Diferencia entre revisiones de «Módulo:Banner crafting»

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(Página creada con «local p = {} p.crafting = function( f ) local args = f:getParent().args local crafting = require( Module:Crafting ).table local dye = args[1] or mw.title.getCurren...»)
 
 
Línea 6: Línea 6:
 
local dye = args[1] or mw.title.getCurrentTitle().text
 
local dye = args[1] or mw.title.getCurrentTitle().text
 
local dyeColours = {
 
local dyeColours = {
['Ink Sac'] = 'Black',
+
['Saco de tinta'] = 'Negro',
['Rose Red'] = 'Red',
+
['Tinte rojo'] = 'Rojo',
['Cactus Green'] = 'Green',
+
['Tinte verde'] = 'Verde',
['Cocoa Beans'] = 'Brown',
+
['Semillas de coco'] = 'marrón',
['Lapis Lazuli'] = 'Blue',
+
['Lapislázuli'] = 'Azul',
['Dandelion Yellow'] = 'Yellow',
+
['Tinte amarillo'] = 'Amarillo',
['Bone Meal'] = 'White'
+
['Polvo de hueso'] = 'Blanco'
 
}
 
}
 
local colour = dyeColours[dye] or dye:match( '^(.+) Dye$' )
 
local colour = dyeColours[dye] or dye:match( '^(.+) Dye$' )
 
local banner = 'Banner'
 
local banner = 'Banner'
if dye == 'Bone Meal' then
+
if dye == 'Polvo de hueso' then
 
banner = '[Banner]Light Gray Banner'
 
banner = '[Banner]Light Gray Banner'
 
end
 
end
Línea 37: Línea 37:
 
},
 
},
 
['Chief Fess'] = {
 
['Chief Fess'] = {
2, 2, 2,
+
2, 2, 2,
0, 0, 0,
+
    0, 0, 0,
0, 1, 0,
+
  0, 1, 0,
},
+
},
 
['Pale Dexter'] = {
 
['Pale Dexter'] = {
2, 0, 0,
+
2, 0, 0,
 
2, 0, 0,
 
2, 0, 0,
 
2, 1, 0,
 
2, 1, 0,
Línea 57: Línea 57:
 
},
 
},
 
['Fess'] = {
 
['Fess'] = {
0, 0, 0,
+
0, 0, 0,
2, 2, 2,
+
2, 2, 2,
 
0, 1, 0,
 
0, 1, 0,
},
+
},
 
['Bend'] = {
 
['Bend'] = {
 
2, 0, 0,
 
2, 0, 0,
 
0, 2, 0,
 
0, 2, 0,
0, 1, 2,
+
0, 1, 2,
 
},
 
},
 
['Bend Sinister'] = {
 
['Bend Sinister'] = {
 
0, 0, 2,
 
0, 0, 2,
 
0, 2, 0,
 
0, 2, 0,
2, 1, 0,
+
2, 1, 0,
 
},
 
},
 
['Paly'] = {
 
['Paly'] = {
 
2, 0, 2,
 
2, 0, 2,
2, 0, 2,
+
2, 0, 2,
0, 1, 0,
+
0, 1, 0,
},
+
},
 
['Saltire'] = {
 
['Saltire'] = {
2, 0, 2,
+
2, 0, 2,
 
0, 2, 0,
 
0, 2, 0,
2, 1, 2,
+
2, 1, 2,
 
},
 
},
 
['Cross'] = {
 
['Cross'] = {
0, 2, 0,
+
0, 2, 0,
 
2, 2, 2,
 
2, 2, 2,
 
1, 2, 0,
 
1, 2, 0,
 
},
 
},
['Per Bend Sinister'] = {
+
['Per Bend Sinister'] = {
 
2, 2, 0,
 
2, 2, 0,
 
2, 0, 0,
 
2, 0, 0,
0, 1, 0,
+
0, 1, 0,
 
},
 
},
 
['Per Bend'] = {
 
['Per Bend'] = {
0, 2, 2,
+
0, 2, 2,
0, 0, 2,
+
0, 0, 2,
0, 1, 0,
+
0, 1, 0,
},
+
},
 
['Per Bend Inverted'] = {
 
['Per Bend Inverted'] = {
0, 1, 0,
+
0, 1, 0,
 
2, 0, 0,
 
2, 0, 0,
2, 2, 0,
+
2, 2, 0,
 
},
 
},
['Per Bend Sinister Inverted'] = {
+
['Per Bend Sinister Inverted'] = {
 
0, 1, 0,
 
0, 1, 0,
0, 0, 2,
+
0, 0, 2,
 
0, 2, 2,
 
0, 2, 2,
},
+
},
 
['Per Pale'] = {
 
['Per Pale'] = {
2, 2, 0,
+
2, 2, 0,
2, 2, 1,
+
2, 2, 1,
2, 2, 0,
+
2, 2, 0,
 
},
 
},
['Per Pale Inverted'] = {
+
['Per Pale Inverted'] = {
 
0, 2, 2,
 
0, 2, 2,
1, 2, 2,
+
1, 2, 2,
 
0, 2, 2,
 
0, 2, 2,
 
},
 
},
 
['Per Fess'] = {
 
['Per Fess'] = {
2, 2, 2,
+
2, 2, 2,
 
2, 2, 2,
 
2, 2, 2,
 
0, 1, 0,
 
0, 1, 0,
},
+
},
 
['Per Fess Inverted'] = {
 
['Per Fess Inverted'] = {
 
0, 1, 0,
 
0, 1, 0,
 
2, 2, 2,
 
2, 2, 2,
2, 2, 2,
+
2, 2, 2,
 
},
 
},
 
['Base Dexter Canton'] = {
 
['Base Dexter Canton'] = {
0, 0, 0,
+
0, 0, 0,
0, 0, 0,
+
0, 0, 0,
2, 1, 0,
+
2, 1, 0,
},
+
},
 
['Base Sinister Canton'] = {
 
['Base Sinister Canton'] = {
 +
0, 0, 0,
 
0, 0, 0,
 
0, 0, 0,
0, 0, 0,
+
0, 1, 2,
0, 1, 2,
 
 
},
 
},
 
['Chief Dexter Canton'] = {
 
['Chief Dexter Canton'] = {
 
2, 0, 0,
 
2, 0, 0,
 
0, 0, 0,
 
0, 0, 0,
0, 1, 0,
+
0, 1, 0,
 
},
 
},
 
['Chief Sinister Canton'] = {
 
['Chief Sinister Canton'] = {
Línea 148: Línea 148:
 
['Chevron'] = {
 
['Chevron'] = {
 
0, 0, 0,
 
0, 0, 0,
0, 2, 0,
+
0, 2, 0,
 
2, 1, 2,
 
2, 1, 2,
 
},
 
},
 
['Inverted Chevron'] = {
 
['Inverted Chevron'] = {
 
2, 0, 2,
 
2, 0, 2,
0, 2, 0,
+
0, 2, 0,
 
0, 1, 0,
 
0, 1, 0,
},
+
},
['Base Indented'] = {
+
['Base Indented'] = {
 
0, 0, 0,
 
0, 0, 0,
 
2, 1, 2,
 
2, 1, 2,
0, 2, 0,
+
0, 2, 0,
 
},
 
},
 
['Chief Indented'] = {
 
['Chief Indented'] = {
Línea 172: Línea 172:
 
},
 
},
 
['Lozenge'] = {
 
['Lozenge'] = {
0, 2, 0,
+
0, 2, 0,
2, 1, 2,
+
2, 1, 2,
0, 2, 0,
+
0, 2, 0,
},
+
},
['Bordure'] = {
+
['Bordure'] = {
 
2, 2, 2,
 
2, 2, 2,
 
2, 1, 2,
 
2, 1, 2,
2, 2, 2,
+
2, 2, 2,
 
},
 
},
['Gradient'] = {
+
['Gradient'] = {
 
2, 1, 2,
 
2, 1, 2,
 
0, 2, 0,
 
0, 2, 0,
0, 2, 0,
+
0, 2, 0,
 
},
 
},
 
['Base Gradient'] = {
 
['Base Gradient'] = {
 
0, 2, 0,
 
0, 2, 0,
0, 2, 0,
+
0, 2, 0,
 
2, 1, 2,
 
2, 1, 2,
 
},
 
},
 
}
 
}
 
local items = {
 
local items = {
['Bordure Indented'] = 'Vines',
+
['Bordure Indented'] = 'Enredadera',
['Field Masoned'] = 'Bricks',
+
['Field Masoned'] = 'Ladrillos',
['Creeper Charge'] = 'Creeper Head',
+
['Creeper Charge'] = 'Cabeza de Creeper',
 
['Skull Charge'] = 'Wither Skeleton Skull',
 
['Skull Charge'] = 'Wither Skeleton Skull',
['Flower Charge'] = 'Oxeye Daisy',
+
['Flower Charge'] = 'Margarita',
['Mojang Charge'] = 'Enchanted Golden Apple',
+
['Mojang Charge'] = 'Manzana dorada encantada',
 
}
 
}
 
 
Línea 204: Línea 204:
 
'A1', 'B1', 'C1',
 
'A1', 'B1', 'C1',
 
'A2', 'B2', 'C2',
 
'A2', 'B2', 'C2',
'A3', 'B3', 'C3',
+
'A3', 'B3', 'C3',
 
}
 
}
 
local dyeArgs = {}
 
local dyeArgs = {}

Revisión actual del 19:05 2 ene 2015

Esta es la página de documentación, debería ser transcluida a la página de plantilla principal. Véase Plantilla:Documentation para más información.

Este modulo implementa La plantilla que solicitas no existe, si crees que deberia crearse puedes sugerirlo en el apartado de discucion de este mismo articulo o haciendo click aqui.

Dependencias




local p = {}
p.crafting = function( f )
	local args = f:getParent().args
	local crafting = require( [[Module:Crafting]] ).table
	
	local dye = args[1] or mw.title.getCurrentTitle().text
	local dyeColours = {
		['Saco de tinta'] = 'Negro',
		['Tinte rojo'] = 'Rojo',
		['Tinte verde'] = 'Verde',
		['Semillas de coco'] = 'marrón',
		['Lapislázuli'] = 'Azul',
		['Tinte amarillo'] = 'Amarillo',
		['Polvo de hueso'] = 'Blanco'
	}
	local colour = dyeColours[dye] or dye:match( '^(.+) Dye$' )
	local banner = 'Banner'
	if dye == 'Polvo de hueso' then
		banner = '[Banner]Light Gray Banner'
	end
	
	local dyeOrder = {
		'Base Fess', 'Chief Fess', 'Pale Dexter', 'Pale Sinister', 'Pale', 'Fess', 'Bend', 'Bend Sinister', 'Paly', 'Saltire',
		'Cross', 'Per Bend Sinister', 'Per Bend', 'Per Bend Inverted', 'Per Bend Sinister Inverted', 'Per Pale',
		'Per Pale Inverted', 'Per Fess', 'Per Fess Inverted', 'Base Dexter Canton', 'Base Sinister Canton',
		'Chief Dexter Canton', 'Chief Sinister Canton', 'Chevron', 'Inverted Chevron', 'Base Indented', 'Chief Indented', 'Roundel', 'Lozenge',
		'Bordure', 'Gradient', 'Base Gradient'
	}
	local otherOrder = { 'Bordure Indented', 'Field Masoned', 'Creeper Charge', 'Skull Charge', 'Flower Charge', 'Mojang Charge' }
	
	-- 0 = empty, 1 = banner, 2 = dye
	local dyeRecipes = {
		['Base Fess'] = {
			0, 0, 0,
			0, 1, 0,
			2, 2, 2,
		},
		['Chief Fess'] = {
 			2, 2, 2,
		    0, 0, 0,
   			0, 1, 0,
		 },
		['Pale Dexter'] = {
 			2, 0, 0,
			2, 0, 0,
			2, 1, 0,
		},
		['Pale Sinister'] = {
			0, 0, 2,
			0, 0, 2,
			0, 1, 2,
		},
		['Pale'] = {
			0, 2, 0,
			0, 2, 1,
			0, 2, 0,
		},
		['Fess'] = {
			 0, 0, 0,
			 2, 2, 2,
			0, 1, 0,
		 },
		['Bend'] = {
			2, 0, 0,
			0, 2, 0,
 			0, 1, 2,
		},
		['Bend Sinister'] = {
			0, 0, 2,
			0, 2, 0,
			 2, 1, 0,
		},
		['Paly'] = {
			2, 0, 2,
 			2, 0, 2,
			 0, 1, 0,
		 },
		['Saltire'] = {
 			2, 0, 2,
			0, 2, 0,
			 2, 1, 2,
		},
		['Cross'] = {
			 0, 2, 0,
			2, 2, 2,
			1, 2, 0,
		},
		 ['Per Bend Sinister'] = {
			2, 2, 0,
			2, 0, 0,
			 0, 1, 0,
		},
		['Per Bend'] = {
			 0, 2, 2,
			 0, 0, 2,
			 0, 1, 0,
		 },
		['Per Bend Inverted'] = {
 			0, 1, 0,
			2, 0, 0,
 			2, 2, 0,
		},
 		['Per Bend Sinister Inverted'] = {
			0, 1, 0,
			 0, 0, 2,
			0, 2, 2,
		 },
		['Per Pale'] = {
 			2, 2, 0,
 			2, 2, 1,
			 2, 2, 0,
		},
		 ['Per Pale Inverted'] = {
			0, 2, 2,
			 1, 2, 2,
			0, 2, 2,
		},
		['Per Fess'] = {
			 2, 2, 2,
			2, 2, 2,
			0, 1, 0,
		 },
		['Per Fess Inverted'] = {
			0, 1, 0,
			2, 2, 2,
			 2, 2, 2,
		},
		['Base Dexter Canton'] = {
			 0, 0, 0,
 			0, 0, 0,
			 2, 1, 0,
		 },
		['Base Sinister Canton'] = {
			 0, 0, 0,
			0, 0, 0,
			 0, 1, 2,
		},
		['Chief Dexter Canton'] = {
			2, 0, 0,
			0, 0, 0,
			 0, 1, 0,
		},
		['Chief Sinister Canton'] = {
			0, 0, 2,
			0, 0, 0,
			0, 1, 0,
		},
		['Chevron'] = {
			0, 0, 0,
			 0, 2, 0,
			2, 1, 2,
		},
		['Inverted Chevron'] = {
			2, 0, 2,
			 0, 2, 0,
			0, 1, 0,
		 },
		 ['Base Indented'] = {
			0, 0, 0,
			2, 1, 2,
			 0, 2, 0,
		},
		['Chief Indented'] = {
			0, 2, 0,
			2, 0, 2,
			0, 1, 0,
		},
		['Roundel'] = {
			0, 0, 0,
			0, 2, 0,
			0, 1, 0,
		},
		['Lozenge'] = {
			 0, 2, 0,
			 2, 1, 2,
			 0, 2, 0,
		 },
		 ['Bordure'] = {
			2, 2, 2,
			2, 1, 2,
			 2, 2, 2,
		},
 		['Gradient'] = {
			2, 1, 2,
			0, 2, 0,
 			0, 2, 0,
		},
		['Base Gradient'] = {
			0, 2, 0,
			 0, 2, 0,
			2, 1, 2,
		},
	}
	local items = {
		['Bordure Indented'] = 'Enredadera',
		['Field Masoned'] = 'Ladrillos',
		['Creeper Charge'] = 'Cabeza de Creeper',
		['Skull Charge'] = 'Wither Skeleton Skull',
		['Flower Charge'] = 'Margarita',
		['Mojang Charge'] = 'Manzana dorada encantada',
	}
	
	local shapedArgs = {
		'A1', 'B1', 'C1',
		'A2', 'B2', 'C2',
		 'A3', 'B3', 'C3',
	}
	local dyeArgs = {}
	if f:callParserFunction( '#dplvar', 'multirow' ) ~= '1' then
		dyeArgs.head = '1'
	end
	dyeArgs.ignoreusage = '1'
	dyeArgs.showdescription = args.description
	dyeArgs.name = colour .. ' [[Banner]] pattern'
	dyeArgs.ingredients = '[[' .. dye .. ']] +<br>[[Banner]]'
	for i = 1, 9 do
		local dyeArg = {}
		for _, pattern in ipairs( dyeOrder ) do
			local iType = dyeRecipes[pattern][i]
			local ingredient = ''
			if iType == 1 then
				ingredient = banner
			elseif iType == 2 then
				ingredient = dye
			end
			table.insert( dyeArg, ingredient )
		end
		dyeArgs[shapedArgs[i]] = table.concat( dyeArg, ';' )
	end
	local dyeOutputArg = {}
	for _, pattern in ipairs( dyeOrder ) do
		local type = colour .. ' ' .. pattern
		table.insert( dyeOutputArg, '[Banner]' .. type .. ' Banner' .. '[&7' .. type .. ']' )
	end
	dyeArgs.Output = table.concat( dyeOutputArg, ';' )
	dyeArgs.Olink = 'Banner'
	dyeArgs.fixed = '1'
	dyeArgs.notfixed = 'the banner'
	
	local otherArgs = {}
	otherArgs.ignoreusage = '1'
	otherArgs.name = colour .. ' [[Banner]] image'
	otherArgs.ingredients = '[[' .. dye .. ']] +<br>[[Banner]] +<br>[[Vines]] or<br>[[Bricks]] or<br>[[Creeper Head]] or<br>[[Wither Skeleton Skull]] or<br>[[Oxeye Daisy]] or<br>[[Enchanted Golden Apple]]'
	local otherItemArg = {}
	local otherOutputArg = {}
	for _, pattern in ipairs( otherOrder ) do
		table.insert( otherItemArg, items[pattern] )
		local type = colour .. ' ' .. pattern
		table.insert( otherOutputArg, '[Banner]' .. type .. ' Banner' .. '[&7' .. type .. ']' )
	end
	table.insert( otherArgs, table.concat( otherItemArg, ';' ) )
	table.insert( otherArgs, dye )
	table.insert( otherArgs, banner )
	otherArgs.Output = table.concat( otherOutputArg, ';' )
	otherArgs.Olink = 'Banner'
	if not args.continue then
		otherArgs.foot = '1'
	end
	
	return crafting( dyeArgs ) .. crafting( otherArgs )
end
return p