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	<id>https://wikiminecraft.es/index.php?action=history&amp;feed=atom&amp;title=Formato_indev</id>
	<title>Formato indev - Historial de revisiones</title>
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	<updated>2026-05-15T01:25:30Z</updated>
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	<entry>
		<id>https://wikiminecraft.es/index.php?title=Formato_indev&amp;diff=18041&amp;oldid=prev</id>
		<title>CVP97 en 23:10 10 oct 2014</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Formato_indev&amp;diff=18041&amp;oldid=prev"/>
		<updated>2014-10-10T23:10:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 23:10 10 oct 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{construcción}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The .mclevel map format is an old map format, created by Notch. It is based on the [[NBT Format]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The .mclevel map format is an old map format, created by Notch. It is based on the [[NBT Format]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CVP97</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Formato_indev&amp;diff=13296&amp;oldid=prev</id>
		<title>MinatoKonoha: Página creada con «{{construcción}} The .mclevel map format is an old map format, created by Notch. It is based on the NBT Format.  The map format is in use since indev version 0.31....»</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Formato_indev&amp;diff=13296&amp;oldid=prev"/>
		<updated>2014-08-29T15:44:19Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «{{construcción}} The .mclevel map format is an old map format, created by Notch. It is based on the &lt;a href=&quot;/NBT_Format&quot; class=&quot;mw-redirect&quot; title=&quot;NBT Format&quot;&gt;NBT Format&lt;/a&gt;.  The map format is in use since &lt;a href=&quot;/Indev&quot; title=&quot;Indev&quot;&gt;indev&lt;/a&gt; version 0.31....»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{construcción}}&lt;br /&gt;
The .mclevel map format is an old map format, created by Notch. It is based on the [[NBT Format]].&lt;br /&gt;
&lt;br /&gt;
The map format is in use since [[indev]] version 0.31.&lt;br /&gt;
&lt;br /&gt;
While Alpha (and Infdev) levels use NBT files, they have a very different file format.&lt;br /&gt;
&lt;br /&gt;
For details on the infinite map format, see [[Alpha Level Format]].&lt;br /&gt;
&lt;br /&gt;
=NBT Structure=&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound|MinecraftLevel}}: The root tag.&lt;br /&gt;
** {{nbt|compound|About}}: Information about the level.&lt;br /&gt;
*** {{nbt|long|CreatedOn}}: The Unix time when the level was created.&lt;br /&gt;
*** {{nbt|string|Name}}: The name of the level, always &amp;quot;A Nice World&amp;quot;.&lt;br /&gt;
*** {{nbt|string|Author}}: The name of the user who created the level.&lt;br /&gt;
** {{nbt|compound|Environment}}: Information about the environment of the level, which varies based on the map generation settings.&lt;br /&gt;
*** {{nbt|short|TimeOfDay}}: The number of ticks since the start of the level. Affects the day/night cycle.&lt;br /&gt;
*** {{nbt|byte|SkyBrightness}}: The sky light level, 0 to 15.&lt;br /&gt;
*** {{nbt|int|SkyColor}}: The color of the sky.&lt;br /&gt;
*** {{nbt|int|FogColor}}: The color of the fog.&lt;br /&gt;
*** {{nbt|int|CloudColor}}: The color of the clouds.&lt;br /&gt;
*** {{nbt|short|CloudHeight}}: The height of the clouds (Y coordinate).&lt;br /&gt;
*** {{nbt|byte|SurroundingGroundType}}: The Block ID of the &amp;quot;surrounding ground&amp;quot;.&lt;br /&gt;
*** {{nbt|short|SurroundingGroundHeight}}: The height of the &amp;quot;surrounding ground&amp;quot;.&lt;br /&gt;
*** {{nbt|byte|SurroundingWaterType}}: The Block ID of the &amp;quot;surrounding water&amp;quot;.&lt;br /&gt;
*** {{nbt|short|SurroundingWaterHeight}}: The height of the &amp;quot;surrounding water&amp;quot;.&lt;br /&gt;
** {{nbt|compound|Map}}: The actual map data.&lt;br /&gt;
*** {{nbt|short|Width}}: The width of the level.&lt;br /&gt;
*** {{nbt|short|Length}}: The length of the level.&lt;br /&gt;
*** {{nbt|short|Height}}: The height of the level.&lt;br /&gt;
*** {{nbt|list|Spawn}}: List of 3 TAG_Shorts for the X, Y, and Z spawn coordinates.&lt;br /&gt;
*** {{nbt|byte-array|Blocks}}: Width*Length*Height bytes of Block IDs.&lt;br /&gt;
*** {{nbt|byte-array|Data}}: Width*Length*Height bytes of Block Data and Lighting.&lt;br /&gt;
** {{nbt|list|Entities}}: List of TAG_Compounds for the entities in the level.&lt;br /&gt;
*** {{nbt|compound}} An entity. See [[Chunk format#Entity Format|Chunk format -&amp;gt; Entity Format]]. Not all information is relevant to Minecraft Indev. The player has its own entity, shown below as an example.&lt;br /&gt;
**** {{nbt|string|id}}: The entity ID. In this case, &amp;quot;LocalPlayer&amp;quot;.&lt;br /&gt;
**** {{nbt|list|Pos}}: List of 3 TAG_Doubles for the X, Y, and Z position of the player.&lt;br /&gt;
**** {{nbt|list|Rotation}}: List of 2 TAG_Floats for the Yaw and Pitch of the player&amp;#039;s view.&lt;br /&gt;
**** {{nbt|list|Motion}}: List of 3 TAG_Doubles for the X, Y, and Z motion in meters per tick.&lt;br /&gt;
**** {{nbt|float|FallDistance}}: How far the player has fallen.&lt;br /&gt;
**** {{nbt|short|Health}}: The number of hit points the player has. 20 is 10 hearts.&lt;br /&gt;
**** {{nbt|short|AttackTime}}: Number of ticks the player is immune to attacks.&lt;br /&gt;
**** {{nbt|short|HurtTime}}: Number of ticks the player is red from being attacked.&lt;br /&gt;
**** {{nbt|short|DeathTime}}: Number of ticks the player has been dead for - used for controlling the death animation.&lt;br /&gt;
**** {{nbt|short|Air}}: The number of ticks before the player starts to drown. Starts at 300.&lt;br /&gt;
**** {{nbt|short|Fire}}: When negative, the number of ticks before the player can catch on fire. When positive, the number of ticks before the fire is extinguished.&lt;br /&gt;
**** {{nbt|int|Score}}: The player&amp;#039;s score.&lt;br /&gt;
**** {{nbt|list|Inventory}}: List of TAG_Compounds representing the items in the player&amp;#039;s inventory.&lt;br /&gt;
***** {{nbt|compound}} An inventory item.&lt;br /&gt;
****** {{nbt|byte|Slot}}: The [[Data Values#Inventory Slot Number|Slot]] the item is in.&lt;br /&gt;
****** {{nbt|short|id}}: The Item [[Data Values#IDs|ID]].&lt;br /&gt;
****** {{nbt|short|Damage}}: The item&amp;#039;s [[Data Values#Data|data]] value, or damage value for tools.&lt;br /&gt;
****** {{nbt|short|Count}}: The number of this item in the stack. Range -128 to 127. Values less than 2 are not displayed in-game.&lt;br /&gt;
** {{nbt|list|TileEntities}}: List of TAG_Compounds for the tile entities in the level.&lt;br /&gt;
*** {{nbt|compound}} A tile entity.&lt;br /&gt;
**** See [[Chunk format#Tile Entity Format|Chunk format -&amp;gt; Tile Entity Format]]. Not all information is relevant to Minecraft Indev.&lt;br /&gt;
**** {{nbt|int|Pos}}: Position of the tile entity. X coordinate is Pos % 1024, Y is (Pos &amp;gt;&amp;gt; 10) % 1024, Z is (Pos &amp;gt;&amp;gt; 20) % 1024.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
The block byte array is used to define the types of blocks that occupy a map.&lt;br /&gt;
The number of bytes in the array may be calculated by multiplying the dimensions of the map.&lt;br /&gt;
Y being the up direction rather than Z.&lt;br /&gt;
For Hex values see [[Blocks,Items &amp;amp; Data values#Blocks|Block IDs]].&lt;br /&gt;
&lt;br /&gt;
To access a specific block from either the block or data array from XYZ coordinates, use the following formula:&lt;br /&gt;
&lt;br /&gt;
Index = x + (y * Height + z) * Width&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
The Data byte array is used for lighting and extra block data.&lt;br /&gt;
The first 4 bit contains the extra block data (also known as metadata) and the other 4 bits the lighting.&lt;br /&gt;
&lt;br /&gt;
For extended information on block metadata, refer to [[Data values]].&lt;br /&gt;
&lt;br /&gt;
==Lighting==&lt;br /&gt;
[[File:Lighting values.png]]&lt;br /&gt;
&lt;br /&gt;
There are 16 levels of lighting for a block ranging from 0x0 (no light) to 0xF (full light).&lt;br /&gt;
&lt;br /&gt;
{{minecraft}}&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>MinatoKonoha</name></author>
	</entry>
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