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(No se muestran 19 ediciones intermedias de 4 usuarios) |
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− | {{/disclaimer}}
| + | #REDIRECT [[Historia de las versiones]] |
− | {{Version history nav}}
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− | {{about|previous updates for the PC version|older development stages and other uses|Version history (disambiguation)|development versions|Version history/Development versions|the [[Pocket Edition]]|Pocket Edition version history|the [[Console Edition]]|Console Edition version history|the [[Pi Edition]]|Pi Edition version history|future updates|Upcoming features}}
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− | | |
− | (?) hace referencia información sobre versiones en desarrollo. Los bugs encontrados se pueden reportar en la página oficial [http://bugs.mojang.com/browse/MC Issue tracker], pero no se deben reportar aquí.
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− | | |
− | <div class="toc-nonumbers toc-hidelevel3">__TOC__</div>
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− | | |
− | == Versión ==
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− | | |
− | {| class="mw-collapsible wikitable" style="width:100%"
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− | !width="75"|Versión
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− | !width="90"|Fecha en que se añadió
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− | !Additions Summary
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− | <!-- NO PONER LAS FUTURAS ACTUALIZACIONES AQUÍ, ÉSTA PÁGINA ES SÓLO PARA VERSIONES ESTABLES.
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− | ¡LEE la lista de cambios antes de que añadas algo que creas haber encontrado! Puede que no seas el primero. -->
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− | |-
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− | | 1.7.8<ref>https://mojang.com/2014/04/minecraft-1-7-6/</ref> || 9 de Abril, 2014 || {{anchor|1.7.6}}
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− | | |
− | <h3>1.7.8</h3>
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− | | |
− | ''Véase [[1.7.8]], [[1.7.7]] y [[1.7.6]]''
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− | | |
− | |-
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− | | 1.7.5<ref>https://mojang.com/2014/02/minecraft-1-7-5-and-realms-to-nordic-countries/</ref> || 26 de Febrero, 2014 || {{anchor|1.7.5}}
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− | | |
− | <h3>1.7.5</h3>
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− | | |
− | ''Véase [[1.7.5]]''
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− | |-
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− | | 1.7.4<ref>https://twitter.com/jeb_/statuses/410364627470790656</ref> || 10 de Diciembre, 2013 || {{anchor|1.7.3|1.7.4}}
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− | | |
− | <h3>1.7.4</h3>
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− | ''Véase [[1.7.4]]''
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− | |-
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− | | 1.7.2 ([[La Actualización que cambió el Mundo]])<ref>[https://mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/]</ref> || 25 de Octubre, 2013 || {{anchor|1.7|1.7.1|1.7.2}}
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− | | |
− | === 1.7.2 ===
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− | ==== General ====
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− | | |
− | ''' Mejoras y Cambios '''
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− | | |
− | * '''[[Paquete de Recursos|Paquetes de Recursos]]'''
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− | ** Revisión completa del menú.
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− | *** La posibilidad de escoger varios paquetes de recursos a la vez.
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− | *** Los paquetes de recursos situados encima, tienen preferencia sobre los que está debajo si los archivos aparecen más de una vez.
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− | *** Permite una mezcla automática de texturas de varios paquetes, un paquete de sonidos y diferentes paquetes de texturas, etc.
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− | ** Los servidores pueden ofrecer paquetes de recursos.
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− | *** Tamaño máximo incrementado a 50 MB
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− | * '''Sonidos'''
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− | ** Ahora se pueden añadir nuevos sonidos usando paquetes de recursos.
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− | ** Los paquetes de recursos pueden añadir, eliminar, reemplazar, aleatorizar y agrupar sonidos usando JSON.
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− | ** Los sonidos y la música se almacenan juntos en la nueva carpeta .minecraft/assets/sounds
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− | ** La música ahora se pausa cuando se pausa el juego.
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− | * '''Código de Red'''
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− | ** Reescritos completamente.
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− | ** Ahora usa ''Netty''.
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− | ** La mayoría de los paquetes no cambiarán.
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− | ** Hay un encabezado de longitud de paquete.
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− | * '''Iluminación'''
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− | ** Muchos problemas de iluminación solucionados.
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− | ** Muchos menos "puntos negros" en el generador de terreno.<ref>{{tweet|jeb|362559336033165312}}</ref>
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− | ** Se han corregido los errores de las [[antorcha]]s en [[fortaleza]]s y [[Mina Abandonada|minas abandonadas]].<ref>{{tweet|jeb|362865480488333312}}</ref><ref>{{tweet|jeb|362873008840376321}}</ref>
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− | ** Ahora el nivel de iluminación baja a 7 durante las tormentas (antes se mantenía en 12 al igual que la lluvia normal, pero los monstruos podían aparecer si el nivel de iluminación era 7).
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− | *** Las nubes se vuelven negras y el cielo se vuelve mucho más oscuro.
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− | * '''[[Opciones]]'''
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− | ** Agrupadas varias opciones en la sección de Controles, que permite establecer 1-9 atajos de teclado, tecla para fotografía, cambio a cámara cinemática (se puede redirigir la tecla y ya no tiene una tecla por defecto), cambio de cámara y añadido el botó de carrera, que te forzará a entrar en modo carrera siempre que sea posible (Control izquierdo por defecto).
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− | ** Música y Sonidos
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− | *** Ahora permite controlar el volumen de forma independiente para Volumen general, Música, Tocadiscos/Bloque musical, Clima, Bloques, Criaturas Hostiles, Criaturas Amigables, Jugadores y Ambiente/Entorno.
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− | ** La pantalla de paquete de recursos.
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− | *** Ahora una pantalla dividida que distingue entre los paquetes de recursos seleccionados y los que no lo están - ahora se puede usar más de un paquete de recursos se forma simultanea
| |
− | ** Ajustes de Vídeo
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− | *** La distancia de renderizado ahora es un deslizador que va de 2 hasta 16 ''chunks'', los FPS máximos es ahora un deslizador que va de 10 hasta 250 fps, el nivel de suavizado se puede establecer de nivel 1 hasta 4 o desactivarlo, el filtro antisotrópico se puede establecer en 2, 4, 8, 16 o desactivado.
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− | ** Super Secret Settings
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− | *** Activa un sonido aleatorio cuando se pulsa y hace un ciclo entre varios efectos visuales experimentales: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias.
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− | *** Se puede restablecer a la visión normal con pulsando F4
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− | ** Selección de Lenguaje
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− | *** Añadida la opción 'Fuente Unicode' que permite especificar si la fuente Unicode se fuerza a aparecer en texto o no.
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− | * '''Inventario'''
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− | ** En el modo creativo, el objeto que se muestra para bloques de decoración, cambia de Rosa a Peonia.
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− | ** Las cajas de armadura se vuelven negras cuando el cursos está fuera de ellas.
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− | *** Si se pone el cursos encima una caja de armadura, causará que se muestre la armadura que hay.
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− | * '''Lista de Servidores'''
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− | ** Ahora se puede refrescar con F5.
| |
− | ** Añadidos iconos de servidores.
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− | ** Añadido soporte para comentarios multi-línea en el MOTD, que ya no se sale de la pantalla.
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− | ** Al pasar por encima del número de usuarios, aparecerán unos pocos de los que estén conectados.
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− | * '''Registros'''
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− | ** Ahora usa Log4j 2
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− | ** La ubicación de los registros por defecto, es ahora logs/latest.logs, los registros antiguos se archivan en logs/<year>-<month>-<day>-1.lg.gz con el número al final, que aumenta en cada hoja de registros que se va guardando.
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− | ** La forma en que se guarden los registros, se pueden modificar, por ejemplo, páginas html, bases de datos, sólo errores, no quedan registrados.
| |
− | * '''Minecraft Realms'''
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− | ** Preparativos iniciados para comprar soporte.
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− | ** Preparativos para ofrecer una opción para descargar el mapa del mundo.
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− | * '''Texto [[Splash]]'''
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− | ** 'Ahora contiene 32 modelos aleatorios diariamente!'
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− | | |
− | ==== Gameplay ====
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− | | |
− | ''' Mejoras '''
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− | | |
− | * '''Comandos'''
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− | ** {{cmd|setidletimeout}}
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− | *** Echa automáticamente a los jugadores inactivos después de un cierto tiempo.
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− | *** Comando multijugador, sólo puede ser usado por [[Operador]]es de un servidor.
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− | *** Uso: {{cmd|setidletimeout <Minutos hasta que se eche>}}
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− | **{{cmd|tellraw}}
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− | *** Escrito en JSON paar crear "botones" y texto formateado en el chat (subrayado, en negrita, en cursiva, de color, etc.).
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− | *** Uso: {{cmd|tellraw <jugador> <mensaje>}}
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− | ** {{cmd|summon}}
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− | *** Usado para hacer aparecer cualquier [[entidad]] en el juego, incluido [[Zombi Gigante]], [[Cristales del Fin]], [[Dragones del Fin]], y [[TNT]]s activadas.
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− | *** Uso: {{cmd|summon <Nombre de entidad> [x] [y] [z] [dataTag]}}
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− | ** {{cmd|achievement}}
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− | *** Usado para dar logros a un jugador.
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− | *** Uso: {{cmd|achievement give <nombre> [jugador]}}
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− | ** {{cmd|setblock}}
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− | *** Usado para crear, eliminar o remplazar un bloque.
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− | *** Uso: {{cmd|setblock [x] [y] [z] <IDBloque> [Información] [Método] [Tag]}}
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− | ** {{cmd|testforblock}}
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− | *** Hace la comprobación de un bloque en una localización específica.
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− | *** Uso: {{cmd|testforblock <x> <y> <z> <NombreBaldosa> [Valor] [Tag]}}
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− | ** {{cmd|setworldspawn}}
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− | *** Establece el punto de aparición del mundo para todos los jugadores (incluso si no han jugado nunca en el servidor o si están desconectados, pero no remplazará las camas).
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− | *** Uso: {{cmd|setworldspawn [x] [y] [z]}}
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− | * '''Efectos de parículas'''
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− | ** Pescar incluye ahora nuevos efectos con partículas.
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− | *** Las burbujas se mostrarán moviéndose hacia el anzuelo, justo antes de que haya algo en él. Tiene la apariencia de un pez nadando hacia el anzuelo.
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− | ** Caer, ahora tiene efectos de partículas.
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− | *** El tamaño de las partículas depende de la altura en que se caiga.
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− | * '''Nuevos [[Logros]]'''
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− | ** Repoblación
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− | *** Haz que dos vacas críen usando [[trigo]].
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− | *** Requiere el logro "Chupavacas".
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− | ** ¡Diamantes para ti!
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− | *** Lanza [[diamante]]s a otro jugadorher player.
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− | *** Requiere el logro "¡DIAMANTES!".
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− | ** Hora de aventuras
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− | *** Descubre todos los [[bioma]]s.
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− | *** Requiere el logro "El Fin.".
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− | ** ¿El Comienzo?
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− | *** Invoca al [[Wither]].
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− | *** Requiere el logro "El Fin.".
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− | ** El Comienzo.
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− | *** Mata al Wither.
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− | *** Requiere el logro "¿El Comienzo?".
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− | ** Beaconator
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− | *** Crea un [[faro mágico]].
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− | *** Requiere el logro "El Comienzo.".
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− | * '''Nuevas [[estadísticas]]'''
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− | ** Distancia a Caballo
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− | ** Porquería Pescada
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− | ** Tesoros Pescados
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− | ** Estadísticas de Criaturas
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− | | |
− | ''' Mejoras y Cambios '''
| |
− | | |
− | * '''[[Caña de Pescar|Pesca]]'''
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− | ** Cambios en las mecánicas de la [[caña de pescar|pesca]].
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− | ** Más objetos a parte de [[pez]], se pueden obtener al pescar.
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− | *** Pez: 4 objetos en total, incluye Pescado Crudo, Salmón Crudo, Pez Payaso, y Pez Globo.
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− | *** Tesoro: 7 objetos en total, incluye [[Caña de Pescar|cañas de pescar]] encantadas, [[arco]]s encantados, [[Libro Encantado|libros encantados]], [[Etiqueta|etiquetas]], [[Gancho de Cuerda|gancho de cuerda]], [[Nenúfar|nenúfar]]es, y [[Silla de Montar|sillas de montar]].
| |
− | *** Porquería: 13 objetos en total, incluye cañas de pescar dañadas, [[Pociones|botellas de agua]], [[Carne Podrida|carne podrida]], [[hilo]], [[cuero]], [[bol]]es, [[palo]]s, [[hueso]]s, [[Gancho de Cuerda|ganchos de cuerda]], diez [[Saco de Tinta|sacos de tinta]], o [[Armadura#Botas|bota]]s de cuero dañadas.
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− | ** Nuevos encantamientos para las [[Caña de Pescar|cañas de pescar]] que cambian tu suerte al pescar.
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− | *** Atracción - reduce el tiempo de espera para pescar un objeto.
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− | *** Suerte del Mar - incremente la probabilidad de obtener un "tesoro" y disminuye la probabilidad de encontrar "porquería".
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− | * '''[[Logros]] y [[Estadísticas]]'''<ref>{{tweet|dinner|364354427387658240}}</ref>
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− | ** Ahora está enlazado con el sistema de tablas de estadísticas - añadidos 744 nuevos criterios de objetivos.
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− | ** Ahora son por mundo/servidor<ref>{{tweet|dinner|367952039458119680}}</ref>
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− | ** La pantalla de logros, ahora se puede ampliar y reducir usando la rueda del ratón.
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− | ** Los logros no aparecen en la pantalla de logros si son necesarios más de cinco logros para acceder a uno de ellos.
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− | ** La información para los bloques, objetos y criaturas no aparece no aparece en su pestaña correspondiente de las estadísticas, a no ser que el jugador haya fabricado/colocado/picado ése bloque, fabricado/usado/agotado ése objeto, o matado/matado por ésa criatura.
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− | ** Cuando un jugador consigue un logro, éste se anuncia en el chat. Ésto se puede descativar en los servidores, cambiando una linea en el archivo [[server.properties]].
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− | *** Se puede limitar para que se muestren los logros del tipo herramienta.
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− | *** No se puede deshabilitar en el modo [[Un Jugador]].
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− | ** Puedes obtener los logros '¡Hora de picar!', '¡Hora de luchar!' y '¡Hora de cultivar!', fabricando el objeto mostrado con un material que no sea madera.
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− | * '''[[Tabla de Estadísticas]]'''
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− | ** Ahora se pueden usar las [[estadísticas]] para crear objetivos; cualquier cosa que las estadísticas puedan rastrear se puede usar como objetivo (también se pueden rastrear [[logros]]).
| |
− | *** Ésta es la razón por la cual las estadísticas/logros ahora se almacenan por mundo/servidor.
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− | * '''Comandos'''
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− | ** {{cmd|give}}
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− | *** Ahora se pueden dar objetos a los usuarios con un nombre específico y con encantamientos. <ref>{{tweet|jeb|374924741267951617}}</ref>
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− | *** Se pueden dar objetos como [[Cabeza]]s de un jugador específico, o incluso [[Generador de Monstruos|generadores de monstruos]] personalizados.
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− | *** Ahora lee el nombre de los objetos renombrados.
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− | *** Uso: {{cmd|give <jugador> <ID> [cantidad] [valor de daño] [Tag]}}
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− | ** {{cmd|time set day}}
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− | *** Ahora establece el tiempo a 1000 en vez de 0.
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− | ** {{cmd|time set night}}
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− | *** Ahora establece el tiempo a 13000 en vez de 12000.
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− | ** Ahora se puede añadir información ''NBT'', por medio de comandos.
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− | *** Funciona con /give, /summon y /setblock
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− | *** Ejemplos de sintaxis:
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− | **** {{cmd|give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]} }}
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− | **** {{cmd|summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1} }}
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− | **** {{cmd|setblock ~ ~ ~ 397 3 {SkullOwner:MHF_Pig} }}
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− | * '''Formato NBT'''
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− | ** New NBT tag Unbreakable
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− | *** Applies to items with durability. Nullifies any usage dealt onto the item.
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− | ** List tags no longer need to be named
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− | ** No longer crashes when given the wrong type (integer/short)
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− | ** Added <structure>.dat files in data folder for storing structure data
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− | *** Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
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− | *** NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
| |
− | **** The children tags have information on each part of the structure and the type of part it is
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− | * '''[[Multiplayer#Chat|Chat system]]'''
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− | ** "Useful to map makers, modders, players and server admins"
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− | ** Added a way to do things when clicking things in chat, like executing a command
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− | ** Other actions include opening a URL and showing an item tooltip when hovered on
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− | ** "Saved screenshot as" messages can now be clicked to open the [[screenshots|screenshot]], takes you to the .minecraft folder
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− | ** Names can now be clicked to PM people
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− | ** Added {{cmd|tellraw <player> <raw json message>}} to send chat messages with custom functionality to players - sender will not appear
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− | ** Syntax example: <code>/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}</code>
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− | * '''Fog'''
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− | ** Removed the thin fog around the player
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− | *** Fog is only at the edge of the visible chunks now
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− | * '''Death Screen'''
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− | ** If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
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− | * '''Edge of the World'''
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− | ** All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
| |
− | *** This includes air blocks.
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− | *** This creates essentially an invisible wall at the boundary.
| |
− | ** As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
| |
− | ** Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
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− | * '''Block/Item [[Data values|IDs]]'''
| |
− | ** Can now be referred to by their names instead of numbers.
| |
− | *** Will be the only option in the future.
| |
− | ***Necessary for the [[Plugin API]].
| |
− | * '''Visuals'''
| |
− | ** Changed F3+B visuals
| |
− | ** Block bounding boxes are now completely black instead of dark grey
| |
− | ** The sky now darkens when inside.
| |
− | * '''[[Nether Portal]]'''
| |
− | ** Planned to have odd width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
| |
− | ** Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
| |
− | ** New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
| |
− | * '''[[Enchanting]]'''
| |
− | ** Unbreaking can now appear on any item without the use of an Anvil
| |
− | ** Enchanted Books can now receive multiple enchants at once
| |
− | | |
− | ==== World Generation ====
| |
− | | |
− | '''Additions'''
| |
− | | |
− | * '''[[Tree]]s'''
| |
− | ** Acacia Tree
| |
− | *** Curved trees made of Acacia Wood
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− | *** These spawn in Savanna biomes
| |
− | ** Dark Oak Trees
| |
− | *** Very large, short trees
| |
− | *** These spawn in Roofed Forest biomes
| |
− | * '''[[Biome]]s'''<ref name="worldgen">https://mojang.com/2013/08/minecraft-world-generator-update/</ref>
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− | ** ''[[Biome#Mesa|Mesa]]''
| |
− | *** Composed of multiple colored [[Hardened Clay|hardened clay]] that are layered in a way that resembles sedimentary rock
| |
− | **** There are seven colours including normal, orange, red, yellow, white, light grey and brown.
| |
− | *** Has a floor similar to a desert biome, but made of [[Sand#Red Sand|red sand]] instead of sand
| |
− | *** [[Dead Bush|Dead bush]]es spawn in this biome
| |
− | *** Occasional dying forests spawn on top of the clay mountains
| |
− | *** There is no rain in this biome
| |
− | ** ''[[Biome#Savanna|Savanna]]''
| |
− | *** Acacia trees
| |
− | **** New wood, sapling, and leaf type
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− | *** Horses can spawn in this biome
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− | *** NPC Villages may generate in savanna biomes
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− | *** There is no rain in this biome
| |
− | *** Very flat with plateaus and the occasional giant mountain
| |
− | ** ''[[Biome#Sunflower Plains|Sunflower Plains]]''
| |
− | *** Exactly the same as Plains, but can spawn Sunflowers
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− | ** ''[[Biome#Roofed Forest|Roofed Forest]]''
| |
− | *** Has dark grass and giant mushrooms
| |
− | *** Has Dark Oak trees; dark and dangerous under the canopy even during the day
| |
− | **** New wood, sapling, and leaf type
| |
− | *** Monsters will most likely be able to spawn during the day and the night
| |
− | *** Monsters that spawned at night can survive during the day
| |
− | *** This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms
| |
− | ** ''[[Biome#Birch Forest|Birch Forest]]''
| |
− | *** A forest made entirely of birch trees
| |
− | ** ''[[Biome#Flower Forest|Flower Forest]]''
| |
− | *** Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
| |
− | *** Very densely packed with the various new flowers
| |
− | ** ''[[Biome#Taiga|Taiga]]''
| |
− | *** Now generates without snow
| |
− | **** The previous taiga biomes are now Cold Taiga biomes
| |
− | ** ''[[Biome#Mega Taiga|Mega Taiga]]''
| |
− | *** This is a very rare biome
| |
− | *** Contains 2x2 [[Tree|Spruce tree]]s
| |
− | *** Has a dirt block variant known as [[Podzol]].
| |
− | **** Currently obtained only by the silk touch enchantment.
| |
− | *** Contains [[dirt]] blocks that do not allow [[grass]] to grow.
| |
− | *** [[Moss Stone]] "boulders" are scattered around in this biome.
| |
− | *** [[Dead Bush|Dead bush]]es, [[mushrooms]], and [[Grass|fern]]s spawn in this biome.
| |
− | ** ''[[Biome#Extreme Hills+|Extreme Hills+]]''
| |
− | *** Contains spruce trees
| |
− | *** Goes considerably higher than the normal Extreme Hills
| |
− | ** ''[[Biome#Ice Plains Spikes|Ice Plains Spikes]]''
| |
− | *** Contains giant ice spires similar to upside down icicles made of [[Packed Ice]]
| |
− | *** These ice spikes can reach y=120 from normal ground
| |
− | *** Lakes of packed ice are dotted around the biome
| |
− | ** ''[[Biome#Deep Ocean|Deep Ocean]]''
| |
− | *** Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
| |
− | * '''Biome Variants/Technical Biomes'''
| |
− | ** Over 20 variants for the biomes.
| |
− | ** ''M'' - Biomes with an M variant are much rarer than any other variant.
| |
− | *** ''Extreme Hills M'', ''Taiga M'', ''Roofed Forest M'', ''JungleEdge M'', ''Birch Forest Hills M'', ''Cold Taiga M'', ''Extreme Hills+ M'', ''Savanna M'', ''Savanna Plateau M'', ''Swampland M'', ''Jungle M'', ''Mesa Plateau M'' and ''Mesa Plateau F M'' are more mountainous versions of their normal biome counterpart.
| |
− | *** ''Desert M'' has patches of water unlike normal deserts
| |
− | *** ''Birch Forest M'' has taller birch trees than usual
| |
− | *** ''Savanna M'' has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
| |
− | ** ''Plateau'' - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
| |
− | *** ''Savanna Plateau'' and ''Mesa Plateau'' are both plateaus
| |
− | **** These are landforms which are raised by up to about 30 blocks and have flat tops
| |
− | *** ''Mesa Plateau F'' - A variant of the plateau with trees
| |
− | ** ''Mesa (Bryce)'' - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
| |
− | ** ''Hills'' - More technical hills biomes have been added to fit with the new biomes.
| |
− | *** ''Birch Forest Hills,'' ''Cold Taiga Hills,'' and ''Mega Taiga Hills'' can now be generated.
| |
− | ** ''Beach'' - New beaches separate certain biomes from oceans and rivers.
| |
− | *** ''[[Biome#Stone Beach|Stone Beach]]'' is composed mainly of [[Stone]] and often generates between an Extreme Hills biome and a body of water.
| |
− | *** ''Cold Beach'' is composed of [[Sand]] with a layer of [[Snow (cover)|Snow]] on top.
| |
− | **** Usually generates between a cold biome, such as [[Biome#Ice Plains|Ice Plains]], and a body of water.
| |
− | * '''World type'''
| |
− | ** ''[[Amplified|AMPLIFIED]]''
| |
− | *** Amplifies the terrain hugely, using the entire world height
| |
− | **** Almost all biomes can generate huge mountains that can reach well above Y: 200
| |
− | ***** Extreme Hills biomes frequently reach the world height limit at Y: 256
| |
− | ***** Swampland and ocean biomes unaffected by this world type
| |
− | *** Extremely resource intensive and requires powerful computer to run
| |
− | *** Ravines here can reach down to bedrock
| |
− | *** Contains numerous various landforms that are very rare or non-existent in default generation
| |
− | **** Some examples include floating islands, overhangs, large water and lava falls and huge indents
| |
− | *** Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
| |
− | ***This will cause great lag if your computer is slow
| |
− | | |
− | ''' Improvements & Changes '''
| |
− | | |
− | * '''[[Biome]]s'''
| |
− | ** ''[[Biome#Jungle|Jungle]]''
| |
− | *** Melons can now be found in Jungle Biomes in patches similar to Pumpkins
| |
− | *** Jungle biomes have been made much rarer
| |
− | *** Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
| |
− | *** Jungle trees now have branches
| |
− | ** ''[[Biome#Swampland|Swampland]]''
| |
− | *** Grass is greener and fluctuates more in color, depending on biome temperature
| |
− | *** In shallower parts, the coast is covered in staggered dirt block with lilypads between them
| |
− | *** Spawn with Blue Orchid flowers
| |
− | ** ''[[Biome#Plains|Plains]]''
| |
− | *** Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
| |
− | **** Double tall grass also generates here
| |
− | ** ''[[Biome#Extreme Hills|Extreme Hills]]''
| |
− | *** Snow at high elevations of over y=95
| |
− | *** Contain [[Stone]] and large dirt patches
| |
− | *** Gravel can replace ground cover
| |
− | *** Flat valleys near sea level
| |
− | *** Can generate up to y=150, slightly above the clouds (previously y=124)
| |
− | *** Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
| |
− | ** ''[[Biome#Ocean|Ocean]]''<ref>http://www.twitch.tv/dreamarena/b/417292925?t=46h52m45s</ref><ref>{{tweet|jeb|362559789064142850}}</ref><ref name="oceans">{{tweet|jeb|364788427570429953}}</ref>
| |
− | *** Oceans are smaller and take up much less of the map<ref name="worldgen" />
| |
− | *** Contain only gravel on the floor instead of sand, dirt, and gravel
| |
− | ** ''Gravel Beaches''
| |
− | *** Appear more often
| |
− | * '''Categorisation of [[Biome]]s'''
| |
− | ** Four main categories based on temperature<ref name="worldgen" />
| |
− | *** Snow-covered, cold, medium, dry/warm
| |
− | * '''Placement of [[Biome]]s'''
| |
− | ** Biomes will attempt to avoid getting placed next to a biome that is too different to itself<ref name="worldgen" />
| |
− | * '''Elevation of [[Biome]]s'''
| |
− | ** Much greater variation of elevation in general
| |
− | ** Most biomes can generate to y=100
| |
− | ** Hills technical biomes have been made taller
| |
− | * '''Modified the temperature system'''
| |
− | ** Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
| |
− | ** Biomes with a base temperature of 0.15 or less snow instead of rain
| |
− | ** Biomes with a base temperature of 1.5 or greater don't rain{{cn}}
| |
− | ** Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
| |
− | ** Temperature decreases by 0.05 every 30 blocks increase in altitude
| |
− | *** Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
| |
− | * '''[[Cavern]]s'''
| |
− | ** Are now less dense and interconnected
| |
− | * '''Bonus Chests'''
| |
− | ** Bonus chests now also contain Acacia logs
| |
− | | |
− | ==== Blocks & Items ====
| |
− | | |
− | ''' Additions '''
| |
− | | |
− | * '''[[Wood]] Varieties'''
| |
− | ** Acacia Wood
| |
− | *** Silver outside with orange inside
| |
− | *** Makes up the Acacia Tree, found in Savanna biomes
| |
− | ** Dark Oak Wood
| |
− | *** A darker version of the Oak Wood
| |
− | *** Makes up the Dark Oak Tree, found in Roofed Forest biomes
| |
− | ** Acacia Wood Planks
| |
− | *** Orange in appearance
| |
− | ** Dark Oak Wood Planks
| |
− | *** Same texture as normal oak planks but darkened almost black
| |
− | ** Acacia and Dark Oak Wood Slabs
| |
− | ** Acacia and Dark Oak Wood Stairs
| |
− | * '''[[Sapling]]s'''
| |
− | ** Acacia Sapling, found in savannas
| |
− | ** Dark Oak Sapling, found in roofed forests
| |
− | *** Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
| |
− | ** 2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes
| |
− | * '''[[Leaves]]'''
| |
− | ** Acacia leaves
| |
− | ** Dark Oak leaves
| |
− | *** Both visually identical to oak leaves
| |
− | * '''[[Fish]]'''
| |
− | ** [[Fish#Pufferfish|Pufferfish]]
| |
− | *** Restores {{hungerbar|1}}
| |
− | *** If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds
| |
− | *** Used to brew a water breathing potion
| |
− | ** [[Fish#Salmon|Salmon]]
| |
− | *** Can be cooked and eaten
| |
− | *** Uncooked: Restores {{hungerbar|2}}
| |
− | *** Cooked: Restores {{hungerbar|6}}
| |
− | ** [[Fish#Clownfish|Clownfish]]
| |
− | *** Usage still unknown besides being eaten and used to tame [[Ocelot]]s
| |
− | *** Restores {{hungerbar|1}}
| |
− | * '''[[Packed Ice]]'''
| |
− | ** When broken, does not turn to water like normal ice blocks do
| |
− | ** Does not melt
| |
− | ** Opaque, rather than translucent like normal ice
| |
− | * '''[[Podzol]]'''
| |
− | ** New dirt variation
| |
− | ** Only found in Mega Taiga Biomes
| |
− | * '''Grassless [[Dirt]]'''
| |
− | ** Grass can not grow on it
| |
− | ** Obtainable only through /give
| |
− | * '''[[Sand|Red Sand]]'''
| |
− | ** Generated in the Mesa biome
| |
− | ** Behaves like normal sand (can be smelted into [[Glass]] and crafted into [[TNT]])
| |
− | * '''[[Flowers]]'''
| |
− | ** Red, Orange, White and Pink [[Flowers|Tulip]]s
| |
− | *** Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
| |
− | ** Blue Orchid
| |
− | *** Can be crafted to Light Blue Dye
| |
− | ** Allium
| |
− | *** Can be crafted to Magenta Dye
| |
− | ** Azure Bluet
| |
− | *** Can be crafted to Light Gray Dye
| |
− | ** Oxeye Daisy
| |
− | *** Can be crafted to Light Gray Dye
| |
− | ** Poppy
| |
− | *** Replacement for the rose - roses no longer exist
| |
− | ** All flowers can burn
| |
− | ** All flowers and grasses are now randomly offset to the sides like tall grass
| |
− | * '''Two blocks tall [[Flowers]]'''
| |
− | ** Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
| |
− | ** [[Flowers|Sunflower]]s
| |
− | *** Typically face East
| |
− | *** Can be grown, unlike [[Flowers|Rose]]s and [[Flowers|Dandelion]]s
| |
− | *** Can be crafted into 2 Yellow Dye
| |
− | ** [[Flowers|Peonies]]
| |
− | *** Can be crafted into 2 Pink Dye
| |
− | ** Rose bush
| |
− | *** Can be crafted into 2 Red Dye
| |
− | ** Lilac
| |
− | *** Can be crafted into 2 Magenta Dye
| |
− | * '''Two block tall grass'''
| |
− | ** Double Tallgrass
| |
− | *** Can be made by applying [[Bone Meal]] to [[Grass|Tall Grass]].
| |
− | ** Large Fern
| |
− | *** Can be made by applying Bone Meal to [[Fern]].
| |
− | * '''New variants of [[Monster Egg]]'''
| |
− | ** Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
| |
− | ** Added to fix a bug where Silverfish entering Mossy, Cracked, or Chiseled Stone Brick would cause the block to change into regular Stone Brick.
| |
− | * '''[[Minecart with Command Block]]'''
| |
− | ** Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
| |
− | ** Activate using activator rails
| |
− | ** Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
| |
− | ** Can be success tested by going over a [[detector rail]] connected to a [[Redstone comparator]]
| |
− | * '''Potion of Water Breathing'''
| |
− | ** Made by brewing a Pufferfish with an Awkward Potion
| |
− | ** Enables you to breathe underwater for 3 minutes without oxygen bar depleting
| |
− | ** The potion is dark blue in appearance
| |
− | * '''[[Stained Glass]]'''
| |
− | ** Glass can now be dyed into all 16 colours
| |
− | *** This is done by putting a coloured dye in the centre of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
| |
− | ** Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
| |
− | *** Doing this yields 16 stained glass planes, like normal glass
| |
− | ** Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
| |
− | ** The colour of blocks they are placed on are tinted towards the colour of the glass
| |
− | *** This includes glass of two different colours behind one another
| |
− | | |
− | ''' Improvements & Changes '''
| |
− | | |
− | * '''[[Wood]]'''
| |
− | ** Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)
| |
− | * '''[[Written Book]]s'''
| |
− | ** Can now be cloned the same way [[map]]s can, but by using [[Book and Quill]]s instead of [[Empty Map]]s.
| |
− | ** Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
| |
− | ** Can now be stacked (up to 16 per stack)
| |
− | * '''[[Item Frame]]s'''
| |
− | ** Now drop the item inside them when punched, then drop themselves if they are punched when empty<ref>{{tweet|dinnerbone|373390930461884416}}</ref>
| |
− | ** Will display the name of the item they hold (if it is custom-named) when looked at up close
| |
− | ** Maps now display on a full block basis and no longer display player markers
| |
− | * '''[[Weighted Pressure Plate]]s'''
| |
− | ** Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
| |
− | ** For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
| |
− | ** For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
| |
− | * '''[[Sugar Cane]]'''
| |
− | ** Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
| |
− | * '''[[Flint and Steel]]'''
| |
− | ** Is now a shapeless crafting recipe.
| |
− | ** Can now be used to ignite [[Creeper]]s
| |
− | * '''[[Dead Bush]]es'''
| |
− | ** Can now be placed on Hardened Clay, Stained Clay, and Dirt.
| |
− | * '''[[Command Block]]s'''
| |
− | ** Now show what command it ran recently.
| |
− | ** Extended character command limit to "many thousand characters".
| |
− | * '''[[Armor]]''', '''[[Bow]]s''', '''[[Fishing Rod]]s''' & '''[[Sword]]s'''
| |
− | ** Can now get the Unbreaking enchantment from enchantment tables
| |
− | * '''[[Technical blocks]]'''
| |
− | ** Many technical block items removed (see Technical Blocks page for complete list)
| |
− | * Removed [[Locked Chest]]
| |
− | * '''[[Map]]s'''
| |
− | ** Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
| |
− | ** Now show colors for [[Wool#Colored wool|Colored Wool]] and [[Stained Clay]], allowing a wider range of colors visible on maps
| |
− | ** Each different type of block has a different shading on the map
| |
− | * '''[[Ice]]''', '''[[Technical blocks#Nether Portal|Portal]]s''' & '''[[Water]]'''
| |
− | ** Now visible through each other
| |
− | ** If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
| |
− | ** If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
| |
− | ** You can no longer see the Water surface from underwater
| |
− | * '''[[Iron Bars]]''' & '''[[Glass Pane]]s'''
| |
− | ** Now connect to each other and [[Glass]]
| |
− | ** Are now 2 pixels thick
| |
− | * '''[[Cauldron]]s'''
| |
− | ** Cauldrons with water in them will now put out burning entities, taking away one water level each time
| |
− | * '''[[Boat]]s'''
| |
− | ** No longer inflict fall damage when running aground - replace existing Boats to fix them
| |
− | ** Slightly improved boats being broken by Lily Pads
| |
− | ** Boats have been reverted to the previous WASD controls
| |
− | *** Note that the A and D keys can be used only while the W key is pressed
| |
− | * '''[[Boat]]s''' & '''[[Minecart]]s'''
| |
− | ** Players can now "sprint" in boats and minecarts which speeds them up slightly
| |
− | * '''Wooden [[Slab]]s'''
| |
− | ** When used as a fuel they can now smelt only half as many items as wood
| |
− | * '''[[Air]]'''
| |
− | ** Is now a block rather than the absence of a block (although cannot be kept in one's inventory)
| |
− | | |
− | ==== Mobs ====
| |
− | | |
− | ''' Improvements & Changes '''
| |
− | | |
− | * '''[[Iron Golem]]s'''
| |
− | ** Now drop poppies instead of roses
| |
− | * '''[[Creeper]]s'''
| |
− | ** Can now be detonated using a [[flint and steel]].
| |
− | * '''[[Zombie]]s'''
| |
− | ** Reduced the lag that zombies create
| |
− | * '''[[Spider]]s, [[Cave Spider]]s, & [[Endermen]]'''
| |
− | ** Don't become hostile when attacking them in [[Creative]] Mode
| |
− | * '''[[Zombie|Baby Zombies]] & [[Zombie Pigman|Baby Zombie Pigmen]]'''
| |
− | ** Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult
| |
− | * '''[[Zombie]]s & [[Skeleton]]s'''
| |
− | ** Zombies and Skeletons can now spawn with and drop armour, bows and swords enchanted with the Unbreaking Enchantment
| |
− | * '''[[Witch]]es'''
| |
− | ** Can drop a Potion of Water Breathing upon death as a rare drop
| |
− | ** Now drink a Potion of Water Breathing when they are trapped underwater
| |
− | ** Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
| |
− | *** They usually spawn in pairs
| |
− | *** They have roughly the same spawn rate as the [[Enderman]]
| |
− | ** [[Generated structures#Witch Huts|Witch Huts]] now generate with a Witch inside.
| |
− | *** They formerly generated empty with Witches spawning inside later.
| |
− | * '''[[Horse]]s'''
| |
− | ** Players can now "sprint" on horses making them go slightly faster
| |
− | | |
− | ==== Bug Fixes ====
| |
− | | |
− | [https://bugs.mojang.com/issues/?jql=project%3DMC%20AND%20affectedVersion%20in%20(%22Minecraft%201.6.4%22%2C%22Minecraft%201.6.3%22%2C%22Minecraft%201.6.2%22%2C%20%22Minecraft%201.6.1%22%2C%20%22Minecraft%201.5.2%22%2C%22Minecraft%201.5.1%22%2C%22Minecraft%201.5%22%2C%22Minecraft%201.4.7%22%2C%22Minecraft%201.4.6%22%2C%22Minecraft%201.4.5%22%2C%22Minecraft%201.4.4%22%2C%22Minecraft%201.4.3%22%2C%22Minecraft%201.4.2%22)%20AND%20fixVersion%20in%20(%22Minecraft%201.7.1%22%2C%20%22Minecraft%201.7%22%2C%22Minecraft%2013w43a%22%2C%22Minecraft%2013w42b%22%2C%22Minecraft%2013w42a%22%2C%22Minecraft%2013w41b%22%2C%22Minecraft%2013w41a%22%2C%22Minecraft%2013w39b%22%2C%22Minecraft%2013w39a%22%2C%22Minecraft%2013w38c%22%2C%22Minecraft%2013w38b%22%2C%22Minecraft%2013w38a%22%2C%22Minecraft%2013w37b%22%2C%22Minecraft%2013w37a%22%2C%22Minecraft%2013w36b%22%2C%22Minecraft%2013w36a%22)%20AND%20fixVersion%20not%20in%20(%22Minecraft%201.6.3%22%2C%22Minecraft%201.6.4%22)%20AND%20resolution%20%3D%20Fixed%20ORDER%20BY%20key%20ASC '''Fixed 99 Bugs''']:
| |
− | * {{bug|MC-242}} – Sprinting works inconsistently - very aggravating on PVP servers
| |
− | * {{bug|MC-673}} – Sky/lighting doesn't get darker during a thunderstorm
| |
− | * {{bug|MC-715}} – V-Sync in Window mode, settings not activated between sessions.
| |
− | * {{bug|MC-881}} – Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
| |
− | * {{bug|MC-944}} – Armor with Protection on it seems to reduce against hunger damage
| |
− | * {{bug|MC-1000}} - Some Zombie Pigmen are missing their swords in the nether
| |
− | * {{bug|MC-1018}} – Black Lighting under overhangs
| |
− | * {{bug|MC-1105}} – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
| |
− | * {{bug|MC-1262}} - Birch and Spruce trees do not grow directly next to one another
| |
− | * {{bug|MC-1379}} – Transparent texture makes transparent texture behind invisible
| |
− | * {{bug|MC-1769}} - X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
| |
− | * {{bug|MC-1865}} - Spawn eggs and firework stars are pure white when held by zombies
| |
− | * {{bug|MC-2638}} – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
| |
− | * {{bug|MC-2915}} – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
| |
− | * {{bug|MC-3305}} – Cyrillic font not displaying on signs and in chat (Russian language)
| |
− | * {{bug|MC-3575}} - Double-clicking to join a server results in 'cancel' button activating
| |
− | * {{bug|MC-3871}} – Cauldron water does not put out fire / damage blaze
| |
− | * {{bug|MC-3973}} – Silk Touch, pre-lit Redstone Lamps
| |
− | * {{bug|MC-4150}} – Baby Zombies do not drop any loot / xp
| |
− | * {{bug|MC-4482}} – Saplings placed on Farmland are not affected by Bonemeal
| |
− | * {{bug|MC-4592}} – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
| |
− | * {{bug|MC-4630}} - Sound level resets
| |
− | * {{bug|MC-4732}} – Tools and weapons lose durability without doing damage
| |
− | * {{bug|MC-4921}} – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
| |
− | * {{bug|MC-4973}} – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
| |
− | * {{bug|MC-5238}} – 10 MB server texture pack limit too small
| |
− | * {{bug|MC-5305}} – Arrows from a flame bow aren't extinguished from rain but are extinguished from other water.
| |
− | * {{bug|MC-5550}} – Night Time Doesn't Immediately Allow Sleep
| |
− | * {{bug|MC-6820}} – The generation of terrain surface layer produces local straight glitches (fix included)
| |
− | * {{bug|MC-7449}} – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
| |
− | * {{bug|MC-8331}} – Command block text disappears if too long
| |
− | * {{bug|MC-9271}} – Opening a singleplayer world is counted as a multiplayer join in the statistics
| |
− | * {{bug|MC-9547}} – Incorrect usage string for `/scoreboard teams empty`
| |
− | * {{bug|MC-9686}} - Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
| |
− | * {{bug|MC-10077}} – Adjacent Obsidian Blocks prevent Nether portal appearing
| |
− | * {{bug|MC-10257}} – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
| |
− | * {{bug|MC-10984}} – GS4 query listener fails to send player list when len(players) > 127
| |
− | * {{bug|MC-11027}} – Axes accelarate the speed at which Slabs are broken
| |
− | * {{bug|MC-11037}} - Uncapped framerate in certain screens causes high levels of GPU usage
| |
− | * {{bug|MC-11280}} – Sometimes Water flows out of newly generated Village Farms
| |
− | * {{bug|MC-11518}} – RCON and Scoreboard Command Output Formatting
| |
− | * {{bug|MC-12450}} – Missing usage string commands.scoreboard.players.list.usage
| |
− | * {{bug|MC-12452}} – Scoreboard team join command fails on invalid team name
| |
− | * {{bug|MC-12454}} – Scoreboard option seeFriendlyInvisibles not listed in usage
| |
− | * {{bug|MC-12541}} – The letters for the 'off' setting on smooth lighting aren't capitalised
| |
− | * {{bug|MC-12731}} – Minecraft crashes if you click edit or delete on a LAN game
| |
− | * {{bug|MC-12769}} – when typing /help with a number higher than 4, it produces the wrong message
| |
− | * {{bug|MC-12984}} – getting a locked chest pushed into your head crashes the game
| |
− | * {{bug|MC-13565}} – Fireworks sometimes don't stack when they should
| |
− | * {{bug|MC-13661}} – When re-sizing window before game loads internal view doesn't resize
| |
− | * {{bug|MC-14165}} - Attaching/detaching lead from far away in creative client-server desync
| |
− | * {{bug|MC-14483}} - When game opens in Fullscreen, Realms Button Mis-Placed
| |
− | * {{bug|MC-14518}} - When you try to get on a horse from far away, you look a different direction
| |
− | * {{bug|MC-14865}} – Carpets Are Not Flammable
| |
− | * {{bug|MC-15189}} - Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
| |
− | * {{bug|MC-15193}} - Invisible Mooshrooms after shearing them through slabs
| |
− | * {{bug|MC-15548}} - Breeding mobs from far away in creative client-server desync
| |
− | * {{bug|MC-15688}} – Axe breaks all slabs in adventure mode. No drops for stone.
| |
− | * {{bug|MC-16324}} – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
| |
− | * {{bug|MC-16435}} – Boats Still Break on Lily's
| |
− | * {{bug|MC-16849}} – Crash near pyramid
| |
− | * {{bug|MC-16910}} – Packet250CustomPayload(dk)
| |
− | * {{bug|MC-17090}} – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
| |
− | * {{bug|MC-18569}} – Server resourcepacks not implemented yet
| |
− | * {{bug|MC-18672}} – Textures disappearing after setting player walkSpeed to 0
| |
− | * {{bug|MC-19483}} – sounds playing after leaving world
| |
− | * {{bug|MC-19604}} – Cannot /playsound records
| |
− | * {{bug|MC-19623}} - /playsound does not accept non-integer values
| |
− | * {{bug|MC-19654}} - Passive mobs don't spawn if you're riding a horse
| |
− | * {{bug|MC-21223}} - When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
| |
− | * {{bug|MC-21870}} – Screen goes blank when modifying walk speed
| |
− | * {{bug|MC-22927}} – Animals running forever after being hit
| |
− | * {{bug|MC-25311}} - Loading bar for Minecraft Realms/Online is bugged
| |
− | * {{bug|MC-26151}} – Minecraft has advice on an error report that should be deleted.
| |
− | * {{bug|MC-26608}} – /spreadplayers confirmation text is wrong
| |
− | * {{bug|MC-26660}} – Constant minecart sound
| |
− | * {{bug|MC-27284}} – /scoreboard teams option color: Tab doesn't list all options.
| |
− | * {{bug|MC-27364}} - Fullscreen mode displays only on part of screen
| |
− | * {{bug|MC-27904}} – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
| |
− | * {{bug|MC-28400}} – Breeding animals gives xp even if doMobLoot gamerule is false
| |
− | * {{bug|MC-28405}} – The saddle equip sound effect does not play when equipping a pig with a saddle.
| |
− | * {{bug|MC-28478}} – Successful hit sound effect does not match the sound in the assets sound folder
| |
− | * {{bug|MC-28625}} – The horse armor equip sound does not play when replacing it with already equipped armour
| |
− | * {{bug|MC-28768}} – Horse Breeding Doesn't Produce Markings Correctly on Foal
| |
− | * {{bug|MC-29088}} – Shearing sound does not play when shearing a mooshroom
| |
− | * {{bug|MC-29279}} – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
| |
− | * {{bug|MC-29321}} – Jukeboxes play at the sound volume for effects until you change the music volume
| |
− | * {{bug|MC-29361}} – Oceans are too big
| |
− | * {{bug|MC-29424}} – Players appear offset for other clients after going through nether portals
| |
− | * {{bug|MC-31031}} – Spawn eggs can be used on top of water, but not lava
| |
− | * {{bug|MC-32250}} – Typo on "Unable to Load Worlds" screen
| |
− | * {{bug|MC-33093}} - Cannot enter fullscreen reliably on Linux
| |
− | * {{bug|MC-33108}} - Incorrect death messages after PvP
| |
− | * {{bug|MC-34617}} - Animation crash if frame #0 is not referenced
| |
− | * {{bug|MC-35343}} - Canadian English Language Selection Screen
| |
− | * {{bug|MC-35718}} - Language is broken
| |
− | |}
| |
− | | |
− | == Older versions ==
| |
− | | |
− | {{LoadPage|Version history/Minecraft 1.6|[[Version history/Minecraft 1.6|1.6]]|h3}}
| |
− | {{LoadPage|Version history/Minecraft 1.5|[[Version history/Minecraft 1.5|1.5]]|h3}}
| |
− | {{LoadPage|Version history/Minecraft 1.4|[[Version history/Minecraft 1.4|1.4]]|h3}}
| |
− | {{LoadPage|Version history/Minecraft 1.3|[[Version history/Minecraft 1.3|1.3]]|h3}}
| |
− | {{LoadPage|Version history/Minecraft 1.2|[[Version history/Minecraft 1.2|1.2]]|h3}}
| |
− | {{LoadPage|Version history/Minecraft 1.1|[[Version history/Minecraft 1.1|1.1]]|h3}}
| |
− | {{LoadPage|Version history/Minecraft 1.0|[[Version history/Minecraft 1.0|1.0]]|h3}}
| |
− | | |
− | == References ==
| |
− | {{Reflist|2}}
| |
− | | |
− | {{Minecraft}}
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− | | |
− | [[Category:Version]]
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− | | |
− | [[de:Versionsgeschichte]]
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− | [[es:Version history/es]]
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− | [[fr:Historique des versions]]
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− | [[hu:Verzióelőzmények]]
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− | [[ja:更新履歴]]
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− | [[ko:버전 역사]]
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− | [[nl:Versiegeschiedenis]]
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− | [[pl:Historia wersji]]
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− | [[pt-br:Version history]]
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− | [[ru:История версий]]
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− | [[zh:版本记录]]
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