1.7.2 (La Actualización que cambió el Mundo)[4] |
25 de Octubre, 2013 |
1.7.2
General
Mejoras y Cambios
- Paquetes de Recursos
- Revisión completa del menú.
- La posibilidad de escoger varios paquetes de recursos a la vez.
- Los paquetes de recursos situados encima, tienen preferencia sobre los que está debajo si los archivos aparecen más de una vez.
- Permite una mezcla automática de texturas de varios paquetes, un paquete de sonidos y diferentes paquetes de texturas, etc.
- Los servidores pueden ofrecer paquetes de recursos.
- Tamaño máximo incrementado a 50 MB
- Sonidos
- Ahora se pueden añadir nuevos sonidos usando paquetes de recursos.
- Los paquetes de recursos pueden añadir, eliminar, reemplazar, aleatorizar y agrupar sonidos usando JSON.
- Los sonidos y la música se almacenan juntos en la nueva carpeta .minecraft/assets/sounds
- La música ahora se pausa cuando se pausa el juego.
- Código de Red
- Reescritos completamente.
- Ahora usa Netty.
- La mayoría de los paquetes no cambiarán.
- Hay un encabezado de longitud de paquete.
- Iluminación
- Muchos problemas de iluminación solucionados.
- Muchos menos "puntos negros" en el generador de terreno.[5]
- Se han corregido los errores de las antorchas en fortalezas y minas abandonadas.[6][7]
- Ahora el nivel de iluminación baja a 7 durante las tormentas (antes se mantenía en 12 al igual que la lluvia normal, pero los monstruos podían aparecer si el nivel de iluminación era 7).
- Las nubes se vuelven negras y el cielo se vuelve mucho más oscuro.
- Opciones
- Agrupadas varias opciones en la sección de Controles, que permite establecer 1-9 atajos de teclado, tecla para fotografía, cambio a cámara cinemática (se puede redirigir la tecla y ya no tiene una tecla por defecto), cambio de cámara y añadido el botó de carrera, que te forzará a entrar en modo carrera siempre que sea posible (Control izquierdo por defecto).
- Música y Sonidos
- Ahora permite controlar el volumen de forma independiente para Volumen general, Música, Tocadiscos/Bloque musical, Clima, Bloques, Criaturas Hostiles, Criaturas Amigables, Jugadores y Ambiente/Entorno.
- La pantalla de paquete de recursos.
- Ahora una pantalla dividida que distingue entre los paquetes de recursos seleccionados y los que no lo están - ahora se puede usar más de un paquete de recursos se forma simultanea
- Ajustes de Vídeo
- La distancia de renderizado ahora es un deslizador que va de 2 hasta 16 chunks, los FPS máximos es ahora un deslizador que va de 10 hasta 250 fps, el nivel de suavizado se puede establecer de nivel 1 hasta 4 o desactivarlo, el filtro antisotrópico se puede establecer en 2, 4, 8, 16 o desactivado.
- Super Secret Settings
- Activa un sonido aleatorio cuando se pulsa y hace un ciclo entre varios efectos visuales experimentales: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias.
- Se puede restablecer a la visión normal con pulsando F4
- Selección de Lenguaje
- Añadida la opción 'Fuente Unicode' que permite especificar si la fuente Unicode se fuerza a aparecer en texto o no.
- Inventario
- En el modo creativo, el objeto que se muestra para bloques de decoración, cambia de Rosa a Peonia.
- Las cajas de armadura se vuelven negras cuando el cursos está fuera de ellas.
- Si se pone el cursos encima una caja de armadura, causará que se muestre la armadura que hay.
- Lista de Servidores
- Ahora se puede refrescar con F5.
- Añadidos iconos de servidores.
- Añadido soporte para comentarios multi-línea en el MOTD, que ya no se sale de la pantalla.
- Al pasar por encima del número de usuarios, aparecerán unos pocos de los que estén conectados.
- Registros
- Ahora usa Log4j 2
- La ubicación de los registros por defecto, es ahora logs/latest.logs, los registros antiguos se archivan en logs/<year>-<month>-<day>-1.lg.gz con el número al final, que aumenta en cada hoja de registros que se va guardando.
- La forma en que se guarden los registros, se pueden modificar, por ejemplo, páginas html, bases de datos, sólo errores, no quedan registrados.
- Minecraft Realms
- Preparativos iniciados para comprar soporte.
- Preparativos para ofrecer una opción para descargar el mapa del mundo.
- Texto Splash
- 'Ahora contiene 32 modelos aleatorios diariamente!'
Gameplay
Mejoras
- Comandos
-
/setidletimeout
- Echa automáticamente a los jugadores inactivos después de un cierto tiempo.
- Comando multijugador, sólo puede ser usado por Operadores de un servidor.
- Uso:
/setidletimeout <Minutos hasta que se eche>
/tellraw
- Escrito en JSON paar crear "botones" y texto formateado en el chat (subrayado, en negrita, en cursiva, de color, etc.).
- Uso:
/tellraw <jugador> <mensaje>
-
/summon
-
/achievement
- Usado para dar logros a un jugador.
- Uso:
/achievement give <nombre> [jugador]
-
/setblock
- Usado para crear, eliminar o remplazar un bloque.
- Uso:
/setblock [x] [y] [z] <IDBloque> [Información] [Método] [Tag]
-
/testforblock
- Hace la comprobación de un bloque en una localización específica.
- Uso:
/testforblock <x> <y> <z> <NombreBaldosa> [Valor] [Tag]
-
/setworldspawn
- Establece el punto de aparición del mundo para todos los jugadores (incluso si no han jugado nunca en el servidor o si están desconectados, pero no remplazará las camas).
- Uso:
/setworldspawn [x] [y] [z]
- Efectos de parículas
- Pescar incluye ahora nuevos efectos con partículas.
- Las burbujas se mostrarán moviéndose hacia el anzuelo, justo antes de que haya algo en él. Tiene la apariencia de un pez nadando hacia el anzuelo.
- Caer, ahora tiene efectos de partículas.
- El tamaño de las partículas depende de la altura en que se caiga.
- Nuevos Logros
- Repoblación
- Haz que dos vacas críen usando trigo.
- Requiere el logro "Chupavacas".
- ¡Diamantes para ti!
- Lanza diamantes a otro jugadorher player.
- Requiere el logro "¡DIAMANTES!".
- Hora de aventuras
- Descubre todos los biomas.
- Requiere el logro "El Fin.".
- ¿El Comienzo?
- Invoca al Wither.
- Requiere el logro "El Fin.".
- El Comienzo.
- Mata al Wither.
- Requiere el logro "¿El Comienzo?".
- Beaconator
- Nuevas estadísticas
- Distancia a Caballo
- Porquería Pescada
- Tesoros Pescados
- Estadísticas de Criaturas
Mejoras y Cambios
- Pesca
- Cambios en las mecánicas de la pesca.
- Más objetos a parte de pez, se pueden obtener al pescar.
- Pez: 4 objetos en total, incluye Pescado Crudo, Salmón Crudo, Pez Payaso, y Pez Globo.
- Tesoro: 7 objetos en total, incluye cañas de pescar encantadas, arcos encantados, libros encantados, etiquetas, gancho de cuerda, nenúfares, y sillas de montar.
- Porquería: 13 objetos en total, incluye cañas de pescar dañadas, botellas de agua, carne podrida, hilo, cuero, boles, palos, huesos, ganchos de cuerda, diez sacos de tinta, o botas de cuero dañadas.
- Nuevos encantamientos para las cañas de pescar que cambian tu suerte al pescar.
- Atracción - reduce el tiempo de espera para pescar un objeto.
- Suerte del Mar - incremente la probabilidad de obtener un "tesoro" y disminuye la probabilidad de encontrar "porquería".
- Logros y Estadísticas[8]
- Ahora está enlazado con el sistema de tablas de estadísticas - añadidos 744 nuevos criterios de objetivos.
- Ahora son por mundo/servidor[9]
- La pantalla de logros, ahora se puede ampliar y reducir usando la rueda del ratón.
- Los logros no aparecen en la pantalla de logros si son necesarios más de cinco logros para acceder a uno de ellos.
- La información para los bloques, objetos y criaturas no aparece no aparece en su pestaña correspondiente de las estadísticas, a no ser que el jugador haya fabricado/colocado/picado ése bloque, fabricado/usado/agotado ése objeto, o matado/matado por ésa criatura.
- Cuando un jugador consigue un logro, éste se anuncia en el chat. Ésto se puede descativar en los servidores, cambiando una linea en el archivo server.properties.
- Se puede limitar para que se muestren los logros del tipo herramienta.
- No se puede deshabilitar en el modo Un Jugador.
- Puedes obtener los logros '¡Hora de picar!', '¡Hora de luchar!' y '¡Hora de cultivar!', fabricando el objeto mostrado con un material que no sea madera.
- Tabla de Estadísticas
- Ahora se pueden usar las estadísticas para crear objetivos; cualquier cosa que las estadísticas puedan rastrear se puede usar como objetivo (también se pueden rastrear logros).
- Ésta es la razón por la cual las estadísticas/logros ahora se almacenan por mundo/servidor.
- Comandos
-
/give
- Ahora se pueden dar objetos a los usuarios con un nombre específico y con encantamientos. [10]
- Se pueden dar objetos como Cabezas de un jugador específico, o incluso generadores de monstruos personalizados.
- Ahora lee el nombre de los objetos renombrados.
- Uso:
/give <jugador> <ID> [cantidad] [valor de daño] [Tag]
-
/time set day
- Ahora establece el tiempo a 1000 en vez de 0.
-
/time set night
- Ahora establece el tiempo a 13000 en vez de 12000.
- Ahora se puede añadir información NBT, por medio de comandos.
- Funciona con /give, /summon y /setblock
- Ejemplos de sintaxis:
-
/give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
-
/summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1}
-
/setblock ~ ~ ~ 397 3 {SkullOwner:MHF_Pig} <dataTag>
- Formato NBT
- New NBT tag Unbreakable
- Applies to items with durability. Nullifies any usage dealt onto the item.
- List tags no longer need to be named
- No longer crashes when given the wrong type (integer/short)
- Added <structure>.dat files in data folder for storing structure data
- Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
- NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
- The children tags have information on each part of the structure and the type of part it is
- Chat system
- "Useful to map makers, modders, players and server admins"
- Added a way to do things when clicking things in chat, like executing a command
- Other actions include opening a URL and showing an item tooltip when hovered on
- "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
- Names can now be clicked to PM people
- Added
/tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
- Syntax example:
/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
- Fog
- Removed the thin fog around the player
- Fog is only at the edge of the visible chunks now
- Death Screen
- If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
- Edge of the World
- All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
- This includes air blocks.
- This creates essentially an invisible wall at the boundary.
- As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
- Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
- Block/Item IDs
- Can now be referred to by their names instead of numbers.
- Will be the only option in the future.
- Necessary for the Plugin API.
- Visuals
- Changed F3+B visuals
- Block bounding boxes are now completely black instead of dark grey
- The sky now darkens when inside.
- Nether Portal
- Planned to have odd width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
- Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
- New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
- Enchanting
- Unbreaking can now appear on any item without the use of an Anvil
- Enchanted Books can now receive multiple enchants at once
World Generation
Additions
- Trees
- Acacia Tree
- Curved trees made of Acacia Wood
- These spawn in Savanna biomes
- Dark Oak Trees
- Very large, short trees
- These spawn in Roofed Forest biomes
- Biomes[11]
- Mesa
- Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock
- There are seven colours including normal, orange, red, yellow, white, light grey and brown.
- Has a floor similar to a desert biome, but made of red sand instead of sand
- Dead bushes spawn in this biome
- Occasional dying forests spawn on top of the clay mountains
- There is no rain in this biome
- Savanna
- Acacia trees
- New wood, sapling, and leaf type
- Horses can spawn in this biome
- NPC Villages may generate in savanna biomes
- There is no rain in this biome
- Very flat with plateaus and the occasional giant mountain
- Sunflower Plains
- Exactly the same as Plains, but can spawn Sunflowers
- Roofed Forest
- Has dark grass and giant mushrooms
- Has Dark Oak trees; dark and dangerous under the canopy even during the day
- New wood, sapling, and leaf type
- Monsters will most likely be able to spawn during the day and the night
- Monsters that spawned at night can survive during the day
- This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms
- Birch Forest
- A forest made entirely of birch trees
- Flower Forest
- Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
- Very densely packed with the various new flowers
- Taiga
- Now generates without snow
- The previous taiga biomes are now Cold Taiga biomes
- Mega Taiga
- This is a very rare biome
- Contains 2x2 Spruce trees
- Has a dirt block variant known as Podzol.
- Currently obtained only by the silk touch enchantment.
- Contains dirt blocks that do not allow grass to grow.
- Moss Stone "boulders" are scattered around in this biome.
- Dead bushes, mushrooms, and ferns spawn in this biome.
- Extreme Hills+
- Contains spruce trees
- Goes considerably higher than the normal Extreme Hills
- Ice Plains Spikes
- Contains giant ice spires similar to upside down icicles made of Packed Ice
- These ice spikes can reach y=120 from normal ground
- Lakes of packed ice are dotted around the biome
- Deep Ocean
- Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
- Biome Variants/Technical Biomes
- Over 20 variants for the biomes.
- M - Biomes with an M variant are much rarer than any other variant.
- Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
- Desert M has patches of water unlike normal deserts
- Birch Forest M has taller birch trees than usual
- Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
- Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
- Savanna Plateau and Mesa Plateau are both plateaus
- These are landforms which are raised by up to about 30 blocks and have flat tops
- Mesa Plateau F - A variant of the plateau with trees
- Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
- Hills - More technical hills biomes have been added to fit with the new biomes.
- Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
- Beach - New beaches separate certain biomes from oceans and rivers.
- Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
- Cold Beach is composed of Sand with a layer of Snow on top.
- Usually generates between a cold biome, such as Ice Plains, and a body of water.
- World type
- AMPLIFIED
- Amplifies the terrain hugely, using the entire world height
- Almost all biomes can generate huge mountains that can reach well above Y: 200
- Extreme Hills biomes frequently reach the world height limit at Y: 256
- Swampland and ocean biomes unaffected by this world type
- Extremely resource intensive and requires powerful computer to run
- Ravines here can reach down to bedrock
- Contains numerous various landforms that are very rare or non-existent in default generation
- Some examples include floating islands, overhangs, large water and lava falls and huge indents
- Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
- This will cause great lag if your computer is slow
Improvements & Changes
- Biomes
- Jungle
- Melons can now be found in Jungle Biomes in patches similar to Pumpkins
- Jungle biomes have been made much rarer
- Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
- Jungle trees now have branches
- Swampland
- Grass is greener and fluctuates more in color, depending on biome temperature
- In shallower parts, the coast is covered in staggered dirt block with lilypads between them
- Spawn with Blue Orchid flowers
- Plains
- Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
- Double tall grass also generates here
- Extreme Hills
- Snow at high elevations of over y=95
- Contain Stone and large dirt patches
- Gravel can replace ground cover
- Flat valleys near sea level
- Can generate up to y=150, slightly above the clouds (previously y=124)
- Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
- Ocean[12][13][14]
- Oceans are smaller and take up much less of the map[11]
- Contain only gravel on the floor instead of sand, dirt, and gravel
- Gravel Beaches
- Categorisation of Biomes
- Four main categories based on temperature[11]
- Snow-covered, cold, medium, dry/warm
- Placement of Biomes
- Biomes will attempt to avoid getting placed next to a biome that is too different to itself[11]
- Elevation of Biomes
- Much greater variation of elevation in general
- Most biomes can generate to y=100
- Hills technical biomes have been made taller
- Modified the temperature system
- Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
- Biomes with a base temperature of 0.15 or less snow instead of rain
- Biomes with a base temperature of 1.5 or greater don't rain[citation needed]
- Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
- Temperature decreases by 0.05 every 30 blocks increase in altitude
- Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
- Caverns
- Are now less dense and interconnected
- Bonus Chests
- Bonus chests now also contain Acacia logs
Blocks & Items
Additions
- Wood Varieties
- Acacia Wood
- Silver outside with orange inside
- Makes up the Acacia Tree, found in Savanna biomes
- Dark Oak Wood
- A darker version of the Oak Wood
- Makes up the Dark Oak Tree, found in Roofed Forest biomes
- Acacia Wood Planks
- Dark Oak Wood Planks
- Same texture as normal oak planks but darkened almost black
- Acacia and Dark Oak Wood Slabs
- Acacia and Dark Oak Wood Stairs
- Saplings
- Acacia Sapling, found in savannas
- Dark Oak Sapling, found in roofed forests
- Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
- 2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes
- Leaves
- Acacia leaves
- Dark Oak leaves
- Both visually identical to oak leaves
- Fish
- Pufferfish
- Restores
- If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds
- Used to brew a water breathing potion
- Salmon
- Can be cooked and eaten
- Uncooked: Restores
- Cooked: Restores
- Clownfish
- Usage still unknown besides being eaten and used to tame Ocelots
- Restores
- Packed Ice
- When broken, does not turn to water like normal ice blocks do
- Does not melt
- Opaque, rather than translucent like normal ice
- Podzol
- New dirt variation
- Only found in Mega Taiga Biomes
- Grassless Dirt
- Grass can not grow on it
- Obtainable only through /give
- Red Sand
- Generated in the Mesa biome
- Behaves like normal sand (can be smelted into Glass and crafted into TNT)
- Flowers
- Red, Orange, White and Pink Tulips
- Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
- Blue Orchid
- Can be crafted to Light Blue Dye
- Allium
- Can be crafted to Magenta Dye
- Azure Bluet
- Can be crafted to Light Gray Dye
- Oxeye Daisy
- Can be crafted to Light Gray Dye
- Poppy
- Replacement for the rose - roses no longer exist
- All flowers can burn
- All flowers and grasses are now randomly offset to the sides like tall grass
- Two blocks tall Flowers
- Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
- Sunflowers
- Typically face East
- Can be grown, unlike Roses and Dandelions
- Can be crafted into 2 Yellow Dye
- Peonies
- Can be crafted into 2 Pink Dye
- Rose bush
- Can be crafted into 2 Red Dye
- Lilac
- Can be crafted into 2 Magenta Dye
- Two block tall grass
- Double Tallgrass
- Large Fern
- Can be made by applying Bone Meal to Fern.
- New variants of Monster Egg
- Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
- Added to fix a bug where Silverfish entering Mossy, Cracked, or Chiseled Stone Brick would cause the block to change into regular Stone Brick.
- Minecart with Command Block
- Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
- Activate using activator rails
- Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
- Can be success tested by going over a detector rail connected to a Redstone comparator
- Potion of Water Breathing
- Made by brewing a Pufferfish with an Awkward Potion
- Enables you to breathe underwater for 3 minutes without oxygen bar depleting
- The potion is dark blue in appearance
- Stained Glass
- Glass can now be dyed into all 16 colours
- This is done by putting a coloured dye in the centre of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
- Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
- Doing this yields 16 stained glass planes, like normal glass
- Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
- The colour of blocks they are placed on are tinted towards the colour of the glass
- This includes glass of two different colours behind one another
Improvements & Changes
- Wood
- Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)
- Written Books
- Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
- Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
- Can now be stacked (up to 16 per stack)
- Item Frames
- Now drop the item inside them when punched, then drop themselves if they are punched when empty[15]
- Will display the name of the item they hold (if it is custom-named) when looked at up close
- Maps now display on a full block basis and no longer display player markers
- Weighted Pressure Plates
- Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
- For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
- For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
- Sugar Cane
- Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
- Flint and Steel
- Is now a shapeless crafting recipe.
- Can now be used to ignite Creepers
- Dead Bushes
- Can now be placed on Hardened Clay, Stained Clay, and Dirt.
- Command Blocks
- Now show what command it ran recently.
- Extended character command limit to "many thousand characters".
- Armor, Bows, Fishing Rods & Swords
- Can now get the Unbreaking enchantment from enchantment tables
- Technical blocks
- Many technical block items removed (see Technical Blocks page for complete list)
- Removed Locked Chest
- Maps
- Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
- Now show colors for Colored Wool and Stained Clay, allowing a wider range of colors visible on maps
- Each different type of block has a different shading on the map
- Ice, Portals & Water
- Now visible through each other
- If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
- If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
- You can no longer see the Water surface from underwater
- Iron Bars & Glass Panes
- Now connect to each other and Glass
- Are now 2 pixels thick
- Cauldrons
- Cauldrons with water in them will now put out burning entities, taking away one water level each time
- Boats
- No longer inflict fall damage when running aground - replace existing Boats to fix them
- Slightly improved boats being broken by Lily Pads
- Boats have been reverted to the previous WASD controls
- Note that the A and D keys can be used only while the W key is pressed
- Boats & Minecarts
- Players can now "sprint" in boats and minecarts which speeds them up slightly
- Wooden Slabs
- When used as a fuel they can now smelt only half as many items as wood
- Air
- Is now a block rather than the absence of a block (although cannot be kept in one's inventory)
Mobs
Improvements & Changes
- Iron Golems
- Now drop poppies instead of roses
- Creepers
- Zombies
- Reduced the lag that zombies create
- Spiders, Cave Spiders, & Endermen
- Don't become hostile when attacking them in Creative Mode
- Baby Zombies & Baby Zombie Pigmen
- Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult
- Zombies & Skeletons
- Zombies and Skeletons can now spawn with and drop armour, bows and swords enchanted with the Unbreaking Enchantment
- Witches
- Can drop a Potion of Water Breathing upon death as a rare drop
- Now drink a Potion of Water Breathing when they are trapped underwater
- Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
- They usually spawn in pairs
- They have roughly the same spawn rate as the Enderman
- Witch Huts now generate with a Witch inside.
- They formerly generated empty with Witches spawning inside later.
- Horses
- Players can now "sprint" on horses making them go slightly faster
Bug Fixes
Fixed 99 Bugs:
- MC-242 – Sprinting works inconsistently - very aggravating on PVP servers
- MC-673 – Sky/lighting doesn't get darker during a thunderstorm
- MC-715 – V-Sync in Window mode, settings not activated between sessions.
- MC-881 – Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
- MC-944 – Armor with Protection on it seems to reduce against hunger damage
- MC-1000 - Some Zombie Pigmen are missing their swords in the nether
- MC-1018 – Black Lighting under overhangs
- MC-1105 – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
- MC-1262 - Birch and Spruce trees do not grow directly next to one another
- MC-1379 – Transparent texture makes transparent texture behind invisible
- MC-1769 - X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
- MC-1865 - Spawn eggs and firework stars are pure white when held by zombies
- MC-2638 – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
- MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
- MC-3305 – Cyrillic font not displaying on signs and in chat (Russian language)
- MC-3575 - Double-clicking to join a server results in 'cancel' button activating
- MC-3871 – Cauldron water does not put out fire / damage blaze
- MC-3973 – Silk Touch, pre-lit Redstone Lamps
- MC-4150 – Baby Zombies do not drop any loot / xp
- MC-4482 – Saplings placed on Farmland are not affected by Bonemeal
- MC-4592 – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
- MC-4630 - Sound level resets
- MC-4732 – Tools and weapons lose durability without doing damage
- MC-4921 – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
- MC-4973 – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
- MC-5238 – 10 MB server texture pack limit too small
- MC-5305 – Arrows from a flame bow aren't extinguished from rain but are extinguished from other water.
- MC-5550 – Night Time Doesn't Immediately Allow Sleep
- MC-6820 – The generation of terrain surface layer produces local straight glitches (fix included)
- MC-7449 – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
- MC-8331 – Command block text disappears if too long
- MC-9271 – Opening a singleplayer world is counted as a multiplayer join in the statistics
- MC-9547 – Incorrect usage string for `/scoreboard teams empty`
- MC-9686 - Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
- MC-10077 – Adjacent Obsidian Blocks prevent Nether portal appearing
- MC-10257 – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
- MC-10984 – GS4 query listener fails to send player list when len(players) > 127
- MC-11027 – Axes accelarate the speed at which Slabs are broken
- MC-11037 - Uncapped framerate in certain screens causes high levels of GPU usage
- MC-11280 – Sometimes Water flows out of newly generated Village Farms
- MC-11518 – RCON and Scoreboard Command Output Formatting
- MC-12450 – Missing usage string commands.scoreboard.players.list.usage
- MC-12452 – Scoreboard team join command fails on invalid team name
- MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage
- MC-12541 – The letters for the 'off' setting on smooth lighting aren't capitalised
- MC-12731 – Minecraft crashes if you click edit or delete on a LAN game
- MC-12769 – when typing /help with a number higher than 4, it produces the wrong message
- MC-12984 – getting a locked chest pushed into your head crashes the game
- MC-13565 – Fireworks sometimes don't stack when they should
- MC-13661 – When re-sizing window before game loads internal view doesn't resize
- MC-14165 - Attaching/detaching lead from far away in creative client-server desync
- MC-14483 - When game opens in Fullscreen, Realms Button Mis-Placed
- MC-14518 - When you try to get on a horse from far away, you look a different direction
- MC-14865 – Carpets Are Not Flammable
- MC-15189 - Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
- MC-15193 - Invisible Mooshrooms after shearing them through slabs
- MC-15548 - Breeding mobs from far away in creative client-server desync
- MC-15688 – Axe breaks all slabs in adventure mode. No drops for stone.
- MC-16324 – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
- MC-16435 – Boats Still Break on Lily's
- MC-16849 – Crash near pyramid
- MC-16910 – Packet250CustomPayload(dk)
- MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
- MC-18569 – Server resourcepacks not implemented yet
- MC-18672 – Textures disappearing after setting player walkSpeed to 0
- MC-19483 – sounds playing after leaving world
- MC-19604 – Cannot /playsound records
- MC-19623 - /playsound does not accept non-integer values
- MC-19654 - Passive mobs don't spawn if you're riding a horse
- MC-21223 - When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
- MC-21870 – Screen goes blank when modifying walk speed
- MC-22927 – Animals running forever after being hit
- MC-25311 - Loading bar for Minecraft Realms/Online is bugged
- MC-26151 – Minecraft has advice on an error report that should be deleted.
- MC-26608 – /spreadplayers confirmation text is wrong
- MC-26660 – Constant minecart sound
- MC-27284 – /scoreboard teams option color: Tab doesn't list all options.
- MC-27364 - Fullscreen mode displays only on part of screen
- MC-27904 – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
- MC-28400 – Breeding animals gives xp even if doMobLoot gamerule is false
- MC-28405 – The saddle equip sound effect does not play when equipping a pig with a saddle.
- MC-28478 – Successful hit sound effect does not match the sound in the assets sound folder
- MC-28625 – The horse armor equip sound does not play when replacing it with already equipped armour
- MC-28768 – Horse Breeding Doesn't Produce Markings Correctly on Foal
- MC-29088 – Shearing sound does not play when shearing a mooshroom
- MC-29279 – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
- MC-29321 – Jukeboxes play at the sound volume for effects until you change the music volume
- MC-29361 – Oceans are too big
- MC-29424 – Players appear offset for other clients after going through nether portals
- MC-31031 – Spawn eggs can be used on top of water, but not lava
- MC-32250 – Typo on "Unable to Load Worlds" screen
- MC-33093 - Cannot enter fullscreen reliably on Linux
- MC-33108 - Incorrect death messages after PvP
- MC-34617 - Animation crash if frame #0 is not referenced
- MC-35343 - Canadian English Language Selection Screen
- MC-35718 - Language is broken
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