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{{construcción}}
 
{{construcción}}
La '''comida''' se usa para restaurar la barra de hambre. Cuando la barra de hambre esté llena, tu vida se regenerará automáticamente
 
Excepto por la [[leche]], [[sopa de champiñones]] y [[tarta]], la comida e ingredientes pueden apilarse en el inventario. Manteniento pulsado el botón "usar objeto" (por defecto el botón derecho del ratón), el jugador consume la comida. A excepción de las [[manzana dorada]]s, la comida no se consumirá si la barra de hambre está llena. La tarta tiene que ser puesta como la mayoría de bloques para poder comerla.
 
  
 +
La comida se usa para restaurar la barra de hambre. Cuando la barra de hambre esté llena, tu vida se regenerará automáticamente Excepto por la leche, sopa de champiñones y tarta, la comida e ingredientes pueden apilarse en el inventario. Manteniento pulsado el botón "usar objeto" (por defecto el botón derecho del ratón), el jugador consume la comida. A excepción de las manzana doradas, la comida no se consumirá si la barra de hambre está llena. La tarta tiene que ser puesta como la mayoría de bloques para poder comerla.
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Comida
 +
 +
'''Foods''' (or '''Foodstuffs''' as considered by the Creative inventory) are consumable [[items]] that restore [[hunger]] points when eaten, and are essential to [[The Player]]'s survival. Most foods are eaten by holding [[Controls#Configurable controls|Use Item]]. Cake must instead be placed, like other [[block]]s, on a surface before being eaten. A [[Survival Mode]] player must eat food items regularly, or they will begin losing health and die soon after.
 +
 +
With the exception of [[Golden Apples]], food may not be eaten when the hunger bar is completely full. Except for [[milk]], [[cake]], and [[mushroom stew]], food items and ingredients can be stacked in inventory slots.
 +
 +
== Hunger vs. Saturation ==
 +
{{main|Hunger#Mechanics}}
 +
[[File:Chickeninventory.png|thumb|Raw and cooked [[chicken]]. Raw chicken can give you food poisoning.]]
 +
 +
Players have two different food statistics, only one of which is visible: The hunger level (visible), and the saturation level (invisible).
 +
 +
The saturation level is a primarily invisible statistic. Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, you can tell that your saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
 +
 +
Eating food restores both hunger and saturation points in varying ratios, depending on the food item eaten.
 +
 +
A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can only be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If you eat highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.
 +
 +
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food.
 +
 +
=== Nourishment value ===
 +
 +
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Línea 11: Línea 33:
 
|- style="text-align: center;"
 
|- style="text-align: center;"
 
|2.4
 
|2.4
|{{Grid|Zanahoria Dorada}}{{Grid|Manzana Dorada}}
+
|{{Grid|Golden Carrot}}{{Grid|Golden Apple}}
 
|- style="text-align: center;"
 
|- style="text-align: center;"
 
|1.6
 
|1.6
|{{Grid|Carne Cerdo}}{{Grid|Filete}}{{Grid|Cooked Salmon}}{{Grid|Spider Eye}}
+
|{{Grid|Cooked Porkchop}}{{Grid|Steak}}{{Grid|Cooked Salmon}}{{Grid|Spider Eye}}
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
Línea 28: Línea 50:
 
|}
 
|}
  
 +
== Foods ==
 +
{{/table}}
 +
 +
=== Ingredients ===
 +
 +
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
 +
<!--
 +
Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a helluva lot easier on future wiki editors!
 +
-->
  
== Comida ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Nombe
+
! Name
! Imagen
+
! Icon
! Cantidad que regenera
+
! Source(s)
! Recurso(s)
+
! Used to make
! Saturación restaurada<br>(efectos adicionales)
 
! Calidad eficaz (Cantidad que regenera + Saturación)
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Baked Potato">[[Patata cocida]]</span>
+
! scope="row" | <span id="Bowl">[[Bowl]]</span>
|              {{Grid2|Baked Potato}}
+
|              {{Grid|Bowl}}
|              {{Hungerbar|6}}
+
|              [[Crafting]]<br>[[Fishing Rod#Usage|Fishing]]
|              Cocinando una [[Patata]] en un [[Horno]]
+
|              [[Mushroom Stew]]
|              7,2
 
|              13,2
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Bread">[[Pan]]</span>
+
! scope="row" | <span id="Cocoa Bean">[[Cocoa Beans]]</span>
|              {{Grid2|Bread}}
+
|              {{Grid|Cocoa Beans}}
|              {{Hungerbar|5}}
+
|              [[Dungeon#Chest contents|Dungeon chests]]<br>Breaking [[Cocoa Plant]]s
|              Fabricado, en cofres de mazmorras,en los cofres de las casas de los NPC,en cofres abandonados,en cofres de bonus<br>[[Comercio|Intercambio con aldeanos]]
+
|              [[Cookies]]
|              6
 
|              11
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Cake">[[Tarta]]</span>
+
! scope="row" | <span id="Egg">[[Egg]]</span>
|              {{Grid2|Cake}}
+
|              {{Grid|Egg}}
|              {{hungerbar|12}}<br>(seis usos - {{hungerbar|2}} por cada uso)
+
|              Laid by [[chicken]]s
|              Elaboración.
+
|              [[Cake]]<br>[[Pumpkin Pie]]
|              2,4<br>(seis usos - 0,4 por cada uso)
 
|              14,4<br>(seis usos - 2,4 por cada uso)
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Carrot">[[Zanahoria]]</span>
+
! scope="row" | <span id="Brown Mushroom">[[Brown Mushroom]]</span>
|              {{Grid2|Carrot}}
+
|              {{Grid|Brown Mushroom}}
|              {{Hungerbar|4}}
+
|              Dark/shady areas<br>Swamp [[biomes]]<br>[[Mushroom Biome|Mushroom biomes]]<br>Breaking [[Huge Mushroom|huge brown mushrooms]]
|              Matando [[Zombi]]s<br>Cosechando zanahorias
+
|              [[Mushroom Stew]]
|               4,8
 
|              8,8
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Cooked Chicken">[[Pollo cocido]]</span>
+
! scope="row" | <span id="Red Mushroom">[[Red Mushroom]]</span>
|              {{Grid2|Cooked Chicken}}
+
|              {{Grid|Red Mushroom}}
|              {{Hungerbar|6}}
+
|              Dark/shady areas<br>Swamp [[biomes]]<br>[[Mushroom Biome|Mushroom biomes]]<br>Breaking [[Huge Mushroom|huge red mushrooms]]<br>Using [[shears]] on a [[Mooshroom]]
|              Cocinando un [[Pollo crudo]]<br>Quemando [[pollo]]s con fuego<br>[[Comercio|Intercambio con aldeanos]]
+
|              [[Mushroom Stew]]
|              7,2
 
|              13,2
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Cooked Fish">[[Pescado cocido]]</span>
+
! scope="row" | <span id="Pumpkin">[[Pumpkin]]</span>
|              {{Grid2|Cooked Fish}}
+
|              {{Grid|Pumpkin}}
|              {{Hungerbar|5}}
+
|              Harvesting mature [[pumpkins]] grown from [[pumpkin seed]]<br>Naturally occurring [[pumpkins]]
|              Cocinando un [[Pescado crudo]]
+
|              [[Pumpkin Pie]]
|              6
 
|              11
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Cooked_Porkchop">[[Chuleta de cerdo cocinada]]</span>
+
! scope="row" | <span id="Sugar">[[Sugar]]</span>
|              {{Grid2|Cooked Porkchop}}
+
|              {{Grid|Sugar}}
|              {{Hungerbar|8}}
+
|              [[Sugar|Crafting]] [[sugar cane]]
|              Cocinando una [[Chuleta de cerdo cruda]]<br>Quemando [[cerdo]]s con fuego<br>[[Comercio|Intercambio con aldeanos]]
+
|              [[Cake]]<br>[[Pumpkin Pie]]
|              12,8
 
|              20,8
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Cookie">[[Galleta]]</span>
+
! scope="row" | <span id="Wheat">[[Wheat]]</span>
|              {{Grid2|Cookie}}
+
|              {{Grid|Wheat}}
|              {{Hungerbar|2}}
+
|              Harvesting mature [[wheat]]<br>Found in [[Dungeon#Chest contents|dungeon chests]]
|               [[Cookie|Fabricación]]<br>[[Comercio|Intercambio con aldeanos]]
+
|             [[Bread]]<br>[[Cake]]<br>[[Cookies]]
|              0,4
 
|              2,4
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Golden Apple">[[Manzana de oro]]</span>
+
! scope="row" | <span id="Gold Nugget">[[Gold Nugget]]</span>
|              {{Grid2|Golden Apple}}
+
|              {{Grid|Gold Nugget}}
|              {{hungerbar|4}}           
+
|              [[Crafting]] <br> Dropped by [[Zombie Pigman]]
|              [[Manzana dorada|Fabricación]]<br>Cofres de mazmorras<br>Cofres de Stronghold
+
|             [[Golden Carrot]]<br>
|               9,6<br> (Regeneración de [[Vida]] durante 4 segundos)
 
|              13,6
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Golden Carrot">[[Zanahoria dorada]]</span>
+
! scope="row" | <span id="Gold Ingot">[[Gold Ingot]]</span>
|              {{Grid2|Golden Carrot}}
+
|              {{Grid|Gold Ingot}}
|              {{Hungerbar|6}}
+
|              [[Crafting]] <br> Rarely dropped by [[Zombie Pigman]]
|               [[Zanahoria dorada|Fabricación]]
+
|             [[Golden Apple]]<br>
|              14,4
 
|              20,4
 
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Melon Slice">[[Melón (rodaja)|Rodaja de melón]]</span>
+
! scope="row" | <span id="Gold Block">[[Gold Block]]</span>
|              {{Grid2|Melon Slice}}
+
|              {{Grid|Block of Gold}}
|              {{Hungerbar|2}}
+
|              Crafting 9 [[gold ingots]]
|               Cosechando un bloque de [[melón]]<br>[[Comercio|Intercambio con aldeanos]]
+
|             [[Golden Apple]]<br>
|               1,2
+
|}
|               3,2
+
 
 +
While the following ingredients can be crafted with others, they can also be consumed directly to induce or nullify certain [[status effects]].
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Name
 +
! Icon
 +
! Source
 +
! Effects
 +
! Used to make
  
 
|- style="text-align: center;"
 
|- style="text-align: center;"
! scope="row" | <span id="Mushroom_Stew">[[Sopa de champiñones]]</span>
+
! scope="row" | <span id="Milk">[[Milk]]</span>
|              {{Grid2|Mushroom Stew}}
+
|              {{Grid|Milk}}
|              {{Hungerbar|6}}
+
|              Milking a [[Cow]]
|              [[Sopa de champiñones|Fabricación]]
+
|              Clears [[Potion effects|status effects]]
|              7,2
+
|              [[Cake]]
|              13,2
 
  
|- style="text-align: center;"
+
|}
! scope="row" | <span id="Poisonous Potato">[[Patata venenosa]]</span>
+
 
|              {{Grid2|Poisonous Potato}}
+
== Video ==
|              {{Hungerbar|2}}
 
|              Cosechando plantas de patata
 
|              1,2<br>(100% de probabilidades de envenenarse)
 
|              3,2
 
  
|- style="text-align: center;"
+
{{/video}}
! scope="row" | <span id="Potato">[[Patata]]</span>
 
|              {{Grid2|Potato}}
 
|              {{Hungerbar|1}}
 
|              Matando [[zombi]]es<br>Cosechando plantas de patata
 
|              0,6
 
|              1,6
 
  
|- style="text-align: center;"
+
== History ==
! scope="row" | <span id="Pumpkin Pie">[[Tarta de calabaza]]</span>
 
|              {{Grid2|Pumpkin Pie}}
 
|              {{Hungerbar|8}}
 
|              [[Tarta de calabaza|Fabricación]]
 
|              4,8
 
|              12,8
 
  
|- style="text-align: center;"
+
Before Beta 1.8, food did not have an eating animation, simply disappearing from the player's hand as if a block had been placed. Food also restored a set amount of hearts instantly - a player could return from the brink of death during a fight almost immediately by consuming a few [[Cooked Porkchop|porkchops]] or [[Mushroom Stew|bowls of stew]]. To keep a certain level of challenge to the gameplay, [[Notch]] prevented players from taking advantage of this instant recovery by ensuring food (with the exception of the ingredients) did not stack in the inventory.
! scope="row" | <span id="Raw Beef">[[Ternera cruda]]</span>
 
|              {{Grid2|Raw Beef}}
 
|              {{Hungerbar|3}}
 
|              Matando vacas
 
|              1,8
 
|              4,8
 
  
|- style="text-align: center;"
+
When the [[Hunger]] Bar was added in Beta 1.8, food became an even more vital resource as the player was required to eat regularly to avoid dying of starvation and regenerate health after taking damage. With the exception of Cake, Milk and Mushroom Stew, food could now stack to 64 in the player's inventory. Both types of mushroom could now be farmed by using [[bone meal]] on either individual mushroom to produce a [[Huge Mushroom]] that dropped more fungi when harvested.
! scope="row" | <span id="Raw Chicken">[[Pollo crudo]]</span>
 
|              {{Grid2|Raw Chicken}}
 
|              {{Hungerbar|2}}
 
|              Matando [[pollo]]s
 
|              1,2<br>(30% de probabilidad de de envenenamiento.)
 
|              3,2<br>(2,075)
 
  
|- style="text-align: center;"
+
The first Beta 1.9 pre-release revealed two new sources for mushrooms - an entire [[biome]] filled with [[Huge Mushrooms]] and the [[Mooshroom]], a strange red cow with red mushrooms growing on its back that could be milked with a [[bowl]] to collect [[Mushroom Stew]] and [[shears]] to harvest the red mushrooms. However [[Mooshroom]]s can only be found in [[Biome#Mushroom Biome|Mushroom Biomes]] which are extremely rare and difficult to find.
! scope="row" | <span id="Raw Fish">[[Pescado crudo]]</span>
 
|              {{Grid2|Raw Fish}}
 
|              {{Hungerbar|2}}
 
|              [[Pescar]]
 
|              1,2
 
|               3,2
 
  
|- style="text-align: center;"
+
In the second pre-release of Beta 1.9, Jeb said that [[Milk]] now acted as a "clear-everything drink"<ref>{{tweet|jeb|119842906528944129}}</ref> to nullify the effects of [[potions]] and [[poison]]s. [[Spider]]s also dropped [[Spider Eye|eyes]] that could be crafted with [[sugar]] and a [[mushroom|brown mushrooms]] to produce brewing ingredient, [[Fermented Spider Eye|fermented spider eyes]].
! scope="row" | <span id="Raw Porkchop">[[Chuleta de cerdo cruda]]</span>
 
|              {{Grid2|Raw Porkchop}}
 
|               {{Hungerbar|3}}
 
|               Matar [[cerdo]]s
 
|               1,8
 
|               4,8
 
  
|- style="text-align: center;"
+
In the 1.3 Version, [[Cocoa Beans]], that were once only obtainable from treasure chests in [[Dungeon]]s and [[Abandoned Mineshaft]]s were made into a crop that can be farmed, thus making all food items a renewable resource.
! scope="row" | <span id="Red Apple">[[Manzana Roja]]</span>
 
|              {{Grid2|Manzana Roja}}
 
|              {{Hungerbar|4}}
 
|              Cofres de [[Stronghold]] <br> [[Hoja]]s destruidas de los robles <br> Cofre del herrero de una [[aldea]] <br>[[Chest#Bonus Chest|Cofres bonus]]<br>[[Comercio|Intercambio con aldeanos]]
 
|              2,4
 
|              6,4
 
  
|- style="text-align: center;"
+
From ''Minecraft'' 1.4 (Snapshot 12w34a), [[potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. Potatoes can be cooked to make [[Baked Potato|baked potatoes]], and harvesting potatoes may give 0-2 [[Poisonous Potato|poisonous potatoes]]. Also, carrots can be crafted into [[Golden Carrot|golden carrots]].
! scope="row" | <span id="Rotten Flesh">[[Carne podrida]]</span>
+
And also in 1.4, [[Pumpkin Pie]]s are added to the game. These are not cooked, but rather crafted by combining a pumpkin, an egg and sugar. From this, pumpkins are now a food ingredient.
|              {{Grid2|Rotten Flesh}}
 
|              {{Hungerbar|4}}
 
|              Matando zombies y [[Hombrecerdo Zombie]]<br> [[Templo]]s
 
|               0,8<br>(80% de probabilidad de envenenamiento.)
 
|              4,8<br>(1,8)
 
  
|- style="text-align: center;"
+
== Trivia ==
! scope="row" | <span id="Spider Eye">[[Ojo de araña]]</span>
 
|              {{Grid2|Spider Eye}}
 
|              {{Hungerbar|2}}
 
|              Matando [[araña]]s y [[araña de cueva|arañas de cueva]]
 
|              3,2<br>(100% de probabilidad de envenenamiento)
 
|              5,2
 
  
|- style="text-align: center;"
+
* There is no hunger bar in [[Pocket Edition]]. Instead, foods restore health, like Beta 1.7.3 and earlier.
! scope="row" | <span id="Steak">[[Filete]]</span>
+
* Each and every type of food is [[Renewable Resources|fully renewable]] (including gold food since [[Zombie Pigmen]] drop nuggets and ingots of gold).
|              {{Grid2|Steak}}
+
* You can eat while you are going to sleep, breaking blocks, and climbing vines/ladders.
|              {{Hungerbar|8}}
+
* It is impossible to damage another entity while eating.
|              Cocinar un [[ternera cruda]]<br>Quemando [[vaca]]s con [[fuego]]<br>[[Comercio|Intercambio con aldeanos]]
+
* When you eat stew, the brown particles of the bowl spray out as well, making it seem like you are eating the bowl. Also, it makes a "chewing" sound effect rather than "slurping" (as milk and potions do) further suggesting you are actually eating the bowl. Despite all this, the bowl is retrieved with no damage whatsoever.
|              12,8
+
* The player cannot consume anything in Creative mode except milk and [[potion]]s.
|              20,8
+
* In 1.5, when eating over water, the particles will all appear as if under water.
 +
*When eating while if you mouseover a [[door]], it will open and close extremely fast, if you mouseover any type of storage block, it will be entered, blocks in your hand will be constantly placed at a great speed, and [[snowball]]s and [[egg]]s will be fired at a rapid pace.
 +
* The most effective time to eat is when climbing [[ladder]]s, because that is one of the few times that eating will not slow you down.
  
|}
+
== References ==
  
== Ingredientes para recetas ==
+
{{reflist}}
Los huevos, leche, champiñones, trigo, y azúcar no regenerarán corazones a menos que se utilicen en una receta con otros ingredientes.
 
{| border="1" style="border-collapse: collapse; border-color: #555; background-color: #eee; width: 466px" cellpadding="5"|-align="center"
 
!width="150"|Nombre
 
!width="16"|Icono
 
!width="300"|Barra de hambre
 
!width="350"|Cómo recoger
 
|-
 
! [[Huevo]] <span id="Egg"></span>
 
| align="center"|[[File:Crafting square Egg.png]]
 
| align="center"|No
 
| align="center"|De [[gallina]]s
 
|-
 
! [[Leche]] <span id="Milk"></span>
 
| align="center"|[[File:Crafting square Milk.png]]
 
| align="center"|No
 
| align="center"|Usa un [[cubo]] con una [[vaca]]
 
|-
 
! [[Champiñón]] rojo <span id="Red Mushroom"></span>
 
| align="center"|[[File:Crafting square Red Mushroom.png]]
 
| align="center"|No
 
| align="center"|Del medio ambiente
 
|-
 
! [[Champiñón]] marrón <span id="Brown Mushroom"></span>
 
| align="center"|[[File:Crafting square Brown Mushroom.png]]
 
| align="center"|No
 
| align="center"|Del medio ambiente
 
|-
 
! [[Trigo]] <span id="Wheat"></span>
 
| align="center"|[[File:Crafting square Wheat.png]]
 
| align="center"|No
 
| align="center"|Se debe cosechar
 
|-
 
! [[Azúcar]] <span id="Sugar"></span>
 
| align="center"|[[File:Crafting square Sugar.png]]
 
| align="center"|No
 
| align="center"|Se debe hacer a partir de la [[caña de azucar]]
 
|-
 
! [[Semillas de cacao]] <span id="Cocoa_Beans"></span>
 
| align="center"|[[File:Crafting square Cocoa_Beans.png]]
 
| align="center"|No
 
| align="center"|Se debe cosechar en arboles de selva
 
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[[fr:Nourriture]]
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[[Category:HESI-Item-Unchecked]]

Revisión del 23:20 14 abr 2014


La comida se usa para restaurar la barra de hambre. Cuando la barra de hambre esté llena, tu vida se regenerará automáticamente Excepto por la leche, sopa de champiñones y tarta, la comida e ingredientes pueden apilarse en el inventario. Manteniento pulsado el botón "usar objeto" (por defecto el botón derecho del ratón), el jugador consume la comida. A excepción de las manzana doradas, la comida no se consumirá si la barra de hambre está llena. La tarta tiene que ser puesta como la mayoría de bloques para poder comerla. Comida

Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that restore hunger points when eaten, and are essential to The Player's survival. Most foods are eaten by holding Use Item. Cake must instead be placed, like other blocks, on a surface before being eaten. A Survival Mode player must eat food items regularly, or they will begin losing health and die soon after.

With the exception of Golden Apples, food may not be eaten when the hunger bar is completely full. Except for milk, cake, and mushroom stew, food items and ingredients can be stacked in inventory slots.

Hunger vs. Saturation

Artículo principal: Hunger#Mechanics
Raw and cooked chicken. Raw chicken can give you food poisoning.

Players have two different food statistics, only one of which is visible: The hunger level (visible), and the saturation level (invisible).

The saturation level is a primarily invisible statistic. Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, you can tell that your saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.

Eating food restores both hunger and saturation points in varying ratios, depending on the food item eaten.

A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can only be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering. If you eat highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.

The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.

Nourishment value

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.

Value Food
2.4 32x32px32x32px
1.6 32x32px32x32px32x32px32x32px
1.2 32x32px32x32px32x32px32x32px32x32px32x32px
0.6 32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px
0.2 32x32px32x32px32x32px32x32px32x32px32x32px32x32px

Foods

Comida/table

Ingredients

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Name Icon Source(s) Used to make
Bowl 32x32px Crafting
Fishing
Mushroom Stew
Cocoa Beans 32x32px Dungeon chests
Breaking Cocoa Plants
Cookies
Egg 32x32px Laid by chickens Cake
Pumpkin Pie
Brown Mushroom 32x32px Dark/shady areas
Swamp biomes
Mushroom biomes
Breaking huge brown mushrooms
Mushroom Stew
Red Mushroom 32x32px Dark/shady areas
Swamp biomes
Mushroom biomes
Breaking huge red mushrooms
Using shears on a Mooshroom
Mushroom Stew
Pumpkin 32x32px Harvesting mature pumpkins grown from pumpkin seed
Naturally occurring pumpkins
Pumpkin Pie
Sugar 32x32px Crafting sugar cane Cake
Pumpkin Pie
Wheat 32x32px Harvesting mature wheat
Found in dungeon chests
Bread
Cake
Cookies
Gold Nugget 32x32px Crafting
Dropped by Zombie Pigman
Golden Carrot
Gold Ingot 32x32px Crafting
Rarely dropped by Zombie Pigman
Golden Apple
Gold Block 32x32px Crafting 9 gold ingots Golden Apple

While the following ingredients can be crafted with others, they can also be consumed directly to induce or nullify certain status effects.

Name Icon Source Effects Used to make
Milk 32x32px Milking a Cow Clears status effects Cake

Video

Comida/video

History

Before Beta 1.8, food did not have an eating animation, simply disappearing from the player's hand as if a block had been placed. Food also restored a set amount of hearts instantly - a player could return from the brink of death during a fight almost immediately by consuming a few porkchops or bowls of stew. To keep a certain level of challenge to the gameplay, Notch prevented players from taking advantage of this instant recovery by ensuring food (with the exception of the ingredients) did not stack in the inventory.

When the Hunger Bar was added in Beta 1.8, food became an even more vital resource as the player was required to eat regularly to avoid dying of starvation and regenerate health after taking damage. With the exception of Cake, Milk and Mushroom Stew, food could now stack to 64 in the player's inventory. Both types of mushroom could now be farmed by using bone meal on either individual mushroom to produce a Huge Mushroom that dropped more fungi when harvested.

The first Beta 1.9 pre-release revealed two new sources for mushrooms - an entire biome filled with Huge Mushrooms and the Mooshroom, a strange red cow with red mushrooms growing on its back that could be milked with a bowl to collect Mushroom Stew and shears to harvest the red mushrooms. However Mooshrooms can only be found in Mushroom Biomes which are extremely rare and difficult to find.

In the second pre-release of Beta 1.9, Jeb said that Milk now acted as a "clear-everything drink"[1] to nullify the effects of potions and poisons. Spiders also dropped eyes that could be crafted with sugar and a brown mushrooms to produce brewing ingredient, fermented spider eyes.

In the 1.3 Version, Cocoa Beans, that were once only obtainable from treasure chests in Dungeons and Abandoned Mineshafts were made into a crop that can be farmed, thus making all food items a renewable resource.

From Minecraft 1.4 (Snapshot 12w34a), potatoes and carrots can be obtainable from zombies (rare drop) or harvested. Potatoes can be cooked to make baked potatoes, and harvesting potatoes may give 0-2 poisonous potatoes. Also, carrots can be crafted into golden carrots. And also in 1.4, Pumpkin Pies are added to the game. These are not cooked, but rather crafted by combining a pumpkin, an egg and sugar. From this, pumpkins are now a food ingredient.

Trivia

  • There is no hunger bar in Pocket Edition. Instead, foods restore health, like Beta 1.7.3 and earlier.
  • Each and every type of food is fully renewable (including gold food since Zombie Pigmen drop nuggets and ingots of gold).
  • You can eat while you are going to sleep, breaking blocks, and climbing vines/ladders.
  • It is impossible to damage another entity while eating.
  • When you eat stew, the brown particles of the bowl spray out as well, making it seem like you are eating the bowl. Also, it makes a "chewing" sound effect rather than "slurping" (as milk and potions do) further suggesting you are actually eating the bowl. Despite all this, the bowl is retrieved with no damage whatsoever.
  • The player cannot consume anything in Creative mode except milk and potions.
  • In 1.5, when eating over water, the particles will all appear as if under water.
  • When eating while if you mouseover a door, it will open and close extremely fast, if you mouseover any type of storage block, it will be entered, blocks in your hand will be constantly placed at a great speed, and snowballs and eggs will be fired at a rapid pace.
  • The most effective time to eat is when climbing ladders, because that is one of the few times that eating will not slow you down.

References

  1. https://twitter.com/jeb_/status/119842906528944129
de:Nahrung

es:Comida fr:Nourriture hu:Étel ko:음식 nl:Voedsel pl:Jedzenie ru:Еда zh:食物