1.6.4 |
19 de Septiembre, 2013[1] |
1.6.4
- Incluye los arreglos en la 1.6.3.
- Se pasa por alto la 1.6.3, sólo usada como un pre-lanzamiento.[2]
|
1.6.1 (Horse Update) |
July 1, 2013[4] |
1.6.1
(Includes 1.6)
General
Additions
- Resource pack system
- Replaces the texture pack system.[5]
- A conversion tool which converts texture packs into resource packs was released by Dinnerbone and is available here.[5]
- Contains:
- New "missing texture" texture
- Attribute system
- Item attributes using NBT tags:
- Attributes can be additive, subtractive and multiplicative using a set value
- Some items have default modifiers in place of previously hard-coded attributes
- Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
- Entity attributes:
- These properties can now be changed as easily as any other NBT attribute
- Entity speed, base health, base attack
- Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
- Splash screens
Improvements & changes
- Support for Java 5 and PowerPC users will be dropped[9][10]
- If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
- Internal chat system
- Lots of messages should be translated now that were not previously
- Messages are now better modularized
- Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
- Color can be specifically designated, preventing leakage into further messages
- Updated language files and fixed missing strings
- Launcher
- Increases performance and stability
- Minecraft game icon changed to a crafting table, presumably to differentiate between game and launcher
- Allows LWJGL to be updated, fixing many launcher bugs
- Supports multiple versions/installs
- Self updatable.
- New password storing system [12]
- More user friendly.[13]
- A major step towards the Plugin API.[13]
- New authentication system - "Yggdrasil", which is more secure and has more features
- Minecraft Realms
- Added handling of invitations
- Added resetting realm with one of provided realm templates
- Added viewing backups for a realm and the ability to restore them
- Added setting the owner of a realm as game master operator
- Added confirmation screens for various actions such as deleting a realm
- Ability to leave someone else’s realm that previously accepted invitation for
- Fixed game mode and game difficulty issue
- Minor GUI fixes for better usability
Gameplay
Additions
- Status effects
- Health Boost effect
- Gives player 4 () base health; extra health vanishes when the effect ends
- Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
- Absorption effect
- Gives player 4 () "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; absorption health vanishes when the effect ends
- Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple
- Saturation effect
- Causes food meter to be replenished by 1 () per tick.
- Can be acquired ingame by the command /effect <playername> 23 <duration in seconds> <amplifier>
- Commands
-
/spreadplayers
- Spreads certain players from an origin point
- Has a Max Spread and Minimum Distance from player to player
- Can be used with the teams scoreboard functionality to spread team members to the same location
-
/playsound
- Can use to play sound to player
- Can change the pitch and/or volume
- Can use sound from resource pack
- Added
/gamerule arguments
-
naturalRegeneration
- Toggles natural health regeneration
-
doDaylightCycle
- Toggles the day-night cycle (the sun stops moving and stays where it is)
Improvements & changes
- Riding mounts
- When riding a mob, its health is on the Heads-up display
- When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default)
- Boat controls have been changed from the A, S, and D keys to mouse control[14]
- Respiration enchantment
- Now also helps seeing underwater
- Changed the idea of mob difficulty[15]
- Regional difficulty: The longer you spend in one area, the harder it gets
- Scales with difficulty - items, enchants or AI improve with difficulty
- Tooltips
- Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
- Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
- Status effect
- Balanced to improve gameplay
- Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
- Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
- Hunger
- Natural health regeneration now costs hunger points/saturation points
- Creative mode
- It is no longer possible to break blocks with swords in Creative mode
Blocks & items
Additions
- Horse Armor
- Horse Spawn Egg
- Works like any other spawn egg
- Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
- Sometimes a Donkey will be spawned instead
- Hay Bale
- Can be placed in all orientations
- Crafted with wheat in a 3x3 arrangement
- Lead
- Can be used to bind mobs to fences or lead them around
- Right click mob first, then right-click fence or right-click the mob again to get the leash back
- Crafted with 4 string and 1 slimeball, yields 2 leads
- Carpets
- Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
- Can be placed on any block (even translucent ones)
- Name Tag
- Found in dungeon chests
- Name it in an anvil, then right click a mob to name it.
- Hardened Clay
- Stained Clay
- Block of Coal
- Crafted with 3x3 coal.
- Crafted only with coal, not charcoal.
- Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
Improvements & changes
- Charcoal
- Retextured, with more brown shading to differentiate from coal
- Lapis Lazuli Block
- Retextured subtly, it now has a border around it
- Saddle
- You can now put a saddle on a horse [16]
- Redstone Comparator
- Now give out a signal for Cauldrons and End Portal frames depending on their state
- Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
- End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
- Golden Apple
- Golden apples now require gold ingots instead of gold nuggets to craft
- Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
- Glistering Melon
- Glistering melons now require 8 gold nuggets
- Spawn Eggs
- Command Blocks
- Can no longer be mined or destroyed in Survival mode
- Lava
- Flint and Steel
- Now loses durability when igniting TNT
Mobs
Additions
- Horses
- Creation assisted & inspired by DrZhark of Mo' Creatures
- To tame, ride them and get thrown off a few times until hearts appear
- Can be bred using Golden Apples & Golden Carrots
- Drop Leather when killed
- Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples, Golden Apples & Golden Carrots
- Baby Horses can be grown the same way
- Players riding saddled Horses are granted full control over the Horse's movement
- Color, style, maximum health, jump height and speed vary between Horses
- Open your inventory, right click a Horse or press the inventory key while holding LSHIFT and looking at a Horse to access their inventory to deal with their storage, armor and saddle
- Rarely spawn in small groups
- Donkeys
- Like horses, but smaller and grey, and can carry chests with 15 slots on their saddles
- Mules
- Obtained by breeding a horse with a donkey
- Can wear chests on their saddles, just like donkeys
- Not breedable with horses, donkeys, or other mules
- Skeleton and Zombie Horses
- Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
Improvements & changes
- All mobs
- Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
- Now spawn in groups again
- Zombies
- Now have a small chance to spawn additional zombies when damaged or not being looked at
- Able to lock onto the player from 40 blocks away (formerly 16 blocks).
- Mobbing zombies can now move when further than 32 blocks from player
- Villagers
- Now have sounds for trading, getting hurt and other things
- Spiders
- Now have a chance to spawn with potion effects
World Generation
Additions
Improvements & changes
- Deserts
- No longer contain water lakes
- The Nether
- Added chest generation in Nether Fortresses[17]
Bug fixes
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