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Modo Debug

557 bytes eliminados, 15:27 25 oct 2014
History
* {{key|F3}} + {{key|S}} : Recargar todos los sonidos del juego.
== History Historia ==
{{History|indev}}
{{History||unknown|The debug screen only had what we recognize as "the top part with all the numbers"Añadido el Modo Debug. This debug screen was not activated with F3, but as a toggle in the optionsPuede ser activado en el menú de opciones.}}
{{History|alpha}}
{{History||1.1.0|The El modo debug screen was no longer listed as an option and required puede ser activado con la tecla {{Key|F3 to be held down to activate}}.}}{{History||1.2.3|The coordinates were added to the debug screenSe empiezan a mostrar las coordenadas.}}
{{History|beta}}
{{History||1.3|The debug screen, along with other function key controls, became a toggle.|When the debug screen was open, it would show numbers above every mob; these numbers being the mob's Entity ID. These were visible through blocks, making F3 a very useful mob-finderAñadidas nuevas opciones.}}{{History||1.7|The "f" coordinate was made visible in the debug screen (facing direction)Añadido el dato de Facing.}}{{History||1.8|The ability to see the level's [[Seed (Level Generation)|seed]] was addedEl modo debug empieza a mostrar la semilla del mundo.|Removed entity numbers being shown above mob's head. Some players felt that it was cheating and that it took away from the gameSolucionados varios bugs.}}
{{History|release}}
{{History||1.2.1|snap=1.2.0pre|Information about the biome and light level of the player's location were added. The seed in multiplayer was made hidden, showing as "0".}}
{{History||1.4.2|rowspan=2|snap=12w39a|Fl, x and z chunk coordinates, and more rotation (f) information were added.}}
{{History|||snap=12w41a|Shift+F3 now shows the profiler graph.}}
{{History|u}}
{{History||{{1.8}}|rowspan=20|snap=14w02a|Now shows which axis you are facing after the cardinal direction: "Towards positive/negative X/Z".}}
{{History|||snap=14w04a|The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue.
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