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Modo Debug

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{{Construcción}}{{Traducir}}{{Actualizar}}[[File:Debug-Information.PNG|200px|thumb|Screenshot showing the debug information]][[File:DebugScreenAlpha.png|200px|thumb|The debug information from Indev, Infdev, and early Alpha.]] El #REDIRECT [[Modo Debug]] se activa cuando pulsamos la tecla {{key|F3}} o {{key|Fn}}+{{key|F3}} en la mayoría de ordenadores portátiles. Muestra los datos de los [[chunk]]s, el uso de la memoria, las [[coordenadas]] del jugador y muchas otras medidas como los Frames Per Second ([[FPS]]). Puede ser muy útil para decirle a otros jugadores la posición y ver el rendimiento del juego. == Leyenda == {| class="wikitable"|-! Nombre! Descripción<ref>http://gaming.stackexchange.com/questions/14990/minecraft-debug-screen</ref><ref>http://www.minecraftforum.net/viewtopic.php?f=35&t=13231</ref>|-| C| Número de [[chunk]]s cargados y renderizados sobre un número de [[chunk]]s generados.|-| D| Muestra la distancia de renderizado actual.|-| F| Número de [[chunk]]s cargados y no renderizados sobre un número de [[chunk]]s generados.|-| O| Número de [[chunk]]s eliminados por [[wikipedia:Hidden surface determination|occlusion culling]].|-| E| Número de [[chunk]]s vacíos. Y también el número de entidades renderizadas.|-| B| Sin uso, siempre marca 0.|-| I| Muestra la cantidad de entidades invisibles.|-| P| Número de [[partícula]]s.|-| T| Muestra los FPS del juego.|-| All| Muestra el total de [[entidades cargadas]] (incluyendo [[mobs]] y [[objetos]] soltados).|-| MultiplayerChunkCache<br>| La cantidad de [[Chunk]]s que deberían ser cargados.|-| XYZ| Muestra las coordenadas exacatas donde se sitúa el jugador.|-| Block| Muestra el bloque exacato donde se sitúa el jugador.|-| Chunk| Muestra el chunk actual donde se sitúa el jugador y el bloque dentro de él.|-| Facing| La dirección en que está mirando el jugador(sur=0, oeste=1, norte=2, este=3).|-| Biome| Muestra el bioma actual.|-| Light| Muestra la iluminación artificial y natural.|-| Local Difficulty| Muestra la dificultad del mundo, va augmentando a medida que se avanza en el juego.|-| Looking At| Muestra la coordenada del bloque que está mirando el jugador.|} == Gráfico == El gráfico de rendimiento es una opción adicional que trae el [[Modo Debug]]. Puede ser activado tecleando {{Key|Shift}}+{{Key|F3}}. En dicha opción podemos navegar con las teclas {{Key|1}} y {{Key|9}}. Es una función muy útil para encontrar donde reside el problema cuando sucede un problema de rendimiento en el juego. == More Debug-Keys == * {{key|F3}} + {{key|A}} : Reload all [[chunk]]s* {{key|F3}} + {{key|B}} : Toggle visibility of hitboxes of [[Entity|entities]], and in 1.8 shows which direction entities are looking in using a blue line* {{key|F3}} + {{key|C}} : Make a debug crash (press keys for 10 seconds)<ref>https://bugs.mojang.com/browse/MC-942</ref>* {{key|F3}} + {{key|D}} : Clear chat history (including previously typed messages and commands)* {{key|F3}} + {{key|H}} : Toggle [[Data values|IDs]] of items, the durability of tools, the [[armor]] color and the scale of [[map]]s* {{key|F3}} + {{key|P}} : Toggle automatic pause when Minecraft loses focus on / off* {{key|F3}} + {{key|T}} : Reload textures and models* {{key|F3}} + {{key|S}} : Reload the sound engine and all resources == History == {{History|indev}}{{History||unknown|The debug screen only had what we recognize as "the top part with all the numbers". This debug screen was not activated with F3, but as a toggle in the options.}}{{History|alpha}}{{History||1.1.0|The debug screen was no longer listed as an option and required F3 to be held down to activate.}}{{History||1.2.3|The coordinates were added to the debug screen.}}{{History|beta}}{{History||1.3|The debug screen, along with other function key controls, became a toggle.|When the debug screen was open, it would show numbers above every mob; these numbers being the mob's Entity ID. These were visible through blocks, making F3 a very useful mob-finder.}}{{History||1.7|The "f" coordinate was made visible in the debug screen (facing direction).}}{{History||1.8|The ability to see the level's [[Seed (Level Generation)|seed]] was added.|Removed entity numbers being shown above mob's head. Some players felt that it was cheating and that it took away from the game.}}{{History|release}}{{History||1.2.1|snap=1.2.0pre|Information about the biome and light level of the player's location were added. The seed in multiplayer was made hidden, showing as "0".}}{{History||1.2.4|Pressing {{key|F3}} ({{key|Fn}}+{{key|F3}} on Mac and some laptops) brings up the debug screen but without the graphs. The graph will appear on pressing {{key|Shift}}+ {{key|F3}} ({{key|Fn}}+ {{key|Shift}} + {{key|F3}} on Mac and some laptops).}}{{History||1.3.1|rowspan=3|snap=12w18a|Information about the player's speed and whether the player is touching the ground were added.|Coordinates are now rounded to 5 digits.}}{{History|||snap=12w21a|Information about the world's seed was removed, seen instead by pressing the chat key and typing "/seed".}}{{History||1.4.2|rowspan=2|snap=12w39a|Fl, x and z chunk coordinates, and more rotation (f) information were added.}}{{History|||snap=12w41a|Shift+F3 now shows the profiler graph.}}{{History|u}}{{History||{{1.8}}|rowspan=20|snap=14w02a|Now shows which axis you are facing after the cardinal direction: "Towards positive/negative X/Z".}}{{History|||snap=14w04a|The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue.|The x coordinate line will now be bold when looking east/west, similarly the z coordinate line will now be bold when looking south/north.}}{{History|||snap=14w05a|Text now has a background.|Replaced x, y, z, b, bl and other labels with more understandable labels.|"Light" is now the light levels at feet, not eyes.}}{{History|||snap=14w06a|X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'.|Day counter added, which increases by 1 every dawn.|Now displays difficulty: Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area).|Now displays player rotation in degrees and quadrants.}}{{History|||snap=14w11a|On the right hand side, a display shows up if you are looking at a block, showing its ID and block states.}}{{History|||snap=14w17a|All blocks now have their info displayed on the right hand side of the F3 debug screen.|Removed the "Facing negative/positive x/z" from the F3 menu.}}{{History|||snap=14w20a|Readded "Facing negative/positive x/z".}}{{History|||snap=14w25b|{{key|F3}} + {{key|B}} now also shows which direction entities are looking in using a blue line.|Removed the line on the right-hand side which had displayed the name of the block model the player was looking at.}}{{History|||snap=14w29a|A 'Reduced Debug Info' toggle now exists within multiplayer settings to enable/disable reduced information on the debug screen.|The <code>reducedDebugInfo</code> gamerule allows you to enable/disable reduced information on the debug screen. This overrides all 'reduced debug info' settings in clients.}}{{History|||snap=14w30a|Now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU.|"Vanilla" added to the version number.}}{{History|foot}} == Trivia == *Lc, Biome, and the lighting values do not display when you are in the [[void]] or above y = 255 (in the Overworld) *When triggered in the [[nether]], the "B" (biome) displays the biome of "Hell". In [[The End]], until release [[1.8]] (snapshot [[14w17a]]) it indicated the biome "Sky", likely because The End was originally going to be the [[Sky Dimension]]. *When used in a chunk that was created prior to Alpha 1.2(when there were no biomes), the B field will read "Ocean". *Deeper into the profiler (Shift+F3), some tasks will have numbers higher than 9 and can't be accessed. Pressing the two keys simultaneously will not open the task. == References =={{Reflist}} {{Minecraft}} [[Category:Development]][[Category:UIdepuración]]
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