1.5 (Redstone Update) |
March 13, 2013[3] |
1.5
- For information on the update, see Redstone Update.
General
Additions
- Minecraft Realms
- Currently a preview
- Subscription-based vanilla server rental service provided by Mojang
- Server can't be modded, no OPs can be appointed and a whitelist is mandatory
- Only added to few "randomly" chosen players
- Used on Menu Screen, when activated
Improvements & Changes
- Lighting
- Engine optimizations
- Support for more realistic lighting[4][5]
- Lighting interacts correctly with slabs and stairs[6]
- Note: Active furnaces still emit light only from the front surface (as before), and black spots have not been fixed
- Texture Packs
- Textures now use one file per block/item, which are stitched together at runtime
- Each texture can have its own resolution and may be animated by putting the frames underneath each other - A text file is needed to specify frame order and duration
- Special rules apply for Water & Lava (double size) and Compass & Clock (non-animatable, frames are used for moving parts)
- Vanilla textures will be used for missing texture files
- Fonts are changeable as well, even to HD fonts
- Support for HD texture packs.[7]
- Server list
- The Direct Connect IP is now saved even after closing the game
Gameplay
Additions
- Scoreboard system
- Intended for map makers or server administrators.
- Used via
/scoreboard command or command block
- Track, edit and display certain objectives per player, such as kill count or health (read-only)
- Group players into teams to have the option to assign custom nametag colors, disable friendly fire and allow invisible teammates to be seen
- Commands
-
/testfor command
- Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
- Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
-
/effect command
- Usage:
/effect <player> <effect> [seconds] [amplifier]
- To remove effects:
/effect <player> <effect> 0
- Maximum number of seconds is 1,000,000
- Amplifier increases level of the chosen status effect
-
/scoreboard
- Used to interact with the scoreboard system
- NBT related
- Minecarts can now carry any block and have any Minecart function (TNT, Hopper, Chest, Furnace, Ridable)
- FallingSand can now be a TileEntity
- Named entities can display their nametag when in nametag range
- Minecarts can now act as spawners
- Entities can now permanently ride other entities
- Can be achieved by using Sethbling's MCEdit filter (Stack Entities). Can be found here
- No longer dismount upon reload
- Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys etc.
Improvements & Changes
- Inventory management
- Double click items to fill the stack up as much as possible.
- Drag item stacks around to divide them up over the dragged-over slots.
- Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
- ⇧ Shift+ double click items in a crafting area to place all items in the inventory.
- ⇧ Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
- Pressing Q while the mouse is over an item in the inventory or a container will drop it.
- Held armor can be equipped by right-clicking.
- Death Messages
- Include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill.
- Player fell off a ladder
- Player fell off some vines
- Player fell out of the water
- Player fell from a high place
- Player was doomed to fall
- Player was doomed to fall by Player or Mob
- Player fell into a patch of fire
- Player fell into a patch of cacti
- Player got finished off by Player or Mob using Weapon
- Player walked into a fire whilst fighting Player or Mob
- Player was burnt to a crisp whilst fighting Player or Mob
- Player tried to swim in lava while trying to escape Player or Mob
- Player walked into a cactus while trying to escape Player or Mob
- Player was shot by Player using Weapon
- Player was slain by Player or Mob using Weapon
- Player was killed trying to hurt Player or Mob
- Renaming
- Renamed item containers will now display that name when viewing the container's contents
- Renamed Command Blocks now use their name instead of @ in the chat
- Renamed Spawn Eggs will now give mobs spawned with it that name, which also appear in the death message
- Renamed boss mobs show their name above their health bar
- Nametags will be displayed when looking at a renamed entity
- Language files
- Language files can be updated via the background downloader
- A new Minecraft release is not needed to update the language files
- Options & Title Screen
- Moved Texture Packs button to options menu, instead of title screen
- New chat settings in Multiplayer Settings
- Scale, Focused Height, Unfocused Height and Width is configurable
- Smooth Lighting can be changed to Minimum, Maximum & Off
- Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
- Creative Mode
- All potions are categorized
- In Creative mode, you can hit mobs or players from five blocks away
World Generation
Additions
Improvements & Changes
Blocks & Items
Additions
- Activator Rail
- Block of Redstone
- Daylight Sensor
- The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
- Outputs a signal with a strength corresponding to the intensity of the sun
- Only works with the sun's light (not man made light such as torches)
- Rain affects the sensor's output
- Dropper
- The crafting recipe is 7 Cobblestone and 1 Redstone
- Places items in containers in front of them, if there is no container it will dispense the item without using it
- A dispenser 'shoots' items at you, while a dropper 'throws' items at you[8]
- Can face all 6 directions, with a different texture when facing up or down
- Need redstone signal to drop items
- Fires once when the input becomes powered
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
- Hopper
- Minecart with Hopper[10]
- Crafting recipe is a hopper on top of a minecart
- Can only be emptied by passing over a hopper
- Can pick up items from containers when it passes over
- Minecart with Spawner entity[11]
- Only obtainable with world editors
- Have only the entity not the item
- Uses the same NBT format as a normal Spawner
- Minecart with TNT
- The crafting recipe is 1 TNT and 1 Minecart
- Triggered by Activator Rails
- Explodes even more violently the faster it goes
- Doesn't destroy rails and supporting blocks
- Still blows up redstone materials
- Redstone Comparator
- Based on the idea of the Capacitor mentioned at Minecon 2012
- The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
- It is the same as a repeater, but with 2 inputs
- If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
- Output is toggleable by right clicking
- If input A is weaker than input B, then there is no output
- All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a Jukebox
- This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
- Trapped Chest
- The crafting recipe is 1 Chest, and 1 Tripwire Hook
- Gives out a signal depending on the amount of players looking inside
- Large Trapped Chests can be staggered with Large Chests to allow more compact storage
- Transmit signal downward through one block. This does not apply horizontally[12]
- Texture is slightly different than a normal chest, with a red stain around the latch
- Weighted Pressure Plate
- Used to detect item drops
- Gold(light) version reaches full strength at 60 items
- Iron(heavy) version reaches full strength at 600 items
- Linear, so 10 strength signal means twice as many items as a 5 strength signal
- Nether Brick (item)
- Nether Quartz
- Nether Quartz Ore
- Drops 1 Nether Quartz item when mined
- Can be smelted in a Furnace to obtain Nether Quartz
- Can be legitimately obtained with Silk Touch enchantment
- Drop more when mined with Fortune enchantment
- Block of Quartz
- Quartz Slab
- The crafting recipe is 3 Block of Quartz
- Can be placed upside down
- Decorative block
- Quartz Stairs
- The crafting recipe is 6 Block of Quartz in a usual stair recipe
- Can be placed upside down
- Chiseled Quartz Block
- Pillar Quartz Block
- Multiple snow heights
- Fully implemented - previously, a world editor could be used for different heights of snow
- Drops one snowball for every layer of snow
- Each level of snow has its own height collision
- The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
- Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
- Crafting recipe is 3 snow blocks in a row to create 6 snow layers
- For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
- Sandstone Double Slab
Improvements & Changes
- Beacon
- Increased range
- 1 layer: 20 blocks (previously 16)
- 2 layers: 30 blocks (previously 24)
- 3 layers: 40 blocks (previously 32)
- 4 layers: 50 blocks (previously 40)
- Bone Meal
- Slightly nerfed
- Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
- Saplings take 2-4 bone meal to sprout into a tree
- Gives off green particles when used
- Brewing Stand
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
- Chest
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
- Detector Rail
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the fullness of the container on the rail
- Added activated detector rail texture
- Dispenser
- Now equip armor to players that are up to 1 block away
- Can place and activate TNT
- Now use Bone Meal on a crop or sapling in front of them
- Can create fire in front of them with Flint and Steel, which consumes durability
- They can now face all 6 directions, and use a different texture when facing up or down
- No longer fire while updated, instead they fire when their input becomes powered
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
- Jukebox
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the disc used.
- Lava
- Updated texture
- Can be found as hidden single blocks in the Nether
- Locked Chest
- Textures put in individual files, nothing for the Locked Chest to use.
- Now uses the "Missing Texture" texture
- Nether Brick
- Stairs
- Improved lighting
- Stairs no longer prevent sprinting
- Stone Double Slab
- Double stone slabs now have a block ID of
43:8
- Water
- Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
- This means you won't ruin rivers or oceans with Buckets
Mobs
Improvements & Changes
- All Mobs
- Mobs no longer walk over rails unless they are pursuing the player
- Skeleton
- Now shoot from 16 blocks away, instead of 10
- They now shoot faster when their target is closer
- They shoot players one block away
- Slimes
- Slime spawn rates in swamps now depend on the current moon phase.[13]
- Zombie
- Now group up on targets
- They can now set players on fire when on fire themselves
- Now are stronger the more damaged they are
- Increased player detection range
Bug Fixes
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