Cofre/EB
< Cofre
Revisión del 23:25 29 nov 2014 de Leynaf (discusión | contribuciones) (Página creada con «<div class="treeview"> * {{nbt|compound}} Tile entity data ** {{nbt|string|id}}: <code>Chest</code> (chests and trapped chests have the same tile entity ID) ** {{nbt|int|x}...»)
- Tile entity data
- id:
Chest
(chests and trapped chests have the same tile entity ID) - x: X coordinate of the Tile Entity.
- y: Y coordinate of the Tile Entity.
- z: Z coordinate of the Tile Entity.
- CustomName: Optional. The name of this chest, which will display in its GUI where the default name ordinarily is.
- Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
- Items: List of items in the chest (double chests are simply two Chest tile entities next to each other).
- : An item, including the slot tag. Chest slots are numbered 0-26 with 0 in the top left corner.
- See Item Format.
- : An item, including the slot tag. Chest slots are numbered 0-26 with 0 in the top left corner.
- id: