1952
ediciones
Cambios
Classic
,sin resumen de edición
{{redirect|Sandbox|the creative game mode|Creative|the definition of a sandbox game|Wikipedia:Sandbox game}}
{{Gamemode
| name = Minecraft Classic
| image = Minecraft_Classic.png
| startver = 0.0.11a 9a (1716<sup>th</sup> of May, 2009)| currentver = 0.30 (1022<sup>thnd</sup> of November, December 2009)
| paid = No
| website = [httphttps://www.minecraft.net/classic/play Singleplayer] (Browser)<br>[https://minecraft.net/classic/list Multiplayer](Browser)}}{{Outdated}}{{msgbox| title = Notice| text = The link for Minecraft Classic has been removed from minecraft.net. Though, you can still access it through the links on the side.
}}
== Ventajas de la compra anticipada History ==Aunque el juego es gratuito para el público en general[[Sand]] has been available for use since Classic. During that time, Sand blocks were rare and only appeared naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always level and below [[Generated structures#Oceans|Ocean]] level. Sand instantly appeared at the lowest point it could go when placed above an [[air]] block without any sort of falling animation. Destroying a pillar made from sand from the bottom would cause the sand to disappear from the top first. Gravel and sand "fell" when placed in mid-air by moving directly above the nearest block directly below them, instead of turning into [[Entity#Sand and Gravel|falling block entities]] and [[Damage#Fall damage|falling]]. These attributes were present until the release of [[Infdev]]. An old glitch in Classic allowed players to raise the height of a fluid block by placing Sand (or Gravel) over it. The Sand block would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the Gravel or Sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood. This bug has since been fixed, but has been reported that it has happened before. An interesting and often humorous quirk in Classic is that whenever the player moves, they will swing their arms wildly around. This was changed in [[Indev]] and removed in {{verlink|Alpha 1.0.9}} because hands and blocks in hand would've moved tirelessly back and forth, ultimately blocking the player's view. On August 8, 2012, the link to Classic was removed. It was re-added after many complaints. On July 1, 2013, hay varias ventajas exclusivas para los jugadores que hayan realizado la compra del juegohowever, como por ejemplothe link to Classic was removed again. It can still be played by going to this site [https://minecraft.net/classic], or simply from the launcher if Alpha versions are enabled. Classic, Infdev, and a few Pre-Classic versions (but not Indev) are included under "Alpha". The version numbers between 0.09 and 0.30 are Classic. == Trivia == * Player [[Skin]]s that are used for the full game are synced with Classic mode. Thus, custom skins can be used in both singleplayer and multiplayer versions of Classic mode for premium users.* In the classic [[Minecraft.jar|jar files]], sprites for several mobs can be found. Playing a Survival Test map in normal Classic will preserve mobs, and also lets you have multiple blocks of the same type (or none at all) on the hotbar.* Classic mode uses very old [[liquid]] physics, making it possible to flood the whole map with water or lava from just one block of the liquid. An example video is shown below.{{CV|jUL9a2H_4sY}}* When mobs were added and first survival test was created, it was possible to copy some files into the game client or browser client and play it in classic multiplayer, allowing player to do same things as in survival test, but with other people and on custom maps. However, the mobs appeared in other locations for each client.* In Classic mode, the game world is not infinite. It is a cube made out of naturally generated blocks and surrounded by infinite water and [[bedrock]].* When Beta 1.8 came out, sounds no longer worked and saving levels to the online server for premium users became impossible because Mojang removed its resources directory and addresses it was referring to for saving, possibly as a step towards phasing it out. Worlds that were not backed up locally were lost. == Gallery ==<gallery>File:CaveGame.png|Minecraft during earliest stages of development.File:0.0.9a.png|The earliest publicly accessible version, 0.0.9a.File:EarlyMinecraft.png|Minecraft during early development with the removed [[Human]] [[Mobs|mob]] shown.File:Flowing_lava.jpg|Flowing lava in early Classic.File:Minecraft_Classic_Pixel_art.png|Pixel art made in classic, version [[Version history/esClassic|Apariencia0.30]] del personaje personalizable en el juego individual y multijugador.</gallery> == See also == * Se pueden salvar los escenarios en el servidor en red[[Version history/Classic]]* [[Minecraft#Development|Development cycle]]* [[Indev]]* [[Infdev]]* [[Alpha]]* [[Beta]]* [[Minecraft 1.0]] == References == {{reflist}}
{{Minecraft}}
[[CategoríaCategory:Versiones de MinecraftGame modes]][[Category:Version]]
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