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La '''durabilidad de los objetos''' es una propiedad de ciertos objetos, incluyendo todas las [[herramientas]], [[armas]] y [[armaduras]], tanto como otros objetos utilizables, a la que estan sujetos. Representa el número de "acciónes útiles" que un objeto puede realizar y se agota con el uso del objeto. Para herramientas y armas la durabilidad representa el número disponible de usos del objeto antes de ser destruido. Para las armaduras, representa la cantidad de daño que pueden absorber antes de que la armadura sea destruida.
 
La '''durabilidad de los objetos''' es una propiedad de ciertos objetos, incluyendo todas las [[herramientas]], [[armas]] y [[armaduras]], tanto como otros objetos utilizables, a la que estan sujetos. Representa el número de "acciónes útiles" que un objeto puede realizar y se agota con el uso del objeto. Para herramientas y armas la durabilidad representa el número disponible de usos del objeto antes de ser destruido. Para las armaduras, representa la cantidad de daño que pueden absorber antes de que la armadura sea destruida.
  
The remaining durability of any item can be seen by looking at the item's '''durability bar''' on the bottom of the item icon in the inventory and action bar. An item that has not once been used will not display a durability bar. As the item's durability decreases, the bar shortens right to left, changing color from green to red. When the item has only small number of uses left the durability bar is an empty gray line.
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The remaining durability of any item can be seen by looking at the item's '''durability bar''' on the bottom of the item icon in the inventory and action bar. An item that has not once been u
 
 
The numeric durability of your items can be displayed in game by pressing F3+H. (This enables various additional information in the tooltips for items in the player's inventory.) Note that the durability value displayed there is one less than the actual durability of the item: after the value hits 0, the item can be used one last time.
 
 
 
Only [[player]]s can reduce the durability of items. Weapons or tools picked up by mobs that are used against a player will not lower in durability; it will remain the same as when the weapon or tool was first picked up by the mob.
 
 
 
== Durabilidad de las armaduras ==
 
 
 
Armor durability is based on the armor's type (head, torso, legs, feet) and material (leather, gold, iron, diamond). Any time you take damage, each piece of armor you are wearing loses one point of durability.
 
 
 
Armor durability only decreases when its wearer takes damage that the armor is capable of reducing. This includes:
 
* Direct attacks from [[mob]]s and other players
 
* Getting hit with an [[arrow]], [[snowball]] or [[fireball]] (either [[Ghast]] or [[Blaze]])
 
* Touching a block of [[fire]], [[lava]], or [[cactus]]
 
* [[Explosions]]
 
* The Thorns [[enchantment]]
 
 
 
The following types of damage are '''not''' reduced by ordinary armor and have no effect on the armor's durability.  Some enchantments can protect against them, but they still don't damage the armor.
 
* Ongoing damage from being on fire
 
* [[Suffocation|Suffocating]] inside a block
 
* [[Drowning]] in water
 
* [[Food|Starvation]]
 
* [[Fall damage]]
 
* Falling into the [[Void]]
 
* [[Poisoning]] e.g. from a [[Cave Spider]] bite or a [[Potion of Poison]]
 
* Instant damage from a Potion of Harming
 
 
 
Values represent the number of points of durability damage this armor must take before it is destroyed.
 
 
 
Note that every time the player takes damage that armor is capable of reducing (see [[#Armor durability|above]]), it counts as one point of durability damage for ''every'' worn armor piece. Armor with the Thorns enchantment automatically loses another point of durability, and two more (for a total of four) if it reflects damage to the attacker.
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
!
 
!scope="col"| [[Cuero]]
 
!scope="col"| [[Oro]]
 
!scope="col"| [[Cota de malla]]
 
!scope="col"| [[Hierro]]
 
!scope="col"| [[Diamante]]
 
|-
 
!scope="row"| Casco
 
| 56
 
| 78
 
| 166
 
| 166
 
| 364
 
|-
 
!scope="row"| Peto
 
| 81
 
| 113
 
| 241
 
| 241
 
| 529
 
|-
 
!scope="row"| Perneras
 
| 76
 
| 106
 
| 226
 
| 226
 
| 496
 
|-
 
!scope="row"| Botas
 
| 66
 
| 92
 
| 196
 
| 196
 
| 430
 
|}
 
 
 
== Durabilidad de las herramientas ==
 
The values in this table are the number of ''useful actions'' that a tool can perform.
 
{| class="wikitable" style="text-align:center"
 
|-
 
!
 
!scope="col"| [[Oro]]
 
!scope="col"| [[Madera]]
 
!scope="col"| [[Piedra]]
 
!scope="col"| [[Hierro]]
 
!scope="col"| [[Diamante]]
 
|-
 
!scope="row"| Durabilidad
 
| 33
 
| 60
 
| 132
 
| 251
 
| 1562
 
|-
 
|}
 
Gold tools destroy most blocks faster than any other type of tool. However, they can only collect blocks that can be harvested with wooden tools.
 
 
 
The next table shows how many uses remain in a tool, at the first moment its durability bar appears empty.
 
 
 
{| class="wikitable" style="text-align:center"
 
!
 
! [[Oro]]
 
! [[Madera]]
 
! [[Piedra]]
 
! [[Hierro]]
 
! [[Diamante]]
 
|-
 
! Durabilidad
 
| 2
 
| 3
 
| 6
 
| 10
 
| 61
 
|}
 
 
 
* Using a sword to mine blocks (including some for which they are the fast tool) counts as two uses.
 
* Using a [[pickaxe]], [[axe]] or [[shovel]] on the wrong type of block only counts as one use (but is slow), but attacking [[mobs]] counts as two.
 
* A [[hoe]] does not lose durability either mining blocks nor attacking mobs (but in either case, it's no better than bare hands).  Its durability applies only to tilling dirt.
 
* [[Carrot on a Stick]] has a durability of 26, [[Flint and Steel]] and [[Fishing Rod]]s have a durability of 65, [[Shears]] have a durability of 239, and [[Bow]]s have a durability of 385.
 
** Like a hoe, each of these use durability only when used in their normal fashions.
 
** Successfully catching a fish counts as one use of a fishing rod, reeling in the line while it is stuck to a block counts as two uses, and reeling in any mob counts as three uses.  Casting into water and reeling in an "empty hook" does not cost durability.
 
**Shears are only damaged when shearing a [[sheep]] and when breaking [[cobweb]], [[leaves]], [[Grass|tall grass]], [[String#Tripwire|tripwire]], and [[vines]] blocks.
 
* Items with an Unbreaking [[Enchanting|Enchantment]] do not always lose durability when used; for a given enchantment level, the chance that they ''will'' use durability is 1 in (1+''level'').  The result is that they will last an extra ''level'' times their original durability, give or take a few.
 
 
 
== Historia ==
 
 
 
{{History|indev}}
 
{{History||unknown|When tools were introduced, they had a much lower durability than they do now. Wooden Tools had 33 uses, Stone Tools had 65, Iron Tools had 129, and Diamond Tools had 257.}}
 
{{History|alpha}}
 
{{History||unknown|Diamond tools' durability was increased to 1025.}}
 
{{History|beta}}
 
{{History||1.2|The durability of wood, stone, iron and diamond tools were increased to what they are now. The durability of gold tools were not increased, but they were given a speed boost.
 
|When a tool breaks in single player, the game no longer considers the last block broken as if it had been done with your hands.}}
 
{{History|r}}
 
{{History||1.0.0|Previously, all armor materials offered the same base number of armor points, and the effective armor points of a character were equal to the sum of the base armor point values, times the sum of the current durabilities, divided by the sum of the base durabilities. This was no longer the case as of 1.9pre1. This led to some interesting cases where a single, badly damaged piece could reduce total armor points or a single, high-quality piece of armor could be ''greatly'' augmented with a set of low-quality, low-tier armor.|When a tool breaks in multiplayer, the game no longer considers the last block broken as if it had been done with your hands.}}
 
{{History|foot}}
 
 
 
== Curiosidades ==
 
[[File:Armorpoints-eqn.png|thumb|300px|The formula previously used to determine armor points.]]
 
<!-- \rm Armor\ Points=\left(\sum{Base\ Armor\ Points}\right)\times\frac{\sum{Current\ Durability}}{\sum{Base\ Durability}} -->
 
* Tools and Armor can be stacked by using {{cmd|replaceitem}}.
 
 
 
== Véase también ==
 
*[[Reparación de objetos]]
 
 
 
{{Gameplay}}
 

Revisión del 19:56 18 feb 2015

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La durabilidad de los objetos es una propiedad de ciertos objetos, incluyendo todas las herramientas, armas y armaduras, tanto como otros objetos utilizables, a la que estan sujetos. Representa el número de "acciónes útiles" que un objeto puede realizar y se agota con el uso del objeto. Para herramientas y armas la durabilidad representa el número disponible de usos del objeto antes de ser destruido. Para las armaduras, representa la cantidad de daño que pueden absorber antes de que la armadura sea destruida.

The remaining durability of any item can be seen by looking at the item's durability bar on the bottom of the item icon in the inventory and action bar. An item that has not once been u