | —
| ''None''
| {{tc|yes}}
|
|-
| {{BlockLink|Glass Pane}}
| style="text-align:center" | —
| ''None''
| {{tc|yes}}
|
|-
| {{BlockLink|Glowstone}}
| style="text-align:center" | —
| 2–4 {{ItemLink|Glowstone Dust}}
| {{tc|yes}}
| [[Fortune]] increases drop, capped at 4.
|-
| {{BlockLink|Grass Block}}<br>{{BlockLink|Mycelium}}<br>{{BlockLink|Podzol}}
| style="text-align:center" | —
| 1 {{BlockLink|Dirt}}
| {{tc|yes}}
|
|-
| {{BlockLink|Gravel}}
| style="text-align:center" | —
| 1 {{BlockLink|Gravel}} ''or'' 1 {{ItemLink|Flint}}
| {{tc|yes}}
| Flint is dropped with 10% chance.<br>[[Fortune]] enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
|-
| {{BlockLink|Ice}}
| style="text-align:center" | —
| ''None''
| {{tc|yes}}
| If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the [[Nether]].
|-
| {{BlockLink|Packed Ice}}
| style="text-align:center" | —
| ''None''
| {{tc|yes}}
|
|-
| {{BlockLink|Snow}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 4 {{ItemLink|Snowball}}
| {{tc|yes}}
|
|-
| {{BlockLink|Snow (cover)}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 1–8 {{ItemLink|Snowball}}
| {{tc|no}}
| One snowball per snow level.
|-
| {{BlockLink|Stone}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 1 {{BlockLink|Cobblestone}}
| {{tc|yes}}
|
|-
! colspan="5" | Ores
|-
| {{BlockLink|Coal Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 0–2
| 1 {{ItemLink|Coal}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Diamond Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 3–7
| 1 {{ItemLink|Diamond}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Emerald Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 3–7
| 1 {{ItemLink|Emerald}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Lapis Lazuli Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 2–5
| 4–8 {{ItemLink|Lapis Lazuli}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Nether Quartz Ore}}&nbsp;<sup>[[#notes|T]]</sup>
| style="text-align:center" | 2–5
| 1 {{ItemLink|Nether Quartz}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Redstone Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 1–5
| 4–5 {{ItemLink|Redstone}}
| {{tc|yes}}
| [[Fortune]] increases drop.
|-
! colspan="5" | Plants
|-
| {{BlockLink|Carrot|Carrots}}
| style="text-align:center" | —
| 1 {{ItemLink|Carrot}} ''if premature''<br>1–4 {{ItemLink|Carrot}} ''if fully grown''
| {{tc|no}}
| [[Fortune]] increases drop, if fully grown.
|-
| {{BlockLink|Cocoa}}
| style="text-align:center" | —
| 1 {{ItemLink|Cocoa Beans}} ''if premature''<br>3 {{ItemLink|Cocoa Beans}} ''if fully grown''
| {{tc|no}}
|
|-
| {{BlockLink|Dead Bush}}
| style="text-align:center" | —
| ''None''
| {{tc|no}}
| An original block is dropped when broken using [[shears]].
|-
| {{BlockLink|id=fern|Grass|Fern}}<br>{{BlockLink|Grass|Tall Grass}}
| style="text-align:center" | —
| 0–1 {{ItemLink|Seeds}}
| {{tc|no}}
| An original block is dropped instead when broken using [[shears]].<br>Seeds are dropped with 12.5% chance.<br>[[Fortune]] increases drop by 2 per level.
|-
| {{BlockLink|Huge Mushrooms|Huge Mushroom}}
| style="text-align:center" | —
| 0–2 {{BlockLink|Mushrooms|Mushroom}}
| {{tc|partial}}
| There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.<br>Silk Touch only drops one type of huge mushroom block, the one with all spores.
|-
| {{BlockLink|Leaves}}
| style="text-align:center" | —
| 0–1 {{BlockLink|Saplings|Sapling}}<br>0–1 {{ItemLink|Apple}} ''from oak leaves''
| {{tc|yes}}
| An original block is dropped instead when broken using [[shears]].<br>Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.<br>An apple is dropped with 0.5% chance.<br>[[Fortune]] increases all drop chances.
|-
| {{BlockLink|Melon (block)|Melon}}
| style="text-align:center" | —
| 3–7 {{ItemLink|Melon}}
| {{tc|yes}}
| [[Fortune]] increases drop, capped at 9.
|-
| {{BlockLink|id=stem|Melon Stem}}
| style="text-align:center" | —
| 0–3 {{ItemLink|Melon Seeds}}
| {{tc|no}}
| Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
|-
| {{BlockLink|Nether Wart}}
| style="text-align:center" | —
| 1 {{ItemLink|Nether Wart}} ''if premature''<br>2–4 {{ItemLink|Nether Wart}} ''if fully grown''
| {{tc|no}}
| [[Fortune]] increases drop, if fully grown.
|-
| {{BlockLink|Potato|Potatoes}}
| style="text-align:center" | —
| 1 {{ItemLink|Potato}} ''if premature''<br>1–4 {{ItemLink|Potato}} ''if fully grown''<br>0–1 {{ItemLink|Poisonous Potato}} ''if fully grown''
| {{tc|no}}
| [[Fortune]] increases potato drop, if fully grown.<br>Poisonous potato is dropped with 2% chance.
|-
| {{BlockLink|id=stem|Pumpkin Stem}}
| style="text-align:center" | —
| 0–3 {{ItemLink|Pumpkin Seeds}}
| {{tc|no}}
| Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
|-
| {{BlockLink|Wheat}}
| style="text-align:center" | —
| 1 {{ItemLink|Seeds}} ''if premature''<br>0–3 {{ItemLink|Seeds}} ''if fully grown''<br>1 {{ItemLink|Wheat}} ''if fully grown''
| {{tc|no}}
| [[Fortune]] increases seeds drop, if fully grown.
|-
! colspan="5" | Other
|-
| {{BlockLink|Cake}}
| style="text-align:center" | —
| ''None''
| {{tc|no}}
|
|-
| {{BlockLink|Cobweb}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 1 {{ItemLink|String}}
| {{tc|yes}}
|
|-
| {{BlockLink|Ender Chest}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 8 {{BlockLink|Obsidian}}
| {{tc|yes}}
| Will not drop its contents when broken.
|-
| {{BlockLink|Fire}}
| style="text-align:center" | —
| ''None''
| {{tc|no}}
|
|-
| {{BlockLink|Monster Egg}}
| style="text-align:center" | —
| 1 {{EntityLink|Silverfish}} ''spawned''
| {{tc|partial}}
| When Monster Egg is destroyed by a tool with [[Silk Touch]] enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning.
|-
| {{BlockLink|Monster Spawner}}&nbsp;<sup>[[#notes|T]]</sup>
| style="text-align:center" | 15–43
| ''None''
| {{tc|no}}
|
|}

<span id="notes">Notes:</span>
* Blocks marked with "T" need to be broken with a specific tool to drop anything (including [[experience]]). The [[Silk Touch]] enchantment doesn't remove this requirement.
* Where noted, [[Fortune]] can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
** Fortune I: 33% * 2 (33% more on average)
** Fortune II: 25% * 2, 25% * 3 (75% more on average)
** Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
* Container blocks ([[Brewing Stand|brewing stand]], [[chest]], [[dispenser]], [[dropper]], [[Flower Pot|flower pot]], [[furnace]], [[hopper]], and [[jukebox]]) drop themselves when broken along with their content.
* All blocks not listed in the table above drop themselves when broken. [[Fortune]] doesn't affect their drop.

== Video ==

{{/video}}

== Historia ==

{{History|survival test}}
{{History||0.25|Los [[Cerdo|cerdo]]s otorgan [[Champiñón|champiñon]]es.
|Killing [[skeleton]]s made [[arrow]]s drop.}}
{{History||0.27|[[Sheep]] added which drop white cloth and [[Champiñón|champiñon]]es.}}
{{History|indev}}
{{History||February 19, 2010|La [[Oveja|oveja]] no otorga nada.
|Los [[Cerdo|cerdo]]s otorgan [[Chuleta|chuleta]]s.
|Los [[Creeper]]s otorgan [[Pólvora|pólvora]].
|Las [[Araña|araña]]s otorgan [[hilo]].
|Los [[Zombi|zombi]]s otorgan [[Pluma|pluma]]s.}}
{{History|alpha}}
{{History||1.1.0|Las ovejas ahora otorgan entre 1 a 3 de lana en vez de dar siempre 2.}}
{{History|beta}}
{{History||1.2|[[Hueso]]s son otorgados por esqueletos.
|Nuevas ovejas gris, gris clara y negras. Otorgan cada una [[Lana|lana]] de su respectivo color.|Añadido el [[Calamar|calamar]], el cual otorga un nuevo objeto, el [[Saco de Tinta
|saco de tinta]].}}
{{History||1.5|Los cerdos si mueren quemados ahora otorgan chuleta asada.}}
{{History||1.7|Las ovejas ya no dan lana al ser golpeadas. Ahora tienen que ser esquiladas con las [[Cizallas|cizallas]] o matarlas para conseguir la lana.}}
{{History||1.8|Los [[Zombi|zombi]]s otorgan [[Carne Podrida|carne podrida]] en vez de plumas.
|Los mobs matados por los jugadores otorgan pequeñas y resplandecientes orbes de experiencia que se añaden a la barra de experiencia.
|Añadido Added [[Perlas de Ender|perlas de ender]] junto con el [[Endermen]]. Las perlas de ender no tienen ningún uso en este momento.}}
{{History||1.9pre1|[[Blaze rod]]s were added as a drop from [[Blaze]]s.
|[[Ghast tear]]s were added which drop from [[Ghast]]s.
|[[Gold nugget]]s were added as a drop from [[Zombie Pigmen]].
|[[Snow golem]]s added, which drop snowballs.}}
{{History||1.9pre2|Spiders now drop [[spider eye]]s.
|Added teleporting feature to Ender pearls.}}
{{History||1.9pre4|Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.}}
{{History|release}}
{{History||1.1|snap=11w50a|All music discs except for ''11'' can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.}}
{{History||1.1|Magma Cubes can now drop Magma Cream on death.}}
{{History||1.2.1|rowspan=4|snap=12w06a|[[Zombie]]s have a rare chance to drop an [[Iron Ingot|iron ingot]], [[Armor#Helmets|iron helmet]], [[Shovel|iron shovel]], or [[Sword|iron sword]].
|[[Skeleton]]s have a rare chance to drop a [[bow]] or an [[Enchanting|enchanted bow]].
|[[Zombie Pigman|Zombie Pigmen]] have a rare chance to drop a [[Armor#Helmets|golden helmet]], [[gold ingot]], [[Sword|golden sword]], or an [[Enchanting|enchanted golden sword]].}}
{{History|||snap=12w08a|[[Iron Golem]]s were added, which dropped [[iron ingot]]s and [[rose]]s.}}
{{History||1.3.1|snap=12w25a|Pigs now drop 1-3 [[porkchop]]s instead of 0-2.}}
{{History||1.4.2|rowspan=9|snap=12w32a|New command - /gamerule doMobLoot (true/false) toggles whether or not mobs drop loot.|Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.}}
{{History|||snap=12w34a|Zombies have a chance to drop [[carrot]]s and [[potato]]es.}}
{{History|||snap=12w36a|[[Wither]] drops a [[Nether Star]] on death.
|[[Wither Skeleton]] added. Drops [[bones]], [[coal]] and rarely stone swords and Wither Skeleton Skulls when killed by players.
|Saddled [[pig]]s will now always drop [[saddle]]s on death.}}
{{History|||snap=12w38a|[[Witch]] added. Rarely drops potions of instant health and fire resistance.}}
{{History|||snap=12w38b|Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.}}
{{History|||snap=1.4.3pre|The Disc "11" is now dropped by Creepers in the same way as the other Discs.}}
{{History|u}}
{{History||1.8|snap=14w04a|Killing any mob will always yield a rare drop. This bug was fixed in 14w04b.}}
{{History|foot}}

== Trivia ==
* Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
* Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
* While skeletons ''will'' drop bows of differing enchantments, the most common seems to be "Power I."<!-- tested using a naturally generated spawner converted to an experience farm -->

== Véase también ==
* [[Item (entity)]]

== Referencias ==
{{Reflist}}

{{Gameplay}}

[[Category:Gameplay]]
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