Cambios

Saltar a: navegación, buscar

Entidad

5628 bytes eliminados, 22:38 23 oct 2014
Montar
{{traducir}}
{{Construcción}}
Las '''entidades''' son todos aquellos objetos dinámicos y en movimiento del mundo de Minecraft.
* Una posición, una dirección y una rotación.
* Una ocupación especifica, en 3D.
* Energía Puntos de [[vida]].
* El [[Fuego|fuego]] reduce su [[vida]].
* Una [[NBT tag]].
Most entities can be pushed around by Muchas entidades pueden ser empujadas por las corrientes de [[waterAgua]] currents.
Las entidades no pueden pasar a través de bloques sólidos. La mayoría de los tipos de entidades impiden ser colocados en el espacio que ocupan, a excepción de los recursos, que son empujados automáticamente fuera del bloque. Además, si una entidad '' no '' se superponen un bloque, por ejemplo, debido a la caída de [[arena]] o [[puerta]] siendo oscilado, entonces es libre de moverse fuera del bloque sólido pero no volver.
Entities are lit according to the light level of the block their position is inLas entidades pueden ser afectadas por la iluminación del bloque donde están situadas. For examplePor ejemplo, if si la iluminación no da directamente a [[minecart]] runs over a non-straight track directly into a solid blockla entidad, esta permanecerá con la iluminación del bloque en que se sitúa, it will turn black (since solid blocks always have a light level of 0)dejándola completamente oscura. Aparte, and las [[arrowflecha]]s are sometimes seen to turn black (especially if fired shallowly into the ceiling)a veces se vuelven oscuras al dar por la parte inferior de los bloques.
==Tipos Movimiento de las entidades== The following types of entities currently exist in La gravedad en Minecraft. <!-- Please keep the notes to how this entity differs from entities overallfunciona diferente, no todo objeto tiene le afecta la misma velocidad, not general descriptions of game functions. -->{| class="Tipos la aceleración depende del tipo de Entidades"!| Tipo!| Solido! class="unsortable" | Drops<br>when killed/destroyed!| Eliminación!| Vida!| Ancho x alto!| ID! class="unsortable" | Notes|-!| [[The Player]]|| Yes|| Their inventory|| No|style='width:100px'| {{hp|20}} (Varies with [[attribute]]s)|| 0.6×1.8|| N/A|| Special case: [[Notch]] also drops an [[Apple]].|-!| [[Mob]]s|| Yes|| see [[Drops]]|| see [[Spawn]]|| Varies|| Varies|| see [[Data values/Entity IDs|Entity IDs]]|-!| [[Boat]]s|| Yes|| [[Sticks]] and Wooden [[Planks]] if crashed, [[Boat]] if hit by a player|| No|| {{hp|6}}|| 1.5×0.6|| Boat (41)|| Recovers health quickly over time.<br>Takes damage from colliding with blocks or other entities at high speed.|-!| [[Minecart]]s|| Yes (except to other entities)|| 1 [[Minecart]]|| No|| {{hp|6}}|| 0.98×0.7|| MinecartRideable (42), MinecartChest (43), MinecartFurnace (44), MinecartTNT (45), MinecartHopper (46), MinecartSpawner (47), MinecartCommandBlock (40)|| Recovers health quickly over time.<br>Snaps to [[rails]] if in a block occupied by them.|-!| [[Item (entity)|Items]]|| Only to boats and minecarts|| None|| 5 minutes|| {{hp|5}}|| 0.25×0.25|| Item (1)|| Destroyed by explosions, fire, lava, cacti, and falling anvils, but cannot be struck.|-!| [[Experience Orb]]|| No|| None|| 5 minutes|| {{hp|5}}|| 0.3×0.3|| XPOrb (2)|| Same behaviors as dropped items; also attracted to the player.|-!| Projectile [[arrow]]s|| Yes (to boats in water and minecarts on rails)|| n/a|| 1 minute|| ∞|| 0.5×0.5|| Arrow (10)|| Damages other entities if moving; harmless when stuck in a [[block]].|-!| Projectile [[snowball]]s, [[Egg|chicken egg]]s|| Breaks on impact|| n/a|| No|| ∞|| 0.25×0.25|| Snowball (11)|| Eggs may spawn a [[chicken]] on impact. (1/8 chance)|-!| Projectile [[Ender Pearl]]|| Breaks on impact|| n/a|| No|| ∞|| 0.25×0.25|| ThrownEnderpearl (14)|| Teleports player on impact.|-!| Thrown [[Eye of Ender]]|| No|| [[Eye of Ender]] after flight (1:5 chance of shattering)|| No|| ∞|| 0.25×0.25|| EyeOfEnderSignal (15)|| Floats towards the [[End portal]] in the closest stronghold.|-!| Launched [[Firework Rocket]]|| No|| n/a|| Varies (explodes)|| ∞|| ?|| FireworksRocketEntity (22)|| |-!| Primed [[TNT]]|| No|| n/a|| 4 seconds [[TNT#Primed TNT|or fewer]]<br>(Explodes)|| ∞|| 0.98×0.98|| PrimedTnt (20)|| |-!| [[Entity#Falling_Blocks|Falling sand]]|| No|| Itself as an [[Item (entity)|item]] (unless hits ground)|| Once entity hits ground or ~4 seconds|| ∞|| 0.98×0.98|| FallingSand (21)|| Drops itself when landing in a non-solid block such as a [[torch]].|-!| [[Fishing Rod]] bobber|| Only to boats and minecarts|| n/a|| 1 minute|| ∞|| ?|| ?|| |-!| [[Lightning bolt]]|| No|| n/a|| Half a second|| ∞|| ?|| LightningBolt|| |-!| [[Paintings]] and [[Item Frames]]|| No|| 1 [[Painting]] or [[Item Frame]] (if [[Item Frame]], will drop item inside)|| No|| ∞|| Varies|| Painting (9), ItemFrame (18)|| Drops as an item when struck|-!| [[Ghast]] and [[Blaze]] Fireballs|| Explodes on impact/deflected on hit|| n/a|| 1 minute|| ∞|| 1.0×1.0 (Ghast), 0.3125×0.3125 (Blaze)|| Fireball (12), SmallFireball (13)|| Only Ghast Fireballs can be deflected, Blaze Fireballs cannot|-!| [[Ender Crystal]]|| Yes|| n/a|| No|| {{hp|5}}|| 1.0x1.0 solid(the bedrock part) and 2.0x2.0 textured|| EnderCrystal (200)|| Explodes when struck by anything, regardless of damage inflicted|} Entities listed as “solid” obstruct the passage of other entities.  The size is in block lengths (usually considered to be 1 meter), and is the size of an [[wikipedia:Axis-aligned bounding box#Axis-aligned_minimum_bounding_box|axis-aligned bounding box]] with the specified width in both horizontal dimensions (X and Z) and the specified height in the Y dimension. This box does not rotate as the object rotates visually. For a listing of numeric entity IDs, see [[Data values#Entity IDs|Data values]]. == Motion of entities ==Gravity works differently in Minecraft than the real world, as not everything is subject to the same acceleration. Additionally, there is a drag force proportional to velocity, again dependent on the entityentidad.
{| class="wikitable sortable" |
!| KindEntidades
<!-- Conversion factor from ticks to seconds is 1/20 -->
!| AccelerationAceleración<br>blocksbloques/[[tick]]<sup>2</sup>!| AccelerationAceleración<br>m/s<sup>2</sup> <!-- calculate = blocks/tick * 20^2 -->!| DragFricción<br>1/tick!| Terminal velocityVelocidad terminal<br>blocksbloques/[[tick ]] <!-- calculate = acceleration / drag * (1-drag)
except arrows and thrown items apply drag before acceleration so calculate = acceleration / drag -->
!| Terminal velocityVelocidad terminal<br>m/s <!-- calculate = blocks/tick * 20 -->
|-
|| Players and other living entitiesJugadores u otras entidades con puntos de [[vida]]
|| 0.08
|| 32
|| 78.4
|-
|| [[Item (entity)|ItemsObjetos]], falling blocksalgunos bloques, [[TNT]]
|| 0.04
|| 16
|| 39.2
|-
|| [[BoatBote]]s and y [[MinecartVagoneta]]s
|| 0.04
|| 16
|| 15.2
|-
|| Thrown [[EggHuevo]]slanzados, [[SnowballBolas de nieve]]s, [[PotionPociones]]s, and y [[Ender PearlPerlas de ender]]s
|| 0.03
|| 12
|| 60.0
|-
|| Fired [[ArrowFlecha]]sardientes.
|| 0.05
|| 20
|| 100.0
|-
|| Bolas de fuego de [[Blaze ]] y [[FireballGhast]]s
|| 0
|| 0
|}
Note that when thrown objects and arrows are simulatedCuando lancemos objetos, the drag is applied before the acceleration, rather than after; this is why their terminal velocities are whole numbers where the others aren't. ==Further notes== [[Item frame]]s, [[painting]]s and [[lead]] knots are entities, but they are unusual in that they are aligned to the block grid and completely immobile. [[Door]]s, [[portal]]s and [[bed]]s, the other objects larger than a single block, are actually groups of adjacent blocks. Arrows, TNT, sand, and gravel are assumed to have infinite health because they are not destroyed by multiple [[TNT]] explosions (they can be [[Tutorials/Mechanisms#Mechanisms|fired out of cannons]]), nor by being on fire for long periods. ===Boats and Minecarts=== :''See also: [[Transportation]] (contains information about speeds)'' Boats and minecarts appear to recover health over time. For example, they can be broken by hitting them quick, but cannot be destroyed by hits with unarmed hand with a pause after each hit. The amount of wobbling displayed by boats and minecarts when struck appears to indicate their current health. ===Falling Blocks===The following description refers to [[sand]] for brevity, but [[gravel]], [[anvil]]s, and [[dragon egg]]s behave in exactly the same wayla fricción será aplicada antes que la aceleración.
Sand normally exists as a block. When a sand block's support is removed, it turns into a sand entity and falls down until it hits another object, at which point it places itself as a block in the nearest on-grid position, or turns into a sand resource if that position is occupied. While sand ordinarily falls straight down, it can be redirected while falling by [[explosion]]s and [[piston]]s. It is also possible to modify the velocity and direction of falling sand by using third party programs.==Notas==
If when the world is createdLos [[Marco]]s, a cave is generated underneath sand[[Cuadro]]s y [[Rienda]]s son entidades, Minecraft will fail to update the block (as said in the code to not make sand fall when it is generated) and the sand will remain floating until a block is changed underPero son completamente inmóviles, aboveya que tienen asignada la coordenada de un bloque. Las [[Puerta]]s, or beside it. This latter fact means that a single falling sand block can trigger the collapse of an entire region of sand; therefore[[Portales]] y [[Cama]]s, sand ceilings should not be disturbed unless one is outside the areason más grandes que un bloque, standing over funcionan por grupos de bloques para obtener una sincronización en la función que lleva a torch, or prepared to dig out quickly once the sand has fallencabo cada uno.
===Right-clickingBotes y Vagonetas===
Entities with right-click actions ([[boat]]sLos botes y las vagonetas tienen la capacidad de recuperar vida. Por ejemplo, [[minecart]]s, [[ocelot]]spueden ser golpeados con la mano a poca velocidad sin llegar a romperse, [[villager]]s and [[wolf|wolves]]), unlike blocks with right-click actions (such as [[chest]]s), do not stop the right-click action of pero al ser golpeados rápidamente pueden llegar a tool you are holdingromperse. For exampleEn resumen, if you right-click on a tamed wolf with a tienen la capacidad de "regenerar" [[water bucketVida]] in your hand, the wolf will sit, but you will also empty the bucket at the wolfaunque no se pueda representar gráficamente con las herramientas que trae en sí el juego.
===RidingBloques===La siguiente explicación es una versión resumida de las físicas de la [[Arena]], la [[Grava]], el [[Yunque]] y el [[Huevo de dragón]].
Entities may be riding on, or attached to, other entitiesLa arena normalmente existe siendo un bloque sólido. When this is the casePero cuando el bloque inferior es roto, only the lower/"outer" entity's volume collides with other thingsdicha [[Arena]] cae hacia abajo por el efecto de la gravedad, and only that entity can control movemental igual que la [[Grava]]. The currently possible combinations in vanilla Dicha caída puede ser modificada por [[survivalexplosiones]] are:o [[Pistones]].
* A Cuando se genera nuevo mundo, la arena sin soporte no cae, ya que Minecraft tiene programado que cuando la [[mobArena]] or y la [[The Player|player]] in a [[minecart]] or [[boatGrava]]son generados, no puede ser aplicada la ley de la gravedad.* A player on a [[saddle]]d [[pig]].* A [[skeleton]] on a [[spider]] ([[Spider Jockey]]).* A player on a [[horse]]* A [[mob]] on a [[lead]]* A [[Baby animals|baby]] [[zombie]] ([[Zombie Pigman|pigman]]) ([[zombie villager|villager]]) on a [[chicken]] ([[Chicken Jockey]])Cuando hay un conjunto de estos bloques que no se han caído, el jugador puede hacer caer dichos bloques con solo actualizar uno de los bloques que tenga contacto directo con dicho conjunto.
It is possible to have multiple levels, such as a player on a pig in a minecart.===Interacción===
AlsoHay algunas entidades ([[Bote]]s, entities can be stacked on top of each other but only with the [[Vagoneta]]s, [[Ocelote]]s/[[Gato]]s, [[Aldeano]]s y [[Lobo]]s/summon command or mods[[Perro]]s) con funciones que pueden ser activadas al pulsar el botón derecho del ratón sobre ellas. Los Ocelotes y Lobos requieren de un objeto en la mano.
If an entity is riding another entity, the top entity cannot teleport because as soon as the teleport is made, the entity is teleported back to riding the other entity. Since Minecraft smooths out movements by showing entities at locations between new and old positions, this may result in seeing the entity at several locations between riding the other entity and their teleport location.===Montar===
== Vídeo ==Las entidades pueden juntarse cuando una se monta encima de otra. Inmediatamente la nueva entidad adquiere una [[NBT tag]] que permite catalogar las sub entidades en su situación en la columna (más abajo o más arriba). Esto permite crear colunmas de todo tipo de entidades gracias a [[comandos]] o editores externos. A continuación hay varios ejemplos:
{{/vídeo}}*Cualquier [[Mob]] con una rienda.*Un [[Jugador]] subido a una [[Vagoneta]] o un [[Bote]].*Un [[Cerdo]] o un [[Caballo]] siendo montados por un [[Jugador]].*Un [[Creeper eléctrico]] con un [[Mechero]].*Un [[Jugador]] montado en un [[Caballo]].*Un [[Esqueleto]] montado en una [[Araña]].*Un [[Zombi]] montado en una [[Gallina]].
== Historial ==
{{History|r}}
{{History||1.1|Players can not interact with entities from far away in Los jugadores no pueden interaccionar con entidades en el modo [[CreativeCreativo]] mode.}}{{History||1.4.2|snap=12w34a|Ahora las entidades pueden interactuar interaccionar con los portales.}}
{{History|foot}}
564
ediciones

Menú de navegación