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	<id>https://wikiminecraft.es/index.php?action=history&amp;feed=atom&amp;title=Formato_beta</id>
	<title>Formato beta - Historial de revisiones</title>
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	<entry>
		<id>https://wikiminecraft.es/index.php?title=Formato_beta&amp;diff=19563&amp;oldid=prev</id>
		<title>CVP97 en 20:18 28 dic 2014</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Formato_beta&amp;diff=19563&amp;oldid=prev"/>
		<updated>2014-12-28T20:18:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;es&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisión anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisión del 20:18 28 dic 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{construcción}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{construcción}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Traducir}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Minecraft 1.0]], each level is its own folder. A level folder is often identified by having a [[#level.dat_format|level.dat]] file, along with other subfolders to store the maps and regions of the level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Minecraft 1.0]], each level is its own folder. A level folder is often identified by having a [[#level.dat_format|level.dat]] file, along with other subfolders to store the maps and regions of the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CVP97</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Formato_beta&amp;diff=13299&amp;oldid=prev</id>
		<title>MinatoKonoha: Página creada con «{{construcción}} In Minecraft 1.0, each level is its own folder. A level folder is often identified by having a level.dat file, along with other ...»</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Formato_beta&amp;diff=13299&amp;oldid=prev"/>
		<updated>2014-08-29T15:49:48Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «{{construcción}} In &lt;a href=&quot;/Minecraft_1.0&quot; title=&quot;Minecraft 1.0&quot;&gt;Minecraft 1.0&lt;/a&gt;, each level is its own folder. A level folder is often identified by having a &lt;a href=&quot;#level.dat_format&quot;&gt;level.dat&lt;/a&gt; file, along with other ...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{construcción}}&lt;br /&gt;
In [[Minecraft 1.0]], each level is its own folder. A level folder is often identified by having a [[#level.dat_format|level.dat]] file, along with other subfolders to store the maps and regions of the level.&lt;br /&gt;
&lt;br /&gt;
Level folders will always contain the items in &amp;#039;&amp;#039;&amp;#039;bold&amp;#039;&amp;#039;&amp;#039;, and will sometimes contain the items in &amp;#039;&amp;#039;italics&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Relative Path&lt;br /&gt;
! Article&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;level.dat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[#level.dat format|(below)]]&lt;br /&gt;
| Stores global information about the level.&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;level.dat_mcr&amp;#039;&amp;#039;&lt;br /&gt;
| -&lt;br /&gt;
| A backup of the level.dat file before conversion from [[MCRegion]] to [[Anvil file format|Anvil]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;level.dat_old&amp;#039;&amp;#039;&lt;br /&gt;
| -&lt;br /&gt;
| A backup of the level.dat file before conversion from the [[Alpha Level Format]] to [[MCRegion]] or [[Anvil file format|Anvil]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;session.lock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[#session.lock format|(below)]]&lt;br /&gt;
| Used to give write access to the last program to modify this file.&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;players&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;lt;player&amp;gt;.dat&amp;#039;&amp;#039;&lt;br /&gt;
| [[Player.dat format|Player.dat Format]]&lt;br /&gt;
| Stores the individual states of the players that have played on this level, for versions before [[1.7.6]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;playerdata&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;&amp;lt;uuid&amp;gt;.dat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Player.dat format|Player.dat Format]]&lt;br /&gt;
| Stores the individual states of the players that have played on this level, since [[1.7.6]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;idcounts.dat&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;map_&amp;lt;#&amp;gt;.dat&amp;#039;&amp;#039;&lt;br /&gt;
| [[Map Item Format]]&lt;br /&gt;
| Stores the map data for the craftable [[Map]] items.&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;villages.dat&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;villages_nether.dat&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;villages_end.dat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[villages.dat Format]]&lt;br /&gt;
| Stores information about the [[Villages]] in the world. The &amp;quot;nether&amp;quot; and &amp;quot;end&amp;quot; files have been added in [[1.8]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Village.dat&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Fortress.dat&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Temple.dat&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Mineshaft.dat&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;data&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;Stronghold.dat&amp;#039;&amp;#039;&lt;br /&gt;
| [[Generated structures data file format]]&lt;br /&gt;
| Stores information about the generation of various [[Generated structures]] in the world.&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;region&amp;#039;&amp;#039;&amp;#039;/&lt;br /&gt;
| -&lt;br /&gt;
| Contains region files for [[The Overworld]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;DIM-1&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;region&amp;#039;&amp;#039;&amp;#039;/&lt;br /&gt;
| -&lt;br /&gt;
| Contains region files for [[The Nether]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;DIM1&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;region&amp;#039;&amp;#039;&amp;#039;/&lt;br /&gt;
| -&lt;br /&gt;
| Contains region files for [[The End]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;region&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mca&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;DIM-1&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;region&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mca&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;DIM1&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;region&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mca&amp;#039;&amp;#039;&lt;br /&gt;
| [[Anvil file format]]&lt;br /&gt;
| Individual region files.&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;#039;region&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mcr&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;DIM-1&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mcr&amp;#039;&amp;#039;&amp;lt;br&amp;gt;/&amp;#039;&amp;#039;&amp;#039;DIM1&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mcr&amp;#039;&amp;#039;&lt;br /&gt;
| [[Region file format]]&lt;br /&gt;
| Backups of the region files before conversion from [[MCRegion]] to [[Anvil file format|Anvil]].&lt;br /&gt;
|-&lt;br /&gt;
| /&amp;#039;&amp;#039;&amp;lt;#&amp;gt;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;lt;#&amp;gt;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;c.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.dat&amp;#039;&amp;#039;&lt;br /&gt;
| [[Alpha Level Format]]&lt;br /&gt;
| Backups of the chunk files before conversion from the Alpha level format to [[MCRegion]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== level.dat format ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;level.dat&amp;#039;&amp;#039;&amp;#039; file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed. It is an [[NBT Format|NBT]] file with this structure:&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} The root tag.&lt;br /&gt;
** {{nbt|compound|Data}}: This tag contains all the level data.&lt;br /&gt;
*** {{nbt|int|version}}: The [[NBT Format|NBT]] version of the level, 19133.&lt;br /&gt;
*** {{nbt|byte|initialized}}: 1 or 0 (true/false) - Normally true after a world has been initialized properly after creation. If the initial simulation was canceled somehow, this can be false and the world will be re-initialized on next load.&lt;br /&gt;
*** {{nbt|string|LevelName}}: The name of the level.&lt;br /&gt;
*** {{nbt|string|generatorName}}: The name of the generator; &amp;quot;default&amp;quot;, &amp;quot;flat&amp;quot;, &amp;quot;largeBiomes&amp;quot;, &amp;quot;amplified&amp;quot;, &amp;quot;customized&amp;quot;, or &amp;quot;debug_all_block_states&amp;quot;. Not case sensitive, but always written in the case here.&lt;br /&gt;
*** {{nbt|int|generatorVersion}}: The version of the level generator. The effects of changing this are unknown, but values other than 0 have been observed.&lt;br /&gt;
*** {{nbt|string|generatorOptions}}: Controls options for the world generator. Used only if the world type is Superflat or Customized. The format for Superflat is a comma separated list of block IDs from the bottom of the map up, and each block ID may optionally be preceded by the number of layers and an &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;. Damage values are not supported.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ywjbk/superflat_customization/c5zusxl&amp;lt;/ref&amp;gt; The format for Customized is an extremely long String which has name:value pairs resembling JSON.&lt;br /&gt;
*** {{nbt|long|RandomSeed}}: The [[Seed (Level Generation)|random level seed]] used to generate consistent terrain.&lt;br /&gt;
*** {{nbt|byte|MapFeatures}}: 1 or 0 (true/false) - true if the map generator should place structures such as villages, strongholds, and mineshafts. Defaults to 1. Always 1 if the world type is Customized.&lt;br /&gt;
*** {{nbt|long|LastPlayed}}: The Unix time when the level was last loaded.&lt;br /&gt;
*** {{nbt|long|SizeOnDisk}}: The estimated size in bytes of the level. Currently not modified or used by Minecraft, but was previously.&lt;br /&gt;
*** {{nbt|byte|allowCommands}}: 1 or 0 (true/false) - true if cheats are enabled.&lt;br /&gt;
*** {{nbt|byte|hardcore}}: 1 or 0 (true/false) - true if the player must delete their world on death in singleplayer. Affects all three game modes.&lt;br /&gt;
*** {{nbt|int|GameType}}: The default game mode for the singleplayer player when they initially spawn. 0 is [[Survival Mode]], 1 is [[Creative Mode]], 2 is [[Adventure Mode]], 3 is [[Spectator|Spectator Mode]]. Note: Singleplayer worlds do not use this field to save which game mode the player is currently in.&lt;br /&gt;
*** {{nbt|byte|Difficulty}}: The current difficulty setting. 0 is Peaceful, 1 is Easy, 2 is Normal, and 3 is Hard. Defaults to 2.&lt;br /&gt;
*** {{nbt|byte|DifficultyLocked}}: 1 or 0 (true/false) - True if the difficulty has been locked. Defaults to 0.&lt;br /&gt;
*** {{nbt|long|Time}}: The number of ticks since the start of the level.&lt;br /&gt;
*** {{nbt|long|DayTime}}: The time of day. 0 is sunrise, 6000 is mid day, 12000 is sunset, 18000 is mid night, 24000 is the next day&amp;#039;s 0. This value keeps counting past 24000 and does not reset to 0.&lt;br /&gt;
*** {{nbt|int|SpawnX}}: The X coordinate of the world spawn.&lt;br /&gt;
*** {{nbt|int|SpawnY}}: The Y coordinate of the world spawn.&lt;br /&gt;
*** {{nbt|int|SpawnZ}}: The Z coordinate of the world spawn.&lt;br /&gt;
*** {{nbt|double|BorderCenterX}}: Center of the world border on the X coordinate. Defaults to 0.&lt;br /&gt;
*** {{nbt|double|BorderCenterZ}}: Center of the world border on the Z coordinate. Defaults to 0.&lt;br /&gt;
*** {{nbt|double|BorderSize}}: Width of the border. Defaults to 60000000.&lt;br /&gt;
*** {{nbt|double|BorderSafeZone}}: Defaults to 5.&lt;br /&gt;
*** {{nbt|double|BorderWarningBlocks}}: Defaults to 5.&lt;br /&gt;
*** {{nbt|double|BorderWarningTime}}: Defaults to 15.&lt;br /&gt;
*** {{nbt|double|BorderSizeLerpTarget}}: Defaults to 60000000.&lt;br /&gt;
*** {{nbt|long|BorderSizeLerpTime}}: Defaults to 0.&lt;br /&gt;
*** {{nbt|double|BorderDamagePerBlock}}: Defaults to 0.2.&lt;br /&gt;
*** {{nbt|byte|raining}}: 1 or 0 (true/false) - true if the level is currently experiencing rain, snow, and cloud cover.&lt;br /&gt;
*** {{nbt|int|rainTime}}: The number of ticks before &amp;quot;raining&amp;quot; is toggled and this value gets set to another random value.&lt;br /&gt;
*** {{nbt|byte|thundering}}: 1 or 0 (true/false) - true if the rain/snow/cloud cover is a lightning storm and dark enough for mobs to spawn under the sky.&lt;br /&gt;
*** {{nbt|int|thunderTime}}: The number of ticks before &amp;quot;thundering&amp;quot; is toggled and this value gets set to another random value.&lt;br /&gt;
*** {{nbt|int|clearWeatherTime}}: &lt;br /&gt;
*** {{nbt|compound|Player}}: The state of the Singleplayer player. This overrides the &amp;lt;player&amp;gt;.dat file with the same name as the Singleplayer player. This is only saved by Servers if it already exists, otherwise it is not saved for server worlds. See [[Player.dat Format#NBT Structure|Player.dat Format]].&lt;br /&gt;
*** {{nbt|compound|GameRules}}: The game rules. Each rule is a string that is either &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; (except for randomTickSpeed, which uses numbers).&lt;br /&gt;
**** {{nbt|string|commandBlockOutput}}: Whether or not actions performed by command blocks are displayed in the chat. True by default.&lt;br /&gt;
**** {{nbt|string|doDaylightCycle}}: Whether to do the Daylight Cycle or not. True by default.&lt;br /&gt;
**** {{nbt|string|doFireTick}}: Whether to spread or remove fire. True by default.&lt;br /&gt;
**** {{nbt|string|doMobLoot}}: Whether mobs should drop loot when killed. True by default.&lt;br /&gt;
**** {{nbt|string|doMobSpawning}}: Whether mobs should spawn naturally. True by default.&lt;br /&gt;
**** {{nbt|string|doTileDrops}}: Whether breaking blocks should drop the block&amp;#039;s item drop. True by default.&lt;br /&gt;
**** {{nbt|string|keepInventory}}: Whether players keep their inventory after they die. False by default.&lt;br /&gt;
**** {{nbt|string|logAdminCommands}}: Whether to log admin commands to server log. True by default.&lt;br /&gt;
**** {{nbt|string|mobGriefing}}: Whether mobs can destroy blocks (creeper explosions, zombies breaking doors, etc.). True by default.&lt;br /&gt;
**** {{nbt|string|naturalRegeneration}}: Whether the player naturally regenerates health if hunger is high enough. True by default.&lt;br /&gt;
**** {{nbt|string|randomTickSpeed}}: How often a random tick occurs, such as plant growth, leaf decay, etc. 3 by default.&lt;br /&gt;
**** {{nbt|string|sendCommandFeedback}}: Whether the feedback from commands executed by a player should show up in chat. True by default.&lt;br /&gt;
**** {{nbt|string|showDeathMessages}}: Whether a message appears in chat when a player dies. True by default.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== session.lock format ==&lt;br /&gt;
This file contains the timestamp of when the level was last accessed. The file contains a single 64-bit integer in big endian format, which is the timestamp, stored as the number of milliseconds elapsed since 1970, in UTC.&lt;br /&gt;
&lt;br /&gt;
Unlike typical lock files, this file ensures that the &amp;#039;&amp;#039;last&amp;#039;&amp;#039; program to access the level is that one that has read and write access. The process goes something like this:&lt;br /&gt;
# Program opens session.lock&lt;br /&gt;
# Program writes timestamp to session.lock&lt;br /&gt;
# Program monitors session.lock for changes&lt;br /&gt;
# If the contents of session.lock change, program aborts and gives up its lock on the level.&lt;br /&gt;
&lt;br /&gt;
Minecraft can sometimes try to hold the lock on a level even after the player has started playing a different level, and this can cause strange behavior. It is recommended to ensure that Minecraft is closed before trying to acquire a lock on a level.&lt;br /&gt;
==References==&lt;br /&gt;
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{{Minecraft}}&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>MinatoKonoha</name></author>
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