1.5 (La actualización de redstone) |
13 de Marzo, 2013[3] |
1.5
- Para más información, véase La actualización de redstone.
General
Novedades
- Minecraft Realms
- Ahora mismo es sólo una previsualización.
- Los servidores vanilla prestan servicios de renta provistos por Mojang.
- El servidor no se puede modificar, no se pueden especificar OPs y la lista blanca es mandataria.
- Sólo añadido para algunos jugadores escogidos "al azar".
- Usado en la pantalla de menú, cuando se activa.
Mejoras y Cambios
- Iluminación
- Optimización del motor.
- Soporte para una iluminación más realista.[4][5]
- La iluminación interactúa correctamente con baldosas y escaleras.[6]
- Nota: Los hornos activos emiten luz de la cara frontal (como antes).
- Paquetes de Texturas
- Las texturas ahora usan un archivo por cada bloque/objto, que se conectan cuando se muestran.
- Cada textura puede tener su propia resolución y se puede animar poniendo cada fotograma, uno a lado del otro. Se necesita un archivo de texto para especificar el orden de los fotogramas y su duración.
- Hay normas especiales para agua, lava (tamaño doble) y brújula, reloj (no se pueden animar, los fotogramas se usan para animar partes).
- Las texturas por defecto se usan si faltan archivos de texturas.
- Las tipografías también se pueden modificar, incluso si son tipografías de alta definición.
- Soporte para los paquetes de texturas de alta definición.[7]
- Lista de Servidores
- La conexión directa ahora se guarda incluso después de cerrar el juego.
Jugabilidad
Novedades
- Sistema de Estadísticas
- Para creadores de mapas y administradores de servidores.
- Usado vía comando
/scoreboard o bloque de comandos.
- Rastrea, edita y muestra objetivos concretos por usuario, como contador de muertes o vida.
- Agrupa los usuarios dentro de equipos para tener la opción de asignar etiquetas personalizadas de colores, desactiva el fuego amigo y permite que componentes de un equipo invisibles sean visibles.
- Comandos
- Comando
/testfor ]]
- Rastrea si un jugador concreto está conectado, o en una coordenada específica y/o en un radio.
- Salida de señal a cualquier comparador de redstone, rodeando el bloque de comandos, como comprobando el contenido de un cofre.
- Comando
/effect
- Uso:
/effect <player> <efecto> [segundos] [amplificador]
- Para eliminar efectos:
/effect <player> <efecto> 0
- El número máximo de segundos es 1.000.000
- El amplificador incremente el nivel del efecto de estado escogido.
- Comando
/scoreboard
- Se usa para interactuar con el sistema de las tablas de estadísticas.
- Relacionado con NBT
- Las vagonetas ahora pueden llevar cualquier bloque y tener cualquier función de Minecraft (TNT, tolva, cofre, horno, montable).
- La arena que cae ahora es una entidad.
- Las entidades con nombre, pueden mostrar su etiqueta cuando están dentro del rango de la etiqueta.
- Las vagonetas ahora se pueden usar como puntos de renacimiento.
- Las entidades ahora pueden montar otras entidades.
- Se pueden obtener usando el filtro de Sethbling para MCEdit (Stack Entities). Can be found here
- Ya no se desmontan cuando se recargan.
- Permite mucha personalización, incluido montar murciélagos, haciendo nacer un murciélago con una vagoneta encima, etc.
Mejoras y Cambios
- Uso delInventario
- Usar doble click en un objeto para agrupar tantos objetos del tipo escogido como se pueda.
- Arrastra grupos de objetos para dividirlos entre los espacios usados.
- Arrastra grupos de objetos con el botón derecho del ratón, para colocar un objeto de ese grupo en casa hueco del inventario por el que se pase, si éste no está ocupado.
- Usar ⇧ Shift + doble click sobre objetos en la interfaz de fabricación, colocará todos los objetos en el inventario.
- Usar ⇧ Shift + doble clock en un grupo de objetos para mover todos los otros grupos de objetos se ese tipo a la parte del inventario.
- Pulsar la tecla Q mientras el ratón está encima de un objeto en el inventario o en un contenedor, provocará que se lance el objeto.
- La armadura se puede equipar usando click derecho mientras se esté sujetando.
- Mensajes de Muerte
- Incluyen la causa de la muerte y el nombre del objeto usado para matarle.
- Player fell off a ladder
- Player fell off some vines
- Player fell out of the water
- Player fell from a high place
- Player was doomed to fall
- Player was doomed to fall by Player or Mob
- Player fell into a patch of fire
- Player fell into a patch of cacti
- Player got finished off by Player or Mob using Weapon
- Player walked into a fire whilst fighting Player or Mob
- Player was burnt to a crisp whilst fighting Player or Mob
- Player tried to swim in lava while trying to escape Player or Mob
- Player walked into a cactus while trying to escape Player or Mob
- Player was shot by Player using Weapon
- Player was slain by Player or Mob using Weapon
- Player was killed trying to hurt Player or Mob
- Yunque
- Renamed item containers will now display that name when viewing the container's contents
- Renamed Command Blocks now use their name instead of @ in the chat
- Renamed Spawn Eggs will now give mobs spawned with it that name, which also appear in the death message
- Renamed boss mobs show their name above their health bar
- Nametags will be displayed when looking at a renamed entity
- Language files
- Language files can be updated via the background downloader
- A new Minecraft release is not needed to update the language files
- Options & Title Screen
- Moved Texture Packs button to options menu, instead of title screen
- New chat settings in Multiplayer Settings
- Scale, Focused Height, Unfocused Height and Width is configurable
- Smooth Lighting can be changed to Minimum, Maximum & Off
- Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
- Creative Mode
- All potions are categorized
- In Creative mode, you can hit mobs or players from five blocks away
World Generation
Additions
Improvements & Changes
Blocks & Items
Additions
- Activator Rail
- Block of Redstone
- Daylight Sensor
- The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
- Outputs a signal with a strength corresponding to the intensity of the sun
- Only works with the sun's light (not man made light such as torches)
- Rain affects the sensor's output
- Dropper
- The crafting recipe is 7 Cobblestone and 1 Redstone
- Places items in containers in front of them, if there is no container it will dispense the item without using it
- A dispenser 'shoots' items at you, while a dropper 'throws' items at you[8]
- Can face all 6 directions, with a different texture when facing up or down
- Need redstone signal to drop items
- Fires once when the input becomes powered
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
- Hopper
- Minecart with Hopper[10]
- Crafting recipe is a hopper on top of a minecart
- Can only be emptied by passing over a hopper
- Can pick up items from containers when it passes over
- Minecart with Spawner entity[11]
- Only obtainable with world editors
- Have only the entity not the item
- Uses the same NBT format as a normal Spawner
- Minecart with TNT
- The crafting recipe is 1 TNT and 1 Minecart
- Triggered by Activator Rails
- Explodes even more violently the faster it goes
- Doesn't destroy rails and supporting blocks
- Still blows up redstone materials
- Redstone Comparator
- Based on the idea of the Capacitor mentioned at Minecon 2012
- The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
- It is the same as a repeater, but with 2 inputs
- If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
- Output is toggleable by right clicking
- If input A is weaker than input B, then there is no output
- All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a Jukebox
- This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
- Trapped Chest
- The crafting recipe is 1 Chest, and 1 Tripwire Hook
- Gives out a signal depending on the amount of players looking inside
- Large Trapped Chests can be staggered with Large Chests to allow more compact storage
- Transmit signal downward through one block. This does not apply horizontally[12]
- Texture is slightly different than a normal chest, with a red stain around the latch
- Weighted Pressure Plate
- Used to detect item drops
- Gold(light) version reaches full strength at 60 items
- Iron(heavy) version reaches full strength at 600 items
- Linear, so 10 strength signal means twice as many items as a 5 strength signal
- Nether Brick (item)
- Nether Quartz
- Nether Quartz Ore
- Drops 1 Nether Quartz item when mined
- Can be smelted in a Furnace to obtain Nether Quartz
- Can be legitimately obtained with Silk Touch enchantment
- Drop more when mined with Fortune enchantment
- Block of Quartz
- Quartz Slab
- The crafting recipe is 3 Block of Quartz
- Can be placed upside down
- Decorative block
- Quartz Stairs
- The crafting recipe is 6 Block of Quartz in a usual stair recipe
- Can be placed upside down
- Chiseled Quartz Block
- Pillar Quartz Block
- Multiple snow heights
- Fully implemented - previously, a world editor could be used for different heights of snow
- Drops one snowball for every layer of snow
- Each level of snow has its own height collision
- The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
- Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
- Crafting recipe is 3 snow blocks in a row to create 6 snow layers
- For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
- Sandstone Double Slab
Improvements & Changes
- Beacon
- Increased range
- 1 layer: 20 blocks (previously 16)
- 2 layers: 30 blocks (previously 24)
- 3 layers: 40 blocks (previously 32)
- 4 layers: 50 blocks (previously 40)
- Bone Meal
- Slightly nerfed
- Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
- Saplings take 2-4 bone meal to sprout into a tree
- Gives off green particles when used
- Brewing Stand
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
- Chest
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
- Detector Rail
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the fullness of the container on the rail
- Added activated detector rail texture
- Dispenser
- Now equip armor to players that are up to 1 block away
- Can place and activate TNT
- Now use Bone Meal on a crop or sapling in front of them
- Can create fire in front of them with Flint and Steel, which consumes durability
- They can now face all 6 directions, and use a different texture when facing up or down
- No longer fire while updated, instead they fire when their input becomes powered
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
- Jukebox
- Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the disc used.
- Lava
- Updated texture
- Can be found as hidden single blocks in the Nether
- Locked Chest
- Textures put in individual files, nothing for the Locked Chest to use.
- Now uses the "Missing Texture" texture
- Nether Brick
- Stairs
- Improved lighting
- Stairs no longer prevent sprinting
- Stone Double Slab
- Double stone slabs now have a block ID of
43:8
- Water
- Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
- This means you won't ruin rivers or oceans with Buckets
Mobs
Improvements & Changes
- All Mobs
- Mobs no longer walk over rails unless they are pursuing the player
- Skeleton
- Now shoot from 16 blocks away, instead of 10
- They now shoot faster when their target is closer
- They shoot players one block away
- Slimes
- Slime spawn rates in swamps now depend on the current moon phase.[13]
- Zombie
- Now group up on targets
- They can now set players on fire when on fire themselves
- Now are stronger the more damaged they are
- Increased player detection range
Bug Fixes
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