Diferencia entre revisiones de «1.8»
Sin resumen de edición |
Sin resumen de edición |
||
| (No se muestra una edición intermedia del mismo usuario) | |||
| Línea 1: | Línea 1: | ||
{{version nav | {{version nav | ||
|title=1.8 | |title=1.8 | ||
| Línea 460: | Línea 458: | ||
* Emits water dripping particles | * Emits water dripping particles | ||
* Rarely dropped by [[Elder Guardian]]s | * Rarely dropped by [[Elder Guardian]]s | ||
; [[Bloque de | ; [[Bloque de slime]] | ||
* Players and mobs that land on their top side will bounce, like on a trampoline | * Players and mobs that land on their top side will bounce, like on a trampoline | ||
** Bounce rebound velocity is scaled by impact velocity, can reach up to 60% | ** Bounce rebound velocity is scaled by impact velocity, can reach up to 60% | ||
** Currently does not affect item entities | ** Currently does not affect item entities | ||
* | * Evita el daño por caida | ||
* Walking on it is slower than walking on [[Soul Sand|soul sand]], close to one's speed whilst sneaking | * Walking on it is slower than walking on [[Soul Sand|soul sand]], close to one's speed whilst sneaking | ||
* | * Receta de fabricación: 9 bolas de slime | ||
** | ** Puede ser desecho otra vez en 9 bolas de slime | ||
* The placing/breaking sounds use hurt sounds of [[slime]]s | * The placing/breaking sounds use hurt sounds of [[slime]]s | ||
* Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by [[piston]]s | * Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by [[piston]]s | ||
| Línea 1043: | Línea 1041: | ||
* Now run away from [[Creeper]]s that are about to explode | * Now run away from [[Creeper]]s that are about to explode | ||
* Now drop a Skeleton [[mob head]] when killed by a charged creeper | * Now drop a Skeleton [[mob head]] when killed by a charged creeper | ||
; [[Slime]]s y [[ | ; [[Slime]]s y [[Cubo de magma|cubos de magma]]s | ||
* Now swim as a result of the update to the new AI | * Now swim as a result of the update to the new AI | ||
* Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners | * Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners | ||