Diferencia entre revisiones de «Módulo:Sprite»

MinedNugget (discusión | contribs.)
m Protegió «Módulo:Sprite» ([Editar=Solo permitir administradores] (indefinido) [Pueden trasladar=Solo permitir administradores] (indefinido))
Xstela (discusión | contribs.)
Sin resumen de edición
 
Línea 50: Línea 50:
local styles = {}
local styles = {}
if args.stylesheet or default.stylesheet then
if args.stylesheet or default.stylesheet then
class = ( className or mw.ustring.lower( name ) .. '-sprite ' ) .. class
class = ( className or mw.ustring.lower( name:gsub( ' ', '-' ) ) .. '-sprite ' ) .. class
else
else
table.insert( styles, 'background-image:{{FileUrl|' .. ( args.image or default.image or name .. 'Sprite.png' ) .. '}}' )
table.insert( styles, 'background-image:{{FileUrl|' .. ( args.image or default.image or name .. 'Sprite.png' ) .. '}}' )
Línea 92: Línea 92:
else
else
-- Internal link
-- Internal link
return '[[' .. link .. '|' .. sprite .. text .. ']]'
local linkPrefix = args.linkprefix or default.linkprefix or ''
return '[[' .. linkPrefix .. link .. '|' .. sprite .. text .. ']]'
end
end
else
else
Línea 118: Línea 119:
local id = mw.text.trim( args[1] or '' )
local id = mw.text.trim( args[1] or '' )
local pos = ids[id] or ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )]
local pos = ids[id] or ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )]
if not pos then
if not pos and not mw.title.getCurrentTitle().isSubpage then
category = '[[Category:Pages with missing sprites]]'
category = '[[Category:Pages with missing sprites]]'
end
end

Revisión actual - 08:34 8 jul 2014

local p = {} function p.base( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) end

-- Default settings local default = { scale = 1, sheetsize = 256, size = 16, pos = 1, link = , align = 'text-top', class = , text = , title = }

local defaultStyle = mw.clone( default ) if args.settings then local settings = mw.loadData( 'Module:' .. args.settings ) for k, v in pairs( settings ) do default[k] = v if settings.stylesheet then defaultStyle[k] = v end end end

local name = args.name or default.name local scale = args.scale or default.scale local autoScale = args.autoscale or default.autoscale local sheetWidth = args.sheetsize or default.sheetsize local size = args.size or default.size local pos = math.abs( args.pos or default.pos ) - 1 local link = args.link or default.link local align = args.align or default.align local class = args.class or default.class local text = args.text or default.text local title = args.title or default.title local css = args.css or default.css local className = args.classname or default.classname

local tiles = sheetWidth / size local left = pos % tiles * size local top = math.floor( pos / tiles ) * size

local styles = {} if args.stylesheet or default.stylesheet then class = ( className or mw.ustring.lower( name:gsub( ' ', '-' ) ) .. '-sprite ' ) .. class else table.insert( styles, 'background-image:{{#widget: FileUrl | url = }}' ) end if left > 0 or top > 0 then table.insert( styles, 'background-position:-' .. left * scale .. 'px -' .. top * scale .. 'px' ) end if not autoScale and scale ~= defaultStyle.scale then table.insert( styles, 'background-size:' .. sheetWidth * scale .. 'px auto' ) end if size ~= defaultStyle.size or ( not autoScale and scale ~= defaultStyle.scale ) then table.insert( styles, 'height:' .. size * scale .. 'px;width:' .. size * scale .. 'px' ) end if align ~= defaultStyle.align then table.insert( styles, 'vertical-align:' .. align ) end if css then table.insert( styles, css ) end if title ~= then title = ' title="' .. title .. '"' end

local sprite = table.concat( { '<span', 'class="sprite ' .. class .. '"', 'style="' .. table.concat( styles, ';' ) .. '"', title, '>
' }, ' ' ) sprite = sprite:gsub( '%s+([">])', '%1' )

if text ~= then text = '' .. text .. '' end

if link ~= then if link:find( '//' ) then -- External link return '[' .. link .. ' ' .. sprite .. text .. ']' else -- Internal link local linkPrefix = args.linkprefix or default.linkprefix or return '' .. sprite .. text .. '' end else return sprite .. text end end

function p.sprite( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) end

local category = if tonumber( args[1] ) then args.pos = args[1] else local default = {} if args.settings then default = mw.loadData( 'Module:' .. args.settings ) end

local name = args.name or default.name local ids = mw.loadData( 'Module:' .. ( args.ids or default.ids or 'Sprite/' .. name ) ) local id = mw.text.trim( args[1] or ) local pos = ids[id] or ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )] if not pos and not mw.title.getCurrentTitle().isSubpage then category = end args.pos = pos end

return p.base( args ) .. category end

function p.link( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) end

local link = args[1] if args[1] and not args.id then link = args[1]:match( '^(.-)%+' ) or args[1] end local text = args.text or args[2] or link

args[1] = args.id or args[1] args.link = link args.text = text

return p.sprite( args ) end

function p.doc( f ) local settings = mw.loadData( 'Module:' .. f.args[1] ) local idTable = mw.title.new( 'Module:' .. ( settings.ids or 'Sprite/' .. settings.name ) ):getContent() idTable = idTable:gsub( '(\n%s*%-%-%s*.-%s*%-%-%s*\n)', '%1,' ):gsub( '^return {', ):gsub( '}$', )

local html = {} local ids = {} local posKeys = {} local section = for line in mw.text.gsplit( idTable, ',' ) do line = mw.text.trim( line ) id = line:match( '^%[[\'"](.+)[\'"]%]' ) or line:match( '^%w+' ) or pos = line:match( '=%s*(%d+)%s*,?$' ) or section = line:match( '^%-%-%s*(.+)%s*%-%-$' ) or section

if id ~= and pos ~= then if ids[pos] then if type( ids[pos].id ) == 'table' then table.insert( ids[pos].id, id ) else ids[pos].id = { ids[pos].id, id } end else ids[pos] = { id = id, section = section } table.insert( posKeys, pos ) end end end

local list = {}

local listHead = '

    ' local listFoot = '

'

local lastSection = for i, pos in ipairs( posKeys ) do local id = ids[pos].id local newSection = mw.text.trim( ids[pos].section )

if newSection ~= lastSection or i == 1 then if newSection ~= lastSection then if lastSection ~= then table.insert( list, listFoot ) end

table.insert( list, '\n===' .. newSection .. '===\n' ) lastSection = newSection end table.insert( list, listHead ) end

table.insert( list, '

  • ' )

    if type( id ) == 'table' then for i, id2 in ipairs( id ) do if i == 1 then

    table.insert( list, p.sprite{ id2, settings = f.args[1] } .. '
    ' .. id2 .. '
    ' )

    else

    table.insert( list, '
    ' .. id2 .. '
    ' )

    end end else

    table.insert( list, p.sprite{ id, settings = f.args[1] } .. '
    ' .. id .. '
    ' )

    end

    table.insert( list, '
  • ' )

    if i == #posKeys then table.insert( list, listFoot ) end end

    local out = table.concat( list ) if not f.args.refresh then

    out = f:preprocess( '{{#widget:stylesheet|page=Sprite doc}}' ) .. '

    ' .. out .. '

    '

    end

    return out end return p