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1.8

23 bytes añadidos, 02:24 10 sep 2014
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**** For example: {{cmd|stats entity @a set AffectedBlocks @a Test}} will update a scoreboard objective named 'Test' for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to <code>AffectedBlocks</code>, this means if the command is {{cmd|fill}} then it will update the objective for whoever is running the command (@a) by the number of blocks filled
* {{cmd|testforblocks}}
** Compares two Compara dos areas of a worlddel mundo
** The mode can be set to <code>all</code> or <code>masked</code>, <code>all</code> is the default while <code>masked</code> will ignore air
** Usage: {{cmd|testforblocks <x1> <y1> <z1> <x2> <y2> <z2> [mode]}}
*** Set the subtitle (optional)
** {{cmd|title @a clear}}
*** Clear titles immediatelyLimpia los titulso de forma inmediata
** {{cmd|title @a reset}}
*** Reset all title parameters to defaults Resetea todos los parametros por defecto (fade times)
* {{cmd|trigger}}
** Functions the same way as {{cmd|scoreboard players set}} or {{cmd|scoreboard players add}}, but can only modify objectives with the <code>trigger</code> criteria (referred to as "triggers") and can only modify the score of the player running the command
* Old skins still work, but won't have the new features
; Servers
* New server iconsNuevos iconos de servidores, displayed with mostrados con 3 buttonsbotones.
** Up and down arrows to move the servers' order.
** Third button is to join the server.
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