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− | {{Construcción}}
| + | #REDIRECT [[Objetos otorgados]] |
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− | [[File:Objetos_Otorgados_Por_Esqueletos.png|thumb|Típicos objetos otorgados por [[Esqueletos|esqueletos]]: [[Orbes de Experiencia|orbes de experiencia]], [[Flecha|flecha]]s y [[Hueso|hueso]]s.]]
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− | Los '''objetos otorgados''' son [[Objetos|objetos]] que aparecen cuando los [[mobs]] o algunas otras [[Entidad|entidad]]es mueren. Hay tres tipos básicos de objetos otorgados, los normales, los raros y las [[Orbes de Experiencia|orbes de experiencia]]. Los objetos raros solo aparecen cuando un jugador mata a un mob. Las orbes de experiencia solo aparecen cuando el jugador o un [[Lobo|lobo]] amaestrado matan a un mob.
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− | == Objetos otorgados normales y raros ==
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− | Los “objetos normales” son otorgados siempre que un mob muere, y aparecen en el lugar donde y cuando el mod recibe el daño que lo mata. La mayoría de los mobs tienen objetos particulares que podrán otorgar cuando son muertos. También hay “objetos raros”, como el [[Ojo de araña|ojo de araña]], que no “siempre” es otorgado, pero tiene una gran probabilidad de que lo haga. Algunos objetos normales y raros no son otorgados si el “jugador no mata el mismo” al mob (las mismas reglas que con las [[Orbes de Experiencia|orbes de experiencia]].
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− | Para cada objeto, hay una distribución aleatoria de número de objetos que otorgará, por ejemplo una [[Vaca|vaca]] otorgará de 0 a 2 [[Cuero|cuero]]s y de 1 a 3 [[Filete crudo|filetes crudos]]. Cuando el rango incluye 0, como con el cuero, es posible que no otorgue nada de cuero. Si el mob es matado con un arma con el [[Encantamiento|encantamiento]] de [[Botín|botín]], el límite superior del rango aumenta en 1 unidad por cada nivel del encantamiento.
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− | Si el mob es una [[Cria|cria]], cuando sea asesinada no otorgará nada de nada.
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− | == Objetos otorgados raros ==
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− | [[File:Arco_Raro_Otorgado.png|thumb|Un [[Arco|arco]] recibido de una otorgación rara con Fuerza I]]
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− | Los “objetos raros” son otorgados en añadidura a otros objetos normales. A diferencia de los objetos normales, que son otorgados sólo si el jugador mata al monstruo. Todos los objetos raros excepto [[Cabeza|calaveras]] pueden ser obtenidos por otros medios. Solo se otorga un objeto raro por mod matado y no múltiples.
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− | La probabilidad de que se otorgue un objeto raro al matar un mod es del 2,5%. Usando un arma con el encantamiento de botín se incrementa la probabilidad en un 0,5% por nivel de encanto (hasta 4% con botín III).
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− | Cada monstruo tiene una lista separada de posibilidades para objetos raros encantados y objetos raros no encantados. Dentro de cada lista, todos los elementos tienen la misma probabilidad.
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− | Además de los objetos raros, un monstruo puede otorgar el equipo y la armadura que visiblemente está llevando. Cada pieza de equipo que se generó con el monstruo se otorga con un 8,5% de probabilidad. El [[Encantamiento |encantamiento botín]] aumenta la probabilidad en un 1% por cada nivel (hasta un 11,5% con botín III). Esto significa que es posible que un zombie o esqueleto otorgue más de una pieza de equipo después de la muerte. Todos los elementos que el mob recogió después de generarse siempre otorgan, aun cuando el monstruo no murió a manos de un jugador. Los zombis bebé pueden otorgar objetos robados, incluso si el jugador los mata.
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− | Cuando los elementos están encantados, se elige el encanto de la misma manera usando una [[Mesa de Encantamientos|mesa de encantamientos]] con un coste de 5 a 15 niveles en dificultad normal, y de 5 a 35 en difícil. En dificultad fácil, el equipo nunca se encanta. Es posible obtener múltiples encantamientos de una sola vez.
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− | == Orbes de experiencia ==
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− | {{Main|Orbes de Experiencia}}
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− | Las Orbes de experiencia se otorgan sólo cuando los mobs mueren en menos de tres segundos después de haber sido atacados (golpeados ,disparados, bolas de nieve o huevos) por el jugador o la mascota del jugador. Su valor total será siempre la cantidad específica de experiencia otorgada por matar a ese mob. También se otorga lanzando una [[Botella de Experiencia|botella de experiencia]]. La experiencia recogida se acumula en niveles, que pueden utilizarse para [[Encantamiento|encantamiento]]s.
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− | Las orbes de experiencia son similares a los [[Objetos|objetos]] pero no lo mismo. A diferencia de otros objetos otorgados, las orbes de experiencia aparecen el el lugar y momento en el que el cuerpo del mod desaparece en la nube de humo. Las orbes de experiencia se mueven hacia los jugadores.
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− | Experience Orbs are similar to [[item (entity)|items]] but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.
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− | == Objetos otorgados por los mobs ==
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− | {| class="wikitable"
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− | |-
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− | ! Mob
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− | ! Exp
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− | ! Common drops
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− | ! Rare drops
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− | ! Equipped and worn items
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− | ! Notes
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− | ! colspan="6" | Animals
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− | |-
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− | | {{EntityLink|Bat}}
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− | | style="text-align:center" | 0
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− | | ''None''
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− | | ''None''
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− | | ''None''
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− | |
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− | |-
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− | | {{EntityLink|Chicken}}
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− | | style="text-align:center" | 1–3
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− | | 0–2 {{ItemLink|Feather}}<br>1 {{ItemLink|Raw Chicken}} ''or'' 1 {{ItemLink|Cooked Chicken}}
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− | | ''None''
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− | | ''None''
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− | | Meat is cooked if died while on fire.<br>Meat unaffected by looting.<br>Also lays an {{ItemLink|Egg}} every 5–10 minutes.
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− | |-
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− | | {{EntityLink|Cow}}
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− | | style="text-align:center" | 1–3
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− | | 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
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− | | ''None''
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− | | ''None''
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− | | Meat is cooked if died while on fire.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.
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− | |-
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− | | {{EntityLink|Donkey}}<br>{{EntityLink|Mule}}
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− | | style="text-align:center" | 1–3
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− | | 0–2 {{ItemLink|Leather}}
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− | | ''None''
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− | | 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{BlockLink|Chest}} ''if equipped''
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− | | Also drops all of the chest's contents.
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− | |-
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− | | {{EntityLink|Horse}}
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− | | style="text-align:center" | 1–3
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− | | 0–2 {{ItemLink|Leather}}
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− | | ''None''
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− | | 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{ItemLink|id=horse-armor-iron|Horse Armor}} ''if equipped''
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− | |-
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− | | {{EntityLink|Mooshroom}}
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− | | style="text-align:center" | 1–3
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− | | 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
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− | | ''None''
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− | | ''None''
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− | | Meat is cooked if died while on fire.<br>Shearing drops 5 {{BlockLink|Red Mushroom}}, converting it to a normal cow, a process which cannot be reverted.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.<br>Gives {{ItemLink|Mushroom Stew}} when right-clicked with an empty bowl.
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− | | {{EntityLink|Ocelot}}
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− | | style="text-align:center" | 1–3
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− | | ''None''
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− | | ''None''
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− | | ''None''
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− | |-
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− | | {{EntityLink|Pig}}
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− | | style="text-align:center" | 1–3
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− | | 1–3 {{ItemLink|Raw Porkchop}} ''or'' 1–3 {{ItemLink|Cooked Porkchop}}
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− | | ''None''
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− | | 1 {{ItemLink|Saddle}} ''if saddled''
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− | | Meat is cooked if died while on fire.
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− | |-
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− | | {{EntityLink|Sheep}}
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− | | style="text-align:center" | 1–3
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− | | 1 {{BlockLink|Wool}} ''if not sheared''
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− | | ''None''
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− | | ''None''
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− | | Not affected by Looting.<br>Shearing drops 1-3 {{BlockLink|Wool}}.<br>Wool is colored if the sheep was spawned colored or dyed.
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− | | {{EntityLink|Skeleton Horse}}
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− | | style="text-align:center" | 1–3
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− | | 0–2 {{ItemLink|Bone}}
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− | | ''None''
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− | | ''None''
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− | |
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− | |-
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− | | {{EntityLink|Squid}}
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− | | style="text-align:center" | 1–3
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− | | 1–3 {{ItemLink|Ink Sac}}
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− | | ''None''
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− | | ''None''
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− | |-
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− | | {{EntityLink|Wolf}}
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− | | style="text-align:center" | 1–3
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− | | ''None''
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− | | ''None''
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− | | ''None''
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− | |-
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− | | {{EntityLink|Zombie Horse}}
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− | | style="text-align:center" | 1–3
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− | | 0–2 {{ItemLink|Rotten Flesh}}
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− | | ''None''
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− | | ''None''
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− | | Rotten Flesh is an uncommon drop.
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− | |-
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− | ! colspan="6" | Golems
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− | |-
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− | | {{EntityLink|Iron Golem}}
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− | | style="text-align:center" | 0
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− | | 3–5 {{ItemLink|Iron Ingot}}<br>0–2 {{BlockLink|Poppy}}
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− | | ''None''
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− | | ''None''
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− | | Not affected by Looting.
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− | |-
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− | | {{EntityLink|Snow Golem}}
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− | | style="text-align:center" | 0
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− | | 0–15 {{ItemLink|Snowball}} ''or''<br>1 {{BlockLink|Pumpkin}} + 8 {{ItemLink|Snowball}} ''if spawned with at least 8 in the world''.
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− | | ''None''
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− | | ''None''
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− | | Not affected by Looting.<br>[[Pumpkin]] and 8 [[Snowballs]] due to 8 existing [[snow golem]]s is only in [[Minecraft Xbox 360 Edition|Xbox 360 Edition]].
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− | ! colspan="6" | Monsters
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− | |-
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− | | {{EntityLink|Blaze}}
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− | | style="text-align:center" | 10
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− | | 0–1 {{ItemLink|Blaze Rod}} ''if killed by a player or tamed dog''<br>0–2 {{ItemLink|Glowstone Dust}} ''if killed by a player''
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− | | ''None''
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− | | ''None''
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− | | [[Glowstone Dust]] can only be dropped by Blazes in the [[Minecraft Xbox 360 Edition|Xbox 360 Edition]].
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− | |-
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− | | {{EntityLink|Cave Spider}}
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− | | style="text-align:center" | 5
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− | | 0–2 {{ItemLink|String}}<br>0–1 {{ItemLink|Spider Eye}} ''if killed by a player or tamed dog''
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− | | ''None''
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− | | ''None''
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− | | Eye is an uncommon drop (33% chance).<br>Looting doesn't affect number of eyes dropped, but increases probability of a drop.
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− | |-
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− | | {{EntityLink|Creeper}}
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− | | style="text-align:center" | 5
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− | | 0–2 {{ItemLink|Gunpowder}}<br>1 {{ItemLink|Music Disc}} ''if killed by a skeleton''
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− | | ''None''
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− | | ''None''
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− | |
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− | |-
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− | | {{EntityLink|Ender Dragon}}
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− | | style="text-align:center" | 12,000
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− | | ''None''
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− | | ''None''
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− | | ''None''
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− | | Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.<br>Creates a portal including removable blocks:<br>4 {{BlockLink|Torch}}<br>1 {{BlockLink|Dragon Egg}}
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− | |-
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− | | {{EntityLink|Enderman}}
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− | | style="text-align:center" | 5
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− | | 0–1 {{ItemLink|Ender Pearl}}
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− | | ''None''
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− | | ''None''
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− | |
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− | |-
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− | | {{EntityLink|Endermite}}
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− | | style="text-align:center" | 5
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− | | ''None''
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− | | ''None''
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− | | ''None''
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− | |
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− | |-
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− | | {{EntityLink|Ghast}}
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− | | style="text-align:center" | 5
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− | | 0–1 {{ItemLink|Ghast Tear}}<br>0–2 {{ItemLink|Gunpowder}}
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− | | ''None''
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− | | ''None''
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− | |
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− | |-
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− | | {{EntityLink|Magma Cube}}
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− | | style="text-align:center" | 1, 2, or 4
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− | | 0–1 {{ItemLink|Magma Cream}} ''if size > 1''
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− | | ''None''
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− | | ''None''
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− | | Uncommon drop (25% chance).
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− | |-
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− | | {{EntityLink|Silverfish}}
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− | | style="text-align:center" | 5
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− | | ''None''
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− | | ''None''
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− | | ''None''
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− | |
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− | |-
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− | | {{EntityLink|Skeleton}}
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− | | style="text-align:center" | 5
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− | | 0–2 {{ItemLink|Arrow}}<br>0–2 {{ItemLink|Bone}}
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− | | ''None''
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− | | {{ItemLink|Bow}}<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}}
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− | | Gear may be enchanted.
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− | |-
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− | | {{EntityLink|Slime}}
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− | | style="text-align:center" | 1, 2, or 4
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− | | 0–2 {{ItemLink|Slimeball}} ''if size = 1''
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− | | ''None''
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− | | ''None''
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− | |
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− | |-
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− | | {{EntityLink|Spider}}
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− | | style="text-align:center" | 5
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− | | 0–2 {{ItemLink|String}}<br>0–1 {{ItemLink|Spider Eye}} ''if killed by a player or tamed dog''
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− | | ''None''
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− | | ''None''
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− | | Eye is an uncommon drop (33% chance)<br>Looting doesn't affect number of eyes dropped, but increases probability of a drop.
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− | |-
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− | | {{EntityLink|Witch}}
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− | | style="text-align:center" | 5
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− | | 0–6 {{ItemLink|Glass Bottle}}<br>0–6 {{ItemLink|Glowstone Dust}}<br>0–6 {{ItemLink|Gunpowder}}<br>0–6 {{ItemLink|Redstone}}<br>0–6 {{ItemLink|Spider Eye}}<br>0–6 {{ItemLink|Stick}}<br>0–6 {{ItemLink|Sugar}}
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− | | ''None''
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− | | {{ItemLink|Potions|Potion of Healing}}<br>{{ItemLink|Potions|Potion of Fire Resistance}}<br>{{ItemLink|Potions|Potion of Swiftness}}<br>{{ItemLink|Potions|Potion of Water Breathing}}
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− | | On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item.
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− | |-
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− | | {{EntityLink|Wither}}
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− | | style="text-align:center" | 50
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− | | 1 {{ItemLink|Nether Star}}
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− | | ''None''
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− | | ''None''
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− | | Not affected by looting.
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− | |-
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− | | {{EntityLink|Wither Skeleton}}
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− | | style="text-align:center" | 5
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− | | 0–1 {{ItemLink|Coal}}<br>0–2 {{ItemLink|Bone}}
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− | | {{BlockLink|Wither Skeleton Skull}}
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− | | {{ItemLink|Stone Sword}}
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− | | Coal is an uncommon drop (33% chance).
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− | |-
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− | | {{EntityLink|Zombie}}
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− | | style="text-align:center" | 5
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− | | 0–2 {{ItemLink|Rotten Flesh}}
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− | | {{ItemLink|Iron Ingot}}<br>{{ItemLink|Carrot}}<br>{{ItemLink|Potato}}
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− | | {{ItemLink|Iron Shovel}}<br>{{ItemLink|Iron Sword}}<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}}
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− | | Gear may be enchanted.
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− | |-
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− | | {{EntityLink|Zombie Pigman}}
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− | | style="text-align:center" | 5
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− | | 0–1 {{ItemLink|Rotten Flesh}}<br>0–1 {{ItemLink|Gold Nugget}}
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− | | {{ItemLink|Gold Ingot}}
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− | | {{ItemLink|Golden Sword}}
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− | | Gear may be enchanted.
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− | |-
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− | ! colspan="6" | NPCs
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− | |-
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− | | {{EntityLink|Villager}}
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− | | style="text-align:center" | 0
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− | | ''None''
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− | | ''None''
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− | | ''None''
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− | |
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− | |}
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− | | |
− | == Objetos otorgados por [[Entidades|entidades]] ==
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− | | |
− | {| class="wikitable"
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− | |-
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− | ! Entity
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− | ! Drops
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− | ! Notes
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− | |-
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− | ! colspan="3" | Projectiles
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− | |-
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− | | {{ItemLink|Bottle o' Enchanting}}
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− | | 3–11 {{EntityLink|id=experience-orb|Experience}}
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− | |
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− | |-
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− | | {{EntityLink|Egg}}
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− | | 0–4 {{EntityLink|Chicken|Baby Chicken}} ''spawned''
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− | | Eggs have a {{fraction|1|8}} chance of spawning one baby chicken. If that happens, there is an additional {{fraction|1|32}} chance of the egg spawning four baby chickens instead of one.
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− | |-
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− | ! colspan="3" | Stationary
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− | |-
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− | | {{EntityLink|Ender Crystal}}
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− | | ''None''
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− | | Creates an explosion when destroyed, 50% more powerful than TNT.
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− | |-
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− | | {{EntityLink|Item Frame}}
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− | | 1 {{ItemLink|Item Frame}}
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− | | Drops itself and the item it contains.
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− | |-
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− | | {{EntityLink|Painting}}
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− | | 1 {{ItemLink|Painting}}
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− | |
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− | |-
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− | ! colspan="3" | Vehicles
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− | |-
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− | | {{EntityLink|Boat}}
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− | | 2 {{ItemLink|Stick}} ''if crashed''<br>3 {{BlockLink|Wood Planks}} ''if crashed''<br>1 {{ItemLink|Boat}} ''if broken by other means''
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− | |
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− | |-
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− | | {{EntityLink|Minecart}}
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− | | 1 {{ItemLink|Minecart}}
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− | |
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− | |-
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− | | {{EntityLink|Minecart with Chest}}
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− | | 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Chest}}
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− | | Also drops all of the chest's contents.
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− | |-
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− | | {{EntityLink|Minecart with Command Block}}
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− | | 1 {{ItemLink|Minecart}}
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− | |
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− | |-
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− | | {{EntityLink|Minecart with Furnace}}
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− | | 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Furnace}}
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− | |
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− | |-
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− | | {{EntityLink|Minecart with Hopper}}
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− | | 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Hopper}}
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− | | Also drops all of its contents.
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− | |-
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− | | {{EntityLink|Minecart with Spawner}}
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− | | 1 {{ItemLink|Minecart}}
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− | |
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− | |-
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− | | {{EntityLink|Minecart with TNT}}
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− | | 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|TNT}}
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− | | Drops nothing when activated or destroyed by an explosion.
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− | |}
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− | | |
− | == Objetos otorgados por bloques ==
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− | | |
− | La mayoría de los bloques se otorgan a sí mismos cuando son rotos. La lista de todas las otorgaciones especiales de los bloques esta abajo.
| |
− | La columna “Toque de seda” indica, si un bloque puede ser obtenido con el encantamiento [[Toque de Seda|toque de seda]].
| |
− | | |
− | | |
− | {| class="wikitable"
| |
− | |-
| |
− | ! Block
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− | ! Exp
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− | ! Drops
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− | ! [[Toque de Seda|Toque <br/>de seda]]
| |
− | ! Notes
| |
− | |-
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− | ! colspan="5" | Materiales y bloques de construcción
| |
− | |-
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− | | {{BlockLink|Bookshelf}}
| |
− | | style="text-align:center" | —
| |
− | | 3 {{ItemLink|Book}}
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− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Clay (block)|Clay}}
| |
− | | style="text-align:center" | —
| |
− | | 4 {{ItemLink|Clay}}
| |
− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|id=double-slab-side|Slabs|Double Slab}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | —
| |
− | | 2 {{BlockLink|id=stone-slab|Slabs|Slab}}
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− | | {{tc|no}}
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− | |
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− | |-
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− | | {{BlockLink|Farmland}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{BlockLink|Dirt}}
| |
− | | {{tc|no}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Glass}}
| |
− | | style="text-align:center" | —
| |
− | | ''None''
| |
− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Glass Pane}}
| |
− | | style="text-align:center" | —
| |
− | | ''None''
| |
− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Glowstone}}
| |
− | | style="text-align:center" | —
| |
− | | 2–4 {{ItemLink|Glowstone Dust}}
| |
− | | {{tc|yes}}
| |
− | | [[Fortune]] increases drop, capped at 4.
| |
− | |-
| |
− | | {{BlockLink|Grass Block}}<br>{{BlockLink|Mycelium}}<br>{{BlockLink|Podzol}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{BlockLink|Dirt}}
| |
− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Gravel}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{BlockLink|Gravel}} ''or'' 1 {{ItemLink|Flint}}
| |
− | | {{tc|yes}}
| |
− | | Flint is dropped with 10% chance.<br>[[Fortune]] enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
| |
− | |-
| |
− | | {{BlockLink|Ice}}
| |
− | | style="text-align:center" | —
| |
− | | ''None''
| |
− | | {{tc|yes}}
| |
− | | If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the [[Nether]].
| |
− | |-
| |
− | | {{BlockLink|Packed Ice}}
| |
− | | style="text-align:center" | —
| |
− | | ''None''
| |
− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Snow}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | —
| |
− | | 4 {{ItemLink|Snowball}}
| |
− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Snow (cover)}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | —
| |
− | | 1–8 {{ItemLink|Snowball}}
| |
− | | {{tc|no}}
| |
− | | One snowball per snow level.
| |
− | |-
| |
− | | {{BlockLink|Stone}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | —
| |
− | | 1 {{BlockLink|Cobblestone}}
| |
− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | ! colspan="5" | Ores
| |
− | |-
| |
− | | {{BlockLink|Coal Ore}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | 0–2
| |
− | | 1 {{ItemLink|Coal}}
| |
− | | {{tc|yes}}
| |
− | | [[Fortune]] multiplies drop.
| |
− | |-
| |
− | | {{BlockLink|Diamond Ore}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | 3–7
| |
− | | 1 {{ItemLink|Diamond}}
| |
− | | {{tc|yes}}
| |
− | | [[Fortune]] multiplies drop.
| |
− | |-
| |
− | | {{BlockLink|Emerald Ore}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | 3–7
| |
− | | 1 {{ItemLink|Emerald}}
| |
− | | {{tc|yes}}
| |
− | | [[Fortune]] multiplies drop.
| |
− | |-
| |
− | | {{BlockLink|Lapis Lazuli Ore}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | 2–5
| |
− | | 4–8 {{ItemLink|Lapis Lazuli}}
| |
− | | {{tc|yes}}
| |
− | | [[Fortune]] multiplies drop.
| |
− | |-
| |
− | | {{BlockLink|Nether Quartz Ore}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | 2–5
| |
− | | 1 {{ItemLink|Nether Quartz}}
| |
− | | {{tc|yes}}
| |
− | | [[Fortune]] multiplies drop.
| |
− | |-
| |
− | | {{BlockLink|Redstone Ore}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | 1–5
| |
− | | 4–5 {{ItemLink|Redstone}}
| |
− | | {{tc|yes}}
| |
− | | [[Fortune]] increases drop.
| |
− | |-
| |
− | ! colspan="5" | Plants
| |
− | |-
| |
− | | {{BlockLink|Carrot|Carrots}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{ItemLink|Carrot}} ''if premature''<br>1–4 {{ItemLink|Carrot}} ''if fully grown''
| |
− | | {{tc|no}}
| |
− | | [[Fortune]] increases drop, if fully grown.
| |
− | |-
| |
− | | {{BlockLink|Cocoa}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{ItemLink|Cocoa Beans}} ''if premature''<br>3 {{ItemLink|Cocoa Beans}} ''if fully grown''
| |
− | | {{tc|no}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Dead Bush}}
| |
− | | style="text-align:center" | —
| |
− | | ''None''
| |
− | | {{tc|no}}
| |
− | | An original block is dropped when broken using [[shears]].
| |
− | |-
| |
− | | {{BlockLink|id=fern|Grass|Fern}}<br>{{BlockLink|Grass|Tall Grass}}
| |
− | | style="text-align:center" | —
| |
− | | 0–1 {{ItemLink|Seeds}}
| |
− | | {{tc|no}}
| |
− | | An original block is dropped instead when broken using [[shears]].<br>Seeds are dropped with 12.5% chance.<br>[[Fortune]] increases drop by 2 per level.
| |
− | |-
| |
− | | {{BlockLink|Huge Mushrooms|Huge Mushroom}}
| |
− | | style="text-align:center" | —
| |
− | | 0–2 {{BlockLink|Mushrooms|Mushroom}}
| |
− | | {{tc|partial}}
| |
− | | There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.<br>Silk Touch only drops one type of huge mushroom block, the one with all spores.
| |
− | |-
| |
− | | {{BlockLink|Leaves}}
| |
− | | style="text-align:center" | —
| |
− | | 0–1 {{BlockLink|Saplings|Sapling}}<br>0–1 {{ItemLink|Apple}} ''from oak leaves''
| |
− | | {{tc|yes}}
| |
− | | An original block is dropped instead when broken using [[shears]].<br>Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.<br>An apple is dropped with 0.5% chance.<br>[[Fortune]] increases all drop chances.
| |
− | |-
| |
− | | {{BlockLink|Melon (block)|Melon}}
| |
− | | style="text-align:center" | —
| |
− | | 3–7 {{ItemLink|Melon}}
| |
− | | {{tc|yes}}
| |
− | | [[Fortune]] increases drop, capped at 9.
| |
− | |-
| |
− | | {{BlockLink|id=stem|Melon Stem}}
| |
− | | style="text-align:center" | —
| |
− | | 0–3 {{ItemLink|Melon Seeds}}
| |
− | | {{tc|no}}
| |
− | | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
| |
− | |-
| |
− | | {{BlockLink|Nether Wart}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{ItemLink|Nether Wart}} ''if premature''<br>2–4 {{ItemLink|Nether Wart}} ''if fully grown''
| |
− | | {{tc|no}}
| |
− | | [[Fortune]] increases drop, if fully grown.
| |
− | |-
| |
− | | {{BlockLink|Potato|Potatoes}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{ItemLink|Potato}} ''if premature''<br>1–4 {{ItemLink|Potato}} ''if fully grown''<br>0–1 {{ItemLink|Poisonous Potato}} ''if fully grown''
| |
− | | {{tc|no}}
| |
− | | [[Fortune]] increases potato drop, if fully grown.<br>Poisonous potato is dropped with 2% chance.
| |
− | |-
| |
− | | {{BlockLink|id=stem|Pumpkin Stem}}
| |
− | | style="text-align:center" | —
| |
− | | 0–3 {{ItemLink|Pumpkin Seeds}}
| |
− | | {{tc|no}}
| |
− | | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
| |
− | |-
| |
− | | {{BlockLink|Wheat}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{ItemLink|Seeds}} ''if premature''<br>0–3 {{ItemLink|Seeds}} ''if fully grown''<br>1 {{ItemLink|Wheat}} ''if fully grown''
| |
− | | {{tc|no}}
| |
− | | [[Fortune]] increases seeds drop, if fully grown.
| |
− | |-
| |
− | ! colspan="5" | Other
| |
− | |-
| |
− | | {{BlockLink|Cake}}
| |
− | | style="text-align:center" | —
| |
− | | ''None''
| |
− | | {{tc|no}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Cobweb}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | —
| |
− | | 1 {{ItemLink|String}}
| |
− | | {{tc|yes}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Ender Chest}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | —
| |
− | | 8 {{BlockLink|Obsidian}}
| |
− | | {{tc|yes}}
| |
− | | Will not drop its contents when broken.
| |
− | |-
| |
− | | {{BlockLink|Fire}}
| |
− | | style="text-align:center" | —
| |
− | | ''None''
| |
− | | {{tc|no}}
| |
− | |
| |
− | |-
| |
− | | {{BlockLink|Monster Egg}}
| |
− | | style="text-align:center" | —
| |
− | | 1 {{EntityLink|Silverfish}} ''spawned''
| |
− | | {{tc|partial}}
| |
− | | When Monster Egg is destroyed by a tool with [[Silk Touch]] enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning.
| |
− | |-
| |
− | | {{BlockLink|Monster Spawner}} <sup>[[#notes|T]]</sup>
| |
− | | style="text-align:center" | 15–43
| |
− | | ''None''
| |
− | | {{tc|no}}
| |
− | |
| |
− | |}
| |
− | | |
− | <span id="notes">Notes:</span>
| |
− | * Blocks marked with "T" need to be broken with a specific tool to drop anything (including [[experience]]). The [[Silk Touch]] enchantment doesn't remove this requirement.
| |
− | * Where noted, [[Fortune]] can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
| |
− | ** Fortune I: 33% * 2 (33% more on average)
| |
− | ** Fortune II: 25% * 2, 25% * 3 (75% more on average)
| |
− | ** Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
| |
− | * Container blocks ([[Brewing Stand|brewing stand]], [[chest]], [[dispenser]], [[dropper]], [[Flower Pot|flower pot]], [[furnace]], [[hopper]], and [[jukebox]]) drop themselves when broken along with their content.
| |
− | * All blocks not listed in the table above drop themselves when broken. [[Fortune]] doesn't affect their drop.
| |
− | | |
− | == Video ==
| |
− | | |
− | {{/video}}
| |
− | | |
− | == Historia ==
| |
− | | |
− | {{History|survival test}}
| |
− | {{History||0.25|Los [[Cerdo|cerdo]]s otorgan [[Champiñón|champiñon]]es.
| |
− | |Killing [[skeleton]]s made [[arrow]]s drop.}}
| |
− | {{History||0.27|[[Sheep]] added which drop white cloth and [[Champiñón|champiñon]]es.}}
| |
− | {{History|indev}}
| |
− | {{History||February 19, 2010|La [[Oveja|oveja]] no otorga nada.
| |
− | |Los [[Cerdo|cerdo]]s otorgan [[Chuleta|chuleta]]s.
| |
− | |Los [[Creeper]]s otorgan [[Pólvora|pólvora]].
| |
− | |Las [[Araña|araña]]s otorgan [[hilo]].
| |
− | |Los [[Zombi|zombi]]s otorgan [[Pluma|pluma]]s.}}
| |
− | {{History|alpha}}
| |
− | {{History||1.1.0|Las ovejas ahora otorgan entre 1 a 3 de lana en vez de dar siempre 2.}}
| |
− | {{History|beta}}
| |
− | {{History||1.2|[[Hueso]]s son otorgados por esqueletos.
| |
− | |Nuevas ovejas gris, gris clara y negras. Otorgan cada una [[Lana|lana]] de su respectivo color.|Añadido el [[Calamar|calamar]], el cual otorga un nuevo objeto, el [[Saco de Tinta
| |
− | |saco de tinta]].}}
| |
− | {{History||1.5|Los cerdos si mueren quemados ahora otorgan chuleta asada.}}
| |
− | {{History||1.7|Las ovejas ya no dan lana al ser golpeadas. Ahora tienen que ser esquiladas con las [[Cizallas|cizallas]] o matarlas para conseguir la lana.}}
| |
− | {{History||1.8|Los [[Zombi|zombi]]s otorgan [[Carne Podrida|carne podrida]] en vez de plumas.
| |
− | |Los mobs matados por los jugadores otorgan pequeñas y resplandecientes orbes de experiencia que se añaden a la barra de experiencia.
| |
− | |Añadido Added [[Perlas de Ender|perlas de ender]] junto con el [[Endermen]]. Las perlas de ender no tienen ningún uso en este momento.}}
| |
− | {{History||1.9pre1|[[Blaze rod]]s were added as a drop from [[Blaze]]s.
| |
− | |[[Ghast tear]]s were added which drop from [[Ghast]]s.
| |
− | |[[Gold nugget]]s were added as a drop from [[Zombie Pigmen]].
| |
− | |[[Snow golem]]s added, which drop snowballs.}}
| |
− | {{History||1.9pre2|Spiders now drop [[spider eye]]s.
| |
− | |Added teleporting feature to Ender pearls.}}
| |
− | {{History||1.9pre4|Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.}}
| |
− | {{History|release}}
| |
− | {{History||1.1|snap=11w50a|All music discs except for ''11'' can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.}}
| |
− | {{History||1.1|Magma Cubes can now drop Magma Cream on death.}}
| |
− | {{History||1.2.1|rowspan=4|snap=12w06a|[[Zombie]]s have a rare chance to drop an [[Iron Ingot|iron ingot]], [[Armor#Helmets|iron helmet]], [[Shovel|iron shovel]], or [[Sword|iron sword]].
| |
− | |[[Skeleton]]s have a rare chance to drop a [[bow]] or an [[Enchanting|enchanted bow]].
| |
− | |[[Zombie Pigman|Zombie Pigmen]] have a rare chance to drop a [[Armor#Helmets|golden helmet]], [[gold ingot]], [[Sword|golden sword]], or an [[Enchanting|enchanted golden sword]].}}
| |
− | {{History|||snap=12w08a|[[Iron Golem]]s were added, which dropped [[iron ingot]]s and [[rose]]s.}}
| |
− | {{History||1.3.1|snap=12w25a|Pigs now drop 1-3 [[porkchop]]s instead of 0-2.}}
| |
− | {{History||1.4.2|rowspan=9|snap=12w32a|New command - /gamerule doMobLoot (true/false) toggles whether or not mobs drop loot.|Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.}}
| |
− | {{History|||snap=12w34a|Zombies have a chance to drop [[carrot]]s and [[potato]]es.}}
| |
− | {{History|||snap=12w36a|[[Wither]] drops a [[Nether Star]] on death.
| |
− | |[[Wither Skeleton]] added. Drops [[bones]], [[coal]] and rarely stone swords and Wither Skeleton Skulls when killed by players.
| |
− | |Saddled [[pig]]s will now always drop [[saddle]]s on death.}}
| |
− | {{History|||snap=12w38a|[[Witch]] added. Rarely drops potions of instant health and fire resistance.}}
| |
− | {{History|||snap=12w38b|Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.}}
| |
− | {{History|||snap=1.4.3pre|The Disc "11" is now dropped by Creepers in the same way as the other Discs.}}
| |
− | {{History|u}}
| |
− | {{History||1.8|snap=14w04a|Killing any mob will always yield a rare drop. This bug was fixed in 14w04b.}}
| |
− | {{History|foot}}
| |
− | | |
− | == Curiosidaes ==
| |
− | | |
− | * Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
| |
− | * Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
| |
− | * While skeletons ''will'' drop bows of differing enchantments, the most common seems to be "Power I."<!-- tested using a naturally generated spawner converted to an experience farm -->
| |
− | | |
− | == Véase también ==
| |
− | | |
− | * [[Objetos]]
| |
− | | |
− | == Referencias ==
| |
− | {{Reflist}}
| |
− | | |
− | {{Gameplay}}
| |
− | | |
− | [[Categoría:Jugabilidad]]
| |