<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="es">
	<id>https://wikiminecraft.es/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thorcete</id>
	<title>WikiMinecraft - Contribuciones del usuario [es]</title>
	<link rel="self" type="application/atom+xml" href="https://wikiminecraft.es/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thorcete"/>
	<link rel="alternate" type="text/html" href="https://wikiminecraft.es/Especial:Contribuciones/Thorcete"/>
	<updated>2026-05-19T07:48:28Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Usuario:Thorcete/tareas&amp;diff=15095</id>
		<title>Usuario:Thorcete/tareas</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Usuario:Thorcete/tareas&amp;diff=15095"/>
		<updated>2014-09-13T20:29:02Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: Página creada con «test»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=1.8&amp;diff=14933</id>
		<title>1.8</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=1.8&amp;diff=14933"/>
		<updated>2014-09-10T00:24:54Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construcción}}&lt;br /&gt;
{{Traducir}}&lt;br /&gt;
{{version nav&lt;br /&gt;
|title=1.8&lt;br /&gt;
|edition=computer&lt;br /&gt;
|image=The Bountiful Update.png&lt;br /&gt;
|name=[[Bountiful Update]]&lt;br /&gt;
|type=&lt;br /&gt;
|date=September 2, 2014&amp;lt;ref name=&amp;quot;blogpost&amp;quot;&amp;gt;https://mojang.com/2014/09/minecraft-1-8-the-bountiful-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|prevparent=1.7.2&lt;br /&gt;
|prev=1.7.x&lt;br /&gt;
|next=&lt;br /&gt;
|nextparent=1.9&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{1.8}}&#039;&#039;&#039;, (también conocida como &#039;&#039;&#039;The Bountiful Update&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;blogpost&amp;quot;/&amp;gt; (&#039;&#039;La actualización de la abundancia&#039;&#039;)) es una gran actualización que fue lanzada el 02 de septiembre de 2014&amp;lt;ref name=&amp;quot;blogpost&amp;quot;&amp;gt;https://mojang.com/2014/09/minecraft-1-8-the-bountiful-update/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Adiciones ==&lt;br /&gt;
&lt;br /&gt;
=== Generales ===&lt;br /&gt;
&lt;br /&gt;
; [[Splash]]es&lt;br /&gt;
* &amp;quot;That&#039;s Numberwang!&amp;quot;&lt;br /&gt;
* &amp;quot;pls rt&amp;quot;&lt;br /&gt;
* &amp;quot;Do you want to join my server?&amp;quot;&lt;br /&gt;
* &amp;quot;Put a little fence around it!&amp;quot;&lt;br /&gt;
* &amp;quot;Throw a blanket over it!&amp;quot;&lt;br /&gt;
* &amp;quot;One day, somewhere in the future, my work will be quoted!&amp;quot;&lt;br /&gt;
* &amp;quot;Now with additional stuff!&amp;quot;&lt;br /&gt;
* &amp;quot;Extra things!&amp;quot;&lt;br /&gt;
* &amp;quot;Yay, puppies for everyone!&amp;quot;&lt;br /&gt;
* &amp;quot;So sweet, like a nice bon bon!&amp;quot;&lt;br /&gt;
* &amp;quot;Popping tags!&amp;quot;&lt;br /&gt;
* &amp;quot;Now With Multiplayer!&amp;quot;&lt;br /&gt;
* &amp;quot;Very influential in its circle!&amp;quot;&lt;br /&gt;
* &amp;quot;Rise from your grave!&amp;quot;&lt;br /&gt;
* &amp;quot;Warning! A huge battleship &amp;quot;STEVE&amp;quot; is approaching fast!&amp;quot;&lt;br /&gt;
* &amp;quot;Blue warrior shot the food!&amp;quot;&lt;br /&gt;
* &amp;quot;Run, coward! I hunger!&amp;quot;&lt;br /&gt;
* &amp;quot;Flavor with no seasoning!&amp;quot;&lt;br /&gt;
* &amp;quot;Strange, but not a stranger!&amp;quot;&lt;br /&gt;
* &amp;quot;Tougher than diamonds, rich like cream!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to show!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to know!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to drop!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to shock!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to freak!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to speak!&amp;quot;&lt;br /&gt;
* &amp;quot;It swings, it jives!&amp;quot;&lt;br /&gt;
* &amp;quot;Cruising streets for gold!&amp;quot;&lt;br /&gt;
* &amp;quot;Take an eggbeater and beat it against a skillet!&amp;quot;&lt;br /&gt;
* &amp;quot;Make me a table, a funky table!&amp;quot;&lt;br /&gt;
* &amp;quot;Take the elevator to the mezzanine!&amp;quot;&lt;br /&gt;
* &amp;quot;Stop being reasonable, this is the Internet!&amp;quot;&lt;br /&gt;
* &amp;quot;/give @a hugs 64&amp;quot;&lt;br /&gt;
* &amp;quot;This is good for Realms.&amp;quot;&lt;br /&gt;
* &amp;quot;Any computer is a laptop if you&#039;re brave enough!&amp;quot;&lt;br /&gt;
; [[Dificultad]]&lt;br /&gt;
* La dificultad es por mundo.&lt;br /&gt;
** No hay más opción global de dificultad.&lt;br /&gt;
** Previene accidentalmente cambiar la dificultad cuando entras en un mundo.&lt;br /&gt;
* Puede ser bloqueada para cada mundo.&lt;br /&gt;
** Previene la tentación de cambiar el modo a fácil en situaciones difíciles.&lt;br /&gt;
** No se puede desbloquear la dificultad sin editores externos.&lt;br /&gt;
*** Sin embargo, usando el comando {{cmd|difficulty}} seguirá funcionando.&lt;br /&gt;
; [[Opciones]]&lt;br /&gt;
* Nueva opción de ajustes de &#039;personalización de la apariencia&#039;&lt;br /&gt;
** Puede activar y desactivar la capa (obtenida en la [[Minecon]] u otros eventos) y las capas de la piel (skin).&lt;br /&gt;
** &#039;Reduced debug info&#039; toggle to enable/disable reduced information on the F3 [[debug screen]]&lt;br /&gt;
* Video settings&lt;br /&gt;
** Alternative Block toggle&lt;br /&gt;
*** Can disable/enable (weighted) alternative block models&lt;br /&gt;
**** When turned off, the least complex highest priority model will always be used for each block&lt;br /&gt;
** Use VBOs toggle &lt;br /&gt;
*** Can enable/disable vertex buffer objects&lt;br /&gt;
*** May offer a ~10% performance increase when set to ON&lt;br /&gt;
** Anisotropic filtering has been removed&lt;br /&gt;
** Render distance slider now goes up to 32 when using 64-bit Java&lt;br /&gt;
*** Requires 2 GB of allocated RAM&lt;br /&gt;
** Removed Advanced OpenGL&lt;br /&gt;
; [[Shaders]]&lt;br /&gt;
* New &amp;quot;creeper&amp;quot; shader (creeper.json), applies a green tint&lt;br /&gt;
** Is applied when spectating from the perspective of a creeper&lt;br /&gt;
** Can also be applied using Super Secret Settings&lt;br /&gt;
* New &amp;quot;spider&amp;quot; shader (spider.json), applies octuple vision&lt;br /&gt;
** Is applied when spectating from the perspective of a spider&lt;br /&gt;
** Can also be applied using Super Secret Settings&amp;lt;!--&lt;br /&gt;
Do not add the enderman/invert shader, it existed before--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jugabilidad ===&lt;br /&gt;
&lt;br /&gt;
; Selectores de objetivo&lt;br /&gt;
* &amp;lt;code&amp;gt;@e&amp;lt;/code&amp;gt;&lt;br /&gt;
** Targets entities&lt;br /&gt;
** Can specify type of entity by entity ID to either include or exclude with &amp;lt;code&amp;gt;[type=Chicken]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[type=!Skeleton]&amp;lt;/code&amp;gt;&lt;br /&gt;
** Ejemplo: {{cmd|1=kill @e[r=50,type=Chicken]}} - mata a todos los pollos en un radio de 50 bloques a la redonda&lt;br /&gt;
** Example: {{cmd|1=tp @e[r=5] ~ ~5 ~}} - toda entidad se teletransportara 5 bloques por ensima de su pocicion&lt;br /&gt;
; [[Comandos]]&lt;br /&gt;
* {{cmd|blockdata}}&lt;br /&gt;
** Modifies NBT data at a specific coordinate, the &amp;lt;dataTag&amp;gt; merges with the block at that position&lt;br /&gt;
** Can be used to change the contents of a chest&lt;br /&gt;
** Usage: {{cmd|blockdata &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; &amp;lt;dataTag&amp;gt;}}&lt;br /&gt;
* {{cmd|clone}}&lt;br /&gt;
** Clona todos los bloques (no entidades) de un area a otra area diferente&lt;br /&gt;
** Aumenta la cantidad de bloques que pueden ser copiados a 32768 32{{^|3}}&lt;br /&gt;
** The clone can be &amp;lt;code&amp;gt;replace&amp;lt;/code&amp;gt; , &amp;lt;code&amp;gt;masked&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;filtered&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;replace&amp;lt;/code&amp;gt; will copy every block (the default behavior)&lt;br /&gt;
*** &amp;lt;code&amp;gt;masked&amp;lt;/code&amp;gt; Copiara bloques que no sean aire&lt;br /&gt;
*** &amp;lt;code&amp;gt;filtered&amp;lt;/code&amp;gt; will only remove unnecessary blocks&lt;br /&gt;
** It can additionally be &amp;lt;code&amp;gt;move&amp;lt;/code&amp;gt; , &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;move&amp;lt;/code&amp;gt; will move the selection from the first location to the second location, which may overlap&lt;br /&gt;
*** &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; will force the cloning operation, even if the areas overlap&lt;br /&gt;
*** &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt; only needs to be specified if using &amp;lt;code&amp;gt;filtered&amp;lt;/code&amp;gt;&lt;br /&gt;
** Usage: {{cmd|clone &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;z1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;z2&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [mode]}}&lt;br /&gt;
** Example: {{cmd|clone 1001 3 1002 1011 3 992 1001 5 992 masked}}&lt;br /&gt;
* {{cmd|entitydata}}&lt;br /&gt;
** Works similarly to {{cmd|blockdata}} but can be targeted to entities&lt;br /&gt;
*** Does not work on [[player]]s&lt;br /&gt;
** Usage: {{cmd|entitydata &amp;lt;entity&amp;gt; &amp;lt;dataTag&amp;gt;}}&lt;br /&gt;
** Example: {{cmd|1=entitydata @e[type=Sheep,r=20] {Color:14} }} will color all the sheep within a radius of 20 red&lt;br /&gt;
* {{cmd|execute}} &lt;br /&gt;
** Allows commands to be run from the position of specified entities&lt;br /&gt;
** A &amp;lt;code&amp;gt;detect&amp;lt;/code&amp;gt; argument allows the {{cmd|execute}} command to run only if a block is detected at a specific location relative to the target&lt;br /&gt;
** Usage: &lt;br /&gt;
*** {{cmd|execute &amp;lt;entity&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; &amp;lt;command…&amp;gt;}}&lt;br /&gt;
*** {{cmd|execute &amp;lt;entity&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; detect &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;z2&amp;gt; &amp;lt;block&amp;gt; &amp;lt;data&amp;gt; &amp;lt;command…&amp;gt;}}&lt;br /&gt;
** Example: &lt;br /&gt;
*** {{cmd|execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.}} will make everyone who is standing on grass say that they are doing so&lt;br /&gt;
*** {{cmd|1=execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass}} will create a small cube of glass around all chickens&lt;br /&gt;
** Commands run using the {{cmd|execute}} command pass their success value back to the command block running them&lt;br /&gt;
* {{cmd|fill}}&lt;br /&gt;
** Fills a given volume with a specified block&lt;br /&gt;
** Up to 32768 blocks can be filled&lt;br /&gt;
** oldBlockHandling works like with {{cmd|setblock}}, but with additional options: &amp;lt;code&amp;gt;hollow&amp;lt;/code&amp;gt; to only fill the outer layer of blocks and fill the inner part with air, and &amp;lt;code&amp;gt;outline&amp;lt;/code&amp;gt; to fill the outer layer of blocks and ignore the inner part&lt;br /&gt;
** Works similarly to {{cmd|setblock}}&lt;br /&gt;
** Usage: {{cmd|fill &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;z1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;z2&amp;gt; &amp;lt;TileName&amp;gt; [dataValue] [oldBlockHandling] [dataTag]}}&lt;br /&gt;
** Example: {{cmd|fill 1001 3 1002 1011 5 992 wool 6 replace}} will fill the given area with pink wool&lt;br /&gt;
** Can filter certain blocks&lt;br /&gt;
*** Only if it’s used to fill in replace mode with “normal” blocks.&lt;br /&gt;
*** It does not work when filling with block entities.&lt;br /&gt;
*** Usage: {{cmd|fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]}}&lt;br /&gt;
* {{cmd|particle}}&lt;br /&gt;
** Spawns particles in a given area&lt;br /&gt;
** Usage: {{cmd|particle &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; &amp;lt;xd&amp;gt; &amp;lt;yd&amp;gt; &amp;lt;zd&amp;gt; &amp;lt;speed&amp;gt; [count] [force] }}&lt;br /&gt;
** Example: {{cmd|1=particle lava ~ ~1 ~ 1 1 1 0.5 50 normal @e[type=Chicken]}} will create 50 lava popping particles, centred one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world&lt;br /&gt;
** The &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; argument can be set to &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; to display particles even if a player has his &#039;Particles&#039; toggle set to Minimal or Decreased&lt;br /&gt;
** List of particles: &amp;lt;code&amp;gt;hugeexplosion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;largeexplode&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fireworksSpark&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;suspended&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;depthsuspend&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;townaura&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;crit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;magicCrit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;smoke&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mobSpell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mobSpellAmbient&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;instantSpell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;witchMagic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;note&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;portal&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;enchantmenttable&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;flame&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;lava&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;footstep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;splash&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wake&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;largesmoke&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cloud&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reddust&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;snowballpoof&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dripWater&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dripLava&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;snowshovel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;slime&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;heart&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;angryVillager&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;happyVillager&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;barrier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;iconcrack_(ID)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blockcrack_(ID)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blockdust_(ID)_(DATA)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;droplet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;take&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mobappearance&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{cmd|replaceitem|&amp;lt;entity{{!}}block&amp;gt; ...}}&lt;br /&gt;
** Can replace items in any inventory, including the inventories of mobs such as zombies&lt;br /&gt;
** Usage: &lt;br /&gt;
*** {{cmd|replaceitem entity &amp;lt;entity&amp;gt; &amp;lt;slot&amp;gt; &amp;lt;item&amp;gt; [amount] [data value]}}&lt;br /&gt;
*** {{cmd|replaceitem block &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; &amp;lt;slot&amp;gt; &amp;lt;item&amp;gt; [amount] [data value]}}&lt;br /&gt;
** Example:&lt;br /&gt;
*** {{cmd|1=replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0}} will give all the zombies iron swords&lt;br /&gt;
*** {{cmd|replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2}} will put 4 clownfish in the players first hotbar slot&lt;br /&gt;
*** {{cmd|replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0}} will put a redstone block in the 6th slot of a container 1 block above the player&lt;br /&gt;
* {{cmd|stats &amp;lt;entity{{!}}block&amp;gt; ...}}&lt;br /&gt;
** Usage:&lt;br /&gt;
*** {{cmd|stats entity &amp;lt;selector&amp;gt; &amp;lt;mode&amp;gt;}}&lt;br /&gt;
*** {{cmd|stats block [x] [y] [z] &amp;lt;mode&amp;gt;}}&lt;br /&gt;
*** Alternative and more featureful way of interacting with &amp;lt;code&amp;gt;CommandStats&amp;lt;/code&amp;gt;&lt;br /&gt;
**** Will update a scoreboard objective based on the number of entities/blocks which have been affected by the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block&lt;br /&gt;
**** After the &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt; there are currently 5 possible stats that can be updated: &amp;lt;code&amp;gt;SuccessCount&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;AffectedBlocks&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;AffectedEntities&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;AffectedItems&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;QueryResult&amp;lt;/code&amp;gt;&lt;br /&gt;
**** For example: {{cmd|stats entity @a set AffectedBlocks @a Test}} will update a scoreboard objective named &#039;Test&#039; for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to &amp;lt;code&amp;gt;AffectedBlocks&amp;lt;/code&amp;gt;, this means if the command is {{cmd|fill}} then it will update the objective for whoever is running the command (@a) by the number of blocks filled&lt;br /&gt;
* {{cmd|testforblocks}}&lt;br /&gt;
** Compara dos areas del mundo&lt;br /&gt;
** The mode can be set to &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;masked&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; is the default while &amp;lt;code&amp;gt;masked&amp;lt;/code&amp;gt; will ignore air&lt;br /&gt;
** Usage: {{cmd|testforblocks &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;z1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;z2&amp;gt; [mode]}}&lt;br /&gt;
** Example: {{cmd|testforblocks 100 64 100 107 69 107 0 64 0 masked}}&lt;br /&gt;
* {{cmd|title}}&lt;br /&gt;
** Can make text display on a players screen in the form of a title and/or subtitle using JSON&lt;br /&gt;
** {{cmd|title @a times &amp;lt;fadeIn&amp;gt; &amp;lt;stay&amp;gt; &amp;lt;fadeOut&amp;gt;}}&lt;br /&gt;
*** Set the fade in time, the stay on screen time and the fade out time for the title&lt;br /&gt;
** {{cmd|title @a title &amp;lt;raw json message&amp;gt;}}&lt;br /&gt;
*** Set and start showing the title and subtitle&lt;br /&gt;
** {{cmd|title @a subtitle &amp;lt;raw json message&amp;gt;}}&lt;br /&gt;
*** Set the subtitle (optional)&lt;br /&gt;
** {{cmd|title @a clear}}&lt;br /&gt;
*** Limpia los titulso de forma inmediata&lt;br /&gt;
** {{cmd|title @a reset}}&lt;br /&gt;
*** Resetea todos los parametros por defecto (fade times)&lt;br /&gt;
* {{cmd|trigger}}&lt;br /&gt;
** Functions the same way as {{cmd|scoreboard players set}} or {{cmd|scoreboard players add}}, but can only modify objectives with the &amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt; criteria (referred to as &amp;quot;triggers&amp;quot;) and can only modify the score of the player running the command&lt;br /&gt;
** Allows non-op players to use &amp;lt;code&amp;gt;clickEvent&amp;lt;/code&amp;gt;s as well as prevent spamming &amp;lt;code&amp;gt;clickEvent&amp;lt;/code&amp;gt;s&lt;br /&gt;
** Can be used by non-operator players&lt;br /&gt;
** For a player to run this command, the trigger must be enabled for that player&lt;br /&gt;
*** {{cmd|scoreboard players enable &amp;lt;player&amp;gt; &amp;lt;trigger&amp;gt;}} will enable the specified player to use the specified trigger objective&lt;br /&gt;
*** Trigger availability is stored per player, per trigger&lt;br /&gt;
**** One trigger may be disabled for a player, but that player can use a different trigger&lt;br /&gt;
**** One player may be unable to use a trigger, but another player can use the same trigger&lt;br /&gt;
*** Disabled after the trigger has been used (must be re-enabled to use the trigger again)&lt;br /&gt;
** Mostly for use with {{cmd|tellraw}}&lt;br /&gt;
** Usage: {{cmd|trigger &amp;lt;objective&amp;gt; &amp;lt;add:set&amp;gt; &amp;lt;value&amp;gt;}}&lt;br /&gt;
* {{cmd|worldborder}}&lt;br /&gt;
** {{cmd|worldborder &amp;lt;set,add,center,damage,warning,get&amp;gt;}}&lt;br /&gt;
*** {{cmd|worldborder set &amp;lt;sizeInBlocks&amp;gt; &amp;lt;timeInSeconds&amp;gt;}}&lt;br /&gt;
**** Used to set size of border. The first argument sets the size of the border and the second sets the speed of the border to expand or shrink&lt;br /&gt;
*** {{cmd|worldborder add &amp;lt;sizeInBlocks&amp;gt; &amp;lt;timeInSeconds&amp;gt;}}&lt;br /&gt;
**** Adds blocks to the current size of the world border. Can use negative (-) numbers to subtract the size of the border&lt;br /&gt;
*** {{cmd|worldborder center &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;}}&lt;br /&gt;
**** Sets the center of where the border will be placed.&lt;br /&gt;
*** {{cmd|worldborder damage &amp;lt;buffer{{!}}amount&amp;gt;}}&lt;br /&gt;
**** Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage&lt;br /&gt;
*** {{cmd|worldborder warning &amp;lt;time{{!}}distance&amp;gt;}}&lt;br /&gt;
**** Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning&lt;br /&gt;
*** {{cmd|worldborder get}} &lt;br /&gt;
**** Tells the player running the command the current width of the world border&lt;br /&gt;
; NBT Tags&lt;br /&gt;
* &amp;lt;code&amp;gt;BlockEntityTag&amp;lt;/code&amp;gt;&lt;br /&gt;
** BlockItem instances can now hold a custom NBT tag that is merged into a [[block entity]] when it’s placed&lt;br /&gt;
** Example: {{cmd|give @p command_block 1 0 {BlockEntityTag:{Command:&amp;quot;{{cmd|setblock ~ ~ ~ minecraft:diamond_block}}&amp;quot;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}} will give a command block that, when placed, will automatically have the command {{cmd|setblock ~ ~ ~ minecraft:diamond_block}} set&lt;br /&gt;
* &amp;lt;code&amp;gt;CanDestroy&amp;lt;/code&amp;gt;&lt;br /&gt;
** Mostly for use in adventure mode&lt;br /&gt;
** Items with this tag display the names of the blocks that they can destroy in the item tooltip&lt;br /&gt;
** Example: {{cmd|give @p minecraft:diamond_shovel 1 0 {CanDestroy:[&amp;quot;minecraft:sand&amp;quot;,&amp;quot;minecraft:grass&amp;quot;]} }} to give a diamond shovel that can break grass and sand&lt;br /&gt;
** Putting an invalid item name in will display as &amp;quot;missingno&amp;quot; under the &amp;quot;Can Break&amp;quot; list.&lt;br /&gt;
* &amp;lt;code&amp;gt;CanPlaceOn&amp;lt;/code&amp;gt; &lt;br /&gt;
** Allows placing of certain blocks against other blocks in adventure mode &lt;br /&gt;
** Example: {{cmd|give @p minecraft:stone 16 0 {CanPlaceOn:[&amp;quot;minecraft:diamond_block&amp;quot;]} }} to give a block of stone that can only be placed on diamond blocks&lt;br /&gt;
** Putting an invalid item name in will display as &amp;quot;missingno&amp;quot; under the &amp;quot;Can be placed on&amp;quot; list.&lt;br /&gt;
* &amp;lt;code&amp;gt;CommandStats&amp;lt;/code&amp;gt;&lt;br /&gt;
** Allows a [[Command Block|command block]] or [[sign]] to increase a certain score in the [[scoreboard]] when it runs successfully&lt;br /&gt;
*** The command will increase the score based on the number of items/blocks/entities/successes&lt;br /&gt;
*** For example, a command block with this tag running a command which affects items (e.g. &amp;lt;code&amp;gt;/give&amp;lt;/code&amp;gt;) will cause it to update the score based on the number of items given&lt;br /&gt;
** Usage: &amp;lt;code&amp;gt;{CommandStats:{AffectedItemsName:&amp;quot;playername&amp;quot;, AffectedItemsObjective:&amp;quot;objective&amp;quot;, AffectedBlocksName:&amp;quot;playername&amp;quot;, AffectedBlocksObjective:&amp;quot;objective&amp;quot;, AffectedEntitiesName:&amp;quot;playername&amp;quot;, AffectedEntitiesObjective:&amp;quot;objective&amp;quot;, SuccessCountName:&amp;quot;playername&amp;quot;, SuccessCountObjective:&amp;quot;objective&amp;quot;}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;generation&amp;lt;/code&amp;gt;&lt;br /&gt;
** Defines whether a [[written book]] is an &amp;quot;Original&amp;quot; a &amp;quot;Copy of Original&amp;quot; or a &amp;quot;Copy of a copy&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;HideFlags&amp;lt;/code&amp;gt; &lt;br /&gt;
** Allows hiding of certain parts of the tooltip&lt;br /&gt;
** Bit field determining which parts of the tooltip to hide on an item. 1 for &amp;lt;code&amp;gt;ench&amp;lt;/code&amp;gt;, 2 for &amp;lt;code&amp;gt;AttributeModifiers&amp;lt;/code&amp;gt;, 4 for &amp;lt;code&amp;gt;Unbreakable&amp;lt;/code&amp;gt;, 8 for &amp;lt;code&amp;gt;CanDestroy&amp;lt;/code&amp;gt;, 16 for &amp;lt;code&amp;gt;CanPlaceOn&amp;lt;/code&amp;gt;, and 32 for various other information (including potion effects, &amp;lt;code&amp;gt;StoredEnchantments&amp;lt;/code&amp;gt;, written book &amp;lt;code&amp;gt;generation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;author&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Explosion&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Fireworks&amp;lt;/code&amp;gt;). &lt;br /&gt;
** Examples: Setting bit field to 3 would hide both &amp;lt;code&amp;gt;ench&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AttributeModifiers&amp;lt;/code&amp;gt; tags, and setting to 63 would hide everything.&lt;br /&gt;
* &amp;lt;code&amp;gt;Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
** A way to lock containers from being opened using NBT tags&lt;br /&gt;
** Mostly useful for adventure maps in adventure mode&lt;br /&gt;
** Containers can be unlocked by clearing their string for Lock&lt;br /&gt;
** Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use&amp;lt;ref&amp;gt;{{tweet|jeb_|421587852435419136}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The lock can be completely removed utilizing the command {{cmd|blockdata}}&lt;br /&gt;
* &amp;lt;code&amp;gt;NoAI&amp;lt;/code&amp;gt;&lt;br /&gt;
** Disables an entity&#039;s AI&lt;br /&gt;
** Entities without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride other entities&lt;br /&gt;
* &amp;lt;code&amp;gt;PickupDelay&amp;lt;/code&amp;gt;&lt;br /&gt;
** The number of ticks before an item entity can be picked up.&lt;br /&gt;
** Set to 32767 for items that can&#039;t be picked up&lt;br /&gt;
* &amp;lt;code&amp;gt;rewardExp&amp;lt;/code&amp;gt;&lt;br /&gt;
** Controls villagers giving xp for [[trading]], set to 1 or 0&lt;br /&gt;
* &amp;lt;code&amp;gt;SelectedItem&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains the item data of the item currently held in the player&#039;s hand&lt;br /&gt;
** Added to compact the process of testing if a player is holding a specific item&lt;br /&gt;
*** Previous method required nine commands in command blocks; now requires only one command&lt;br /&gt;
* &amp;lt;code&amp;gt;ShowParticles&amp;lt;/code&amp;gt;&lt;br /&gt;
** Option to show or hide all particles for a potion effect, while the &amp;lt;code&amp;gt;Ambient&amp;lt;/code&amp;gt; tag only shows fewer particles, set to 1 to show, 0 to hide&lt;br /&gt;
* &amp;lt;code&amp;gt;Silent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Determines whether sound is produced by an entity, such as idle and hurt sounds, setting to 1 disables sound&lt;br /&gt;
; [[Comandos#gamerule|Gamerules]]&lt;br /&gt;
* &amp;lt;code&amp;gt;logAdminCommands&amp;lt;/code&amp;gt;&lt;br /&gt;
** Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to &#039;&#039;commandBlockOutput&#039;&#039;, which is output into the visible chat&lt;br /&gt;
* &amp;lt;code&amp;gt;randomTickSpeed [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
** Controls how often a random tick occurs; random ticks influence how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay, etc...&lt;br /&gt;
** If set to 0, random ticks never occur&lt;br /&gt;
* &amp;lt;code&amp;gt;reducedDebugInfo&amp;lt;/code&amp;gt;&lt;br /&gt;
** Gamerule to enable/disable reduced information on the F3 [[debug screen]]&lt;br /&gt;
** Op-only unlike the &#039;reduced debug info&#039; toggle in multiplayer settings&lt;br /&gt;
** Overrides &#039;reduced debug info&#039; settings in clients&lt;br /&gt;
* &amp;lt;code&amp;gt;sendCommandFeedback&amp;lt;/code&amp;gt;&lt;br /&gt;
** If set to false, player-run commands will not show a success message&lt;br /&gt;
* &amp;lt;code&amp;gt;showDeathMessages&amp;lt;/code&amp;gt;&lt;br /&gt;
** Prevents death messages like &amp;quot;[player] fell out the world&amp;quot; from appearing in the chat&lt;br /&gt;
* The ability to create gamerule variables&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/2aw5nh/new_queryresults_and_gamerule_variables/&amp;lt;/ref&amp;gt;&lt;br /&gt;
** These are fake gamerules which don&#039;t actually affect your world, but can be used with {{cmd|stats}} with the new &amp;lt;code&amp;gt;QueryResults&amp;lt;/code&amp;gt; argument to update a scoreboard objective based on the value of that gamerule&lt;br /&gt;
** Declare using {{cmd|gamerule &amp;lt;newRuleName&amp;gt; &amp;lt;value&amp;gt;}}&lt;br /&gt;
** Access using {{cmd|gamerule &amp;lt;newRuleName&amp;gt;}}&lt;br /&gt;
; [[Estadisticas]]&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.crouchOneCm&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how many cm the player has moved while crouching&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.sprintOneCm&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how many cm the player has moved while sprinting&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.timeSinceDeath&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how much time has passed (in [[tick]]s) since the player&#039;s last death&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.talkedToVillager&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how many times the player has talked to villagers&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.tradedWithVillager&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how many times the player has traded with villagers&lt;br /&gt;
; [[Logros]]&lt;br /&gt;
* New achievement &#039;&#039;Overpowered&#039;&#039;&lt;br /&gt;
** Obtained by crafting an [[Golden Apple|enchanted golden apple]]&lt;br /&gt;
** Requires first obtaining &#039;&#039;Getting an Upgrade&#039;&#039;&lt;br /&gt;
; [[Marcador]]es&lt;br /&gt;
* New objective criteria for team-specific kills, e.g.: &amp;lt;code&amp;gt;teamkill.red, killedByTeam.blue&amp;lt;/code&amp;gt;&lt;br /&gt;
* New objective criteria &#039;&amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt;&lt;br /&gt;
** Acts like the &amp;lt;code&amp;gt;dummy&amp;lt;/code&amp;gt; criteria&lt;br /&gt;
** Can be interacted with using the {{cmd|trigger}} command&lt;br /&gt;
** Mostly for use with {{cmd|tellraw}}&lt;br /&gt;
* The ability to iterate over every scoreboard player with &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
** This will also affect people who have not yet joined the world&lt;br /&gt;
* Fake players with a name starting with # will never show up on the sidebar&lt;br /&gt;
* New {{cmd|scoreboard}} subcommands: {{cmd|scoreboard reset}}, {{cmd|scoreboard operation}}, {{cmd|scoreboard test}} and {{cmd|scoreboard enable}}&lt;br /&gt;
** The &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; subcommand can reset all objectives for a player or reset a player&#039;s objectives one by one&lt;br /&gt;
*** Example: {{cmd|scoreboard players reset @a anObjective}} will reset the scores of an objective named anObjective for all players in the world&lt;br /&gt;
** The &amp;lt;code&amp;gt;operation&amp;lt;/code&amp;gt; subcommand can apply arithmetic operation to scores (+ – * / % &amp;lt; &amp;gt; =) and accumulate player scores&lt;br /&gt;
*** Example: {{cmd|1=scoreboard players operation #teamscores redScore += @a[team=red] blueKills}} adds every red player&#039;s count of kills on blue to the red team&#039;s score of kills&lt;br /&gt;
*** Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other&lt;br /&gt;
** The &amp;lt;code&amp;gt;test&amp;lt;/code&amp;gt; subcommand can be used to test if a scoreboard value is between a min and a max value&lt;br /&gt;
*** Example: {{cmd|scoreboard players test #global anObjective 12 19}} checks whether the global score of the given objective is between 12 and 19, inclusive&lt;br /&gt;
** The &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; subcommand can be used to enable a &amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt; objective&lt;br /&gt;
*** Example: {{cmd|scoreboard players enable aTrigger}} enables a &amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt; named aTrigger&lt;br /&gt;
* Different teams can now have different objectives displayed in the sidebar&lt;br /&gt;
** Example: {{cmd|scoreboard|objectives setdisplay sidebar.team.yellow anotherObjective}} (referring to team color, not team name)&lt;br /&gt;
* Testing for scores now also works in &amp;lt;code&amp;gt;@e&amp;lt;/code&amp;gt; entity selector&lt;br /&gt;
* Added scoreboard team property to disable name tag visibility: {{cmd|scoreboard teams option &amp;lt;name&amp;gt; nametagVisibility}} with options &amp;lt;code&amp;gt;hideForOtherTeam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hideForOwnTeam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;never&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; (default)&lt;br /&gt;
* Added scoreboard team property to disable death messages: {{cmd|scoreboard|teams option &amp;lt;name&amp;gt; deathMessageVisibility}} with options &amp;lt;code&amp;gt;never&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hideForOtherTeams&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hideForOwnTeam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; (default)&lt;br /&gt;
* Command {{cmd|scoreboard|players}} can now filter by NBT data&lt;br /&gt;
; Modo de juego [[espectador]]&lt;br /&gt;
* Usage: {{cmd|gamemode spectator}}, {{cmd|gamemode sp}} or {{cmd|gamemode 3}}&lt;br /&gt;
* No interaction with the world&lt;br /&gt;
** Player can move through any entity or block without interfering with it (commonly referred to as &#039;noclip&#039;)&lt;br /&gt;
** Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way&lt;br /&gt;
** Viewing inventories and GUIs is possible, but it is not possible to interact with them&lt;br /&gt;
*** The [[Heads-up display|HUD]] is disabled, except for the crosshairs when looking at a mob.&lt;br /&gt;
** Player selectors (in commands) will target spectators&lt;br /&gt;
** Spectators are not noticed by mobs, and do not trigger spawners or spawning&lt;br /&gt;
*** A spectator&#039;s presence keeps a mob from despawning&lt;br /&gt;
** Only [[the Void]] and {{cmd|kill}} can damage a spectator&lt;br /&gt;
* Flying mode&lt;br /&gt;
** Landing is not possible—the player can fly through the ground&lt;br /&gt;
** The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed&lt;br /&gt;
* First-person view through another player or mob&#039;s eyes&lt;br /&gt;
** Left-clicking an entity locks the player&#039;s position and camera to the entity&#039;s&lt;br /&gt;
** The spectator cannot control where the entity moves or looks&lt;br /&gt;
** Certain mobs have different vision&lt;br /&gt;
*** [[Creeper]]s apply the new creeper.json shader&lt;br /&gt;
*** [[Enderman|Endermen]] apply the invert.json shader&lt;br /&gt;
*** [[Spider]]s and [[Cave Spider]]s apply the new spider.json shader&lt;br /&gt;
** Viewing oneself using {{key|F5}} shows the entity&lt;br /&gt;
** Pressing the Dismount key ({{key|Shift}} by default) returns the player to flying mode&lt;br /&gt;
* Viewing privileges&lt;br /&gt;
** Spectators can see other spectators&lt;br /&gt;
*** Appear as a translucent disembodied head&lt;br /&gt;
** Invisible players and mobs appear visible, but translucent&lt;br /&gt;
** An optional hotkey to show outlines on players whilst spectating&lt;br /&gt;
*** Can be color coded to teams&lt;br /&gt;
*** Can be set/cancelled in Controls option&lt;br /&gt;
*** Outline seen when key is held down (like sneaking when shift is held down)&lt;br /&gt;
* Has a preliminary interface mode&lt;br /&gt;
** Spectators now have a UI to teleport to other players&lt;br /&gt;
** Activated by mouse middle-click, or pressing a number key&lt;br /&gt;
** When more than 8 players are available to choose, the sides will be replaced by arrows&lt;br /&gt;
** When teams are set up, teams can be selected individually to only display that team&#039;s players&lt;br /&gt;
** Both number keys and the &#039;pick block&#039;-button together with the scroll wheel can be used to control the interface&lt;br /&gt;
** Teleportation works across dimensions&lt;br /&gt;
* Worlds can be shared to LAN in [[spectator|spectator mode]]&lt;br /&gt;
; [[Partículas]]&lt;br /&gt;
* &amp;lt;code&amp;gt;barrier&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows up at the location of [[barrier]] blocks for players holding a [[barrier]] item in their hand&lt;br /&gt;
* &amp;lt;code&amp;gt;droplet&amp;lt;/code&amp;gt;&lt;br /&gt;
** Are created when a [[sponge]] soaks up water&lt;br /&gt;
* &amp;lt;code&amp;gt;mobappearance&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows up on one&#039;s screen when near an [[Elder Guardian]]&lt;br /&gt;
* &amp;lt;code&amp;gt;take&amp;lt;/code&amp;gt;&lt;br /&gt;
; [[Encantamiento|Encantamientos]]&lt;br /&gt;
* &amp;quot;Depth Strider&amp;quot; (Zancada profunda)&lt;br /&gt;
** Allows the player to move faster in water&lt;br /&gt;
** Can be applied only to boots&lt;br /&gt;
** Can go up to level III&lt;br /&gt;
&lt;br /&gt;
=== Generaciónn del mundo===&lt;br /&gt;
&lt;br /&gt;
; Bajo tierra&lt;br /&gt;
* [[Granito]], [[andesita]] y [[diorita]] se generan en grupos entre las zonas de piedra&lt;br /&gt;
** Slightly larger size and abundance than gravel&lt;br /&gt;
** Pockets don&#039;t reduce ore frequency, since ores can generate inside these pockets&lt;br /&gt;
; [[Monumento oceánico|Monumentos oceánicos]]&lt;br /&gt;
* Nueva estructura generada bajo el agua hecha de [[prismarina]], [[ladrillos de prismarina]], [[prismarina oscura]] y [[linterna marina|linternas marinas]]&lt;br /&gt;
* 8 [[Block of Gold|gold blocks]] can be found at the center of the monument&lt;br /&gt;
* A flashing boss [[Guardian]] will appear on screen when close to an [[Elder Guardian]], and Mining Fatigue III will be inflicted on the player for 5 minutes&lt;br /&gt;
* Will also generate in old worlds&lt;br /&gt;
; [[Customized]] world type&lt;br /&gt;
* Highly customisable terrain generation&lt;br /&gt;
** To use, press create new world then ‘world type: customized’ and then press the &#039;customize&#039; button&lt;br /&gt;
** There are 4 pages to customize the world&lt;br /&gt;
** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level&lt;br /&gt;
*** There are 18 customization options which affect whether [[generated structures]] will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.&lt;br /&gt;
**** Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders&lt;br /&gt;
** Page 2: customizes the ore distribution for [[dirt]], [[gravel]], [[granite]], [[diorite]], [[andesite]], [[Coal Ore|coal]], [[Iron Ore|iron]], [[Gold Ore|gold]], [[Redstone Ore|redstone]], [[Diamond Ore|diamond]] and [[Lapis Lazuli Ore|lapis]]&lt;br /&gt;
*** Rarity, height range and vein size&lt;br /&gt;
** Page 3 &amp;amp; 4: Expert customization of the terrain generation&lt;br /&gt;
*** There are 16 customization options which can be used to affect various aspects of Minecraft&#039;s terrain generator. These can be changed by moving sliders or by typing in values directly&lt;br /&gt;
**** Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent, Depth noise scale&lt;br /&gt;
* There are seven presets&lt;br /&gt;
** Water World, Isle Land, Caver&#039;s Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck&lt;br /&gt;
* Each page has a button to randomize the various values and a button to reset to default values&lt;br /&gt;
* Uses the &#039;generator-settings&#039; string known from superflat presets for server.properties and world data&lt;br /&gt;
* Generate structures button disappears when selected&lt;br /&gt;
; [[Debug Mode]] world type&lt;br /&gt;
* Useful for [[resource pack]] makers&lt;br /&gt;
* Hold {{key|shift}} and cycle through &amp;quot;World Type&amp;quot; to select it&lt;br /&gt;
* Tweaked world creation&lt;br /&gt;
** Other world options are not available&lt;br /&gt;
** Only [[Spectator]] mode can be enabled&lt;br /&gt;
* All possible blocks with all possible data values are generated &lt;br /&gt;
** This includes all possible states of [[redstone]] wire, [[fire]], [[tripwire]], [[stairs]], etc.&lt;br /&gt;
** They are arranged in a grid across height y=70, with a [[barrier]] floor at y=60&lt;br /&gt;
** Every block state generates only once&lt;br /&gt;
* Blocks placed are deleted, and blocks destroyed are restored&lt;br /&gt;
&lt;br /&gt;
=== Bloques y objetos ===&lt;br /&gt;
&lt;br /&gt;
; [[Diorita]]&lt;br /&gt;
* Crafting recipe: 2 [[cobblestone]] and 2 [[Nether Quartz|Nether quartz]] in a checker board pattern&lt;br /&gt;
* Can be crafted into polished diorite&lt;br /&gt;
; [[Andesita]]&lt;br /&gt;
* Crafting recipe: 1 cobblestone and 1 diorite&lt;br /&gt;
* Can be crafted into polished andesite&lt;br /&gt;
; [[Granito]]&lt;br /&gt;
* Crafting recipe: 1 Nether quartz and 1 diorite&lt;br /&gt;
* Can be crafted into polished granite&lt;br /&gt;
; [[Diorita|Diorita pulida]]&lt;br /&gt;
* Crafting recipe: 4 diorite in a 2x2 configuration&lt;br /&gt;
; [[Andesita|Andesita pulida]]&lt;br /&gt;
* Crafting recipe: 4 andesite in a 2x2 configuration&lt;br /&gt;
; [[Granito|Granito pulido]]&lt;br /&gt;
* Crafting recipe: 4 granite in a 2x2 configuration&lt;br /&gt;
; [[Coarse Dirt]]&lt;br /&gt;
* Replaces the grassless dirt variant found in Mega Taiga, Mesa and Savanna [[biome]]s.&lt;br /&gt;
** All worlds with grassless dirt blocks will seamlessly change over to coarse dirt as it uses the same block ID and data value as the original grassless dirt block&lt;br /&gt;
* Slightly darker texture than regular [[dirt]]&lt;br /&gt;
* Can be picked up with bare hands (silk touch is not required)&lt;br /&gt;
* Tilling coarse dirt with a hoe will turn it to regular [[dirt]]&lt;br /&gt;
* Crafting recipe: [[dirt]] and [[gravel]] in a 2x2 checkered pattern, yields four coarse dirt&lt;br /&gt;
; [[Arenisca roja]]&lt;br /&gt;
* Can be crafted with 4 [[red sand]] in a square&lt;br /&gt;
* Can be crafted into chiseled, smooth, stair and slab forms&lt;br /&gt;
** Chiseled variant has a wither pattern to complement the normal creeper pattern&lt;br /&gt;
** Slabs have (like stone and sandstone) a smooth variant&lt;br /&gt;
** Comes as a smooth double slab - &amp;lt;code&amp;gt;minecraft:double_stone_slab2:8&amp;lt;/code&amp;gt;&lt;br /&gt;
* Generated only in Mesa biomes at cave entrances&lt;br /&gt;
; [[Prismarina]]&lt;br /&gt;
* Generates in [[ocean monument]]s&lt;br /&gt;
* Can be crafted with [[Prismarine Shard|prismarine shard]]s&lt;br /&gt;
* The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.&lt;br /&gt;
; [[Ladrillos de prismarina]]&lt;br /&gt;
* Generate in [[ocean monument]]s&lt;br /&gt;
* Can be crafted with [[Prismarine Shard|prismarine shard]]s&lt;br /&gt;
; [[Prismarina oscura]]&lt;br /&gt;
* Generate in [[ocean monument]]s&lt;br /&gt;
* Can be crafted with [[Prismarine Shard|prismarine shard]]s and an [[Ink Sac|ink sac]]&lt;br /&gt;
; [[Linterna marina]]&lt;br /&gt;
* Generate in [[ocean monument]]s&lt;br /&gt;
* Can be crafted with [[Prismarine Shard|prismarine shard]]s and [[Prismarine Crystals|prismarine crystals]]&lt;br /&gt;
* Emit light at a light level of 15 and have an animated texture&lt;br /&gt;
; [[Cristales de prismarina]]&lt;br /&gt;
* Drop from [[Guardian]]s&lt;br /&gt;
* Can be crafted into [[Sea Lantern|sea lantern]]s&lt;br /&gt;
; [[Fragmento de prismarina]]&lt;br /&gt;
* Drop from [[Guardian]]s&lt;br /&gt;
* Can be crafted into all three kinds of prismarine blocks and [[sea lantern]]s&lt;br /&gt;
; [[Esponja húmeda]]&lt;br /&gt;
* Obtained when a [[sponge]] soaks up water&lt;br /&gt;
* Smelting a wet sponge yields a dry sponge&lt;br /&gt;
** When smelted, they will fill empty buckets in the &#039;fuel&#039; slot with water if possible&lt;br /&gt;
* Emits water dripping particles&lt;br /&gt;
* Rarely dropped by [[Elder Guardian]]s&lt;br /&gt;
; [[Bloque de Slime]]&lt;br /&gt;
* Players and mobs that land on their top side will bounce, like on a trampoline&lt;br /&gt;
** Bounce rebound velocity is scaled by impact velocity, can reach up to 60%&lt;br /&gt;
** Currently does not affect item entities&lt;br /&gt;
* Prevents fall damage&lt;br /&gt;
* Walking on it is slower than walking on [[Soul Sand|soul sand]], close to one&#039;s speed whilst sneaking&lt;br /&gt;
* Crafting recipe: 9 slime balls&lt;br /&gt;
** Can be crafted back into 9 slime balls&lt;br /&gt;
* The placing/breaking sounds use hurt sounds of [[slime]]s&lt;br /&gt;
* Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by [[piston]]s&lt;br /&gt;
** Connected to normal pistons, slime blocks will only push blocks, but not pull them&lt;br /&gt;
** Coded by [https://www.youtube.com/user/KaboPC KaboPC] and [https://www.youtube.com/user/Panda4994 Panda4994]&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=jpXBKXJlybg&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|dinnerbone|461189042659672064}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself&lt;br /&gt;
** Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks&lt;br /&gt;
** Allows for more contraptions, from new redstone clocks, moving devices, farming etc&lt;br /&gt;
* Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction&amp;lt;ref&amp;gt;{{tweet|dinnerbone|461473908420796416}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Valla]]&lt;br /&gt;
* New types of fences for all the different types of [[wood]]&lt;br /&gt;
** Different types can connect to each other&lt;br /&gt;
** Original fence renamed to oak fence&lt;br /&gt;
* New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences&lt;br /&gt;
; [[Puerta de valla]]&lt;br /&gt;
* New types of fence gates for all the different types of [[wood]]&lt;br /&gt;
** Different types can connect to each other&lt;br /&gt;
** Original fence gate renamed to oak fence gate&lt;br /&gt;
; [[Puerta]]s&lt;br /&gt;
* New types of doors for all the different [[wood]] types&lt;br /&gt;
** Different types of doors have different textures, with some types having no windows&lt;br /&gt;
** Door recipes now require all 6 wood to be the same type&lt;br /&gt;
; [[Trampilla|Trampilla de hierro]]&lt;br /&gt;
* Can only be opened and closed using redstone, similar to an iron door&lt;br /&gt;
* Crafting recipe: [[Iron Ingot|iron ingots]] in a 2x2 pattern, yields one iron trapdoor&lt;br /&gt;
; [[Estandarte]]&lt;br /&gt;
* Can be worn as head gear - but only using commands&lt;br /&gt;
* Over a quadrillion possible combinations&lt;br /&gt;
* Crafted like a sign, just with one color of wool instead of planks&lt;br /&gt;
* Can be stacked to 16&lt;br /&gt;
* Most patterns are created by arranging dyes in certain ways around a banner on a crafting table&lt;br /&gt;
* Additional patterns: creeper, skull &amp;amp; crossbones, brick, flower, curly border and Mojang logo - making these without dyes will result in a black pattern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy, vines and enchanted golden apple)&lt;br /&gt;
* Many patterns can be produced&lt;br /&gt;
* Up to 6 layers of patterns possible &lt;br /&gt;
* Can be placed on walls or on the ground (16 rotations possible)&lt;br /&gt;
* Sway with the wind&lt;br /&gt;
* Can be cloned by crafting them together with a blank banner&lt;br /&gt;
* Top-most layer can be removed using cauldrons&lt;br /&gt;
* Can be used as fuel in [[furnace]]s&lt;br /&gt;
; [[Soporte para armadura]]&lt;br /&gt;
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads)&lt;br /&gt;
** Armor can be right-clicked to be applied to the armor stand and can be applied by dispensers &lt;br /&gt;
** Armor can be applied by dispensers aimed at any part of the Stand &lt;br /&gt;
** Armor can be removed by right-clicking on the piece of armor you want to remove&lt;br /&gt;
** Can render enchanted and dyed armor&lt;br /&gt;
** Can use pick-block on armor stands (will give the stand not the armor equipped)&lt;br /&gt;
* Crafted using a [[slabs|stone slab]] and 6 [[stick]]s&lt;br /&gt;
* Stacks up to 16&lt;br /&gt;
* Armor stands are actually entities not blocks and can therefore can be summoned using {{cmd|summon ArmorStand}} and put in [[minecart]]s&lt;br /&gt;
* NBT tags can be used to create armor stands which are small (&amp;lt;code&amp;gt;Small&amp;lt;/code&amp;gt;), invisible (&amp;lt;code&amp;gt;Invisible&amp;lt;/code&amp;gt;), have arms (&amp;lt;code&amp;gt;ShowArms&amp;lt;/code&amp;gt;), have disabled slots (&amp;lt;code&amp;gt;DisabledSlots&amp;lt;/code&amp;gt;), have no base plate (&amp;lt;code&amp;gt;NoBasePlate&amp;lt;/code&amp;gt;), have no gravity (&amp;lt;code&amp;gt;NoGravity&amp;lt;/code&amp;gt;) and are in a preconfigured position (&amp;lt;code&amp;gt;Pose&amp;lt;/code&amp;gt;)&lt;br /&gt;
; [[Cordero crudo]]&lt;br /&gt;
* Restores {{hunger|2}}&lt;br /&gt;
* Drops from [[sheep]]&lt;br /&gt;
* Can be cooked into [[Cooked Mutton|cooked mutton]]&lt;br /&gt;
; [[Cordero cocinado]]&lt;br /&gt;
* Restores {{hunger|6}}&lt;br /&gt;
; [[Piel de conejo]]&lt;br /&gt;
* Can be crafted in a 2x2 arrangement to produce [[leather]]&lt;br /&gt;
* Drops from [[rabbit]]s&lt;br /&gt;
; [[Conejo crudo]]&lt;br /&gt;
* Restores {{hunger|3}}&lt;br /&gt;
* Drops from [[rabbit]]s&lt;br /&gt;
* Can be cooked into [[Cooked Rabbit|cooked rabbit]]&lt;br /&gt;
; [[Conejo cocinado]]&lt;br /&gt;
* Restores {{hunger|5}}&lt;br /&gt;
; [[Rabbit&#039;s Foot]]&lt;br /&gt;
* Brewed to make a Potion of Leaping&lt;br /&gt;
* Drops from [[rabbit]]s&lt;br /&gt;
; [[Estofado de conejo]]&lt;br /&gt;
* Restores {{hunger|10}} and 12 saturation&lt;br /&gt;
** This makes it the best food in the game other than [[Golden Carrot|golden carrots]]&lt;br /&gt;
* Recipe: 1 [[Cooked Rabbit|cooked rabbit]], 1 [[Mushrooms|mushroom]], 1 [[carrot]], 1 [[Baked Potato|baked potato]], and 1 [[bowl]]&lt;br /&gt;
; [[Potions#Potion of Leaping|Potion of Leaping]]&lt;br /&gt;
* Adds effect Jump Boost, for &amp;quot;I&amp;quot; and &amp;quot;II&amp;quot; levels&lt;br /&gt;
* Brewed with a [[Rabbit&#039;s Foot|rabbit&#039;s foot]] and [[Potions#Base potions|Awkward potion]]&lt;br /&gt;
* The potion and bubbles are bright green coloured&lt;br /&gt;
; [[Barrier]]&lt;br /&gt;
* Acts like a full block but is completely transparent&lt;br /&gt;
** Can transfer redstone signals and allows blocks to be placed on it&lt;br /&gt;
* Can only be destroyed in Creative mode&lt;br /&gt;
* Can be obtained using {{cmd|give @p minecraft:barrier}}&lt;br /&gt;
* Becomes visible to players who are holding a barrier in their hand&lt;br /&gt;
** Appears to be rendered as particles; always facing the player&lt;br /&gt;
; [[Spawn Egg|Guardian Spawn Egg]]&lt;br /&gt;
* Spawns the [[Guardian]] mob&lt;br /&gt;
* Cyan coloured with orange spots&lt;br /&gt;
; [[Spawn Egg|Endermite Spawn Egg]]&lt;br /&gt;
* Spawns the [[Endermite]] mob&lt;br /&gt;
* Purple coloured with grey spots&lt;br /&gt;
; [[Spawn Egg|Rabbit Spawn Egg]]&lt;br /&gt;
* Spawns [[rabbit]]s&lt;br /&gt;
* Brown coloured with brown spots&lt;br /&gt;
&lt;br /&gt;
=== Criaturas ===&lt;br /&gt;
&lt;br /&gt;
; [[Endermite]]s&lt;br /&gt;
* Sometimes spawns in the place of an [[Enderman]] teleporting away.&lt;br /&gt;
* Sometimes spawns when a player teleports using an [[Ender Pearl|Ender pearl]].&lt;br /&gt;
* Despawns after 2 minutes (unless it is named using a [[Name Tag|name tag]])&lt;br /&gt;
* Have the same sounds as [[silverfish]]&lt;br /&gt;
; [[Guardián|Guardian]]es&lt;br /&gt;
* Spawns in [[ocean monument]]s&lt;br /&gt;
* Attacks [[squid]] and players with a web/beam&lt;br /&gt;
* When on land, it flops around, unlike [[squid]]s&lt;br /&gt;
* Drops [[Prismarine Shard|prismarine shard]]s, [[Prismarine Crystals|prismarine crystals]] and [[Raw Fish|raw fish]]&lt;br /&gt;
* Makes wet noises when hurt and squeaky, wet noises when flopping around on land&lt;br /&gt;
; [[Guardián anciano]]&lt;br /&gt;
* A boss-like variant of Guardians&lt;br /&gt;
* There are 3 elders in each [[ocean monument]]&lt;br /&gt;
* A flashing boss Guardian will appear on screen when close to the boss Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes&lt;br /&gt;
* Drops [[Wet Sponge|wet sponge]]&lt;br /&gt;
; [[Conejo]]s&lt;br /&gt;
* Drops [[Rabbit Hide|rabbit hide]], [[Raw Rabbit|raw rabbit]], [[Cooked Rabbit|cooked rabbit]] and [[Rabbit&#039;s Foot|rabbit&#039;s foot]]&lt;br /&gt;
* They have many different skins similarly to horses and ocelots. They have 8 skins including: Black, White, Brown, Gold, Black &amp;amp; White, Salt &amp;amp; Pepper, Toast, and the Killer Rabbit of Caerbannog&lt;br /&gt;
** Naming a [[rabbit]] spawn egg or [[Name Tag|name tag]] &amp;quot;Toast&amp;quot; will give [[rabbit]]s a special skin as a memorial to user xyzen420&#039;s girlfriend&#039;s rabbit Toast&lt;br /&gt;
** Very low rate of spawning as &amp;quot;The Killer Rabbit&amp;quot; (or the &amp;quot;The Killer Rabbit of Caerbannog&amp;quot;)&lt;br /&gt;
*** 1/1000 chance of spawning&lt;br /&gt;
*** This type of rabbit is hostile and will attack players within 4 blocks, deals {{hp|5}} in easy, {{hp|8}} in normal difficulty and {{hp|12}} in hard&lt;br /&gt;
*** A reference to the movie [[Wikipedia:Monty Python and the Holy Grail|&#039;&#039;Monty Python and the Holy Grail&#039;&#039;]]&lt;br /&gt;
*** It is white with bloodshot eyes, and blood on its legs and mouth&lt;br /&gt;
*** Automatically spawns with a name tag titled &#039;The Killer Rabbit&#039;&lt;br /&gt;
*** It can be directly spawned in with the command &amp;lt;code&amp;gt;/summon Rabbit ~ ~ ~ {RabbitType:99}&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Rabbit]]s can be bred using [[carrot]]s, [[Golden Carrot|golden carrot]]s or [[Flowers|dandelion]]s&lt;br /&gt;
* [[Rabbit]]s have the same AI like the most other passive mobs, and jumping around randomly.&lt;br /&gt;
* Make little squeaky sounds when hurt or killed&lt;br /&gt;
&lt;br /&gt;
== Cambios ==&lt;br /&gt;
&lt;br /&gt;
=== Generales ===&lt;br /&gt;
&lt;br /&gt;
; [[Splash]]es&lt;br /&gt;
* &amp;quot;OpenGL 1.2!&amp;quot; changed to &amp;quot;OpenGL 2.1 (if supported)!&amp;quot;&lt;br /&gt;
* &amp;quot;Now java 6!&amp;quot; changed to &amp;quot;Now Java 6!&amp;quot;&lt;br /&gt;
; [[Debug screen]]&lt;br /&gt;
* Text now has a background&lt;br /&gt;
* Replaced x, y, z, b, bl and other labels with more understandable labels&lt;br /&gt;
* &amp;quot;Light&amp;quot; is now the light levels at feet, not eyes&lt;br /&gt;
** Player rotation is now displayed for the vertical angle as well as the horizontal one&lt;br /&gt;
* The crosshair displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue&lt;br /&gt;
* Day counter added &lt;br /&gt;
** Increases by 1 every dawn&lt;br /&gt;
* Now displays difficulty&lt;br /&gt;
** Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25&lt;br /&gt;
* Looking at a block in the world will show the coordinates of that block on the debug screen&lt;br /&gt;
* On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.&lt;br /&gt;
** Looking at all blocks shows you the state of the block, and the variant state where applicable (eg. minecraft:cauldron[level=1])&lt;br /&gt;
* Now shows whether you are facing the positive or negative x/z axis&lt;br /&gt;
* Currently missing LC value and FL value.&lt;br /&gt;
* {{key|F3}} + {{key|B}} now also shows which direction entities are looking in using a blue line and their eye level using a red line&lt;br /&gt;
* Now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU&lt;br /&gt;
* &amp;quot;Vanilla&amp;quot; added to the version number. eg: &amp;quot;Minecraft 14w30b (14w30b/Vanilla)&amp;quot;&lt;br /&gt;
** Presumably this will say something different if modded. Very few mods (or even APIs) currently exist for versions this recent.&lt;br /&gt;
* {{key|F3}} + {{key|H}} tooltips now show how many NBT tags an item has&lt;br /&gt;
; Block IDs&lt;br /&gt;
* Occurences of blocks/items now need to be named ids; old ids slowly being phased out&lt;br /&gt;
* NBT data in commands can now use block/item names in place of numerical ids&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;id:&amp;quot;minecraft:stone&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** In scoreboards, the format is &amp;lt;code&amp;gt;minecraft.block.stone&amp;lt;/code&amp;gt;&lt;br /&gt;
* Superflat presets also use the new named id format&lt;br /&gt;
; [[Superflat]] world type&lt;br /&gt;
* Block ID/number of layers format changed from &amp;lt;code&amp;gt;NumberxID&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Number*ID&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Preset code version number changed to &amp;quot;3&amp;quot;.&lt;br /&gt;
; Internal block handling&lt;br /&gt;
* Now internally use states instead of metadata&lt;br /&gt;
* Metadata will still be used for a while&lt;br /&gt;
* Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door&lt;br /&gt;
* Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set&lt;br /&gt;
; [[Multiplayer#Chat|Chat]]&lt;br /&gt;
* Improved chat communication&lt;br /&gt;
* Messages are now either chat, system or action bar messages&lt;br /&gt;
* Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way&lt;br /&gt;
* Entities now have tooltips in certain chat instances when hovered over&lt;br /&gt;
** These appear when hovered over an entity&#039;s name in chat (e.g. the success message for {{cmd|kill}})&lt;br /&gt;
** Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID&lt;br /&gt;
** Shift+Left click while hovering over the entity&#039;s name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.&lt;br /&gt;
* {{key|F3}} + {{key|D}} clears the chat history (including previously typed commands)&lt;br /&gt;
; UUID&lt;br /&gt;
* All player lists will now be converted to be UUID-based automatically&lt;br /&gt;
; Performance&lt;br /&gt;
* All dimensions are now handled in different threads&lt;br /&gt;
** Rewrote chunk sorting&lt;br /&gt;
** Ported over the visibility culling code from MCPE thereby limiting client render of obstructed world segments&lt;br /&gt;
** Threaded chunk rebuilds&lt;br /&gt;
; Rendering&lt;br /&gt;
* Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)&lt;br /&gt;
; [[Resource pack]]s&lt;br /&gt;
* Custom [[block models]] can be loaded&lt;br /&gt;
** Several blocks in the game are rendered differently using the new block models.&lt;br /&gt;
*** The cauldron&#039;s feet are cubes instead of faces.&lt;br /&gt;
*** [[Grass Block|Grass block]]s, [[dirt]], [[sand]], red sand, [[stone]], [[Netherrack]], [[piedra base|bedrock]], and [[TNT]] all have their top texture randomly rotated&lt;br /&gt;
* Custom [[block models|item models]] can be loaded&lt;br /&gt;
** Many items&#039;s model is rotated 90 degrees in the inventory and in hand.&lt;br /&gt;
* F3+T and F3+S now reload models&lt;br /&gt;
* Resource packs can now be bundled with a world, put it in the map save directory and name it &amp;quot;resources.zip&amp;quot;&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;.minecraft/saves/TheMapWithTheThing/resources.zip&amp;lt;/code&amp;gt;&lt;br /&gt;
; GUI code&lt;br /&gt;
* Improvements to allow for &amp;quot;cooler things&amp;quot;&amp;lt;ref&amp;gt;https://twitter.com/Dinnerbone/status/428161570867519488&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Skin]]&lt;br /&gt;
* Added a new default skin: Alex&amp;lt;ref&amp;gt;https://help.mojang.com/customer/portal/articles/979200-minecraft-skins&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Alex&#039;s model is that of Steve but with 3-pixel wide arms &lt;br /&gt;
** There will be a choice to select fat or thin arms on minecraft.net/profile in the future&lt;br /&gt;
** Custom skins are still only 4-pixel wide arms&lt;br /&gt;
** If you don&#039;t have a custom skin yet, you are randomly assigned Steve or Alex based on your random user ID&lt;br /&gt;
* Right and left arms and legs are now editable independently&lt;br /&gt;
* Uses a steve.png file with new layout and new dimensions&lt;br /&gt;
** Dimensions for the file are now 64×64&lt;br /&gt;
* Overlay now includes the whole body&lt;br /&gt;
** Overlays are called &#039;&#039;hat&#039;&#039;, &#039;&#039;jacket&#039;&#039;, &#039;&#039;sleeves&#039;&#039; and &#039;&#039;pants legs&#039;&#039;&lt;br /&gt;
* New &amp;quot;Skin Customization&amp;quot; button in the options menu&lt;br /&gt;
** Cape visibility is now toggled from here&lt;br /&gt;
** You can toggle the visibility of overlays, independent for each limb/body part&lt;br /&gt;
* Old skins still work, but won&#039;t have the new features&lt;br /&gt;
; Servers&lt;br /&gt;
* Nuevos iconos de servidores, mostrados con 3 botones.&lt;br /&gt;
** Up and down arrows to move the servers&#039; order.&lt;br /&gt;
** Third button is to join the server.&lt;br /&gt;
* There is now a default server icon.&lt;br /&gt;
** Resembles the unknown resource pack icon.&lt;br /&gt;
* Servers can now customize network compression in &amp;lt;code&amp;gt;server.properties&amp;lt;/code&amp;gt;&lt;br /&gt;
; Graphics&lt;br /&gt;
* Dropped items now face the player in all three directions on fast graphics&lt;br /&gt;
; [[Blocks]]&lt;br /&gt;
* Rewrote how blocks are rendered&lt;br /&gt;
* Rewrote how [[Data values|block data]] is handled&lt;br /&gt;
; [[The Void]]&lt;br /&gt;
* Removed fog and particles&lt;br /&gt;
; &#039;&#039;&#039;Optimizations&#039;&#039;&#039;&lt;br /&gt;
* Many optimizations to both the server (including single player) and the client&lt;br /&gt;
* Threaded chunk rendering&lt;br /&gt;
* Ore generation is more than twice as fast&amp;lt;ref&amp;gt;{{tweet|SeargeDP|488715162086813696}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Significant increase in FPS and performance&lt;br /&gt;
* Stability in the smoothness of FPS&lt;br /&gt;
* Chunks load a lot faster&lt;br /&gt;
* Threaded mob pathfinding&lt;br /&gt;
; Tech notes&amp;lt;ref&amp;gt;http://s3.amazonaws.com/Minecraft.Download/blocknotes.txt&amp;lt;/ref&amp;gt;&amp;lt;!-- Note, information already on this page has been removed from the overview on this reference--&amp;gt;&lt;br /&gt;
* Fixed server referencing Entities by origin, client referencing by eyes (!!)&lt;br /&gt;
* Fixed ray-casting differences between server &amp;amp; client&lt;br /&gt;
* Added RenderLayer ability to get colored on damage&lt;br /&gt;
* Added basic BlockModel asset&lt;br /&gt;
* Cleanup GUI rendering&lt;br /&gt;
* Added big optimization Noisegen&lt;br /&gt;
* Added generic face-render method in BlockRenderer&lt;br /&gt;
* Added RenderLayers to entities, moved armor/items/* to it.&lt;br /&gt;
* Extracted Vec3i from BlockPos&lt;br /&gt;
* Lots of BlockPos usage-optimizations (generation/pathfinder/features)&lt;br /&gt;
* Serialize BlockPos as long over network&lt;br /&gt;
* Improvements in memory limits for NBT reading&lt;br /&gt;
* Cleanup around old Direction usage&lt;br /&gt;
* Split BlockRenderer in subclasses&lt;br /&gt;
* Added BlockLayer (SOLID, CUTOUT, CUTOUT_MIPPED, TRANSLUCENT) for renderpasses&lt;br /&gt;
* Removed Direction, get rid of magic numbers, now in Facing&lt;br /&gt;
* Fixed unreleased ByteBuf leaking mem&lt;br /&gt;
* Cleanup around BlockPos usage&lt;br /&gt;
* Removed AABB pools&lt;br /&gt;
* Changed AABB, now immutable&lt;br /&gt;
* Removed Vec3 pools&lt;br /&gt;
* Changed Vec3, now immutable&lt;br /&gt;
* Changed TextureAtlas, names can have slashes&lt;br /&gt;
* Changed LWJGL to 2.9.1&lt;br /&gt;
* Changed Entity, now unique by UUID&lt;br /&gt;
* Added BlockPos (instead of int x, y, z)&lt;br /&gt;
* Added Facing enum, get rid of magic numbers&lt;br /&gt;
&lt;br /&gt;
=== Jugabilidad ===&lt;br /&gt;
&lt;br /&gt;
; [[Enchanting]]&lt;br /&gt;
* Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels&lt;br /&gt;
** For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of [[Lapis Lazuli|lapis lazuli]]&lt;br /&gt;
* Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of [[Lapis Lazuli|lapis lazuli]] now (seen above)&lt;br /&gt;
* The actual enchantment calculation is the same&lt;br /&gt;
* One of the enchantments will be displayed in the tooltip&lt;br /&gt;
* The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player&lt;br /&gt;
* Leveling up now takes longer&lt;br /&gt;
* Level V enchantments can now appear on an item without the use of an [[anvil]]&lt;br /&gt;
* Looting now gives an extra 1% chance of getting rare loot per level&lt;br /&gt;
; [[Villager]] [[Trading]]&lt;br /&gt;
* Rebalanced [[Villager]] trades, see [[Trading#1.8 Trading Revamp|Trading]].&lt;br /&gt;
** Offers will be less random and probably more useful&lt;br /&gt;
** Villagers start out with 2-4 trades unlocked&lt;br /&gt;
** Trades are now unlocked more freely&lt;br /&gt;
*** Trading any offer will unlock up to 3 new trades or reactivate old ones&lt;br /&gt;
** Existing villagers will not be affected&lt;br /&gt;
* Trading now gives experience&lt;br /&gt;
* Villagers no longer trade [[Flint and Steel]].&lt;br /&gt;
* There are now more villager professions&lt;br /&gt;
** White robe: Librarian&lt;br /&gt;
** Purple robe: Cleric&lt;br /&gt;
** Brown robe: Fisherman, Farmer, Fletcher, Shepherd&lt;br /&gt;
** White apron: Butcher, Leatherworker&lt;br /&gt;
** Black apron: Armorer, Tool Smith, Weapon Smith&lt;br /&gt;
** Villager profession is now displayed in trade GUI&lt;br /&gt;
* The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip&lt;br /&gt;
; [[Tutorials/Village mechanics|Village mechanics]]&lt;br /&gt;
* Doors are now added to the closest village&lt;br /&gt;
* This will not break iron farms, but change them a little, enough to make them &amp;quot;practically pointless&amp;quot;&amp;lt;ref&amp;gt;https://twitter.com/_grum/status/426299865673777152&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Anvil]] repairing&lt;br /&gt;
* Costs reduced to balance out with the new enchanting system&lt;br /&gt;
* Renaming items will now only cost 1 level&lt;br /&gt;
* Repairing cost now increases exponentially (1, 2, 4, 8, etc.)&lt;br /&gt;
* Repairing costs can no longer be kept down by renaming items&lt;br /&gt;
; [[Adventure]] mode&lt;br /&gt;
* Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible&lt;br /&gt;
* Block interaction is now impossible by default&lt;br /&gt;
* The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)&lt;br /&gt;
; [[Creative]] mode&lt;br /&gt;
* In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)&lt;br /&gt;
* Players in creative mode can now damage entities even if they are flagged invulnerable&lt;br /&gt;
; [[Commands]]&lt;br /&gt;
* The ability to {{key|tab}} auto-complete coordinates with all commands that have a coordinate argument (e.g. {{cmd|setblock}})&lt;br /&gt;
* {{cmd|clear}} &lt;br /&gt;
** Can now be used to clear only a specific number of items and can be restricted to certain NBT data&lt;br /&gt;
** Example: {{cmd|clear|@p minecraft:spawn_egg 120 34 {display:{Name:Michael&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}} will remove up to 34 villager spawn eggs named Michael from yourself&lt;br /&gt;
** Can now test for partial matches of NBT lists&lt;br /&gt;
* {{cmd|debug}}&lt;br /&gt;
** Can now be run in single player&lt;br /&gt;
** New arguments for debug {{cmd|debug &amp;lt;start|stop|chunk&amp;gt; [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]}}&lt;br /&gt;
** x/y/z are required and valid only for chunk mode&lt;br /&gt;
** May be removed, as the command was supposed to be dev only&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/2c5f35/minecraft_snapshot_14w31a_has_been_released/cjct3k1&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{cmd|effect}}&lt;br /&gt;
** Can now also specify whether particles are to be shown: &lt;br /&gt;
** Usage: {{cmd|effect &amp;lt;player&amp;gt; &amp;lt;effect&amp;gt; [seconds] [amplifier] [hideParticles]}}&lt;br /&gt;
*** Use &#039;true&#039; to hide particles and &#039;false&#039; to show; if value is not given, defaults to false&lt;br /&gt;
* {{cmd|kill}}&lt;br /&gt;
** Can now be followed by a target selector&lt;br /&gt;
** Example: {{cmd|1=kill @e[type=!Player]}}&lt;br /&gt;
* {{cmd|say}}&lt;br /&gt;
** Now lists all entity using @e.&lt;br /&gt;
** Example:  {{cmd|1=say @e[r=500]}} will list all the entities in your world within a 500 block radius&lt;br /&gt;
* {{cmd|summon}}&lt;br /&gt;
** {{cmd|summon}} command can now summon lightning using {{cmd|summon|LightningBolt}}&lt;br /&gt;
* {{cmd|tellraw}}&lt;br /&gt;
** A new tag called &amp;quot;insertion&amp;quot; allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players&#039; chat input&lt;br /&gt;
*** Example: {{cmd|tellraw @a {text:&amp;quot;CLICK&amp;quot;,insertion:&amp;quot;This is a test&amp;quot;} }}&lt;br /&gt;
** Can now insert values from scoreboards into messages&lt;br /&gt;
*** Example: {{cmd|tellraw @p &amp;lt;nowiki&amp;gt;{text:&amp;quot;Have &amp;quot;,extra:[{score:{name:&amp;quot;Searge&amp;quot;,objective:&amp;quot;reward&amp;quot;}},{text:&amp;quot; diamonds&amp;quot;}]}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
** Now has a &amp;lt;code&amp;gt;selector&amp;lt;/code&amp;gt; argument&lt;br /&gt;
*** Allows to print player&#039;s names&lt;br /&gt;
*** Example: {{cmd|1=tellraw @a {selector:&amp;quot;@a[team=TeamRed]&amp;quot;} }} will print everyone who is on TeamRed&lt;br /&gt;
** Can display entity tooltips when the &amp;lt;code&amp;gt;action&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;hoverEvent&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;show_entity&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Example: {{cmd|tellraw @a {text:&amp;quot;Hover here&amp;quot;,hoverEvent:{action:show_entity,value:&amp;quot;{type:&#039;Zombie&#039;,name:&#039;Dummy&#039;}&amp;quot;}} }} will print a message will display the tooltip of a zombie named &amp;quot;dummy&amp;quot;&lt;br /&gt;
* {{cmd|testfor}}&lt;br /&gt;
** Can now also check for dataTags&lt;br /&gt;
** Example: {{cmd|testfor @p {foodLevel:20} }}&lt;br /&gt;
** No longer is exclusively usable in command blocks&lt;br /&gt;
** Can now check for inventory specific items&lt;br /&gt;
*** Example: {{cmd|testfor @p {Inventory:[{Slot:6b,id:&amp;quot;minecraft:diamond_sword&amp;quot;}],SelectedItemSlot:6} }}&lt;br /&gt;
* {{cmd|testforblock}}&lt;br /&gt;
** Can now test for partial matches of NBT lists&lt;br /&gt;
* {{cmd|time}}&lt;br /&gt;
** {{cmd|time query &amp;lt;value&amp;gt;}} argument to check the time&lt;br /&gt;
*** Has an another argument after that which can be &amp;lt;code&amp;gt;daytime&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gametime&amp;lt;/code&amp;gt; to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively&lt;br /&gt;
* {{cmd|tp}}&lt;br /&gt;
** Now supports rotation arguments&lt;br /&gt;
** Example: {{cmd|tp @p ~ ~ ~ ~20 ~40}} teleports the player so that he faces 20 degrees to the right and 40 degrees downwards&lt;br /&gt;
; Target Selectors&lt;br /&gt;
* Now supports cubic areas&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;@e[x=0,y=0,z=0,dx=10,dy=10,dz=10]&amp;lt;/code&amp;gt; gets all entities between 0,0,0 and 10,10,10&lt;br /&gt;
* New radius value usable in target selectors, based on the block center&lt;br /&gt;
** A radius of 0 works for exact block positions&lt;br /&gt;
* New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;@a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don&#039;t look down!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at&lt;br /&gt;
; NBT Tags&lt;br /&gt;
* &amp;lt;code&amp;gt;Age&amp;lt;/code&amp;gt;&lt;br /&gt;
** Can now be set to -32768 for items that never despawn&lt;br /&gt;
* &amp;lt;code&amp;gt;CustomName&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;CustomNameVisible&amp;lt;/code&amp;gt;&lt;br /&gt;
** Now work on all entities&lt;br /&gt;
* &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt;&lt;br /&gt;
** Uses the [[Commands#Raw_JSON_Text|JSON]] text component instead of plain text.&lt;br /&gt;
** Capable of using the &amp;lt;code&amp;gt;clickEvent&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;hoverEvent&amp;lt;/code&amp;gt; tags.&lt;br /&gt;
** Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]].&lt;br /&gt;
* &amp;lt;code&amp;gt;Text1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Uses the [[Commands#Raw_JSON_Text|JSON]] text component instead of plain text&lt;br /&gt;
** Might need some time before it can work in survival.&lt;br /&gt;
** Can be used to show scores towards players by using the &amp;lt;code&amp;gt;selector&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; tags&lt;br /&gt;
** Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]&lt;br /&gt;
** Character limit is based on character width&lt;br /&gt;
; Teleporting&lt;br /&gt;
* Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport&lt;br /&gt;
; Item tooltips&lt;br /&gt;
* Now show the internal name for use in commands (F3+H mode)&lt;br /&gt;
; [[Particles]]&lt;br /&gt;
* Can be summoned using the {{cmd|particle}} command&lt;br /&gt;
* Changed the particle effect when landing on a block, looks a lot more scattered&lt;br /&gt;
; &#039;&#039;&#039;[[Health|Life Bar]]&#039;&#039;&#039;&lt;br /&gt;
* Now the life bar has a new animation for the [[damage]], that additionally shows how many hearts a player loses&lt;br /&gt;
; [[Inventory]] system&lt;br /&gt;
* Rewrote the inventory system&lt;br /&gt;
* Fixes some bugs, improves performance and allows easier improvements&lt;br /&gt;
* Allows custom NBT that isn&#039;t handled by the game to be added onto items&lt;br /&gt;
** Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)&lt;br /&gt;
; [[Enchantment]]s &amp;amp; [[Effect]]s&lt;br /&gt;
* Now also support named IDs as well as numerical IDs&lt;br /&gt;
** Example: {{cmd|enchant @a minecraft:looting 3}}&lt;br /&gt;
** Example: {{cmd|effect @a minecraft:speed 10 10}}&lt;br /&gt;
; Player list&lt;br /&gt;
* Improved the health objective display on the player list&lt;br /&gt;
* Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels&lt;br /&gt;
* Additional health will squash the display together to fit&lt;br /&gt;
* Now groups together teams&lt;br /&gt;
* Now sorts players by name&lt;br /&gt;
* Player list shows the faces of players&lt;br /&gt;
&lt;br /&gt;
=== Generación del mundo ===&lt;br /&gt;
&lt;br /&gt;
; [[Village]]s&lt;br /&gt;
* Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves&lt;br /&gt;
* Many of the buildings in plains/savanna villages have replaced some of their wooden planks with wooden logs&lt;br /&gt;
; [[Desert temple]]s&lt;br /&gt;
* Now spawn with [[stained clay]] instead of dyed wool&lt;br /&gt;
; [[Cavern]]s&lt;br /&gt;
* Now generate on the surface of desert, mesa, mega taiga and mushroom [[biome]]s&lt;br /&gt;
; [[Biome|Swampland]]&lt;br /&gt;
* Changed generation of the marsh-like areas&amp;lt;ref&amp;gt;http://i.imgur.com/lQELvLX.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Biome|Mesa]]&lt;br /&gt;
* [[Red Sandstone]] now generates at cavern entrances in Mesa biomes&lt;br /&gt;
; [[World border]]&lt;br /&gt;
* The default world border is now an animated texture rather than an invisible [[bedrock]] barrier&lt;br /&gt;
* There is now nothing beyond the world border&lt;br /&gt;
* Is set at a diameter of 60 million by default, for both [[the Overworld]] and [[the Nether]]&lt;br /&gt;
* Mobs and players can&#039;t pass through it and take damage when outside&lt;br /&gt;
* If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)&lt;br /&gt;
* When you get within a certain distance of the world border, a red-aura-like warning will activate&lt;br /&gt;
** Only visible on Fancy graphics&lt;br /&gt;
** Outside the border, the warning is at full strength&lt;br /&gt;
** Inside the border, the warning gradually gets stronger as the player approaches the border&lt;br /&gt;
** If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player&#039;s location&lt;br /&gt;
** If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player&#039;s location&lt;br /&gt;
* The {{cmd|worldborder}} command allows one to customise various aspects of world borders like their size, center, damage and warning&lt;br /&gt;
&lt;br /&gt;
=== Bloques y objetos ===&lt;br /&gt;
&lt;br /&gt;
; [[Sponge]]&lt;br /&gt;
* Introduced [[sponge]] to [[Survival|survival mode]], with new behavior and texture&lt;br /&gt;
* [[Sponge]] turns into [[Wet Sponge]] when it soaks up water&lt;br /&gt;
** Water particles appear around the [[Sponge]] when this happens&lt;br /&gt;
* [[Sponge]] destroys water blocks from 5 blocks away in a kind of sphere&lt;br /&gt;
* [[Sponge]] soaks up water only when water is touching it&lt;br /&gt;
; [[Stone Bricks|Chiseled Stone Bricks]] &lt;br /&gt;
* Now craftable from two [[Slabs|stone brick slabs]] on top of each other&lt;br /&gt;
; [[Stone Bricks|Cracked Stone Bricks]]&lt;br /&gt;
* Can now be obtained by smelting [[Stone Brick|stone brick]]s, making them renewable&lt;br /&gt;
; [[Moss Stone]]&lt;br /&gt;
* Now craftable from one [[cobblestone]] and one [[Vines|vine]]&lt;br /&gt;
; [[Stone Bricks|Mossy Stone Bricks]] &lt;br /&gt;
* Now craftable from one [[Stone Bricks|stone brick]] and one [[Vines|vine]]&lt;br /&gt;
; [[Beacon]]&lt;br /&gt;
* Beacon light beams change color when going through [[stained glass]] and [[stained glass pane]]s&lt;br /&gt;
** Making it feed into multiple [[stained glass]] blocks/panes will combine the colors&lt;br /&gt;
* Beam now goes through all blocks that don&#039;t completely block light: Ice, water and leaves&lt;br /&gt;
; &#039;&#039;&#039;[[Sign]]s, [[chest]]s, [[beacon]]s, [[bed]]s and [[head]]s&#039;&#039;&#039;&lt;br /&gt;
* Now display the cracking animation&amp;lt;ref&amp;gt;https://twitter.com/TheMogMiner/status/489405548106752003&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bed]]s did display the cracking animation previously, but not on their top and bottom&lt;br /&gt;
; [[Door]]&lt;br /&gt;
* Stack to 64&lt;br /&gt;
* The crafting recipe for doors now gives 3 doors instead of one&lt;br /&gt;
** Applies to both [[door]]s and [[iron door]]s&lt;br /&gt;
* New types of doors for all the different wood types&lt;br /&gt;
** Therefore, Wooden Doors have been renamed to Oak Doors&lt;br /&gt;
* Door item textures changed to be more detailed and more consistent with the new doors&lt;br /&gt;
; [[Trapdoor]]&lt;br /&gt;
* Trapdoors are now called &amp;quot;Wooden Trapdoor&amp;quot; &amp;lt;ref&amp;gt;In the en_US.lang file, &amp;quot;tile.trapdoor.name=Wooden Trapdoor&amp;quot; as of 14w08a&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Torch]] &amp;amp; [[Redstone Torch]]&lt;br /&gt;
* Torches and redstone torches placed on walls now have an angled top side&lt;br /&gt;
; [[Blaze Rod]]&lt;br /&gt;
* Are now held similarly to [[tools]]&lt;br /&gt;
; [[Furnace]]&lt;br /&gt;
* When a furnace runs out of fuel, the smelting progress will rewind at 2x speed&lt;br /&gt;
* Empty furnaces will now only accept fuel and empty [[bucket]]s in the fuel slot&lt;br /&gt;
; [[Carrot]]&lt;br /&gt;
* Restore 3 hunger points instead of 4&lt;br /&gt;
; [[Baked Potato]]&lt;br /&gt;
* Restore 5 hunger points instead of 6&lt;br /&gt;
; [[Hay Bale]]&lt;br /&gt;
* Rebalanced how they heal and accelerate the growth of [[horse]]s&lt;br /&gt;
; [[Dead Bush]] &amp;amp; [[Sapling]]&lt;br /&gt;
* Can now catch fire&lt;br /&gt;
; [[Melon (block)]]&lt;br /&gt;
* Mined faster with an axe&lt;br /&gt;
; [[Huge Mushrooms]]&lt;br /&gt;
* When harvested with silk touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores&lt;br /&gt;
; [[Mob head]]&lt;br /&gt;
* Made Creeper, Skeleton and Zombie Heads available in survival &lt;br /&gt;
* Creepers, Skeletons, Wither Skeletons, and Zombies drop their heads when killed by charged creepers. Wither Skeletons continue to have heads as [[rare drops]].&lt;br /&gt;
** Note that a charged creeper explosions will not yield more than one mob head&lt;br /&gt;
* Skulls worn on heads are now bigger so the 2nd skin layer no longer peaks through&lt;br /&gt;
* Player and mob heads in inventories and held by mobs/players now display the actual head&lt;br /&gt;
* Placed mob heads now show the 2nd skin layer&lt;br /&gt;
; [[Item Frame]]&lt;br /&gt;
* Items in item frames can now face eight different directions&lt;br /&gt;
* As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds&lt;br /&gt;
* Item frames can give off a signal detected by [[Redstone Comparator|comparator]]s, based on the direction the item is facing&lt;br /&gt;
** Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times&lt;br /&gt;
* Improved position handling of item frames&lt;br /&gt;
; [[Painting]]&lt;br /&gt;
* Improved position handling of paintings&lt;br /&gt;
; [[Dispenser]]&lt;br /&gt;
* Can now place [[pumpkin]]s or [[Mob head|Wither Skeleton Skull]]s to spawn golems and withers respectively&lt;br /&gt;
** Will only place them if the body of the golem or wither is already built&lt;br /&gt;
* Can now place [[Command Block|command blocks]] with pre-configured commands, rather than dispensing it&lt;br /&gt;
; [[Button]]&lt;br /&gt;
* Can now be placed on ceiling and on the ground &lt;br /&gt;
; [[Redstone Comparator]]&lt;br /&gt;
* Can now detect what way an [[item frame]] is rotated&lt;br /&gt;
; [[Daylight Sensor]]&lt;br /&gt;
* Can be inverted with a right click&lt;br /&gt;
** Reaches full strength at the opposite time than it would when set to normal&lt;br /&gt;
** This can allow for a light that turns on at night rather than day without the need of a NOT gate&lt;br /&gt;
; [[Activator Rail]]&lt;br /&gt;
* Powered activator rails will now shake [[minecart]]s, causing riders (players and entities) to dismount&lt;br /&gt;
; [[Minecart with TNT]]&lt;br /&gt;
* Minecart with TNT can be ignited with a Flame enchanted bow&lt;br /&gt;
* Minecart with TNT explosions no longer stack&lt;br /&gt;
; [[Sign]]&lt;br /&gt;
* Use the JSON text components &amp;lt;code&amp;gt;Text1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text4&amp;lt;/code&amp;gt; instead of plain text&lt;br /&gt;
* Can be used to show scores towards players by using the &amp;lt;code&amp;gt;selector&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; tags&lt;br /&gt;
* Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]&lt;br /&gt;
* Character limit is based on character width&lt;br /&gt;
* Might need some time before it can work in survival&lt;br /&gt;
; [[Book and Quill]] &amp;amp; [[Written Book]]&lt;br /&gt;
* Use JSON text components instead of plain text with the new &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt; tag&lt;br /&gt;
* Capable of using the &amp;lt;code&amp;gt;clickEvent&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;hoverEvent&amp;lt;/code&amp;gt; tags&lt;br /&gt;
* Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]&lt;br /&gt;
* Might need some time before it can work in survival&lt;br /&gt;
; [[Written Book]]&lt;br /&gt;
* Copying written books will now mark them as copies/copies of copies&lt;br /&gt;
* The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author&#039;s name&lt;br /&gt;
* Copies of copies cannot be copied&lt;br /&gt;
; [[Ladder]]&lt;br /&gt;
* Mined faster with an axe&lt;br /&gt;
; [[Armor]]&lt;br /&gt;
* Armor no longer gets colored when mobs/players are hurt&lt;br /&gt;
; [[Arrow]]&lt;br /&gt;
* Behave differently underwater&lt;br /&gt;
** They will lose all velocity after a few blocks and slowly fall&lt;br /&gt;
** Fire Arrows will be extinguished&lt;br /&gt;
; [[Slabs]]&lt;br /&gt;
* Removed double stone slab&#039;s item form&lt;br /&gt;
* Removed double wooden slab&#039;s item form&lt;br /&gt;
; [[Technical blocks#End Portal|End Portal]]&lt;br /&gt;
* Inventory image is now the Missing Texture block instead of the Nether Portal item&lt;br /&gt;
; [[Monster Spawner]]&lt;br /&gt;
* Can be right-clicked with a [[Spawn Egg]] in hand, to change what the spawner produces&lt;br /&gt;
; [[Command Block]]&lt;br /&gt;
* Survival players can no longer look inside the command block to see the command&lt;br /&gt;
* Now show the entity (@e) parameter&lt;br /&gt;
* X/O button next to &amp;quot;Last output&amp;quot; in commandblock to turn off the last output string&lt;br /&gt;
&lt;br /&gt;
=== Criaturas ===&lt;br /&gt;
&lt;br /&gt;
; Todas las criaturas&lt;br /&gt;
* Actualizadas a la nueva IA (inteligencia artificial)&lt;br /&gt;
* Mobs now show a glow of a slightly different color when hurt&lt;br /&gt;
; [[Aldeano]]s&lt;br /&gt;
* When struck by lightning, villagers turn into [[witch]]es&lt;br /&gt;
* Now have a head slot where helmets or blocks can be applied&lt;br /&gt;
* Villagers will now only breed when willing&lt;br /&gt;
** The first time a specific trade is done, the villager will become willing, any other time there&#039;s a 1 in 5 chance the villager will become willing&lt;br /&gt;
** When a baby villager is born, both parents lose their willingness&lt;br /&gt;
** Villagers become willing to breed by consuming food: 3 [[bread]] or 12 [[potato]]es or 12 [[carrot]]s&lt;br /&gt;
** Finding out a villager&#039;s willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points&lt;br /&gt;
* Changes to [[villager]] AI&lt;br /&gt;
** Villagers will now harvest, collect and replant grown [[potato]], [[carrot]] and [[wheat]] crops&lt;br /&gt;
** Villagers will craft [[wheat]] into [[bread]]&lt;br /&gt;
** Villagers will share food with fellow villagers&lt;br /&gt;
; Animales bebes (oveja, cerdo, vaca, pollo, gato, perro, caballo)&lt;br /&gt;
* Baby animal growth can now slowly be accelerated using the animal&#039;s breeding item&lt;br /&gt;
* It appears holding the right mouse button speeds up this process&lt;br /&gt;
; [[Lobo|Lobos]]&lt;br /&gt;
* Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack [[sheep]] in the wild&lt;br /&gt;
; [[Ocelote|Ocelotes domesticado]] and [[Lobo|Lobo domesticado]]&lt;br /&gt;
* Now display a death message if named with a [[name tag]]&lt;br /&gt;
; [[Esqueleto]]s y [[Esqueleto Wither|Esquelestos Wither]]s&lt;br /&gt;
* Now run away from [[Wolf|wolves]] instead of fighting back&lt;br /&gt;
* Now run away from [[Creeper]]s that are about to explode&lt;br /&gt;
* Now drop a Skeleton [[mob head]] when killed by a charged creeper&lt;br /&gt;
; [[Slime]]s y [[Magma Cube]]s&lt;br /&gt;
* Now swim as a result of the update to the new AI&lt;br /&gt;
* Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners&lt;br /&gt;
* Slimes will now randomly despawn over time if no player is within a 32 meter range&lt;br /&gt;
* Appear to jump a bit more randomly&lt;br /&gt;
*When named and attacked, each new slime will keep its given name. &lt;br /&gt;
; [[Zombie Pigman|Zombie Pigmen]]&lt;br /&gt;
* Angry zombie pigmen now pathfind as a result of the update to the new AI&lt;br /&gt;
* Now run away from [[Creeper]]s that are about to explode&lt;br /&gt;
* Adult Zombie Pigmen will forgive after a short time (and lose the aggro speed boost), but will continue to attack until the player escapes their aggro distance&lt;br /&gt;
; [[Enderman|Endermen]]&lt;br /&gt;
* Now pathfind as a result of the update to the new AI&lt;br /&gt;
* Now walk slightly faster&lt;br /&gt;
; [[Spider]]s and [[Cave Spider]]s &lt;br /&gt;
* Can no longer draw line of sight through opaque blocks&lt;br /&gt;
; [[Blaze]]s&lt;br /&gt;
* Blazes will now shoot the player even if there are solid blocks between them&lt;br /&gt;
; [[Gigante]]s&lt;br /&gt;
* Armor on [[Giant]]s is now rendered&lt;br /&gt;
; [[Silverfish]]&lt;br /&gt;
* Silverfish will stop occasionally before moving again (similarly to most mobs)&lt;br /&gt;
; [[Creeper]]s&lt;br /&gt;
* Now run away from other [[Creeper]]s that are about to explode&lt;br /&gt;
* Now drop a Creeper [[mob head]] when killed by a charged creeper&lt;br /&gt;
; [[Zombie]]s&lt;br /&gt;
* Now run away from [[Creeper]]s that are about to explode&lt;br /&gt;
* Now drop a Zombie [[mob head]] when killed by a charged creeper&lt;br /&gt;
; [[Witch]]es&lt;br /&gt;
* Now run away from [[Creeper]]s that are about to explode&lt;br /&gt;
; [[Iron Golem]]s&lt;br /&gt;
* Now attack the player as soon as it is attacked, but only if the player is in survival&lt;br /&gt;
* Now attack Creepers.&lt;br /&gt;
; [[Snow Golem]]s&lt;br /&gt;
* Snow golems below layer 64 no longer leave a trail of snow.&lt;br /&gt;
; [[Iron Golem]]s, [[Snow Golem]]s &amp;amp; [[Wither]]s&lt;br /&gt;
* Can be spawned by arranging the blocks in any orientation&lt;br /&gt;
** This does not affect the orientation of the spawned mob&lt;br /&gt;
; [[Oveja]]&lt;br /&gt;
* Now drop mutton when killed&lt;br /&gt;
&lt;br /&gt;
== Curiosidades ==&lt;br /&gt;
&lt;br /&gt;
* Esta ha sido la más larga espera para la más importante de las actualizaciones de Minecraft, con 312 días transcurridos desde el lanzamiento de [[1.7.2]] el 25 de octubre de 2013.&lt;br /&gt;
** [[1.3.1]] tuvo la más larga espera previamente entre las versiones principales, con un lanzamiento el 1 de agosto de 2012, 153 días después de la liberación de [[1.2.1]].&lt;br /&gt;
* También ha sido el desarrollo más largo para una actualización importante en la historia de Minecraft, con la primera instantánea (snapshot) que sale el 9 de enero de 2014, 236 días antes del lanzamiento completo.&lt;br /&gt;
** La anterior más larga fue también con la  1.3.1, con 111 días a partir de la primera instantánea de la versión final.&lt;br /&gt;
* Esta actualización ha tenido el mayor número de instantáneas de desarrollo de cualquier actualización importante hasta el momento, con 52 snapshots.&lt;br /&gt;
** La actualización con el mayor número de instantáneas anteriormente fue la [[1.6.1]], con 18 snapshots.&lt;br /&gt;
&lt;br /&gt;
==  Errores corregidos ==&lt;br /&gt;
&lt;br /&gt;
{{fixes&lt;br /&gt;
|fixedin=1.8-pre3, 1.8-pre2, 1.8-pre1, 14w34d, 14w34c, 14w34b, 14w34a, 14w33c, 14w33b, 14w33a, 14w32d, 14w32c, 14w32b, 14w32a, 14w31a, 14w30c, 14w30b, 14w30a, 14w29b, 14w29a, 14w28b, 14w28a, 14w27b, 14w27a, 14w26c, 14w26b, 14w26a, 14w25b, 14w25a, 14w21b, 14w21a, 14w20b, 14w20a, 14w19a, 14w18b, 14w18a, 14w17a, 14w11b, 14w11a, 14w10c, 14w10b, 14w10a, 14w08a, 14w07a, 14w06b, 14w06a, 14w05b, 14w05a, 14w04b, 14w04a, 14w03b, 14w03a, 14w02c, 14w02c, 14w02b, 14w02a&lt;br /&gt;
|notfixedin=1.7.10, 1.7.10-pre1, 1.7.10-pre2, 1.7.10-pre3, 1.7.10-pre4, 1.7.9, 1.7.8, 1.7.7, 1.7.6-pre2, 1.7.6-pre1, 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.3, 1.6.2, 1.6.1, 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5, 1.4.4, 1.4.3, 1.4.2&lt;br /&gt;
|affected=1.7.10, 1.7.10-pre1, 1.7.10-pre2, 1.7.10-pre3, 1.7.10-pre4, 1.7.9, 1.7.8, 1.7.7, 1.7.6-pre2, 1.7.6-pre1, 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.3, 1.6.2, 1.6.1, 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5, 1.4.4, 1.4.3, 1.4.2&lt;br /&gt;
&lt;br /&gt;
|;old&lt;br /&gt;
|19|Having FOV over 100 and sleeping in bed will cause you to look inside your head&lt;br /&gt;
|71|Mobs don&#039;t spawn next to water streams if the x and z coordinates are negative&lt;br /&gt;
|78|Villagers crowd into a single building&lt;br /&gt;
|92|Slab &amp;amp; stairs lighting incorrect&lt;br /&gt;
|99|Skins sometimes disappear after death&lt;br /&gt;
|107|Potion of night vision: total blackout&lt;br /&gt;
|129|Chunks not loading surface, revealing caves, etc&lt;br /&gt;
|208|Paintings &amp;amp; item frames can overlap / z-fighting when overlapping&lt;br /&gt;
|229|The fullscreen/windowed mode toggle status is inconsistent when using hotkeys&lt;br /&gt;
|267|Potion effect status doesn&#039;t show if the inventory was open when it was cast upon the player&lt;br /&gt;
|268|&amp;quot;Jump Boost&amp;quot; does not reduce fall damage&lt;br /&gt;
|272|Inventory remains pushed over once effect has worn off&lt;br /&gt;
|393|Starvation prevents sleeping in bed on peaceful&lt;br /&gt;
|404|Viewing a map while invisible still shows both hands holding it&lt;br /&gt;
|455|Standing on exact x {{=}} 0, z {{=}} 0 coordinates prevents breaking / placing blocks to the northwest&lt;br /&gt;
|486|Zombies and skeletons don&#039;t burn on slabs&lt;br /&gt;
|506|You can make smooth sandstone into smooth sandstone&lt;br /&gt;
|586|Beacon light does not travel through water&lt;br /&gt;
|665|Minecarts and TNT are not moved by water currents&lt;br /&gt;
|676|Signs and chests do not display cracking animation&lt;br /&gt;
|816|&#039;Drowning&#039; meter doesn&#039;t reset when there&#039;s a block overhead, in running water&lt;br /&gt;
|888|{{cmd|difficulty}} command doesn&#039;t change the default difficulty in the options menu (singleplayer)&lt;br /&gt;
|1178|Invalid biome ID in Superflat crashes Minecraft&lt;br /&gt;
|1253|Ladder, sign, fence, gate, trapdoor causes block it is placed in to darken&lt;br /&gt;
|1298|Slightly damaged and very damaged anvils lose broken texture when falling&lt;br /&gt;
|1305|Iron bar hit-boxes misaligned&lt;br /&gt;
|1451|Sideways placed blocks (quartz, hay bales, wood logs) textures are not rotated properly&lt;br /&gt;
|1458|Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly&lt;br /&gt;
|1499|Can see the water lighter in a certain position&lt;br /&gt;
|1532|TNT flashing graphic when lit looks cut up and faded / z-fighting&lt;br /&gt;
|1580|Ghost items from trading with {{key|Shift}}-click&lt;br /&gt;
|1677|Retracting piston shows ghost hitbox of technical block&lt;br /&gt;
|1769|X-Ray by standing inside TNT / glowstone / block of redstone / leaves (fast)&lt;br /&gt;
|1818|&amp;lt;code&amp;gt;SkullOwner&amp;lt;/code&amp;gt; is lost when &amp;quot;picking&amp;quot; the skull in creative&lt;br /&gt;
|1831|Incorrect fire charge noise&lt;br /&gt;
|1893|If you sneak, buckets will place water/lava/lily pads at the position you would point at if you weren&#039;t sneaking&lt;br /&gt;
|2053|Inconsistent door texture&lt;br /&gt;
|2071|Pausing the game or opening any GUI in a nether portal does not work&lt;br /&gt;
|2117|Beacon beam not viewable on low render distance&lt;br /&gt;
|2292|OS X: {{key|Ctrl}} modifier key instead of {{key|Cmd}}&lt;br /&gt;
|2367|Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps&lt;br /&gt;
|2346|Hitbox of anvil not proportional&lt;br /&gt;
|2487|Lighting cocoa {{!}} glowing when hit&lt;br /&gt;
|2559|Squids taking damage while in water&lt;br /&gt;
|2713|Occasionally you can&#039;t hit entities with anything&lt;br /&gt;
|2789|Unbreakable blocks in adventure mode: hay block, TNT, Silverfish, piston, cactus, bed, fire, sponge&lt;br /&gt;
|2911|{{cmd|Gamerule}} commands allow parameters other than &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
|2930|Heart bar doesn&#039;t show how much damage is dealt to the player&lt;br /&gt;
|2947|Ghasts and witches do not aim properly&lt;br /&gt;
|2990|Heads, beds, and doors can&#039;t be placed where there is thin snow&lt;br /&gt;
|3066|Adventure Mode breaking transparent blocks&lt;br /&gt;
|3084|Models improperly shaded at certain angles&lt;br /&gt;
|3100|Stone stairs are named incorrectly, they should be called cobblestone stairs&lt;br /&gt;
|3151|New mob AI doesn&#039;t take world limit/Void into account for pathing&lt;br /&gt;
|3230|Black squares on 3rd person view&lt;br /&gt;
|3337|Cannot walk through 2 high hole with chest / soul sand / portal frames in floor&lt;br /&gt;
|3444|The {{cmd|give}} command will stack any item&lt;br /&gt;
|3450|While lying in bed nearby mobs will look above the player&lt;br /&gt;
|3493|Item frames &amp;quot;jumping&amp;quot;&lt;br /&gt;
|3583|&amp;lt;code&amp;gt;java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199))&amp;lt;/code&amp;gt; (Corrupted Nether chunks)&lt;br /&gt;
|3599|Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only)&lt;br /&gt;
|3615|Seeing through lava&lt;br /&gt;
|3631|Creepers float one-eighth of a block above the ground&lt;br /&gt;
|3664|Golden carrot Creative misplacement&lt;br /&gt;
|3668|When going through nether portals with (potion) effects, the effect animations (particles, fire, visibility, additional hearts) are lost&lt;br /&gt;
|3716|Ender Pearls and Beds&lt;br /&gt;
|3718|Textures and Effects are off when far away from the center of the map&lt;br /&gt;
|3818|Playing stacked music discs in jukebox will duplicate them&lt;br /&gt;
|3884|No splash sound when items dropped in water&lt;br /&gt;
|3995|Sponges won&#039;t absorb water&lt;br /&gt;
|4008|Pick block item duplication&lt;br /&gt;
|4077|Player hitboxes in debug mode are rendered too high&lt;br /&gt;
|4222|While under the effect of a night vision potion, enemies no longer flash red upon taking damage&lt;br /&gt;
|4239|Redstone and string in a cobble generator turn into obsidian&lt;br /&gt;
|4286|TNT explosion does not show in 3rd person&lt;br /&gt;
|4329|Parts of enchanted leather armor, when held, don&#039;t shimmer&lt;br /&gt;
|4402|Brewing Stand becomes bright upon punch&lt;br /&gt;
|4410|Floating in 3rd person while sneaking&lt;br /&gt;
|4476|Endermen don&#039;t teleport when battling other mobs up close&lt;br /&gt;
|4490|Fishing rod not attached in 3rd person while crouching&lt;br /&gt;
|4546|Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)&lt;br /&gt;
|4767|Shadow on the block above your head&lt;br /&gt;
|4772|Head items not rendered properly in 3D&lt;br /&gt;
|4837|Zombie/player held beacon experience z-fighting&lt;br /&gt;
|4855|Mob spawners miss a row on X and Z axis for the spawn range&lt;br /&gt;
|4930|Flight can be faster than chunk load&lt;br /&gt;
|4934|Squids Make Footstep Sounds&lt;br /&gt;
|5018|Wide characters (e.g. Tildes ~) overflow on signs&lt;br /&gt;
|5164|Strength and weakness potions do not work on aggressive wolves&lt;br /&gt;
|5206|Renamed items&#039; name isn&#039;t shown in italic or coloured on item switching&lt;br /&gt;
|5215|Mob spawner &amp;quot;&amp;lt;code&amp;gt;MaximumNearbyEntity&amp;lt;/code&amp;gt;&amp;quot; tag only has maximum range of 4 above and 4 below&lt;br /&gt;
|5270|Suffocation screen is buggy while standing in lava &lt;br /&gt;
|5306|Enchanted blocks don&#039;t show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground&lt;br /&gt;
|5312|Thorns not working against some monsters&lt;br /&gt;
|5313|Durability on Shears does not go down when used on wool blocks&lt;br /&gt;
|5477|Fireworks and given dye beyond id 15&lt;br /&gt;
|5506|Villagers offer enchanted book trades you can&#039;t possibly do&lt;br /&gt;
|5525|Some sounds play at a low volume&lt;br /&gt;
|5585|The Ender Dragon is not affected by the Sharpness and Power enchantment&lt;br /&gt;
|5610|Redstone Dust on tall grass (placement bug)&lt;br /&gt;
|5653|Enchanted book offers will only ever get worse with villager trades&lt;br /&gt;
|5824|Cactus can grow next to blocks&lt;br /&gt;
|5860|Endermen can place cacti in illegal places&lt;br /&gt;
|5962|When first loading a world, chests and trapped chests have a visual glitch in hotbar&lt;br /&gt;
|5991|Hoppers use wood sounds for placing/breaking&lt;br /&gt;
|6095|There is a very small gap at the hopper block model&lt;br /&gt;
|6179|Chickens don&#039;t save their egg lay timer&lt;br /&gt;
|6773|Renaming a slime or Magma cube, Once it splits it no longer has its custom name.&lt;br /&gt;
|7001|Items in item frame get dark when rotated (fast graphics)&lt;br /&gt;
|7133|Texture of burning furnace(ID 62) shows no face in inventory&lt;br /&gt;
|7157|Minecart with furnace texture shows active furnace without powering it&lt;br /&gt;
|7432|Real zombie sieges fail to start (fix included)&lt;br /&gt;
|7443|Temporary floating minecart by pistons&lt;br /&gt;
|7463|Mooshrooms need grass to spawn from mob spawners instead of Mycelium &lt;br /&gt;
|7488|Village siege&#039;s spawn location is calculated incorrectly (fix included)&lt;br /&gt;
|7508|Lighting error due to &amp;lt;code&amp;gt;Chunk.heightMap&amp;lt;/code&amp;gt; ignoring block at the top level of an &amp;lt;code&amp;gt;ExtendedBlockStorage&amp;lt;/code&amp;gt; instance (off by 1 error)&lt;br /&gt;
|7807|Thrown eggs look like snowballs when hitting something&lt;br /&gt;
|7896|TNT minecarts that are set on fire drop TNT and a minecart&lt;br /&gt;
|8201|Lit TNT falls into floor on reload&lt;br /&gt;
|8255|TNT does not make fuse sound when dispensed out of dispenser&lt;br /&gt;
|8509|Iron bars texture gap&lt;br /&gt;
|8648|Upon naming an item, it no longer grows in base value after being repaired on an anvil&lt;br /&gt;
|8662|Items are not centered correctly within frames&lt;br /&gt;
|8785|Placing snow cover to side of block replaces current cover regardless of thickness&lt;br /&gt;
|8858|Rain goes through upside-down stairs&lt;br /&gt;
|8881|Mobs treat any layered snow as non-solid&lt;br /&gt;
|8898|Player hitbox is rendered in inventory&lt;br /&gt;
|8987|Flame-enchanted bows don&#039;t activate TNT minecarts&lt;br /&gt;
|9097|{{cmd|testfor}} producing true comparator signal with invalid parameters&lt;br /&gt;
|9164|Chickens can be bred with nether wart, melon seeds, and pumpkin seeds&lt;br /&gt;
|9173|Side of dropped items and items in item frames don&#039;t appear enchanted&lt;br /&gt;
|9177|Tripwire doesn&#039;t have two sided faces&lt;br /&gt;
|9275|TNT is not ignited when right-clicked  by a fire charge&lt;br /&gt;
|9406|Underwater effect on held item at high aspect ratios&lt;br /&gt;
|9473|Unnecessary delay of &amp;quot;Done&amp;quot; button in the resource pack selection menu&lt;br /&gt;
|9539|&amp;quot;{{cmd|kill}}&amp;quot; command still doesn&#039;t work from multiplayer server console&lt;br /&gt;
|9553|Wrong rendering order of particles, hitboxes, clouds, transparent blocks and breaking animations - &#039;&#039;partial fix: particles only&#039;&#039;&lt;br /&gt;
|9562|Double clicking in creative inventory doesn&#039;t auto stack the items&lt;br /&gt;
|9582|Whole-word selection behaves erratically in chat&lt;br /&gt;
|9664|Blaze / Ghast fireballs can make fire with mobGriefing off&lt;br /&gt;
|9752|The command block will detect players who are dead, but have not yet hit respawn&lt;br /&gt;
|9787|The game crashes when trading with villagers&lt;br /&gt;
|9806|No name color when using {{cmd|say}}&lt;br /&gt;
|9866|Upper part of a door does not open when placing a block of redstone beside it&lt;br /&gt;
|9998|Breaking blocks in Creative can produce particles from blocks behind the broken block&lt;br /&gt;
|10046|Random destination routine has a small statistical tendency to move more north west (fix included)&lt;br /&gt;
|10099|Angry Zombie Pigmen usually won&#039;t jump over 1-high transparent blocks to get to enemies&lt;br /&gt;
|10206|Breaking animation displayed on top of cauldron and hopper&lt;br /&gt;
|10209|More World Options menus for bonus chest and hardcore aren&#039;t blacked out&lt;br /&gt;
|10323|Enchanted Items close to the screen drop FPS&lt;br /&gt;
|10387|The bottom of a hopper becomes dark while being broken&lt;br /&gt;
|11023|Retracting piston arm incorrect lighting&lt;br /&gt;
|11170|{{key|F3}} pie graph bug&lt;br /&gt;
|11207|Clicking hotbar hotkey ({{key|1}}-{{key|9}}) to move a stack of items / blocks to enchanting table deletes all but one of a stack&lt;br /&gt;
|11270|Scoreboard doesn&#039;t work with offline / non-existent players&lt;br /&gt;
|11524|Slime &amp;amp; minecart&lt;br /&gt;
|11607|Right click with undyed leather armor part on cauldron with water still lower water layer&lt;br /&gt;
|11651|UTF-8 domain name support&lt;br /&gt;
|11681|Players&#039; nameplates are too low while sleeping in beds&lt;br /&gt;
|12061|Witch hitbox&lt;br /&gt;
|12363|Lava bucket in inventory becomes empty bucket&lt;br /&gt;
|12640|Scoreboard disappears when there are too many entries&lt;br /&gt;
|12730|TNT placed on fence/nether fence/cobble wall/mossy wall and ignited has TNT fall through floor&lt;br /&gt;
|13381|Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range&lt;br /&gt;
|13485|Tripwire hook texture looks weird&lt;br /&gt;
|13633|Horse&#039;s jump bar appears even when the horse isn&#039;t saddled yet&lt;br /&gt;
|13771|Carpet and layered snow blocks not properly visible in hand&lt;br /&gt;
|13799|Selection box of fence is hidden when a leash/lead is tied to it&lt;br /&gt;
|14617|Difficulty settings from one single player world carry over into others&lt;br /&gt;
|14671|1-tick pulse sustaining with repeaters &lt;br /&gt;
|14800|Sociable zombies spawn in the nether upon pigman damage&lt;br /&gt;
|14861|Teleporting using commands resets the velocity&lt;br /&gt;
|15084|Leads not dropping when a leashed mob is killed&lt;br /&gt;
|15093|Named mobs names not visible through glass&lt;br /&gt;
|15202|Player can be pushed around by mobs while on horseback&lt;br /&gt;
|15370|Hay bale: horses heal + speed growth mismatch if crafted with 9 wheat&lt;br /&gt;
|15707|Wild and hostile wolves can be leashed &lt;br /&gt;
|16387|Nether Fortresses are ignoring &amp;quot;Generate Structure&amp;quot; setting at world creation&lt;br /&gt;
|16457|Pumpkin texture flips when made into snowman&lt;br /&gt;
|16587|Glass pane / iron bar graphical bug&lt;br /&gt;
|16608|Text color in hopper and brewing stand GUI changes&lt;br /&gt;
|16753|Glass bottle is consumed upon right-click on a water source / cauldron in creative&lt;br /&gt;
|17035|Can teleport dead and unrespawned player&lt;br /&gt;
|17047|Placing heads doesn&#039;t cause block updates&lt;br /&gt;
|17156|&amp;quot;{{cmd|Give}}&amp;quot; Command throws &amp;lt;code&amp;gt;ArrayIndexOutOfBoundsException&amp;lt;/code&amp;gt; on high Item ID values&lt;br /&gt;
|17624|Breaking stairs graphical glitch&lt;br /&gt;
|17868|Zombies in water AI glitch&lt;br /&gt;
|18245|Renaming + enchanting cost bug&lt;br /&gt;
|18284|New AI mobs see through invisibility&lt;br /&gt;
|18477|Iron golems can see and attack invisible hostile mobs&lt;br /&gt;
|18752|Entity shadows not rendered correctly after getting GL error due to compass in item frame&lt;br /&gt;
|19112|Extinguishing fire plays fizz.ogg twice&lt;br /&gt;
|19205|Tall Grass particles are gray when destroyed by placing water through another tall grass&lt;br /&gt;
|19313|Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves&lt;br /&gt;
|19702|Wither armor has wrong texture&lt;br /&gt;
|19886|Plants don&#039;t cause an update when the block beneath is broken/light level changed&lt;br /&gt;
|19996|Statistics Menu Item Names&lt;br /&gt;
|22395|You can place block inside yourself by placing blocks next to fences&lt;br /&gt;
|22586|{{cmd|spreadplayers}} command doesn&#039;t accept relative coords for &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; parameters&lt;br /&gt;
|23940|If you sleep in a bed near a transparent block, you can get in the block&lt;br /&gt;
|24336|Withers are harmed by the explosions of their Wither Skulls&lt;br /&gt;
|24778|Opening and closing sound bug&lt;br /&gt;
|25370|Mouse is centered when going to previous menu with {{key|Esc}}&lt;br /&gt;
|25378|Back of ladder missing - stronghold generation&lt;br /&gt;
|26203|Scoreboard: player does not appear in sidebar after setting initial score to zero&lt;br /&gt;
|26572|Mob/player head blocks don&#039;t render the hat layer&lt;br /&gt;
|26987|Horse tries to breed with another horse that is not yet in love mode&lt;br /&gt;
|27538|Sand landing on snow slabs is inconsistent&lt;br /&gt;
|29408|Tab support is not possible with player names when using the {{cmd|playsound}} command&lt;br /&gt;
|29431|Search function returns some extra potion results&lt;br /&gt;
|29475|Arrow sound plays twice when shot into blocks&lt;br /&gt;
|29515|When tracking &amp;lt;code&amp;gt;stat.craftItem&amp;lt;/code&amp;gt;, {{key|shift}}-clicking counts 2&lt;br /&gt;
|29518|&amp;quot;&amp;lt;code&amp;gt;stat.damageTaken&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;stat.damageDealt&amp;lt;/code&amp;gt;&amp;quot; track # of hits vs # of hp damage&lt;br /&gt;
|29558|Double plants cannot be broken by placing a different block on the block it occupies&lt;br /&gt;
|29588|&amp;lt;code&amp;gt;Hopper: java.lang.NullPointerException - Invalid Biome id&amp;lt;/code&amp;gt;&lt;br /&gt;
|29559|2 block tall grass/fern does not produce seeds when broken&lt;br /&gt;
|29590|Breaking two-block plants shows wrong breaking particles&lt;br /&gt;
|29711|Sprinting while flying&lt;br /&gt;
|29777|Grass block&#039;s sides use fast version of texture when held in hand regardless of graphical settings&lt;br /&gt;
|29796|Snowing causes water drips&lt;br /&gt;
|29803|Statistics doesn&#039;t resize / Buttons missing after resize&lt;br /&gt;
|29999|Realms button is still visible even though the client is a snapshot&lt;br /&gt;
|30002|Falling / landing particles / particles applied to the player centered on the block rather than the player&lt;br /&gt;
|30135|&amp;lt;code&amp;gt;Hopper: java.lang.NullPointerException: Getting biome&amp;lt;/code&amp;gt;&lt;br /&gt;
|30192|&amp;lt;code&amp;gt;stat.useItem.&amp;lt;Item#&amp;gt;&amp;lt;/code&amp;gt; glitching with scoreboard&lt;br /&gt;
|30350|Superflat Swampland doesn&#039;t generate lily pads&lt;br /&gt;
|30450|{{cmd|give}} command creates crash-inducing items with incomplete &amp;lt;code&amp;gt;[dataTag]&amp;lt;/code&amp;gt;&lt;br /&gt;
|30484|Giving items with unknown (high) data value crashes and leaves the world unusable&lt;br /&gt;
|30527|Achievement &amp;quot;Adventuring Time&amp;quot; does not work right&lt;br /&gt;
|30543|Particle effect when landing doesn&#039;t work on walls or fences&lt;br /&gt;
|30548|&amp;lt;code&amp;gt;stat.fallOneCm&amp;lt;/code&amp;gt; does not display proper amount&lt;br /&gt;
|30568|{{cmd|summon}} command can&#039;t summon lightning&lt;br /&gt;
|30589|Item frame only drops item upon explosion&lt;br /&gt;
|30704|Unsupported keys with foreign keyboard on Linux&lt;br /&gt;
|30877|Crops (Wheat/Carrots/Potatoes) not popping off in light level 0&lt;br /&gt;
|30897|Nether portal doesn&#039;t fully break when one or more blocks are destroyed&lt;br /&gt;
|30995|{{cmd|setblock}} replace doesn&#039;t replace same block with different tile entity / NBT data&lt;br /&gt;
|31047|Use item stat corresponds to left-click, not right-click&lt;br /&gt;
|31081|Stone monster eggs spawn 2 Silverfish&lt;br /&gt;
|31147|Some blocks are invisible in Enderman&#039;s hands&lt;br /&gt;
|31203|Furnace progress remains after changing ingredient&lt;br /&gt;
|31344|{{cmd|summon|mob}} and {{cmd|summon|monster}}&lt;br /&gt;
|31365|{{cmd|summon}} and {{cmd|setblock}} cannot specify chests, furnaces, dispensers, rails and droppers orientation&lt;br /&gt;
|31382|{{cmd|Summon}} command (with enchantment IDs higher than 255) crashed Minecraft&lt;br /&gt;
|31572|{{cmd|setblock}} ladder creates transparent block instead&lt;br /&gt;
|31574|{{cmd|tellraw|translate}} on string with arguments without a &amp;lt;code&amp;gt;with&amp;lt;/code&amp;gt; argument crashes server&lt;br /&gt;
|31615|Mipmapping: seeing green and brown &amp;quot;blocks&amp;quot; at the horizon&lt;br /&gt;
|31728|Resource pack glitch on shaders&lt;br /&gt;
|32017|Maps issue + Super Secret Settings&lt;br /&gt;
|32284|Placing an enchanted item with a non-existent ench ID will crash when placing it in the first slot of an anvil&lt;br /&gt;
|32301|Lava fizz sound plays whenever a flowing lava block destroys an air block&lt;br /&gt;
|32434|Various ocelot spawning problems, again&lt;br /&gt;
|32514|The well in a desert village is made out of the wrong material / cobblestone&lt;br /&gt;
|32579|Attribute &amp;quot;&amp;lt;code&amp;gt;followRange&amp;lt;/code&amp;gt;&amp;quot; not working thoroughly&lt;br /&gt;
|32867|Stained clay blocks act as wood if a fence is underneath&lt;br /&gt;
|32930|Thunderstorms light level is still as bright as normal rainstorms&lt;br /&gt;
|32997|If you try to give your self air repeatedly it will crash your game&lt;br /&gt;
|33030|Mobs (Endermen) don&#039;t flash red when hit in the End&lt;br /&gt;
|33071|&amp;lt;code&amp;gt;&amp;quot;Data tag parsing failed: Unbalanced quotation&amp;quot;&amp;lt;/code&amp;gt; when parsing strings with semicolons&lt;br /&gt;
|33084|{{cmd|give}} command at dead players&lt;br /&gt;
|33109|Scrolling with mouse wheel in server list is unresponsive&lt;br /&gt;
|33110|Spiders (and some other mobs) are not affected by speed effects or &amp;lt;code&amp;gt;movementSpeed&amp;lt;/code&amp;gt; attributes&lt;br /&gt;
|33246|Multicolor fireworks crash game when given using {{cmd|give}}, or summoned using {{cmd|summon}}&lt;br /&gt;
|33467|Summoning a firework crash when using non-decimal colour values&lt;br /&gt;
|33558|Aggro tags don&#039;t work with Neutral Mobs that have New AI&lt;br /&gt;
|33872|All humanoid mobs except skeletons float too high above ridden entities&lt;br /&gt;
|34648|Torch not placeable on stained glass&lt;br /&gt;
|34772|Efficiency does not work on Packed Ice&lt;br /&gt;
|34815|Hearts do not blink when regenerating&lt;br /&gt;
|34919|&amp;lt;code&amp;gt;Hopper: java.lang.NullPointerException: Rendering screen&amp;lt;/code&amp;gt;&lt;br /&gt;
|35431|{{cmd|Tellraw}} commandblockoutput&lt;br /&gt;
|35617|Cactus has incorrect inventory image&lt;br /&gt;
|36103|Nether portal block invisible in front of another nether portal block&lt;br /&gt;
|36151|&amp;lt;code&amp;gt;stat.leaveGame&amp;lt;/code&amp;gt; does not increment when game is closed&lt;br /&gt;
|36489|Mooshrooms lose their name (from name tag) when sheared&lt;br /&gt;
|36494|{{cmd|setworldspawn}} does not update compass&lt;br /&gt;
|36639|Zoomed out maps do not properly align&lt;br /&gt;
|36718|New fragmented sentences in translation&lt;br /&gt;
|36812|Chat Opacity option is not working&lt;br /&gt;
|36822|Minecart with command block merging&lt;br /&gt;
|36847|No colon after Game Mode in world options&lt;br /&gt;
|36867|{{cmd|tellraw|@a null}} causes game crash&lt;br /&gt;
|36883|Game freezes sporadically (0-3 fps) for varying periods of time&lt;br /&gt;
|36947|{{cmd|weather|clear &amp;lt;time in seconds&amp;gt;}} doesn&#039;t clear weather for anywhere near the amount given&lt;br /&gt;
|37075|&amp;lt;code&amp;gt;Hopper: java.lang.NullPointerException: Exception generating new chunk&amp;lt;/code&amp;gt;&lt;br /&gt;
|37215|You are able to place a glass pane where you should not be able to&lt;br /&gt;
|37355|&amp;lt;code&amp;gt;server-icon.png&amp;lt;/code&amp;gt; alpha channel display&lt;br /&gt;
|37398|Clicking super secret settings in the main menu throws an exception (but does not crash)&lt;br /&gt;
|37416|When the disk is put in jukebox the name does not appear&lt;br /&gt;
|37661|DataTag parsing/escaping issue&lt;br /&gt;
|37818|One block has no backface culling whilst others do&lt;br /&gt;
|37946|Pick block on grassless dirt gives dirt&lt;br /&gt;
|37996|Experience bar loses transparency&lt;br /&gt;
|38014|When {{cmd|setblock|oldblockHandling}} is set to &amp;lt;code&amp;gt;replace&amp;lt;/code&amp;gt;, it still drops container items&lt;br /&gt;
|38127|Wrong texture of a bottle&lt;br /&gt;
|38637|Maps framed on east or west sides of blocks are darker than north or south sides&lt;br /&gt;
|38915|You can place blocks on top of cauldrons when standing inside or on top of them&lt;br /&gt;
|38944|Joining Realms world &amp;quot;Cancel&amp;quot; button misplaced&lt;br /&gt;
|39139|&amp;lt;code&amp;gt;walkOneCm&amp;lt;/code&amp;gt; stat doesn&#039;t accurately measure distance&lt;br /&gt;
|39228|Zombies kill villagers instead of transform them (hard difficulty)&lt;br /&gt;
|39825|Floating anvil using TNT&lt;br /&gt;
|40367|{{cmd|tellraw|@a}} throwing NPE when no players online&lt;br /&gt;
|40420|Major texture/rendering glitch&lt;br /&gt;
|40484|Game crash after summoning &amp;lt;code&amp;gt;MinecartRideable&amp;lt;/code&amp;gt; riding Villager&lt;br /&gt;
|40615|Child animals obsessed about their parents, even after growing up&lt;br /&gt;
|40986|{{cmd|Tellraw}} command crash (&amp;lt;code&amp;gt;stat.entityKilledBy&amp;lt;/code&amp;gt;)&lt;br /&gt;
|41234|&amp;quot;{{cmd|summon}}&amp;quot;ed or spawned &amp;lt;code&amp;gt;LeashKnots&amp;lt;/code&amp;gt; always spawn at 0, 0, 0&lt;br /&gt;
|41594|Game crashes when Ender Crystal is stacked on top of horse&lt;br /&gt;
|41839|Chicken Jockeys with Baby Zombie Pigmen do not work&lt;br /&gt;
|41917|&amp;lt;code&amp;gt;Unable to play sound: &amp;quot;minecraft.damage&amp;quot;&amp;lt;/code&amp;gt; when attacking other players (SMP and in Singleplayer)&lt;br /&gt;
|41962|Water texture bug&lt;br /&gt;
|42312|Range with command blocks subtly messed up&lt;br /&gt;
|42475|Not able to pick up item if given to a dead player&lt;br /&gt;
|43010|Non-standard texture resolutions cause rendering errors with mipmap&lt;br /&gt;
|43012|Glass pane z-fighting with itself&lt;br /&gt;
|43984|Normal players can use player selectors&lt;br /&gt;
|44166|Scoreboard objectives inaccurate in smelting objectives&lt;br /&gt;
|44363|Anvil rendering glitch in inventory&lt;br /&gt;
|44597|Unable to play unknown soundEvent: &amp;lt;code&amp;gt;minecraft:mob:witch.idle&amp;lt;/code&amp;gt;&lt;br /&gt;
|44649|Minecraft on Mac is called java&lt;br /&gt;
|44727|Block IDs that don&#039;t exist as an item crash Superflat customization GUI&lt;br /&gt;
|44801|Excessive client-side chunk ticking 1.7.4+&lt;br /&gt;
|44829|Unable to load Twitch libraries&lt;br /&gt;
|44881|Command block custom radius&lt;br /&gt;
|45087|Id for cooked fish is &amp;quot;&amp;lt;code&amp;gt;minecraft:cooked_fished&amp;lt;/code&amp;gt;&amp;quot;&lt;br /&gt;
|45222|Trapdoor locks in position&lt;br /&gt;
|45254|Bold text is not correctly (right/center) aligned (invalid string length)&lt;br /&gt;
|45264|Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area&lt;br /&gt;
|45375|Improper cake, glass panes, doors and trapdoor textures&lt;br /&gt;
|46082|Crashes when populating a chunk with empty (void) columns&lt;br /&gt;
|46431|Iron Golem breaks lead&lt;br /&gt;
|46634|Thunder Volume not affected by weather volume settings&lt;br /&gt;
|47705|Blaze mobs attack Creative Mode player&lt;br /&gt;
|47811|The bottom texture of non-full blocks is flipped vertically&lt;br /&gt;
|47974|Villagers walk normally around when farming, but speed around when not&lt;br /&gt;
|48270|Slimes appear for 1/2 a second in Peaceful&lt;br /&gt;
|48340|Lava pools change leaves&lt;br /&gt;
|48688|Anisotropic filtering&lt;br /&gt;
|48471|Stained glass and other tinted objects turn completely transparent while pushed by a piston&lt;br /&gt;
|48666|Cobwebs are affected by block lighting in full sky lighting&lt;br /&gt;
|48760|Redundant code&lt;br /&gt;
|48904|Words in chat do not wrap correctly and do not make a new line&lt;br /&gt;
|49292|Can&#039;t place End portal block in the End using commands&lt;br /&gt;
|49656|Cobblestone walls texture glitch&lt;br /&gt;
|50039|You only get the Overkill achievement if you deal at least 9 hearts of damage, but the description says you only need to deal 8 hearts&lt;br /&gt;
|50176|Asterisk as name for score chat component not effective as translatable argument&lt;br /&gt;
|50848|Ender Pearl thrown before death teleports after respawn&lt;br /&gt;
|50916|Zombie Pigmen villagers are missing their inner head when spawned with &amp;lt;code&amp;gt;{IsVillager:1}&amp;lt;/code&amp;gt;&lt;br /&gt;
|51214|Fireworks given with empty &amp;lt;code&amp;gt;FadeColors&amp;lt;/code&amp;gt; crashes the client when hovered&lt;br /&gt;
|51238|Tamed Ocelots (cats) run away from player&lt;br /&gt;
|51298|Sign darkens when displaying tooltips ({{cmd|tellraw}} hover text, inventory, player UUID in chat)&lt;br /&gt;
|51461|Items do not go into chest from a Hopper while it is receiving items from two directions/inputs&lt;br /&gt;
|51655|Ladders don&#039;t break faster with an axe&lt;br /&gt;
|51758|Some users have multiple UUID records for &amp;lt;code&amp;gt;agent:minecraft&amp;lt;/code&amp;gt;&lt;br /&gt;
|51776|Command block 32000 character limit only works as a 16000 character limit within Minecraft&lt;br /&gt;
|51856|Torch placed on half block when placed against half-slab&lt;br /&gt;
|51970|Players sleep outside of bed&lt;br /&gt;
|52357|{{cmd|setworldspawn}} changes thrown ender pearl target&lt;br /&gt;
|52540|Lack of shading on east/west block variants using the &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; rotation argument&lt;br /&gt;
|52653|Player skull lag&lt;br /&gt;
|52881|Knockback distance incorrect, depends on login order&lt;br /&gt;
|53166|Horses do not convert their owner to UUID&lt;br /&gt;
|53206|Realms join from other location - bug&lt;br /&gt;
|53215|TNT destruction nerfed&lt;br /&gt;
|54386|There is a small gap in the iron bar corner&lt;br /&gt;
|54584|Crash when creating an item with an &amp;lt;code&amp;gt;AttributeModifier&amp;lt;/code&amp;gt; with an &amp;lt;code&amp;gt;Operation&amp;lt;/code&amp;gt; of &amp;gt; 2&lt;br /&gt;
|54799|Bad rendering: Spiders / Cave Spiders name above them&lt;br /&gt;
|54818|A powered rail that should be unpowered&lt;br /&gt;
|55045|Race condition in Linux fullscreen toggle&lt;br /&gt;
|55172|Mobs do not spawn at the heights 16, 32, 48, 64, 80... (multiples of 16)&lt;br /&gt;
|55382|Glow effect doesn&#039;t work for drop items with data tag in Fast Graphics &lt;br /&gt;
|55490|Spawning cows on Mooshrooms&lt;br /&gt;
|56363|Crash on auto-complete name of scoreboard objective&lt;br /&gt;
|56541|Redstone torches (and other redstone components) have inconsistent timings&lt;br /&gt;
|56599|On the {{cmd|help}} menu it shows {{cmd|clear|&amp;lt;player&amp;gt;}}. But just &amp;quot;{{cmd|clear}}&amp;quot; works so it should be {{cmd|clear|[player]}}&lt;br /&gt;
|58322|Connecting to server that uses resource packs displays &amp;quot;Texture pack&amp;quot;&lt;br /&gt;
|58557|&amp;lt;code&amp;gt;Hopper: fs: Invalid index 0 requested for TranslatableComponent{key{{=}}&#039;multiplayer.player.left&#039;, args{{=}}[], siblings{{=}}[], style{{=}}Style{hasParent{{=}}true, color{{=}}null, b&amp;lt;/code&amp;gt;&lt;br /&gt;
|58823|&amp;lt;code&amp;gt;options.txt&amp;lt;/code&amp;gt; has &amp;lt;code&amp;gt;advancedOpengl:true&amp;lt;/code&amp;gt; also for graphic cards without Advanced OpenGL in video settings&lt;br /&gt;
|58961|Back button overlaps kick message&lt;br /&gt;
|59566|Realms - error uploading world - Upload Failed! (Reams (404))&lt;br /&gt;
|60665|Creeper vs. potato crop&lt;br /&gt;
|61586|Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk&lt;br /&gt;
|64287|Incorrect display for Failed to Login screen&lt;br /&gt;
|64571|Ender Dragon destroys Command Blocks&lt;br /&gt;
|64851|Getting off of horse while jumping makes you fly (in Creative)&lt;br /&gt;
|65060|Heads&lt;br /&gt;
|66316|{{cmd|list}} appears twice in {{cmd|help|3}}&lt;br /&gt;
|66347|Beds make incorrect sounds&lt;br /&gt;
|67168|Setting Anisotropic Filtering above 0 on some Intel graphics systems makes some textures appear fuzzy&lt;br /&gt;
|67854|Custom names on spiders, Endermen and Ender Dragons are displayed incorrectly&lt;br /&gt;
|68341|Cinematic camera keeps momentum&lt;br /&gt;
|68524|Java not properly capitalized in splash &amp;quot;Now java 6!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|;dev&lt;br /&gt;
|46226|Some items villagers drop are unable to be picked up&lt;br /&gt;
|48735|Villager and farmer inventory gets corrupted causing farmers to no longer plant crops}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Computer versions|1.0}}&lt;br /&gt;
{{Minecraft}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=1.8&amp;diff=14929</id>
		<title>1.8</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=1.8&amp;diff=14929"/>
		<updated>2014-09-09T21:15:13Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construcción}}&lt;br /&gt;
{{Traducir}}&lt;br /&gt;
{{version nav&lt;br /&gt;
|title=1.8&lt;br /&gt;
|edition=computer&lt;br /&gt;
|image=The Bountiful Update.png&lt;br /&gt;
|name=[[Bountiful Update]]&lt;br /&gt;
|type=&lt;br /&gt;
|date=September 2, 2014&amp;lt;ref name=&amp;quot;blogpost&amp;quot;&amp;gt;https://mojang.com/2014/09/minecraft-1-8-the-bountiful-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|prevparent=1.7.2&lt;br /&gt;
|prev=1.7.x&lt;br /&gt;
|next=&lt;br /&gt;
|nextparent=1.9&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{1.8}}&#039;&#039;&#039;, (también conocida como &#039;&#039;&#039;The Bountiful Update&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;blogpost&amp;quot;/&amp;gt; (&#039;&#039;La actualización de la abundancia&#039;&#039;)) es una gran actualización que fue lanzada el 02 de septiembre de 2014&amp;lt;ref name=&amp;quot;blogpost&amp;quot;&amp;gt;https://mojang.com/2014/09/minecraft-1-8-the-bountiful-update/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Adiciones ==&lt;br /&gt;
&lt;br /&gt;
=== Generales ===&lt;br /&gt;
&lt;br /&gt;
; [[Splash]]es&lt;br /&gt;
* &amp;quot;That&#039;s Numberwang!&amp;quot;&lt;br /&gt;
* &amp;quot;pls rt&amp;quot;&lt;br /&gt;
* &amp;quot;Do you want to join my server?&amp;quot;&lt;br /&gt;
* &amp;quot;Put a little fence around it!&amp;quot;&lt;br /&gt;
* &amp;quot;Throw a blanket over it!&amp;quot;&lt;br /&gt;
* &amp;quot;One day, somewhere in the future, my work will be quoted!&amp;quot;&lt;br /&gt;
* &amp;quot;Now with additional stuff!&amp;quot;&lt;br /&gt;
* &amp;quot;Extra things!&amp;quot;&lt;br /&gt;
* &amp;quot;Yay, puppies for everyone!&amp;quot;&lt;br /&gt;
* &amp;quot;So sweet, like a nice bon bon!&amp;quot;&lt;br /&gt;
* &amp;quot;Popping tags!&amp;quot;&lt;br /&gt;
* &amp;quot;Now With Multiplayer!&amp;quot;&lt;br /&gt;
* &amp;quot;Very influential in its circle!&amp;quot;&lt;br /&gt;
* &amp;quot;Rise from your grave!&amp;quot;&lt;br /&gt;
* &amp;quot;Warning! A huge battleship &amp;quot;STEVE&amp;quot; is approaching fast!&amp;quot;&lt;br /&gt;
* &amp;quot;Blue warrior shot the food!&amp;quot;&lt;br /&gt;
* &amp;quot;Run, coward! I hunger!&amp;quot;&lt;br /&gt;
* &amp;quot;Flavor with no seasoning!&amp;quot;&lt;br /&gt;
* &amp;quot;Strange, but not a stranger!&amp;quot;&lt;br /&gt;
* &amp;quot;Tougher than diamonds, rich like cream!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to show!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to know!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to drop!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to shock!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to freak!&amp;quot;&lt;br /&gt;
* &amp;quot;Getting ready to speak!&amp;quot;&lt;br /&gt;
* &amp;quot;It swings, it jives!&amp;quot;&lt;br /&gt;
* &amp;quot;Cruising streets for gold!&amp;quot;&lt;br /&gt;
* &amp;quot;Take an eggbeater and beat it against a skillet!&amp;quot;&lt;br /&gt;
* &amp;quot;Make me a table, a funky table!&amp;quot;&lt;br /&gt;
* &amp;quot;Take the elevator to the mezzanine!&amp;quot;&lt;br /&gt;
* &amp;quot;Stop being reasonable, this is the Internet!&amp;quot;&lt;br /&gt;
* &amp;quot;/give @a hugs 64&amp;quot;&lt;br /&gt;
* &amp;quot;This is good for Realms.&amp;quot;&lt;br /&gt;
* &amp;quot;Any computer is a laptop if you&#039;re brave enough!&amp;quot;&lt;br /&gt;
; [[Dificultad]]&lt;br /&gt;
* La dificultad es por mundo.&lt;br /&gt;
** No hay más opción global de dificultad.&lt;br /&gt;
** Previene accidentalmente cambiar la dificultad cuando entras en un mundo.&lt;br /&gt;
* Puede ser bloqueada para cada mundo.&lt;br /&gt;
** Previene la tentación de cambiar el modo a fácil en situaciones difíciles.&lt;br /&gt;
** No se puede desbloquear la dificultad sin editores externos.&lt;br /&gt;
*** Sin embargo, usando el comando {{cmd|difficulty}} seguirá funcionando.&lt;br /&gt;
; [[Opciones]]&lt;br /&gt;
* Nueva opción de ajustes de &#039;personalización de la apariencia&#039;&lt;br /&gt;
** Puede activar y desactivar la capa (obtenida en la [[Minecon]] u otros eventos) y las capas de la piel (skin).&lt;br /&gt;
** &#039;Reduced debug info&#039; toggle to enable/disable reduced information on the F3 [[debug screen]]&lt;br /&gt;
* Video settings&lt;br /&gt;
** Alternative Block toggle&lt;br /&gt;
*** Can disable/enable (weighted) alternative block models&lt;br /&gt;
**** When turned off, the least complex highest priority model will always be used for each block&lt;br /&gt;
** Use VBOs toggle &lt;br /&gt;
*** Can enable/disable vertex buffer objects&lt;br /&gt;
*** May offer a ~10% performance increase when set to ON&lt;br /&gt;
** Anisotropic filtering has been removed&lt;br /&gt;
** Render distance slider now goes up to 32 when using 64-bit Java&lt;br /&gt;
*** Requires 2 GB of allocated RAM&lt;br /&gt;
** Removed Advanced OpenGL&lt;br /&gt;
; [[Shaders]]&lt;br /&gt;
* New &amp;quot;creeper&amp;quot; shader (creeper.json), applies a green tint&lt;br /&gt;
** Is applied when spectating from the perspective of a creeper&lt;br /&gt;
** Can also be applied using Super Secret Settings&lt;br /&gt;
* New &amp;quot;spider&amp;quot; shader (spider.json), applies octuple vision&lt;br /&gt;
** Is applied when spectating from the perspective of a spider&lt;br /&gt;
** Can also be applied using Super Secret Settings&amp;lt;!--&lt;br /&gt;
Do not add the enderman/invert shader, it existed before--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jugabilidad ===&lt;br /&gt;
&lt;br /&gt;
; Selectores de objetivo&lt;br /&gt;
* &amp;lt;code&amp;gt;@e&amp;lt;/code&amp;gt;&lt;br /&gt;
** Targets entities&lt;br /&gt;
** Can specify type of entity by entity ID to either include or exclude with &amp;lt;code&amp;gt;[type=Chicken]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[type=!Skeleton]&amp;lt;/code&amp;gt;&lt;br /&gt;
** Ejemplo: {{cmd|1=kill @e[r=50,type=Chicken]}} - mata a todos los pollos en un radio de 50 bloques a la redonda&lt;br /&gt;
** Example: {{cmd|1=tp @e[r=5] ~ ~5 ~}} - toda entidad se teletransportara 5 bloques por ensima de su pocicion&lt;br /&gt;
; [[Comandos]]&lt;br /&gt;
* {{cmd|blockdata}}&lt;br /&gt;
** Modifies NBT data at a specific coordinate, the &amp;lt;dataTag&amp;gt; merges with the block at that position&lt;br /&gt;
** Can be used to change the contents of a chest&lt;br /&gt;
** Usage: {{cmd|blockdata &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; &amp;lt;dataTag&amp;gt;}}&lt;br /&gt;
* {{cmd|clone}}&lt;br /&gt;
** Clona todos los bloques (no entidades) de un area a otra area diferente&lt;br /&gt;
** Aumenta la cantidad de bloques que pueden ser copiados a 32768 32{{^|3}}&lt;br /&gt;
** The clone can be &amp;lt;code&amp;gt;replace&amp;lt;/code&amp;gt; , &amp;lt;code&amp;gt;masked&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;filtered&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;replace&amp;lt;/code&amp;gt; will copy every block (the default behavior)&lt;br /&gt;
*** &amp;lt;code&amp;gt;masked&amp;lt;/code&amp;gt; Copiara bloques que no sean aire&lt;br /&gt;
*** &amp;lt;code&amp;gt;filtered&amp;lt;/code&amp;gt; will only remove unnecessary blocks&lt;br /&gt;
** It can additionally be &amp;lt;code&amp;gt;move&amp;lt;/code&amp;gt; , &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;move&amp;lt;/code&amp;gt; will move the selection from the first location to the second location, which may overlap&lt;br /&gt;
*** &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; will force the cloning operation, even if the areas overlap&lt;br /&gt;
*** &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt; only needs to be specified if using &amp;lt;code&amp;gt;filtered&amp;lt;/code&amp;gt;&lt;br /&gt;
** Usage: {{cmd|clone &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;z1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;z2&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [mode]}}&lt;br /&gt;
** Example: {{cmd|clone 1001 3 1002 1011 3 992 1001 5 992 masked}}&lt;br /&gt;
* {{cmd|entitydata}}&lt;br /&gt;
** Works similarly to {{cmd|blockdata}} but can be targeted to entities&lt;br /&gt;
*** Does not work on [[player]]s&lt;br /&gt;
** Usage: {{cmd|entitydata &amp;lt;entity&amp;gt; &amp;lt;dataTag&amp;gt;}}&lt;br /&gt;
** Example: {{cmd|1=entitydata @e[type=Sheep,r=20] {Color:14} }} will color all the sheep within a radius of 20 red&lt;br /&gt;
* {{cmd|execute}} &lt;br /&gt;
** Allows commands to be run from the position of specified entities&lt;br /&gt;
** A &amp;lt;code&amp;gt;detect&amp;lt;/code&amp;gt; argument allows the {{cmd|execute}} command to run only if a block is detected at a specific location relative to the target&lt;br /&gt;
** Usage: &lt;br /&gt;
*** {{cmd|execute &amp;lt;entity&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; &amp;lt;command…&amp;gt;}}&lt;br /&gt;
*** {{cmd|execute &amp;lt;entity&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; detect &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;z2&amp;gt; &amp;lt;block&amp;gt; &amp;lt;data&amp;gt; &amp;lt;command…&amp;gt;}}&lt;br /&gt;
** Example: &lt;br /&gt;
*** {{cmd|execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.}} will make everyone who is standing on grass say that they are doing so&lt;br /&gt;
*** {{cmd|1=execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass}} will create a small cube of glass around all chickens&lt;br /&gt;
** Commands run using the {{cmd|execute}} command pass their success value back to the command block running them&lt;br /&gt;
* {{cmd|fill}}&lt;br /&gt;
** Fills a given volume with a specified block&lt;br /&gt;
** Up to 32768 blocks can be filled&lt;br /&gt;
** oldBlockHandling works like with {{cmd|setblock}}, but with additional options: &amp;lt;code&amp;gt;hollow&amp;lt;/code&amp;gt; to only fill the outer layer of blocks and fill the inner part with air, and &amp;lt;code&amp;gt;outline&amp;lt;/code&amp;gt; to fill the outer layer of blocks and ignore the inner part&lt;br /&gt;
** Works similarly to {{cmd|setblock}}&lt;br /&gt;
** Usage: {{cmd|fill &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;z1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;z2&amp;gt; &amp;lt;TileName&amp;gt; [dataValue] [oldBlockHandling] [dataTag]}}&lt;br /&gt;
** Example: {{cmd|fill 1001 3 1002 1011 5 992 wool 6 replace}} will fill the given area with pink wool&lt;br /&gt;
** Can filter certain blocks&lt;br /&gt;
*** Only if it’s used to fill in replace mode with “normal” blocks.&lt;br /&gt;
*** It does not work when filling with block entities.&lt;br /&gt;
*** Usage: {{cmd|fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]}}&lt;br /&gt;
* {{cmd|particle}}&lt;br /&gt;
** Spawns particles in a given area&lt;br /&gt;
** Usage: {{cmd|particle &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; &amp;lt;xd&amp;gt; &amp;lt;yd&amp;gt; &amp;lt;zd&amp;gt; &amp;lt;speed&amp;gt; [count] [force] }}&lt;br /&gt;
** Example: {{cmd|1=particle lava ~ ~1 ~ 1 1 1 0.5 50 normal @e[type=Chicken]}} will create 50 lava popping particles, centred one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world&lt;br /&gt;
** The &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; argument can be set to &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; to display particles even if a player has his &#039;Particles&#039; toggle set to Minimal or Decreased&lt;br /&gt;
** List of particles: &amp;lt;code&amp;gt;hugeexplosion&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;largeexplode&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fireworksSpark&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;suspended&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;depthsuspend&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;townaura&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;crit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;magicCrit&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;smoke&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mobSpell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mobSpellAmbient&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;instantSpell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;witchMagic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;note&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;portal&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;enchantmenttable&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;flame&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;lava&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;footstep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;splash&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wake&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;largesmoke&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cloud&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;reddust&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;snowballpoof&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dripWater&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dripLava&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;snowshovel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;slime&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;heart&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;angryVillager&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;happyVillager&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;barrier&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;iconcrack_(ID)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blockcrack_(ID)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blockdust_(ID)_(DATA)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;droplet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;take&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mobappearance&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{cmd|replaceitem|&amp;lt;entity{{!}}block&amp;gt; ...}}&lt;br /&gt;
** Can replace items in any inventory, including the inventories of mobs such as zombies&lt;br /&gt;
** Usage: &lt;br /&gt;
*** {{cmd|replaceitem entity &amp;lt;entity&amp;gt; &amp;lt;slot&amp;gt; &amp;lt;item&amp;gt; [amount] [data value]}}&lt;br /&gt;
*** {{cmd|replaceitem block &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; &amp;lt;slot&amp;gt; &amp;lt;item&amp;gt; [amount] [data value]}}&lt;br /&gt;
** Example:&lt;br /&gt;
*** {{cmd|1=replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0}} will give all the zombies iron swords&lt;br /&gt;
*** {{cmd|replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2}} will put 4 clownfish in the players first hotbar slot&lt;br /&gt;
*** {{cmd|replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0}} will put a redstone block in the 6th slot of a container 1 block above the player&lt;br /&gt;
* {{cmd|stats &amp;lt;entity{{!}}block&amp;gt; ...}}&lt;br /&gt;
** Usage:&lt;br /&gt;
*** {{cmd|stats entity &amp;lt;selector&amp;gt; &amp;lt;mode&amp;gt;}}&lt;br /&gt;
*** {{cmd|stats block [x] [y] [z] &amp;lt;mode&amp;gt;}}&lt;br /&gt;
*** Alternative and more featureful way of interacting with &amp;lt;code&amp;gt;CommandStats&amp;lt;/code&amp;gt;&lt;br /&gt;
**** Will update a scoreboard objective based on the number of entities/blocks which have been affected by the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block&lt;br /&gt;
**** After the &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt; there are currently 5 possible stats that can be updated: &amp;lt;code&amp;gt;SuccessCount&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;AffectedBlocks&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;AffectedEntities&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;AffectedItems&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;QueryResult&amp;lt;/code&amp;gt;&lt;br /&gt;
**** For example: {{cmd|stats entity @a set AffectedBlocks @a Test}} will update a scoreboard objective named &#039;Test&#039; for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to &amp;lt;code&amp;gt;AffectedBlocks&amp;lt;/code&amp;gt;, this means if the command is {{cmd|fill}} then it will update the objective for whoever is running the command (@a) by the number of blocks filled&lt;br /&gt;
* {{cmd|testforblocks}}&lt;br /&gt;
** Compares two areas of a world&lt;br /&gt;
** The mode can be set to &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;masked&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; is the default while &amp;lt;code&amp;gt;masked&amp;lt;/code&amp;gt; will ignore air&lt;br /&gt;
** Usage: {{cmd|testforblocks &amp;lt;x1&amp;gt; &amp;lt;y1&amp;gt; &amp;lt;z1&amp;gt; &amp;lt;x2&amp;gt; &amp;lt;y2&amp;gt; &amp;lt;z2&amp;gt; [mode]}}&lt;br /&gt;
** Example: {{cmd|testforblocks 100 64 100 107 69 107 0 64 0 masked}}&lt;br /&gt;
* {{cmd|title}}&lt;br /&gt;
** Can make text display on a players screen in the form of a title and/or subtitle using JSON&lt;br /&gt;
** {{cmd|title @a times &amp;lt;fadeIn&amp;gt; &amp;lt;stay&amp;gt; &amp;lt;fadeOut&amp;gt;}}&lt;br /&gt;
*** Set the fade in time, the stay on screen time and the fade out time for the title&lt;br /&gt;
** {{cmd|title @a title &amp;lt;raw json message&amp;gt;}}&lt;br /&gt;
*** Set and start showing the title and subtitle&lt;br /&gt;
** {{cmd|title @a subtitle &amp;lt;raw json message&amp;gt;}}&lt;br /&gt;
*** Set the subtitle (optional)&lt;br /&gt;
** {{cmd|title @a clear}}&lt;br /&gt;
*** Clear titles immediately&lt;br /&gt;
** {{cmd|title @a reset}}&lt;br /&gt;
*** Reset all title parameters to defaults (fade times)&lt;br /&gt;
* {{cmd|trigger}}&lt;br /&gt;
** Functions the same way as {{cmd|scoreboard players set}} or {{cmd|scoreboard players add}}, but can only modify objectives with the &amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt; criteria (referred to as &amp;quot;triggers&amp;quot;) and can only modify the score of the player running the command&lt;br /&gt;
** Allows non-op players to use &amp;lt;code&amp;gt;clickEvent&amp;lt;/code&amp;gt;s as well as prevent spamming &amp;lt;code&amp;gt;clickEvent&amp;lt;/code&amp;gt;s&lt;br /&gt;
** Can be used by non-operator players&lt;br /&gt;
** For a player to run this command, the trigger must be enabled for that player&lt;br /&gt;
*** {{cmd|scoreboard players enable &amp;lt;player&amp;gt; &amp;lt;trigger&amp;gt;}} will enable the specified player to use the specified trigger objective&lt;br /&gt;
*** Trigger availability is stored per player, per trigger&lt;br /&gt;
**** One trigger may be disabled for a player, but that player can use a different trigger&lt;br /&gt;
**** One player may be unable to use a trigger, but another player can use the same trigger&lt;br /&gt;
*** Disabled after the trigger has been used (must be re-enabled to use the trigger again)&lt;br /&gt;
** Mostly for use with {{cmd|tellraw}}&lt;br /&gt;
** Usage: {{cmd|trigger &amp;lt;objective&amp;gt; &amp;lt;add:set&amp;gt; &amp;lt;value&amp;gt;}}&lt;br /&gt;
* {{cmd|worldborder}}&lt;br /&gt;
** {{cmd|worldborder &amp;lt;set,add,center,damage,warning,get&amp;gt;}}&lt;br /&gt;
*** {{cmd|worldborder set &amp;lt;sizeInBlocks&amp;gt; &amp;lt;timeInSeconds&amp;gt;}}&lt;br /&gt;
**** Used to set size of border. The first argument sets the size of the border and the second sets the speed of the border to expand or shrink&lt;br /&gt;
*** {{cmd|worldborder add &amp;lt;sizeInBlocks&amp;gt; &amp;lt;timeInSeconds&amp;gt;}}&lt;br /&gt;
**** Adds blocks to the current size of the world border. Can use negative (-) numbers to subtract the size of the border&lt;br /&gt;
*** {{cmd|worldborder center &amp;lt;x&amp;gt; &amp;lt;z&amp;gt;}}&lt;br /&gt;
**** Sets the center of where the border will be placed.&lt;br /&gt;
*** {{cmd|worldborder damage &amp;lt;buffer{{!}}amount&amp;gt;}}&lt;br /&gt;
**** Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage&lt;br /&gt;
*** {{cmd|worldborder warning &amp;lt;time{{!}}distance&amp;gt;}}&lt;br /&gt;
**** Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning&lt;br /&gt;
*** {{cmd|worldborder get}} &lt;br /&gt;
**** Tells the player running the command the current width of the world border&lt;br /&gt;
; NBT Tags&lt;br /&gt;
* &amp;lt;code&amp;gt;BlockEntityTag&amp;lt;/code&amp;gt;&lt;br /&gt;
** BlockItem instances can now hold a custom NBT tag that is merged into a [[block entity]] when it’s placed&lt;br /&gt;
** Example: {{cmd|give @p command_block 1 0 {BlockEntityTag:{Command:&amp;quot;{{cmd|setblock ~ ~ ~ minecraft:diamond_block}}&amp;quot;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}} will give a command block that, when placed, will automatically have the command {{cmd|setblock ~ ~ ~ minecraft:diamond_block}} set&lt;br /&gt;
* &amp;lt;code&amp;gt;CanDestroy&amp;lt;/code&amp;gt;&lt;br /&gt;
** Mostly for use in adventure mode&lt;br /&gt;
** Items with this tag display the names of the blocks that they can destroy in the item tooltip&lt;br /&gt;
** Example: {{cmd|give @p minecraft:diamond_shovel 1 0 {CanDestroy:[&amp;quot;minecraft:sand&amp;quot;,&amp;quot;minecraft:grass&amp;quot;]} }} to give a diamond shovel that can break grass and sand&lt;br /&gt;
** Putting an invalid item name in will display as &amp;quot;missingno&amp;quot; under the &amp;quot;Can Break&amp;quot; list.&lt;br /&gt;
* &amp;lt;code&amp;gt;CanPlaceOn&amp;lt;/code&amp;gt; &lt;br /&gt;
** Allows placing of certain blocks against other blocks in adventure mode &lt;br /&gt;
** Example: {{cmd|give @p minecraft:stone 16 0 {CanPlaceOn:[&amp;quot;minecraft:diamond_block&amp;quot;]} }} to give a block of stone that can only be placed on diamond blocks&lt;br /&gt;
** Putting an invalid item name in will display as &amp;quot;missingno&amp;quot; under the &amp;quot;Can be placed on&amp;quot; list.&lt;br /&gt;
* &amp;lt;code&amp;gt;CommandStats&amp;lt;/code&amp;gt;&lt;br /&gt;
** Allows a [[Command Block|command block]] or [[sign]] to increase a certain score in the [[scoreboard]] when it runs successfully&lt;br /&gt;
*** The command will increase the score based on the number of items/blocks/entities/successes&lt;br /&gt;
*** For example, a command block with this tag running a command which affects items (e.g. &amp;lt;code&amp;gt;/give&amp;lt;/code&amp;gt;) will cause it to update the score based on the number of items given&lt;br /&gt;
** Usage: &amp;lt;code&amp;gt;{CommandStats:{AffectedItemsName:&amp;quot;playername&amp;quot;, AffectedItemsObjective:&amp;quot;objective&amp;quot;, AffectedBlocksName:&amp;quot;playername&amp;quot;, AffectedBlocksObjective:&amp;quot;objective&amp;quot;, AffectedEntitiesName:&amp;quot;playername&amp;quot;, AffectedEntitiesObjective:&amp;quot;objective&amp;quot;, SuccessCountName:&amp;quot;playername&amp;quot;, SuccessCountObjective:&amp;quot;objective&amp;quot;}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;generation&amp;lt;/code&amp;gt;&lt;br /&gt;
** Defines whether a [[written book]] is an &amp;quot;Original&amp;quot; a &amp;quot;Copy of Original&amp;quot; or a &amp;quot;Copy of a copy&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;HideFlags&amp;lt;/code&amp;gt; &lt;br /&gt;
** Allows hiding of certain parts of the tooltip&lt;br /&gt;
** Bit field determining which parts of the tooltip to hide on an item. 1 for &amp;lt;code&amp;gt;ench&amp;lt;/code&amp;gt;, 2 for &amp;lt;code&amp;gt;AttributeModifiers&amp;lt;/code&amp;gt;, 4 for &amp;lt;code&amp;gt;Unbreakable&amp;lt;/code&amp;gt;, 8 for &amp;lt;code&amp;gt;CanDestroy&amp;lt;/code&amp;gt;, 16 for &amp;lt;code&amp;gt;CanPlaceOn&amp;lt;/code&amp;gt;, and 32 for various other information (including potion effects, &amp;lt;code&amp;gt;StoredEnchantments&amp;lt;/code&amp;gt;, written book &amp;lt;code&amp;gt;generation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;author&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Explosion&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Fireworks&amp;lt;/code&amp;gt;). &lt;br /&gt;
** Examples: Setting bit field to 3 would hide both &amp;lt;code&amp;gt;ench&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AttributeModifiers&amp;lt;/code&amp;gt; tags, and setting to 63 would hide everything.&lt;br /&gt;
* &amp;lt;code&amp;gt;Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
** A way to lock containers from being opened using NBT tags&lt;br /&gt;
** Mostly useful for adventure maps in adventure mode&lt;br /&gt;
** Containers can be unlocked by clearing their string for Lock&lt;br /&gt;
** Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use&amp;lt;ref&amp;gt;{{tweet|jeb_|421587852435419136}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The lock can be completely removed utilizing the command {{cmd|blockdata}}&lt;br /&gt;
* &amp;lt;code&amp;gt;NoAI&amp;lt;/code&amp;gt;&lt;br /&gt;
** Disables an entity&#039;s AI&lt;br /&gt;
** Entities without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride other entities&lt;br /&gt;
* &amp;lt;code&amp;gt;PickupDelay&amp;lt;/code&amp;gt;&lt;br /&gt;
** The number of ticks before an item entity can be picked up.&lt;br /&gt;
** Set to 32767 for items that can&#039;t be picked up&lt;br /&gt;
* &amp;lt;code&amp;gt;rewardExp&amp;lt;/code&amp;gt;&lt;br /&gt;
** Controls villagers giving xp for [[trading]], set to 1 or 0&lt;br /&gt;
* &amp;lt;code&amp;gt;SelectedItem&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains the item data of the item currently held in the player&#039;s hand&lt;br /&gt;
** Added to compact the process of testing if a player is holding a specific item&lt;br /&gt;
*** Previous method required nine commands in command blocks; now requires only one command&lt;br /&gt;
* &amp;lt;code&amp;gt;ShowParticles&amp;lt;/code&amp;gt;&lt;br /&gt;
** Option to show or hide all particles for a potion effect, while the &amp;lt;code&amp;gt;Ambient&amp;lt;/code&amp;gt; tag only shows fewer particles, set to 1 to show, 0 to hide&lt;br /&gt;
* &amp;lt;code&amp;gt;Silent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Determines whether sound is produced by an entity, such as idle and hurt sounds, setting to 1 disables sound&lt;br /&gt;
; [[Comandos#gamerule|Gamerules]]&lt;br /&gt;
* &amp;lt;code&amp;gt;logAdminCommands&amp;lt;/code&amp;gt;&lt;br /&gt;
** Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to &#039;&#039;commandBlockOutput&#039;&#039;, which is output into the visible chat&lt;br /&gt;
* &amp;lt;code&amp;gt;randomTickSpeed [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
** Controls how often a random tick occurs; random ticks influence how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay, etc...&lt;br /&gt;
** If set to 0, random ticks never occur&lt;br /&gt;
* &amp;lt;code&amp;gt;reducedDebugInfo&amp;lt;/code&amp;gt;&lt;br /&gt;
** Gamerule to enable/disable reduced information on the F3 [[debug screen]]&lt;br /&gt;
** Op-only unlike the &#039;reduced debug info&#039; toggle in multiplayer settings&lt;br /&gt;
** Overrides &#039;reduced debug info&#039; settings in clients&lt;br /&gt;
* &amp;lt;code&amp;gt;sendCommandFeedback&amp;lt;/code&amp;gt;&lt;br /&gt;
** If set to false, player-run commands will not show a success message&lt;br /&gt;
* &amp;lt;code&amp;gt;showDeathMessages&amp;lt;/code&amp;gt;&lt;br /&gt;
** Prevents death messages like &amp;quot;[player] fell out the world&amp;quot; from appearing in the chat&lt;br /&gt;
* The ability to create gamerule variables&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/2aw5nh/new_queryresults_and_gamerule_variables/&amp;lt;/ref&amp;gt;&lt;br /&gt;
** These are fake gamerules which don&#039;t actually affect your world, but can be used with {{cmd|stats}} with the new &amp;lt;code&amp;gt;QueryResults&amp;lt;/code&amp;gt; argument to update a scoreboard objective based on the value of that gamerule&lt;br /&gt;
** Declare using {{cmd|gamerule &amp;lt;newRuleName&amp;gt; &amp;lt;value&amp;gt;}}&lt;br /&gt;
** Access using {{cmd|gamerule &amp;lt;newRuleName&amp;gt;}}&lt;br /&gt;
; [[Estadisticas]]&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.crouchOneCm&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how many cm the player has moved while crouching&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.sprintOneCm&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how many cm the player has moved while sprinting&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.timeSinceDeath&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how much time has passed (in [[tick]]s) since the player&#039;s last death&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.talkedToVillager&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how many times the player has talked to villagers&lt;br /&gt;
* &amp;lt;code&amp;gt;stat.tradedWithVillager&amp;lt;/code&amp;gt;&lt;br /&gt;
** Detects how many times the player has traded with villagers&lt;br /&gt;
; [[Logros]]&lt;br /&gt;
* New achievement &#039;&#039;Overpowered&#039;&#039;&lt;br /&gt;
** Obtained by crafting an [[Golden Apple|enchanted golden apple]]&lt;br /&gt;
** Requires first obtaining &#039;&#039;Getting an Upgrade&#039;&#039;&lt;br /&gt;
; [[Marcador]]es&lt;br /&gt;
* New objective criteria for team-specific kills, e.g.: &amp;lt;code&amp;gt;teamkill.red, killedByTeam.blue&amp;lt;/code&amp;gt;&lt;br /&gt;
* New objective criteria &#039;&amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt;&lt;br /&gt;
** Acts like the &amp;lt;code&amp;gt;dummy&amp;lt;/code&amp;gt; criteria&lt;br /&gt;
** Can be interacted with using the {{cmd|trigger}} command&lt;br /&gt;
** Mostly for use with {{cmd|tellraw}}&lt;br /&gt;
* The ability to iterate over every scoreboard player with &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
** This will also affect people who have not yet joined the world&lt;br /&gt;
* Fake players with a name starting with # will never show up on the sidebar&lt;br /&gt;
* New {{cmd|scoreboard}} subcommands: {{cmd|scoreboard reset}}, {{cmd|scoreboard operation}}, {{cmd|scoreboard test}} and {{cmd|scoreboard enable}}&lt;br /&gt;
** The &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; subcommand can reset all objectives for a player or reset a player&#039;s objectives one by one&lt;br /&gt;
*** Example: {{cmd|scoreboard players reset @a anObjective}} will reset the scores of an objective named anObjective for all players in the world&lt;br /&gt;
** The &amp;lt;code&amp;gt;operation&amp;lt;/code&amp;gt; subcommand can apply arithmetic operation to scores (+ – * / % &amp;lt; &amp;gt; =) and accumulate player scores&lt;br /&gt;
*** Example: {{cmd|1=scoreboard players operation #teamscores redScore += @a[team=red] blueKills}} adds every red player&#039;s count of kills on blue to the red team&#039;s score of kills&lt;br /&gt;
*** Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other&lt;br /&gt;
** The &amp;lt;code&amp;gt;test&amp;lt;/code&amp;gt; subcommand can be used to test if a scoreboard value is between a min and a max value&lt;br /&gt;
*** Example: {{cmd|scoreboard players test #global anObjective 12 19}} checks whether the global score of the given objective is between 12 and 19, inclusive&lt;br /&gt;
** The &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; subcommand can be used to enable a &amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt; objective&lt;br /&gt;
*** Example: {{cmd|scoreboard players enable aTrigger}} enables a &amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt; named aTrigger&lt;br /&gt;
* Different teams can now have different objectives displayed in the sidebar&lt;br /&gt;
** Example: {{cmd|scoreboard|objectives setdisplay sidebar.team.yellow anotherObjective}} (referring to team color, not team name)&lt;br /&gt;
* Testing for scores now also works in &amp;lt;code&amp;gt;@e&amp;lt;/code&amp;gt; entity selector&lt;br /&gt;
* Added scoreboard team property to disable name tag visibility: {{cmd|scoreboard teams option &amp;lt;name&amp;gt; nametagVisibility}} with options &amp;lt;code&amp;gt;hideForOtherTeam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hideForOwnTeam&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;never&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; (default)&lt;br /&gt;
* Added scoreboard team property to disable death messages: {{cmd|scoreboard|teams option &amp;lt;name&amp;gt; deathMessageVisibility}} with options &amp;lt;code&amp;gt;never&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hideForOtherTeams&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hideForOwnTeam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; (default)&lt;br /&gt;
* Command {{cmd|scoreboard|players}} can now filter by NBT data&lt;br /&gt;
; Modo de juego [[espectador]]&lt;br /&gt;
* Usage: {{cmd|gamemode spectator}}, {{cmd|gamemode sp}} or {{cmd|gamemode 3}}&lt;br /&gt;
* No interaction with the world&lt;br /&gt;
** Player can move through any entity or block without interfering with it (commonly referred to as &#039;noclip&#039;)&lt;br /&gt;
** Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way&lt;br /&gt;
** Viewing inventories and GUIs is possible, but it is not possible to interact with them&lt;br /&gt;
*** The [[Heads-up display|HUD]] is disabled, except for the crosshairs when looking at a mob.&lt;br /&gt;
** Player selectors (in commands) will target spectators&lt;br /&gt;
** Spectators are not noticed by mobs, and do not trigger spawners or spawning&lt;br /&gt;
*** A spectator&#039;s presence keeps a mob from despawning&lt;br /&gt;
** Only [[the Void]] and {{cmd|kill}} can damage a spectator&lt;br /&gt;
* Flying mode&lt;br /&gt;
** Landing is not possible—the player can fly through the ground&lt;br /&gt;
** The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed&lt;br /&gt;
* First-person view through another player or mob&#039;s eyes&lt;br /&gt;
** Left-clicking an entity locks the player&#039;s position and camera to the entity&#039;s&lt;br /&gt;
** The spectator cannot control where the entity moves or looks&lt;br /&gt;
** Certain mobs have different vision&lt;br /&gt;
*** [[Creeper]]s apply the new creeper.json shader&lt;br /&gt;
*** [[Enderman|Endermen]] apply the invert.json shader&lt;br /&gt;
*** [[Spider]]s and [[Cave Spider]]s apply the new spider.json shader&lt;br /&gt;
** Viewing oneself using {{key|F5}} shows the entity&lt;br /&gt;
** Pressing the Dismount key ({{key|Shift}} by default) returns the player to flying mode&lt;br /&gt;
* Viewing privileges&lt;br /&gt;
** Spectators can see other spectators&lt;br /&gt;
*** Appear as a translucent disembodied head&lt;br /&gt;
** Invisible players and mobs appear visible, but translucent&lt;br /&gt;
** An optional hotkey to show outlines on players whilst spectating&lt;br /&gt;
*** Can be color coded to teams&lt;br /&gt;
*** Can be set/cancelled in Controls option&lt;br /&gt;
*** Outline seen when key is held down (like sneaking when shift is held down)&lt;br /&gt;
* Has a preliminary interface mode&lt;br /&gt;
** Spectators now have a UI to teleport to other players&lt;br /&gt;
** Activated by mouse middle-click, or pressing a number key&lt;br /&gt;
** When more than 8 players are available to choose, the sides will be replaced by arrows&lt;br /&gt;
** When teams are set up, teams can be selected individually to only display that team&#039;s players&lt;br /&gt;
** Both number keys and the &#039;pick block&#039;-button together with the scroll wheel can be used to control the interface&lt;br /&gt;
** Teleportation works across dimensions&lt;br /&gt;
* Worlds can be shared to LAN in [[spectator|spectator mode]]&lt;br /&gt;
; [[Partículas]]&lt;br /&gt;
* &amp;lt;code&amp;gt;barrier&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows up at the location of [[barrier]] blocks for players holding a [[barrier]] item in their hand&lt;br /&gt;
* &amp;lt;code&amp;gt;droplet&amp;lt;/code&amp;gt;&lt;br /&gt;
** Are created when a [[sponge]] soaks up water&lt;br /&gt;
* &amp;lt;code&amp;gt;mobappearance&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows up on one&#039;s screen when near an [[Elder Guardian]]&lt;br /&gt;
* &amp;lt;code&amp;gt;take&amp;lt;/code&amp;gt;&lt;br /&gt;
; [[Encantamiento|Encantamientos]]&lt;br /&gt;
* &amp;quot;Depth Strider&amp;quot; (Zancada profunda)&lt;br /&gt;
** Allows the player to move faster in water&lt;br /&gt;
** Can be applied only to boots&lt;br /&gt;
** Can go up to level III&lt;br /&gt;
&lt;br /&gt;
=== Generaciónn del mundo===&lt;br /&gt;
&lt;br /&gt;
; Bajo tierra&lt;br /&gt;
* [[Granito]], [[andesita]] y [[diorita]] se generan en grupos entre las zonas de piedra&lt;br /&gt;
** Slightly larger size and abundance than gravel&lt;br /&gt;
** Pockets don&#039;t reduce ore frequency, since ores can generate inside these pockets&lt;br /&gt;
; [[Monumento oceánico|Monumentos oceánicos]]&lt;br /&gt;
* Nueva estructura generada bajo el agua hecha de [[prismarina]], [[ladrillos de prismarina]], [[prismarina oscura]] y [[linterna marina|linternas marinas]]&lt;br /&gt;
* 8 [[Block of Gold|gold blocks]] can be found at the center of the monument&lt;br /&gt;
* A flashing boss [[Guardian]] will appear on screen when close to an [[Elder Guardian]], and Mining Fatigue III will be inflicted on the player for 5 minutes&lt;br /&gt;
* Will also generate in old worlds&lt;br /&gt;
; [[Customized]] world type&lt;br /&gt;
* Highly customisable terrain generation&lt;br /&gt;
** To use, press create new world then ‘world type: customized’ and then press the &#039;customize&#039; button&lt;br /&gt;
** There are 4 pages to customize the world&lt;br /&gt;
** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level&lt;br /&gt;
*** There are 18 customization options which affect whether [[generated structures]] will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.&lt;br /&gt;
**** Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders&lt;br /&gt;
** Page 2: customizes the ore distribution for [[dirt]], [[gravel]], [[granite]], [[diorite]], [[andesite]], [[Coal Ore|coal]], [[Iron Ore|iron]], [[Gold Ore|gold]], [[Redstone Ore|redstone]], [[Diamond Ore|diamond]] and [[Lapis Lazuli Ore|lapis]]&lt;br /&gt;
*** Rarity, height range and vein size&lt;br /&gt;
** Page 3 &amp;amp; 4: Expert customization of the terrain generation&lt;br /&gt;
*** There are 16 customization options which can be used to affect various aspects of Minecraft&#039;s terrain generator. These can be changed by moving sliders or by typing in values directly&lt;br /&gt;
**** Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent, Depth noise scale&lt;br /&gt;
* There are seven presets&lt;br /&gt;
** Water World, Isle Land, Caver&#039;s Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck&lt;br /&gt;
* Each page has a button to randomize the various values and a button to reset to default values&lt;br /&gt;
* Uses the &#039;generator-settings&#039; string known from superflat presets for server.properties and world data&lt;br /&gt;
* Generate structures button disappears when selected&lt;br /&gt;
; [[Debug Mode]] world type&lt;br /&gt;
* Useful for [[resource pack]] makers&lt;br /&gt;
* Hold {{key|shift}} and cycle through &amp;quot;World Type&amp;quot; to select it&lt;br /&gt;
* Tweaked world creation&lt;br /&gt;
** Other world options are not available&lt;br /&gt;
** Only [[Spectator]] mode can be enabled&lt;br /&gt;
* All possible blocks with all possible data values are generated &lt;br /&gt;
** This includes all possible states of [[redstone]] wire, [[fire]], [[tripwire]], [[stairs]], etc.&lt;br /&gt;
** They are arranged in a grid across height y=70, with a [[barrier]] floor at y=60&lt;br /&gt;
** Every block state generates only once&lt;br /&gt;
* Blocks placed are deleted, and blocks destroyed are restored&lt;br /&gt;
&lt;br /&gt;
=== Bloques y objetos ===&lt;br /&gt;
&lt;br /&gt;
; [[Diorita]]&lt;br /&gt;
* Crafting recipe: 2 [[cobblestone]] and 2 [[Nether Quartz|Nether quartz]] in a checker board pattern&lt;br /&gt;
* Can be crafted into polished diorite&lt;br /&gt;
; [[Andesita]]&lt;br /&gt;
* Crafting recipe: 1 cobblestone and 1 diorite&lt;br /&gt;
* Can be crafted into polished andesite&lt;br /&gt;
; [[Granito]]&lt;br /&gt;
* Crafting recipe: 1 Nether quartz and 1 diorite&lt;br /&gt;
* Can be crafted into polished granite&lt;br /&gt;
; [[Diorita|Diorita pulida]]&lt;br /&gt;
* Crafting recipe: 4 diorite in a 2x2 configuration&lt;br /&gt;
; [[Andesita|Andesita pulida]]&lt;br /&gt;
* Crafting recipe: 4 andesite in a 2x2 configuration&lt;br /&gt;
; [[Granito|Granito pulido]]&lt;br /&gt;
* Crafting recipe: 4 granite in a 2x2 configuration&lt;br /&gt;
; [[Coarse Dirt]]&lt;br /&gt;
* Replaces the grassless dirt variant found in Mega Taiga, Mesa and Savanna [[biome]]s.&lt;br /&gt;
** All worlds with grassless dirt blocks will seamlessly change over to coarse dirt as it uses the same block ID and data value as the original grassless dirt block&lt;br /&gt;
* Slightly darker texture than regular [[dirt]]&lt;br /&gt;
* Can be picked up with bare hands (silk touch is not required)&lt;br /&gt;
* Tilling coarse dirt with a hoe will turn it to regular [[dirt]]&lt;br /&gt;
* Crafting recipe: [[dirt]] and [[gravel]] in a 2x2 checkered pattern, yields four coarse dirt&lt;br /&gt;
; [[Arenisca roja]]&lt;br /&gt;
* Can be crafted with 4 [[red sand]] in a square&lt;br /&gt;
* Can be crafted into chiseled, smooth, stair and slab forms&lt;br /&gt;
** Chiseled variant has a wither pattern to complement the normal creeper pattern&lt;br /&gt;
** Slabs have (like stone and sandstone) a smooth variant&lt;br /&gt;
** Comes as a smooth double slab - &amp;lt;code&amp;gt;minecraft:double_stone_slab2:8&amp;lt;/code&amp;gt;&lt;br /&gt;
* Generated only in Mesa biomes at cave entrances&lt;br /&gt;
; [[Prismarina]]&lt;br /&gt;
* Generates in [[ocean monument]]s&lt;br /&gt;
* Can be crafted with [[Prismarine Shard|prismarine shard]]s&lt;br /&gt;
* The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.&lt;br /&gt;
; [[Ladrillos de prismarina]]&lt;br /&gt;
* Generate in [[ocean monument]]s&lt;br /&gt;
* Can be crafted with [[Prismarine Shard|prismarine shard]]s&lt;br /&gt;
; [[Prismarina oscura]]&lt;br /&gt;
* Generate in [[ocean monument]]s&lt;br /&gt;
* Can be crafted with [[Prismarine Shard|prismarine shard]]s and an [[Ink Sac|ink sac]]&lt;br /&gt;
; [[Linterna marina]]&lt;br /&gt;
* Generate in [[ocean monument]]s&lt;br /&gt;
* Can be crafted with [[Prismarine Shard|prismarine shard]]s and [[Prismarine Crystals|prismarine crystals]]&lt;br /&gt;
* Emit light at a light level of 15 and have an animated texture&lt;br /&gt;
; [[Cristales de prismarina]]&lt;br /&gt;
* Drop from [[Guardian]]s&lt;br /&gt;
* Can be crafted into [[Sea Lantern|sea lantern]]s&lt;br /&gt;
; [[Fragmento de prismarina]]&lt;br /&gt;
* Drop from [[Guardian]]s&lt;br /&gt;
* Can be crafted into all three kinds of prismarine blocks and [[sea lantern]]s&lt;br /&gt;
; [[Esponja húmeda]]&lt;br /&gt;
* Obtained when a [[sponge]] soaks up water&lt;br /&gt;
* Smelting a wet sponge yields a dry sponge&lt;br /&gt;
** When smelted, they will fill empty buckets in the &#039;fuel&#039; slot with water if possible&lt;br /&gt;
* Emits water dripping particles&lt;br /&gt;
* Rarely dropped by [[Elder Guardian]]s&lt;br /&gt;
; [[Bloque de Slime]]&lt;br /&gt;
* Players and mobs that land on their top side will bounce, like on a trampoline&lt;br /&gt;
** Bounce rebound velocity is scaled by impact velocity, can reach up to 60%&lt;br /&gt;
** Currently does not affect item entities&lt;br /&gt;
* Prevents fall damage&lt;br /&gt;
* Walking on it is slower than walking on [[Soul Sand|soul sand]], close to one&#039;s speed whilst sneaking&lt;br /&gt;
* Crafting recipe: 9 slime balls&lt;br /&gt;
** Can be crafted back into 9 slime balls&lt;br /&gt;
* The placing/breaking sounds use hurt sounds of [[slime]]s&lt;br /&gt;
* Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by [[piston]]s&lt;br /&gt;
** Connected to normal pistons, slime blocks will only push blocks, but not pull them&lt;br /&gt;
** Coded by [https://www.youtube.com/user/KaboPC KaboPC] and [https://www.youtube.com/user/Panda4994 Panda4994]&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=jpXBKXJlybg&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{tweet|dinnerbone|461189042659672064}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself&lt;br /&gt;
** Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks&lt;br /&gt;
** Allows for more contraptions, from new redstone clocks, moving devices, farming etc&lt;br /&gt;
* Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction&amp;lt;ref&amp;gt;{{tweet|dinnerbone|461473908420796416}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Valla]]&lt;br /&gt;
* New types of fences for all the different types of [[wood]]&lt;br /&gt;
** Different types can connect to each other&lt;br /&gt;
** Original fence renamed to oak fence&lt;br /&gt;
* New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences&lt;br /&gt;
; [[Puerta de valla]]&lt;br /&gt;
* New types of fence gates for all the different types of [[wood]]&lt;br /&gt;
** Different types can connect to each other&lt;br /&gt;
** Original fence gate renamed to oak fence gate&lt;br /&gt;
; [[Puerta]]s&lt;br /&gt;
* New types of doors for all the different [[wood]] types&lt;br /&gt;
** Different types of doors have different textures, with some types having no windows&lt;br /&gt;
** Door recipes now require all 6 wood to be the same type&lt;br /&gt;
; [[Trampilla|Trampilla de hierro]]&lt;br /&gt;
* Can only be opened and closed using redstone, similar to an iron door&lt;br /&gt;
* Crafting recipe: [[Iron Ingot|iron ingots]] in a 2x2 pattern, yields one iron trapdoor&lt;br /&gt;
; [[Estandarte]]&lt;br /&gt;
* Can be worn as head gear - but only using commands&lt;br /&gt;
* Over a quadrillion possible combinations&lt;br /&gt;
* Crafted like a sign, just with one color of wool instead of planks&lt;br /&gt;
* Can be stacked to 16&lt;br /&gt;
* Most patterns are created by arranging dyes in certain ways around a banner on a crafting table&lt;br /&gt;
* Additional patterns: creeper, skull &amp;amp; crossbones, brick, flower, curly border and Mojang logo - making these without dyes will result in a black pattern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy, vines and enchanted golden apple)&lt;br /&gt;
* Many patterns can be produced&lt;br /&gt;
* Up to 6 layers of patterns possible &lt;br /&gt;
* Can be placed on walls or on the ground (16 rotations possible)&lt;br /&gt;
* Sway with the wind&lt;br /&gt;
* Can be cloned by crafting them together with a blank banner&lt;br /&gt;
* Top-most layer can be removed using cauldrons&lt;br /&gt;
* Can be used as fuel in [[furnace]]s&lt;br /&gt;
; [[Soporte para armadura]]&lt;br /&gt;
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads)&lt;br /&gt;
** Armor can be right-clicked to be applied to the armor stand and can be applied by dispensers &lt;br /&gt;
** Armor can be applied by dispensers aimed at any part of the Stand &lt;br /&gt;
** Armor can be removed by right-clicking on the piece of armor you want to remove&lt;br /&gt;
** Can render enchanted and dyed armor&lt;br /&gt;
** Can use pick-block on armor stands (will give the stand not the armor equipped)&lt;br /&gt;
* Crafted using a [[slabs|stone slab]] and 6 [[stick]]s&lt;br /&gt;
* Stacks up to 16&lt;br /&gt;
* Armor stands are actually entities not blocks and can therefore can be summoned using {{cmd|summon ArmorStand}} and put in [[minecart]]s&lt;br /&gt;
* NBT tags can be used to create armor stands which are small (&amp;lt;code&amp;gt;Small&amp;lt;/code&amp;gt;), invisible (&amp;lt;code&amp;gt;Invisible&amp;lt;/code&amp;gt;), have arms (&amp;lt;code&amp;gt;ShowArms&amp;lt;/code&amp;gt;), have disabled slots (&amp;lt;code&amp;gt;DisabledSlots&amp;lt;/code&amp;gt;), have no base plate (&amp;lt;code&amp;gt;NoBasePlate&amp;lt;/code&amp;gt;), have no gravity (&amp;lt;code&amp;gt;NoGravity&amp;lt;/code&amp;gt;) and are in a preconfigured position (&amp;lt;code&amp;gt;Pose&amp;lt;/code&amp;gt;)&lt;br /&gt;
; [[Cordero crudo]]&lt;br /&gt;
* Restores {{hunger|2}}&lt;br /&gt;
* Drops from [[sheep]]&lt;br /&gt;
* Can be cooked into [[Cooked Mutton|cooked mutton]]&lt;br /&gt;
; [[Cordero cocinado]]&lt;br /&gt;
* Restores {{hunger|6}}&lt;br /&gt;
; [[Piel de conejo]]&lt;br /&gt;
* Can be crafted in a 2x2 arrangement to produce [[leather]]&lt;br /&gt;
* Drops from [[rabbit]]s&lt;br /&gt;
; [[Conejo crudo]]&lt;br /&gt;
* Restores {{hunger|3}}&lt;br /&gt;
* Drops from [[rabbit]]s&lt;br /&gt;
* Can be cooked into [[Cooked Rabbit|cooked rabbit]]&lt;br /&gt;
; [[Conejo cocinado]]&lt;br /&gt;
* Restores {{hunger|5}}&lt;br /&gt;
; [[Rabbit&#039;s Foot]]&lt;br /&gt;
* Brewed to make a Potion of Leaping&lt;br /&gt;
* Drops from [[rabbit]]s&lt;br /&gt;
; [[Estofado de conejo]]&lt;br /&gt;
* Restores {{hunger|10}} and 12 saturation&lt;br /&gt;
** This makes it the best food in the game other than [[Golden Carrot|golden carrots]]&lt;br /&gt;
* Recipe: 1 [[Cooked Rabbit|cooked rabbit]], 1 [[Mushrooms|mushroom]], 1 [[carrot]], 1 [[Baked Potato|baked potato]], and 1 [[bowl]]&lt;br /&gt;
; [[Potions#Potion of Leaping|Potion of Leaping]]&lt;br /&gt;
* Adds effect Jump Boost, for &amp;quot;I&amp;quot; and &amp;quot;II&amp;quot; levels&lt;br /&gt;
* Brewed with a [[Rabbit&#039;s Foot|rabbit&#039;s foot]] and [[Potions#Base potions|Awkward potion]]&lt;br /&gt;
* The potion and bubbles are bright green coloured&lt;br /&gt;
; [[Barrier]]&lt;br /&gt;
* Acts like a full block but is completely transparent&lt;br /&gt;
** Can transfer redstone signals and allows blocks to be placed on it&lt;br /&gt;
* Can only be destroyed in Creative mode&lt;br /&gt;
* Can be obtained using {{cmd|give @p minecraft:barrier}}&lt;br /&gt;
* Becomes visible to players who are holding a barrier in their hand&lt;br /&gt;
** Appears to be rendered as particles; always facing the player&lt;br /&gt;
; [[Spawn Egg|Guardian Spawn Egg]]&lt;br /&gt;
* Spawns the [[Guardian]] mob&lt;br /&gt;
* Cyan coloured with orange spots&lt;br /&gt;
; [[Spawn Egg|Endermite Spawn Egg]]&lt;br /&gt;
* Spawns the [[Endermite]] mob&lt;br /&gt;
* Purple coloured with grey spots&lt;br /&gt;
; [[Spawn Egg|Rabbit Spawn Egg]]&lt;br /&gt;
* Spawns [[rabbit]]s&lt;br /&gt;
* Brown coloured with brown spots&lt;br /&gt;
&lt;br /&gt;
=== Criaturas ===&lt;br /&gt;
&lt;br /&gt;
; [[Endermite]]s&lt;br /&gt;
* Sometimes spawns in the place of an [[Enderman]] teleporting away.&lt;br /&gt;
* Sometimes spawns when a player teleports using an [[Ender Pearl|Ender pearl]].&lt;br /&gt;
* Despawns after 2 minutes (unless it is named using a [[Name Tag|name tag]])&lt;br /&gt;
* Have the same sounds as [[silverfish]]&lt;br /&gt;
; [[Guardián|Guardian]]es&lt;br /&gt;
* Spawns in [[ocean monument]]s&lt;br /&gt;
* Attacks [[squid]] and players with a web/beam&lt;br /&gt;
* When on land, it flops around, unlike [[squid]]s&lt;br /&gt;
* Drops [[Prismarine Shard|prismarine shard]]s, [[Prismarine Crystals|prismarine crystals]] and [[Raw Fish|raw fish]]&lt;br /&gt;
* Makes wet noises when hurt and squeaky, wet noises when flopping around on land&lt;br /&gt;
; [[Guardián anciano]]&lt;br /&gt;
* A boss-like variant of Guardians&lt;br /&gt;
* There are 3 elders in each [[ocean monument]]&lt;br /&gt;
* A flashing boss Guardian will appear on screen when close to the boss Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes&lt;br /&gt;
* Drops [[Wet Sponge|wet sponge]]&lt;br /&gt;
; [[Conejo]]s&lt;br /&gt;
* Drops [[Rabbit Hide|rabbit hide]], [[Raw Rabbit|raw rabbit]], [[Cooked Rabbit|cooked rabbit]] and [[Rabbit&#039;s Foot|rabbit&#039;s foot]]&lt;br /&gt;
* They have many different skins similarly to horses and ocelots. They have 8 skins including: Black, White, Brown, Gold, Black &amp;amp; White, Salt &amp;amp; Pepper, Toast, and the Killer Rabbit of Caerbannog&lt;br /&gt;
** Naming a [[rabbit]] spawn egg or [[Name Tag|name tag]] &amp;quot;Toast&amp;quot; will give [[rabbit]]s a special skin as a memorial to user xyzen420&#039;s girlfriend&#039;s rabbit Toast&lt;br /&gt;
** Very low rate of spawning as &amp;quot;The Killer Rabbit&amp;quot; (or the &amp;quot;The Killer Rabbit of Caerbannog&amp;quot;)&lt;br /&gt;
*** 1/1000 chance of spawning&lt;br /&gt;
*** This type of rabbit is hostile and will attack players within 4 blocks, deals {{hp|5}} in easy, {{hp|8}} in normal difficulty and {{hp|12}} in hard&lt;br /&gt;
*** A reference to the movie [[Wikipedia:Monty Python and the Holy Grail|&#039;&#039;Monty Python and the Holy Grail&#039;&#039;]]&lt;br /&gt;
*** It is white with bloodshot eyes, and blood on its legs and mouth&lt;br /&gt;
*** Automatically spawns with a name tag titled &#039;The Killer Rabbit&#039;&lt;br /&gt;
*** It can be directly spawned in with the command &amp;lt;code&amp;gt;/summon Rabbit ~ ~ ~ {RabbitType:99}&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Rabbit]]s can be bred using [[carrot]]s, [[Golden Carrot|golden carrot]]s or [[Flowers|dandelion]]s&lt;br /&gt;
* [[Rabbit]]s have the same AI like the most other passive mobs, and jumping around randomly.&lt;br /&gt;
* Make little squeaky sounds when hurt or killed&lt;br /&gt;
&lt;br /&gt;
== Cambios ==&lt;br /&gt;
&lt;br /&gt;
=== Generales ===&lt;br /&gt;
&lt;br /&gt;
; [[Splash]]es&lt;br /&gt;
* &amp;quot;OpenGL 1.2!&amp;quot; changed to &amp;quot;OpenGL 2.1 (if supported)!&amp;quot;&lt;br /&gt;
* &amp;quot;Now java 6!&amp;quot; changed to &amp;quot;Now Java 6!&amp;quot;&lt;br /&gt;
; [[Debug screen]]&lt;br /&gt;
* Text now has a background&lt;br /&gt;
* Replaced x, y, z, b, bl and other labels with more understandable labels&lt;br /&gt;
* &amp;quot;Light&amp;quot; is now the light levels at feet, not eyes&lt;br /&gt;
** Player rotation is now displayed for the vertical angle as well as the horizontal one&lt;br /&gt;
* The crosshair displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue&lt;br /&gt;
* Day counter added &lt;br /&gt;
** Increases by 1 every dawn&lt;br /&gt;
* Now displays difficulty&lt;br /&gt;
** Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25&lt;br /&gt;
* Looking at a block in the world will show the coordinates of that block on the debug screen&lt;br /&gt;
* On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.&lt;br /&gt;
** Looking at all blocks shows you the state of the block, and the variant state where applicable (eg. minecraft:cauldron[level=1])&lt;br /&gt;
* Now shows whether you are facing the positive or negative x/z axis&lt;br /&gt;
* Currently missing LC value and FL value.&lt;br /&gt;
* {{key|F3}} + {{key|B}} now also shows which direction entities are looking in using a blue line and their eye level using a red line&lt;br /&gt;
* Now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU&lt;br /&gt;
* &amp;quot;Vanilla&amp;quot; added to the version number. eg: &amp;quot;Minecraft 14w30b (14w30b/Vanilla)&amp;quot;&lt;br /&gt;
** Presumably this will say something different if modded. Very few mods (or even APIs) currently exist for versions this recent.&lt;br /&gt;
* {{key|F3}} + {{key|H}} tooltips now show how many NBT tags an item has&lt;br /&gt;
; Block IDs&lt;br /&gt;
* Occurences of blocks/items now need to be named ids; old ids slowly being phased out&lt;br /&gt;
* NBT data in commands can now use block/item names in place of numerical ids&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;id:&amp;quot;minecraft:stone&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** In scoreboards, the format is &amp;lt;code&amp;gt;minecraft.block.stone&amp;lt;/code&amp;gt;&lt;br /&gt;
* Superflat presets also use the new named id format&lt;br /&gt;
; [[Superflat]] world type&lt;br /&gt;
* Block ID/number of layers format changed from &amp;lt;code&amp;gt;NumberxID&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Number*ID&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Preset code version number changed to &amp;quot;3&amp;quot;.&lt;br /&gt;
; Internal block handling&lt;br /&gt;
* Now internally use states instead of metadata&lt;br /&gt;
* Metadata will still be used for a while&lt;br /&gt;
* Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door&lt;br /&gt;
* Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set&lt;br /&gt;
; [[Multiplayer#Chat|Chat]]&lt;br /&gt;
* Improved chat communication&lt;br /&gt;
* Messages are now either chat, system or action bar messages&lt;br /&gt;
* Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way&lt;br /&gt;
* Entities now have tooltips in certain chat instances when hovered over&lt;br /&gt;
** These appear when hovered over an entity&#039;s name in chat (e.g. the success message for {{cmd|kill}})&lt;br /&gt;
** Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID&lt;br /&gt;
** Shift+Left click while hovering over the entity&#039;s name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.&lt;br /&gt;
* {{key|F3}} + {{key|D}} clears the chat history (including previously typed commands)&lt;br /&gt;
; UUID&lt;br /&gt;
* All player lists will now be converted to be UUID-based automatically&lt;br /&gt;
; Performance&lt;br /&gt;
* All dimensions are now handled in different threads&lt;br /&gt;
** Rewrote chunk sorting&lt;br /&gt;
** Ported over the visibility culling code from MCPE thereby limiting client render of obstructed world segments&lt;br /&gt;
** Threaded chunk rebuilds&lt;br /&gt;
; Rendering&lt;br /&gt;
* Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)&lt;br /&gt;
; [[Resource pack]]s&lt;br /&gt;
* Custom [[block models]] can be loaded&lt;br /&gt;
** Several blocks in the game are rendered differently using the new block models.&lt;br /&gt;
*** The cauldron&#039;s feet are cubes instead of faces.&lt;br /&gt;
*** [[Grass Block|Grass block]]s, [[dirt]], [[sand]], red sand, [[stone]], [[Netherrack]], [[piedra base|bedrock]], and [[TNT]] all have their top texture randomly rotated&lt;br /&gt;
* Custom [[block models|item models]] can be loaded&lt;br /&gt;
** Many items&#039;s model is rotated 90 degrees in the inventory and in hand.&lt;br /&gt;
* F3+T and F3+S now reload models&lt;br /&gt;
* Resource packs can now be bundled with a world, put it in the map save directory and name it &amp;quot;resources.zip&amp;quot;&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;.minecraft/saves/TheMapWithTheThing/resources.zip&amp;lt;/code&amp;gt;&lt;br /&gt;
; GUI code&lt;br /&gt;
* Improvements to allow for &amp;quot;cooler things&amp;quot;&amp;lt;ref&amp;gt;https://twitter.com/Dinnerbone/status/428161570867519488&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Skin]]&lt;br /&gt;
* Added a new default skin: Alex&amp;lt;ref&amp;gt;https://help.mojang.com/customer/portal/articles/979200-minecraft-skins&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Alex&#039;s model is that of Steve but with 3-pixel wide arms &lt;br /&gt;
** There will be a choice to select fat or thin arms on minecraft.net/profile in the future&lt;br /&gt;
** Custom skins are still only 4-pixel wide arms&lt;br /&gt;
** If you don&#039;t have a custom skin yet, you are randomly assigned Steve or Alex based on your random user ID&lt;br /&gt;
* Right and left arms and legs are now editable independently&lt;br /&gt;
* Uses a steve.png file with new layout and new dimensions&lt;br /&gt;
** Dimensions for the file are now 64×64&lt;br /&gt;
* Overlay now includes the whole body&lt;br /&gt;
** Overlays are called &#039;&#039;hat&#039;&#039;, &#039;&#039;jacket&#039;&#039;, &#039;&#039;sleeves&#039;&#039; and &#039;&#039;pants legs&#039;&#039;&lt;br /&gt;
* New &amp;quot;Skin Customization&amp;quot; button in the options menu&lt;br /&gt;
** Cape visibility is now toggled from here&lt;br /&gt;
** You can toggle the visibility of overlays, independent for each limb/body part&lt;br /&gt;
* Old skins still work, but won&#039;t have the new features&lt;br /&gt;
; Servers&lt;br /&gt;
* New server icons, displayed with 3 buttons.&lt;br /&gt;
** Up and down arrows to move the servers&#039; order.&lt;br /&gt;
** Third button is to join the server.&lt;br /&gt;
* There is now a default server icon.&lt;br /&gt;
** Resembles the unknown resource pack icon.&lt;br /&gt;
* Servers can now customize network compression in &amp;lt;code&amp;gt;server.properties&amp;lt;/code&amp;gt;&lt;br /&gt;
; Graphics&lt;br /&gt;
* Dropped items now face the player in all three directions on fast graphics&lt;br /&gt;
; [[Blocks]]&lt;br /&gt;
* Rewrote how blocks are rendered&lt;br /&gt;
* Rewrote how [[Data values|block data]] is handled&lt;br /&gt;
; [[The Void]]&lt;br /&gt;
* Removed fog and particles&lt;br /&gt;
; &#039;&#039;&#039;Optimizations&#039;&#039;&#039;&lt;br /&gt;
* Many optimizations to both the server (including single player) and the client&lt;br /&gt;
* Threaded chunk rendering&lt;br /&gt;
* Ore generation is more than twice as fast&amp;lt;ref&amp;gt;{{tweet|SeargeDP|488715162086813696}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Significant increase in FPS and performance&lt;br /&gt;
* Stability in the smoothness of FPS&lt;br /&gt;
* Chunks load a lot faster&lt;br /&gt;
* Threaded mob pathfinding&lt;br /&gt;
; Tech notes&amp;lt;ref&amp;gt;http://s3.amazonaws.com/Minecraft.Download/blocknotes.txt&amp;lt;/ref&amp;gt;&amp;lt;!-- Note, information already on this page has been removed from the overview on this reference--&amp;gt;&lt;br /&gt;
* Fixed server referencing Entities by origin, client referencing by eyes (!!)&lt;br /&gt;
* Fixed ray-casting differences between server &amp;amp; client&lt;br /&gt;
* Added RenderLayer ability to get colored on damage&lt;br /&gt;
* Added basic BlockModel asset&lt;br /&gt;
* Cleanup GUI rendering&lt;br /&gt;
* Added big optimization Noisegen&lt;br /&gt;
* Added generic face-render method in BlockRenderer&lt;br /&gt;
* Added RenderLayers to entities, moved armor/items/* to it.&lt;br /&gt;
* Extracted Vec3i from BlockPos&lt;br /&gt;
* Lots of BlockPos usage-optimizations (generation/pathfinder/features)&lt;br /&gt;
* Serialize BlockPos as long over network&lt;br /&gt;
* Improvements in memory limits for NBT reading&lt;br /&gt;
* Cleanup around old Direction usage&lt;br /&gt;
* Split BlockRenderer in subclasses&lt;br /&gt;
* Added BlockLayer (SOLID, CUTOUT, CUTOUT_MIPPED, TRANSLUCENT) for renderpasses&lt;br /&gt;
* Removed Direction, get rid of magic numbers, now in Facing&lt;br /&gt;
* Fixed unreleased ByteBuf leaking mem&lt;br /&gt;
* Cleanup around BlockPos usage&lt;br /&gt;
* Removed AABB pools&lt;br /&gt;
* Changed AABB, now immutable&lt;br /&gt;
* Removed Vec3 pools&lt;br /&gt;
* Changed Vec3, now immutable&lt;br /&gt;
* Changed TextureAtlas, names can have slashes&lt;br /&gt;
* Changed LWJGL to 2.9.1&lt;br /&gt;
* Changed Entity, now unique by UUID&lt;br /&gt;
* Added BlockPos (instead of int x, y, z)&lt;br /&gt;
* Added Facing enum, get rid of magic numbers&lt;br /&gt;
&lt;br /&gt;
=== Jugabilidad ===&lt;br /&gt;
&lt;br /&gt;
; [[Enchanting]]&lt;br /&gt;
* Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels&lt;br /&gt;
** For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of [[Lapis Lazuli|lapis lazuli]]&lt;br /&gt;
* Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of [[Lapis Lazuli|lapis lazuli]] now (seen above)&lt;br /&gt;
* The actual enchantment calculation is the same&lt;br /&gt;
* One of the enchantments will be displayed in the tooltip&lt;br /&gt;
* The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player&lt;br /&gt;
* Leveling up now takes longer&lt;br /&gt;
* Level V enchantments can now appear on an item without the use of an [[anvil]]&lt;br /&gt;
* Looting now gives an extra 1% chance of getting rare loot per level&lt;br /&gt;
; [[Villager]] [[Trading]]&lt;br /&gt;
* Rebalanced [[Villager]] trades, see [[Trading#1.8 Trading Revamp|Trading]].&lt;br /&gt;
** Offers will be less random and probably more useful&lt;br /&gt;
** Villagers start out with 2-4 trades unlocked&lt;br /&gt;
** Trades are now unlocked more freely&lt;br /&gt;
*** Trading any offer will unlock up to 3 new trades or reactivate old ones&lt;br /&gt;
** Existing villagers will not be affected&lt;br /&gt;
* Trading now gives experience&lt;br /&gt;
* Villagers no longer trade [[Flint and Steel]].&lt;br /&gt;
* There are now more villager professions&lt;br /&gt;
** White robe: Librarian&lt;br /&gt;
** Purple robe: Cleric&lt;br /&gt;
** Brown robe: Fisherman, Farmer, Fletcher, Shepherd&lt;br /&gt;
** White apron: Butcher, Leatherworker&lt;br /&gt;
** Black apron: Armorer, Tool Smith, Weapon Smith&lt;br /&gt;
** Villager profession is now displayed in trade GUI&lt;br /&gt;
* The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip&lt;br /&gt;
; [[Tutorials/Village mechanics|Village mechanics]]&lt;br /&gt;
* Doors are now added to the closest village&lt;br /&gt;
* This will not break iron farms, but change them a little, enough to make them &amp;quot;practically pointless&amp;quot;&amp;lt;ref&amp;gt;https://twitter.com/_grum/status/426299865673777152&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Anvil]] repairing&lt;br /&gt;
* Costs reduced to balance out with the new enchanting system&lt;br /&gt;
* Renaming items will now only cost 1 level&lt;br /&gt;
* Repairing cost now increases exponentially (1, 2, 4, 8, etc.)&lt;br /&gt;
* Repairing costs can no longer be kept down by renaming items&lt;br /&gt;
; [[Adventure]] mode&lt;br /&gt;
* Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible&lt;br /&gt;
* Block interaction is now impossible by default&lt;br /&gt;
* The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)&lt;br /&gt;
; [[Creative]] mode&lt;br /&gt;
* In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)&lt;br /&gt;
* Players in creative mode can now damage entities even if they are flagged invulnerable&lt;br /&gt;
; [[Commands]]&lt;br /&gt;
* The ability to {{key|tab}} auto-complete coordinates with all commands that have a coordinate argument (e.g. {{cmd|setblock}})&lt;br /&gt;
* {{cmd|clear}} &lt;br /&gt;
** Can now be used to clear only a specific number of items and can be restricted to certain NBT data&lt;br /&gt;
** Example: {{cmd|clear|@p minecraft:spawn_egg 120 34 {display:{Name:Michael&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;}} will remove up to 34 villager spawn eggs named Michael from yourself&lt;br /&gt;
** Can now test for partial matches of NBT lists&lt;br /&gt;
* {{cmd|debug}}&lt;br /&gt;
** Can now be run in single player&lt;br /&gt;
** New arguments for debug {{cmd|debug &amp;lt;start|stop|chunk&amp;gt; [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]}}&lt;br /&gt;
** x/y/z are required and valid only for chunk mode&lt;br /&gt;
** May be removed, as the command was supposed to be dev only&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/2c5f35/minecraft_snapshot_14w31a_has_been_released/cjct3k1&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{cmd|effect}}&lt;br /&gt;
** Can now also specify whether particles are to be shown: &lt;br /&gt;
** Usage: {{cmd|effect &amp;lt;player&amp;gt; &amp;lt;effect&amp;gt; [seconds] [amplifier] [hideParticles]}}&lt;br /&gt;
*** Use &#039;true&#039; to hide particles and &#039;false&#039; to show; if value is not given, defaults to false&lt;br /&gt;
* {{cmd|kill}}&lt;br /&gt;
** Can now be followed by a target selector&lt;br /&gt;
** Example: {{cmd|1=kill @e[type=!Player]}}&lt;br /&gt;
* {{cmd|say}}&lt;br /&gt;
** Now lists all entity using @e.&lt;br /&gt;
** Example:  {{cmd|1=say @e[r=500]}} will list all the entities in your world within a 500 block radius&lt;br /&gt;
* {{cmd|summon}}&lt;br /&gt;
** {{cmd|summon}} command can now summon lightning using {{cmd|summon|LightningBolt}}&lt;br /&gt;
* {{cmd|tellraw}}&lt;br /&gt;
** A new tag called &amp;quot;insertion&amp;quot; allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players&#039; chat input&lt;br /&gt;
*** Example: {{cmd|tellraw @a {text:&amp;quot;CLICK&amp;quot;,insertion:&amp;quot;This is a test&amp;quot;} }}&lt;br /&gt;
** Can now insert values from scoreboards into messages&lt;br /&gt;
*** Example: {{cmd|tellraw @p &amp;lt;nowiki&amp;gt;{text:&amp;quot;Have &amp;quot;,extra:[{score:{name:&amp;quot;Searge&amp;quot;,objective:&amp;quot;reward&amp;quot;}},{text:&amp;quot; diamonds&amp;quot;}]}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
** Now has a &amp;lt;code&amp;gt;selector&amp;lt;/code&amp;gt; argument&lt;br /&gt;
*** Allows to print player&#039;s names&lt;br /&gt;
*** Example: {{cmd|1=tellraw @a {selector:&amp;quot;@a[team=TeamRed]&amp;quot;} }} will print everyone who is on TeamRed&lt;br /&gt;
** Can display entity tooltips when the &amp;lt;code&amp;gt;action&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;hoverEvent&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;show_entity&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Example: {{cmd|tellraw @a {text:&amp;quot;Hover here&amp;quot;,hoverEvent:{action:show_entity,value:&amp;quot;{type:&#039;Zombie&#039;,name:&#039;Dummy&#039;}&amp;quot;}} }} will print a message will display the tooltip of a zombie named &amp;quot;dummy&amp;quot;&lt;br /&gt;
* {{cmd|testfor}}&lt;br /&gt;
** Can now also check for dataTags&lt;br /&gt;
** Example: {{cmd|testfor @p {foodLevel:20} }}&lt;br /&gt;
** No longer is exclusively usable in command blocks&lt;br /&gt;
** Can now check for inventory specific items&lt;br /&gt;
*** Example: {{cmd|testfor @p {Inventory:[{Slot:6b,id:&amp;quot;minecraft:diamond_sword&amp;quot;}],SelectedItemSlot:6} }}&lt;br /&gt;
* {{cmd|testforblock}}&lt;br /&gt;
** Can now test for partial matches of NBT lists&lt;br /&gt;
* {{cmd|time}}&lt;br /&gt;
** {{cmd|time query &amp;lt;value&amp;gt;}} argument to check the time&lt;br /&gt;
*** Has an another argument after that which can be &amp;lt;code&amp;gt;daytime&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gametime&amp;lt;/code&amp;gt; to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively&lt;br /&gt;
* {{cmd|tp}}&lt;br /&gt;
** Now supports rotation arguments&lt;br /&gt;
** Example: {{cmd|tp @p ~ ~ ~ ~20 ~40}} teleports the player so that he faces 20 degrees to the right and 40 degrees downwards&lt;br /&gt;
; Target Selectors&lt;br /&gt;
* Now supports cubic areas&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;@e[x=0,y=0,z=0,dx=10,dy=10,dz=10]&amp;lt;/code&amp;gt; gets all entities between 0,0,0 and 10,10,10&lt;br /&gt;
* New radius value usable in target selectors, based on the block center&lt;br /&gt;
** A radius of 0 works for exact block positions&lt;br /&gt;
* New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;@a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don&#039;t look down!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at&lt;br /&gt;
; NBT Tags&lt;br /&gt;
* &amp;lt;code&amp;gt;Age&amp;lt;/code&amp;gt;&lt;br /&gt;
** Can now be set to -32768 for items that never despawn&lt;br /&gt;
* &amp;lt;code&amp;gt;CustomName&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;CustomNameVisible&amp;lt;/code&amp;gt;&lt;br /&gt;
** Now work on all entities&lt;br /&gt;
* &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt;&lt;br /&gt;
** Uses the [[Commands#Raw_JSON_Text|JSON]] text component instead of plain text.&lt;br /&gt;
** Capable of using the &amp;lt;code&amp;gt;clickEvent&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;hoverEvent&amp;lt;/code&amp;gt; tags.&lt;br /&gt;
** Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]].&lt;br /&gt;
* &amp;lt;code&amp;gt;Text1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Uses the [[Commands#Raw_JSON_Text|JSON]] text component instead of plain text&lt;br /&gt;
** Might need some time before it can work in survival.&lt;br /&gt;
** Can be used to show scores towards players by using the &amp;lt;code&amp;gt;selector&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; tags&lt;br /&gt;
** Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]&lt;br /&gt;
** Character limit is based on character width&lt;br /&gt;
; Teleporting&lt;br /&gt;
* Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport&lt;br /&gt;
; Item tooltips&lt;br /&gt;
* Now show the internal name for use in commands (F3+H mode)&lt;br /&gt;
; [[Particles]]&lt;br /&gt;
* Can be summoned using the {{cmd|particle}} command&lt;br /&gt;
* Changed the particle effect when landing on a block, looks a lot more scattered&lt;br /&gt;
; &#039;&#039;&#039;[[Health|Life Bar]]&#039;&#039;&#039;&lt;br /&gt;
* Now the life bar has a new animation for the [[damage]], that additionally shows how many hearts a player loses&lt;br /&gt;
; [[Inventory]] system&lt;br /&gt;
* Rewrote the inventory system&lt;br /&gt;
* Fixes some bugs, improves performance and allows easier improvements&lt;br /&gt;
* Allows custom NBT that isn&#039;t handled by the game to be added onto items&lt;br /&gt;
** Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)&lt;br /&gt;
; [[Enchantment]]s &amp;amp; [[Effect]]s&lt;br /&gt;
* Now also support named IDs as well as numerical IDs&lt;br /&gt;
** Example: {{cmd|enchant @a minecraft:looting 3}}&lt;br /&gt;
** Example: {{cmd|effect @a minecraft:speed 10 10}}&lt;br /&gt;
; Player list&lt;br /&gt;
* Improved the health objective display on the player list&lt;br /&gt;
* Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels&lt;br /&gt;
* Additional health will squash the display together to fit&lt;br /&gt;
* Now groups together teams&lt;br /&gt;
* Now sorts players by name&lt;br /&gt;
* Player list shows the faces of players&lt;br /&gt;
&lt;br /&gt;
=== Generación del mundo ===&lt;br /&gt;
&lt;br /&gt;
; [[Village]]s&lt;br /&gt;
* Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves&lt;br /&gt;
* Many of the buildings in plains/savanna villages have replaced some of their wooden planks with wooden logs&lt;br /&gt;
; [[Desert temple]]s&lt;br /&gt;
* Now spawn with [[stained clay]] instead of dyed wool&lt;br /&gt;
; [[Cavern]]s&lt;br /&gt;
* Now generate on the surface of desert, mesa, mega taiga and mushroom [[biome]]s&lt;br /&gt;
; [[Biome|Swampland]]&lt;br /&gt;
* Changed generation of the marsh-like areas&amp;lt;ref&amp;gt;http://i.imgur.com/lQELvLX.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Biome|Mesa]]&lt;br /&gt;
* [[Red Sandstone]] now generates at cavern entrances in Mesa biomes&lt;br /&gt;
; [[World border]]&lt;br /&gt;
* The default world border is now an animated texture rather than an invisible [[bedrock]] barrier&lt;br /&gt;
* There is now nothing beyond the world border&lt;br /&gt;
* Is set at a diameter of 60 million by default, for both [[the Overworld]] and [[the Nether]]&lt;br /&gt;
* Mobs and players can&#039;t pass through it and take damage when outside&lt;br /&gt;
* If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)&lt;br /&gt;
* When you get within a certain distance of the world border, a red-aura-like warning will activate&lt;br /&gt;
** Only visible on Fancy graphics&lt;br /&gt;
** Outside the border, the warning is at full strength&lt;br /&gt;
** Inside the border, the warning gradually gets stronger as the player approaches the border&lt;br /&gt;
** If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player&#039;s location&lt;br /&gt;
** If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player&#039;s location&lt;br /&gt;
* The {{cmd|worldborder}} command allows one to customise various aspects of world borders like their size, center, damage and warning&lt;br /&gt;
&lt;br /&gt;
=== Bloques y objetos ===&lt;br /&gt;
&lt;br /&gt;
; [[Sponge]]&lt;br /&gt;
* Introduced [[sponge]] to [[Survival|survival mode]], with new behavior and texture&lt;br /&gt;
* [[Sponge]] turns into [[Wet Sponge]] when it soaks up water&lt;br /&gt;
** Water particles appear around the [[Sponge]] when this happens&lt;br /&gt;
* [[Sponge]] destroys water blocks from 5 blocks away in a kind of sphere&lt;br /&gt;
* [[Sponge]] soaks up water only when water is touching it&lt;br /&gt;
; [[Stone Bricks|Chiseled Stone Bricks]] &lt;br /&gt;
* Now craftable from two [[Slabs|stone brick slabs]] on top of each other&lt;br /&gt;
; [[Stone Bricks|Cracked Stone Bricks]]&lt;br /&gt;
* Can now be obtained by smelting [[Stone Brick|stone brick]]s, making them renewable&lt;br /&gt;
; [[Moss Stone]]&lt;br /&gt;
* Now craftable from one [[cobblestone]] and one [[Vines|vine]]&lt;br /&gt;
; [[Stone Bricks|Mossy Stone Bricks]] &lt;br /&gt;
* Now craftable from one [[Stone Bricks|stone brick]] and one [[Vines|vine]]&lt;br /&gt;
; [[Beacon]]&lt;br /&gt;
* Beacon light beams change color when going through [[stained glass]] and [[stained glass pane]]s&lt;br /&gt;
** Making it feed into multiple [[stained glass]] blocks/panes will combine the colors&lt;br /&gt;
* Beam now goes through all blocks that don&#039;t completely block light: Ice, water and leaves&lt;br /&gt;
; &#039;&#039;&#039;[[Sign]]s, [[chest]]s, [[beacon]]s, [[bed]]s and [[head]]s&#039;&#039;&#039;&lt;br /&gt;
* Now display the cracking animation&amp;lt;ref&amp;gt;https://twitter.com/TheMogMiner/status/489405548106752003&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bed]]s did display the cracking animation previously, but not on their top and bottom&lt;br /&gt;
; [[Door]]&lt;br /&gt;
* Stack to 64&lt;br /&gt;
* The crafting recipe for doors now gives 3 doors instead of one&lt;br /&gt;
** Applies to both [[door]]s and [[iron door]]s&lt;br /&gt;
* New types of doors for all the different wood types&lt;br /&gt;
** Therefore, Wooden Doors have been renamed to Oak Doors&lt;br /&gt;
* Door item textures changed to be more detailed and more consistent with the new doors&lt;br /&gt;
; [[Trapdoor]]&lt;br /&gt;
* Trapdoors are now called &amp;quot;Wooden Trapdoor&amp;quot; &amp;lt;ref&amp;gt;In the en_US.lang file, &amp;quot;tile.trapdoor.name=Wooden Trapdoor&amp;quot; as of 14w08a&amp;lt;/ref&amp;gt;&lt;br /&gt;
; [[Torch]] &amp;amp; [[Redstone Torch]]&lt;br /&gt;
* Torches and redstone torches placed on walls now have an angled top side&lt;br /&gt;
; [[Blaze Rod]]&lt;br /&gt;
* Are now held similarly to [[tools]]&lt;br /&gt;
; [[Furnace]]&lt;br /&gt;
* When a furnace runs out of fuel, the smelting progress will rewind at 2x speed&lt;br /&gt;
* Empty furnaces will now only accept fuel and empty [[bucket]]s in the fuel slot&lt;br /&gt;
; [[Carrot]]&lt;br /&gt;
* Restore 3 hunger points instead of 4&lt;br /&gt;
; [[Baked Potato]]&lt;br /&gt;
* Restore 5 hunger points instead of 6&lt;br /&gt;
; [[Hay Bale]]&lt;br /&gt;
* Rebalanced how they heal and accelerate the growth of [[horse]]s&lt;br /&gt;
; [[Dead Bush]] &amp;amp; [[Sapling]]&lt;br /&gt;
* Can now catch fire&lt;br /&gt;
; [[Melon (block)]]&lt;br /&gt;
* Mined faster with an axe&lt;br /&gt;
; [[Huge Mushrooms]]&lt;br /&gt;
* When harvested with silk touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores&lt;br /&gt;
; [[Mob head]]&lt;br /&gt;
* Made Creeper, Skeleton and Zombie Heads available in survival &lt;br /&gt;
* Creepers, Skeletons, Wither Skeletons, and Zombies drop their heads when killed by charged creepers. Wither Skeletons continue to have heads as [[rare drops]].&lt;br /&gt;
** Note that a charged creeper explosions will not yield more than one mob head&lt;br /&gt;
* Skulls worn on heads are now bigger so the 2nd skin layer no longer peaks through&lt;br /&gt;
* Player and mob heads in inventories and held by mobs/players now display the actual head&lt;br /&gt;
* Placed mob heads now show the 2nd skin layer&lt;br /&gt;
; [[Item Frame]]&lt;br /&gt;
* Items in item frames can now face eight different directions&lt;br /&gt;
* As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds&lt;br /&gt;
* Item frames can give off a signal detected by [[Redstone Comparator|comparator]]s, based on the direction the item is facing&lt;br /&gt;
** Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times&lt;br /&gt;
* Improved position handling of item frames&lt;br /&gt;
; [[Painting]]&lt;br /&gt;
* Improved position handling of paintings&lt;br /&gt;
; [[Dispenser]]&lt;br /&gt;
* Can now place [[pumpkin]]s or [[Mob head|Wither Skeleton Skull]]s to spawn golems and withers respectively&lt;br /&gt;
** Will only place them if the body of the golem or wither is already built&lt;br /&gt;
* Can now place [[Command Block|command blocks]] with pre-configured commands, rather than dispensing it&lt;br /&gt;
; [[Button]]&lt;br /&gt;
* Can now be placed on ceiling and on the ground &lt;br /&gt;
; [[Redstone Comparator]]&lt;br /&gt;
* Can now detect what way an [[item frame]] is rotated&lt;br /&gt;
; [[Daylight Sensor]]&lt;br /&gt;
* Can be inverted with a right click&lt;br /&gt;
** Reaches full strength at the opposite time than it would when set to normal&lt;br /&gt;
** This can allow for a light that turns on at night rather than day without the need of a NOT gate&lt;br /&gt;
; [[Activator Rail]]&lt;br /&gt;
* Powered activator rails will now shake [[minecart]]s, causing riders (players and entities) to dismount&lt;br /&gt;
; [[Minecart with TNT]]&lt;br /&gt;
* Minecart with TNT can be ignited with a Flame enchanted bow&lt;br /&gt;
* Minecart with TNT explosions no longer stack&lt;br /&gt;
; [[Sign]]&lt;br /&gt;
* Use the JSON text components &amp;lt;code&amp;gt;Text1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Text4&amp;lt;/code&amp;gt; instead of plain text&lt;br /&gt;
* Can be used to show scores towards players by using the &amp;lt;code&amp;gt;selector&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; tags&lt;br /&gt;
* Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]&lt;br /&gt;
* Character limit is based on character width&lt;br /&gt;
* Might need some time before it can work in survival&lt;br /&gt;
; [[Book and Quill]] &amp;amp; [[Written Book]]&lt;br /&gt;
* Use JSON text components instead of plain text with the new &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt; tag&lt;br /&gt;
* Capable of using the &amp;lt;code&amp;gt;clickEvent&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;hoverEvent&amp;lt;/code&amp;gt; tags&lt;br /&gt;
* Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]&lt;br /&gt;
* Might need some time before it can work in survival&lt;br /&gt;
; [[Written Book]]&lt;br /&gt;
* Copying written books will now mark them as copies/copies of copies&lt;br /&gt;
* The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author&#039;s name&lt;br /&gt;
* Copies of copies cannot be copied&lt;br /&gt;
; [[Ladder]]&lt;br /&gt;
* Mined faster with an axe&lt;br /&gt;
; [[Armor]]&lt;br /&gt;
* Armor no longer gets colored when mobs/players are hurt&lt;br /&gt;
; [[Arrow]]&lt;br /&gt;
* Behave differently underwater&lt;br /&gt;
** They will lose all velocity after a few blocks and slowly fall&lt;br /&gt;
** Fire Arrows will be extinguished&lt;br /&gt;
; [[Slabs]]&lt;br /&gt;
* Removed double stone slab&#039;s item form&lt;br /&gt;
* Removed double wooden slab&#039;s item form&lt;br /&gt;
; [[Technical blocks#End Portal|End Portal]]&lt;br /&gt;
* Inventory image is now the Missing Texture block instead of the Nether Portal item&lt;br /&gt;
; [[Monster Spawner]]&lt;br /&gt;
* Can be right-clicked with a [[Spawn Egg]] in hand, to change what the spawner produces&lt;br /&gt;
; [[Command Block]]&lt;br /&gt;
* Survival players can no longer look inside the command block to see the command&lt;br /&gt;
* Now show the entity (@e) parameter&lt;br /&gt;
* X/O button next to &amp;quot;Last output&amp;quot; in commandblock to turn off the last output string&lt;br /&gt;
&lt;br /&gt;
=== Criaturas ===&lt;br /&gt;
&lt;br /&gt;
; Todas las criaturas&lt;br /&gt;
* Actualizadas a la nueva IA (inteligencia artificial)&lt;br /&gt;
* Mobs now show a glow of a slightly different color when hurt&lt;br /&gt;
; [[Aldeano]]s&lt;br /&gt;
* When struck by lightning, villagers turn into [[witch]]es&lt;br /&gt;
* Now have a head slot where helmets or blocks can be applied&lt;br /&gt;
* Villagers will now only breed when willing&lt;br /&gt;
** The first time a specific trade is done, the villager will become willing, any other time there&#039;s a 1 in 5 chance the villager will become willing&lt;br /&gt;
** When a baby villager is born, both parents lose their willingness&lt;br /&gt;
** Villagers become willing to breed by consuming food: 3 [[bread]] or 12 [[potato]]es or 12 [[carrot]]s&lt;br /&gt;
** Finding out a villager&#039;s willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points&lt;br /&gt;
* Changes to [[villager]] AI&lt;br /&gt;
** Villagers will now harvest, collect and replant grown [[potato]], [[carrot]] and [[wheat]] crops&lt;br /&gt;
** Villagers will craft [[wheat]] into [[bread]]&lt;br /&gt;
** Villagers will share food with fellow villagers&lt;br /&gt;
; Animales bebes (oveja, cerdo, vaca, pollo, gato, perro, caballo)&lt;br /&gt;
* Baby animal growth can now slowly be accelerated using the animal&#039;s breeding item&lt;br /&gt;
* It appears holding the right mouse button speeds up this process&lt;br /&gt;
; [[Lobo|Lobos]]&lt;br /&gt;
* Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack [[sheep]] in the wild&lt;br /&gt;
; [[Ocelote|Ocelotes domesticado]] and [[Lobo|Lobo domesticado]]&lt;br /&gt;
* Now display a death message if named with a [[name tag]]&lt;br /&gt;
; [[Esqueleto]]s y [[Esqueleto Wither|Esquelestos Wither]]s&lt;br /&gt;
* Now run away from [[Wolf|wolves]] instead of fighting back&lt;br /&gt;
* Now run away from [[Creeper]]s that are about to explode&lt;br /&gt;
* Now drop a Skeleton [[mob head]] when killed by a charged creeper&lt;br /&gt;
; [[Slime]]s y [[Magma Cube]]s&lt;br /&gt;
* Now swim as a result of the update to the new AI&lt;br /&gt;
* Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners&lt;br /&gt;
* Slimes will now randomly despawn over time if no player is within a 32 meter range&lt;br /&gt;
* Appear to jump a bit more randomly&lt;br /&gt;
*When named and attacked, each new slime will keep its given name. &lt;br /&gt;
; [[Zombie Pigman|Zombie Pigmen]]&lt;br /&gt;
* Angry zombie pigmen now pathfind as a result of the update to the new AI&lt;br /&gt;
* Now run away from [[Creeper]]s that are about to explode&lt;br /&gt;
* Adult Zombie Pigmen will forgive after a short time (and lose the aggro speed boost), but will continue to attack until the player escapes their aggro distance&lt;br /&gt;
; [[Enderman|Endermen]]&lt;br /&gt;
* Now pathfind as a result of the update to the new AI&lt;br /&gt;
* Now walk slightly faster&lt;br /&gt;
; [[Spider]]s and [[Cave Spider]]s &lt;br /&gt;
* Can no longer draw line of sight through opaque blocks&lt;br /&gt;
; [[Blaze]]s&lt;br /&gt;
* Blazes will now shoot the player even if there are solid blocks between them&lt;br /&gt;
; [[Gigante]]s&lt;br /&gt;
* Armor on [[Giant]]s is now rendered&lt;br /&gt;
; [[Silverfish]]&lt;br /&gt;
* Silverfish will stop occasionally before moving again (similarly to most mobs)&lt;br /&gt;
; [[Creeper]]s&lt;br /&gt;
* Now run away from other [[Creeper]]s that are about to explode&lt;br /&gt;
* Now drop a Creeper [[mob head]] when killed by a charged creeper&lt;br /&gt;
; [[Zombie]]s&lt;br /&gt;
* Now run away from [[Creeper]]s that are about to explode&lt;br /&gt;
* Now drop a Zombie [[mob head]] when killed by a charged creeper&lt;br /&gt;
; [[Witch]]es&lt;br /&gt;
* Now run away from [[Creeper]]s that are about to explode&lt;br /&gt;
; [[Iron Golem]]s&lt;br /&gt;
* Now attack the player as soon as it is attacked, but only if the player is in survival&lt;br /&gt;
* Now attack Creepers.&lt;br /&gt;
; [[Snow Golem]]s&lt;br /&gt;
* Snow golems below layer 64 no longer leave a trail of snow.&lt;br /&gt;
; [[Iron Golem]]s, [[Snow Golem]]s &amp;amp; [[Wither]]s&lt;br /&gt;
* Can be spawned by arranging the blocks in any orientation&lt;br /&gt;
** This does not affect the orientation of the spawned mob&lt;br /&gt;
; [[Oveja]]&lt;br /&gt;
* Now drop mutton when killed&lt;br /&gt;
&lt;br /&gt;
== Curiosidades ==&lt;br /&gt;
&lt;br /&gt;
* Esta ha sido la más larga espera para la más importante de las actualizaciones de Minecraft, con 312 días transcurridos desde el lanzamiento de [[1.7.2]] el 25 de octubre de 2013.&lt;br /&gt;
** [[1.3.1]] tuvo la más larga espera previamente entre las versiones principales, con un lanzamiento el 1 de agosto de 2012, 153 días después de la liberación de [[1.2.1]].&lt;br /&gt;
* También ha sido el desarrollo más largo para una actualización importante en la historia de Minecraft, con la primera instantánea (snapshot) que sale el 9 de enero de 2014, 236 días antes del lanzamiento completo.&lt;br /&gt;
** La anterior más larga fue también con la  1.3.1, con 111 días a partir de la primera instantánea de la versión final.&lt;br /&gt;
* Esta actualización ha tenido el mayor número de instantáneas de desarrollo de cualquier actualización importante hasta el momento, con 52 snapshots.&lt;br /&gt;
** La actualización con el mayor número de instantáneas anteriormente fue la [[1.6.1]], con 18 snapshots.&lt;br /&gt;
&lt;br /&gt;
==  Errores corregidos ==&lt;br /&gt;
&lt;br /&gt;
{{fixes&lt;br /&gt;
|fixedin=1.8-pre3, 1.8-pre2, 1.8-pre1, 14w34d, 14w34c, 14w34b, 14w34a, 14w33c, 14w33b, 14w33a, 14w32d, 14w32c, 14w32b, 14w32a, 14w31a, 14w30c, 14w30b, 14w30a, 14w29b, 14w29a, 14w28b, 14w28a, 14w27b, 14w27a, 14w26c, 14w26b, 14w26a, 14w25b, 14w25a, 14w21b, 14w21a, 14w20b, 14w20a, 14w19a, 14w18b, 14w18a, 14w17a, 14w11b, 14w11a, 14w10c, 14w10b, 14w10a, 14w08a, 14w07a, 14w06b, 14w06a, 14w05b, 14w05a, 14w04b, 14w04a, 14w03b, 14w03a, 14w02c, 14w02c, 14w02b, 14w02a&lt;br /&gt;
|notfixedin=1.7.10, 1.7.10-pre1, 1.7.10-pre2, 1.7.10-pre3, 1.7.10-pre4, 1.7.9, 1.7.8, 1.7.7, 1.7.6-pre2, 1.7.6-pre1, 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.3, 1.6.2, 1.6.1, 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5, 1.4.4, 1.4.3, 1.4.2&lt;br /&gt;
|affected=1.7.10, 1.7.10-pre1, 1.7.10-pre2, 1.7.10-pre3, 1.7.10-pre4, 1.7.9, 1.7.8, 1.7.7, 1.7.6-pre2, 1.7.6-pre1, 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.3, 1.6.2, 1.6.1, 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5, 1.4.4, 1.4.3, 1.4.2&lt;br /&gt;
&lt;br /&gt;
|;old&lt;br /&gt;
|19|Having FOV over 100 and sleeping in bed will cause you to look inside your head&lt;br /&gt;
|71|Mobs don&#039;t spawn next to water streams if the x and z coordinates are negative&lt;br /&gt;
|78|Villagers crowd into a single building&lt;br /&gt;
|92|Slab &amp;amp; stairs lighting incorrect&lt;br /&gt;
|99|Skins sometimes disappear after death&lt;br /&gt;
|107|Potion of night vision: total blackout&lt;br /&gt;
|129|Chunks not loading surface, revealing caves, etc&lt;br /&gt;
|208|Paintings &amp;amp; item frames can overlap / z-fighting when overlapping&lt;br /&gt;
|229|The fullscreen/windowed mode toggle status is inconsistent when using hotkeys&lt;br /&gt;
|267|Potion effect status doesn&#039;t show if the inventory was open when it was cast upon the player&lt;br /&gt;
|268|&amp;quot;Jump Boost&amp;quot; does not reduce fall damage&lt;br /&gt;
|272|Inventory remains pushed over once effect has worn off&lt;br /&gt;
|393|Starvation prevents sleeping in bed on peaceful&lt;br /&gt;
|404|Viewing a map while invisible still shows both hands holding it&lt;br /&gt;
|455|Standing on exact x {{=}} 0, z {{=}} 0 coordinates prevents breaking / placing blocks to the northwest&lt;br /&gt;
|486|Zombies and skeletons don&#039;t burn on slabs&lt;br /&gt;
|506|You can make smooth sandstone into smooth sandstone&lt;br /&gt;
|586|Beacon light does not travel through water&lt;br /&gt;
|665|Minecarts and TNT are not moved by water currents&lt;br /&gt;
|676|Signs and chests do not display cracking animation&lt;br /&gt;
|816|&#039;Drowning&#039; meter doesn&#039;t reset when there&#039;s a block overhead, in running water&lt;br /&gt;
|888|{{cmd|difficulty}} command doesn&#039;t change the default difficulty in the options menu (singleplayer)&lt;br /&gt;
|1178|Invalid biome ID in Superflat crashes Minecraft&lt;br /&gt;
|1253|Ladder, sign, fence, gate, trapdoor causes block it is placed in to darken&lt;br /&gt;
|1298|Slightly damaged and very damaged anvils lose broken texture when falling&lt;br /&gt;
|1305|Iron bar hit-boxes misaligned&lt;br /&gt;
|1451|Sideways placed blocks (quartz, hay bales, wood logs) textures are not rotated properly&lt;br /&gt;
|1458|Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly&lt;br /&gt;
|1499|Can see the water lighter in a certain position&lt;br /&gt;
|1532|TNT flashing graphic when lit looks cut up and faded / z-fighting&lt;br /&gt;
|1580|Ghost items from trading with {{key|Shift}}-click&lt;br /&gt;
|1677|Retracting piston shows ghost hitbox of technical block&lt;br /&gt;
|1769|X-Ray by standing inside TNT / glowstone / block of redstone / leaves (fast)&lt;br /&gt;
|1818|&amp;lt;code&amp;gt;SkullOwner&amp;lt;/code&amp;gt; is lost when &amp;quot;picking&amp;quot; the skull in creative&lt;br /&gt;
|1831|Incorrect fire charge noise&lt;br /&gt;
|1893|If you sneak, buckets will place water/lava/lily pads at the position you would point at if you weren&#039;t sneaking&lt;br /&gt;
|2053|Inconsistent door texture&lt;br /&gt;
|2071|Pausing the game or opening any GUI in a nether portal does not work&lt;br /&gt;
|2117|Beacon beam not viewable on low render distance&lt;br /&gt;
|2292|OS X: {{key|Ctrl}} modifier key instead of {{key|Cmd}}&lt;br /&gt;
|2367|Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps&lt;br /&gt;
|2346|Hitbox of anvil not proportional&lt;br /&gt;
|2487|Lighting cocoa {{!}} glowing when hit&lt;br /&gt;
|2559|Squids taking damage while in water&lt;br /&gt;
|2713|Occasionally you can&#039;t hit entities with anything&lt;br /&gt;
|2789|Unbreakable blocks in adventure mode: hay block, TNT, Silverfish, piston, cactus, bed, fire, sponge&lt;br /&gt;
|2911|{{cmd|Gamerule}} commands allow parameters other than &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
|2930|Heart bar doesn&#039;t show how much damage is dealt to the player&lt;br /&gt;
|2947|Ghasts and witches do not aim properly&lt;br /&gt;
|2990|Heads, beds, and doors can&#039;t be placed where there is thin snow&lt;br /&gt;
|3066|Adventure Mode breaking transparent blocks&lt;br /&gt;
|3084|Models improperly shaded at certain angles&lt;br /&gt;
|3100|Stone stairs are named incorrectly, they should be called cobblestone stairs&lt;br /&gt;
|3151|New mob AI doesn&#039;t take world limit/Void into account for pathing&lt;br /&gt;
|3230|Black squares on 3rd person view&lt;br /&gt;
|3337|Cannot walk through 2 high hole with chest / soul sand / portal frames in floor&lt;br /&gt;
|3444|The {{cmd|give}} command will stack any item&lt;br /&gt;
|3450|While lying in bed nearby mobs will look above the player&lt;br /&gt;
|3493|Item frames &amp;quot;jumping&amp;quot;&lt;br /&gt;
|3583|&amp;lt;code&amp;gt;java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199))&amp;lt;/code&amp;gt; (Corrupted Nether chunks)&lt;br /&gt;
|3599|Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only)&lt;br /&gt;
|3615|Seeing through lava&lt;br /&gt;
|3631|Creepers float one-eighth of a block above the ground&lt;br /&gt;
|3664|Golden carrot Creative misplacement&lt;br /&gt;
|3668|When going through nether portals with (potion) effects, the effect animations (particles, fire, visibility, additional hearts) are lost&lt;br /&gt;
|3716|Ender Pearls and Beds&lt;br /&gt;
|3718|Textures and Effects are off when far away from the center of the map&lt;br /&gt;
|3818|Playing stacked music discs in jukebox will duplicate them&lt;br /&gt;
|3884|No splash sound when items dropped in water&lt;br /&gt;
|3995|Sponges won&#039;t absorb water&lt;br /&gt;
|4008|Pick block item duplication&lt;br /&gt;
|4077|Player hitboxes in debug mode are rendered too high&lt;br /&gt;
|4222|While under the effect of a night vision potion, enemies no longer flash red upon taking damage&lt;br /&gt;
|4239|Redstone and string in a cobble generator turn into obsidian&lt;br /&gt;
|4286|TNT explosion does not show in 3rd person&lt;br /&gt;
|4329|Parts of enchanted leather armor, when held, don&#039;t shimmer&lt;br /&gt;
|4402|Brewing Stand becomes bright upon punch&lt;br /&gt;
|4410|Floating in 3rd person while sneaking&lt;br /&gt;
|4476|Endermen don&#039;t teleport when battling other mobs up close&lt;br /&gt;
|4490|Fishing rod not attached in 3rd person while crouching&lt;br /&gt;
|4546|Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)&lt;br /&gt;
|4767|Shadow on the block above your head&lt;br /&gt;
|4772|Head items not rendered properly in 3D&lt;br /&gt;
|4837|Zombie/player held beacon experience z-fighting&lt;br /&gt;
|4855|Mob spawners miss a row on X and Z axis for the spawn range&lt;br /&gt;
|4930|Flight can be faster than chunk load&lt;br /&gt;
|4934|Squids Make Footstep Sounds&lt;br /&gt;
|5018|Wide characters (e.g. Tildes ~) overflow on signs&lt;br /&gt;
|5164|Strength and weakness potions do not work on aggressive wolves&lt;br /&gt;
|5206|Renamed items&#039; name isn&#039;t shown in italic or coloured on item switching&lt;br /&gt;
|5215|Mob spawner &amp;quot;&amp;lt;code&amp;gt;MaximumNearbyEntity&amp;lt;/code&amp;gt;&amp;quot; tag only has maximum range of 4 above and 4 below&lt;br /&gt;
|5270|Suffocation screen is buggy while standing in lava &lt;br /&gt;
|5306|Enchanted blocks don&#039;t show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground&lt;br /&gt;
|5312|Thorns not working against some monsters&lt;br /&gt;
|5313|Durability on Shears does not go down when used on wool blocks&lt;br /&gt;
|5477|Fireworks and given dye beyond id 15&lt;br /&gt;
|5506|Villagers offer enchanted book trades you can&#039;t possibly do&lt;br /&gt;
|5525|Some sounds play at a low volume&lt;br /&gt;
|5585|The Ender Dragon is not affected by the Sharpness and Power enchantment&lt;br /&gt;
|5610|Redstone Dust on tall grass (placement bug)&lt;br /&gt;
|5653|Enchanted book offers will only ever get worse with villager trades&lt;br /&gt;
|5824|Cactus can grow next to blocks&lt;br /&gt;
|5860|Endermen can place cacti in illegal places&lt;br /&gt;
|5962|When first loading a world, chests and trapped chests have a visual glitch in hotbar&lt;br /&gt;
|5991|Hoppers use wood sounds for placing/breaking&lt;br /&gt;
|6095|There is a very small gap at the hopper block model&lt;br /&gt;
|6179|Chickens don&#039;t save their egg lay timer&lt;br /&gt;
|6773|Renaming a slime or Magma cube, Once it splits it no longer has its custom name.&lt;br /&gt;
|7001|Items in item frame get dark when rotated (fast graphics)&lt;br /&gt;
|7133|Texture of burning furnace(ID 62) shows no face in inventory&lt;br /&gt;
|7157|Minecart with furnace texture shows active furnace without powering it&lt;br /&gt;
|7432|Real zombie sieges fail to start (fix included)&lt;br /&gt;
|7443|Temporary floating minecart by pistons&lt;br /&gt;
|7463|Mooshrooms need grass to spawn from mob spawners instead of Mycelium &lt;br /&gt;
|7488|Village siege&#039;s spawn location is calculated incorrectly (fix included)&lt;br /&gt;
|7508|Lighting error due to &amp;lt;code&amp;gt;Chunk.heightMap&amp;lt;/code&amp;gt; ignoring block at the top level of an &amp;lt;code&amp;gt;ExtendedBlockStorage&amp;lt;/code&amp;gt; instance (off by 1 error)&lt;br /&gt;
|7807|Thrown eggs look like snowballs when hitting something&lt;br /&gt;
|7896|TNT minecarts that are set on fire drop TNT and a minecart&lt;br /&gt;
|8201|Lit TNT falls into floor on reload&lt;br /&gt;
|8255|TNT does not make fuse sound when dispensed out of dispenser&lt;br /&gt;
|8509|Iron bars texture gap&lt;br /&gt;
|8648|Upon naming an item, it no longer grows in base value after being repaired on an anvil&lt;br /&gt;
|8662|Items are not centered correctly within frames&lt;br /&gt;
|8785|Placing snow cover to side of block replaces current cover regardless of thickness&lt;br /&gt;
|8858|Rain goes through upside-down stairs&lt;br /&gt;
|8881|Mobs treat any layered snow as non-solid&lt;br /&gt;
|8898|Player hitbox is rendered in inventory&lt;br /&gt;
|8987|Flame-enchanted bows don&#039;t activate TNT minecarts&lt;br /&gt;
|9097|{{cmd|testfor}} producing true comparator signal with invalid parameters&lt;br /&gt;
|9164|Chickens can be bred with nether wart, melon seeds, and pumpkin seeds&lt;br /&gt;
|9173|Side of dropped items and items in item frames don&#039;t appear enchanted&lt;br /&gt;
|9177|Tripwire doesn&#039;t have two sided faces&lt;br /&gt;
|9275|TNT is not ignited when right-clicked  by a fire charge&lt;br /&gt;
|9406|Underwater effect on held item at high aspect ratios&lt;br /&gt;
|9473|Unnecessary delay of &amp;quot;Done&amp;quot; button in the resource pack selection menu&lt;br /&gt;
|9539|&amp;quot;{{cmd|kill}}&amp;quot; command still doesn&#039;t work from multiplayer server console&lt;br /&gt;
|9553|Wrong rendering order of particles, hitboxes, clouds, transparent blocks and breaking animations - &#039;&#039;partial fix: particles only&#039;&#039;&lt;br /&gt;
|9562|Double clicking in creative inventory doesn&#039;t auto stack the items&lt;br /&gt;
|9582|Whole-word selection behaves erratically in chat&lt;br /&gt;
|9664|Blaze / Ghast fireballs can make fire with mobGriefing off&lt;br /&gt;
|9752|The command block will detect players who are dead, but have not yet hit respawn&lt;br /&gt;
|9787|The game crashes when trading with villagers&lt;br /&gt;
|9806|No name color when using {{cmd|say}}&lt;br /&gt;
|9866|Upper part of a door does not open when placing a block of redstone beside it&lt;br /&gt;
|9998|Breaking blocks in Creative can produce particles from blocks behind the broken block&lt;br /&gt;
|10046|Random destination routine has a small statistical tendency to move more north west (fix included)&lt;br /&gt;
|10099|Angry Zombie Pigmen usually won&#039;t jump over 1-high transparent blocks to get to enemies&lt;br /&gt;
|10206|Breaking animation displayed on top of cauldron and hopper&lt;br /&gt;
|10209|More World Options menus for bonus chest and hardcore aren&#039;t blacked out&lt;br /&gt;
|10323|Enchanted Items close to the screen drop FPS&lt;br /&gt;
|10387|The bottom of a hopper becomes dark while being broken&lt;br /&gt;
|11023|Retracting piston arm incorrect lighting&lt;br /&gt;
|11170|{{key|F3}} pie graph bug&lt;br /&gt;
|11207|Clicking hotbar hotkey ({{key|1}}-{{key|9}}) to move a stack of items / blocks to enchanting table deletes all but one of a stack&lt;br /&gt;
|11270|Scoreboard doesn&#039;t work with offline / non-existent players&lt;br /&gt;
|11524|Slime &amp;amp; minecart&lt;br /&gt;
|11607|Right click with undyed leather armor part on cauldron with water still lower water layer&lt;br /&gt;
|11651|UTF-8 domain name support&lt;br /&gt;
|11681|Players&#039; nameplates are too low while sleeping in beds&lt;br /&gt;
|12061|Witch hitbox&lt;br /&gt;
|12363|Lava bucket in inventory becomes empty bucket&lt;br /&gt;
|12640|Scoreboard disappears when there are too many entries&lt;br /&gt;
|12730|TNT placed on fence/nether fence/cobble wall/mossy wall and ignited has TNT fall through floor&lt;br /&gt;
|13381|Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range&lt;br /&gt;
|13485|Tripwire hook texture looks weird&lt;br /&gt;
|13633|Horse&#039;s jump bar appears even when the horse isn&#039;t saddled yet&lt;br /&gt;
|13771|Carpet and layered snow blocks not properly visible in hand&lt;br /&gt;
|13799|Selection box of fence is hidden when a leash/lead is tied to it&lt;br /&gt;
|14617|Difficulty settings from one single player world carry over into others&lt;br /&gt;
|14671|1-tick pulse sustaining with repeaters &lt;br /&gt;
|14800|Sociable zombies spawn in the nether upon pigman damage&lt;br /&gt;
|14861|Teleporting using commands resets the velocity&lt;br /&gt;
|15084|Leads not dropping when a leashed mob is killed&lt;br /&gt;
|15093|Named mobs names not visible through glass&lt;br /&gt;
|15202|Player can be pushed around by mobs while on horseback&lt;br /&gt;
|15370|Hay bale: horses heal + speed growth mismatch if crafted with 9 wheat&lt;br /&gt;
|15707|Wild and hostile wolves can be leashed &lt;br /&gt;
|16387|Nether Fortresses are ignoring &amp;quot;Generate Structure&amp;quot; setting at world creation&lt;br /&gt;
|16457|Pumpkin texture flips when made into snowman&lt;br /&gt;
|16587|Glass pane / iron bar graphical bug&lt;br /&gt;
|16608|Text color in hopper and brewing stand GUI changes&lt;br /&gt;
|16753|Glass bottle is consumed upon right-click on a water source / cauldron in creative&lt;br /&gt;
|17035|Can teleport dead and unrespawned player&lt;br /&gt;
|17047|Placing heads doesn&#039;t cause block updates&lt;br /&gt;
|17156|&amp;quot;{{cmd|Give}}&amp;quot; Command throws &amp;lt;code&amp;gt;ArrayIndexOutOfBoundsException&amp;lt;/code&amp;gt; on high Item ID values&lt;br /&gt;
|17624|Breaking stairs graphical glitch&lt;br /&gt;
|17868|Zombies in water AI glitch&lt;br /&gt;
|18245|Renaming + enchanting cost bug&lt;br /&gt;
|18284|New AI mobs see through invisibility&lt;br /&gt;
|18477|Iron golems can see and attack invisible hostile mobs&lt;br /&gt;
|18752|Entity shadows not rendered correctly after getting GL error due to compass in item frame&lt;br /&gt;
|19112|Extinguishing fire plays fizz.ogg twice&lt;br /&gt;
|19205|Tall Grass particles are gray when destroyed by placing water through another tall grass&lt;br /&gt;
|19313|Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves&lt;br /&gt;
|19702|Wither armor has wrong texture&lt;br /&gt;
|19886|Plants don&#039;t cause an update when the block beneath is broken/light level changed&lt;br /&gt;
|19996|Statistics Menu Item Names&lt;br /&gt;
|22395|You can place block inside yourself by placing blocks next to fences&lt;br /&gt;
|22586|{{cmd|spreadplayers}} command doesn&#039;t accept relative coords for &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt; parameters&lt;br /&gt;
|23940|If you sleep in a bed near a transparent block, you can get in the block&lt;br /&gt;
|24336|Withers are harmed by the explosions of their Wither Skulls&lt;br /&gt;
|24778|Opening and closing sound bug&lt;br /&gt;
|25370|Mouse is centered when going to previous menu with {{key|Esc}}&lt;br /&gt;
|25378|Back of ladder missing - stronghold generation&lt;br /&gt;
|26203|Scoreboard: player does not appear in sidebar after setting initial score to zero&lt;br /&gt;
|26572|Mob/player head blocks don&#039;t render the hat layer&lt;br /&gt;
|26987|Horse tries to breed with another horse that is not yet in love mode&lt;br /&gt;
|27538|Sand landing on snow slabs is inconsistent&lt;br /&gt;
|29408|Tab support is not possible with player names when using the {{cmd|playsound}} command&lt;br /&gt;
|29431|Search function returns some extra potion results&lt;br /&gt;
|29475|Arrow sound plays twice when shot into blocks&lt;br /&gt;
|29515|When tracking &amp;lt;code&amp;gt;stat.craftItem&amp;lt;/code&amp;gt;, {{key|shift}}-clicking counts 2&lt;br /&gt;
|29518|&amp;quot;&amp;lt;code&amp;gt;stat.damageTaken&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;stat.damageDealt&amp;lt;/code&amp;gt;&amp;quot; track # of hits vs # of hp damage&lt;br /&gt;
|29558|Double plants cannot be broken by placing a different block on the block it occupies&lt;br /&gt;
|29588|&amp;lt;code&amp;gt;Hopper: java.lang.NullPointerException - Invalid Biome id&amp;lt;/code&amp;gt;&lt;br /&gt;
|29559|2 block tall grass/fern does not produce seeds when broken&lt;br /&gt;
|29590|Breaking two-block plants shows wrong breaking particles&lt;br /&gt;
|29711|Sprinting while flying&lt;br /&gt;
|29777|Grass block&#039;s sides use fast version of texture when held in hand regardless of graphical settings&lt;br /&gt;
|29796|Snowing causes water drips&lt;br /&gt;
|29803|Statistics doesn&#039;t resize / Buttons missing after resize&lt;br /&gt;
|29999|Realms button is still visible even though the client is a snapshot&lt;br /&gt;
|30002|Falling / landing particles / particles applied to the player centered on the block rather than the player&lt;br /&gt;
|30135|&amp;lt;code&amp;gt;Hopper: java.lang.NullPointerException: Getting biome&amp;lt;/code&amp;gt;&lt;br /&gt;
|30192|&amp;lt;code&amp;gt;stat.useItem.&amp;lt;Item#&amp;gt;&amp;lt;/code&amp;gt; glitching with scoreboard&lt;br /&gt;
|30350|Superflat Swampland doesn&#039;t generate lily pads&lt;br /&gt;
|30450|{{cmd|give}} command creates crash-inducing items with incomplete &amp;lt;code&amp;gt;[dataTag]&amp;lt;/code&amp;gt;&lt;br /&gt;
|30484|Giving items with unknown (high) data value crashes and leaves the world unusable&lt;br /&gt;
|30527|Achievement &amp;quot;Adventuring Time&amp;quot; does not work right&lt;br /&gt;
|30543|Particle effect when landing doesn&#039;t work on walls or fences&lt;br /&gt;
|30548|&amp;lt;code&amp;gt;stat.fallOneCm&amp;lt;/code&amp;gt; does not display proper amount&lt;br /&gt;
|30568|{{cmd|summon}} command can&#039;t summon lightning&lt;br /&gt;
|30589|Item frame only drops item upon explosion&lt;br /&gt;
|30704|Unsupported keys with foreign keyboard on Linux&lt;br /&gt;
|30877|Crops (Wheat/Carrots/Potatoes) not popping off in light level 0&lt;br /&gt;
|30897|Nether portal doesn&#039;t fully break when one or more blocks are destroyed&lt;br /&gt;
|30995|{{cmd|setblock}} replace doesn&#039;t replace same block with different tile entity / NBT data&lt;br /&gt;
|31047|Use item stat corresponds to left-click, not right-click&lt;br /&gt;
|31081|Stone monster eggs spawn 2 Silverfish&lt;br /&gt;
|31147|Some blocks are invisible in Enderman&#039;s hands&lt;br /&gt;
|31203|Furnace progress remains after changing ingredient&lt;br /&gt;
|31344|{{cmd|summon|mob}} and {{cmd|summon|monster}}&lt;br /&gt;
|31365|{{cmd|summon}} and {{cmd|setblock}} cannot specify chests, furnaces, dispensers, rails and droppers orientation&lt;br /&gt;
|31382|{{cmd|Summon}} command (with enchantment IDs higher than 255) crashed Minecraft&lt;br /&gt;
|31572|{{cmd|setblock}} ladder creates transparent block instead&lt;br /&gt;
|31574|{{cmd|tellraw|translate}} on string with arguments without a &amp;lt;code&amp;gt;with&amp;lt;/code&amp;gt; argument crashes server&lt;br /&gt;
|31615|Mipmapping: seeing green and brown &amp;quot;blocks&amp;quot; at the horizon&lt;br /&gt;
|31728|Resource pack glitch on shaders&lt;br /&gt;
|32017|Maps issue + Super Secret Settings&lt;br /&gt;
|32284|Placing an enchanted item with a non-existent ench ID will crash when placing it in the first slot of an anvil&lt;br /&gt;
|32301|Lava fizz sound plays whenever a flowing lava block destroys an air block&lt;br /&gt;
|32434|Various ocelot spawning problems, again&lt;br /&gt;
|32514|The well in a desert village is made out of the wrong material / cobblestone&lt;br /&gt;
|32579|Attribute &amp;quot;&amp;lt;code&amp;gt;followRange&amp;lt;/code&amp;gt;&amp;quot; not working thoroughly&lt;br /&gt;
|32867|Stained clay blocks act as wood if a fence is underneath&lt;br /&gt;
|32930|Thunderstorms light level is still as bright as normal rainstorms&lt;br /&gt;
|32997|If you try to give your self air repeatedly it will crash your game&lt;br /&gt;
|33030|Mobs (Endermen) don&#039;t flash red when hit in the End&lt;br /&gt;
|33071|&amp;lt;code&amp;gt;&amp;quot;Data tag parsing failed: Unbalanced quotation&amp;quot;&amp;lt;/code&amp;gt; when parsing strings with semicolons&lt;br /&gt;
|33084|{{cmd|give}} command at dead players&lt;br /&gt;
|33109|Scrolling with mouse wheel in server list is unresponsive&lt;br /&gt;
|33110|Spiders (and some other mobs) are not affected by speed effects or &amp;lt;code&amp;gt;movementSpeed&amp;lt;/code&amp;gt; attributes&lt;br /&gt;
|33246|Multicolor fireworks crash game when given using {{cmd|give}}, or summoned using {{cmd|summon}}&lt;br /&gt;
|33467|Summoning a firework crash when using non-decimal colour values&lt;br /&gt;
|33558|Aggro tags don&#039;t work with Neutral Mobs that have New AI&lt;br /&gt;
|33872|All humanoid mobs except skeletons float too high above ridden entities&lt;br /&gt;
|34648|Torch not placeable on stained glass&lt;br /&gt;
|34772|Efficiency does not work on Packed Ice&lt;br /&gt;
|34815|Hearts do not blink when regenerating&lt;br /&gt;
|34919|&amp;lt;code&amp;gt;Hopper: java.lang.NullPointerException: Rendering screen&amp;lt;/code&amp;gt;&lt;br /&gt;
|35431|{{cmd|Tellraw}} commandblockoutput&lt;br /&gt;
|35617|Cactus has incorrect inventory image&lt;br /&gt;
|36103|Nether portal block invisible in front of another nether portal block&lt;br /&gt;
|36151|&amp;lt;code&amp;gt;stat.leaveGame&amp;lt;/code&amp;gt; does not increment when game is closed&lt;br /&gt;
|36489|Mooshrooms lose their name (from name tag) when sheared&lt;br /&gt;
|36494|{{cmd|setworldspawn}} does not update compass&lt;br /&gt;
|36639|Zoomed out maps do not properly align&lt;br /&gt;
|36718|New fragmented sentences in translation&lt;br /&gt;
|36812|Chat Opacity option is not working&lt;br /&gt;
|36822|Minecart with command block merging&lt;br /&gt;
|36847|No colon after Game Mode in world options&lt;br /&gt;
|36867|{{cmd|tellraw|@a null}} causes game crash&lt;br /&gt;
|36883|Game freezes sporadically (0-3 fps) for varying periods of time&lt;br /&gt;
|36947|{{cmd|weather|clear &amp;lt;time in seconds&amp;gt;}} doesn&#039;t clear weather for anywhere near the amount given&lt;br /&gt;
|37075|&amp;lt;code&amp;gt;Hopper: java.lang.NullPointerException: Exception generating new chunk&amp;lt;/code&amp;gt;&lt;br /&gt;
|37215|You are able to place a glass pane where you should not be able to&lt;br /&gt;
|37355|&amp;lt;code&amp;gt;server-icon.png&amp;lt;/code&amp;gt; alpha channel display&lt;br /&gt;
|37398|Clicking super secret settings in the main menu throws an exception (but does not crash)&lt;br /&gt;
|37416|When the disk is put in jukebox the name does not appear&lt;br /&gt;
|37661|DataTag parsing/escaping issue&lt;br /&gt;
|37818|One block has no backface culling whilst others do&lt;br /&gt;
|37946|Pick block on grassless dirt gives dirt&lt;br /&gt;
|37996|Experience bar loses transparency&lt;br /&gt;
|38014|When {{cmd|setblock|oldblockHandling}} is set to &amp;lt;code&amp;gt;replace&amp;lt;/code&amp;gt;, it still drops container items&lt;br /&gt;
|38127|Wrong texture of a bottle&lt;br /&gt;
|38637|Maps framed on east or west sides of blocks are darker than north or south sides&lt;br /&gt;
|38915|You can place blocks on top of cauldrons when standing inside or on top of them&lt;br /&gt;
|38944|Joining Realms world &amp;quot;Cancel&amp;quot; button misplaced&lt;br /&gt;
|39139|&amp;lt;code&amp;gt;walkOneCm&amp;lt;/code&amp;gt; stat doesn&#039;t accurately measure distance&lt;br /&gt;
|39228|Zombies kill villagers instead of transform them (hard difficulty)&lt;br /&gt;
|39825|Floating anvil using TNT&lt;br /&gt;
|40367|{{cmd|tellraw|@a}} throwing NPE when no players online&lt;br /&gt;
|40420|Major texture/rendering glitch&lt;br /&gt;
|40484|Game crash after summoning &amp;lt;code&amp;gt;MinecartRideable&amp;lt;/code&amp;gt; riding Villager&lt;br /&gt;
|40615|Child animals obsessed about their parents, even after growing up&lt;br /&gt;
|40986|{{cmd|Tellraw}} command crash (&amp;lt;code&amp;gt;stat.entityKilledBy&amp;lt;/code&amp;gt;)&lt;br /&gt;
|41234|&amp;quot;{{cmd|summon}}&amp;quot;ed or spawned &amp;lt;code&amp;gt;LeashKnots&amp;lt;/code&amp;gt; always spawn at 0, 0, 0&lt;br /&gt;
|41594|Game crashes when Ender Crystal is stacked on top of horse&lt;br /&gt;
|41839|Chicken Jockeys with Baby Zombie Pigmen do not work&lt;br /&gt;
|41917|&amp;lt;code&amp;gt;Unable to play sound: &amp;quot;minecraft.damage&amp;quot;&amp;lt;/code&amp;gt; when attacking other players (SMP and in Singleplayer)&lt;br /&gt;
|41962|Water texture bug&lt;br /&gt;
|42312|Range with command blocks subtly messed up&lt;br /&gt;
|42475|Not able to pick up item if given to a dead player&lt;br /&gt;
|43010|Non-standard texture resolutions cause rendering errors with mipmap&lt;br /&gt;
|43012|Glass pane z-fighting with itself&lt;br /&gt;
|43984|Normal players can use player selectors&lt;br /&gt;
|44166|Scoreboard objectives inaccurate in smelting objectives&lt;br /&gt;
|44363|Anvil rendering glitch in inventory&lt;br /&gt;
|44597|Unable to play unknown soundEvent: &amp;lt;code&amp;gt;minecraft:mob:witch.idle&amp;lt;/code&amp;gt;&lt;br /&gt;
|44649|Minecraft on Mac is called java&lt;br /&gt;
|44727|Block IDs that don&#039;t exist as an item crash Superflat customization GUI&lt;br /&gt;
|44801|Excessive client-side chunk ticking 1.7.4+&lt;br /&gt;
|44829|Unable to load Twitch libraries&lt;br /&gt;
|44881|Command block custom radius&lt;br /&gt;
|45087|Id for cooked fish is &amp;quot;&amp;lt;code&amp;gt;minecraft:cooked_fished&amp;lt;/code&amp;gt;&amp;quot;&lt;br /&gt;
|45222|Trapdoor locks in position&lt;br /&gt;
|45254|Bold text is not correctly (right/center) aligned (invalid string length)&lt;br /&gt;
|45264|Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area&lt;br /&gt;
|45375|Improper cake, glass panes, doors and trapdoor textures&lt;br /&gt;
|46082|Crashes when populating a chunk with empty (void) columns&lt;br /&gt;
|46431|Iron Golem breaks lead&lt;br /&gt;
|46634|Thunder Volume not affected by weather volume settings&lt;br /&gt;
|47705|Blaze mobs attack Creative Mode player&lt;br /&gt;
|47811|The bottom texture of non-full blocks is flipped vertically&lt;br /&gt;
|47974|Villagers walk normally around when farming, but speed around when not&lt;br /&gt;
|48270|Slimes appear for 1/2 a second in Peaceful&lt;br /&gt;
|48340|Lava pools change leaves&lt;br /&gt;
|48688|Anisotropic filtering&lt;br /&gt;
|48471|Stained glass and other tinted objects turn completely transparent while pushed by a piston&lt;br /&gt;
|48666|Cobwebs are affected by block lighting in full sky lighting&lt;br /&gt;
|48760|Redundant code&lt;br /&gt;
|48904|Words in chat do not wrap correctly and do not make a new line&lt;br /&gt;
|49292|Can&#039;t place End portal block in the End using commands&lt;br /&gt;
|49656|Cobblestone walls texture glitch&lt;br /&gt;
|50039|You only get the Overkill achievement if you deal at least 9 hearts of damage, but the description says you only need to deal 8 hearts&lt;br /&gt;
|50176|Asterisk as name for score chat component not effective as translatable argument&lt;br /&gt;
|50848|Ender Pearl thrown before death teleports after respawn&lt;br /&gt;
|50916|Zombie Pigmen villagers are missing their inner head when spawned with &amp;lt;code&amp;gt;{IsVillager:1}&amp;lt;/code&amp;gt;&lt;br /&gt;
|51214|Fireworks given with empty &amp;lt;code&amp;gt;FadeColors&amp;lt;/code&amp;gt; crashes the client when hovered&lt;br /&gt;
|51238|Tamed Ocelots (cats) run away from player&lt;br /&gt;
|51298|Sign darkens when displaying tooltips ({{cmd|tellraw}} hover text, inventory, player UUID in chat)&lt;br /&gt;
|51461|Items do not go into chest from a Hopper while it is receiving items from two directions/inputs&lt;br /&gt;
|51655|Ladders don&#039;t break faster with an axe&lt;br /&gt;
|51758|Some users have multiple UUID records for &amp;lt;code&amp;gt;agent:minecraft&amp;lt;/code&amp;gt;&lt;br /&gt;
|51776|Command block 32000 character limit only works as a 16000 character limit within Minecraft&lt;br /&gt;
|51856|Torch placed on half block when placed against half-slab&lt;br /&gt;
|51970|Players sleep outside of bed&lt;br /&gt;
|52357|{{cmd|setworldspawn}} changes thrown ender pearl target&lt;br /&gt;
|52540|Lack of shading on east/west block variants using the &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; rotation argument&lt;br /&gt;
|52653|Player skull lag&lt;br /&gt;
|52881|Knockback distance incorrect, depends on login order&lt;br /&gt;
|53166|Horses do not convert their owner to UUID&lt;br /&gt;
|53206|Realms join from other location - bug&lt;br /&gt;
|53215|TNT destruction nerfed&lt;br /&gt;
|54386|There is a small gap in the iron bar corner&lt;br /&gt;
|54584|Crash when creating an item with an &amp;lt;code&amp;gt;AttributeModifier&amp;lt;/code&amp;gt; with an &amp;lt;code&amp;gt;Operation&amp;lt;/code&amp;gt; of &amp;gt; 2&lt;br /&gt;
|54799|Bad rendering: Spiders / Cave Spiders name above them&lt;br /&gt;
|54818|A powered rail that should be unpowered&lt;br /&gt;
|55045|Race condition in Linux fullscreen toggle&lt;br /&gt;
|55172|Mobs do not spawn at the heights 16, 32, 48, 64, 80... (multiples of 16)&lt;br /&gt;
|55382|Glow effect doesn&#039;t work for drop items with data tag in Fast Graphics &lt;br /&gt;
|55490|Spawning cows on Mooshrooms&lt;br /&gt;
|56363|Crash on auto-complete name of scoreboard objective&lt;br /&gt;
|56541|Redstone torches (and other redstone components) have inconsistent timings&lt;br /&gt;
|56599|On the {{cmd|help}} menu it shows {{cmd|clear|&amp;lt;player&amp;gt;}}. But just &amp;quot;{{cmd|clear}}&amp;quot; works so it should be {{cmd|clear|[player]}}&lt;br /&gt;
|58322|Connecting to server that uses resource packs displays &amp;quot;Texture pack&amp;quot;&lt;br /&gt;
|58557|&amp;lt;code&amp;gt;Hopper: fs: Invalid index 0 requested for TranslatableComponent{key{{=}}&#039;multiplayer.player.left&#039;, args{{=}}[], siblings{{=}}[], style{{=}}Style{hasParent{{=}}true, color{{=}}null, b&amp;lt;/code&amp;gt;&lt;br /&gt;
|58823|&amp;lt;code&amp;gt;options.txt&amp;lt;/code&amp;gt; has &amp;lt;code&amp;gt;advancedOpengl:true&amp;lt;/code&amp;gt; also for graphic cards without Advanced OpenGL in video settings&lt;br /&gt;
|58961|Back button overlaps kick message&lt;br /&gt;
|59566|Realms - error uploading world - Upload Failed! (Reams (404))&lt;br /&gt;
|60665|Creeper vs. potato crop&lt;br /&gt;
|61586|Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk&lt;br /&gt;
|64287|Incorrect display for Failed to Login screen&lt;br /&gt;
|64571|Ender Dragon destroys Command Blocks&lt;br /&gt;
|64851|Getting off of horse while jumping makes you fly (in Creative)&lt;br /&gt;
|65060|Heads&lt;br /&gt;
|66316|{{cmd|list}} appears twice in {{cmd|help|3}}&lt;br /&gt;
|66347|Beds make incorrect sounds&lt;br /&gt;
|67168|Setting Anisotropic Filtering above 0 on some Intel graphics systems makes some textures appear fuzzy&lt;br /&gt;
|67854|Custom names on spiders, Endermen and Ender Dragons are displayed incorrectly&lt;br /&gt;
|68341|Cinematic camera keeps momentum&lt;br /&gt;
|68524|Java not properly capitalized in splash &amp;quot;Now java 6!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|;dev&lt;br /&gt;
|46226|Some items villagers drop are unable to be picked up&lt;br /&gt;
|48735|Villager and farmer inventory gets corrupted causing farmers to no longer plant crops}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Computer versions|1.0}}&lt;br /&gt;
{{Minecraft}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Murci%C3%A9lago&amp;diff=13527</id>
		<title>Murciélago</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Murci%C3%A9lago&amp;diff=13527"/>
		<updated>2014-09-01T14:06:32Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: /* Curiosidades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mob&lt;br /&gt;
&lt;br /&gt;
|image=594px-Bat.png&lt;br /&gt;
&lt;br /&gt;
|vida=6 ({{healthbar|6|9px}})&lt;br /&gt;
|aparece= En la capa 63 o inferior, con un nivel de luz menor a 4.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Del 20 de octubre al 3 de noviembre&#039;&#039;&#039;: En la capa 63 o inferior, con un nivel de luz menor a 7.&lt;br /&gt;
|primeraver=12w38a&lt;br /&gt;
|id=65&lt;br /&gt;
|eid=Bat&lt;br /&gt;
|deja=N/A&lt;br /&gt;
|exp=0&lt;br /&gt;
}}&lt;br /&gt;
Los &#039;&#039;&#039;murciélagos&#039;&#039;&#039; son [[criaturas]] pasivas, aparecen naturalmente en cavernas y lugares oscuros. Son las unicas criaturas voladoras que aparecen en el [[Mundo principal|Overworld]]. Es un mob de atrezzo, no tiene ningún uso mas allá que el de ambientar.&lt;br /&gt;
&lt;br /&gt;
== Aspecto ==&lt;br /&gt;
&lt;br /&gt;
El murciélago es la tercer criatura más pequeña después de las [[gallina]]s bebe y de las [[lepisma]]s. Tienen la piel color marrón oscuro, pequeñas alas y pequeñas patas.&lt;br /&gt;
&lt;br /&gt;
== Aparición ==&lt;br /&gt;
&lt;br /&gt;
Los murciélagos aparecen en la oscuridad. También pueden aparecer de un huevo de murciélago (se obtiene sólo en creativo o con el comando /give). Pueden aparecer en una casa si su interior es lo suficientemente grande y poco luminosa.&lt;br /&gt;
&lt;br /&gt;
En mundos extraplanos pueden aparecer en cuadros de 1x1, posiblemente porque el codigo no encuentra otro lugar para que aparezcan. Esto indica que los murciélagos no necesitan grande cuevas para aparecer, pero en estas hay mayor posibilidad..&lt;br /&gt;
Los murciélagos no aparecen en medios bloques o cristal, pero apareceran aleatoriamente en el mundo si el nivel de luz es bajo y hay espacio suficiente.&lt;br /&gt;
&lt;br /&gt;
== Comportamiento ==&lt;br /&gt;
&lt;br /&gt;
Los murciélago duermen durante el [[Ciclo día/noche#De día|día]] y son activos durante la [[Ciclo día/noche#Noche|noche]]. El murciélago se cuelga boca abajo cuando está en reposo, pero cuando el jugador se acerca empezará a volar. No pueden colgar de bloques transparentes o no-solidos&lt;br /&gt;
&lt;br /&gt;
Aunque sean criaturas pasivas, desaparecen si el jugador se aleja lo suficiente como la mayoría de mobs (Hacen despawn).&lt;br /&gt;
&lt;br /&gt;
== Historia ==&lt;br /&gt;
&lt;br /&gt;
{{History||12w38a|Murciélagos añadidos. Volaban incoherentemente, y algunas veces volaban hacia la [[lava]]. No deja ningún [[objeto]] al matarle. Estos no se pueden criar con [[trigo]]. Podian arruinar los cultivo al tocarlos.}}&lt;br /&gt;
{{History||12w42a|Los murciélagos ya no pueden destruir cultivos, ni activar [[gancho de cuerda|ganchos de cuerda]] o [[Interruptores#Placa de presion|placas de presión]]. }}&lt;br /&gt;
{{History||1.4pre|Añadidos sonidos al murciélago.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Errores ==&lt;br /&gt;
&lt;br /&gt;
* Hay errores respecto a los murciélagos y los bloques, pueden atravesar [[cristal]].&lt;br /&gt;
* Algunas veces se los puede ver colgando en el aire.&lt;br /&gt;
&lt;br /&gt;
== Curiosidades ==&lt;br /&gt;
&lt;br /&gt;
* A pesar de que es dificil que se den estas condiciones, los murciélagos pueden ahogarse si estan atrapados en [[agua]].&lt;br /&gt;
* Los murciélagos pueden aparecer en el &#039;&#039;&#039;bioma de hongos&#039;&#039;&#039;.&lt;br /&gt;
* En la realidad, los murcielagos usan la ecolocalización para ver, osea que como en la vida real emiten un sonido que al golpear un objeto se devuelve y al oirlo de nuevo pueden determinar que hay cerca y a que distancia, esta caracteristica se puede apreciar en el juego cuando un murciélago puede ver o mas bien &amp;quot;oir&amp;quot; a un [[jugador]] que ha bebido una &#039;&#039;&#039;poción de invisibilidad&#039;&#039;&#039;.&lt;br /&gt;
* Los murciélagos son unas de las pocas criaturas capaces de volar, las otras son: El [[Ghast]], la [[Llama]], el [[Wither]] y el [[Ender Dragon]].&lt;br /&gt;
&lt;br /&gt;
{{mobs}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ojo_de_Ara%C3%B1a&amp;diff=13203</id>
		<title>Ojo de Araña</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ojo_de_Ara%C3%B1a&amp;diff=13203"/>
		<updated>2014-08-27T22:09:46Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Food&lt;br /&gt;
|image=Ojo de Araña.png&lt;br /&gt;
|tipo=Comida&lt;br /&gt;
|restaura={{Hungerbar|2}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{EffectSprite|poison}} [[Veneno]] (0:04)&lt;br /&gt;
|cocinable=No&lt;br /&gt;
|apilable=Sí (64)&lt;br /&gt;
|primeraver=1.0.0&lt;br /&gt;
|primeradev=Beta 1.9pre2&lt;br /&gt;
|datos=375&lt;br /&gt;
|nameid=spider_eye&lt;br /&gt;
}}&lt;br /&gt;
Un &#039;&#039;&#039;ojo de araña&#039;&#039;&#039; es una [[comida]] venenosa y un ingrediente de [[alquimia]]. Lo sueltan las [[araña]]s, [[Araña de Cueva|arañas de cueva]] y [[bruja]] al morir. Los ojos de araña se usan mayoritariamente para fabricar [[Ojo de Araña Fermentado|ojos de araña fermentado]] y para elaborar [[pociones]] Mundana y Veneno. Se puede comer, pero [[Veneno|envenenará]] al jugador durante 4 segundos.&lt;br /&gt;
&lt;br /&gt;
== Obtención ==&lt;br /&gt;
&lt;br /&gt;
Una [[araña]] o [[araña de cueva]] soltará un ojo de araña cuando las mate un jugador, pero no si mueren por causas naturales. Una [[bruja]] soltará hasta 6 ojos de araña si mueren en cualquier circunstancia.&lt;br /&gt;
&lt;br /&gt;
== Uso ==&lt;br /&gt;
&lt;br /&gt;
Al [[Comida|comerlo]], el ojo de araña restaura {{hunger|2}} puntos de [[hambre]] y 3.2 puntos de [[saturación]], pero a la vez aplica un [[efecto de estado]] de Veneno que dura 4 segundos sobre el jugador, cosa que causará un daño de {{hp|4}}.&lt;br /&gt;
&lt;br /&gt;
A pesar de que los ojos de araña causan veneno, si el jugador está cerca de morir y necesita solamente unos pocos puntos de hambre para recuperar salud, puede ser útil&lt;br /&gt;
&lt;br /&gt;
=== Como ingrediente de fabricación ===&lt;br /&gt;
&lt;br /&gt;
{{crafting usage}}&lt;br /&gt;
&lt;br /&gt;
=== Como ingrediente de alquimia ===&lt;br /&gt;
&lt;br /&gt;
{{brewing&lt;br /&gt;
  |showname=1&lt;br /&gt;
  |head=1&lt;br /&gt;
  |Ojo de Araña&lt;br /&gt;
  |Poción Mundana&lt;br /&gt;
  |base=Frasco con Agua&lt;br /&gt;
}}&lt;br /&gt;
{{brewing&lt;br /&gt;
  |foot=1&lt;br /&gt;
  |Ojo de Araña&lt;br /&gt;
  |Poción de Veneno&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Historia ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.0.0|rowspan=2|snap=1.9pre2|Añadido el ojo de araña.}}&lt;br /&gt;
{{History|||snap=1.9pre3|Añadidas las recetas de alquimia para el ojo de araña.}}&lt;br /&gt;
{{History||1.4.2|snap=12w38b|Ahora las brujas pueden soltar ojos de araña.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU7|Añadido el ojo de araña.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Curiosidades ==&lt;br /&gt;
&lt;br /&gt;
* En las ediciones de concola, el jugador puede comer ojos de araña pero debido a un glitch, no muestra la opción de comerlo.&lt;br /&gt;
&lt;br /&gt;
{{Objetos}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Semillas&amp;diff=12849</id>
		<title>Semillas</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Semillas&amp;diff=12849"/>
		<updated>2014-08-24T00:46:59Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: /* Crecimiento y condiciones del crecimiento */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Semillas.png&lt;br /&gt;
|image2=Trigo.gif&lt;br /&gt;
|invimage=Semillas&lt;br /&gt;
|type=Item&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=Tilled&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=N/A&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=Indev (February 6, 2010)&lt;br /&gt;
|multipledata={{dv|59|Block}}&lt;br /&gt;
{{dv|295|Item}}&lt;br /&gt;
}}&lt;br /&gt;
Las &#039;&#039;&#039;semillas&#039;&#039;&#039; son objetos usados en la plantación de [[Trigo]]. Pueden conseguirse destruyendo la hierba alta, o recogiendo una planta de Trigo completamente crecida. Recogiendo plantas de trigo dará de 0 a 3 semillas por planta (sobre 1.5 semillas por planta de media). Las semillas pueden ser colocadas en tierra arada pulsando el botón derecho, donde crecerán.&lt;br /&gt;
&lt;br /&gt;
==Crecimiento y condiciones del crecimiento==&lt;br /&gt;
Cuando se plantan, las semillas de trigo plantadas en tierra arada crecerán para convertirse en trigo que puede ser recogido. Las semillas plantadas requieren por lo menos un nivel de luz de 9 o más sobre ellas para crecer.&lt;br /&gt;
Las plantas crecerán más rápido si la tierra arada en la que han sido plantadas está hidratada. Aunque las plantas no requieren estar hidratadas, es recomendable. De 2 a 5 unidades de [[Polvo de Hueso]] pueden ser usadas en la planta para saltarse las fases de crecimiento.&lt;br /&gt;
La tierra arada puede volver a ser un bloque de tierra si el jugador o cualquier otro mob salta sobre él. Si esto ocurre mientras una planta estaba plantada, la planta soltará lo mismo que soltaría al ser recogida (Soltarán trigo y semillas si la planta estaba totalmente crecida, de otra forma sólo soltará semillas).&lt;br /&gt;
Antes de la pre-release de la 11w48a, andando sobre la tierra arada podía reconvertirla en tierra de forma aleatoria. Después de dar unos pasos en la tierra arada con o sin semillas, la tierra se volvería normal después de sólo unos pocos pasos (de 1 a 10 pasos). Los mobs pasivos y hostiles pueden afectar a esas plantas (excepto las arañas y los lobos, hasta la Beta 1.4). (Había un bug en el cual si ponías una valla debajo de la tierra arada no podía ser reconvertida a tierra normal. Esto fue arreglado en la Beta 1.9 Prerelease 6).&lt;br /&gt;
&lt;br /&gt;
==Recogida==&lt;br /&gt;
Cuando está totalmente crecida, las plantas de trigo soltarán 1 de trigo además de 0 a 3 semillas. Si se recogen antes de que crezcan del todo, sólo soltarán una semilla pero no trigo.&lt;br /&gt;
&lt;br /&gt;
==Reproduciendo animales==&lt;br /&gt;
Las semillas de trigo pueden ser usadas para alimentar pollos, Cuando 2 pollos son alimentados con semillas, y si ambos se ven, entrarán en el &amp;quot;modo amor&amp;quot;. Después de entrar en el modo amor, los dos animales se besarán durante alrededor de 2 segundos y medio, y una versión pequeña del animal aparecerá (véase la página correspondiente a cada animal para ver información del bebé). Después de que el bebé aparezca, seguirá a un padre hasta que entre en su forma de adulto (golpeando al bebé hará que deje de seguir al padre).&lt;br /&gt;
&lt;br /&gt;
==Historia==&lt;br /&gt;
{{history|b}}&lt;br /&gt;
{{history||1.6|Las semillas de trigo no pueden ser labrades desde un bloque de hierba. Pueden ser encontradas destruyendo hierba alta, o recogiendo trigo totalmente crecido.}}&lt;br /&gt;
{{history||1.8|Las semillas de trigo fuere renombradas semillas porque las semillas de trigo eran el único tipo de semillas en el momento, antes de las semillas de Melón y de Calabaza}}&lt;br /&gt;
{{history|r}}&lt;br /&gt;
{{history||1.4.2|Los pollos usan semillas en vez de trigo para reproducirse.}}&lt;br /&gt;
{{history|foot}}&lt;br /&gt;
&lt;br /&gt;
==Curiosidades==&lt;br /&gt;
*A pesar de la introducción de otros tipos de semillas, las semillas de trigo todavía se llaman &amp;quot;Semillas&amp;quot; en el juego.&lt;br /&gt;
*Cuando las semillas no tienen suficiente luz (si tienen un nivel de luz inferior a 9) las semillas desaparecerán. Esto no pasará si la semilla recibe la luz de la Luna por la noche.&lt;br /&gt;
*Una manera rápida de obtener semillas es volcar un cubo de agua en áreas llanas del bioma Plains (Planicies).&lt;br /&gt;
*Otra manera rápida para obtener semillas es usar [[Polvo de Hueso]] en la hierba, lo que hará que aparezca hierba alta, que puede ser destruida para conseguir semillas. Este método también proporcionará flores.&lt;br /&gt;
*En la Edición de Bolsillo de Minecraft, las Semillas pueden ser obtenidas arando bloques de hierba con una [[Azada]].&lt;br /&gt;
&lt;br /&gt;
{{Objetos}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Semillas&amp;diff=12848</id>
		<title>Semillas</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Semillas&amp;diff=12848"/>
		<updated>2014-08-24T00:46:43Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: /* Curiosidades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Semillas.png&lt;br /&gt;
|image2=Trigo.gif&lt;br /&gt;
|invimage=Semillas&lt;br /&gt;
|type=Item&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=Tilled&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=N/A&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=Indev (February 6, 2010)&lt;br /&gt;
|multipledata={{dv|59|Block}}&lt;br /&gt;
{{dv|295|Item}}&lt;br /&gt;
}}&lt;br /&gt;
Las &#039;&#039;&#039;semillas&#039;&#039;&#039; son objetos usados en la plantación de [[Trigo]]. Pueden conseguirse destruyendo la hierba alta, o recogiendo una planta de Trigo completamente crecida. Recogiendo plantas de trigo dará de 0 a 3 semillas por planta (sobre 1.5 semillas por planta de media). Las semillas pueden ser colocadas en tierra arada pulsando el botón derecho, donde crecerán.&lt;br /&gt;
&lt;br /&gt;
==Crecimiento y condiciones del crecimiento==&lt;br /&gt;
Cuando se plantan, las semillas de trigo plantadas en tierra arada crecerán para convertirse en trigo que puede ser recogido. Las semillas plantadas requieren por lo menos un nivel de luz de 9 o más sobre ellas para crecer.&lt;br /&gt;
Las plantas crecerán más rápido si la tierra arada en la que han sido plantadas está hidratada. Aunque las plantas no requieren estar hidratadas, es recomendable. De 2 a 5 unidades de [[Hueso Molido|Polvo de Hueso]] pueden ser usadas en la planta para saltarse las fases de crecimiento.&lt;br /&gt;
La tierra arada puede volver a ser un bloque de tierra si el jugador o cualquier otro mob salta sobre él. Si esto ocurre mientras una planta estaba plantada, la planta soltará lo mismo que soltaría al ser recogida (Soltarán trigo y semillas si la planta estaba totalmente crecida, de otra forma sólo soltará semillas).&lt;br /&gt;
Antes de la pre-release de la 11w48a, andando sobre la tierra arada podía reconvertirla en tierra de forma aleatoria. Después de dar unos pasos en la tierra arada con o sin semillas, la tierra se volvería normal después de sólo unos pocos pasos (de 1 a 10 pasos). Los mobs pasivos y hostiles pueden afectar a esas plantas (excepto las arañas y los lobos, hasta la Beta 1.4). (Había un bug en el cual si ponías una valla debajo de la tierra arada no podía ser reconvertida a tierra normal. Esto fue arreglado en la Beta 1.9 Prerelease 6).&lt;br /&gt;
&lt;br /&gt;
==Recogida==&lt;br /&gt;
Cuando está totalmente crecida, las plantas de trigo soltarán 1 de trigo además de 0 a 3 semillas. Si se recogen antes de que crezcan del todo, sólo soltarán una semilla pero no trigo.&lt;br /&gt;
&lt;br /&gt;
==Reproduciendo animales==&lt;br /&gt;
Las semillas de trigo pueden ser usadas para alimentar pollos, Cuando 2 pollos son alimentados con semillas, y si ambos se ven, entrarán en el &amp;quot;modo amor&amp;quot;. Después de entrar en el modo amor, los dos animales se besarán durante alrededor de 2 segundos y medio, y una versión pequeña del animal aparecerá (véase la página correspondiente a cada animal para ver información del bebé). Después de que el bebé aparezca, seguirá a un padre hasta que entre en su forma de adulto (golpeando al bebé hará que deje de seguir al padre).&lt;br /&gt;
&lt;br /&gt;
==Historia==&lt;br /&gt;
{{history|b}}&lt;br /&gt;
{{history||1.6|Las semillas de trigo no pueden ser labrades desde un bloque de hierba. Pueden ser encontradas destruyendo hierba alta, o recogiendo trigo totalmente crecido.}}&lt;br /&gt;
{{history||1.8|Las semillas de trigo fuere renombradas semillas porque las semillas de trigo eran el único tipo de semillas en el momento, antes de las semillas de Melón y de Calabaza}}&lt;br /&gt;
{{history|r}}&lt;br /&gt;
{{history||1.4.2|Los pollos usan semillas en vez de trigo para reproducirse.}}&lt;br /&gt;
{{history|foot}}&lt;br /&gt;
&lt;br /&gt;
==Curiosidades==&lt;br /&gt;
*A pesar de la introducción de otros tipos de semillas, las semillas de trigo todavía se llaman &amp;quot;Semillas&amp;quot; en el juego.&lt;br /&gt;
*Cuando las semillas no tienen suficiente luz (si tienen un nivel de luz inferior a 9) las semillas desaparecerán. Esto no pasará si la semilla recibe la luz de la Luna por la noche.&lt;br /&gt;
*Una manera rápida de obtener semillas es volcar un cubo de agua en áreas llanas del bioma Plains (Planicies).&lt;br /&gt;
*Otra manera rápida para obtener semillas es usar [[Polvo de Hueso]] en la hierba, lo que hará que aparezca hierba alta, que puede ser destruida para conseguir semillas. Este método también proporcionará flores.&lt;br /&gt;
*En la Edición de Bolsillo de Minecraft, las Semillas pueden ser obtenidas arando bloques de hierba con una [[Azada]].&lt;br /&gt;
&lt;br /&gt;
{{Objetos}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Mapa_(objeto)&amp;diff=12719</id>
		<title>Mapa (objeto)</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Mapa_(objeto)&amp;diff=12719"/>
		<updated>2014-08-23T03:46:25Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: /* Fabricación */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image=Mapa.png&lt;br /&gt;
|invimage=Mapa en Blanco&lt;br /&gt;
|invimage2=Mapa&lt;br /&gt;
|tipo=Herramientas&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|multipledata={{dv|358|Drawn}}&lt;br /&gt;
{{dv|395|Empty}}&lt;br /&gt;
|firstver=Beta 1.6&lt;br /&gt;
|nameid=&lt;br /&gt;
;Drawn&lt;br /&gt;
:filled_map&lt;br /&gt;
;Empty&lt;br /&gt;
:map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
El &#039;&#039;&#039;mapa&#039;&#039;&#039; es un objeto que es usado para ver el terreno explorado por el jugador.&lt;br /&gt;
&lt;br /&gt;
El mapa se genera a medida que el jugador explora el mundo con el mapa en la mano.&amp;lt;ref&amp;gt;[http://notch.tumblr.com/post/4928142990/information-dump-again]&amp;lt;/ref&amp;gt; Cuando el objeto es seleccionado más tarde, el jugador puede observar el terreno explorado.&lt;br /&gt;
&lt;br /&gt;
Cada mapa tiene 128×128 píxeles en total, cada píxel representa un área del mundo de 8×8. Un mapa cubre entonces un área de 1024×1024 bloques, o 64×64 chunks – cerca de 1&amp;amp;nbsp;km².&lt;br /&gt;
&lt;br /&gt;
Desde la [[Infdev]] (incluyendo el [[Alpha]], [[Beta]], y versiones oficiales), los mundos de Minecraft son esencialmente infinitos horizontalmente, lo cual significa que un mapa no puede satisfacer la necesidad de representar un mundo entero. Se pueden fabricar varios mapas, aunque el área que éstos cubren es determinada a la hora de la fabricación, en el lugar que se fabricaron (ver Mapas Múltiples abajo).&lt;br /&gt;
&lt;br /&gt;
== Fabricación ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ingredientes &lt;br /&gt;
! Entrada » Salida&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://es.minecraftwiki.net/Papel/ Papel]&amp;lt;/span&amp;gt; + &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://es.minecraftwiki.net/Br%C3%BAjula/ Brújula]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{Grid/Crafting Table &lt;br /&gt;
|A1= Papel  |B1= Papel    |C1= Papel&lt;br /&gt;
|A2= Papel  |B2= Brújula  |C2= Papel&lt;br /&gt;
|A3= Papel  |B3= Papel    |C3= Papel&lt;br /&gt;
|Output= Mapa&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Para fabricar un mapa desde el principio, necesitaras por lo menos 9 cañas de azúcar (3 [[Caña de azucar|cañas de azúcar]] -&amp;gt; 3 [[Papel|hojas de papel]]), 4 menas de hierro (requiere un pico de piedra o mejor), combustible para fundir la mena en lingotes, y una unidad de [[polvo de Redstone]] (requiere un [[Pico|pico de hierro]] o mejor).&lt;br /&gt;
&lt;br /&gt;
== Comportamiento ==&lt;br /&gt;
&lt;br /&gt;
Cada mapa es creado a partir de tres parámetros:&lt;br /&gt;
&lt;br /&gt;
*Tipo de dimensión, que puede ser en el mundo exterior, en el nether, o desde la actualización 1.0, The End. Los mapas del mundo exterior son creados en orientación normal en el mundo externo. Los mapas del nether son creados en el nether, los mapas de &amp;quot;the end&amp;quot; son creados en este. Si algún mapa de cualquier tipo está en otra dimensión, muestra la información guardada, pero no muestra la flecha de drección y moverse no causa ningún cambio.&lt;br /&gt;
&lt;br /&gt;
*El centro, que es donde el mapa fue creado.&lt;br /&gt;
&lt;br /&gt;
*Nivel de aumento, el cual es decidido de alguna manera cuando el mapa es creado. Esto fue mencionado por Notch&amp;lt;ref name=mapinfo&amp;gt;[http://notch.tumblr.com/post/4988431144/the-maps]&amp;lt;/ref&amp;gt;, pero actualmente no se usa. Actualmente todos los mapas tienen una escala de 1 píxel para un bloque de 8×8.&lt;br /&gt;
&lt;br /&gt;
Los parámetros de un mapa son fijados &amp;lt;ref name=mapinfo/&amp;gt; cuando el mapa es creado. Esto significa que el mapa no permanece centrado en el jugador, como ocurre en algunos juegos. Cuando el jugador se mueva fuera del borde de un mapa de Minecraft, la flecha de posición desaparecerá, y no volverá a aparecer hasta que el jugador vuelva a entrar en un área cubierta por el mapa. Para cubrir una nueva región, debe ser creado un nuevo mapa.&lt;br /&gt;
&lt;br /&gt;
Para plasmar el mundo en un mapa,  el jugador debe sostener ese mismo mapa en las manos mientras explora el mundo. El mundo será mostrado en el mapa tal y como estaba en el momento de la exploración, esto significa que si el mundo es modificado (el área del mundo correspondiente al mapa) el jugador ha de reexplorar el área del mapa para que aparezcan las modificaciones. Los mapas están posicionados en la parte inferior del área de vista del jugador, permitiendo ver lo que hay delante de él. El jugador debe mirar abajo para ver el mapa.&lt;br /&gt;
Cabe resaltar que cuando un mapa es creado, la localización del mismo donde fue creado, no es el centro. Ej: Pudiste haber creado un mapa en un sitio X. En situaciones normales, el sitio X debería ser el centro del mapa, pero no es así. El sitio X puede estar localizado al sudeste o al noroeste del centro del mapa. &lt;br /&gt;
&lt;br /&gt;
== Mapas múltiples ==&lt;br /&gt;
&lt;br /&gt;
En orden para crear un nuevo mapa con área diferente, el mapa ha de ser creado en el nuevo área (mejor que si se lleva el mapa recién creado con cuidado al nuveo área, es decir sin seleccionarlo en ningún momento hasta la llegada). El punto en donde el mapa es utilizado por primera vez es el centro de este y no puede ser cambiado. Esto significa que:&lt;br /&gt;
&lt;br /&gt;
*Dos o más mapas creados en la misma posición tendrán siempre el mismo centro. Los mapas deben ser creados en diferentes posiciones en orden para plasmar diferentes áreas.&lt;br /&gt;
&lt;br /&gt;
*En orden para plasmar correctamente un nuevo mapa se debería llevar los ingredientes necesarios para fabricar un mapa (1 &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://es.minecraftwiki.net/Br%C3%BAjula/ Brújula]&amp;lt;/span&amp;gt;, 8 &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://es.minecraftwiki.net/Papel/ Hojas de papel]&amp;lt;/span&amp;gt;), con una &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://es.minecraftwiki.net/Mesa_de_trabajo/ Mesa de trabajo]&amp;lt;/span&amp;gt; en el inventario.&lt;br /&gt;
&lt;br /&gt;
*Para poder crear un nuevo mapa adecuadamente, además de hacer todo lo anteriormente dicho, el jugador deberá alejarse lo más posible de su localización en el primer mapa, así cuando el nuevo mapa se cree, se evitará la interlazación entre ellos y así se podrá visualizar nuevo terreno en el segundo mapa.&lt;br /&gt;
&lt;br /&gt;
*Si el jugador viaja justamente al borde de un mapa anterior para crear un nuevo mapa, habrá un significativo solapamiento entre el nuevo y viejo mapa. El borde del mapa viejo será el centro del nuevo. Esto puede hacer que resulte difícil ser eficiente con mapas.&lt;br /&gt;
&lt;br /&gt;
*Para hacer dos mapas que muestren áreas consecutivas sin solaparse, habría que caminar 1024 bloques en línea recta hacia una dirección desde la [[mesa de trabajo]] donde se creó el primer mapa. Allí se crearía el nuevo mapa, que debería cubrir el área adyacente a la que tenemos en el primer mapa.&lt;br /&gt;
&lt;br /&gt;
== Curiosidades ==&lt;br /&gt;
* En la edición Xbox 360 del juego, el mapa se centra sobre el jugador, incluso si se mueve.&lt;br /&gt;
* En la misma versión, las coordenadas actuales del jugador son visibles, representadas por los símbolos de X (izquierda) Y (altura) y Z (derecha)&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&#039;&#039;(Enlaces externos en inglés)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Objetos}}&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Objetos]]&lt;br /&gt;
[[Categoría:Herramientas]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Usuario:Thorcete&amp;diff=9634</id>
		<title>Usuario:Thorcete</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Usuario:Thorcete&amp;diff=9634"/>
		<updated>2014-07-25T17:00:37Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Thor&#039;&#039;&#039; (del nórdico antiguo &#039;&#039;Þórr&#039;&#039;) es el dios del trueno en la mitología nórdica y germánica. Su papel es complejo ya que tenía influencia en áreas muy diferentes, tales como el clima, las cosechas, la protección, la consagración, la justicia, las Lidias, los viajes y las batallas.&lt;br /&gt;
&lt;br /&gt;
Durante y una vez que el proceso de cristianización fue completado, la figura de Thor fue demonizada por la creciente influencia de misioneros cristianos. Después de que el cristianismo se cimentara, restos de su fe se conservaron de forma clandestina principalmente en áreas sobreviviendo así hasta tiempos modernos en el folclore germano y más recientemente reconstruido bajo diversas formas en el neopaganismo germánico.&lt;br /&gt;
&lt;br /&gt;
Actualmente esta persona se ha especializado en la destrucción de chunks y de bosques&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Altitud&amp;diff=8917</id>
		<title>Altitud</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Altitud&amp;diff=8917"/>
		<updated>2014-07-12T14:09:01Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: /* Recursos naturales y altitud */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Archivo:Alt.png|thumb|Gráfico alineando los valores de Y (números verdes) a las capas.]]La &#039;&#039;&#039;Altitud&#039;&#039;&#039; se expresa como un número que define la distancia en capas por encima de la base del entorno de juego, que es la capa cero (0). El nivel del mar se reconoce como capa 62 (altitud, es decir 63), y la parte superior del entorno de juego es la capa 255 (es decir, altitud 256). Las [[Nubes]] aparecen a mitad de camino entre los dos, en la capa 127.&lt;br /&gt;
&lt;br /&gt;
Más específicamente, la cara inferior del bloque de [[Lecho de roca|piedra base]] inferior es la coordenada Y en 0, y la cara superior del bloque más alto que se puede colocar en la coordenada Y es 255. El jugador puede presionar F3 para ver en qué coordenada Y se encuentra en ese momento, con los ojos del jugador colocados a unos 1.6 bloques sobre los pies del mismo.  Por ejemplo, un jugador que está colocado en una orilla del océano verá su coordenada Y aproximadamente en 64.6.&lt;br /&gt;
&lt;br /&gt;
Antes de la [[Historial de versiones|versión]] 1.2.1, el límite de altura era 127. En el modo cratvo, el jugador podía volar por encima de este límite, pero no podía construir ahí. Hay que tener en cuenta que el nivel del mar estaba todavía en la capa 62 antes de la actualización, por lo que la altura del terreno real no cambió. Este cambio en la altura fue introducido junto con el cambio del Region Archivo format al nuevo Anvil Archivo format, el cual fue implantado en el snapshot 12w07a, antes de la versión 1.2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recursos naturales y altitud ==&lt;br /&gt;
Los recursos del paisaje del [[mundo principal]] se encuentran a altitudes diferentes, como se muestra en este gráfico:&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Block layers overworld 1.2.svg.png‎]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cuidado con la escala logarítmica&#039;&#039;&#039;: una ligera diferencia en la coordenada y significa un cambio grande en la frecuencia relativa de ese tipo de bloque. Algunas observaciones:&lt;br /&gt;
* Mirando al agua, el nivel del mal en la capa 62 es obvio. Bajando, la cantidad disminuye más rápidamente en las capas 56 y 48, la profundidad habitual del río y de los biomas del océano, respectivamente. Hay picos correspondientes en la cantidad de arcilla debajo de ellos. (La arcilla de vez en cuando se puede generar incluso en los lagos más altos). Entre las capas 33 y 12, la mayor parte del agua cae en barrancos o cuevas suboceánicas, extendiéndose sobre la lava en la capa 10 y produciendo la mayor parte de la obsidiana de origen natural.&lt;br /&gt;
* Las menas y la grava (no mostrada) generalmente se presentan como un porcentaje fijo de la cantidad de piedra (tampoco mostrada), disminuyendo progresivamente en los extremos de su intervalo permitido. Esta es la razón por carbón y hierro son líneas paralelas entre las capas 40 y 60.&lt;br /&gt;
* La única excepción es el lapislázuli, que tiene una progresión lineal hasta un pico en las capas 13-14.&lt;br /&gt;
&lt;br /&gt;
En la tabla siguiente se muestra una descripción textual de los recursos por la altitud y las herramientas necesarias para reunirlos.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recurso&lt;br /&gt;
! Intervalo&amp;lt;ref name=&amp;quot;Intervalo&amp;quot;&amp;gt;El intervalo en el que puede encontrarse en el mapa utilizado para el gráfico.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Encontrado normalmente&lt;br /&gt;
! Capa ideal&amp;lt;ref name=&amp;quot;Capa ideal&amp;quot;&amp;gt;La capa donde este recurso se encuentra más fácilmente. Consideramos la cantidad de lagos de lava/agua, la cantidad de cuevas, la altitud y la cantidad de grava/arena.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Herramienta necesaria&lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de carbón|Carbón]]&lt;br /&gt;
| Capas 0-114&lt;br /&gt;
| Capas 5-66&lt;br /&gt;
| Capa 48&lt;br /&gt;
| Pico&lt;br /&gt;
|-&lt;br /&gt;
| [[Grava]]&lt;br /&gt;
| Capas 1-115&lt;br /&gt;
| Capas 5-56&lt;br /&gt;
| Capa 48&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| [[Tierra]] (incluyendo Hierba y [[Micelio]])&lt;br /&gt;
| Capas 0-119&lt;br /&gt;
| Capas 5-80&lt;br /&gt;
| Capa 61&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Capas 2-112&lt;br /&gt;
| Capas 43-63&lt;br /&gt;
| Capa 61&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| [[Agua]]&lt;br /&gt;
| Capas 1-111&lt;br /&gt;
| Capas 48-62&lt;br /&gt;
| Capa 62&lt;br /&gt;
| Cubo&lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de hierro|Hierro]]&lt;br /&gt;
| Capas 0-63&lt;br /&gt;
| Capas 2-58&lt;br /&gt;
| Capa 42&lt;br /&gt;
| pico de piedra o mejor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de oro|Oro]]&lt;br /&gt;
| Capas 0-31&lt;br /&gt;
| Capas 4-29&lt;br /&gt;
| Capa 28&lt;br /&gt;
| pico de Hierro o mejor. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de lapislázuli|Lapislázuli]]&lt;br /&gt;
| Capas 0-30&lt;br /&gt;
| Capas 11-17&lt;br /&gt;
| Capa 14&lt;br /&gt;
| pico de piedra o mejor. &lt;br /&gt;
|-&lt;br /&gt;
| Lava&lt;br /&gt;
| Capas 0-85&lt;br /&gt;
| Capas 4-10&lt;br /&gt;
| Capa 10&lt;br /&gt;
| [[Cubo]]&lt;br /&gt;
|-&lt;br /&gt;
| Obsidiana&lt;br /&gt;
| Capas 2-62&lt;br /&gt;
| Capas 10&lt;br /&gt;
| Capa  10&lt;br /&gt;
| pico de [[Diamante]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de esmeralda|Esmeralda]]&lt;br /&gt;
| Capas 4-32&lt;br /&gt;
| Capas 4-29&lt;br /&gt;
| Capa 20&lt;br /&gt;
| [[pico]] de Hierro o mejor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamante]]&lt;br /&gt;
| Capas 0-15&lt;br /&gt;
| Capas 4-13&lt;br /&gt;
| Capa 12&lt;br /&gt;
| pico de Hierro o mejor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Redstone]]&amp;lt;ref&amp;gt;La redstone está en las mismas capas que el diamante, pero se genera 8 veces más que éste.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Capas 0-15&lt;br /&gt;
| Capas 4-13&lt;br /&gt;
| Capa 12&lt;br /&gt;
| pico de [[Lingote de hierro|Hierro]] o mejor.&lt;br /&gt;
|-&lt;br /&gt;
| Piedra base&lt;br /&gt;
| Capas 0-4&lt;br /&gt;
| Capas  0-2&lt;br /&gt;
| Capa 1&lt;br /&gt;
| Solo rompible en [[Creativo|Modo creativo]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Otros recursos naturales aparecen en diferentes capas, como [[grass/es|hierva]], [[madera]], [[flores]], [[hongos]], [[arcilla]], [[roca]], [[caña de azúcar]] y [[obsidiana]], pero estos son aleatorios y sólo aparecerán en conjunción con otro bloque y el ambiente apropiado.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recurso&lt;br /&gt;
! Requerimientos&lt;br /&gt;
|-&lt;br /&gt;
| Hierba&lt;br /&gt;
| | Tierra, Luz y [[Hierba]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caña de azúcar]]&lt;br /&gt;
| Tierra o Arena (desde beta 1.8) y Agua&lt;br /&gt;
|-&lt;br /&gt;
| [[Madera]]&lt;br /&gt;
| Tierra, Luz y un brote.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cactus]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Flores]]&lt;br /&gt;
| Tierra y [[Luz]]&lt;br /&gt;
|-&lt;br /&gt;
| Hongos&lt;br /&gt;
| Tierra seca y oscuridad.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcilla]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidiana]]&lt;br /&gt;
| Lava y Agua&lt;br /&gt;
|-&lt;br /&gt;
| [[Roca]]&lt;br /&gt;
| [[Lava]] y [[Agua]] o Mazmorras&lt;br /&gt;
|-&lt;br /&gt;
| [[Piedra musgosa]]&lt;br /&gt;
| [[Mazmorra]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== El nether ==&lt;br /&gt;
un gráfico similar, mostrando la distribución de los bloques únicos del nether:&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Block layers nether 1.2.svg.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recurso&lt;br /&gt;
! Intervalo&lt;br /&gt;
! Encontrado normalmente &lt;br /&gt;
! Herramienta necesaria&lt;br /&gt;
|-&lt;br /&gt;
| [[Netherrack]]&lt;br /&gt;
| Capas 1-126&lt;br /&gt;
| Capas 4-123&lt;br /&gt;
| Pico&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena de almas]]&lt;br /&gt;
| Capas 14-73&lt;br /&gt;
| Capas 58-64&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| [[Piedra brillante]]&lt;br /&gt;
| Capas 2-120&lt;br /&gt;
| Capas 96-106&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladrillos abisales]]&lt;br /&gt;
| Capas 19-86&lt;br /&gt;
| Capas 48-60&lt;br /&gt;
| Pico&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Historia ==&lt;br /&gt;
&lt;br /&gt;
* Originalmente, los bloques sólidos podían colocarse de la capa 0 a la 127.&lt;br /&gt;
* A partir de la 1.6, los bloques sólidos no podían colocarse en la capa 127. Las camas, señales, antorchas y otros bloques no sólidos pueden colocarse en la capa 127.&lt;br /&gt;
* A partir de la 1.6, las entidades no son invisibles cuando pasas el limite, pero son oscuras (como si estuvieran en la oscuridad).&lt;br /&gt;
* A partir de la 1.8 Pre-Release, la distancia de visión del jugador disminuye en las altitudes más bajas.&lt;br /&gt;
* A partir de la 1.8 Pre-Release, las entidades dejaron de ser oscuras cuando sobrepasas el límite de construcción.&lt;br /&gt;
* Antes de la 1.8, el nivel del mar estaba en la capa 63 en logar de la 62. Los jugadores con mapas creados amtes de esta actualización encontrarían &amp;quot;cascadas&amp;quot; de un bloque de alto en los bordes del terreno generado anteriormente cuando se mudara a uno nuevo, post-1.8.&lt;br /&gt;
* En 12w07a, la altura máxima se incrementó a 256. Este cambio fue lanzado oficialmente en la versión 1.2.0. El nivel del mar y dela tierra no cambiaron en esta versión; simplemente se añadieron 127 capas por encima del nivel de las nubes, las cuales eran antes el nivel máximo.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Sobre Y:240, cuando ves el horizonte con distancia &amp;quot;normal&amp;quot; de renderizado, puedes ver el sol y la luna durante el día y la noche al mismo tiempo - solo funciona al amanecer o anochecer.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Darkening at the top layer.png|thumb|El oscurecimiento estando parado en la última capa.]]&lt;br /&gt;
[[Archivo:VoidFog.png|thumb|right|Una vista de la distancia render cerca de roca de fondo.]]&lt;br /&gt;
&lt;br /&gt;
* La actualización 1.6 hizo posible a los jugadores colocar bloques en la capa más alta del mapa (Y-Coord. 127).&lt;br /&gt;
* A profundidades extremas, la niebla se vuelve negra.&lt;br /&gt;
* Aunque la mayor altura que un jugador puede escalar es normalmente 257, un cañón de [[TNT]] puede lanzar al jugador varias capas por encima del límite del cielo.&lt;br /&gt;
* Bajo Y -64 [[el Vacío]] causará que el jugador reciba daño rápidamente, matándolo. Esta es la única forma de morir en Creativo (excepto el comando /kill).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Environment}}&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Bloques]]&lt;br /&gt;
[[Categoría:Entorno]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Altitud&amp;diff=8916</id>
		<title>Altitud</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Altitud&amp;diff=8916"/>
		<updated>2014-07-12T14:07:39Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Archivo:Alt.png|thumb|Gráfico alineando los valores de Y (números verdes) a las capas.]]La &#039;&#039;&#039;Altitud&#039;&#039;&#039; se expresa como un número que define la distancia en capas por encima de la base del entorno de juego, que es la capa cero (0). El nivel del mar se reconoce como capa 62 (altitud, es decir 63), y la parte superior del entorno de juego es la capa 255 (es decir, altitud 256). Las [[Nubes]] aparecen a mitad de camino entre los dos, en la capa 127.&lt;br /&gt;
&lt;br /&gt;
Más específicamente, la cara inferior del bloque de [[Lecho de roca|piedra base]] inferior es la coordenada Y en 0, y la cara superior del bloque más alto que se puede colocar en la coordenada Y es 255. El jugador puede presionar F3 para ver en qué coordenada Y se encuentra en ese momento, con los ojos del jugador colocados a unos 1.6 bloques sobre los pies del mismo.  Por ejemplo, un jugador que está colocado en una orilla del océano verá su coordenada Y aproximadamente en 64.6.&lt;br /&gt;
&lt;br /&gt;
Antes de la [[Historial de versiones|versión]] 1.2.1, el límite de altura era 127. En el modo cratvo, el jugador podía volar por encima de este límite, pero no podía construir ahí. Hay que tener en cuenta que el nivel del mar estaba todavía en la capa 62 antes de la actualización, por lo que la altura del terreno real no cambió. Este cambio en la altura fue introducido junto con el cambio del Region Archivo format al nuevo Anvil Archivo format, el cual fue implantado en el snapshot 12w07a, antes de la versión 1.2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recursos naturales y altitud ==&lt;br /&gt;
Los recursos del paisaje del [[mundo principal]] se encuentran a altitudes diferentes, como se muestra en este gráfico:&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Block layers overworld 1.2.svg.png‎]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cuidado con la escala logarítmica&#039;&#039;&#039;: una ligera diferencia en la coordenada y significa un cambio grande en la frecuencia relativa de ese tipo de bloque. Algunas observaciones:&lt;br /&gt;
* Mirando al agua, el nivel del mal en la capa 62 es obvio. Bajando, la cantidad disminuye más rápidamente en las capas 56 y 48, la profundidad habitual del río y de los biomas del océano, respectivamente. Hay picos correspondientes en la cantidad de arcilla debajo de ellos. (La arcilla de vez en cuando se puede generar incluso en los lagos más altos). Entre las capas 33 y 12, la mayor parte del agua cae en barrancos o cuevas suboceánicas, extendiéndose sobre la lava en la capa 10 y produciendo la mayor parte de la obsidiana de origen natural.&lt;br /&gt;
* Las menas y la grava (no mostrada) generalmente se presentan como un porcentaje fijo de la cantidad de piedra (tampoco mostrada), disminuyendo progresivamente en los extremos de su intervalo permitido. Esta es la razón por carbón y hierro son líneas paralelas entre las capas 40 y 60.&lt;br /&gt;
* La única excepción es el lapislázuli, que tiene una progresión lineal hasta un pico en las capas 13-14.&lt;br /&gt;
&lt;br /&gt;
En la tabla siguiente se muestra una descripción textual de los recursos por la altitud y las herramientas necesarias para reunirlos.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recurso&lt;br /&gt;
! Intervalo&amp;lt;ref name=&amp;quot;Intervalo&amp;quot;&amp;gt;El intervalo en el que puede encontrarse en el mapa utilizado para el gráfico.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Encontrado normalmente&lt;br /&gt;
! Capa ideal&amp;lt;ref name=&amp;quot;Capa ideal&amp;quot;&amp;gt;La capa donde este recurso se encuentra más fácilmente. Consideramos la cantidad de lagos de lava/agua, la cantidad de cuevas, la altitud y la cantidad de grava/arena.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Herramienta necesaria&lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de carbón|Carbón]]&lt;br /&gt;
| Capas 0-114&lt;br /&gt;
| Capas 5-66&lt;br /&gt;
| Capa 48&lt;br /&gt;
| Pico&lt;br /&gt;
|-&lt;br /&gt;
| [[Grava]]&lt;br /&gt;
| Capas 1-115&lt;br /&gt;
| Capas 5-56&lt;br /&gt;
| Capa 48&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| [[Tierra]] (incluyendo Hierba y [[Micelio]])&lt;br /&gt;
| Capas 0-119&lt;br /&gt;
| Capas 5-80&lt;br /&gt;
| Capa 61&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Capas 2-112&lt;br /&gt;
| Capas 43-63&lt;br /&gt;
| Capa 61&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| Agua&lt;br /&gt;
| Capas 1-111&lt;br /&gt;
| Capas 48-62&lt;br /&gt;
| Capa 62&lt;br /&gt;
| Cubo&lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de hierro|Hierro]]&lt;br /&gt;
| Capas 0-63&lt;br /&gt;
| Capas 2-58&lt;br /&gt;
| Capa 42&lt;br /&gt;
| pico de piedra o mejor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de oro|Oro]]&lt;br /&gt;
| Capas 0-31&lt;br /&gt;
| Capas 4-29&lt;br /&gt;
| Capa 28&lt;br /&gt;
| pico de Hierro o mejor. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de lapislázuli|Lapislázuli]]&lt;br /&gt;
| Capas 0-30&lt;br /&gt;
| Capas 11-17&lt;br /&gt;
| Capa 14&lt;br /&gt;
| pico de piedra o mejor. &lt;br /&gt;
|-&lt;br /&gt;
| Lava&lt;br /&gt;
| Capas 0-85&lt;br /&gt;
| Capas 4-10&lt;br /&gt;
| Capa 10&lt;br /&gt;
| [[Cubo]]&lt;br /&gt;
|-&lt;br /&gt;
| Obsidiana&lt;br /&gt;
| Capas 2-62&lt;br /&gt;
| Capas 10&lt;br /&gt;
| Capa  10&lt;br /&gt;
| pico de [[Diamante]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mena de esmeralda|Esmeralda]]&lt;br /&gt;
| Capas 4-32&lt;br /&gt;
| Capas 4-29&lt;br /&gt;
| Capa 20&lt;br /&gt;
| [[pico]] de Hierro o mejor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamante]]&lt;br /&gt;
| Capas 0-15&lt;br /&gt;
| Capas 4-13&lt;br /&gt;
| Capa 12&lt;br /&gt;
| pico de Hierro o mejor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Redstone]]&amp;lt;ref&amp;gt;La redstone está en las mismas capas que el diamante, pero se genera 8 veces más que éste.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Capas 0-15&lt;br /&gt;
| Capas 4-13&lt;br /&gt;
| Capa 12&lt;br /&gt;
| pico de [[Lingote de hierro|Hierro]] o mejor.&lt;br /&gt;
|-&lt;br /&gt;
| Piedra base&lt;br /&gt;
| Capas 0-4&lt;br /&gt;
| Capas  0-2&lt;br /&gt;
| Capa 1&lt;br /&gt;
| Solo rompible en [[Creativo|Modo creativo]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Otros recursos naturales aparecen en diferentes capas, como [[grass/es|hierva]], [[madera]], [[flores]], [[hongos]], [[arcilla]], [[roca]], [[caña de azúcar]] y [[obsidiana]], pero estos son aleatorios y sólo aparecerán en conjunción con otro bloque y el ambiente apropiado.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recurso&lt;br /&gt;
! Requerimientos&lt;br /&gt;
|-&lt;br /&gt;
| Hierba&lt;br /&gt;
| | Tierra, Luz y [[Hierba]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caña de azúcar]]&lt;br /&gt;
| Tierra o Arena (desde beta 1.8) y Agua&lt;br /&gt;
|-&lt;br /&gt;
| [[Madera]]&lt;br /&gt;
| Tierra, Luz y un brote.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cactus]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Flores]]&lt;br /&gt;
| Tierra y [[Luz]]&lt;br /&gt;
|-&lt;br /&gt;
| Hongos&lt;br /&gt;
| Tierra seca y oscuridad.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcilla]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidiana]]&lt;br /&gt;
| Lava y Agua&lt;br /&gt;
|-&lt;br /&gt;
| [[Roca]]&lt;br /&gt;
| [[Lava]] y [[Agua]] o Mazmorras&lt;br /&gt;
|-&lt;br /&gt;
| [[Piedra musgosa]]&lt;br /&gt;
| [[Mazmorra]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== El nether ==&lt;br /&gt;
un gráfico similar, mostrando la distribución de los bloques únicos del nether:&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Block layers nether 1.2.svg.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recurso&lt;br /&gt;
! Intervalo&lt;br /&gt;
! Encontrado normalmente &lt;br /&gt;
! Herramienta necesaria&lt;br /&gt;
|-&lt;br /&gt;
| [[Netherrack]]&lt;br /&gt;
| Capas 1-126&lt;br /&gt;
| Capas 4-123&lt;br /&gt;
| Pico&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena de almas]]&lt;br /&gt;
| Capas 14-73&lt;br /&gt;
| Capas 58-64&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| [[Piedra brillante]]&lt;br /&gt;
| Capas 2-120&lt;br /&gt;
| Capas 96-106&lt;br /&gt;
| Ninguno&lt;br /&gt;
|-&lt;br /&gt;
| [[Ladrillos abisales]]&lt;br /&gt;
| Capas 19-86&lt;br /&gt;
| Capas 48-60&lt;br /&gt;
| Pico&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Historia ==&lt;br /&gt;
&lt;br /&gt;
* Originalmente, los bloques sólidos podían colocarse de la capa 0 a la 127.&lt;br /&gt;
* A partir de la 1.6, los bloques sólidos no podían colocarse en la capa 127. Las camas, señales, antorchas y otros bloques no sólidos pueden colocarse en la capa 127.&lt;br /&gt;
* A partir de la 1.6, las entidades no son invisibles cuando pasas el limite, pero son oscuras (como si estuvieran en la oscuridad).&lt;br /&gt;
* A partir de la 1.8 Pre-Release, la distancia de visión del jugador disminuye en las altitudes más bajas.&lt;br /&gt;
* A partir de la 1.8 Pre-Release, las entidades dejaron de ser oscuras cuando sobrepasas el límite de construcción.&lt;br /&gt;
* Antes de la 1.8, el nivel del mar estaba en la capa 63 en logar de la 62. Los jugadores con mapas creados amtes de esta actualización encontrarían &amp;quot;cascadas&amp;quot; de un bloque de alto en los bordes del terreno generado anteriormente cuando se mudara a uno nuevo, post-1.8.&lt;br /&gt;
* En 12w07a, la altura máxima se incrementó a 256. Este cambio fue lanzado oficialmente en la versión 1.2.0. El nivel del mar y dela tierra no cambiaron en esta versión; simplemente se añadieron 127 capas por encima del nivel de las nubes, las cuales eran antes el nivel máximo.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Sobre Y:240, cuando ves el horizonte con distancia &amp;quot;normal&amp;quot; de renderizado, puedes ver el sol y la luna durante el día y la noche al mismo tiempo - solo funciona al amanecer o anochecer.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Darkening at the top layer.png|thumb|El oscurecimiento estando parado en la última capa.]]&lt;br /&gt;
[[Archivo:VoidFog.png|thumb|right|Una vista de la distancia render cerca de roca de fondo.]]&lt;br /&gt;
&lt;br /&gt;
* La actualización 1.6 hizo posible a los jugadores colocar bloques en la capa más alta del mapa (Y-Coord. 127).&lt;br /&gt;
* A profundidades extremas, la niebla se vuelve negra.&lt;br /&gt;
* Aunque la mayor altura que un jugador puede escalar es normalmente 257, un cañón de [[TNT]] puede lanzar al jugador varias capas por encima del límite del cielo.&lt;br /&gt;
* Bajo Y -64 [[el Vacío]] causará que el jugador reciba daño rápidamente, matándolo. Esta es la única forma de morir en Creativo (excepto el comando /kill).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Environment}}&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Bloques]]&lt;br /&gt;
[[Categoría:Entorno]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Bola_de_Nieve&amp;diff=8887</id>
		<title>Bola de Nieve</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Bola_de_Nieve&amp;diff=8887"/>
		<updated>2014-07-11T22:17:15Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|imagen=Bola de Nieve.png&lt;br /&gt;
|miniatura=Bola de Nieve&lt;br /&gt;
|tipo=Armas&lt;br /&gt;
|renovable=Sí&lt;br /&gt;
|apilable=Sí (16)&lt;br /&gt;
|datos=332&lt;br /&gt;
|primeraver=Alpha 1.0.5&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
La &#039;&#039;&#039;Bola de nieve&#039;&#039;&#039; es un objeto añadido en &#039;&#039;Minecraft [[Alpha]] 1.0.5&#039;&#039;. Al romper  [[Snow (Block/es|Un bloque de nieve]] te da 4 bolas de nieve o cuando con la [[pala]] sacas nieve te da solo una bola de nieve. Se pueden amontonar hasta 16 bolas de nieve. Es un objeto lanzable que no produce daño(excepto a los blaze del nether), pero igualmente noquea [[Mobs/es|monstruos]] (les hace retroceder) y hace el mismo efecto que si lo hubieras dañado.&lt;br /&gt;
Esto es util para el pastoreo (ovejas) y para tirar mobs de lugares altos. Las bolas de nieve no pueden ser puestas, solo lanzadas.&lt;br /&gt;
Si combinas 4 bolas de nieve creas un [[Snow (Block)/es|bloque de nieve]] ideal para hacer iglús.&lt;br /&gt;
&lt;br /&gt;
== Creacion ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse: collapse; border-color: #555; background-color: #eee&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Ingredientes&lt;br /&gt;
!Entrada » Salida&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Bolas de nieve&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=          |B1=          |C1=&lt;br /&gt;
|A2= Bola de Nieve |B2= Bola de Nieve |C2=&lt;br /&gt;
|A3= Bola de Nieve |B3= Bola de Nieve |C3=&lt;br /&gt;
|Output= Bloque de Nieve&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
En Beta, Si rompes el bloque con otro item que no sea la pala, no saldra nada, en cambio, si lo rompes con la pala, no te dara el bloque, te dara 4 bolas de nieve.&lt;br /&gt;
&lt;br /&gt;
== Curiosidades ==&lt;br /&gt;
*Antes de [[Version history|Seecret Saturday Update 1]], Podias obtener mas de 4 bolas de nieve de cada bloque.&lt;br /&gt;
*Tirando una bola de nieve a traves de [[lava]] da como resultado una bola de nieve con fuego que sigue sin hacer daño ni puede incendiar cosas.&lt;br /&gt;
*Una bola de nieve &#039;&#039;&#039;puede&#039;&#039;&#039; matar un [[slime]], causa mucho daño a [[llama]]s y las puede matar&lt;br /&gt;
*Cuando montas un [[cerdo]] con una [[silla de montar]], si apuntas hacia abajo y disparas puedes lograr que el cerdo &#039;vuele&#039;&lt;br /&gt;
*Como las [[Flecha]]s y los [[huevo]]s, cuando las pones en un [[dispensador]] y lo activas tiene el mismo efecto que una bola de nieve lanzada&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Usuario:Lxuser&amp;diff=8886</id>
		<title>Usuario:Lxuser</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Usuario:Lxuser&amp;diff=8886"/>
		<updated>2014-07-11T21:15:37Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usercard&lt;br /&gt;
|nombre= Iván&lt;br /&gt;
|imagen= lxuser.png&lt;br /&gt;
|nacimiento= 14.07.1985 (28 años)&lt;br /&gt;
|ocupación= Quedarme AFK en el spawn&lt;br /&gt;
|twitter=&lt;br /&gt;
|website=[http://mundo-minecraft.com Mundo-Minecraft]&lt;br /&gt;
|nacionalidad= Española&lt;br /&gt;
|conocido_como= lx&lt;br /&gt;
|conocido_por=Mi skin de la muerte&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
¡Buenas soy &#039;&#039;&#039;lxuser&#039;&#039;&#039; administrador de mundo-minecraft.com/wikiminecraft.es. &lt;br /&gt;
&lt;br /&gt;
Me embarque en este proyecto sobre junio 2011 después de unos 3 meses jugando en la antigua comunidad y siendo moderador junto con buzzito y malfario (al poco tiempo se incorporo weiot) y se formo lo que hoy se conoce como mundo-minecraft.&lt;br /&gt;
&lt;br /&gt;
En un afán por crear una comunidad libre de troles y lo mas justa posible, siempre he intentado mantener un staff con gente que merezca la pena, y a día de hoy creo que esta mas que [http://www.mundo-minecraft.com/foro/rangos-del-servidor-t1588.html conseguido]&lt;br /&gt;
Otra de las características de la comunidad es que no dependemos económicamente de nadie, por lo que no tenemos necesidad de dar rangos de pago ni demás ventajas que convierten las comunidades en sitios totalmente corruptos, esta creo que es nuestra mayor diferencia.&lt;br /&gt;
&lt;br /&gt;
Se me conoce por quedarme AFK en el spawn totalmente inmóvil. Sin que absolutamente nada me perturbe. Mientras me dedico a mis tareas diarias y al igual que los demás miembros del staff siempre tratando de mejorar la comunidad.&lt;br /&gt;
&lt;br /&gt;
Saludos.&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8860</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8860"/>
		<updated>2014-07-11T13:42:37Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[baúl]] que puede almacenar items. Funcionan como un [[baúl]] normal, excepto que el contenido es compartido con todos los [[Ender Chest]] en cualquier otro sitio, incluso en diferentes dimensiones. A diferencia del [[baúl]] normal, estos no se romperan si hay una explosión cerca. A pesar de ser creados con obsidiana, no estarán a salvo de [[Ender Dragon]].&lt;br /&gt;
&lt;br /&gt;
Ender Chests no sueltan el contenido cuando se rompen. Los objetos dentro permaneceran incluso si todos fueran rotos y pueden se puede volver a acceder a ellos poniendo un nuevo Ender Chest. Ender Chests have half the blast resistance of [[obsidiana]], making them still immune to [[explosión]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[enderman]] and [[Nether Portal]]. En el [[multijugador]], el ender chest es un inventario aparte del normal. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[ojo de ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidiana |B1= Obsidiana     |C1= Obsidiana&lt;br /&gt;
|A2= Obsidiana |B2= Ojo de Ender |C2= Obsidiana&lt;br /&gt;
|A3= Obsidiana |B3= Obsidiana     |C3= Obsidiana&lt;br /&gt;
|Output= Cofre de Ender&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8810</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8810"/>
		<updated>2014-07-10T22:21:24Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[baúl]] que puede almacenar items. Funcionan como un [[baúl]] normal, excepto que el contenido es compartido con todos los [[Ender Chest]] en cualquier otro sitio, incluso en diferentes dimensiones. A diferencia del [[baúl]] normal, estos no se romperan si hay una explosión cerca. A pesar de ser creados con obsidiana, no estarán a salvo de [[Ender Dragon]].&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidiana]], making them still immune to [[explosión]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[enderman]] and [[Nether Portal]]. En el [[multijugador]], el ender chest es un inventario aparte del normal. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[ojo de ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidiana |B1= Obsidiana     |C1= Obsidiana&lt;br /&gt;
|A2= Obsidiana |B2= Ojo de Ender |C2= Obsidiana&lt;br /&gt;
|A3= Obsidiana |B3= Obsidiana     |C3= Obsidiana&lt;br /&gt;
|Output= Cofre de Ender&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8803</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8803"/>
		<updated>2014-07-10T21:08:10Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[Baúl]] que puede almacenar [[items]]. Funcionan como un [[Baúl]] normal, excepto que el contenido es compartido con todos los [[Ender Chest]] en cualquier otro sitio, incluso en diferentes dimensiones.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidiana |B1= Obsidiana     |C1= Obsidiana&lt;br /&gt;
|A2= Obsidiana |B2= Eye of Ender |C2= Obsidiana&lt;br /&gt;
|A3= Obsidiana |B3= Obsidiana     |C3= Obsidiana&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8802</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8802"/>
		<updated>2014-07-10T21:06:33Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[Baúl]] que puede almacenar [[items]]. Funcionan como un [[Baúl]] normal, excepto que el contenido es compartido con todos los [[Ender Chest]] en cualquier otro sitio, incluso en diferentes dimensiones.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidian |B1= Obsidian     |C1= Obsidian&lt;br /&gt;
|A2= Obsidian |B2= Eye of Ender |C2= Obsidian&lt;br /&gt;
|A3= Obsidian |B3= Obsidian     |C3= Obsidian&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8801</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8801"/>
		<updated>2014-07-10T21:02:26Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[Baúl]] que puede almacenar [[items]]. Funcionan como un [[Baúl]] normal, excepto que el contenido es compartido con con todos los [Ender Chest] en cualquier otro sitio, incluso en diferentes dimensiones.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidian |B1= Obsidian     |C1= Obsidian&lt;br /&gt;
|A2= Obsidian |B2= Eye of Ender |C2= Obsidian&lt;br /&gt;
|A3= Obsidian |B3= Obsidian     |C3= Obsidian&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8800</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8800"/>
		<updated>2014-07-10T21:02:13Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[Baul]] que puede almacenar [[items]]. Funcionan como un [[Baúl]] normal, excepto que el contenido es compartido con con todos los [Ender Chest] en cualquier otro sitio, incluso en diferentes dimensiones.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidian |B1= Obsidian     |C1= Obsidian&lt;br /&gt;
|A2= Obsidian |B2= Eye of Ender |C2= Obsidian&lt;br /&gt;
|A3= Obsidian |B3= Obsidian     |C3= Obsidian&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8799</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8799"/>
		<updated>2014-07-10T20:59:19Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[Baul] que puede almacenar [[items]]. Funcionan como un [[Baúl]] normal, excepto que el contenido es compartido con con todos los [Ender Chest] en cualquier otro sitio, incluso en diferentes dimensiones.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidian |B1= Obsidian     |C1= Obsidian&lt;br /&gt;
|A2= Obsidian |B2= Eye of Ender |C2= Obsidian&lt;br /&gt;
|A3= Obsidian |B3= Obsidian     |C3= Obsidian&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8798</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8798"/>
		<updated>2014-07-10T20:59:00Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[Baul] que puede almacenar [[items]]. Funcionan como un [[Baul]] normal, excepto que el contenido es compartido con con todos los [Ender Chest] en cualquier otro sitio, incluso en diferentes dimensiones.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidian |B1= Obsidian     |C1= Obsidian&lt;br /&gt;
|A2= Obsidian |B2= Eye of Ender |C2= Obsidian&lt;br /&gt;
|A3= Obsidian |B3= Obsidian     |C3= Obsidian&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8797</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8797"/>
		<updated>2014-07-10T20:58:33Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; son un tipo de [[Baul] que puede almacenar [[items]]. Funcionan como un [Baul] normal, excepto que el contenido es compartido con con todos los [Ender Chest] en cualquier otro sitio, incluso en diferentes dimensiones.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidian |B1= Obsidian     |C1= Obsidian&lt;br /&gt;
|A2= Obsidian |B2= Eye of Ender |C2= Obsidian&lt;br /&gt;
|A3= Obsidian |B3= Obsidian     |C3= Obsidian&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8785</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8785"/>
		<updated>2014-07-10T20:33:29Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; are a type of chest that can store [[items]]. They function the same as normal [[chest]]s, except that their contents are shared across all other Ender Chests placed anywhere, even in different dimensions.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidian |B1= Obsidian     |C1= Obsidian&lt;br /&gt;
|A2= Obsidian |B2= Eye of Ender |C2= Obsidian&lt;br /&gt;
|A3= Obsidian |B3= Obsidian     |C3= Obsidian&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8784</id>
		<title>Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Ender_Chest&amp;diff=8784"/>
		<updated>2014-07-10T20:31:19Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: Página creada con «{{Construcción}}  {{Block |image=Ender Chest.gif |type=Tile Entity |gravity=No |dirt=No |transparent=Yes |light=Yes, 7 |tool=Wooden Pickaxe |renewable=Yes |availability=Ye...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construcción}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Ender Chest.gif&lt;br /&gt;
|type=Tile Entity&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=Yes, 7&lt;br /&gt;
|tool=Wooden Pickaxe&lt;br /&gt;
|renewable=Yes&lt;br /&gt;
|availability=Yes&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|firstver=1.3.1&lt;br /&gt;
|firstdev=12w21a&lt;br /&gt;
|drops=8 {{BlockLink|Obsidian}}&lt;br /&gt;
|data=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ender Chests&#039;&#039;&#039; are a type of chest that can store [[items]]. They function the same as normal [[chest]]s, except that their contents are shared across all other Ender Chests placed anywhere, even in different dimensions.  Unlike normal chests, they won&#039;t break if there is an explosion near it. Despite being created out of Obsidian, they aren&#039;t safe from [[Ender Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Ender Chests do not drop their contents when broken. Items placed inside will remain present even if all instances of them are destroyed, and can be accessed by placing a new Ender Chest. Ender Chests have half the blast resistance of [[obsidian]], making them still immune to [[explosion]]s. They also emit [[light]] and a [[particles|particle effect]] similar to that of an [[Enderman]] and [[Nether Portal]]. In [[Multiplayer]], Ender Chests have a separate inventory for each player. Destroying one will only drop 8 obsidian (unless broken using a [[pickaxe]] enchanted with [[Silk Touch]]), meaning another [[Eye of Ender]] would be required to be crafted again.&amp;lt;ref&amp;gt;{{tweet|jeb|212517695487344640}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ender Chests cannot be made into double chests and thus can be placed adjacent to each other normally.&amp;lt;ref&amp;gt;{{tweet|jeb|205651290439696384}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Obsidian |B1= Obsidian     |C1= Obsidian&lt;br /&gt;
|A2= Obsidian |B2= Eye of Ender |C2= Obsidian&lt;br /&gt;
|A3= Obsidian |B3= Obsidian     |C3= Obsidian&lt;br /&gt;
|Output= Ender Chest&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Since items are persistent even when all Ender Chests are broken, the player can use them to recover items from anywhere safely, even if they destroy the chest.&lt;br /&gt;
* Ender Chests can be very useful in [[Survival]] or [[Hardcore]] if the player is able to obtain the resources required to make one. At the cost of one inventory slot for the chest, the player gains another 27 extra slots, for a net gain of 26, adding up to a total inventory space of 62 different stacks you can carry.&lt;br /&gt;
* Alternatively, they can be used for bulk supplies. This allows you to have your stockpiles of rare items (diamond and emerald blocks, [[Blaze Rods]] and other brewing supplies, &#039;&#039;etc.&#039;&#039;) available at every major base. Not to mention stacks of iron and gold blocks, and other sundries. Note that a stack each of flint and feathers costs 2 slots, but with just 8 logs, they will make 4 stacks of arrows. Similarly, including eggs, saplings, various seeds, and even building supplies, will make it much easier to start up new bases.&lt;br /&gt;
* They can be placed at each station of a railway&amp;amp;nbsp;— toss in a minecart, and you&#039;ll always have a [[minecart]] handy. (Optionally, [[Minecart with Furnace|Powered]] and [[Minecart with Chest|Storage minecarts]] as well.)&lt;br /&gt;
* If placed in a new cave or mine, they can safely stash ores or valuables as those are acquired.&lt;br /&gt;
* Broken Ender Chests drop 8 obsidian, losing the Eye of Ender. There are 3 methods to continue using chests.&lt;br /&gt;
** Bring a Silk Touch pickaxe when mining (or stash one in the chest), and break the chest with it. This will drop the broken ender chest as an item.&lt;br /&gt;
** If you bring multiple Ender Chests, you can place and break each of them, and if you bring 8 or fewer, inventory space is not wasted, as one inventory slot will be 64 or fewer obsidian.&lt;br /&gt;
** Place some [[Eyes of Ender]] and a crafting table in the Ender Chest. This will allow you to easily retrieve those items before breaking it and crafting another Ender Chest.&lt;br /&gt;
* Similar to obsidian and chests, Ender Chests cannot be moved by [[piston]]s.&lt;br /&gt;
* Ender chests work between dimensions. This can be useful for carrying large inventories or valuables to or from the [[Nether]] or the [[End]].&lt;br /&gt;
*In SMP Ender Chests can be used as banks or &amp;quot;safe deposit boxes&amp;quot;. Placed in towns and bases, they&#039;ll allow players to get at their stuff without risk of theft, &amp;quot;mugging&amp;quot;, or griefing. They are commonly placed in spawn points.&lt;br /&gt;
*An empty Ender Chest can be a useful last resort if you get hopelessly trapped or lost while exploring. Place the chest, load your inventory into it, then kill yourself. Using another Chest at home, whether already existing or newly crafted, this method will let you salvage most or all of your stuff.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
{{/video}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|r}}&lt;br /&gt;
{{History||1.3.1|rowspan=5|snap=12w21a|The Ender chest was added to the game and shared the same inventory for all players on a server; Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.&amp;lt;ref&amp;gt;[[jebtweet:212939797868707844]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The Ender chest was based off a suggestion thread on Reddit.&amp;lt;ref&amp;gt;[[jebtweet:205307552941088768]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/&amp;lt;/ref&amp;gt; This idea was previously made into a mod by Ecu and ChickenBones.&amp;lt;ref&amp;gt;http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|In response to some users&#039; feelings on the functionality of Ender Chests, Jeb planned to test a feature he has yet to specify in relation to them.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{History|||snap=12w24a|Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world).&lt;br /&gt;
|Ender chests drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch.}}&lt;br /&gt;
{{History|console}}&lt;br /&gt;
{{History||TU14|Added Ender chests.}}&lt;br /&gt;
{{History|foot}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*If you put an item in an Ender Chest, and destroy the chest, the item does not pop out but when you place an ender chest again the item will be there, so only 1 ender chest is required, 2 are not needed to teleport items unless you are unable to carry around the ender chest. This acts sort of like when you could put items in a normal chest, break the chest and bring it with you for more inventory space. Although if you get lost, this is not a good idea because you will not be able to retrieve your stuff when you respawn unless you build another ender chest.&lt;br /&gt;
* Despite being made out of obsidian, Ender Chests can be broken with any kind of pickaxe, just like an [[enchantment table]].&lt;br /&gt;
** For the same reason, the [[Ender Dragon]] can destroy the Ender Chest.&lt;br /&gt;
** Also, actual Obsidian has twice the blast resistance.&lt;br /&gt;
* Ender Chest contents do not interact with [[Hopper]]s, [[Dropper]]s or [[Command Block]]s, presumably because in multi-player the hopper and dropper are impersonal machines and would be confused by the chest&#039;s player-specific inventories. Also the game code defines the player&#039;s ender chest contents as being contained inside the player not the Ender Chest. Like the crafting table, the Ender Chest simply allows you to access something contained inside you, not the block. This also makes it unable to be checked by testforblock commands.&lt;br /&gt;
* An Ender Chest&#039;s particles exist only in a 1-block radius, so if the Chest is placed next to a wall its particles will not be seen on the other side.&lt;br /&gt;
* Unlike [[Chests]], changes to an Ender Chest&#039;s name are not reflected in its inventory GUI. This is probably because it will not be able to connect to other Ender Chests.&lt;br /&gt;
* Like the [[Flower Pot]] and [[Item Frame]], its idea was suggested by a reddit post.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:EnderChestexample.png|An Ender Chest ingame.&lt;br /&gt;
File:EnderchestLight.png|Light from an Ender Chest.&lt;br /&gt;
File:EnderChestSuggestion.png|The original suggestion for the Ender Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blocks}}&lt;br /&gt;
&lt;br /&gt;
[[de:Endertruhe]]&lt;br /&gt;
[[es:Cofre de Ender]]&lt;br /&gt;
[[fr:Coffre du Néant]]&lt;br /&gt;
[[ja:Ender Chest]]&lt;br /&gt;
[[nl:Enderkist]]&lt;br /&gt;
[[pl:Skrzynia Kresu]]&lt;br /&gt;
[[ru:Сундук Края]]&lt;br /&gt;
[[zh:末影箱]]&lt;br /&gt;
[[Category:HESI-Block-Unchecked]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Bloques&amp;diff=8779</id>
		<title>Bloques</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Bloques&amp;diff=8779"/>
		<updated>2014-07-10T20:19:52Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: /* Estructuras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Archivo:350px-Template1.png|thumb|350px|right|Tipos de bloques en la versión 1.5.1]]&lt;br /&gt;
Los &#039;&#039;&#039;bloques&#039;&#039;&#039; son la unidad básica de &#039;&#039;[[Minecraft]]&#039;&#039; y son cruciales a la hora de jugar. Juntos, forman parte de el ambiente. &amp;lt;br&amp;gt;Se pueden romper y utilizar de formas distintas. Hay &#039;&#039;&#039;ciento cincuenta y tres&#039;&#039;&#039; bloques diferentes en la versión [[1.7.9]]. &amp;lt;br&amp;gt;Las caras de los bloques son de &#039;&#039;&#039;16x16 píxeles&#039;&#039;&#039; con el paquete de texturas por defecto, sin embargo, el jugador puede implementar un [[paquete de texturas]] con el fin de hacer el juego más detallado y a su propio gusto, con resoluciones de 32x32, 64x64, 128x128, 256x256, o 512x512 píxeles. Sea cual sea el paquete de texturas que se use, cada bloque es proporcionalmente un metro cúbico.&amp;lt;ref&amp;gt;http://notch.tumblr.com/post/422515389/clearing-up-the-world-size-math&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt;La mayoría de los bloques son estáticos, a excepción del [[agua]], [[lava]], [[Bloques_técnicos#Portal|portal]] y [[fuego]].&lt;br /&gt;
&lt;br /&gt;
== Bloques generados por el mundo ==&lt;br /&gt;
Los objetos marcados con &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt; requieren valores adicionales para definir completamente el bloque en el mundo. &amp;lt;br&amp;gt;Los objetos marcados con &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt; tienen una ID distinta cuando están en el inventario. &amp;lt;br&amp;gt;Los objetos marcados con &amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; requieren valores adicionales del inventario para definir completamente el objeto. &amp;lt;br&amp;gt;Los objetos marcados con &amp;lt;sup&amp;gt;[[Tile entity|T]]&amp;lt;/sup&amp;gt; tienen entidades de título asociados con ellos, para almacenar información extra.. &amp;lt;br&amp;gt;Los objetos con IDs en &amp;lt;span style=&#039;color:red&#039;&amp;gt;rojo&amp;lt;/span&amp;gt; no pueden ser obtenidos jugando en modo supervivencia por el jugador; sólo usando [[editores de inventario]] o el comando [[Server commands|/give]]. &amp;lt;br&amp;gt;Los objetos que sólo estan disponibles en modo creativo, están en &amp;lt;span style=&#039;color:blue&#039;&amp;gt;azul&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;Los objetos que sólo se pueden obtener mediante el encantamiento [[Toque de Seda]] están en &amp;lt;span style=&#039;color:green&#039;&amp;gt;verde&amp;lt;/span&amp;gt;.&lt;br /&gt;
=== [[La Corteza Terrestre]] ===&lt;br /&gt;
====Generados de forma natural====&lt;br /&gt;
Los bloques generados de forma natural son los que aparecen por la semilla del mapa. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || Aire&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra.png|25px]] || 01 || [[Piedra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Césped.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;02&amp;lt;/span&amp;gt; || [[Césped]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Tierra.png|25px]] || 03 || [[Tierra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra Base.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;07&amp;lt;/span&amp;gt; || [[Piedra Base]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Agua.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;08&amp;lt;/span&amp;gt; || [[Agua]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Lava.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;10&amp;lt;/span&amp;gt; || [[Lava]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arena.png|25px]] || 12 || [[Arena]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grava.png|25px]] || 13 || [[Grava]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Oro.png|25px]] || 14 || [[Mena de Oro]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Hierro.png|25px]] || 15 || [[Mena de Hierro]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Carbón.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;16&amp;lt;/span&amp;gt; || [[Mena de Carbón]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Madera.png|25px]] || 17 || [[Madera]] &amp;lt;sup&amp;gt;[[Data values#Madera|D]] [[Valores de Datos#Madera|B]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hojas.png|25px]] || 18 || [[Hojas]] &amp;lt;sup&amp;gt;[[Data values#Hojas|D]] [[Valores de Datos#Hojas|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Lapislázuli.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;21&amp;lt;/span&amp;gt; || [[Mena de Lapislázuli]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arenisca.png|25px]] || 24 || [[Arenisca]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hierba.png|25px]] || 31 || [[Hierba]] &amp;lt;sup&amp;gt;[[Valores de Datos#Hierba alta|D]] [[Valores de Datos#Madera|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grid Arbusto Muerto.png|25px]] || 32 || [[Arbusto muerto]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Diente de León.png|25px]] || 37 || [[Diente de León]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Rosa.png|25px]] || 38 || [[Rosa]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón.png|25px]] || 39 || [[Champiñon]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón Rojo.png|25px]] || 40 || [[Champiñon Rojo]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Diamante.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;56&amp;lt;/span&amp;gt; || [[Mena de Diamante]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Redstone.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;73&amp;lt;/span&amp;gt; || [[Mena de Redstone]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Nieve.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;78&amp;lt;/span&amp;gt; || [[Nieve]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hielo.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;79&amp;lt;/span&amp;gt; || [[Hielo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Nieve.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;80&amp;lt;/span&amp;gt; || [[Bloque de Nieve]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cactus.png|25px]] || 81 || [[Cáctus]] &amp;lt;sup&amp;gt;[[Valores de Datos#Cáctus|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Arcilla.png|25px]] || 82 || [[Arcilla]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Caña de Azúcar.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;83&amp;lt;/span&amp;gt; || [[Caña de azúcar]] &amp;lt;sup&amp;gt;[[Data values#Caña de azúcar|D]] [[Valores de Datos#IDs del objeto|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Calabaza.png|25px]] || 86 || [[Calabaza]] &amp;lt;sup&amp;gt;[[Valores de Datos#Calabazas y Jack-o-Lanterns|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Seta Gigante Marrón.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;99&amp;lt;/span&amp;gt; || [[Seta gigante marrón]] &amp;lt;sup&amp;gt;[[Valores de Datos#Setas gigantes marrón y roja|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Seta Gigante Roja.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;100&amp;lt;/span&amp;gt; || [[Seta gigante roja]] &amp;lt;sup&amp;gt;[[Valores de Datos#Setas gigantes marrón y roja|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque_de_Sandía.png|25px]] || 103 || [[Sandía]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Enredadera.png|25px]] || 106 || [[Enredadera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Enredadera|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Micelio.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;110&amp;lt;/span&amp;gt; || [[Micelio]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Nenúfar.png|25px]] || 111 || [[Nenúfar]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Portal del Fin.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;120&amp;lt;/span&amp;gt; || [[Portal del Fin]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cacao Plantado.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;127&amp;lt;/span&amp;gt; || [[Cacao]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Esmeralda.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;129&amp;lt;/span&amp;gt; || [[Emerald Ore|Mena de esmeralda]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arcilla Tintada Blanca.png|25px]] || 159 || [[Stained Clay|Arcilla tintada]] &amp;lt;sup&amp;gt;[[Valores de Datos#Hierba alta|D]] [[Valores de Datos#Madera|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arcilla Endurecida.png|25px]] || 172 || [[Hardened Clay|Arcilla endurecida]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hielo Compacto.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;174&amp;lt;/span&amp;gt; || [[Hielo compacto]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Creados de forma natural====&lt;br /&gt;
Los creados de forma natural pueden aparecer de forma eventual por causas naturales, no por intervención de un jugador.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra.png|25px]] || 01 || [[Piedra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hierba.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;02&amp;lt;/span&amp;gt; || [[Hierba]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Tierra.png|25px]] || 03 || [[Tierra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Roca.png|25px]] || 04 || [[Roca]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Agua.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;09&amp;lt;/span&amp;gt; || [[Agua|Agua estacionada]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón.png|25px]] || 39 || [[Champiñón]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón Rojo.png|25px]] || 40 || [[Champiñón Rojo]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Obsidiana.png|25px]] || 49 || [[Obsidiana]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Fuego.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;51&amp;lt;/span&amp;gt; || [[Fuego]] &amp;lt;sup&amp;gt;[[Valores de Datos#Fuego|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Nieve.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;78&amp;lt;/span&amp;gt; ||  [[Nieve]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hielo.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;79&amp;lt;/span&amp;gt; ||  [[Hielo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cactus.png|25px]] || 81 || [[Cáctus]] &amp;lt;sup&amp;gt;[[Valores de Datos#Cáctus|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Caña de Azúcar.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;83&amp;lt;/span&amp;gt;  || [[Caña de azúcar]] &amp;lt;sup&amp;gt;[[Valores de Datos#Caña de azúcar|D]] [[Valores de Datos#IDs de objetos|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Enredadera.png|25px]] || 106 || [[Enredadera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Enredadera|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Micelio.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;110&amp;lt;/span&amp;gt; || [[Micelio]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Estructuras====&lt;br /&gt;
Al igual que las generadas de forma natural, pero éstas aparecen al habilitar la opción &amp;quot;Generar estructuras&amp;quot; de las opciones de creación del mapa.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Roca.png|25px]] || 04 || [[Roca]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Tablas de Madera de Roble.png|25px]] || 05 || [[Tablas de madera]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Agua.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;09&amp;lt;/span&amp;gt; || [[Agua|Agua estacionada]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Lava.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;11&amp;lt;/span&amp;gt; || [[Lava|Lava estacionada]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grava.png|25px]] || 13 || [[Grava]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Madera.png|25px]] || 17 || [[Madera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Madera|D]] [[Valores de Datos#Madera|B]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Dispensador.png|25px]] || 23 || [[Dispensador]] &amp;lt;sup&amp;gt;[[Valores de Datos#Ladders, Wall Signs, Furnaces, Dispensers and Chests|D]] [[Tile entity|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arenisca.png|25px]] || 24 || [[Arenisca]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Pistón Pegajoso.png|25px]] || 29 || [[Pistón pegajoso]] &amp;lt;sup&amp;gt;[[Valores de Datos#Piston|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Telaraña.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;30&amp;lt;/span&amp;gt; || [[Telaraña]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grid Lana Negra.png|25px]] || 35 || [[Lana]] &amp;lt;sup&amp;gt;[[Valores de Datos#Lana|D]] [[Valores de Datos#Lana|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Losa de Piedra.png|25px]] || 44 || [[Baldosas]] &amp;lt;sup&amp;gt;[[Valores de Datos#Baldosa y baldosa doble|D]] [[Valores de Datos#Baldosa y baldosa doble|B]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:TNT.png|25px]] || 46 || [[TNT|Dinamita]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Librería.png|25px]] || 47 || [[Librería]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra Musgosa.png|25px]] || 48 || [[Piedra musgosa]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Antorcha.png|25px]] || 50 || [[Antorcha]] &amp;lt;sup&amp;gt;[[Valores de Datos#Antorchas y antorchas de redstone|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Generador de Monstruos.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;52&amp;lt;/span&amp;gt; || [[Generador de monstruos]] &amp;lt;sup&amp;gt;[[Tile entity/es|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escaleras de Madera.png|25px]] || 53 || [[Escaleras|Escaleras de madera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Escaleras|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cofre.png|25px]] || 54 || [[Cofre]] &amp;lt;sup&amp;gt;[[#Hornos, dispensadores y cofres|D]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Title entity/es|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Circuito de Redstone.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;55&amp;lt;/span&amp;gt; || [[Redstone|Redstone Wire]] &amp;lt;sup&amp;gt;[[Valores de Datos#Redstone Wire|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mesa de Trabajo.png|25px]] || 58 || [[Mesa de trabajo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Semillas.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;59&amp;lt;/span&amp;gt; || [[Trigo]] &amp;lt;sup&amp;gt;[[Valores de Datos#Semillas|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cultivos.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;60&amp;lt;/span&amp;gt; || [[Tierra de cultivo]] &amp;lt;sup&amp;gt;[[Valores de Datos#Tierra de cultivo|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Horno.png|25px]] || 61 || [[Horno]] &amp;lt;sup&amp;gt;[[Datos de valor#Furnaces, Dispensers and Chests|D]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Tile entity|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Puerta de Madera.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;64&amp;lt;/span&amp;gt; || [[Puerta|Puerta de madera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Puertas|D]] [[Valores de Datos#IDs de los objetos|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escalera de Mano.png|25px]] || 65 || [[Escalera de Mano]] &amp;lt;sup&amp;gt;[[Valores de Datos#Escalerillas|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Raíl.png|25px]] || 66 || [[Raíl]] &amp;lt;sup&amp;gt;[[Valores de Datos#Raíles|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escaleras de Piedra.png|25px]] || 67 || [[Escaleras|Escaleras de piedra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Palanca.png|25px]] || 69 || [[Palanca]] &amp;lt;sup&amp;gt;[[Valores de Datos#Palanca|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Placa de Presión de Piedra.png|25px]] || 70 || [[Placas de presión|Placa de presión de piedra]] &amp;lt;sup&amp;gt;[[Valores de Datos#Pressure Plates|D]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Puerta de Hierro.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;71&amp;lt;/span&amp;gt; || [[Puerta|Puerta de hierro]] &amp;lt;sup&amp;gt;[[Valores de Datos#Puertas|D]] [[Datos de valor#IDs de los objetos|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Placa de Presión de Madera.png|25px]] || 72 || [[Placas de presión|Placa de presión de madera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Pressure Plates|D]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Botón de Piedra.png|25px]] || 77 || [[Botón]] &amp;lt;sup&amp;gt;[[Valores de Datos#Botón|D]] &amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Valla.png|25px]] || 85 || [[Valla]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Repetidor de Redstone Inactivo.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;93&amp;lt;/span&amp;gt; || [[Repetidor de redstone]] &amp;lt;sup&amp;gt;[[Valores de Datos#Redstone Repeater|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra.png|25px]] || 97 || [[Huevo de Monstruo]] &amp;lt;sup&amp;gt;[[Valores de Datos#Huevo de Monstruo|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Ladrillo de Piedra.png|25px]] || 98 || [[Ladrillos de piedra]] &amp;lt;sup&amp;gt;[[Valores de Datos#Ladrillo de piedra|D]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Valores de Datos#Ladrillo de piedra|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Barrotes.png|25px]] || 101 || [[Barrotes]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Panel de Cristal.png|25px]] || 102 || [[Panel de cristal]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Caldero.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;118&amp;lt;/span&amp;gt; || [[Caldero]] &amp;lt;sup&amp;gt;[[Valores de Datos#Caldero|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Portal del Fin.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;120&amp;lt;/span&amp;gt; || [[Marco de portal al Fin]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escaleras de Arenisca.png|25px]] || 128 || [[Escaleras|Escaleras de Arenisca]] &amp;lt;sup&amp;gt;[[Valores de Datos#Escaleras|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Gancho de Cuerda.png|25px]] || 131 || [[Gancho de cuerda]] &amp;lt;sup&amp;gt;[[Valores de Datos#Gancho de Cuerda|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cable Trampa.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;132&amp;lt;/span&amp;gt; || [[Cable trampa]] &amp;lt;sup&amp;gt;[[Valores de Datos#Cable Trampa|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Maceta.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;140&amp;lt;/span&amp;gt; || [[Maceta]] &amp;lt;sup&amp;gt;[[Valores de Datos#Maceta|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Zanahorias.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;141&amp;lt;/span&amp;gt; || [[Zanahoria]]s &amp;lt;sup&amp;gt;[[Valores de Datos#Zanahorias|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Patatas.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;142&amp;lt;/span&amp;gt; || [[Patata]]s &amp;lt;sup&amp;gt;[[Valores de Datos#Patatas|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[El Nether]] ===&lt;br /&gt;
&lt;br /&gt;
====Generados de forma natural====&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra Base.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;07&amp;lt;/span&amp;gt; || [[Piedra base]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Lava.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;11&amp;lt;/span&amp;gt; || [[Lava estacionada]] &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grava.png|25px]] || 13 || [[Grava]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón.png|25px]] || 39 || [[Champiñón]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón Rojo.png|25px]] || 40 || [[Champiñón Rojo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Fuego.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;51&amp;lt;/span&amp;gt; || [[Fuego]] &amp;lt;sup&amp;gt;[[Valores de Datos#Fuego|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Infiedra.png|25px]] || 87 || [[Piedra abisal]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arena de Almas.png|25px]] || 88 || [[Arena de almas]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra Luminosa.png|25px]] || 89 || [[Piedra Luminosa]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Cuarzo.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;153&amp;lt;/span&amp;gt; || [[Mena de Cuarzo]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Creados de forma natural====&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón.png|25px]] || 39 || [[Champiñón]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón Rojo.png|25px]] || 40 || [[Champiñón Rojo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Obsidiana.png|25px]] || 49 || [[Obsidiana]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Portal.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;90&amp;lt;/span&amp;gt; || [[Portal]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Estructuras====&lt;br /&gt;
Estos bloques son generados como parte de las fortalezas del Inframundo. Las fortalezas del Inframundo son creadas incluso si la opción &amp;quot;Generar estructuras&amp;quot; está desactivada.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Lava.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;11&amp;lt;/span&amp;gt; || [[Lava]] estacionada &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Generador de Monstruos.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;52&amp;lt;/span&amp;gt; || [[Generador de monstruos]] &amp;lt;sup&amp;gt;[[Tile entity/es|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arena de Almas.png|25px]] || 88 || [[Arena de almas]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Infradrillos.png|25px]] || 112 || [[Ladrillos abisales]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Valla de Infradrillos.png|25px]] || 113 || [[Valla de ladrillos abisales]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escaleras de Infradrillos.png|25px]] || 114 || [[Escaleras de ladrillos abisales]]&amp;lt;sup&amp;gt;[[Valores de Datos#Escaleras|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Verruga Abisal.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;115&amp;lt;/span&amp;gt; || [[Verruga abisal]] &amp;lt;sup&amp;gt;[[Valores de Datos#Verruga abisal|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===[[El Fin]]===&lt;br /&gt;
====Generado de forma natural====&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Piedra Base.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;7&amp;lt;/span&amp;gt; || [[Piedra base]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Obsidiana.png|25px]] || 49  || [[Obsidiana]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Piedra del Fin.png|25px]] || 121 || [[Piedra del Fin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Creado de forma natural====&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Piedra Base.png|25px]] || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;07&amp;lt;/span&amp;gt; || [[Piedra base]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Antorcha.png|25px]] || 50 || [[Antorcha]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Portal del Fin.png|25px]] || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;119&amp;lt;/span&amp;gt; || [[Portal del Fin]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Huevo de Dragón.png|25px]] || 122 || [[Huevo de dragón]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Información adicional==&lt;br /&gt;
&lt;br /&gt;
Actualmente hay más de 150 bloques, incluyendo [[aire]], [[agua]] y [[lava]], que no se puede construir, distintos tipos de [[tronco]], varios colores de [[lana]], las variantes de las [[placas de presión]], [[baldosas]], [[escaleras]] y [[baldosas dobles]]. Véase la [[Data values|lista de valores]] para una lista completa. &lt;br /&gt;
&lt;br /&gt;
En un [[mapa]] estándar generado automáticamente puedes encontrarte [[aire]], [[Piedra]], [[Hierba]], [[Nieve]], [[Tierra]], [[Agua]], [[Lava]], [[Arena]], [[Arenisca]], [[Grava]], [[Menas de oro]], [[hierro]], [[diamante]], [[redstone]], [[lapislázuli]] y [[carbón]], [[bloques de arcilla]], [[Piedra base]], [[Hielo]], [[Lana]], [[madera de abedul]], [[tablas de madera]] en Minas abandonadas, [[madera de pino]], [[hojas]], [http://wikiminecraft.es/Cactus Cáctuses], [[Cañas de azúcar]], [[enredaderas]], [[calabazas]], [[flores]] amarillas y rojas, [[champiñones]] rojos y marrones, [[arbustos]] vivos y muertos y [[hierba alta]]. En algunas mazmorras (añadido en la Actualización Secreta del viernes 2), puedes encontrarte también [[Roca]], [[Piedra Musgosa]], [[Generadores de monstruos]] y [[cofres]], cabe destacar que la roca y los cofres son muy comunes entre los jugadores. Además puedes encontrar en villas generadas aleatoriamente (añadidas en la actualización 1.8) [[piedra musgosa]], [[roca]], [[tablas de madera]], [[vallas]], [[placas de presión]], [[librerías]], [[mesas de trabajo]], [[escaleras]], [[lana negra]], [[barrotes]] y [[hornos]] y [[Ladrillos de piedra]] normales, [[Piedra con musgo]] y [[rotos]], [[Barrotes]], [[Librería|estanterías]], [[tablas de madera]], [[cofre]]s y [[telaraña]] en los yacimientos y las minas abandonadas de la versión 1.8. La [[Obsidiana]] se puede encontrar de forma natura, pero no se genera aleatoriamente; se crea de forma natural cuando entran en contacto un chorro de lava y uno de agua. La [[roca]] se puede encontrar de forma natura formada en las mismas circunstancias que la obsidiana, pero esto ocurre cuando entran en contacto agua y lava que no sean chorros directos.&lt;br /&gt;
&lt;br /&gt;
En la versión gratuita de [[supervivencia]] el jugador comenzaba con 10 bloques de [[TNT]] y podía obtener tierra, [[roca]] de la [[piedra]], [[madera]] de los [[troncos]], [[bloques de oro]] de las [[menas de oro]], [[Bloque de hierro]] de [[mena de hierro]], [[baldosas]] de la [[mena de carbón]], y [[lana|lana blanca]] de las [[ovejas]].&lt;br /&gt;
&lt;br /&gt;
En el modo [[Modo Creativo|Clásico]] podías construir todo lo que quisieses (excepto [[redstone]] y [[diamante]]), y podías usar [[libros]], [[esponjas]], [[lana]] de colores, [[ladrillos]], [[obsidiana]] y [[piedra musgosa]]. Además, el [[dueño]] del [[servidor]] podía colocar bloques de [[piedra base]]. Algunos servidores daban la posibilidad de colocar bloques de [[hierba]] y [[líquidos]] directos.&lt;br /&gt;
&lt;br /&gt;
En la versión actual, el jugador puede [[Manufacturación|fabricar]] distintos bloques que no se encuentran de forma natural en el mapa, como las [[mesas de trabajo]], [[librería|librerías]], [[hornos]] y demás. En las zonas subterráneas puedes encontrar [[redstone]], [[diamante]], [[oro]] y [[Lapislázuli (tinte)|lapislázuli]], también [[Obsidiana]] si entran en contacto un chorro de agua y uno de lava.&lt;br /&gt;
&lt;br /&gt;
Los materiales [[Piedra abisal]], [[Piedra brillante]], [[grava]], [[Arena de almas]], [[Ladrillos de piedra abisal]], [[Valla de ladrillos abisales]], [[Escaleras de ladrillos abisales]] y [[Verruga abisal]] pueden encontrarse en el [[Inframundo]] de forma natural, al cual se llega a través de un [[Portal]].&lt;br /&gt;
&lt;br /&gt;
La [[Pocket Edition]] tiene dos bloques adicionales: [[Flor cián]] y [[cámara]].&lt;br /&gt;
&lt;br /&gt;
== Véase también ==&lt;br /&gt;
*[[Data values|Lista de valores]]&lt;br /&gt;
*[[Objetos]]&lt;br /&gt;
*[[Opacidad]]&lt;br /&gt;
*[[Luz|Luminosidad]]&lt;br /&gt;
*[[Mena]]&lt;br /&gt;
*[[Bloques técnicos]]&lt;br /&gt;
*[[Estructuras generadas automáticamente]]&lt;br /&gt;
*[[Altitud]]&lt;br /&gt;
&lt;br /&gt;
==Curiosidades==&lt;br /&gt;
*Al colocar un bloque en la versión 1.0.0 desde un ordenador con lag puede que se coloquen dos bloques y cuando destruyes uno se destruye el otro. También pasa con las puertas.&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Bloques}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Entorno}}&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Bloques]]&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Entorno]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Bloques&amp;diff=8778</id>
		<title>Bloques</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Bloques&amp;diff=8778"/>
		<updated>2014-07-10T20:18:33Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: /* Estructuras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Archivo:350px-Template1.png|thumb|350px|right|Tipos de bloques en la versión 1.5.1]]&lt;br /&gt;
Los &#039;&#039;&#039;bloques&#039;&#039;&#039; son la unidad básica de &#039;&#039;[[Minecraft]]&#039;&#039; y son cruciales a la hora de jugar. Juntos, forman parte de el ambiente. &amp;lt;br&amp;gt;Se pueden romper y utilizar de formas distintas. Hay &#039;&#039;&#039;ciento cincuenta y tres&#039;&#039;&#039; bloques diferentes en la versión [[1.7.9]]. &amp;lt;br&amp;gt;Las caras de los bloques son de &#039;&#039;&#039;16x16 píxeles&#039;&#039;&#039; con el paquete de texturas por defecto, sin embargo, el jugador puede implementar un [[paquete de texturas]] con el fin de hacer el juego más detallado y a su propio gusto, con resoluciones de 32x32, 64x64, 128x128, 256x256, o 512x512 píxeles. Sea cual sea el paquete de texturas que se use, cada bloque es proporcionalmente un metro cúbico.&amp;lt;ref&amp;gt;http://notch.tumblr.com/post/422515389/clearing-up-the-world-size-math&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt;La mayoría de los bloques son estáticos, a excepción del [[agua]], [[lava]], [[Bloques_técnicos#Portal|portal]] y [[fuego]].&lt;br /&gt;
&lt;br /&gt;
== Bloques generados por el mundo ==&lt;br /&gt;
Los objetos marcados con &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt; requieren valores adicionales para definir completamente el bloque en el mundo. &amp;lt;br&amp;gt;Los objetos marcados con &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt; tienen una ID distinta cuando están en el inventario. &amp;lt;br&amp;gt;Los objetos marcados con &amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; requieren valores adicionales del inventario para definir completamente el objeto. &amp;lt;br&amp;gt;Los objetos marcados con &amp;lt;sup&amp;gt;[[Tile entity|T]]&amp;lt;/sup&amp;gt; tienen entidades de título asociados con ellos, para almacenar información extra.. &amp;lt;br&amp;gt;Los objetos con IDs en &amp;lt;span style=&#039;color:red&#039;&amp;gt;rojo&amp;lt;/span&amp;gt; no pueden ser obtenidos jugando en modo supervivencia por el jugador; sólo usando [[editores de inventario]] o el comando [[Server commands|/give]]. &amp;lt;br&amp;gt;Los objetos que sólo estan disponibles en modo creativo, están en &amp;lt;span style=&#039;color:blue&#039;&amp;gt;azul&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;Los objetos que sólo se pueden obtener mediante el encantamiento [[Toque de Seda]] están en &amp;lt;span style=&#039;color:green&#039;&amp;gt;verde&amp;lt;/span&amp;gt;.&lt;br /&gt;
=== [[La Corteza Terrestre]] ===&lt;br /&gt;
====Generados de forma natural====&lt;br /&gt;
Los bloques generados de forma natural son los que aparecen por la semilla del mapa. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || Aire&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra.png|25px]] || 01 || [[Piedra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Césped.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;02&amp;lt;/span&amp;gt; || [[Césped]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Tierra.png|25px]] || 03 || [[Tierra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra Base.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;07&amp;lt;/span&amp;gt; || [[Piedra Base]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Agua.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;08&amp;lt;/span&amp;gt; || [[Agua]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Lava.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;10&amp;lt;/span&amp;gt; || [[Lava]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arena.png|25px]] || 12 || [[Arena]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grava.png|25px]] || 13 || [[Grava]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Oro.png|25px]] || 14 || [[Mena de Oro]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Hierro.png|25px]] || 15 || [[Mena de Hierro]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Carbón.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;16&amp;lt;/span&amp;gt; || [[Mena de Carbón]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Madera.png|25px]] || 17 || [[Madera]] &amp;lt;sup&amp;gt;[[Data values#Madera|D]] [[Valores de Datos#Madera|B]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hojas.png|25px]] || 18 || [[Hojas]] &amp;lt;sup&amp;gt;[[Data values#Hojas|D]] [[Valores de Datos#Hojas|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Lapislázuli.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;21&amp;lt;/span&amp;gt; || [[Mena de Lapislázuli]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arenisca.png|25px]] || 24 || [[Arenisca]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hierba.png|25px]] || 31 || [[Hierba]] &amp;lt;sup&amp;gt;[[Valores de Datos#Hierba alta|D]] [[Valores de Datos#Madera|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grid Arbusto Muerto.png|25px]] || 32 || [[Arbusto muerto]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Diente de León.png|25px]] || 37 || [[Diente de León]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Rosa.png|25px]] || 38 || [[Rosa]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón.png|25px]] || 39 || [[Champiñon]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón Rojo.png|25px]] || 40 || [[Champiñon Rojo]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Diamante.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;56&amp;lt;/span&amp;gt; || [[Mena de Diamante]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Redstone.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;73&amp;lt;/span&amp;gt; || [[Mena de Redstone]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Nieve.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;78&amp;lt;/span&amp;gt; || [[Nieve]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hielo.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;79&amp;lt;/span&amp;gt; || [[Hielo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Nieve.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;80&amp;lt;/span&amp;gt; || [[Bloque de Nieve]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cactus.png|25px]] || 81 || [[Cáctus]] &amp;lt;sup&amp;gt;[[Valores de Datos#Cáctus|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Arcilla.png|25px]] || 82 || [[Arcilla]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Caña de Azúcar.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;83&amp;lt;/span&amp;gt; || [[Caña de azúcar]] &amp;lt;sup&amp;gt;[[Data values#Caña de azúcar|D]] [[Valores de Datos#IDs del objeto|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Calabaza.png|25px]] || 86 || [[Calabaza]] &amp;lt;sup&amp;gt;[[Valores de Datos#Calabazas y Jack-o-Lanterns|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Seta Gigante Marrón.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;99&amp;lt;/span&amp;gt; || [[Seta gigante marrón]] &amp;lt;sup&amp;gt;[[Valores de Datos#Setas gigantes marrón y roja|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Seta Gigante Roja.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;100&amp;lt;/span&amp;gt; || [[Seta gigante roja]] &amp;lt;sup&amp;gt;[[Valores de Datos#Setas gigantes marrón y roja|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque_de_Sandía.png|25px]] || 103 || [[Sandía]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Enredadera.png|25px]] || 106 || [[Enredadera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Enredadera|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Micelio.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;110&amp;lt;/span&amp;gt; || [[Micelio]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Nenúfar.png|25px]] || 111 || [[Nenúfar]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Portal del Fin.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;120&amp;lt;/span&amp;gt; || [[Portal del Fin]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cacao Plantado.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;127&amp;lt;/span&amp;gt; || [[Cacao]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Esmeralda.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;129&amp;lt;/span&amp;gt; || [[Emerald Ore|Mena de esmeralda]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arcilla Tintada Blanca.png|25px]] || 159 || [[Stained Clay|Arcilla tintada]] &amp;lt;sup&amp;gt;[[Valores de Datos#Hierba alta|D]] [[Valores de Datos#Madera|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arcilla Endurecida.png|25px]] || 172 || [[Hardened Clay|Arcilla endurecida]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hielo Compacto.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;174&amp;lt;/span&amp;gt; || [[Hielo compacto]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Creados de forma natural====&lt;br /&gt;
Los creados de forma natural pueden aparecer de forma eventual por causas naturales, no por intervención de un jugador.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra.png|25px]] || 01 || [[Piedra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hierba.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;02&amp;lt;/span&amp;gt; || [[Hierba]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Tierra.png|25px]] || 03 || [[Tierra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Roca.png|25px]] || 04 || [[Roca]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Agua.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;09&amp;lt;/span&amp;gt; || [[Agua|Agua estacionada]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón.png|25px]] || 39 || [[Champiñón]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón Rojo.png|25px]] || 40 || [[Champiñón Rojo]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Obsidiana.png|25px]] || 49 || [[Obsidiana]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Fuego.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;51&amp;lt;/span&amp;gt; || [[Fuego]] &amp;lt;sup&amp;gt;[[Valores de Datos#Fuego|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Nieve.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;78&amp;lt;/span&amp;gt; ||  [[Nieve]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Hielo.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;79&amp;lt;/span&amp;gt; ||  [[Hielo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cactus.png|25px]] || 81 || [[Cáctus]] &amp;lt;sup&amp;gt;[[Valores de Datos#Cáctus|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Caña de Azúcar.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;83&amp;lt;/span&amp;gt;  || [[Caña de azúcar]] &amp;lt;sup&amp;gt;[[Valores de Datos#Caña de azúcar|D]] [[Valores de Datos#IDs de objetos|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Enredadera.png|25px]] || 106 || [[Enredadera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Enredadera|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Micelio.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;110&amp;lt;/span&amp;gt; || [[Micelio]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Estructuras====&lt;br /&gt;
Al igual que las generadas de forma natural, pero éstas aparecen al habilitar la opción &amp;quot;Generar estructuras&amp;quot; de las opciones de creación del mapa.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Roca.png|25px]] || 04 || [[Roca]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Tablas de Madera de Roble.png|25px]] || 05 || [[Tablas de madera]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Agua.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;09&amp;lt;/span&amp;gt; || [[Agua|Agua estacionada]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Lava.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;11&amp;lt;/span&amp;gt; || [[Lava|Lava estacionada]]  &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grava.png|25px]] || 13 || [[Grava]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Madera.png|25px]] || 17 || [[Madera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Madera|D]] [[Valores de Datos#Madera|B]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Dispensador.png|25px]] || 23 || [[Dispensador]] &amp;lt;sup&amp;gt;[[Valores de Datos#Ladders, Wall Signs, Furnaces, Dispensers and Chests|D]] [[Tile entity|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arenisca.png|25px]] || 24 || [[Arenisca]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Pistón Pegajoso.png|25px]] || 29 || [[Pistón pegajoso]] &amp;lt;sup&amp;gt;[[Valores de Datos#Piston|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Telaraña.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;30&amp;lt;/span&amp;gt; || [[Telaraña]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grid Lana Negra.png|25px]] || 35 || [[Lana]] &amp;lt;sup&amp;gt;[[Valores de Datos#Lana|D]] [[Valores de Datos#Lana|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Losa de Piedra.png|25px]] || 44 || [[Baldosas]] &amp;lt;sup&amp;gt;[[Valores de Datos#Baldosa y baldosa doble|D]] [[Valores de Datos#Baldosa y baldosa doble|B]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:TNT.png|25px]] || 46 || [[TNT|Dinamita]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Librería.png|25px]] || 47 || [[Librería]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra Musgosa.png|25px]] || 48 || [[Piedra musgosa]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Antorcha.png|25px]] || 50 || [[Antorcha]] &amp;lt;sup&amp;gt;[[Valores de Datos#Antorchas y antorchas de redstone|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Generador de Monstruos.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;52&amp;lt;/span&amp;gt; || [[Generador de monstruos]] &amp;lt;sup&amp;gt;[[Tile entity/es|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escaleras de Madera.png|25px]] || 53 || [[Escaleras|Escaleras de madera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Escaleras|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cofre.png|25px]] || 54 || [[Cofre]] &amp;lt;sup&amp;gt;[[#Hornos, dispensadores y cofres|D]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Title entity/es|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Circuito de Redstone.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;55&amp;lt;/span&amp;gt; || [[Redstone|Redstone Wire]] &amp;lt;sup&amp;gt;[[Valores de Datos#Redstone Wire|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mesa de Trabajo.png|25px]] || 58 || [[Mesa de trabajo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Semillas.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;59&amp;lt;/span&amp;gt; || [[Trigo]] &amp;lt;sup&amp;gt;[[Valores de Datos#Semillas|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cultivos.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;60&amp;lt;/span&amp;gt; || [[Tierra de cultivo]] &amp;lt;sup&amp;gt;[[Valores de Datos#Tierra de cultivo|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Horno.png|25px]] || 61 || [[Horno]] &amp;lt;sup&amp;gt;[[Datos de valor#Furnaces, Dispensers and Chests|D]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Tile entity|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; float: left; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Puerta de Madera.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;64&amp;lt;/span&amp;gt; || [[Puerta|Puerta de madera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Puertas|D]] [[Valores de Datos#IDs de los objetos|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escalera de Mano.png|25px]] || 65 || [[Escalera de Mano]] &amp;lt;sup&amp;gt;[[Valores de Datos#Escalerillas|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Raíl.png|25px]] || 66 || [[Raíl]] &amp;lt;sup&amp;gt;[[Valores de Datos#Raíles|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escaleras de Piedra.png|25px]] || 67 || [[Escaleras|Escaleras de piedra]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Palanca.png|25px]] || 69 || [[Palanca]] &amp;lt;sup&amp;gt;[[Valores de Datos#Palanca|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Placa de Presión de Piedra.png|25px]] || 70 || [[Placas de presión|Placa de presión de piedra]] &amp;lt;sup&amp;gt;[[Valores de Datos#Pressure Plates|D]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Puerta de Hierro.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;71&amp;lt;/span&amp;gt; || [[Puerta|Puerta de hierro]] &amp;lt;sup&amp;gt;[[Valores de Datos#Puertas|D]] [[Datos de valor#IDs de los objetos|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Placa de Presión de Madera.png|25px]] || 72 || [[Placas de presión|Placa de presión de madera]] &amp;lt;sup&amp;gt;[[Valores de Datos#Pressure Plates|D]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Botón de Piedra.png|25px]] || 77 || [[Botón]] &amp;lt;sup&amp;gt;[[Valores de Datos#Botón|D]] &amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Valla.png|25px]] || 85 || [[Valla]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Repetidor de Redstone Inactivo.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;93&amp;lt;/span&amp;gt; || [[Repetidor de redstone]] &amp;lt;sup&amp;gt;[[Valores de Datos#Redstone Repeater|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra.png|25px]] || 97 || [[Huevo de Monstruo]] &amp;lt;sup&amp;gt;[[Valores de Datos#Huevo de Monstruo|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Ladrillo de Piedra.png|25px]] || 98 || [[Ladrillos de piedra]] &amp;lt;sup&amp;gt;[[Valores de Datos#Ladrillo de piedra|D]]&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;[[Valores de Datos#Ladrillo de piedra|B]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Barrotes.png|25px]] || 101 || [[Barrotes]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Panel de Cristal.png|25px]] || 102 || [[Panel de cristal]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Caldero.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;118&amp;lt;/span&amp;gt; || [[Caldero]] &amp;lt;sup&amp;gt;[[Valores de Datos#Caldero|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Portal del Fin.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;120&amp;lt;/span&amp;gt; || [[Marco de portal al Fin]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escaleras de Arenisca.png|25px]] || 128 || [[Escaleras|Escaleras de Arenisca]] &amp;lt;sup&amp;gt;[[Valores de Datos#Escaleras|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Gancho de Cuerda.png|25px]] || 131 || [[Gancho de cuerda]] &amp;lt;sup&amp;gt;[[Valores de Datos#Gancho de Cuerda|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Cable Trampa.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;132&amp;lt;/span&amp;gt; || [[Cable trampa]] &amp;lt;sup&amp;gt;[[Valores de Datos#Cable Trampa|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Maceta.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;140&amp;lt;/span&amp;gt; || [[Maceta]] &amp;lt;sup&amp;gt;[[Valores de Datos#Maceta|D]] [[Valores de Datos#Item_IDs|I]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Zanahorias.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;141&amp;lt;/span&amp;gt; || [[Zanahoria]] &amp;lt;sup&amp;gt;[[Valores de Datos#Zanahorias|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Patatas.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;142&amp;lt;/span&amp;gt; || [[Patatas]] &amp;lt;sup&amp;gt;[[Valores de Datos#Patatas|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[El Nether]] ===&lt;br /&gt;
&lt;br /&gt;
====Generados de forma natural====&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra Base.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;07&amp;lt;/span&amp;gt; || [[Piedra base]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Lava.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;11&amp;lt;/span&amp;gt; || [[Lava estacionada]] &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Grava.png|25px]] || 13 || [[Grava]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón.png|25px]] || 39 || [[Champiñón]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón Rojo.png|25px]] || 40 || [[Champiñón Rojo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Fuego.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;51&amp;lt;/span&amp;gt; || [[Fuego]] &amp;lt;sup&amp;gt;[[Valores de Datos#Fuego|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Infiedra.png|25px]] || 87 || [[Piedra abisal]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arena de Almas.png|25px]] || 88 || [[Arena de almas]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Piedra Luminosa.png|25px]] || 89 || [[Piedra Luminosa]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Mena de Cuarzo.png|25px]] || &amp;lt;span style=&#039;color:green&#039;&amp;gt;153&amp;lt;/span&amp;gt; || [[Mena de Cuarzo]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Creados de forma natural====&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón.png|25px]] || 39 || [[Champiñón]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Champiñón Rojo.png|25px]] || 40 || [[Champiñón Rojo]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Obsidiana.png|25px]] || 49 || [[Obsidiana]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Portal.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;90&amp;lt;/span&amp;gt; || [[Portal]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Estructuras====&lt;br /&gt;
Estos bloques son generados como parte de las fortalezas del Inframundo. Las fortalezas del Inframundo son creadas incluso si la opción &amp;quot;Generar estructuras&amp;quot; está desactivada.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Lava.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;11&amp;lt;/span&amp;gt; || [[Lava]] estacionada &amp;lt;sup&amp;gt;[[Valores de Datos#Agua y Lava|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Generador de Monstruos.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;52&amp;lt;/span&amp;gt; || [[Generador de monstruos]] &amp;lt;sup&amp;gt;[[Tile entity/es|T]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Arena de Almas.png|25px]] || 88 || [[Arena de almas]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Infradrillos.png|25px]] || 112 || [[Ladrillos abisales]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Valla de Infradrillos.png|25px]] || 113 || [[Valla de ladrillos abisales]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Escaleras de Infradrillos.png|25px]] || 114 || [[Escaleras de ladrillos abisales]]&amp;lt;sup&amp;gt;[[Valores de Datos#Escaleras|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[Archivo:Bloque de Verruga Abisal.png|25px]] || &amp;lt;span style=&#039;color:red&#039;&amp;gt;115&amp;lt;/span&amp;gt; || [[Verruga abisal]] &amp;lt;sup&amp;gt;[[Valores de Datos#Verruga abisal|D]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===[[El Fin]]===&lt;br /&gt;
====Generado de forma natural====&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | || &amp;lt;span style=&#039;color:red&#039;&amp;gt;00&amp;lt;/span&amp;gt; || [[Aire]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Piedra Base.png|25px]] || &amp;lt;span style=&#039;color:blue&#039;&amp;gt;7&amp;lt;/span&amp;gt; || [[Piedra base]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Obsidiana.png|25px]] || 49  || [[Obsidiana]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Piedra del Fin.png|25px]] || 121 || [[Piedra del Fin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Creado de forma natural====&lt;br /&gt;
{| style=&amp;quot;background-color: #FFF; margin:2px; border: 1px solid silver; text-align: center;&amp;quot;&lt;br /&gt;
! Icono !! ID !! Nombre&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Piedra Base.png|25px]] || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;07&amp;lt;/span&amp;gt; || [[Piedra base]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Antorcha.png|25px]] || 50 || [[Antorcha]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Portal del Fin.png|25px]] || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;119&amp;lt;/span&amp;gt; || [[Portal del Fin]]&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;27px&amp;quot; | [[File:Huevo de Dragón.png|25px]] || 122 || [[Huevo de dragón]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Información adicional==&lt;br /&gt;
&lt;br /&gt;
Actualmente hay más de 150 bloques, incluyendo [[aire]], [[agua]] y [[lava]], que no se puede construir, distintos tipos de [[tronco]], varios colores de [[lana]], las variantes de las [[placas de presión]], [[baldosas]], [[escaleras]] y [[baldosas dobles]]. Véase la [[Data values|lista de valores]] para una lista completa. &lt;br /&gt;
&lt;br /&gt;
En un [[mapa]] estándar generado automáticamente puedes encontrarte [[aire]], [[Piedra]], [[Hierba]], [[Nieve]], [[Tierra]], [[Agua]], [[Lava]], [[Arena]], [[Arenisca]], [[Grava]], [[Menas de oro]], [[hierro]], [[diamante]], [[redstone]], [[lapislázuli]] y [[carbón]], [[bloques de arcilla]], [[Piedra base]], [[Hielo]], [[Lana]], [[madera de abedul]], [[tablas de madera]] en Minas abandonadas, [[madera de pino]], [[hojas]], [http://wikiminecraft.es/Cactus Cáctuses], [[Cañas de azúcar]], [[enredaderas]], [[calabazas]], [[flores]] amarillas y rojas, [[champiñones]] rojos y marrones, [[arbustos]] vivos y muertos y [[hierba alta]]. En algunas mazmorras (añadido en la Actualización Secreta del viernes 2), puedes encontrarte también [[Roca]], [[Piedra Musgosa]], [[Generadores de monstruos]] y [[cofres]], cabe destacar que la roca y los cofres son muy comunes entre los jugadores. Además puedes encontrar en villas generadas aleatoriamente (añadidas en la actualización 1.8) [[piedra musgosa]], [[roca]], [[tablas de madera]], [[vallas]], [[placas de presión]], [[librerías]], [[mesas de trabajo]], [[escaleras]], [[lana negra]], [[barrotes]] y [[hornos]] y [[Ladrillos de piedra]] normales, [[Piedra con musgo]] y [[rotos]], [[Barrotes]], [[Librería|estanterías]], [[tablas de madera]], [[cofre]]s y [[telaraña]] en los yacimientos y las minas abandonadas de la versión 1.8. La [[Obsidiana]] se puede encontrar de forma natura, pero no se genera aleatoriamente; se crea de forma natural cuando entran en contacto un chorro de lava y uno de agua. La [[roca]] se puede encontrar de forma natura formada en las mismas circunstancias que la obsidiana, pero esto ocurre cuando entran en contacto agua y lava que no sean chorros directos.&lt;br /&gt;
&lt;br /&gt;
En la versión gratuita de [[supervivencia]] el jugador comenzaba con 10 bloques de [[TNT]] y podía obtener tierra, [[roca]] de la [[piedra]], [[madera]] de los [[troncos]], [[bloques de oro]] de las [[menas de oro]], [[Bloque de hierro]] de [[mena de hierro]], [[baldosas]] de la [[mena de carbón]], y [[lana|lana blanca]] de las [[ovejas]].&lt;br /&gt;
&lt;br /&gt;
En el modo [[Modo Creativo|Clásico]] podías construir todo lo que quisieses (excepto [[redstone]] y [[diamante]]), y podías usar [[libros]], [[esponjas]], [[lana]] de colores, [[ladrillos]], [[obsidiana]] y [[piedra musgosa]]. Además, el [[dueño]] del [[servidor]] podía colocar bloques de [[piedra base]]. Algunos servidores daban la posibilidad de colocar bloques de [[hierba]] y [[líquidos]] directos.&lt;br /&gt;
&lt;br /&gt;
En la versión actual, el jugador puede [[Manufacturación|fabricar]] distintos bloques que no se encuentran de forma natural en el mapa, como las [[mesas de trabajo]], [[librería|librerías]], [[hornos]] y demás. En las zonas subterráneas puedes encontrar [[redstone]], [[diamante]], [[oro]] y [[Lapislázuli (tinte)|lapislázuli]], también [[Obsidiana]] si entran en contacto un chorro de agua y uno de lava.&lt;br /&gt;
&lt;br /&gt;
Los materiales [[Piedra abisal]], [[Piedra brillante]], [[grava]], [[Arena de almas]], [[Ladrillos de piedra abisal]], [[Valla de ladrillos abisales]], [[Escaleras de ladrillos abisales]] y [[Verruga abisal]] pueden encontrarse en el [[Inframundo]] de forma natural, al cual se llega a través de un [[Portal]].&lt;br /&gt;
&lt;br /&gt;
La [[Pocket Edition]] tiene dos bloques adicionales: [[Flor cián]] y [[cámara]].&lt;br /&gt;
&lt;br /&gt;
== Véase también ==&lt;br /&gt;
*[[Data values|Lista de valores]]&lt;br /&gt;
*[[Objetos]]&lt;br /&gt;
*[[Opacidad]]&lt;br /&gt;
*[[Luz|Luminosidad]]&lt;br /&gt;
*[[Mena]]&lt;br /&gt;
*[[Bloques técnicos]]&lt;br /&gt;
*[[Estructuras generadas automáticamente]]&lt;br /&gt;
*[[Altitud]]&lt;br /&gt;
&lt;br /&gt;
==Curiosidades==&lt;br /&gt;
*Al colocar un bloque en la versión 1.0.0 desde un ordenador con lag puede que se coloquen dos bloques y cuando destruyes uno se destruye el otro. También pasa con las puertas.&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Bloques}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Entorno}}&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Bloques]]&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Entorno]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Catedral_Colonia&amp;diff=8776</id>
		<title>Catedral Colonia</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Catedral_Colonia&amp;diff=8776"/>
		<updated>2014-07-10T12:51:50Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Catedral de Colonia&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe= Cristoking_88&lt;br /&gt;
|ayudante= &lt;br /&gt;
|colaboradores= &lt;br /&gt;
|fecha= - Presente&lt;br /&gt;
|coordenadas=7016.65.-5144&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Recreación de la catedral de Colonia en fase de construcción por Cristoking_88, la catedral original empezó su construcción en el año  1248 y no se terminó hasta 1880, (esperemos que a Cristoking_88 le cueste menos).&lt;br /&gt;
&lt;br /&gt;
[[Archivo:CatedralCristo2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Piedra]] : usada en las fachadas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Esta es la gallina que vive desde tiempos antigüos en la catedral, nadie sabe como llego alli.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:PolloCristo.jpg]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Archivo:CatedralCristo2.jpg&amp;diff=8775</id>
		<title>Archivo:CatedralCristo2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Archivo:CatedralCristo2.jpg&amp;diff=8775"/>
		<updated>2014-07-10T12:51:12Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Archivo:CristoCatedral.jpg&amp;diff=8769</id>
		<title>Archivo:CristoCatedral.jpg</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Archivo:CristoCatedral.jpg&amp;diff=8769"/>
		<updated>2014-07-10T12:37:19Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8762</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8762"/>
		<updated>2014-07-10T12:08:27Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_Bullet, GreyOneXD&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Thorcete, Cristoking_88, Jard1025, Soless, Xpoeta, InternetCrabb, Garbancor&lt;br /&gt;
|colaboradores=  CrafterEsp, Trigon540, Pothooo, Derdabulk&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
|warp= /tw louvre&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
El Museo del Louvre es un edificio situado en París que fue inaugurado durante el siglo XVIII. &lt;br /&gt;
&lt;br /&gt;
Este proyecto es una reproducción basada únicamente en fotografías y documentación del monumento original.&lt;br /&gt;
&lt;br /&gt;
El Louvre fue un proyecto que se inició entre Brs_Bullet, Joakin__, Ponpitadragon y GreyOneXD. El baneo de ponpitadragon y que joakin__ tuvo jugar durante un tiempo fueron algunas de las razones por las que el proyecto quedó parado durante un tiempo. Después de que Brs_Bullet y GreyOneXD reuniesen un buen equipo de trabajo, el proyecto se retomó. &lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. La escala es de 10:1. &lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Tierra]] : necesaria para hacer que todo el suelo de la parcela tenga hierba.&lt;br /&gt;
* [[Cuarzo]] : usaremos quartz como material principal para la estructura del edificio. &lt;br /&gt;
* [[Escaleras]] : de piedra&lt;br /&gt;
* [[Ladrillos de Piedra]] : tejados, pavimentos... (urgente)&lt;br /&gt;
* [[Piedra Luminosa]] : iluminación&lt;br /&gt;
* [[Arenisca]] : relieves y detalles, pavimentos... &lt;br /&gt;
* [[Arcilla Endurecida]] : detalles, pavimentos... &lt;br /&gt;
* Otros: [[Obsidiana]], [[roca]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;br /&gt;
&lt;br /&gt;
Aqui una &amp;quot;pequeña&amp;quot; visión del monumento con nuestro amado Brs_bullet construyendo.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Louvre9-7-14.PNG]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8759</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8759"/>
		<updated>2014-07-10T12:02:33Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_Bullet, GreyOneXD&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Thorcete, Cristoking_88, Jard1025, Soless, Xpoeta, InternetCrabb, Garbancor&lt;br /&gt;
|colaboradores=  CrafterEsp, Trigon540, Pothooo, Derdabulk&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
|warp= /tw louvre&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
El Museo del Louvre es un edificio situado en París que fue inaugurado durante el siglo XVIII. &lt;br /&gt;
&lt;br /&gt;
Este proyecto es una reproducción basada únicamente en fotografías y documentación del monumento original.&lt;br /&gt;
&lt;br /&gt;
El Louvre fue un proyecto que se inición entre Brs_Bullet, Joakin__, Ponpitadragon y GreyOneXD. El baneo de ponpitadragon y que joakin__ tuvo jugar durante un tiempo fueron algunas de las razones por las que el proyecto quedó parado durante un tiempo. Después de que Brs_Bullet y GreyOneXD reuniesen un buen equipo de trabajo, el proyecto se retomó. &lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. La escala es de 10:1. &lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Tierra]] : necesaria para hacer que todo el suelo de la parcela tenga hierba.&lt;br /&gt;
* [[Cuarzo]] : usaremos quartz como material principal para la estructura del edificio. &lt;br /&gt;
* [[Escaleras]] : de piedra&lt;br /&gt;
* [[Ladrillos de Piedra]] : tejados, pavimentos... (urgente)&lt;br /&gt;
* [[Piedra Luminosa]] : iluminación&lt;br /&gt;
* [[Arenisca]] : relieves y detalles, pavimentos... &lt;br /&gt;
* [[Arcilla Endurecida]] : detalles, pavimentos... &lt;br /&gt;
* Otros: [[Obsidiana]], [[roca]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;br /&gt;
&lt;br /&gt;
Aqui una &amp;quot;pequeña&amp;quot; visión del monumento con nuestro amado Brs_bullet construyendo.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Louvre9-7-14.PNG]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8758</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8758"/>
		<updated>2014-07-10T12:02:05Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_Bullet, GreyOneXD&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Thorcete, Cristoking_88, Jard1025, Soless, Xpoeta, InternetCrabb, Garbancor&lt;br /&gt;
|colaboradores=  CrafterEsp, Trigon540, Pothooo, Derdabulk&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
|warp= /tw louvre&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
El Museo del Louvre es un edificio situado en París que fue inaugurado durante el siglo XVIII. &lt;br /&gt;
&lt;br /&gt;
Este proyecto es una reproducción basada únicamente en fotografías y documentación del monumento original.&lt;br /&gt;
&lt;br /&gt;
El Louvre fue un proyecto que se inición entre Brs_Bullet, Joakin__, Ponpitadragon y GreyOneXD. El baneo de ponpitadragon y que joakin__ tuvo jugar durante un tiempo fueron algunas de las razones por las que el proyecto quedó parado durante un tiempo. Después de que Brs_Bullet y GreyOneXD reuniesen un buen equipo de trabajo, el proyecto se retomó. &lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. La escala es de 10:1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Tierra]] : necesaria para hacer que todo el suelo de la parcela tenga hierba.&lt;br /&gt;
* [[Cuarzo]] : usaremos quartz como material principal para la estructura del edificio. &lt;br /&gt;
* [[Escaleras]] : de piedra&lt;br /&gt;
* [[Ladrillos de Piedra]] : tejados, pavimentos... (urgente)&lt;br /&gt;
* [[Piedra Luminosa]] : iluminación&lt;br /&gt;
* [[Arenisca]] : relieves y detalles, pavimentos... &lt;br /&gt;
* [[Arcilla Endurecida]] : detalles, pavimentos... &lt;br /&gt;
* Otros: [[Obsidiana]], [[roca]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;br /&gt;
&lt;br /&gt;
Aqui una &amp;quot;pequeña&amp;quot; visión del monumento con nuestro amado Brs_bullet construyendo.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Louvre9-7-14.PNG]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8757</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8757"/>
		<updated>2014-07-10T12:01:56Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_Bullet, GreyOneXD&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Thorcete, Cristoking_88, Jard1025, Soless, Xpoeta, InternetCrabb, Garbancor,&lt;br /&gt;
|colaboradores=  CrafterEsp, Trigon540, Pothooo, Derdabulk&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
|warp= /tw louvre&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
El Museo del Louvre es un edificio situado en París que fue inaugurado durante el siglo XVIII. &lt;br /&gt;
&lt;br /&gt;
Este proyecto es una reproducción basada únicamente en fotografías y documentación del monumento original.&lt;br /&gt;
&lt;br /&gt;
El Louvre fue un proyecto que se inición entre Brs_Bullet, Joakin__, Ponpitadragon y GreyOneXD. El baneo de ponpitadragon y que joakin__ tuvo jugar durante un tiempo fueron algunas de las razones por las que el proyecto quedó parado durante un tiempo. Después de que Brs_Bullet y GreyOneXD reuniesen un buen equipo de trabajo, el proyecto se retomó. &lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. La escala es de 10:1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Tierra]] : necesaria para hacer que todo el suelo de la parcela tenga hierba.&lt;br /&gt;
* [[Cuarzo]] : usaremos quartz como material principal para la estructura del edificio. &lt;br /&gt;
* [[Escaleras]] : de piedra&lt;br /&gt;
* [[Ladrillos de Piedra]] : tejados, pavimentos... (urgente)&lt;br /&gt;
* [[Piedra Luminosa]] : iluminación&lt;br /&gt;
* [[Arenisca]] : relieves y detalles, pavimentos... &lt;br /&gt;
* [[Arcilla Endurecida]] : detalles, pavimentos... &lt;br /&gt;
* Otros: [[Obsidiana]], [[roca]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;br /&gt;
&lt;br /&gt;
Aqui una &amp;quot;pequeña&amp;quot; visión del monumento con nuestro amado Brs_bullet construyendo.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Louvre9-7-14.PNG]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8756</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8756"/>
		<updated>2014-07-10T12:00:28Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_Bullet, GreyOneXD&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Thorcete, Cristoking_88, Jard1025, Soless&lt;br /&gt;
|colaboradores= InternetCrabb, Garbancor, CrafterEsp, Trigon540, Pothooo, Derdabulk&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
|warp= /tw louvre&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
El Museo del Louvre es un edificio situado en París que fue inaugurado durante el siglo XVIII. &lt;br /&gt;
&lt;br /&gt;
Este proyecto es una reproducción basada únicamente en fotografías y documentación del monumento original.&lt;br /&gt;
&lt;br /&gt;
El Louvre fue un proyecto que se inición entre Brs_Bullet, Joakin__, Ponpitadragon y GreyOneXD. El baneo de ponpitadragon y que joakin__ tuvo jugar durante un tiempo fueron algunas de las razones por las que el proyecto quedó parado durante un tiempo. Después de que Brs_Bullet y GreyOneXD reuniesen un buen equipo de trabajo, el proyecto se retomó. &lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. La escala es de 10:1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Tierra]] : necesaria para hacer que todo el suelo de la parcela tenga hierba.&lt;br /&gt;
* [[Cuarzo]] : usaremos quartz como material principal para la estructura del edificio. &lt;br /&gt;
* [[Escaleras]] : de piedra&lt;br /&gt;
* [[Ladrillos de Piedra]] : tejados, pavimentos... (urgente)&lt;br /&gt;
* [[Piedra Luminosa]] : iluminación&lt;br /&gt;
* [[Arenisca]] : relieves y detalles, pavimentos... &lt;br /&gt;
* [[Arcilla Endurecida]] : detalles, pavimentos... &lt;br /&gt;
* Otros: [[Obsidiana]], [[roca]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;br /&gt;
&lt;br /&gt;
Aqui una &amp;quot;pequeña&amp;quot; visión del monumento con nuestro amado Brs_bullet construyendo.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Louvre9-7-14.PNG]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8755</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8755"/>
		<updated>2014-07-10T11:59:49Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_Bullet, GreyOneXD&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Thorcete, Cristoking_88, Jard1025, Soless&lt;br /&gt;
|colaboradores= InternetCrabb, Garbancor, CrafterEsp, Trigon540, Pothooo, Derdabulk&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
|warp= /tw louvre&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
El Museo del Louvre es un edificio situado en París que fue inaugurado durante el siglo XVIII. &lt;br /&gt;
&lt;br /&gt;
Este proyecto es una reproducción basada únicamente en fotografías y documentación del monumento original.&lt;br /&gt;
&lt;br /&gt;
El Louvre fue un proyecto que se inición entre Brs_Bullet, Joakin__, Ponpitadragon y GreyOneXD. El baneo de ponpitadragon y que joakin__ tuvo jugar durante un tiempo fueron algunas de las razones por las que el proyecto quedó parado durante un tiempo, Después de que Brs_Bullet y GreyOneXD reuniesen un buen equipo de trabajo, el proyecto se retomó. &lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. La escala es de 10:1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Tierra]] : necesaria para hacer que todo el suelo de la parcela tenga hierba.&lt;br /&gt;
* [[Cuarzo]] : usaremos quartz como material principal para la estructura del edificio. &lt;br /&gt;
* [[Escaleras]] : de piedra&lt;br /&gt;
* [[Ladrillos de Piedra]] : tejados, pavimentos... (urgente)&lt;br /&gt;
* [[Piedra Luminosa]] : iluminación&lt;br /&gt;
* [[Arenisca]] : relieves y detalles, pavimentos... &lt;br /&gt;
* [[Arcilla Endurecida]] : detalles, pavimentos... &lt;br /&gt;
* Otros: [[Obsidiana]], [[roca]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;br /&gt;
&lt;br /&gt;
Aqui una &amp;quot;pequeña&amp;quot; visión del monumento con nuestro amado Brs_bullet construyendo.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Louvre9-7-14.PNG]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8752</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8752"/>
		<updated>2014-07-10T11:53:04Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_Bullet, GreyOneXD&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Thorcete, Cristoking_88, Jard1025, Soless, Pothooo, Derdabulk&lt;br /&gt;
|colaboradores= InternetCrabb, Garbancor, CrafterEsp, Trigon540&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
El Museo del Louvre es un edificio situado en París que fue inaugurado durante el siglo XVIII. Este proyecto es una reproducción basada únicamente en fotografías y documentación del monumento original.&lt;br /&gt;
El Louvre fue un proyecto que se inición entre Brs_Bullet, Joakin__, Ponpitadragon y GreyOneXD. El baneo de ponpitadragon y que joakin__ tuvo jugar durante un tiempo fueron algunas de las razones por las que el proyecto quedó parado durante un tiempo, Después de que Brs_Bullet y GreyOneXD reuniesen un buen equipo de trabajo, el proyecto se retomó. &lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. La escala es de 10:1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Tierra]] : necesaria para hacer que todo el suelo de la parcela tenga hierba.&lt;br /&gt;
* [[Cuarzo]] : usaremos quartz como material principal para la estructura del edificio. &lt;br /&gt;
* [[Escaleras]] : de piedra&lt;br /&gt;
* [[StoneBricks]] : tejados, pavimentos... (urgente)&lt;br /&gt;
* [[Piedra Luminosa]] : iluminación&lt;br /&gt;
* [[Arenisca]] : relieves y detalles, pavimentos... &lt;br /&gt;
* [[Arcilla Endurecida]] : detalles, pavimentos... &lt;br /&gt;
* Otros: [[Obsidiana]], [[roca]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;br /&gt;
&lt;br /&gt;
Aqui una &amp;quot;pequeña&amp;quot; visión del monumento con nuestro amado Brs_bullet construyendo.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Louvre9-7-14.PNG]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Catedral_Colonia&amp;diff=8668</id>
		<title>Catedral Colonia</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Catedral_Colonia&amp;diff=8668"/>
		<updated>2014-07-09T19:40:48Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Catedral de Colonia&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe= Cristoking_88&lt;br /&gt;
|ayudante= &lt;br /&gt;
|colaboradores= &lt;br /&gt;
|fecha= - Presente&lt;br /&gt;
|coordenadas=7016.65.-5144&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Esta es la gallina que vive desde tiempos antigüos en la catedral, nadie sabe como llego alli.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:PolloCristo.jpg]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Archivo:PolloCristo.jpg&amp;diff=8667</id>
		<title>Archivo:PolloCristo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Archivo:PolloCristo.jpg&amp;diff=8667"/>
		<updated>2014-07-09T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8666</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8666"/>
		<updated>2014-07-09T18:50:59Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_bullet, Greyonexd&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Cristoking_88, Thorcete, Jard1025, Xpoeta&lt;br /&gt;
|colaboradores= Yoyitajada, Trigon540, Acolomauu, Xstela&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. &lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
== Materiales ==&lt;br /&gt;
&lt;br /&gt;
* [[Tierra]]&lt;br /&gt;
* [[Cuarzo]] (material principal)&lt;br /&gt;
* [[Escaleras]] de piedra&lt;br /&gt;
* [[Piedra Luminosa]]&lt;br /&gt;
* [[Arcilla]]&lt;br /&gt;
* Otros: [[Obsidiana]], [[roca]]...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;br /&gt;
&lt;br /&gt;
Aqui una &amp;quot;pequeña&amp;quot; visión del monumento con nuestro amado Brs_bullet construyendo.&lt;br /&gt;
&lt;br /&gt;
[[Archivo:Louvre9-7-14.PNG]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Archivo:Louvre9-7-14.PNG&amp;diff=8665</id>
		<title>Archivo:Louvre9-7-14.PNG</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Archivo:Louvre9-7-14.PNG&amp;diff=8665"/>
		<updated>2014-07-09T18:49:23Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: Visión Louvre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visión Louvre&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Catedral_Colonia&amp;diff=8639</id>
		<title>Catedral Colonia</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Catedral_Colonia&amp;diff=8639"/>
		<updated>2014-07-09T17:54:56Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: Página creada con «{{Monumento |icono=monumento.png |nombre=Catedral de Colonia |tipo=Monumento |jefe= Cristoking_88 |ayudante=  |colaboradores=  |fecha= - Presente |coordenadas=7016.65.-5144...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Catedral de Colonia&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe= Cristoking_88&lt;br /&gt;
|ayudante= &lt;br /&gt;
|colaboradores= &lt;br /&gt;
|fecha= - Presente&lt;br /&gt;
|coordenadas=7016.65.-5144&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8638</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8638"/>
		<updated>2014-07-09T17:50:52Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_bullet, Greyonexd&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Cristoking_88, Thorcete, Jard1025, Xpoeta&lt;br /&gt;
|colaboradores= Yoyitajada, Trigon540, Acolomauu, Xstela&lt;br /&gt;
|fecha=25/01/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. &lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8637</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8637"/>
		<updated>2014-07-09T17:48:05Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_bullet, Greyonexd&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Cristoking_88, Thorcete, Jard1025, Xpoeta&lt;br /&gt;
|colaboradores= Yoyitajada, Trigon540, Acolomauu, Xstela&lt;br /&gt;
|fecha=1/05/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
El proyecto del Louvre es una reproducción de todo el edificio del Louvre (sin contar los interiores) en una parcela de más de 700x300. &lt;br /&gt;
&lt;br /&gt;
Por decisiones técnicas se van a incluir parte del rio Sena y además se incluira el Jardín de las Tullerías&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8636</id>
		<title>Louvre</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Louvre&amp;diff=8636"/>
		<updated>2014-07-09T17:42:32Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monumento&lt;br /&gt;
|icono=monumento.png&lt;br /&gt;
|nombre=Louvre&lt;br /&gt;
|tipo=Monumento&lt;br /&gt;
|jefe=Brs_bullet, Greyonexd&lt;br /&gt;
|ayudante= Kainish1, Kenzha, Cristoking_88, Thorcete, Jard1025, Xpoeta&lt;br /&gt;
|colaboradores= Yoyitajada, Trigon540, Acolomauu, Xstela&lt;br /&gt;
|fecha=1/05/2014 - Presente&lt;br /&gt;
|coordenadas=-3014.65.7727&lt;br /&gt;
|estado= En construcción&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Archivo:louvre1.png]]&lt;br /&gt;
[[Archivo:louvre2.png]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Encantamiento&amp;diff=7836</id>
		<title>Encantamiento</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Encantamiento&amp;diff=7836"/>
		<updated>2014-07-03T20:57:05Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construcción}}&lt;br /&gt;
[[File:Enchanting grid.png|frame|Interfaz de mesa de encantamientos. Superior: Sin objeto. Inferior: Con objeto y posibles encantamientos. El último encantamiento no está disponible debido a la falta de experiencia por parte del usuarios y el primer encantamiento está seleccionado en la imagen.]]&lt;br /&gt;
&lt;br /&gt;
Un &#039;&#039;&#039;encantamiento&#039;&#039;&#039; es un extra que se puede añadir a una [[armadura]], [[herramienta]], arma ([[espada]]s y [[arco]]s) y [[libro]]s cuya función es mejorar las habilidades existentes o añadir de nuevas.&lt;br /&gt;
&lt;br /&gt;
== Métodos de encantamineto ==&lt;br /&gt;
&lt;br /&gt;
Hay cuatro formas de encantar objetos:&lt;br /&gt;
* A partir de una [[mesa de encantamientos]], a cambio de puntos de [[experiencia]].&lt;br /&gt;
* A partir de un [[yunque]], combinando objetos encantados en un único objeto, que también tiene un coste de experiencia.&lt;br /&gt;
* A partir de un [[yunque]], combinando un [[libro encantado]] con un objeto, que también tiene un coste de experiencia.&lt;br /&gt;
* A partir de un [[aldeano]], que puede aplicar un encantamiento a un objeto específico a cambio de [[esmeralda]]s.&lt;br /&gt;
&lt;br /&gt;
Los objetos también se pueden encantar usando el comando &amp;lt;code&amp;gt;/enchant&amp;lt;/code&amp;gt; para los OPs en un servidor, o bien en un mundo de [[un jugador]] con las [[trampas]] activadas, que permite generar combinaciones de encantamientos que no están disponibles por los métodos mencionados previamente. En [[modo creativo]], los objetos se pueden encantar a través de un yunque y libros encantados, sin que se requieran puntos de experiencia para ello. Los libros de encantamientos, están disponibles en el inventario del modo creativo.&lt;br /&gt;
&lt;br /&gt;
===Mesa de encantamientos===&lt;br /&gt;
{{main|Mecánicas de encantamiento}} &lt;br /&gt;
Un objeto se puede encantar haciendo click derecho en una [[Mesa de encantamientos|mesa de encantamientos]] y colocando el objeto en el espacio que se muestre. Una vez se coloque el objeto, tres opciones aleatorias aparecerán en la parte derecha del interfaz. Los símbolos que aparecen no tienen ningún sentido ni existe modo alguno de leerlos. De todos modos, el jugador puede ver el número de puntos de [[experiencia]] que cada opción cuesta. Sólo las opciones con un coste igual o inferior al nivel actual del jugador se pueden escoger. Cada una de las opciones, supondrá que el objeto reciba un set de encantamientos, dependiendo del nivel de experiencia que se gaste. (ej.: un encantamiento de nivel 1 puede dar a un pico &amp;quot;Irrompibilidad I&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
El coste de experiencia que tenga cada encantamiento, influirá a la cantidad, tipo, y nivel de encantamiento que aparezca en el objeto, cuanto más alto sea el nivel de experiencia del jugador, resultará un nivel más elevado de encantamientos. &lt;br /&gt;
Pese a eso, hay un factor de aleatoriedad de mucho peso, que es que aunque gastes 30 niveles en un encantamiento (el máximo), no garantiza que aparezca más de un encantamiento, ni tampoco que sean de la &amp;quot;fuerza máxima&amp;quot;. (ej.: un encantamiento de nivel 30, puede sacar Fortuna II o Eficiencia III, pese a no ser el más alto de los niveles en los encantamientos.&lt;br /&gt;
&lt;br /&gt;
Encantar un [[libro]] produce un [[Libro Encantado|libro encantado]], que no hace nada por él mismo, pero &amp;quot;guarda&amp;quot; el encantamiento, para poder aplicarlo luego a otro objeto mediante el [[Yunque|yunque]].&lt;br /&gt;
&lt;br /&gt;
==== Estrategia ====&lt;br /&gt;
{{main|Experiencia#Subir de nivel}}&lt;br /&gt;
&lt;br /&gt;
Así como no todos los niveles requieren la misma cantidad de experiencia, el coste de un encantamiento, en términos de tiempo y esfuerzo, aumenta en cuanto el nivel del jugador aumenta.&lt;br /&gt;
* Hasta que no se llega al nivel 16, cada nivel cuesta 17 puntos de experiencia. Puedes hacer encantamientos de bajo nivel de forma eficiente dentro de estos niveles.&lt;br /&gt;
* Cuando pasas el nivel 16, cada nivel requiere más experiencia que el anterior; la experiencia requerida para subir del nivel 30 al 31, es equivalente a los puntos necesarios para subir del 13 to 16. Intenta encantar usando tantos niveles como tengas o bien escoger una opción cercana, para hacer más rentables tus encantamientos.&lt;br /&gt;
* Ni no tienes nada en particular que desees encantar, puedes encantar un [[Libro Encantado|libro encantado]], que te permitirá recuperar el encantamiento más adelante para cualquier otro objeto.&lt;br /&gt;
* Generalmente, encantar una herramienta o espada de una calidad inferior a [[lingote de hierro|hierro]], es desaprovechar los niveles, puesto que tiene muy poca [[durabilidad]].&lt;br /&gt;
* Fíjate en los niveles que te pide un [[yunque]]. Éste usa una lógica similar, pero puede usar hasta un máximo de 39 niveles en vez de 30.&lt;br /&gt;
* Pasar del nivel 30 al 39, cuesta aproximadamente los mismos niveles de experiencia que pasar del nivel 0 al 30. Es muy recomendable preparar los objetos antes de empezar a usar el yunque, de forma que el nivel requerido para hacer la operación no sobrepase el nivel 39, puesto que si ésta sobrepasase no se podría hacer dicha operación.&lt;br /&gt;
&lt;br /&gt;
===Combinaciones en el Yunque===&lt;br /&gt;
{{main|Mecánicas del Yunque}}&lt;br /&gt;
&lt;br /&gt;
Un yunque se puede usar para combinar encantamientos de dos objetos, sacrificando uno de ellos y reparando así el otro. Los objetos deben ser del mismo tipo. (ej.: un pico de hierro no se puede combinar con un pico de diamante).&lt;br /&gt;
&lt;br /&gt;
También hay ciertos límites sobre los encantamientos que se pueden combinar y cuantas cosas se puede realizar en una misma operación.&lt;br /&gt;
&lt;br /&gt;
Por ejemplo, un pico de diamante a tope de durabilidad con eficiencia IV, sólo se puede combinar con otro pico de diamante con eficiencia IV en cualquier nivel de durabilidad, y también un eficiencia III con otro eficiencia III y así sucesivamente.&lt;br /&gt;
&lt;br /&gt;
Para combinar objetos, el jugador introduce el objeto destino en el primer agujero del [[yunque]], y el objeto que se quiera sacrificar en el segundo agujero. Si la combinación se puede llevar a cabo, el objeto resultante aparecerá en el último agujero del yunque y aparecerá cuanta experiencia se requiere para proceder a la operación (verde si el jugador tiene suficiente experiencia o rojo si no la tiene).&lt;br /&gt;
Para completar la operación, el jugador debe sacar el objeto del último agujero del yunque, de manera que la experiencia se reducirá acorde con el coste de la operación.&lt;br /&gt;
&lt;br /&gt;
El coste en niveles dependerá siempre de los encantamientos, cuanto más altos sean los encantamientos, más caro será. Si objeto resultante se debe reparar, cuesta normalmente &#039;&#039;bastante&#039;&#039; más para los objetos de diamante. El objeto final también se puede renombrar, con un coste adicional. También se acumulan las operaciones previamente realizadas al mismo objeto con el yunque, y se ve reflejado en el coste final de la operación, pero se puede limitar si se cambia el nombre del objeto. &lt;br /&gt;
En modo supervivencia, hay un límite de 39 niveles para cualquier operación que se desee hacer en el yunque. Si dicha operación costara más, no se podría llevar a cabo.&lt;br /&gt;
&lt;br /&gt;
===Libros Encantados ===&lt;br /&gt;
&lt;br /&gt;
Un [[Libro Encantado]] se puede crear usando una [[mesa de encantamientos]] para encantar un [[libro]]. (También de puede encontrar en [[cofre]]s generados, comprándoselos a los [[aldeano]]s libreros, a cambio de[[esmeralda]]s, o bien pueden aparecer al pescar con una [[Caña de Pescar|caña de pescar.)&lt;br /&gt;
Un libro puede recibir encantamientos múltiples de cualquier tipo, pero sólo encantamientos apropiados para un tipo de objeto se pueden aplicar a dicho objeto. (ej.: El mismo libro puede recibir los encantamientos Respiración y Poder, pero el encantamiento Respiración se perderá si el libro se aplica a cualquier objeto que no sea un casco, y del mismo modo el encantamiento &amp;quot;Poder&amp;quot; se perderá si se aplica a cualquier objeto que no sea un arco).&lt;br /&gt;
&lt;br /&gt;
Los libros encantados se usan en el [[yunque]] para añadir encantamientos a los objetos. Se puede aplicar encantamientos a algunos objetos que no se pueden encantar con una mesa de encantamientos, o que no se podían encantar antes de la versión 1.7 (ej.: Irrompibilidad en una espada, Toque de Seda en unas cizallas, Espinad en unas botas...).&lt;br /&gt;
En modo creativo, los libros pueden encantar cualquier objeto con cualquier encantamiento, como por ejemplo un palo con Empuje.&lt;br /&gt;
&lt;br /&gt;
La experiencia que se requiere para &amp;quot;usar&amp;quot; libros es considerablemente inferior que la que se requiere para combinar varios objetos con encantamientos similares, ya que los libros encantados requieren niveles para ser creados. De todos modos, se trata de un coste adicional y encantar objetos directamente puede suponer la obtención de múltiples encantamientos. La gran venmtaja de los libros, es que cuando se pueden almacenar y usar posteriormente sobre un objeto de libre elección, y por consiguiente se pueden crear combinaciones &#039;&#039;controladas&#039;&#039;. Pongamos por ejemplo un libro con Toque de Seda, que se podría usar sobre unas cizallas, un hacha, un pico o una pala, de forma que puedes aplicarlo sobre un objeto que ya tenga Irrompibilidad, para que dure más. Así mismo es muy fácil que aparezca un objeto que no se pueda reparar si se encanta con la mesa de encantamientos, ya que aunque se use el mínimo nivel de encantamiento, podría rebasar los límites del yunque.&lt;br /&gt;
&lt;br /&gt;
===Aldeanos Monjes===&lt;br /&gt;
&lt;br /&gt;
Un [[aldeano]] monje, puede ofrecer [[Intercambios#Monje|intercambios]] de objetos encantados a cambio de [[esmeralda]]s. Las ofertas serán muy específicas, un tipo concreto de encantamiento para un objeto (ej.: Protección contra Proyectiles III y Irrompibilidad II sobre una pechera de hierro). Para encantar un objeto, el jugador coloca el objeto y las esmeraldas requeridas en el interfaz de intercambio del aldeano, y recoge el objeto encantado resultante para colocarlo en su inventario.&lt;br /&gt;
&lt;br /&gt;
A diferencia del sistema de encantamientos mediante una mesa o libro, hacerlo mediante monje aldeano no tiene coste de experiencia.&lt;br /&gt;
&lt;br /&gt;
Técnicamente, el monje no encanta el objeto, sino que  lo intercambia por uno nuevo con el encantamiento (aunque el objeto anterior estuviera dañado). Esto significa que encantar vía aldeano monje, puede significar un modo muy efectivo para reparar equipamiento si se &amp;quot;compra&amp;quot; un nuevo objeto con los mismos encantamientos, que es normalmente más barato que cualquier otro tipo de reparación. De todos modos cualquier otro encantamiento se podría perder; un monje no puede mejorar un objeto que ya está encantado.&lt;br /&gt;
&lt;br /&gt;
Los monjes pueden encantar [[espada]]s, [[pico]]s, [[hacha]]s y [[Armadura#Pechera|pecheras]] de hierro o diamante. Hay sets de encantamientos por cada uno de los objetos, pero un monje en particular sólo ofrecerá una opción para cada objeto.&lt;br /&gt;
&lt;br /&gt;
==Encantamientos==&lt;br /&gt;
&lt;br /&gt;
La siguiente tabla describe los encantamientos que un jugador puede obtener de forma legítima en modo supervivencia. Cualquier otra combinación se habrá obtenido en modo creativo, con trampas, mods, o programas externos al juego.&lt;br /&gt;
&lt;br /&gt;
;EID: Número de efecto, un código interno usado en el juego.&lt;br /&gt;
;Nombre: El nombre del encantamiento aparecerá bajo el nombre del objeto cuando el jugador mueva el ratón sobre un objeto encantado, junto a su respectivo nivel del encantamiento.&lt;br /&gt;
;Máximo Nivel: El nivel máximo que se puede obtener de forma legítima.&lt;br /&gt;
;Objetos Primarios: Los objetos que pueden recibir el encantamiento de forma legítima en modo supervivencia, por uno de los cuatro métodos de encantar. Se pueden encantar los objetos de cualquier material.&lt;br /&gt;
;Objetos Secundarios: Los objetos que, en modo supervivencia, no pueden recibir el encantamiento de una mesa de encantamientos, pero sí pueden recibirlo de un libro, con un yunque.&lt;br /&gt;
;Efecto: Una descripción de las mejoras que presta el encantamiento.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;abbr title=&amp;quot;Número de Efecto&amp;quot;&amp;gt;EID&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! Nombre&lt;br /&gt;
! Máximo Nivel&lt;br /&gt;
! Objetos Primarios&lt;br /&gt;
! Objetos Secundarios&lt;br /&gt;
! Efecto&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 0 {{anchor|Protección}}&lt;br /&gt;
! Protección&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionexclusion&amp;quot;&amp;gt;Protección, Protección contra el Fuego, Protección contra Explosiones y Protección contra Proyectiles son mutuamente exclusivos.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IV&lt;br /&gt;
| [[Archivo:Grid_Casco_de_Diamante.png]][[Archivo:Grid_Peto_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Grebas_de_Diamante.png]][[Archivo:Grid_Botas_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Reduce el daño recibido&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionstacks&amp;quot;&amp;gt;La reducción del daño por Protección, Protección contra el Fuego, Caída de Pluma, Protección contra Explosiones y  Protección contra Proyectiles, se almacena hasta un límite (véase [[Armadura#Encantamientos|Pechera]]).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Excepciones:&#039;&#039; no reduce el daño ocasionado por [[El Vacío]] y del comando [[Slash Kill|/kill]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 1 {{anchor|Protección contra el Fuego}}&lt;br /&gt;
! Protección contra el Fuego&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionexclusion&amp;quot;/&amp;gt;&lt;br /&gt;
| IV&lt;br /&gt;
| [[Archivo:Grid_Casco_de_Diamante.png]][[Archivo:Grid_Peto_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Grebas_de_Diamante.png]][[Archivo:Grid_Botas_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Reduce el daño por fuego&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionstacks&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
También reduce el tiempo de quemadura cuando te quemas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 2 {{anchor|Caída de Pluma}}&lt;br /&gt;
! Caída de Pluma&lt;br /&gt;
| IV&lt;br /&gt;
| [[Archivo:Grid_Botas_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Reduce el daño por caída&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionstacks&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
También reduce el daño por caída por las teletransportaciones por [[perla de ender]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 3 {{anchor|Protección contra Explosiones}}&lt;br /&gt;
! Protección contra Explosiones&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionexclusion&amp;quot;/&amp;gt;&lt;br /&gt;
| IV&lt;br /&gt;
| [[Archivo:Grid_Casco_de_Diamante.png]][[Archivo:Grid_Peto_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Grebas_de_Diamante.png]][[Archivo:Grid_Botas_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Reduce el daño por [[explosión]]&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionstacks&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
También reduce el lanzamiento de la explosión.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 4 {{anchor|Protección contra Proyectiles}}&lt;br /&gt;
! Protección contra Proyectiles&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionexclusion&amp;quot;/&amp;gt;&lt;br /&gt;
| IV&lt;br /&gt;
| [[Archivo:Grid_Casco_de_Diamante.png]][[Archivo:Grid_Peto_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Grebas_de_Diamante.png]][[Archivo:Grid_Botas_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Reduce el daño por proyectiles&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;protectionexclusion&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incluye daño por flechas, cargas ígneas de ghast/blaze, etc.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 5 {{anchor|Oxígeno}}&lt;br /&gt;
! Oxígeno&lt;br /&gt;
| III&lt;br /&gt;
| [[Archivo:Grid_Casco_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa el tiempo de respiración bajo el agua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Incrementa la respiración bajo el agua en +15 segundos por nivel.&lt;br /&gt;
* Incrementa el tiempo entre sofoco en +1 por nivel.&lt;br /&gt;
* Mejora la visibilidad bajo el agua.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 6 {{anchor|Afinidad Acuática}}&lt;br /&gt;
! Afinidad Acuática&lt;br /&gt;
| I&lt;br /&gt;
| [[Archivo:Grid_Casco_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa la velocidad de romper bloques bajo el agua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
El jugador no obtiene el efecto completo si está flotando.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 7 {{anchor|Espinas}}&lt;br /&gt;
! Espinas&lt;br /&gt;
| III&lt;br /&gt;
| [[Archivo:Grid_Peto_de_Diamante.png]]&lt;br /&gt;
| [[Archivo:Grid_Casco_de_Diamante.png]][[Archivo:Grid_Grebas_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Botas_de_Diamante.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Inflige daño al atacante&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Nivel × 15)%&amp;lt;/code&amp;gt; la probabilidad de dañar {{hp|1}}-{{hp|4}} a cualquiera que ataque al usuario. Cuando actúa, también reduce la durabilidad de la armadura. Si el encantamiento se usa en varias partes de la armadura, sólo el mayor cuenta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;abbr title=&amp;quot;Número de Efecto&amp;quot;&amp;gt;EID&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! Nombre&lt;br /&gt;
! Máximo Nivel&lt;br /&gt;
! Objetos Primarios&lt;br /&gt;
! Objetos secundarios&lt;br /&gt;
! Efecto&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 16 {{anchor|Agudeza}}&lt;br /&gt;
! Agudeza&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;sharpnessexclusion&amp;quot;&amp;gt;Agudeza, Golpeo y Perdición de los Artrópodos son mutuamente exclusivos.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| V&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;V&amp;quot;&amp;gt;Es necesario un [[yunque]] para alcanzar el nivel V en un arco, objeto de diamante o herramienta.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Archivo:Grid_Espada_de_Diamante.png]]&lt;br /&gt;
| [[Archivo:Grid_Hacha_de_Diamante.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa el daño&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cada nivel, añade de forma separada, 1.25 de daño extra (0,625 corazones) por cada golpe.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 17 {{anchor|Golpeo}}&lt;br /&gt;
! Golpeo&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;sharpnessexclusion&amp;quot;/&amp;gt;&lt;br /&gt;
| V&lt;br /&gt;
| [[Archivo:Grid_Espada_de_Diamante.png]]&lt;br /&gt;
| [[Archivo:Grid_Hacha_de_Diamante.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa el daño a los monstruos &amp;quot;no-muertos&amp;quot;, tales como ([[esqueleto]]s, [[zombi]]s, [[wither]]s, [[esqueletos Wither]] y [[hombrecerdo zombi]]s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cada nivel, añade de forma separada, 2.5 de daño extra (1,25 corazones) por cada golpe, sólo a monstruos &amp;quot;no-muertos&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 18 {{anchor|Perdición de los Artrópodos}}&lt;br /&gt;
! Perdición de los Artrópodos&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;sharpnessexclusion&amp;quot;/&amp;gt;&lt;br /&gt;
| V&lt;br /&gt;
| [[Archivo:Grid_Espada_de_Diamante.png]]&lt;br /&gt;
| [[Archivo:Grid_Hacha_de_Diamante.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa el daño a los monstruos &amp;quot;artrópodos&amp;quot; ([[araña]]s, [[Araña de Cueva|arañas de cueva]] y [[lepisma]]s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cada nivel, añade de forma separada, 2.5 de daño extra (1,25 corazones) por cada golpe, sólo a los &amp;quot;artópodos&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 19 {{anchor|Empuje}}&lt;br /&gt;
! Empuje&lt;br /&gt;
| II&lt;br /&gt;
| [[Archivo:Grid_Espada_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa el retroceso al golpear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Más retroceso en el nivel II. Lo combina con el retroceso que se causa cuando se golpea a un objetivo mientras se esprinta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 20 {{anchor|Aspecto Ígneo}}&lt;br /&gt;
! Aspecto Ígneo&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;fireAspect&amp;quot;&amp;gt;Tanto los encantamientos Aspecto Ígneo como Fuego, se anulan en monstruos del [[Nether]] a excepción de esqueletos normales.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| II&lt;br /&gt;
| [[Archivo:Grid_Espada_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Quema al objetivo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
El nivel I, añade 3 &#039;&#039;ticks&#039;&#039; de daño por fuego y por cada nivel, se suman 4 &#039;&#039;ticks&#039;&#039;. La carne se cocinará si se matan monstruos que la tiren.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 21 {{anchor|Botín}}&lt;br /&gt;
! Botín&lt;br /&gt;
| III&lt;br /&gt;
| [[Archivo:Grid_Espada_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Los monstruos sueltan más objetos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Incrementa el máximo de objetos que caen en +1 por nivel.&lt;br /&gt;
* Incrementa la probabilidad de [[Drops#Dropeos Raros|dropeos raros]] en +0,5% por nivel.&lt;br /&gt;
* Se aplica el efecto no sólo a las muertes ocasionadas por la espada, también todas las muertes ocasionadas mientras se sujeta la espada.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;abbr title=&amp;quot;Número de Efecto&amp;quot;&amp;gt;EID&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! Nombre&lt;br /&gt;
! Máximo Nivel&lt;br /&gt;
! Objetos Primarios&lt;br /&gt;
! Objetos secundarios&lt;br /&gt;
! Efecto&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 32 {{anchor|Eficiencia}}&lt;br /&gt;
! Eficiencia&lt;br /&gt;
| V&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;V&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Archivo:Grid_Pico_de_Diamante.png]][[Archivo:Grid_Pala_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Hacha_de_Diamante.png]]&lt;br /&gt;
| [[Archivo:Grid_Cizallas.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Aumenta la velocidad al romper bloques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Incrementa la velocidad al romper bloques en +30% sobre el nivel anterior (I=130%, II=169%, III=220%, IV=286%, V=371%).&lt;br /&gt;
Es necesario utilizar la herramienta adecuada sobre un bloque para recibir el efecto.&lt;br /&gt;
El aumento de velocidad funciona con todos los bloques que al picaros, sueltan un objeto.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 33 {{anchor|Toque de Seda}}&lt;br /&gt;
! Toque de Seda&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;fortuneexclusion&amp;quot;&amp;gt;Toque de Seda y Fortuna son mutuamente exclusivos. Si se usa un editor para aplicar ambos encantamientos sobre el mismo objeto, el encantamiento de Toque de Seda tendrá preferencia sobre Fotuna.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| I&lt;br /&gt;
| [[Archivo:Grid_Pico_de_Diamante.png]][[Archivo:Grid_Pala_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Hacha_de_Diamante.png]]&lt;br /&gt;
| [[Archivo:Grid_Cizallas.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Los bloques picados se dropean tal y como aparecen colocados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Permite obtener bloques que en condiciones normales no se podrían obtener.&lt;br /&gt;
&lt;br /&gt;
Los objetos que se pueden obtener de forma legítima, sólo a partir de Toque de Seda: [[Mena de carbón]], [[Telaraña]], [[mena de diamante]], [[mena de esmeralda]], [[bloque de hierba]], [[Seta Gigante|bloque s de setas gigantes]], [[hielo]], [[mena de lapislázuli]], [[micelio]], [[pózdol]], [[hielo compacto]], [[Mena de Cuarzo|mena de cuarzo]] y [[mena de redstone]].&lt;br /&gt;
&lt;br /&gt;
No funciona con: [[tarta]], [[zanahoria]]s, [[Cacao|cacao]], [[Losa|losa doble]], [[fuego]], [[tierra de cultivo]], [[Bloques técnicos#Tallo de Melón|tallos de melón]], [[generador de monstruos]], [[verruga abisal]], [[patata]]s, [[Bloques técnicos#Tallo de Calabaza|tallos de calabaza]], [[Nieve (Cobertura)|nieve]], [[caña de azúcar]], [[hierba alta]] y [[trigo]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 34 {{anchor|Irrompibilidad}}&lt;br /&gt;
! Irrompibilidad&lt;br /&gt;
| III&lt;br /&gt;
| [[Archivo:Grid_Pico_de_Diamante.png]][[Archivo:Grid_Pala_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Hacha_de_Diamante.png]][[Archivo:Grid_Caña_de_Pescar.png]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;[[Archivo:Grid_Casco_de_Diamante.png]][[Archivo:Grid_Peto_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Grebas_de_Diamante.png]][[Archivo:Grid_Botas_de_Diamante.png]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;[[Archivo:Grid_Espada_de_Diamante.png]][[Archivo:Grid_Arco.png]]&lt;br /&gt;
|[[Archivo:Grid_Azada_de_Diamante.png]][[Archivo:Grid_Cizallas.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Mechero.png]][[Archivo:Grid_Caña_con_Zanahoria.png]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa la durabilidad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Para la mayoría de objetos, &amp;lt;code&amp;gt;(100/(Nivel+1))%&amp;lt;/code&amp;gt; de posibilidades de que baje la durabilidad. El tiempo de vida es (Nivel+1) veces más larga, de media.&lt;br /&gt;
&lt;br /&gt;
Para la armadura, &amp;lt;code&amp;gt;(60 + (40/(Nivel+1)))%&amp;lt;/code&amp;gt; de posibilidades de que se baje la durabilidad. De media, la armadura dura un 25%/36%/43% más.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 35 {{anchor|Fortuna}}&lt;br /&gt;
! Fortuna&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;fortuneexclusion&amp;quot;/&amp;gt;&lt;br /&gt;
| III&lt;br /&gt;
| [[Archivo:Grid_Pico_de_Diamante.png]][[Archivo:Grid_Pala_de_Diamante.png]]&amp;lt;br&amp;gt;[[Archivo:Grid_Hacha_de_Diamante.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa la probabilidad de que salgan más objetos al picar un bloque concreto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Para [[carbón]], [[diamante]], [[esmeralda]], [[Cuarzo|cuarzo]] y [[lapislázuli]], el nivel I da un 33% de probabilidades de multiplicar por 2 (media de 33% de aumento), el nivel II da un 25% de probabilidades de multiplicar por 2 o por 3 (media de 75% de aumento) y el nivel III da un 20% de probabilidades de multiplicar por 2, por 3 o por 4 (media de 120% de aumento).&lt;br /&gt;
&lt;br /&gt;
Para [[redstone]], [[zanahoria]], [[piedra luminosa]], [[melón]], [[verruga abisal]], [[patata]] y [[trigo]] (sólo semillas), cada nivel incrementa los objetos que caigan en un máximo de +1 por nivel (con un máximo de 4 para [[piedra lumindos]] y de 9 para [[melón]]). Para la [[hierba alta]], cada nivel incrementa los objetos que caigan en un máximo de +2.&lt;br /&gt;
&lt;br /&gt;
Para la [[grava]], la probabilidad de que caiga [[pedernal]], se incrementa al 14% en el nivel I, 25% en el nivel II y 100% en el nivel III.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;abbr title=&amp;quot;Número de Efecto&amp;quot;&amp;gt;EID&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! Nombre&lt;br /&gt;
! Máximo Nivel&lt;br /&gt;
! Objetos Primarios&lt;br /&gt;
! Objetos secundarios&lt;br /&gt;
! Efecto&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 48 {{anchor|Poder}}&lt;br /&gt;
! Poder&lt;br /&gt;
| V&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;nota&amp;quot; name=&amp;quot;V&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Archivo:Grid_Arco.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa el daño&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Incrementa el daño ifligido a un objetivo en un &amp;lt;code&amp;gt;25%&amp;lt;/code&amp;gt; por cada nivel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsed mw-collapsible&amp;quot; | style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Daño por nivel y carga del arco.&lt;br /&gt;
|-&lt;br /&gt;
! Nivel&lt;br /&gt;
! Incremento&lt;br /&gt;
! Sin carga&lt;br /&gt;
! Carga media&lt;br /&gt;
! Carga máxima&lt;br /&gt;
! Carga máxima (crítico)&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| +0%&lt;br /&gt;
| {{hp|1}}&lt;br /&gt;
| {{hp|6}}&lt;br /&gt;
| {{hp|9}}&lt;br /&gt;
| {{hp|10}}&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| +50%&lt;br /&gt;
| {{hp|2}}&lt;br /&gt;
| {{hp|9}}&lt;br /&gt;
| {{hp|14}}&lt;br /&gt;
| {{hp|15}}&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| +75%&lt;br /&gt;
| {{hp|2}}&lt;br /&gt;
| {{hp|11}}&lt;br /&gt;
| {{hp|16}}&lt;br /&gt;
| {{hp|18}}&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| +100%&lt;br /&gt;
| {{hp|2}}&lt;br /&gt;
| {{hp|12}}&lt;br /&gt;
| {{hp|18}}&lt;br /&gt;
| {{hp|20}}&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| +125%&lt;br /&gt;
| {{hp|3}}&lt;br /&gt;
| {{hp|14}}&lt;br /&gt;
| {{hp|20}}&lt;br /&gt;
| {{hp|23}}&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| +150%&lt;br /&gt;
| {{hp|3}}&lt;br /&gt;
| {{hp|15}}&lt;br /&gt;
| {{hp|23}}&lt;br /&gt;
| {{hp|25}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 49 {{anchor|Retroceso}}&lt;br /&gt;
! Retroceso&lt;br /&gt;
| II&lt;br /&gt;
| [[Archivo:Grid_Arco.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa el retroceso al acertar con una flecha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tanto monstruos como jugadores son empujados más lejos cuando se acierta el disparo.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 50 {{anchor|Fuego}}&lt;br /&gt;
! Fuego&amp;lt;br&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;fireAspect&amp;quot; /&amp;gt;&lt;br /&gt;
| I&lt;br /&gt;
| [[Archivo:Grid_Arco.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Flechas en llamas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Las flechas se prenden al dispararlas. A diferencia del [[mechero]], las flechas en llamas &#039;&#039;&#039;sólo&#039;&#039;&#039; afectan a jugadores, monstruos y [[dinamita]]. El daño producido por el fuego se produce después del daño que inflige la flecha, similar al Aspecto Ígneo.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51 {{anchor|Infinidad}}&lt;br /&gt;
! Infinidad&lt;br /&gt;
| I&lt;br /&gt;
| [[Archivo:Grid_Arco.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Disparar no consume flechas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Para poder disparar es necesario tener al menos una flecha en el inventario, pero no la consume. Las flechas que se disparen no se pueden recoger, a excepción del modo creativo.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;abbr title=&amp;quot;Número de Efecto&amp;quot;&amp;gt;EID&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! Nombre&lt;br /&gt;
! Máximo Nivel&lt;br /&gt;
! Objetos Primarios&lt;br /&gt;
! Objetos secundarios&lt;br /&gt;
! Efecto&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 61 {{anchor|Suerte del Mar}}&lt;br /&gt;
! Suerte del Mar&lt;br /&gt;
| III&lt;br /&gt;
| [[Archivo:Grid_Caña_de_Pescar.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Reduce las posibilidades de que salgan objetos sin valor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reduce la posibilidad de que salga &amp;quot;basura&amp;quot; en un 2.5% por cada nivel, y incrementa la probabilidad de que salgan &amp;quot;tesoros&amp;quot; en un 1% por nivel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 62 {{anchor|Atracción}}&lt;br /&gt;
! Atracción&lt;br /&gt;
| III&lt;br /&gt;
| [[Archivo:Grid_Caña_de_Pescar.png]]&lt;br /&gt;
| —&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &#039;&#039;&#039;Incrementa la probabilidad de que piquen peces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reduce el tiempo necesario para que piquen peces en 5 segundos por nivel. También reduce tanto que salga &amp;quot;basura&amp;quot; como que salgan &amp;quot;tesoros&amp;quot; en un 1% por nivel.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Notas&lt;br /&gt;
&amp;lt;references group=&amp;quot;nota&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Objetos&amp;diff=7831</id>
		<title>Objetos</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Objetos&amp;diff=7831"/>
		<updated>2014-07-03T18:20:12Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Los &#039;&#039;&#039;objetos&#039;&#039;&#039; son elementos utilizados por el jugador para ayudarse a completar su partida, estos elementos fuera de las manos del jugador es una &#039;&#039;entidad&#039;&#039;, hay algunos objetos como por ejemplo los &#039;&#039;cuadros&#039;&#039; que cuando los colocas se mantienen como &#039;&#039;entidad&#039;&#039; mientras que otros como la &#039;&#039;piedra&#039;&#039; se tranforman en un &#039;&#039;bloque&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Descripción y características ==&lt;br /&gt;
&lt;br /&gt;
Los [[bloques]] y los artículos componen todos los recursos de Minecraft.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Materias primas&#039;&#039;&#039;: son componentes que se utilizan con o para construir otros artículos.&lt;br /&gt;
** Algunos materiales son solamente dropeados(soltados) por [[Criaturas|Mobs]], haciendo su cacería una necesidad.&lt;br /&gt;
** Otros son derivados de la [[manufacturación]], extracción en minas, y de la [[fundición]], o una combinación en el proceso.&lt;br /&gt;
** Otros sólo se encuentran dentro de cofres en las [[Minas abandonadas|minas abandonadas]] y [[Fortaleza del Nether|fortalezas del Nether]].&lt;br /&gt;
* &lt;br /&gt;
* [[Comida]]: son objetos que se pueden hallar o craftear para recuperar [[salud]] y [[puntos de hambre]].&lt;br /&gt;
* [[Pociones]]: son objetos bebibles que confieren al jugador efectos específicos. Su crafteo requiere materiales del Nether.&lt;br /&gt;
* [[Plantas]]: son artículos que se encuentran en el medio ambiente (con excepción de las [[semillas de melón]]) que pueden ser recogidos y plantados en bloques de césped y tierra en ciertas condiciones.&lt;br /&gt;
* [[Herramientas]]: se utilizan para múltiples propósitos.&lt;br /&gt;
** &amp;quot;Herramientas principales&amp;quot;: permiten romper bloques de una forma más rápida que con la mano. Cabe destacar que el material con el que estén hechas repercute en su efectividad y duración.&lt;br /&gt;
*** [[Azada]]: con ella se puede labrar tierra para cultivarla.&lt;br /&gt;
*** [[Hacha]]: permite obtener madera de forma rápida.&lt;br /&gt;
*** [[Pala]]: se utiliza para cavar en bloques suaves o para obtener nieve.&lt;br /&gt;
*** [[Pico]]: necesario para minar los bloques duros, como la roca y los minerales.&lt;br /&gt;
** [[Cubos]]: pueden transportar líquidos como [[Leche|leche]], [[Lava|lava]] y [[Agua|agua]].&lt;br /&gt;
** [[Rienda]]: permite atar al jugador uno o varios mobs pasivos para llevarlos consigo o para amarrarlos a un poste.&lt;br /&gt;
** [[Etiqueta]]: se encuentra solo en mazmorras, con un yunque se le cambia el nombre para usarlo en un mob, asi evitando que desaparezca.&lt;br /&gt;
** [[Caña de pescar]]: permite al jugador ir a pescar, así como sujetar a un mobs cercanos. Añadiendo una [[zanahoria]] se puede crear la [[Caña con Zanahoria]].&lt;br /&gt;
** [[Pedernal y hierro]]: se utiliza para hacer arder ciertos bloques inflamables (por ciertos períodos variables de tiempo) y suele usarse para crear un [[Portal/es|portal]] al [[Nether]]. Una [[Carga ígnea]] produce el mismo efecto, pero a mayor distancia si se utiliza un dispensador.&lt;br /&gt;
** [[Cizallas]]: Se utilizan para obtener lana de las ovejas sin matarlas, hilo de las telarañas, champiñones de las champivacas, hierba alta, hojas, arbustos muertos y enredaderas.&lt;br /&gt;
* &#039;&#039;&#039;Objetos informativos&#039;&#039;&#039;: ayudan al jugador a desplazarse por el mundo, aunque no son esenciales.&lt;br /&gt;
** [[Brújula]]: apunta hacia el lugar en que el jugador apareció por primera vez.&lt;br /&gt;
** [[Libro y Pluma]]: se utiliza para escribir libros que, al ser firmados, pueden ser leídos por otros jugadores.&lt;br /&gt;
** [[Mapa]]: muestra el terreno explorado por el jugador.&lt;br /&gt;
** [[Reloj]]: da la hora en términos de día y noche.&lt;br /&gt;
* [[Armas]]: se utilizan para defenderse de las criaturas hostiles o para matar criaturas pasivas con el fin de obtener comida o materiales.&lt;br /&gt;
* [[Armadura]]: protege el jugador de cualquier tipo de daño. Una armadura completa se compone de [[casco]], [[peto]], [[perneras]] y [[botas]].&lt;br /&gt;
* [[Vehículos]]: permiten al jugador a viajar grandes distancias por el mundo con rapidez y facilidad.&lt;br /&gt;
** [[Bote]]: permite la navegación por cuerpos de agua más rápidamente que a nado.&lt;br /&gt;
** [[Silla de montar]]: se puede poner sobre caballos domesticados o sobre cerdos para viajar en ellos. En estos últimos es necesaria la zanahoria en una caña para decidir la dirección.&lt;br /&gt;
** [[Vagoneta]]: existente en muchas variedades, permite al jugador desplazarse rápidamente sobre una vía de rieles.&lt;br /&gt;
* [[Discos]]: se insertan en una [[máquina de discos]] para reproducir una canción.&lt;br /&gt;
* &#039;&#039;&#039;Decoraciones&#039;&#039;&#039;: son artículos que sólo tienen un uso estético, tales como los [[cuadros]]&lt;br /&gt;
&lt;br /&gt;
==Más información==&lt;br /&gt;
* [[Bloques]]&lt;br /&gt;
* [[Data valued/es|Valores de datos]]&lt;br /&gt;
&lt;br /&gt;
{{Objetos}}&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Objetos]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
	<entry>
		<id>https://wikiminecraft.es/index.php?title=Objetos&amp;diff=7830</id>
		<title>Objetos</title>
		<link rel="alternate" type="text/html" href="https://wikiminecraft.es/index.php?title=Objetos&amp;diff=7830"/>
		<updated>2014-07-03T18:18:53Z</updated>

		<summary type="html">&lt;p&gt;Thorcete: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Los &#039;&#039;&#039;objetos&#039;&#039;&#039; son elementos utilizados por el jugador para ayudarse a completar su partida, estos elementos fuera de las manos del jugador es una &#039;&#039;entidad&#039;&#039;, hay algunos objetos como por ejemplo los &#039;&#039;cuadros&#039;&#039; que cuando los colocas se mantienen como &#039;&#039;entidad&#039;&#039; mientras que otros como la &#039;&#039;piedra&#039;&#039; se tranforman en un &#039;&#039;bloque&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Descripción y características ==&lt;br /&gt;
&lt;br /&gt;
Los [[bloques]] y los artículos componen todos los recursos de Minecraft.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Materias primas&#039;&#039;&#039;: son componentes que se utilizan con o para construir otros artículos.&lt;br /&gt;
** Algunos materiales son solamente dropeados(soltados) por [[Criaturas|Mobs]], haciendo su cacería una necesidad.&lt;br /&gt;
** Otros son derivados de la [[manufacturación]], extracción en minas, y de la [[fundición]], o una combinación en el proceso.&lt;br /&gt;
** Otros sólo se encuentran dentro de cofres en las [[Minas abandonadas|minas abandonadas]] y [[Fortaleza del Nether|fortalezas del Nether]].&lt;br /&gt;
* &lt;br /&gt;
* [[Comida]]: son objetos que se pueden hallar o craftear para recuperar [[salud]] y [[puntos de hambre]].&lt;br /&gt;
* [[Pociones]]: son objetos bebibles que confieren al jugador efectos específicos. Su crafteo requiere materiales del Nether.&lt;br /&gt;
* [[Plantas]]: son artículos que se encuentran en el medio ambiente (con excepción de las [[semillas de melón]]) que pueden ser recogidos y plantados en bloques de césped y tierra en ciertas condiciones.&lt;br /&gt;
* [[Herramientas]]: se utilizan para múltiples propósitos.&lt;br /&gt;
** &amp;quot;Herramientas principales&amp;quot;: permiten romper bloques de una forma más rápida que con la mano. Cabe destacar que el material con el que estén hechas repercute en su efectividad y duración.&lt;br /&gt;
*** [[Azada]]: con ella se puede labrar tierra para cultivarla.&lt;br /&gt;
*** [[Hacha]]: permite obtener madera de forma rápida.&lt;br /&gt;
*** [[Pala]]: se utiliza para cavar en bloques suaves o para obtener nieve.&lt;br /&gt;
*** [[Pico]]: necesario para minar los bloques duros, como la roca y los minerales.&lt;br /&gt;
** [[Cubos]]: pueden transportar líquidos como [[Leche|leche]], [[Lava|lava]] y [[Agua|agua]].&lt;br /&gt;
** [[Rienda]]: permite atar al jugador uno o varios mobs pasivos para llevarlos consigo o para amarrarlos a un poste.&lt;br /&gt;
** [[Etiqueta]]: se encuentra solo en mazmorras, con un yunque se le cambia el nombre para usarlo en un mob, asi evitando que desaparezca.&lt;br /&gt;
** [[Caña de pescar]]: permite al jugador ir a pescar, así como sujetar a un mobs cercanos. Añadiendo una [[zanahoria]] se puede crear la [[Caña con Zanahoria]].&lt;br /&gt;
** [[Pedernal_y_hierro]]: se utiliza para hacer arder ciertos bloques inflamables (por ciertos períodos variables de tiempo) y suele usarse para crear un [[Portal/es|portal]] al [[Nether]]. Una [[Carga ígnea]] produce el mismo efecto, pero a mayor distancia si se utiliza un dispensador.&lt;br /&gt;
** [[Cizallas]]: Se utilizan para obtener lana de las ovejas sin matarlas, hilo de las telarañas, champiñones de las champivacas, hierba alta, hojas, arbustos muertos y enredaderas.&lt;br /&gt;
* &#039;&#039;&#039;Objetos informativos&#039;&#039;&#039;: ayudan al jugador a desplazarse por el mundo, aunque no son esenciales.&lt;br /&gt;
** [[Brújula]]: apunta hacia el lugar en que el jugador apareció por primera vez.&lt;br /&gt;
** [[Libro y Pluma]]: se utiliza para escribir libros que, al ser firmados, pueden ser leídos por otros jugadores.&lt;br /&gt;
** [[Mapa]]: muestra el terreno explorado por el jugador.&lt;br /&gt;
** [[Reloj]]: da la hora en términos de día y noche.&lt;br /&gt;
* [[Armas]]: se utilizan para defenderse de las criaturas hostiles o para matar criaturas pasivas con el fin de obtener comida o materiales.&lt;br /&gt;
* [[Armadura]]: protege el jugador de cualquier tipo de daño. Una armadura completa se compone de [[casco]], [[peto]], [[perneras]] y [[botas]].&lt;br /&gt;
* [[Vehículos]]: permiten al jugador a viajar grandes distancias por el mundo con rapidez y facilidad.&lt;br /&gt;
** [[Bote]]: permite la navegación por cuerpos de agua más rápidamente que a nado.&lt;br /&gt;
** [[Silla de montar]]: se puede poner sobre caballos domesticados o sobre cerdos para viajar en ellos. En estos últimos es necesaria la zanahoria en una caña para decidir la dirección.&lt;br /&gt;
** [[Vagoneta]]: existente en muchas variedades, permite al jugador desplazarse rápidamente sobre una vía de rieles.&lt;br /&gt;
* [[Discos]]: se insertan en una [[máquina de discos]] para reproducir una canción.&lt;br /&gt;
* &#039;&#039;&#039;Decoraciones&#039;&#039;&#039;: son artículos que sólo tienen un uso estético, tales como los [[cuadros]]&lt;br /&gt;
&lt;br /&gt;
==Más información==&lt;br /&gt;
* [[Bloques]]&lt;br /&gt;
* [[Data valued/es|Valores de datos]]&lt;br /&gt;
&lt;br /&gt;
{{Objetos}}&lt;br /&gt;
&lt;br /&gt;
[[Categoría:Objetos]]&lt;/div&gt;</summary>
		<author><name>Thorcete</name></author>
	</entry>
</feed>