Diferencia entre revisiones de «Módulo:Banner crafting»

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Leynaf (discusión | contribs.)
Página creada con «local p = {} p.crafting = function( f ) local args = f:getParent().args local crafting = require( Module:Crafting ).table local dye = args[1] or mw.title.getCurren...»
 
Leynaf (discusión | contribs.)
Sin resumen de edición
 
Línea 6: Línea 6:
local dye = args[1] or mw.title.getCurrentTitle().text
local dye = args[1] or mw.title.getCurrentTitle().text
local dyeColours = {
local dyeColours = {
['Ink Sac'] = 'Black',
['Saco de tinta'] = 'Negro',
['Rose Red'] = 'Red',
['Tinte rojo'] = 'Rojo',
['Cactus Green'] = 'Green',
['Tinte verde'] = 'Verde',
['Cocoa Beans'] = 'Brown',
['Semillas de coco'] = 'marrón',
['Lapis Lazuli'] = 'Blue',
['Lapislázuli'] = 'Azul',
['Dandelion Yellow'] = 'Yellow',
['Tinte amarillo'] = 'Amarillo',
['Bone Meal'] = 'White'
['Polvo de hueso'] = 'Blanco'
}
}
local colour = dyeColours[dye] or dye:match( '^(.+) Dye$' )
local colour = dyeColours[dye] or dye:match( '^(.+) Dye$' )
local banner = 'Banner'
local banner = 'Banner'
if dye == 'Bone Meal' then
if dye == 'Polvo de hueso' then
banner = '[Banner]Light Gray Banner'
banner = '[Banner]Light Gray Banner'
end
end
Línea 37: Línea 37:
},
},
['Chief Fess'] = {
['Chief Fess'] = {
2, 2, 2,
2, 2, 2,
0, 0, 0,
    0, 0, 0,
0, 1, 0,
  0, 1, 0,
},
},
['Pale Dexter'] = {
['Pale Dexter'] = {
2, 0, 0,
2, 0, 0,
2, 0, 0,
2, 0, 0,
2, 1, 0,
2, 1, 0,
Línea 57: Línea 57:
},
},
['Fess'] = {
['Fess'] = {
0, 0, 0,
0, 0, 0,
2, 2, 2,
2, 2, 2,
0, 1, 0,
0, 1, 0,
},
},
['Bend'] = {
['Bend'] = {
2, 0, 0,
2, 0, 0,
0, 2, 0,
0, 2, 0,
0, 1, 2,
0, 1, 2,
},
},
['Bend Sinister'] = {
['Bend Sinister'] = {
0, 0, 2,
0, 0, 2,
0, 2, 0,
0, 2, 0,
2, 1, 0,
2, 1, 0,
},
},
['Paly'] = {
['Paly'] = {
2, 0, 2,
2, 0, 2,
2, 0, 2,
2, 0, 2,
0, 1, 0,
0, 1, 0,
},
},
['Saltire'] = {
['Saltire'] = {
2, 0, 2,
2, 0, 2,
0, 2, 0,
0, 2, 0,
2, 1, 2,
2, 1, 2,
},
},
['Cross'] = {
['Cross'] = {
0, 2, 0,
0, 2, 0,
2, 2, 2,
2, 2, 2,
1, 2, 0,
1, 2, 0,
},
},
['Per Bend Sinister'] = {
['Per Bend Sinister'] = {
2, 2, 0,
2, 2, 0,
2, 0, 0,
2, 0, 0,
0, 1, 0,
0, 1, 0,
},
},
['Per Bend'] = {
['Per Bend'] = {
0, 2, 2,
0, 2, 2,
0, 0, 2,
0, 0, 2,
0, 1, 0,
0, 1, 0,
},
},
['Per Bend Inverted'] = {
['Per Bend Inverted'] = {
0, 1, 0,
0, 1, 0,
2, 0, 0,
2, 0, 0,
2, 2, 0,
2, 2, 0,
},
},
['Per Bend Sinister Inverted'] = {
['Per Bend Sinister Inverted'] = {
0, 1, 0,
0, 1, 0,
0, 0, 2,
0, 0, 2,
0, 2, 2,
0, 2, 2,
},
},
['Per Pale'] = {
['Per Pale'] = {
2, 2, 0,
2, 2, 0,
2, 2, 1,
2, 2, 1,
2, 2, 0,
2, 2, 0,
},
},
['Per Pale Inverted'] = {
['Per Pale Inverted'] = {
0, 2, 2,
0, 2, 2,
1, 2, 2,
1, 2, 2,
0, 2, 2,
0, 2, 2,
},
},
['Per Fess'] = {
['Per Fess'] = {
2, 2, 2,
2, 2, 2,
2, 2, 2,
2, 2, 2,
0, 1, 0,
0, 1, 0,
},
},
['Per Fess Inverted'] = {
['Per Fess Inverted'] = {
0, 1, 0,
0, 1, 0,
2, 2, 2,
2, 2, 2,
2, 2, 2,
2, 2, 2,
},
},
['Base Dexter Canton'] = {
['Base Dexter Canton'] = {
0, 0, 0,
0, 0, 0,
0, 0, 0,
0, 0, 0,
2, 1, 0,
2, 1, 0,
},
},
['Base Sinister Canton'] = {
['Base Sinister Canton'] = {
0, 0, 0,
0, 0, 0,
0, 0, 0,
0, 0, 0,
0, 1, 2,
0, 1, 2,
},
},
['Chief Dexter Canton'] = {
['Chief Dexter Canton'] = {
2, 0, 0,
2, 0, 0,
0, 0, 0,
0, 0, 0,
0, 1, 0,
0, 1, 0,
},
},
['Chief Sinister Canton'] = {
['Chief Sinister Canton'] = {
Línea 148: Línea 148:
['Chevron'] = {
['Chevron'] = {
0, 0, 0,
0, 0, 0,
0, 2, 0,
0, 2, 0,
2, 1, 2,
2, 1, 2,
},
},
['Inverted Chevron'] = {
['Inverted Chevron'] = {
2, 0, 2,
2, 0, 2,
0, 2, 0,
0, 2, 0,
0, 1, 0,
0, 1, 0,
},
},
['Base Indented'] = {
['Base Indented'] = {
0, 0, 0,
0, 0, 0,
2, 1, 2,
2, 1, 2,
0, 2, 0,
0, 2, 0,
},
},
['Chief Indented'] = {
['Chief Indented'] = {
Línea 172: Línea 172:
},
},
['Lozenge'] = {
['Lozenge'] = {
0, 2, 0,
0, 2, 0,
2, 1, 2,
2, 1, 2,
0, 2, 0,
0, 2, 0,
},
},
['Bordure'] = {
['Bordure'] = {
2, 2, 2,
2, 2, 2,
2, 1, 2,
2, 1, 2,
2, 2, 2,
2, 2, 2,
},
},
['Gradient'] = {
['Gradient'] = {
2, 1, 2,
2, 1, 2,
0, 2, 0,
0, 2, 0,
0, 2, 0,
0, 2, 0,
},
},
['Base Gradient'] = {
['Base Gradient'] = {
0, 2, 0,
0, 2, 0,
0, 2, 0,
0, 2, 0,
2, 1, 2,
2, 1, 2,
},
},
}
}
local items = {
local items = {
['Bordure Indented'] = 'Vines',
['Bordure Indented'] = 'Enredadera',
['Field Masoned'] = 'Bricks',
['Field Masoned'] = 'Ladrillos',
['Creeper Charge'] = 'Creeper Head',
['Creeper Charge'] = 'Cabeza de Creeper',
['Skull Charge'] = 'Wither Skeleton Skull',
['Skull Charge'] = 'Wither Skeleton Skull',
['Flower Charge'] = 'Oxeye Daisy',
['Flower Charge'] = 'Margarita',
['Mojang Charge'] = 'Enchanted Golden Apple',
['Mojang Charge'] = 'Manzana dorada encantada',
}
}
Línea 204: Línea 204:
'A1', 'B1', 'C1',
'A1', 'B1', 'C1',
'A2', 'B2', 'C2',
'A2', 'B2', 'C2',
'A3', 'B3', 'C3',
'A3', 'B3', 'C3',
}
}
local dyeArgs = {}
local dyeArgs = {}

Revisión actual - 18:05 2 ene 2015

local p = {} p.crafting = function( f ) local args = f:getParent().args local crafting = require( Module:Crafting ).table

local dye = args[1] or mw.title.getCurrentTitle().text local dyeColours = { ['Saco de tinta'] = 'Negro', ['Tinte rojo'] = 'Rojo', ['Tinte verde'] = 'Verde', ['Semillas de coco'] = 'marrón', ['Lapislázuli'] = 'Azul', ['Tinte amarillo'] = 'Amarillo', ['Polvo de hueso'] = 'Blanco' } local colour = dyeColours[dye] or dye:match( '^(.+) Dye$' ) local banner = 'Banner' if dye == 'Polvo de hueso' then banner = '[Banner]Light Gray Banner' end

local dyeOrder = { 'Base Fess', 'Chief Fess', 'Pale Dexter', 'Pale Sinister', 'Pale', 'Fess', 'Bend', 'Bend Sinister', 'Paly', 'Saltire', 'Cross', 'Per Bend Sinister', 'Per Bend', 'Per Bend Inverted', 'Per Bend Sinister Inverted', 'Per Pale', 'Per Pale Inverted', 'Per Fess', 'Per Fess Inverted', 'Base Dexter Canton', 'Base Sinister Canton', 'Chief Dexter Canton', 'Chief Sinister Canton', 'Chevron', 'Inverted Chevron', 'Base Indented', 'Chief Indented', 'Roundel', 'Lozenge', 'Bordure', 'Gradient', 'Base Gradient' } local otherOrder = { 'Bordure Indented', 'Field Masoned', 'Creeper Charge', 'Skull Charge', 'Flower Charge', 'Mojang Charge' }

-- 0 = empty, 1 = banner, 2 = dye local dyeRecipes = { ['Base Fess'] = { 0, 0, 0, 0, 1, 0, 2, 2, 2, }, ['Chief Fess'] = {

			2, 2, 2,

0, 0, 0,

  			0, 1, 0,

}, ['Pale Dexter'] = {

			2, 0, 0,

2, 0, 0, 2, 1, 0, }, ['Pale Sinister'] = { 0, 0, 2, 0, 0, 2, 0, 1, 2, }, ['Pale'] = { 0, 2, 0, 0, 2, 1, 0, 2, 0, }, ['Fess'] = { 0, 0, 0, 2, 2, 2, 0, 1, 0, }, ['Bend'] = { 2, 0, 0, 0, 2, 0,

			0, 1, 2,

}, ['Bend Sinister'] = { 0, 0, 2, 0, 2, 0, 2, 1, 0, }, ['Paly'] = { 2, 0, 2,

			2, 0, 2,

0, 1, 0, }, ['Saltire'] = {

			2, 0, 2,

0, 2, 0, 2, 1, 2, }, ['Cross'] = { 0, 2, 0, 2, 2, 2, 1, 2, 0, }, ['Per Bend Sinister'] = { 2, 2, 0, 2, 0, 0, 0, 1, 0, }, ['Per Bend'] = { 0, 2, 2, 0, 0, 2, 0, 1, 0, }, ['Per Bend Inverted'] = {

			0, 1, 0,

2, 0, 0,

			2, 2, 0,

},

		['Per Bend Sinister Inverted'] = {

0, 1, 0, 0, 0, 2, 0, 2, 2, }, ['Per Pale'] = {

			2, 2, 0,
			2, 2, 1,

2, 2, 0, }, ['Per Pale Inverted'] = { 0, 2, 2, 1, 2, 2, 0, 2, 2, }, ['Per Fess'] = { 2, 2, 2, 2, 2, 2, 0, 1, 0, }, ['Per Fess Inverted'] = { 0, 1, 0, 2, 2, 2, 2, 2, 2, }, ['Base Dexter Canton'] = { 0, 0, 0,

			0, 0, 0,

2, 1, 0, }, ['Base Sinister Canton'] = { 0, 0, 0, 0, 0, 0, 0, 1, 2, }, ['Chief Dexter Canton'] = { 2, 0, 0, 0, 0, 0, 0, 1, 0, }, ['Chief Sinister Canton'] = { 0, 0, 2, 0, 0, 0, 0, 1, 0, }, ['Chevron'] = { 0, 0, 0, 0, 2, 0, 2, 1, 2, }, ['Inverted Chevron'] = { 2, 0, 2, 0, 2, 0, 0, 1, 0, }, ['Base Indented'] = { 0, 0, 0, 2, 1, 2, 0, 2, 0, }, ['Chief Indented'] = { 0, 2, 0, 2, 0, 2, 0, 1, 0, }, ['Roundel'] = { 0, 0, 0, 0, 2, 0, 0, 1, 0, }, ['Lozenge'] = { 0, 2, 0, 2, 1, 2, 0, 2, 0, }, ['Bordure'] = { 2, 2, 2, 2, 1, 2, 2, 2, 2, },

		['Gradient'] = {

2, 1, 2, 0, 2, 0,

			0, 2, 0,

}, ['Base Gradient'] = { 0, 2, 0, 0, 2, 0, 2, 1, 2, }, } local items = { ['Bordure Indented'] = 'Enredadera', ['Field Masoned'] = 'Ladrillos', ['Creeper Charge'] = 'Cabeza de Creeper', ['Skull Charge'] = 'Wither Skeleton Skull', ['Flower Charge'] = 'Margarita', ['Mojang Charge'] = 'Manzana dorada encantada', }

local shapedArgs = { 'A1', 'B1', 'C1', 'A2', 'B2', 'C2', 'A3', 'B3', 'C3', } local dyeArgs = {} if f:callParserFunction( '#dplvar', 'multirow' ) ~= '1' then dyeArgs.head = '1' end dyeArgs.ignoreusage = '1' dyeArgs.showdescription = args.description dyeArgs.name = colour .. ' Banner pattern' dyeArgs.ingredients = '' .. dye .. ' +
Banner' for i = 1, 9 do local dyeArg = {} for _, pattern in ipairs( dyeOrder ) do local iType = dyeRecipes[pattern][i] local ingredient = if iType == 1 then ingredient = banner elseif iType == 2 then ingredient = dye end table.insert( dyeArg, ingredient ) end dyeArgs[shapedArgs[i]] = table.concat( dyeArg, ';' ) end local dyeOutputArg = {} for _, pattern in ipairs( dyeOrder ) do local type = colour .. ' ' .. pattern table.insert( dyeOutputArg, '[Banner]' .. type .. ' Banner' .. '[&7' .. type .. ']' ) end dyeArgs.Output = table.concat( dyeOutputArg, ';' ) dyeArgs.Olink = 'Banner' dyeArgs.fixed = '1' dyeArgs.notfixed = 'the banner'

local otherArgs = {} otherArgs.ignoreusage = '1' otherArgs.name = colour .. ' Banner image' otherArgs.ingredients = '' .. dye .. ' +
Banner +
Vines or
Bricks or
Creeper Head or
Wither Skeleton Skull or
Oxeye Daisy or
Enchanted Golden Apple' local otherItemArg = {} local otherOutputArg = {} for _, pattern in ipairs( otherOrder ) do table.insert( otherItemArg, items[pattern] ) local type = colour .. ' ' .. pattern table.insert( otherOutputArg, '[Banner]' .. type .. ' Banner' .. '[&7' .. type .. ']' ) end table.insert( otherArgs, table.concat( otherItemArg, ';' ) ) table.insert( otherArgs, dye ) table.insert( otherArgs, banner ) otherArgs.Output = table.concat( otherOutputArg, ';' ) otherArgs.Olink = 'Banner' if not args.continue then otherArgs.foot = '1' end

return crafting( dyeArgs ) .. crafting( otherArgs ) end return p