Módulo:Banner crafting
Revisión del 19:05 2 ene 2015 de Leynaf (discusión | contribuciones)
[purge]
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Dependencias
local p = {} p.crafting = function( f ) local args = f:getParent().args local crafting = require( [[Module:Crafting]] ).table local dye = args[1] or mw.title.getCurrentTitle().text local dyeColours = { ['Saco de tinta'] = 'Negro', ['Tinte rojo'] = 'Rojo', ['Tinte verde'] = 'Verde', ['Semillas de coco'] = 'marrón', ['Lapislázuli'] = 'Azul', ['Tinte amarillo'] = 'Amarillo', ['Polvo de hueso'] = 'Blanco' } local colour = dyeColours[dye] or dye:match( '^(.+) Dye$' ) local banner = 'Banner' if dye == 'Polvo de hueso' then banner = '[Banner]Light Gray Banner' end local dyeOrder = { 'Base Fess', 'Chief Fess', 'Pale Dexter', 'Pale Sinister', 'Pale', 'Fess', 'Bend', 'Bend Sinister', 'Paly', 'Saltire', 'Cross', 'Per Bend Sinister', 'Per Bend', 'Per Bend Inverted', 'Per Bend Sinister Inverted', 'Per Pale', 'Per Pale Inverted', 'Per Fess', 'Per Fess Inverted', 'Base Dexter Canton', 'Base Sinister Canton', 'Chief Dexter Canton', 'Chief Sinister Canton', 'Chevron', 'Inverted Chevron', 'Base Indented', 'Chief Indented', 'Roundel', 'Lozenge', 'Bordure', 'Gradient', 'Base Gradient' } local otherOrder = { 'Bordure Indented', 'Field Masoned', 'Creeper Charge', 'Skull Charge', 'Flower Charge', 'Mojang Charge' } -- 0 = empty, 1 = banner, 2 = dye local dyeRecipes = { ['Base Fess'] = { 0, 0, 0, 0, 1, 0, 2, 2, 2, }, ['Chief Fess'] = { 2, 2, 2, 0, 0, 0, 0, 1, 0, }, ['Pale Dexter'] = { 2, 0, 0, 2, 0, 0, 2, 1, 0, }, ['Pale Sinister'] = { 0, 0, 2, 0, 0, 2, 0, 1, 2, }, ['Pale'] = { 0, 2, 0, 0, 2, 1, 0, 2, 0, }, ['Fess'] = { 0, 0, 0, 2, 2, 2, 0, 1, 0, }, ['Bend'] = { 2, 0, 0, 0, 2, 0, 0, 1, 2, }, ['Bend Sinister'] = { 0, 0, 2, 0, 2, 0, 2, 1, 0, }, ['Paly'] = { 2, 0, 2, 2, 0, 2, 0, 1, 0, }, ['Saltire'] = { 2, 0, 2, 0, 2, 0, 2, 1, 2, }, ['Cross'] = { 0, 2, 0, 2, 2, 2, 1, 2, 0, }, ['Per Bend Sinister'] = { 2, 2, 0, 2, 0, 0, 0, 1, 0, }, ['Per Bend'] = { 0, 2, 2, 0, 0, 2, 0, 1, 0, }, ['Per Bend Inverted'] = { 0, 1, 0, 2, 0, 0, 2, 2, 0, }, ['Per Bend Sinister Inverted'] = { 0, 1, 0, 0, 0, 2, 0, 2, 2, }, ['Per Pale'] = { 2, 2, 0, 2, 2, 1, 2, 2, 0, }, ['Per Pale Inverted'] = { 0, 2, 2, 1, 2, 2, 0, 2, 2, }, ['Per Fess'] = { 2, 2, 2, 2, 2, 2, 0, 1, 0, }, ['Per Fess Inverted'] = { 0, 1, 0, 2, 2, 2, 2, 2, 2, }, ['Base Dexter Canton'] = { 0, 0, 0, 0, 0, 0, 2, 1, 0, }, ['Base Sinister Canton'] = { 0, 0, 0, 0, 0, 0, 0, 1, 2, }, ['Chief Dexter Canton'] = { 2, 0, 0, 0, 0, 0, 0, 1, 0, }, ['Chief Sinister Canton'] = { 0, 0, 2, 0, 0, 0, 0, 1, 0, }, ['Chevron'] = { 0, 0, 0, 0, 2, 0, 2, 1, 2, }, ['Inverted Chevron'] = { 2, 0, 2, 0, 2, 0, 0, 1, 0, }, ['Base Indented'] = { 0, 0, 0, 2, 1, 2, 0, 2, 0, }, ['Chief Indented'] = { 0, 2, 0, 2, 0, 2, 0, 1, 0, }, ['Roundel'] = { 0, 0, 0, 0, 2, 0, 0, 1, 0, }, ['Lozenge'] = { 0, 2, 0, 2, 1, 2, 0, 2, 0, }, ['Bordure'] = { 2, 2, 2, 2, 1, 2, 2, 2, 2, }, ['Gradient'] = { 2, 1, 2, 0, 2, 0, 0, 2, 0, }, ['Base Gradient'] = { 0, 2, 0, 0, 2, 0, 2, 1, 2, }, } local items = { ['Bordure Indented'] = 'Enredadera', ['Field Masoned'] = 'Ladrillos', ['Creeper Charge'] = 'Cabeza de Creeper', ['Skull Charge'] = 'Wither Skeleton Skull', ['Flower Charge'] = 'Margarita', ['Mojang Charge'] = 'Manzana dorada encantada', } local shapedArgs = { 'A1', 'B1', 'C1', 'A2', 'B2', 'C2', 'A3', 'B3', 'C3', } local dyeArgs = {} if f:callParserFunction( '#dplvar', 'multirow' ) ~= '1' then dyeArgs.head = '1' end dyeArgs.ignoreusage = '1' dyeArgs.showdescription = args.description dyeArgs.name = colour .. ' [[Banner]] pattern' dyeArgs.ingredients = '[[' .. dye .. ']] +<br>[[Banner]]' for i = 1, 9 do local dyeArg = {} for _, pattern in ipairs( dyeOrder ) do local iType = dyeRecipes[pattern][i] local ingredient = '' if iType == 1 then ingredient = banner elseif iType == 2 then ingredient = dye end table.insert( dyeArg, ingredient ) end dyeArgs[shapedArgs[i]] = table.concat( dyeArg, ';' ) end local dyeOutputArg = {} for _, pattern in ipairs( dyeOrder ) do local type = colour .. ' ' .. pattern table.insert( dyeOutputArg, '[Banner]' .. type .. ' Banner' .. '[&7' .. type .. ']' ) end dyeArgs.Output = table.concat( dyeOutputArg, ';' ) dyeArgs.Olink = 'Banner' dyeArgs.fixed = '1' dyeArgs.notfixed = 'the banner' local otherArgs = {} otherArgs.ignoreusage = '1' otherArgs.name = colour .. ' [[Banner]] image' otherArgs.ingredients = '[[' .. dye .. ']] +<br>[[Banner]] +<br>[[Vines]] or<br>[[Bricks]] or<br>[[Creeper Head]] or<br>[[Wither Skeleton Skull]] or<br>[[Oxeye Daisy]] or<br>[[Enchanted Golden Apple]]' local otherItemArg = {} local otherOutputArg = {} for _, pattern in ipairs( otherOrder ) do table.insert( otherItemArg, items[pattern] ) local type = colour .. ' ' .. pattern table.insert( otherOutputArg, '[Banner]' .. type .. ' Banner' .. '[&7' .. type .. ']' ) end table.insert( otherArgs, table.concat( otherItemArg, ';' ) ) table.insert( otherArgs, dye ) table.insert( otherArgs, banner ) otherArgs.Output = table.concat( otherOutputArg, ';' ) otherArgs.Olink = 'Banner' if not args.continue then otherArgs.foot = '1' end return crafting( dyeArgs ) .. crafting( otherArgs ) end return p